camerad AE hotfix (#2371)

* duplicate offset

* use widthx3 instead of stride
This commit is contained in:
ZwX1616
2020-10-20 17:26:05 -07:00
committed by GitHub
parent bb2e69faf3
commit efa9180258
+2 -2
View File
@@ -290,10 +290,10 @@ void set_exposure_target(CameraState *c, const uint8_t *pix_ptr, bool front, int
for (int y = y_start; y < y_end; y += y_skip) {
for (int x = x_start; x < x_end; x += x_skip) {
if (!front) {
uint8_t lum = pix_ptr[((y_start + y) * b->yuv_width) + x_start + x];
uint8_t lum = pix_ptr[(y * b->yuv_width) + x];
lum_binning[lum]++;
} else {
const uint8_t *pix = &pix_ptr[y * b->rgb_stride + x * 3];
const uint8_t *pix = &pix_ptr[y * b->rgb_width * 3 + x * 3];
unsigned int lum = (unsigned int)(pix[0] + pix[1] + pix[2]);
lum_binning[std::min(lum / 3, 255u)]++;
}