auto draft

This commit is contained in:
Jason Wen
2025-08-26 23:26:15 -04:00
parent 1081dc4d6c
commit 13122c6c1d
5 changed files with 96 additions and 65 deletions
+2
View File
@@ -152,6 +152,7 @@ struct LongitudinalPlanSP @0xf35cc4560bbf6ec2 {
preActive @2;
adapting @3; # Reducing speed to match new speed limit.
active @4; # Cruising at speed limit.
pending @5; # Awaiting new speed limit.
}
}
@@ -196,6 +197,7 @@ struct OnroadEventSP @0xda96579883444c35 {
speedLimitActive @18;
speedLimitConfirmed @19;
speedLimitValueChange @20;
speedLimitPreActive @21;
}
}
@@ -1,8 +1,10 @@
from cereal import custom
SpeedLimitControlState = custom.LongitudinalPlanSP.SpeedLimitControlState
DEBUG = True
PARAMS_UPDATE_PERIOD = 2. # secs. Time between parameter updates.
TEMP_INACTIVE_GUARD_PERIOD = 1. # secs. Time to wait after activation before considering temp deactivation signal.
PARAMS_UPDATE_PERIOD = 3. # secs. Time between parameter updates.
PRE_ACTIVE_GUARD_PERIOD = 5. # secs. Time to wait after activation before considering temp deactivation signal.
# Lookup table for speed limit percent offset depending on speed.
LIMIT_PERC_OFFSET_V = [0.1, 0.05, 0.038] # 55, 105, 135 km/h
@@ -16,4 +18,7 @@ LIMIT_MIN_SPEED = 8.33 # m/s, Minimum speed limit to provide as solution on lim
LIMIT_SPEED_OFFSET_TH = -1. # m/s Maximum offset between speed limit and current speed for adapting state.
LIMIT_MAX_MAP_DATA_AGE = 10. # s Maximum time to hold to map data, then consider it invalid inside limits controllers.
SpeedLimitControlState = custom.LongitudinalPlanSP.SpeedLimitControlState
# Speed Limit Control Auto mode constants
REQUIRED_INITIAL_CRUISE_SPEED = 35.7632 # m/s 80 MPH # TODO-SP: customizable with params
CRUISE_SPEED_TOLERANCE = 0.44704 # m/s ±1 MPH tolerance # TODO-SP: metric vs imperial
FALLBACK_CRUISE_SPEED = 255.0 # m/s fallback when no speed limit available
@@ -11,9 +11,13 @@ def debug(msg):
def description_for_state(speed_limit_control_state):
if speed_limit_control_state == SpeedLimitControlState.inactive:
return 'INACTIVE'
if speed_limit_control_state == SpeedLimitControlState.tempInactive:
return 'TEMP_INACTIVE'
if speed_limit_control_state == SpeedLimitControlState.preActive:
return 'PRE_ACTIVE'
if speed_limit_control_state == SpeedLimitControlState.pending:
return 'PENDING'
if speed_limit_control_state == SpeedLimitControlState.adapting:
return 'ADAPTING'
if speed_limit_control_state == SpeedLimitControlState.active:
return 'ACTIVE'
return ''
@@ -5,7 +5,8 @@ from cereal import messaging, custom
from openpilot.common.constants import CV
from openpilot.common.params import Params
from openpilot.sunnypilot.selfdrive.controls.lib.speed_limit_controller import LIMIT_PERC_OFFSET_BP, LIMIT_PERC_OFFSET_V, \
PARAMS_UPDATE_PERIOD, TEMP_INACTIVE_GUARD_PERIOD, LIMIT_SPEED_OFFSET_TH, SpeedLimitControlState
PARAMS_UPDATE_PERIOD, LIMIT_SPEED_OFFSET_TH, SpeedLimitControlState, PRE_ACTIVE_GUARD_PERIOD, REQUIRED_INITIAL_CRUISE_SPEED, \
CRUISE_SPEED_TOLERANCE, FALLBACK_CRUISE_SPEED
from openpilot.selfdrive.controls.lib.drive_helpers import CONTROL_N
from openpilot.sunnypilot.selfdrive.controls.lib.speed_limit_controller.common import Source, Policy, Engage, OffsetType
from openpilot.sunnypilot.selfdrive.controls.lib.speed_limit_controller.helpers import description_for_state, debug
@@ -16,7 +17,7 @@ from openpilot.selfdrive.modeld.constants import ModelConstants
EventNameSP = custom.OnroadEventSP.EventName
ACTIVE_STATES = (SpeedLimitControlState.active, SpeedLimitControlState.adapting)
ENABLED_STATES = (SpeedLimitControlState.preActive, SpeedLimitControlState.tempInactive, *ACTIVE_STATES)
ENABLED_STATES = (SpeedLimitControlState.preActive, SpeedLimitControlState.pending, *ACTIVE_STATES)
class SpeedLimitController:
@@ -44,9 +45,11 @@ class SpeedLimitController:
self._v_cruise_setpoint = 0.
self._v_cruise_setpoint_prev = 0.
self._v_cruise_setpoint_changed = False
self._initial_max_set = False
self._speed_limit = 0.
self._speed_limit_prev = 0.
self._speed_limit_changed = False
self._last_valid_speed_limit_offsetted = 0.
self._distance = 0.
self._source = Source.none
self._state = SpeedLimitControlState.inactive
@@ -68,23 +71,20 @@ class SpeedLimitController:
# Mapping functions to state transitions
self.state_transition_strategy = {
# Transition functions for each state
SpeedLimitControlState.inactive: self.transition_state_from_inactive,
SpeedLimitControlState.tempInactive: self.transition_state_from_temp_inactive,
SpeedLimitControlState.preActive: self.transition_state_from_preactive,
SpeedLimitControlState.pending: self.transition_state_from_pending,
SpeedLimitControlState.adapting: self.transition_state_from_adapting,
SpeedLimitControlState.active: self.transition_state_from_active,
SpeedLimitControlState.preActive: self.transition_state_from_pre_active,
}
# FIXME-SP: unused?
# Solution functions mapped to respective states
# Solution functions mapped to respective states
self.acceleration_solutions = {
# Solution functions for each state
SpeedLimitControlState.tempInactive: self.get_current_acceleration_as_target,
SpeedLimitControlState.inactive: self.get_current_acceleration_as_target,
SpeedLimitControlState.preActive: self.get_current_acceleration_as_target,
SpeedLimitControlState.pending: self.get_current_acceleration_as_target,
SpeedLimitControlState.adapting: self.get_adapting_state_target_acceleration,
SpeedLimitControlState.active: self.get_active_state_target_acceleration,
SpeedLimitControlState.preActive: self.get_current_acceleration_as_target,
}
@property
@@ -95,12 +95,6 @@ class SpeedLimitController:
def state(self, value) -> None:
if value != self._state:
debug(f'Speed Limit Controller state: {description_for_state(value)}')
if value == SpeedLimitControlState.tempInactive:
# Reset previous speed limit to current value as to prevent going out of tempInactive in
# a single cycle when the speed limit changes at the same time the user has temporarily deactivated it.
self._speed_limit_prev = self._speed_limit
self._state = value
@property
@@ -113,7 +107,18 @@ class SpeedLimitController:
@property
def speed_limit_offseted(self) -> float:
return self._speed_limit + self.speed_limit_offset
# If we have a current valid speed limit, use it
if self._speed_limit > 0:
current_offsetted = self._speed_limit + self.speed_limit_offset
self._last_valid_speed_limit_offsetted = current_offsetted
return current_offsetted
# If no current speed limit but we have a last valid one, use that
if self._last_valid_speed_limit_offsetted > 0:
return self._last_valid_speed_limit_offsetted
# Fallback
return FALLBACK_CRUISE_SPEED
@property
def speed_limit_offset(self) -> float:
@@ -164,12 +169,24 @@ class SpeedLimitController:
self._last_params_update = self._current_time
def _read_engage_type_param(self) -> Engage:
if self._pcm_cruise_op_long:
return Engage.auto
@staticmethod
def _read_engage_type_param() -> Engage:
return Engage.auto
def _initial_max_set_confirmed(self) -> bool:
return abs(self._v_cruise_setpoint - REQUIRED_INITIAL_CRUISE_SPEED) <= CRUISE_SPEED_TOLERANCE
def _detect_manual_cruise_change(self) -> bool:
if not self.is_active:
return False
# If cruise speed changed and it's not what SLC would set
if self._v_cruise_setpoint_changed:
expected_cruise = self.speed_limit_offseted
return abs(self._v_cruise_setpoint - expected_cruise) > CRUISE_SPEED_TOLERANCE
return False
def _update_calculations(self, v_ego: float, a_ego: float, v_cruise_setpoint: float) -> None:
self._v_cruise_setpoint = v_cruise_setpoint if not np.isnan(v_cruise_setpoint) else 0.0
self._v_ego = v_ego
@@ -199,77 +216,73 @@ class SpeedLimitController:
int(round((self._speed_limit + self.speed_limit_warning_offset) * self._speed_factor))
def transition_state_from_inactive(self) -> None:
""" Make state transition from inactive state """
if self._engage_type == Engage.auto:
self.state = SpeedLimitControlState.preActive
self._initial_max_set = False
def transition_state_from_preactive(self) -> None:
if self._initial_max_set_confirmed():
self._initial_max_set = True
if self._speed_limit > 0:
if self._v_offset < LIMIT_SPEED_OFFSET_TH:
self.state = SpeedLimitControlState.adapting
else:
self.state = SpeedLimitControlState.active
else:
self.state = SpeedLimitControlState.pending
elif self._v_cruise_setpoint_changed and self._current_time > (self._last_op_engaged_time + PRE_ACTIVE_GUARD_PERIOD):
# User set cruise to something other than 80 MPH, permanently disable for this session
self.state = SpeedLimitControlState.inactive
def transition_state_from_pending(self) -> None:
if self._speed_limit > 0:
if self._v_offset < LIMIT_SPEED_OFFSET_TH:
self.state = SpeedLimitControlState.adapting
else:
self.state = SpeedLimitControlState.active
def transition_state_from_temp_inactive(self) -> None:
""" Make state transition from temporary inactive state """
if self._speed_limit_changed:
if self._engage_type == Engage.auto:
self.state = SpeedLimitControlState.inactive
def transition_state_from_pre_active(self) -> None:
""" Make state transition from preActive state """
pass
def transition_state_from_adapting(self) -> None:
""" Make state transition from adapting state """
if self._v_offset >= LIMIT_SPEED_OFFSET_TH:
if self._detect_manual_cruise_change():
self.state = SpeedLimitControlState.inactive
elif self._v_offset >= LIMIT_SPEED_OFFSET_TH:
self.state = SpeedLimitControlState.active
def transition_state_from_active(self) -> None:
""" Make state transition from active state """
if self._engage_type == Engage.auto:
if self._v_offset < LIMIT_SPEED_OFFSET_TH:
self.state = SpeedLimitControlState.adapting
if self._detect_manual_cruise_change():
self.state = SpeedLimitControlState.inactive
elif self._speed_limit > 0 and self._v_offset < LIMIT_SPEED_OFFSET_TH:
self.state = SpeedLimitControlState.adapting
def _state_transition(self) -> None:
self._state_prev = self._state
# In any case, if op is disabled, or speed limit control is disabled or no valid speed limit
# or gas is pressed, deactivate.
if not self._op_engaged or not self._enabled or self._speed_limit == 0:
# If op is disabled or SLC is disabled, go inactive
if not self._op_engaged or not self._enabled:
self.state = SpeedLimitControlState.inactive
return
# In any case, we deactivate the speed limit controller temporarily if the user changes the cruise speed.
# Ignore if a minimum amount of time has not passed since activation. This is to prevent temp inactivations
# due to controlsd logic changing cruise setpoint when going active.
if self._engage_type == Engage.auto and self._v_cruise_setpoint_changed and \
self._current_time > (self._last_op_engaged_time + TEMP_INACTIVE_GUARD_PERIOD):
self.state = SpeedLimitControlState.tempInactive
self._initial_max_set = False
return
self.state_transition_strategy[self.state]()
self._update_v_cruise_setpoint_prev() # always for Engage.auto
def get_current_acceleration_as_target(self) -> float:
""" When state is inactive or tempInactive, preserve current acceleration """
return self._a_ego
def get_adapting_state_target_acceleration(self) -> float:
""" In adapting state, calculate target acceleration based on speed limit and current velocity """
if self.distance > 0:
return (self.speed_limit_offseted ** 2 - self._v_ego ** 2) / (2. * self.distance)
return self._v_offset / float(ModelConstants.T_IDXS[CONTROL_N])
def get_active_state_target_acceleration(self) -> float:
""" In active state, aim to keep speed constant around control time horizon """
return self._v_offset / float(ModelConstants.T_IDXS[CONTROL_N])
def _update_events(self, events_sp: EventsSP) -> None:
if self.is_active:
if self._engage_type == Engage.auto:
if self._state_prev not in ACTIVE_STATES:
events_sp.add(EventNameSP.speedLimitActive)
elif self._speed_limit_changed != 0:
events_sp.add(EventNameSP.speedLimitValueChange)
if self.state == SpeedLimitControlState.preActive:
events_sp.add(EventNameSP.speedLimitPreActive)
elif self._state_prev not in ACTIVE_STATES:
events_sp.add(EventNameSP.speedLimitActive)
elif self._speed_limit_changed:
events_sp.add(EventNameSP.speedLimitValueChange)
def update(self, sm: messaging.SubMaster, v_ego: float, a_ego: float, v_cruise_setpoint: float, events_sp: EventsSP) -> float:
self._op_engaged = sm['carControl'].longActive
@@ -159,4 +159,11 @@ EVENTS_SP: dict[int, dict[str, Alert | AlertCallbackType]] = {
ET.WARNING: speed_limit_adjust_alert,
},
EventNameSP.speedLimitPreActive: {
ET.WARNING: Alert(
"Auto Speed Limit Control: Activation Required",
"Manually change set speed to 80 MPH to activate",
AlertStatus.normal, AlertSize.mid,
Priority.LOW, VisualAlert.none, AudibleAlert.none, 3.),
},
}