ui: Speed limit cleanup

This commit is contained in:
Jason Wen
2023-11-06 21:40:03 +00:00
parent d8faa2a6ea
commit 8f2682022e
+2 -2
View File
@@ -702,8 +702,8 @@ void AnnotatedCameraWidget::updateState(const UIState &s) {
slcSubTextSize = sl_inactive || sl_temp_inactive || sl_distance > 0 ? 25.0 : 27.0;
mapSourcedSpeedLimit = lp_sp.getIsMapSpeedLimit();
slcActive = !sl_inactive && !sl_temp_inactive;
overSpeedLimit = (((speed_limit_slc + speed_limit_offset) < speed) && !sl_inactive && !sl_temp_inactive) ||
((speed_limit_slc < speed) && (speed_limit_slc > 0.0) && (sl_inactive || sl_temp_inactive));
overSpeedLimit = (std::nearbyint(speed_limit_slc + speed_limit_offset) < std::nearbyint(speed)) &&
(std::nearbyint(speed_limit_slc + speed_limit_offset) > 0);
const float tsc_speed = lp_sp.getTurnSpeed() * (s.scene.is_metric ? MS_TO_KPH : MS_TO_MPH);
const auto tscState = lp_sp.getTurnSpeedControlState();