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add curvature controls to actuators
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@@ -335,6 +335,8 @@ struct CarControl {
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steer @2: Float32;
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steeringAngleDeg @3: Float32;
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curvature @7: Float32;
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speed @6: Float32; # m/s
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accel @4: Float32; # m/s^2
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longControlState @5: LongControlState;
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@@ -346,7 +348,6 @@ struct CarControl {
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startingDEPRECATED @3;
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}
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}
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struct CruiseControl {
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