fix display issue when opening full screen apps.

This commit is contained in:
dragonpilot
2020-01-22 15:04:55 +10:00
parent 6fec46efb0
commit b993595e81
+12 -8
View File
@@ -1170,7 +1170,9 @@ static void ui_draw_vision(UIState *s) {
glScissor(ui_viz_rx, s->fb_h-(box_y+box_h), ui_viz_rw, box_h);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
draw_frame(s);
if (s->dragon_driving_ui) {
draw_frame(s);
}
glViewport(0, 0, s->fb_w, s->fb_h);
glDisable(GL_SCISSOR_TEST);
@@ -1179,13 +1181,15 @@ static void ui_draw_vision(UIState *s) {
nvgBeginFrame(s->vg, s->fb_w, s->fb_h, 1.0f);
nvgSave(s->vg);
// Draw augmented elements
const int inner_height = viz_w*9/16;
nvgScissor(s->vg, ui_viz_rx, box_y, ui_viz_rw, box_h);
nvgTranslate(s->vg, ui_viz_rx+ui_viz_ro, box_y + (box_h-inner_height)/2.0);
nvgScale(s->vg, (float)viz_w / s->fb_w, (float)inner_height / s->fb_h);
if (!scene->frontview && !scene->fullview) {
ui_draw_world(s);
if (s->dragon_driving_ui) {
// Draw augmented elements
const int inner_height = viz_w*9/16;
nvgScissor(s->vg, ui_viz_rx, box_y, ui_viz_rw, box_h);
nvgTranslate(s->vg, ui_viz_rx+ui_viz_ro, box_y + (box_h-inner_height)/2.0);
nvgScale(s->vg, (float)viz_w / s->fb_w, (float)inner_height / s->fb_h);
if (!scene->frontview && !scene->fullview) {
ui_draw_world(s);
}
}
nvgRestore(s->vg);