* bump
* should be bytes
* draft fuzzy car params
* stash
* bump
* bump
* this is explored!
* some clean up
* more clean up
* clean up
* do we need draw??
* draft
* this was confusing
* revert
* draft
* Revert "draft"
This reverts commit c593a03474b04d4df2648d8149798196c991a108.
* draft
* more typing!
* complete typing
* fix that
* cleanup
* better
old-commit-hash: f495c21805583f19e5cd4bd56b8b0445c74f35b3
* first draft copy, needs updates
* gate behind exp mode
* can be one line
* this is no longer true
* toggle isn't just e2e long now, rename
* don't enable/disable
* kinda works!
* remove old giant qstring
* comment clean up
* similar breakpoint
* more clean up
* fixup onroad
* preserve planner behavior, and we don't need to look at confirmed param if we're onroad
* update translations
* vanish translations
* use scene for op long
* lowercase!
* updated copy
* need to check longitudinal here now too
* clean up!
* here is better
* used
* no nav emoji
* don't check param if not valid
* revert this
revert this
* ed
old-commit-hash: f973d605b2121a575a46f4a18dfcbb2df1f4816b
* Update ui.cc
* add a bunch of debugging stuff i don't want to lose
* Revert "add a bunch of debugging stuff i don't want to lose"
This reverts commit 2de6ab5b68bc528e913db68f7fe576b6ebe89a9b.
* enable stencil buffer
* lower ui CPU usage
* Revert "lower ui CPU usage"
This reverts commit 650241c0d89c1476de3995f1dc3f87f671dd1dd7.
old-commit-hash: 936bfcd7bafbb9a102f726fe903c9aa9e46c4283
* Support for simulation flag while replay
* Update cereal
* Enable simulation for controlsd
* Update ref commit
* Update cereal
old-commit-hash: 72579a0e1081ecec5c414250831bedcecdc3bdc4
* need to do this
* actually better to clear it on offroad transition, then onroad transition will be fine
old-commit-hash: c158537df69c21dc0f134774cdd02b48dfbadeeb
* accept touch events in map settings
* draft
* draft 2.0
* revert this stuff
* need this
* fix
* clean up debug prints
* fraft
* only show map on closeSettings if nav
* works!
* can't do it here
* I was going to connect signals from UIState to HomeWindow, then to OnroadWidget, but that seems like too much
* just need to keep track of it in onroad, seems like the cleanest option
* ideally we show the map where we set the scene variable, and that's in map.cc
* old variable
* comments
* less confusing
* app comment
* add back
* fix
* move to top
* remove this comment
old-commit-hash: 34a5e626d6f55cd33bc292e4f9d4a21e1fd2972b
* Make report aggregation variable
* Add laikad test now it passes
---------
Co-authored-by: Comma Device <device@comma.ai>
old-commit-hash: 221cd0ab09fb3e33db010efde52459148e0aba2a
* accept touch events in map settings
* use override
* revert this
* remove debug stuff
* add comments
* not the main purpose
old-commit-hash: 71e001ee577811d2bf1ea1973545322c6a3ba95d
* Fix flicker in nav enabled state
* Move all relevant information for validity checks into navModel packet
* Ignore locationMonoTime in replay tests
* Check route valid in navmodeld
* sm update
* check that
* update refs
---------
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
old-commit-hash: e346839c68e7f86bf7bdd88966e33a64c0be5680