Deprecate some controls fields (#33857)

* deprecate a field

* some more

* bump
This commit is contained in:
Shane Smiskol
2024-10-23 15:49:10 -05:00
committed by GitHub
parent 0ff498cc83
commit 0440c3a83b
+2 -2
View File
@@ -844,7 +844,6 @@ struct ControlsState @0x97ff69c53601abf1 {
lateralPlanMonoTime @50 :UInt64;
longControlState @30 :Car.CarControl.Actuators.LongControlState;
vTargetLead @3 :Float32;
upAccelCmd @4 :Float32;
uiAccelCmd @5 :Float32;
ufAccelCmd @33 :Float32;
@@ -853,7 +852,6 @@ struct ControlsState @0x97ff69c53601abf1 {
forceDecel @51 :Bool;
lateralControlState :union {
indiState @52 :LateralINDIState;
pidState @53 :LateralPIDState;
angleState @58 :LateralAngleState;
debugState @59 :LateralDebugState;
@@ -861,6 +859,7 @@ struct ControlsState @0x97ff69c53601abf1 {
curvatureStateDEPRECATED @65 :LateralCurvatureState;
lqrStateDEPRECATED @55 :LateralLQRState;
indiStateDEPRECATED @52 :LateralINDIState;
}
struct LateralINDIState {
@@ -994,6 +993,7 @@ struct ControlsState @0x97ff69c53601abf1 {
startMonoTimeDEPRECATED @48 :UInt64;
cumLagMsDEPRECATED @15 :Float32;
aTargetDEPRECATED @35 :Float32;
vTargetLeadDEPRECATED @3 :Float32;
}
struct DrivingModelData {