fix alert sounds looping

This commit is contained in:
Adeeb Shihadeh
2020-06-19 14:53:55 -07:00
parent 24de8174dc
commit 78b428e534
-8
View File
@@ -62,14 +62,6 @@ bool Sound::init(int volume) {
}
AudibleAlert Sound::currentPlaying() {
if (currentSound_ != AudibleAlert::NONE) {
auto playItf = player_.at(currentSound_)->playItf;
SLuint32 state;
if (SL_RESULT_SUCCESS == (*playItf)->GetPlayState(playItf, &state) &&
(state == SL_PLAYSTATE_STOPPED || state == SL_PLAYSTATE_PAUSED)) {
currentSound_ = AudibleAlert::NONE;
}
}
return currentSound_;
}