fix pulsing

This commit is contained in:
Jason Wen
2024-07-22 21:50:31 -04:00
parent 0d499b0857
commit 58004f4fc6
+2 -3
View File
@@ -284,8 +284,8 @@ class CarController(CarControllerBase):
self.last_button_frame = self.frame
elif self.frame % 2 == 0:
can_sends.extend([hyundaican.create_clu11(self.packer, (self.frame // 2) + 1, CS.clu11, self.cruise_button, self.CP)] * 25)
#else:
# self.make_jerk(CS, accel, actuators)
else:
self.make_jerk(CS, accel, actuators)
# Parse lead distance from radarState and display the corresponding distance in the car's cluster
if self.CP.openpilotLongitudinalControl and self.sm.updated['radarState'] and self.frame % 5 == 0:
@@ -298,7 +298,6 @@ class CarController(CarControllerBase):
# TODO: unclear if this is needed
jerk = 3.0 if actuators.longControlState == LongCtrlState.pid else 1.0
use_fca = self.CP.flags & HyundaiFlags.USE_FCA.value
self.make_jerk(CS, accel, actuators)
self.make_accel(accel, actuators)
can_sends.extend(hyundaican.create_acc_commands(self.packer, CC.enabled and CS.out.cruiseState.enabled, accel, self.accel_val, self.jerk_l, self.jerk_u, int(self.frame / 2),
hud_control, set_speed_in_units, stopping,