mirror of
https://github.com/dragonpilot/dragonpilot.git
synced 2026-06-20 21:42:05 +08:00
UI: remove RGB buffer usage (#24298)
* ui: use yuv buffer * cleanup * fix watch3 * replay always send yuv * fix drawing of path * fix onroad test Co-authored-by: Willem Melching <willem.melching@gmail.com>
This commit is contained in:
@@ -26,7 +26,7 @@ PROCS = {
|
||||
"./camerad": 41.0,
|
||||
"./locationd": 9.1,
|
||||
"selfdrive.controls.plannerd": 11.7,
|
||||
"./_ui": 33.0,
|
||||
"./_ui": 18.4,
|
||||
"selfdrive.locationd.paramsd": 9.0,
|
||||
"./_sensord": 6.17,
|
||||
"selfdrive.controls.radard": 4.5,
|
||||
|
||||
@@ -12,7 +12,7 @@ DriverViewWindow::DriverViewWindow(QWidget* parent) : QWidget(parent) {
|
||||
layout = new QStackedLayout(this);
|
||||
layout->setStackingMode(QStackedLayout::StackAll);
|
||||
|
||||
cameraView = new CameraViewWidget("camerad", VISION_STREAM_RGB_DRIVER, true, this);
|
||||
cameraView = new CameraViewWidget("camerad", VISION_STREAM_DRIVER, true, this);
|
||||
layout->addWidget(cameraView);
|
||||
|
||||
scene = new DriverViewScene(this);
|
||||
|
||||
@@ -20,7 +20,7 @@ OnroadWindow::OnroadWindow(QWidget *parent) : QWidget(parent) {
|
||||
|
||||
QStackedLayout *road_view_layout = new QStackedLayout;
|
||||
road_view_layout->setStackingMode(QStackedLayout::StackAll);
|
||||
nvg = new NvgWindow(VISION_STREAM_RGB_ROAD, this);
|
||||
nvg = new NvgWindow(VISION_STREAM_ROAD, this);
|
||||
road_view_layout->addWidget(nvg);
|
||||
hud = new OnroadHud(this);
|
||||
road_view_layout->addWidget(hud);
|
||||
@@ -97,7 +97,7 @@ void OnroadWindow::offroadTransition(bool offroad) {
|
||||
|
||||
// update stream type
|
||||
bool wide_cam = Hardware::TICI() && Params().getBool("EnableWideCamera");
|
||||
nvg->setStreamType(wide_cam ? VISION_STREAM_RGB_WIDE_ROAD : VISION_STREAM_RGB_ROAD);
|
||||
nvg->setStreamType(wide_cam ? VISION_STREAM_WIDE_ROAD : VISION_STREAM_ROAD);
|
||||
}
|
||||
|
||||
void OnroadWindow::paintEvent(QPaintEvent *event) {
|
||||
|
||||
@@ -17,10 +17,10 @@ const char frame_vertex_shader[] =
|
||||
#else
|
||||
"#version 300 es\n"
|
||||
#endif
|
||||
"in vec4 aPosition;\n"
|
||||
"in vec4 aTexCoord;\n"
|
||||
"layout(location = 0) in vec4 aPosition;\n"
|
||||
"layout(location = 1) in vec2 aTexCoord;\n"
|
||||
"uniform mat4 uTransform;\n"
|
||||
"out vec4 vTexCoord;\n"
|
||||
"out vec2 vTexCoord;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = uTransform * aPosition;\n"
|
||||
" vTexCoord = aTexCoord;\n"
|
||||
@@ -33,11 +33,19 @@ const char frame_fragment_shader[] =
|
||||
"#version 300 es\n"
|
||||
"precision mediump float;\n"
|
||||
#endif
|
||||
"uniform sampler2D uTexture;\n"
|
||||
"in vec4 vTexCoord;\n"
|
||||
"uniform sampler2D uTextureY;\n"
|
||||
"uniform sampler2D uTextureU;\n"
|
||||
"uniform sampler2D uTextureV;\n"
|
||||
"in vec2 vTexCoord;\n"
|
||||
"out vec4 colorOut;\n"
|
||||
"void main() {\n"
|
||||
" colorOut = texture(uTexture, vTexCoord.xy);\n"
|
||||
" float y = texture(uTextureY, vTexCoord).r;\n"
|
||||
" float u = texture(uTextureU, vTexCoord).r - 0.5;\n"
|
||||
" float v = texture(uTextureV, vTexCoord).r - 0.5;\n"
|
||||
" float r = y + 1.402 * v;\n"
|
||||
" float g = y - 0.344 * u - 0.714 * v;\n"
|
||||
" float b = y + 1.772 * u;\n"
|
||||
" colorOut = vec4(r, g, b, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
const mat4 device_transform = {{
|
||||
@@ -94,6 +102,10 @@ CameraViewWidget::CameraViewWidget(std::string stream_name, VisionStreamType typ
|
||||
stream_name(stream_name), stream_type(type), zoomed_view(zoom), QOpenGLWidget(parent) {
|
||||
setAttribute(Qt::WA_OpaquePaintEvent);
|
||||
connect(this, &CameraViewWidget::vipcThreadConnected, this, &CameraViewWidget::vipcConnected, Qt::BlockingQueuedConnection);
|
||||
connect(this, &CameraViewWidget::vipcThreadFrameReceived, [=](VisionBuf *buf) {
|
||||
latest_frame = buf;
|
||||
update();
|
||||
});
|
||||
}
|
||||
|
||||
CameraViewWidget::~CameraViewWidget() {
|
||||
@@ -102,6 +114,7 @@ CameraViewWidget::~CameraViewWidget() {
|
||||
glDeleteVertexArrays(1, &frame_vao);
|
||||
glDeleteBuffers(1, &frame_vbo);
|
||||
glDeleteBuffers(1, &frame_ibo);
|
||||
glDeleteBuffers(3, textures);
|
||||
}
|
||||
doneCurrent();
|
||||
}
|
||||
@@ -119,7 +132,7 @@ void CameraViewWidget::initializeGL() {
|
||||
GLint frame_pos_loc = program->attributeLocation("aPosition");
|
||||
GLint frame_texcoord_loc = program->attributeLocation("aTexCoord");
|
||||
|
||||
auto [x1, x2, y1, y2] = stream_type == VISION_STREAM_RGB_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
|
||||
auto [x1, x2, y1, y2] = stream_type == VISION_STREAM_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
|
||||
const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
|
||||
const float frame_coords[4][4] = {
|
||||
{-1.0, -1.0, x2, y1}, // bl
|
||||
@@ -144,10 +157,16 @@ void CameraViewWidget::initializeGL() {
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
|
||||
glGenTextures(3, textures);
|
||||
glUseProgram(program->programId());
|
||||
glUniform1i(program->uniformLocation("uTextureY"), 0);
|
||||
glUniform1i(program->uniformLocation("uTextureU"), 1);
|
||||
glUniform1i(program->uniformLocation("uTextureV"), 2);
|
||||
}
|
||||
|
||||
void CameraViewWidget::showEvent(QShowEvent *event) {
|
||||
latest_texture_id = -1;
|
||||
latest_frame = nullptr;
|
||||
if (!vipc_thread) {
|
||||
vipc_thread = new QThread();
|
||||
connect(vipc_thread, &QThread::started, [=]() { vipcThread(); });
|
||||
@@ -167,12 +186,12 @@ void CameraViewWidget::hideEvent(QHideEvent *event) {
|
||||
|
||||
void CameraViewWidget::updateFrameMat(int w, int h) {
|
||||
if (zoomed_view) {
|
||||
if (stream_type == VISION_STREAM_RGB_DRIVER) {
|
||||
if (stream_type == VISION_STREAM_DRIVER) {
|
||||
frame_mat = matmul(device_transform, get_driver_view_transform(w, h, stream_width, stream_height));
|
||||
} else {
|
||||
auto intrinsic_matrix = stream_type == VISION_STREAM_RGB_WIDE_ROAD ? ecam_intrinsic_matrix : fcam_intrinsic_matrix;
|
||||
auto intrinsic_matrix = stream_type == VISION_STREAM_WIDE_ROAD ? ecam_intrinsic_matrix : fcam_intrinsic_matrix;
|
||||
float zoom = ZOOM / intrinsic_matrix.v[0];
|
||||
if (stream_type == VISION_STREAM_RGB_WIDE_ROAD) {
|
||||
if (stream_type == VISION_STREAM_WIDE_ROAD) {
|
||||
zoom *= 0.5;
|
||||
}
|
||||
float zx = zoom * 2 * intrinsic_matrix.v[2] / width();
|
||||
@@ -200,7 +219,7 @@ void CameraViewWidget::paintGL() {
|
||||
|
||||
std::lock_guard lk(lock);
|
||||
|
||||
if (latest_texture_id == -1) return;
|
||||
if (latest_frame == nullptr) return;
|
||||
|
||||
glViewport(0, 0, width(), height());
|
||||
// sync with the PBO
|
||||
@@ -209,13 +228,21 @@ void CameraViewWidget::paintGL() {
|
||||
}
|
||||
|
||||
glBindVertexArray(frame_vao);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture[latest_texture_id]->frame_tex);
|
||||
|
||||
glUseProgram(program->programId());
|
||||
glUniform1i(program->uniformLocation("uTexture"), 0);
|
||||
glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v);
|
||||
uint8_t *address[3] = {latest_frame->y, latest_frame->u, latest_frame->v};
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
glActiveTexture(GL_TEXTURE0 + i);
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
int width = i == 0 ? stream_width : stream_width / 2;
|
||||
int height = i == 0 ? stream_height : stream_height / 2;
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, address[i]);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0); // qt requires active texture 0
|
||||
|
||||
glUniformMatrix4fv(program->uniformLocation("uTransform"), 1, GL_TRUE, frame_mat.v);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
glEnableVertexAttribArray(0);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, (const void *)0);
|
||||
@@ -225,22 +252,23 @@ void CameraViewWidget::paintGL() {
|
||||
|
||||
void CameraViewWidget::vipcConnected(VisionIpcClient *vipc_client) {
|
||||
makeCurrent();
|
||||
for (int i = 0; i < vipc_client->num_buffers; i++) {
|
||||
texture[i].reset(new EGLImageTexture(&vipc_client->buffers[i]));
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture[i]->frame_tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
// BGR
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
latest_texture_id = -1;
|
||||
latest_frame = nullptr;
|
||||
stream_width = vipc_client->buffers[0].width;
|
||||
stream_height = vipc_client->buffers[0].height;
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
int width = i == 0 ? stream_width : stream_width / 2;
|
||||
int height = i == 0 ? stream_height : stream_height / 2;
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
updateFrameMat(width(), height());
|
||||
}
|
||||
|
||||
@@ -248,23 +276,6 @@ void CameraViewWidget::vipcThread() {
|
||||
VisionStreamType cur_stream_type = stream_type;
|
||||
std::unique_ptr<VisionIpcClient> vipc_client;
|
||||
|
||||
std::unique_ptr<QOpenGLContext> ctx;
|
||||
std::unique_ptr<QOffscreenSurface> surface;
|
||||
std::unique_ptr<QOpenGLBuffer> gl_buffer;
|
||||
|
||||
ctx = std::make_unique<QOpenGLContext>();
|
||||
ctx->setFormat(context()->format());
|
||||
ctx->setShareContext(context());
|
||||
ctx->create();
|
||||
assert(ctx->isValid());
|
||||
|
||||
surface = std::make_unique<QOffscreenSurface>();
|
||||
surface->setFormat(ctx->format());
|
||||
surface->create();
|
||||
ctx->makeCurrent(surface.get());
|
||||
assert(QOpenGLContext::currentContext() == ctx.get());
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
while (!QThread::currentThread()->isInterruptionRequested()) {
|
||||
if (!vipc_client || cur_stream_type != stream_type) {
|
||||
cur_stream_type = stream_type;
|
||||
@@ -276,48 +287,10 @@ void CameraViewWidget::vipcThread() {
|
||||
QThread::msleep(100);
|
||||
continue;
|
||||
}
|
||||
|
||||
gl_buffer.reset(new QOpenGLBuffer(QOpenGLBuffer::PixelUnpackBuffer));
|
||||
gl_buffer->create();
|
||||
gl_buffer->bind();
|
||||
gl_buffer->setUsagePattern(QOpenGLBuffer::StreamDraw);
|
||||
gl_buffer->allocate(vipc_client->buffers[0].len);
|
||||
|
||||
emit vipcThreadConnected(vipc_client.get());
|
||||
}
|
||||
|
||||
if (VisionBuf *buf = vipc_client->recv(nullptr, 1000)) {
|
||||
{
|
||||
std::lock_guard lk(lock);
|
||||
|
||||
void *texture_buffer = gl_buffer->map(QOpenGLBuffer::WriteOnly);
|
||||
|
||||
if (texture_buffer == nullptr) {
|
||||
LOGE("gl_buffer->map returned nullptr");
|
||||
continue;
|
||||
}
|
||||
|
||||
memcpy(texture_buffer, buf->addr, buf->len);
|
||||
gl_buffer->unmap();
|
||||
|
||||
// copy pixels from PBO to texture object
|
||||
glBindTexture(GL_TEXTURE_2D, texture[buf->idx]->frame_tex);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, buf->width, buf->height, GL_RGB, GL_UNSIGNED_BYTE, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
wait_fence.reset(new WaitFence());
|
||||
|
||||
// Ensure the fence is in the GPU command queue, or waiting on it might block
|
||||
// https://www.khronos.org/opengl/wiki/Sync_Object#Flushing_and_contexts
|
||||
glFlush();
|
||||
|
||||
latest_texture_id = buf->idx;
|
||||
}
|
||||
// Schedule update. update() will be invoked on the gui thread.
|
||||
QMetaObject::invokeMethod(this, "update");
|
||||
|
||||
// TODO: remove later, it's only connected by DriverView.
|
||||
emit vipcThreadFrameReceived(buf);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include <QThread>
|
||||
#include "cereal/visionipc/visionipc_client.h"
|
||||
#include "selfdrive/camerad/cameras/camera_common.h"
|
||||
#include "selfdrive/common/visionimg.h"
|
||||
#include "selfdrive/ui/ui.h"
|
||||
|
||||
class CameraViewWidget : public QOpenGLWidget, protected QOpenGLFunctions {
|
||||
@@ -45,10 +44,9 @@ protected:
|
||||
|
||||
bool zoomed_view;
|
||||
std::mutex lock;
|
||||
int latest_texture_id = -1;
|
||||
VisionBuf *latest_frame = nullptr;
|
||||
GLuint frame_vao, frame_vbo, frame_ibo;
|
||||
mat4 frame_mat;
|
||||
std::unique_ptr<EGLImageTexture> texture[UI_BUF_COUNT];
|
||||
std::unique_ptr<WaitFence> wait_fence;
|
||||
std::unique_ptr<QOpenGLShaderProgram> program;
|
||||
QColor bg = QColor("#000000");
|
||||
@@ -59,6 +57,8 @@ protected:
|
||||
std::atomic<VisionStreamType> stream_type;
|
||||
QThread *vipc_thread = nullptr;
|
||||
|
||||
GLuint textures[3];
|
||||
|
||||
protected slots:
|
||||
void vipcConnected(VisionIpcClient *vipc_client);
|
||||
};
|
||||
|
||||
@@ -15,7 +15,6 @@ int main(int argc, char *argv[]) {
|
||||
{"no-loop", REPLAY_FLAG_NO_LOOP, "stop at the end of the route"},
|
||||
{"no-cache", REPLAY_FLAG_NO_FILE_CACHE, "turn off local cache"},
|
||||
{"qcam", REPLAY_FLAG_QCAMERA, "load qcamera"},
|
||||
{"yuv", REPLAY_FLAG_SEND_YUV, "send yuv frame"},
|
||||
{"no-hw-decoder", REPLAY_FLAG_NO_HW_DECODER, "disable HW video decoding"},
|
||||
{"no-vipc", REPLAY_FLAG_NO_VIPC, "do not output video"},
|
||||
};
|
||||
|
||||
@@ -289,7 +289,7 @@ void Replay::startStream(const Segment *cur_segment) {
|
||||
camera_size[type] = {fr->width, fr->height};
|
||||
}
|
||||
}
|
||||
camera_server_ = std::make_unique<CameraServer>(camera_size, hasFlag(REPLAY_FLAG_SEND_YUV));
|
||||
camera_server_ = std::make_unique<CameraServer>(camera_size, true);
|
||||
}
|
||||
|
||||
// start stream thread
|
||||
|
||||
@@ -17,7 +17,6 @@ enum REPLAY_FLAGS {
|
||||
REPLAY_FLAG_NO_LOOP = 0x0010,
|
||||
REPLAY_FLAG_NO_FILE_CACHE = 0x0020,
|
||||
REPLAY_FLAG_QCAMERA = 0x0040,
|
||||
REPLAY_FLAG_SEND_YUV = 0x0080,
|
||||
REPLAY_FLAG_NO_HW_DECODER = 0x0100,
|
||||
REPLAY_FLAG_FULL_SPEED = 0x0200,
|
||||
REPLAY_FLAG_NO_VIPC = 0x0400,
|
||||
|
||||
@@ -19,15 +19,16 @@ int main(int argc, char *argv[]) {
|
||||
{
|
||||
QHBoxLayout *hlayout = new QHBoxLayout();
|
||||
layout->addLayout(hlayout);
|
||||
hlayout->addWidget(new CameraViewWidget("navd", VISION_STREAM_RGB_MAP, false));
|
||||
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_RGB_ROAD, false));
|
||||
// TODO: make mapd output YUV
|
||||
// hlayout->addWidget(new CameraViewWidget("navd", VISION_STREAM_MAP, false));
|
||||
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_ROAD, false));
|
||||
}
|
||||
|
||||
{
|
||||
QHBoxLayout *hlayout = new QHBoxLayout();
|
||||
layout->addLayout(hlayout);
|
||||
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_RGB_DRIVER, false));
|
||||
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_RGB_WIDE_ROAD, false));
|
||||
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_DRIVER, false));
|
||||
hlayout->addWidget(new CameraViewWidget("camerad", VISION_STREAM_WIDE_ROAD, false));
|
||||
}
|
||||
|
||||
return a.exec();
|
||||
|
||||
Reference in New Issue
Block a user