keep the new alert consistent for process replay

This commit is contained in:
Adeeb Shihadeh
2022-02-16 23:47:02 -08:00
parent ff965c772b
commit f59adbeaaa
2 changed files with 7 additions and 2 deletions
+6 -1
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@@ -1,3 +1,4 @@
import os
from enum import IntEnum
from typing import Dict, Union, Callable, List, Optional
@@ -14,6 +15,7 @@ VisualAlert = car.CarControl.HUDControl.VisualAlert
AudibleAlert = car.CarControl.HUDControl.AudibleAlert
EventName = car.CarEvent.EventName
REPLAY = "REPLAY" in os.environ
# Alert priorities
class Priority(IntEnum):
@@ -215,7 +217,10 @@ def user_soft_disable_alert(alert_text_2: str) -> AlertCallbackType:
return func
def startup_master_alert(CP: car.CarParams, sm: messaging.SubMaster, metric: bool, soft_disable_time: int) -> Alert:
return StartupAlert("WARNING: This branch is not tested", get_short_branch(""), alert_status=AlertStatus.userPrompt)
branch = get_short_branch("")
if REPLAY:
branch = "replay"
return StartupAlert("WARNING: This branch is not tested", branch, alert_status=AlertStatus.userPrompt)
def below_engage_speed_alert(CP: car.CarParams, sm: messaging.SubMaster, metric: bool, soft_disable_time: int) -> Alert:
return NoEntryAlert(f"Speed Below {get_display_speed(CP.minEnableSpeed, metric)}")
+1 -1
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@@ -1 +1 @@
ec35d9040244398405758f4419839ca19fb98d3d
ff965c772bd1bc85dec717d090cee4466033ce73