ui: no int textures (#37649)

* no int textures

* round qr code

* unround firehose

* ignore here
This commit is contained in:
Shane Smiskol
2026-03-11 18:58:51 -07:00
committed by GitHub
parent 4e239dbc22
commit 58d6211bc2
22 changed files with 64 additions and 64 deletions
+1
View File
@@ -204,6 +204,7 @@ lint.flake8-implicit-str-concat.allow-multiline = false
"pyray.is_mouse_button_pressed".msg = "This can miss events. Use Widget._handle_mouse_press"
"pyray.is_mouse_button_released".msg = "This can miss events. Use Widget._handle_mouse_release"
"pyray.draw_text".msg = "Use a function (such as rl.draw_font_ex) that takes font as an argument"
"pyray.draw_texture".msg = "Use rl.draw_texture_ex for float position support"
[tool.ruff.format]
quote-style = "preserve"
+1 -1
View File
@@ -91,7 +91,7 @@ class TrainingGuide(Widget):
def _render(self, _):
# Safeguard against fast tapping
step = min(self._step, len(self._textures) - 1)
rl.draw_texture(self._textures[step], 0, 0, rl.WHITE)
rl.draw_texture_ex(self._textures[step], rl.Vector2(0, 0), 0.0, 1.0, rl.WHITE)
# progress bar
if 0 < step < len(STEP_RECTS) - 1:
+4 -4
View File
@@ -161,14 +161,14 @@ class Sidebar(Widget):
# Settings button
settings_down = mouse_down and rl.check_collision_point_rec(mouse_pos, SETTINGS_BTN)
tint = Colors.BUTTON_PRESSED if settings_down else Colors.BUTTON_NORMAL
rl.draw_texture(self._settings_img, int(SETTINGS_BTN.x), int(SETTINGS_BTN.y), tint)
rl.draw_texture_ex(self._settings_img, rl.Vector2(SETTINGS_BTN.x, SETTINGS_BTN.y), 0.0, 1.0, tint)
# Home/Flag button
flag_pressed = mouse_down and rl.check_collision_point_rec(mouse_pos, HOME_BTN)
button_img = self._flag_img if ui_state.started else self._home_img
tint = Colors.BUTTON_PRESSED if (ui_state.started and flag_pressed) else Colors.BUTTON_NORMAL
rl.draw_texture(button_img, int(HOME_BTN.x), int(HOME_BTN.y), tint)
rl.draw_texture_ex(button_img, rl.Vector2(HOME_BTN.x, HOME_BTN.y), 0.0, 1.0, tint)
# Microphone button
if self._recording_audio:
@@ -178,8 +178,8 @@ class Sidebar(Widget):
bg_color = rl.Color(Colors.DANGER.r, Colors.DANGER.g, Colors.DANGER.b, int(255 * 0.65)) if mic_pressed else Colors.DANGER
rl.draw_rectangle_rounded(self._mic_indicator_rect, 1, 10, bg_color)
rl.draw_texture(self._mic_img, int(self._mic_indicator_rect.x + (self._mic_indicator_rect.width - self._mic_img.width) / 2),
int(self._mic_indicator_rect.y + (self._mic_indicator_rect.height - self._mic_img.height) / 2), Colors.WHITE)
rl.draw_texture_ex(self._mic_img, rl.Vector2(self._mic_indicator_rect.x + (self._mic_indicator_rect.width - self._mic_img.width) / 2,
self._mic_indicator_rect.y + (self._mic_indicator_rect.height - self._mic_img.height) / 2), 0.0, 1.0, Colors.WHITE)
def _draw_network_indicator(self, rect: rl.Rectangle):
# Signal strength dots
+1 -1
View File
@@ -77,7 +77,7 @@ class NetworkIcon(Widget):
# Offset by difference in height between slashless and slash icons to make center align match
draw_y -= (self._wifi_slash_txt.height - self._wifi_none_txt.height) / 2
rl.draw_texture(draw_net_txt, int(draw_x), int(draw_y), rl.Color(255, 255, 255, int(255 * 0.9)))
rl.draw_texture_ex(draw_net_txt, rl.Vector2(draw_x, draw_y), 0.0, 1.0, rl.Color(255, 255, 255, int(255 * 0.9)))
class MiciHomeLayout(Widget):
+2 -2
View File
@@ -144,7 +144,7 @@ class AlertItem(Widget):
bg_texture = self._bg_small_pressed if self.is_pressed else self._bg_small
# Draw background
rl.draw_texture(bg_texture, int(self._rect.x), int(self._rect.y), rl.WHITE)
rl.draw_texture_ex(bg_texture, rl.Vector2(self._rect.x, self._rect.y), 0.0, 1.0, rl.WHITE)
# Calculate text area (left side, avoiding icon on right)
title_width = self.ALERT_WIDTH - (self.ALERT_PADDING * 2) - self.ICON_SIZE - self.ICON_MARGIN
@@ -183,7 +183,7 @@ class AlertItem(Widget):
icon_texture = self._icon_orange
icon_x = self._rect.x + self.ALERT_WIDTH - self.ALERT_PADDING - self.ICON_SIZE
icon_y = self._rect.y + self.ALERT_PADDING
rl.draw_texture(icon_texture, int(icon_x), int(icon_y), rl.WHITE)
rl.draw_texture_ex(icon_texture, rl.Vector2(icon_x, icon_y), 0.0, 1.0, rl.WHITE)
class MiciOffroadAlerts(Scroller):
@@ -81,12 +81,12 @@ class FirehoseLayoutBase(Widget):
def _render(self, rect: rl.Rectangle):
# compute total content height for scrolling
content_height = self._measure_content_height(rect)
scroll_offset = round(self._scroll_panel.update(rect, content_height))
scroll_offset = self._scroll_panel.update(rect, content_height)
# start drawing with offset
x = int(rect.x + 40)
y = int(rect.y + 40 + scroll_offset)
w = int(rect.width - 80)
x = rect.x + 40
y = rect.y + 40 + scroll_offset
w = rect.width - 80
# Title
title_text = tr(TITLE)
@@ -100,7 +100,7 @@ class FirehoseLayoutBase(Widget):
y += 20
# Separator
rl.draw_rectangle(x, y, w, 2, self.GRAY)
rl.draw_rectangle_rec(rl.Rectangle(x, y, w, 2), self.GRAY)
y += 20
# Status
@@ -116,7 +116,7 @@ class FirehoseLayoutBase(Widget):
y += 20
# Separator
rl.draw_rectangle(x, y, w, 2, self.GRAY)
rl.draw_rectangle_rec(rl.Rectangle(x, y, w, 2), self.GRAY)
y += 20
# Instructions intro
@@ -165,7 +165,7 @@ class WifiButton(BigButton):
if self._is_connected and not self._network_forgetting:
check_y = int(label_y - sub_label_height + (sub_label_height - self._check_txt.height) / 2)
rl.draw_texture(self._check_txt, int(sub_label_x), check_y, rl.Color(255, 255, 255, int(255 * 0.9 * 0.65)))
rl.draw_texture_ex(self._check_txt, rl.Vector2(sub_label_x, check_y), 0.0, 1.0, rl.Color(255, 255, 255, int(255 * 0.9 * 0.65)))
sub_label_x += self._check_txt.width + 14
sub_label_rect = rl.Rectangle(sub_label_x, label_y - sub_label_height, sub_label_w, sub_label_height)
+2 -2
View File
@@ -258,8 +258,8 @@ class AlertRenderer(Widget):
else:
icon_alpha = int(min(self._turn_signal_alpha_filter.x, 255))
rl.draw_texture(alert_layout.icon.texture, pos_x, int(self._rect.y + alert_layout.icon.margin_y),
rl.Color(255, 255, 255, int(icon_alpha * self._alpha_filter.x)))
rl.draw_texture_ex(alert_layout.icon.texture, rl.Vector2(pos_x, self._rect.y + alert_layout.icon.margin_y), 0.0, 1.0,
rl.Color(255, 255, 255, int(icon_alpha * self._alpha_filter.x)))
def _draw_background(self, alert: Alert) -> None:
# draw top gradient for alert text at top
@@ -126,7 +126,7 @@ class BookmarkIcon(Widget):
if self._offset_filter.x > 0:
icon_x = self.rect.x + self.rect.width - round(self._offset_filter.x)
icon_y = self.rect.y + (self.rect.height - self._icon.height) / 2 # Vertically centered
rl.draw_texture(self._icon, int(icon_x), int(icon_y), rl.WHITE)
rl.draw_texture_ex(self._icon, rl.Vector2(icon_x, icon_y), 0.0, 1.0, rl.WHITE)
class AugmentedRoadView(CameraView):
+8 -9
View File
@@ -61,7 +61,7 @@ class DriverStateRenderer(Widget):
self._dm_cone = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_cone.png", cone_and_person_size, cone_and_person_size)
center_size = round(36 / self.BASE_SIZE * self._rect.width)
self._dm_center = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_center.png", center_size, center_size)
self._dm_background = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_background.png", self._rect.width, self._rect.height)
self._dm_background = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_background.png", int(self._rect.width), int(self._rect.height))
def set_should_draw(self, should_draw: bool):
self._should_draw = should_draw
@@ -88,15 +88,14 @@ class DriverStateRenderer(Widget):
if DEBUG:
rl.draw_rectangle_lines_ex(self._rect, 1, rl.RED)
rl.draw_texture(self._dm_background,
int(self._rect.x),
int(self._rect.y),
rl.Color(255, 255, 255, int(255 * self._fade_filter.x)))
rl.draw_texture_ex(self._dm_background,
rl.Vector2(self._rect.x, self._rect.y), 0.0, 1.0,
rl.Color(255, 255, 255, int(255 * self._fade_filter.x)))
rl.draw_texture(self._dm_person,
int(self._rect.x + (self._rect.width - self._dm_person.width) / 2),
int(self._rect.y + (self._rect.height - self._dm_person.height) / 2),
rl.Color(255, 255, 255, int(255 * 0.9 * self._fade_filter.x)))
rl.draw_texture_ex(self._dm_person,
rl.Vector2(self._rect.x + (self._rect.width - self._dm_person.width) / 2,
self._rect.y + (self._rect.height - self._dm_person.height) / 2), 0.0, 1.0,
rl.Color(255, 255, 255, int(255 * 0.9 * self._fade_filter.x)))
if self.effective_active:
source_rect = rl.Rectangle(0, 0, self._dm_cone.width, self._dm_cone.height)
+1 -1
View File
@@ -219,7 +219,7 @@ class HudRenderer(Widget):
EXCLAMATION_POINT_SPACING = 10
exclamation_pos_x = pos_x - self._txt_exclamation_point.width / 2 + wheel_txt.width / 2 + EXCLAMATION_POINT_SPACING
exclamation_pos_y = pos_y - self._txt_exclamation_point.height / 2
rl.draw_texture(self._txt_exclamation_point, int(exclamation_pos_x), int(exclamation_pos_y), rl.WHITE)
rl.draw_texture_ex(self._txt_exclamation_point, rl.Vector2(exclamation_pos_x, exclamation_pos_y), 0.0, 1.0, rl.WHITE)
def _draw_set_speed(self, rect: rl.Rectangle) -> None:
"""Draw the MAX speed indicator box."""
+17 -17
View File
@@ -44,20 +44,20 @@ class BigDialog(BigDialogBase):
title_wrapped = '\n'.join(wrap_text(gui_app.font(FontWeight.BOLD), self._title, 50, int(max_width)))
title_size = measure_text_cached(gui_app.font(FontWeight.BOLD), title_wrapped, 50)
text_x_offset = 0
title_rect = rl.Rectangle(int(self._rect.x + text_x_offset + PADDING),
int(self._rect.y + PADDING),
int(max_width),
int(title_size.y))
title_rect = rl.Rectangle(self._rect.x + text_x_offset + PADDING,
self._rect.y + PADDING,
max_width,
title_size.y)
gui_label(title_rect, title_wrapped, 50, font_weight=FontWeight.BOLD,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
# draw description
desc_wrapped = '\n'.join(wrap_text(gui_app.font(FontWeight.MEDIUM), self._description, 30, int(max_width)))
desc_size = measure_text_cached(gui_app.font(FontWeight.MEDIUM), desc_wrapped, 30)
desc_rect = rl.Rectangle(int(self._rect.x + text_x_offset + PADDING),
int(self._rect.y + self._rect.height / 3),
int(max_width),
int(desc_size.y))
desc_rect = rl.Rectangle(self._rect.x + text_x_offset + PADDING,
self._rect.y + self._rect.height / 3,
max_width,
desc_size.y)
# TODO: text align doesn't seem to work properly with newlines
gui_label(desc_rect, desc_wrapped, 30, font_weight=FontWeight.MEDIUM,
alignment=rl.GuiTextAlignment.TEXT_ALIGN_CENTER)
@@ -156,9 +156,9 @@ class BigInputDialog(BigDialogBase):
bg_block_margin = 5
text_x = PADDING / 2 + self._enter_img.width + PADDING
text_field_rect = rl.Rectangle(text_x, int(self._rect.y + PADDING) - bg_block_margin,
int(self._rect.width - text_x * 2),
int(text_size.y))
text_field_rect = rl.Rectangle(text_x, self._rect.y + PADDING - bg_block_margin,
self._rect.width - text_x * 2,
text_size.y)
# draw text input
# push text left with a gradient on left side if too long
@@ -179,8 +179,8 @@ class BigInputDialog(BigDialogBase):
# draw gradient on left side to indicate more text
if text_size.x > text_field_rect.width:
rl.draw_rectangle_gradient_h(int(text_field_rect.x), int(text_field_rect.y), 80, int(text_field_rect.height),
rl.BLACK, rl.BLANK)
rl.draw_rectangle_gradient_ex(rl.Rectangle(text_field_rect.x, text_field_rect.y, 80, text_field_rect.height),
rl.BLACK, rl.BLANK, rl.BLANK, rl.BLACK)
# draw cursor
blink_alpha = (math.sin(rl.get_time() * 6) + 1) / 2
@@ -188,14 +188,14 @@ class BigInputDialog(BigDialogBase):
cursor_x = min(text_x + text_size.x + 3, text_field_rect.x + text_field_rect.width)
else:
cursor_x = text_field_rect.x - 6
rl.draw_rectangle_rounded(rl.Rectangle(int(cursor_x), int(text_field_rect.y), 4, int(text_size.y)),
rl.draw_rectangle_rounded(rl.Rectangle(cursor_x, text_field_rect.y, 4, text_size.y),
1, 4, rl.Color(255, 255, 255, int(255 * blink_alpha)))
# draw backspace icon with nice fade
self._backspace_img_alpha.update(255 * bool(text))
if self._backspace_img_alpha.x > 1:
color = rl.Color(255, 255, 255, int(self._backspace_img_alpha.x))
rl.draw_texture(self._backspace_img, int(self._rect.width - self._backspace_img.width - 27), int(self._rect.y + 14), color)
rl.draw_texture_ex(self._backspace_img, rl.Vector2(self._rect.width - self._backspace_img.width - 27, self._rect.y + 14), 0.0, 1.0, color)
if not text and self._hint_label.text and not candidate_char:
# draw description if no text entered yet and not drawing candidate char
@@ -213,9 +213,9 @@ class BigInputDialog(BigDialogBase):
# draw enter button
self._enter_img_alpha.update(255 if len(text) >= self._minimum_length else 0)
color = rl.Color(255, 255, 255, int(self._enter_img_alpha.x))
rl.draw_texture(self._enter_img, int(self._rect.x + PADDING / 2), int(self._rect.y), color)
rl.draw_texture_ex(self._enter_img, rl.Vector2(self._rect.x + PADDING / 2, self._rect.y), 0.0, 1.0, color)
color = rl.Color(255, 255, 255, 255 - int(self._enter_img_alpha.x))
rl.draw_texture(self._enter_disabled_img, int(self._rect.x + PADDING / 2), int(self._rect.y), color)
rl.draw_texture_ex(self._enter_disabled_img, rl.Vector2(self._rect.x + PADDING / 2, self._rect.y), 0.0, 1.0, color)
# keyboard goes over everything
self._keyboard.render(self._rect)
+1 -1
View File
@@ -92,7 +92,7 @@ class PairingDialog(NavWidget):
return
scale = self._rect.height / self._qr_texture.height
pos = rl.Vector2(self._rect.x + 8, self._rect.y)
pos = rl.Vector2(round(self._rect.x + 8), round(self._rect.y))
rl.draw_texture_ex(self._qr_texture, pos, 0.0, scale, rl.WHITE)
def __del__(self):
+1 -1
View File
@@ -50,7 +50,7 @@ class ExpButton(Widget):
texture = self._txt_exp if self._held_or_actual_mode() else self._txt_wheel
rl.draw_circle(center_x, center_y, self._rect.width / 2, self._black_bg)
rl.draw_texture(texture, center_x - texture.width // 2, center_y - texture.height // 2, self._white_color)
rl.draw_texture_ex(texture, rl.Vector2(center_x - texture.width / 2, center_y - texture.height / 2), 0.0, 1.0, self._white_color)
def _held_or_actual_mode(self):
now = time.monotonic()
+1 -1
View File
@@ -183,7 +183,7 @@ class Setup(Widget):
self.state = SetupState.CUSTOM_SOFTWARE
def render_low_voltage(self, rect: rl.Rectangle):
rl.draw_texture(self.warning, int(rect.x + 150), int(rect.y + 110), rl.WHITE)
rl.draw_texture_ex(self.warning, rl.Vector2(rect.x + 150, rect.y + 110), 0.0, 1.0, rl.WHITE)
self._low_voltage_title_label.render(rl.Rectangle(rect.x + 150, rect.y + 110 + 150 + 100, rect.width - 500 - 150, TITLE_FONT_SIZE * FONT_SCALE))
self._low_voltage_body_label.render(rl.Rectangle(rect.x + 150, rect.y + 110 + 150 + 150, rect.width - 500, BODY_FONT_SIZE * FONT_SCALE * 3))
+3 -3
View File
@@ -191,7 +191,7 @@ class IconButton(Widget):
color = rl.Color(255, 255, 255, int(255 * 0.9 * 0.35 * self._opacity_filter.x))
draw_x = rect.x + (rect.width - self._texture.width) / 2
draw_y = rect.y + (rect.height - self._texture.height) / 2
rl.draw_texture(self._texture, int(draw_x), int(draw_y), color)
rl.draw_texture_ex(self._texture, rl.Vector2(draw_x, draw_y), 0.0, 1.0, color)
class SmallCircleIconButton(Widget):
@@ -219,7 +219,7 @@ class SmallCircleIconButton(Widget):
bg_txt = self._icon_bg_pressed_txt if self.is_pressed else self._icon_bg_txt
icon_white = white
rl.draw_texture(bg_txt, int(self.rect.x), int(self.rect.y), white)
rl.draw_texture_ex(bg_txt, rl.Vector2(self.rect.x, self.rect.y), 0.0, 1.0, white)
icon_x = self.rect.x + (self.rect.width - self._icon_txt.width) / 2
icon_y = self.rect.y + (self.rect.height - self._icon_txt.height) / 2
rl.draw_texture(self._icon_txt, int(icon_x), int(icon_y), icon_white)
rl.draw_texture_ex(self._icon_txt, rl.Vector2(icon_x, icon_y), 0.0, 1.0, icon_white)
+1 -1
View File
@@ -54,6 +54,6 @@ class HBoxLayout(Widget):
y = self._rect.y + (self._rect.height - widget.rect.height) / 2
# Update widget position and render
widget.set_position(round(x), round(y))
widget.set_position(x, y)
widget.set_parent_rect(self._rect)
widget.render()
+1 -1
View File
@@ -355,7 +355,7 @@ class ListItem(Widget):
if self.title:
# Draw icon if present
if self.icon:
rl.draw_texture(self._icon_texture, int(content_x), int(self._rect.y + (ITEM_BASE_HEIGHT - self._icon_texture.height) // 2), rl.WHITE)
rl.draw_texture_ex(self._icon_texture, rl.Vector2(content_x, self._rect.y + (ITEM_BASE_HEIGHT - self._icon_texture.height) / 2), 0.0, 1.0, rl.WHITE)
text_x += ICON_SIZE + ITEM_PADDING
# Draw main text
+1 -1
View File
@@ -95,7 +95,7 @@ class Key(Widget):
self._size_filter.update(size)
def _get_font_size(self) -> int:
return int(round(self._size_filter.x))
return round(self._size_filter.x)
class SmallKey(Key):
+4 -4
View File
@@ -148,7 +148,7 @@ class NavWidget(Widget, abc.ABC):
if self._playing_dismiss_animation:
new_y = self._rect.height + DISMISS_PUSH_OFFSET
new_y = round(self._y_pos_filter.update(new_y))
new_y = self._y_pos_filter.update(new_y)
if abs(new_y) < 1 and abs(self._y_pos_filter.velocity.x) < 0.5:
new_y = self._y_pos_filter.x = 0.0
self._y_pos_filter.velocity.x = 0.0
@@ -176,10 +176,10 @@ class NavWidget(Widget, abc.ABC):
def _layout(self):
# Dim whatever is behind this widget, fading with position (runs after _update_state so position is correct)
overlay_alpha = int(200 * max(0.0, min(1.0, 1.0 - self._rect.y / self._rect.height))) if self._rect.height > 0 else 0
rl.draw_rectangle(0, 0, int(self._rect.width), int(self._rect.height), rl.Color(0, 0, 0, overlay_alpha))
rl.draw_rectangle_rec(rl.Rectangle(0, 0, self._rect.width, self._rect.height), rl.Color(0, 0, 0, overlay_alpha))
bounce_height = 20
rl.draw_rectangle(int(self._rect.x), int(self._rect.y), int(self._rect.width), int(self._rect.height + bounce_height), rl.BLACK)
rl.draw_rectangle_rec(rl.Rectangle(self._rect.x, self._rect.y, self._rect.width, self._rect.height + bounce_height), rl.BLACK)
def render(self, rect: rl.Rectangle | None = None) -> bool | int | None:
ret = super().render(rect)
@@ -196,7 +196,7 @@ class NavWidget(Widget, abc.ABC):
else:
self._nav_bar_y_filter.update(NAV_BAR_MARGIN)
self._nav_bar.set_position(bar_x, round(self._nav_bar_y_filter.x))
self._nav_bar.set_position(bar_x, self._nav_bar_y_filter.x)
self._nav_bar.render()
return ret
+2 -2
View File
@@ -190,7 +190,7 @@ class _Scroller(Widget):
self.scroll_panel.set_enabled(scroll_enabled and self.enabled and not self._scrolling_to[1])
self.scroll_panel.update(self._rect, content_size)
if not self._snap_items:
return round(self.scroll_panel.get_offset())
return self.scroll_panel.get_offset()
# Snap closest item to center
center_pos = self._rect.x + self._rect.width / 2 if self._horizontal else self._rect.y + self._rect.height / 2
@@ -341,7 +341,7 @@ class _Scroller(Widget):
x, y = self._do_move_animation(item, x, y)
# Update item state
item.set_position(round(x), round(y)) # round to prevent jumping when settling
item.set_position(x, y)
item.set_parent_rect(self._rect)
def _render_item(self, item: Widget):
+4 -4
View File
@@ -218,7 +218,7 @@ def ui_thread(addr):
# Update camera texture from numpy array
img_rgba = cv2.cvtColor(img, cv2.COLOR_RGB2RGBA)
rl.update_texture(camera_texture, rl.ffi.cast("void *", img_rgba.ctypes.data))
rl.draw_texture(camera_texture, 0, 0, rl.WHITE)
rl.draw_texture(camera_texture, 0, 0, rl.WHITE) # noqa: TID251
# display alerts
rl.draw_text_ex(font, sm['selfdriveState'].alertText1, rl.Vector2(180, 150), 30, 0, rl.RED)
@@ -227,15 +227,15 @@ def ui_thread(addr):
# draw plots (texture is reused internally)
plot_texture = draw_plots(plot_arr)
if hor_mode:
rl.draw_texture(plot_texture, 640 + 384, 0, rl.WHITE)
rl.draw_texture(plot_texture, 640 + 384, 0, rl.WHITE) # noqa: TID251
else:
rl.draw_texture(plot_texture, 0, 600, rl.WHITE)
rl.draw_texture(plot_texture, 0, 600, rl.WHITE) # noqa: TID251
# Convert lid_overlay to RGBA and update top_down texture
# lid_overlay is (384, 960), need to transpose to (960, 384) for row-major RGBA buffer
lid_rgba = palette[lid_overlay.T]
rl.update_texture(top_down_texture, rl.ffi.cast("void *", np.ascontiguousarray(lid_rgba).ctypes.data))
rl.draw_texture(top_down_texture, 640, 0, rl.WHITE)
rl.draw_texture(top_down_texture, 640, 0, rl.WHITE) # noqa: TID251
SPACING = 25
lines = [