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minor typo on replay.cc comment (#28692)
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@@ -100,7 +100,7 @@ void Replay::start(int seconds) {
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}
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void Replay::updateEvents(const std::function<bool()> &lambda) {
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// set updating_events to true to force stream thread release the lock and wait for evnets_udpated.
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// set updating_events to true to force stream thread release the lock and wait for events_updated.
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updating_events_ = true;
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{
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std::unique_lock lk(stream_lock_);
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