* zero ll patched big model
* probe in a subprocess so usbgpu lock gets released
* compiles
* runs
* num_jobs gets overwritten, use side effect
* poll tg devices
* make sure build crashes on missing gpu
* fine not to rely on Device.default
* seperate tg env for each model runner
* comment
* Revert "seperate tg env for each model runner"
This reverts commit f6470cc4258eaeb3e8e37907ef370871c9af5aa4.
* env is shared, gate on flag
* no fallback warp dev must be set
* build for current device only, unless pc/release
* comment
* list
* listen for plug in
* add icon to status bar, read params on every frame (?)
* log available devices
* try copy out when loading?
* Revert "log available devices"
This reverts commit e8c52a5d59456d4820ecb13b99a6c46ea1386a20.
* Revert "try copy out when loading?"
This reverts commit 518f403aa03faeda1950fe3dbce0d9e4c1584455.
* don't trigger device probe/caching on modeld prepare
* re-export with ll and road edges
* dont cache devices in manager process
* get USBGPU from params
* no usbgpu env
* missed one
* sconscript don't poll
* unconditional env
* always explicitely set devices on input tensors
* set DEV so amd uses right compiler and iface??
* fix flag
* bump tg
* rm xdg_cache_home
* tg don't bump all the way
* missing gmmu=0 at compile time
* dm set dev
* tg backend
* update gitignore
* missing import
* unused imports
* rely on Device.DEFAULT at compile time (already the case bc onnxrunner)
* comments
* dm warp needs DEV set too
* build both smol and big
* misc typos
* set dev at compile time
* don't need
* DEV=CPU when getting metadata, ensure we don't grab gpu lock
* this would also grab lock
* put bool
* warp compile always prepare only
* missed one
* poll ui
* missing here
* don't force usbgpu at build time
* tmp patch fetch_fw
* catch all, follow hardwared patterns
* simpler
* compile make input queues
* revert this
* group this more readable
* rm empty line
* make dummy frame using numpy
* revert compile make input queues
* no compiler at runtime
* cleanup
* fine to rebuild all on change to device node for now
* fix usbgpu_present
* fix sconscript
* no size in header stream decompress
* DEBUG=2
* minimal viable feedback
* egpu gray
* oops
* gotta do this actually
* modeld build only depends on modeld devices
* don't ship onnx to release? or chunk
* don't need
* can only set compiler on dev=
* none device works, will use default
* make linter happy
* chunk agnostic onnx input to compile_modeld
* chunk big onnx
* +x chunker
* fix #!
* and don't ship chunked onnx to release
* firmware now in correct location
* better err on missing onnx/chunk
* SConscript also need to accept chunked onnx
* metadata also need to load maybe chunked
* dedupe cmd
* this needs to be on cpu
* devices are set in the tgflags, we already depend on them
* rebuilding on changed order is fine
* read file chunked can already load either chunked or not
* chunk all big onnx
* less confusing
* unused import
* python device to load onnx bytes
* default device for runners, python for metadata
* why not
* chunked to shm