Wrap the pygame import in a try-except block to catch ImportError. This prevents the script from crashing and provides a clear message prompting the user to install pygame if it's missing.
Remove "inputs" package and update "pygame" dependency
The "inputs" package has been removed from the lockfile and dependency list, while "pygame" is now included universally without the "dev" extra marker. This change simplifies dependencies and ensures consistency across environments.
Update dependencies: replace 'inputs' with 'pygame'
Replaced the 'inputs' library with 'pygame' for joystickd dependencies in `pyproject.toml`. Additionally, removed a redundant 'pygame' entry from the general dependencies.
Ugly, I know, but soundd is unhappy with joystick
Allowing lat with mads
Invert steering input for joystick control
The steering axis input is now multiplied by -1 to reverse its direction. This ensures correct handling of the left stick's horizontal input, aligning behavior with expected control dynamics.
Refactor joystick control to use pygame for broader support
Replaced the `inputs` library with `pygame` for joystick handling, providing improved compatibility with Xbox and PlayStation controllers. Added initialization, adaptive mappings, deadzone handling, and enhanced event processing for robust joystick operation. Updated README with dependencies and usage information for Xbox controllers.
* Split joystickd into joystickd and joystick_control
* Update process config
* Undeprecate testJoystick
* Static analysis fixes
* Mark as +x
* Update README
* Add testJoystick back to services
* reset if testJoystick not received
* Fix quotes
* Remove self
* Add a send thread instead
* Add joystick_control into process config
* Add main
* Add additional condition
* Fix imports
* Reapply "joystickd is a real process (#33490)"
This reverts commit c8465e3a21.
* catch this
* reset to 0 when unplugged
* catch this too
* pytest capturing breaks stdin (pytest -s) fixes
* true joystickd
* temp params hack, manager clears all on start
* implement main, assume js
* works
* fix enable
* clean up
* like a real controlsd
* clean up
* fix mypy
* clean up
* update refs
* clean up
* Update joystick mode in step
* Stop putting the body in joystick mode by default
* Toggle JoystickDebugMode by default for notCars in process_replay
* Remove subsection about web joystick
* Update param only in non-cars
* Make joystickDebug non-static event, and add it in a loop
* Add comment
old-commit-hash: e62756596b
* Correct default controller mapping.
Current config maps steering to right trigger (ABS_RZ) when using a default xinput controller: https://inputs.readthedocs.io/en/latest/user/hardwaresupport.html
This results in default full left steering angle (1) requiring right trigger to return to centre (0) or right (-1).
It appears the intended mapping for steering is right thumbstick (ABS_RX).
Cancel button is also non-existent on default xinput controller. May be X button (BTN_NORTH) or Right Trigger (ABS_RZ).
Tested on Xbox One Controller via USB Cable, Logitech F710 and GameSir T4 Pro.
* Update joystickd.py
Fixed comment
* gamepad configuration
* gamepad arg
Co-authored-by: Cameron Clough <cameronjclough@gmail.com>
old-commit-hash: 1d8fc4d21c
This MR adds basic gamepad support to the joystick web client.
The mappings appear to be consistent between a few controllers I tried, so I think inverting both axes is the optimal mapping.
old-commit-hash: e84d073233
* some common changes
* rename to joystick
* add alert and update controlsd to work with joystick
* update joystickd
* Update Joystick readme
* assume we have inputs
* only send gb or steer when engaged_toggle is true
* Update instructions
* fix --ip
* Easier to understand at a glance
* much better
* -a
* receive events and send msg in same loop
* always import
* Update selfdrive/controls/lib/events.py
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* Update selfdrive/controls/lib/events.py
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* combine logic and clean up
* use argparse
* outdated, and use normal class
* rm
* bit of a refactor
* refactor part 2 / 3
* much better (3 / 3)
* Simplify
* bump cereal and update readme
* capitalize
* Update tools/joystick/joystickd.py
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* Update tools/joystick/joystickd.py
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* make joystick abstraction class clearer
* use interp, clearer without comments
* no need to use apply_deadzone
* more explicit
* define btns and axes once
* split function by use_keyboard again, but simpler
* we can use handle_button as a reset function
* need to flip sign
* remove
* invert axes map for kb, easier to read the button mapping
* apply changes from review
* new lateral log for debug mode
* bump
* add saturated
* static alert
* joystick_mode
* conditionally subscribe
* Update selfdrive/controls/controlsd.py
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* move params instantiation
* Spoof active and enabled
* Only allow car to engage
* no startup alert if joystick
* Update controlsd.py
* Should be orange not enabled, green enabled
* no more button states
* should work
* blue
* submaster conflates, so only send when we have an update
* final change
* remove msg
* clean up a bit
sort of clean up
clean up a bit
remove msg
* this was right
* Apply suggestions from code review
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
* lowercase
* suggestions from code review
* forgot laptop
* bump to latest
* fixes
Co-authored-by: Adeeb Shihadeh <adeebshihadeh@gmail.com>
Co-authored-by: vanillagorillaa <31773928+vanillagorillaa@users.noreply.github.com>
old-commit-hash: ae77f693a2