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bbed1a2551
* scroll: use iOS-style weighted velocity averaging for fling Weight older velocity samples more heavily on finger release to produce more consistent fling velocities. The last touch samples before lift are noisy (finger decelerating, rotating, jittering), so we trust the earlier steadier samples more: 60% oldest, 35% middle, 5% newest. Reverse-engineered from iOS UIScrollView by the Flutter team. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Update system/ui/lib/application.py * Apply suggestions from code review --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
ui
The user interfaces here are built with raylib.
Quick start:
- set
BIG=1to run the comma 3X UI (comma four UI runs by default) - set
SHOW_FPS=1to show the FPS - set
STRICT_MODE=1to kill the app if it drops too much below 60fps - set
SCALE=1.5to scale the entire UI by 1.5x - set
BURN_IN=1to get a burn-in heatmap version of the UI - set
GRID=50to show a 50-pixel alignment grid overlay - set
MAGIC_DEBUG=1to show every dropped frames (only on device) - set
RECORD=1to record the screen, output defaults tooutput.mp4but can be set withRECORD_OUTPUT - https://www.raylib.com/cheatsheet/cheatsheet.html
- https://electronstudio.github.io/raylib-python-cffi/README.html#quickstart
Style guide:
- All graphical elements should subclass
Widget.- Prefer a stateful widget over a function for easy migration from QT
- All internal class variables and functions should be prefixed with
_