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fix default
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@@ -560,7 +560,7 @@ bool ModelRenderer::mapToScreen(float in_x, float in_y, float in_z, QPointF *out
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}
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// Blending mode
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if (visual_blend == 1) {
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if (visual_blend == 1 && visual_style != 0) {
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static float blend = 0.0f; // 0 = 3D, 1 = 2D
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static float target_blend = 0.0f; // where we want to go
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static double last_t = millis_since_boot();
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