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@@ -4,10 +4,10 @@ Put short **48 kHz, mono, 16-bit PCM WAV** files in `/data/media/0/custom_audio/
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Each gear change plays `<gear>.wav`: `park.wav`, `drive.wav`, `sport.wav`, `reverse.wav`, `neutral.wav`, `low.wav`, `brake.wav`, `eco.wav`, or `manumatic.wav`.
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- Entering a gear starts its audio from the beginning at full volume, with no fade-in.
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- Entering a gear starts its audio from the beginning at 25% volume, with no fade-in.
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- Changing gears cuts the previous audio without a fade-out. If the new file is missing or invalid, playback stays silent.
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- Returning to a previous gear restarts its audio from the beginning. Staying in the same gear does not replay it.
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- While any alert sounds, custom audio keeps playing and fades to **50% volume over 50 ms**. Afterward it fades back to full volume over **150 ms**.
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- While any alert sounds, custom audio keeps playing and fades to **half its normal level (12.5%) over 50 ms**. Afterward it fades back to 25% over **150 ms**.
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- Alert volume is unchanged. Custom audio may be reduced further to prevent clipping when both sounds are loud.
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- Startup and recovery from unknown/invalid gear data or data gaps establish a silent baseline.
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@@ -15,7 +15,7 @@ class SounddSP(Soundd):
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super().callback(data_out, frames, time, status)
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alert_data = data_out[:frames, 0]
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alert_peak = float(np.max(np.abs(alert_data)))
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custom_data = self.custom_audio.player.render(frames, alert_peak > 0)
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custom_data = self.custom_audio.player.render(frames, alert_peak > 0) * 0.25
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custom_peak = float(np.max(np.abs(custom_data)))
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gain = min(1.0, max(0.0, 1.0 - alert_peak) / max(custom_peak, 1e-9))
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alert_data += custom_data * gain
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