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@@ -586,8 +586,8 @@ bool ModelRenderer::mapToScreen(float in_x, float in_y, float in_z, QPointF *out
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);
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if ((s->scene.visual_style_overhead == 1 || s->scene.visual_style_overhead == 2) && s->scene.visual_style != 0) {
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static float blend = 0.0f; // 0 = 3D, 1 = 2D
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static float target_blend = 0.0f; // where we want to go
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static float blend = 0.0f;
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static float target_blend = 0.0f;
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static double last_t = millis_since_boot();
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const bool inverted = (s->scene.visual_style_overhead == 2);
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