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fix mapd scorll
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@@ -45,8 +45,9 @@ class ScrollState(Enum):
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class GuiScrollPanel2:
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def __init__(self, horizontal: bool = True) -> None:
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def __init__(self, horizontal: bool = True, handle_out_of_bounds: bool = True) -> None:
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self._horizontal = horizontal
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self._handle_out_of_bounds = handle_out_of_bounds
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self._state = ScrollState.STEADY
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self._offset: rl.Vector2 = rl.Vector2(0, 0)
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self._initial_click_event: MouseEvent | None = None
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@@ -98,7 +99,7 @@ class GuiScrollPanel2:
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# simple exponential return if out of bounds
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# out of bounds is handled by snapping, so skip if set
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out_of_bounds = self.get_offset() > max_offset or self.get_offset() < min_offset
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if out_of_bounds and snap_target is None:
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if out_of_bounds and snap_target is None and self._handle_out_of_bounds:
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target = max_offset if self.get_offset() > max_offset else min_offset
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dt = rl.get_frame_time() or 1e-6
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@@ -75,7 +75,6 @@ class _Scroller(Widget):
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self._items: list[Widget] = []
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self._horizontal = horizontal
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self._snap_items = snap_items
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assert not self._snap_items or self._horizontal, "Snapping is only supported for horizontal scrolling"
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self._spacing = spacing
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self._pad = pad
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@@ -191,8 +190,12 @@ class _Scroller(Widget):
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snap_target: float | None = None
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if self._snap_items and visible_items and self._scrolling_to[0] is None:
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# TODO: this doesn't handle two small buttons at the edges well
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center_pos = self._rect.x + self._rect.width / 2
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closest_delta_pos = min((((item.rect.x + item.rect.width / 2) - center_pos) for item in visible_items), key=abs)
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if self._horizontal:
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center_pos = self._rect.x + self._rect.width / 2
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closest_delta_pos = min((((item.rect.x + item.rect.width / 2) - center_pos) for item in visible_items), key=abs)
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else:
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center_pos = self._rect.y + self._rect.height / 2
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closest_delta_pos = min((((item.rect.y + item.rect.height / 2) - center_pos) for item in visible_items), key=abs)
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snap_target = self.scroll_panel.get_offset() - closest_delta_pos
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return self.scroll_panel.update(self._rect, content_size, snap_target=snap_target)
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