ui.cc: rename update related functions (#19761)

* rename functions

* Trigger Build
This commit is contained in:
Dean Lee
2021-01-15 18:14:18 +08:00
committed by GitHub
parent ea9835f293
commit 64d224b16c
+5 -5
View File
@@ -102,7 +102,7 @@ static void update_model(UIState *s, const cereal::ModelDataV2::Reader &model) {
update_line_data(s, model.getPosition(), 0.5, 0, &scene.track_vertices, path_length);
}
void update_sockets(UIState *s) {
static void update_sockets(UIState *s) {
UIScene &scene = s->scene;
SubMaster &sm = *(s->sm);
@@ -202,7 +202,7 @@ void update_sockets(UIState *s) {
s->started = scene.thermal.getStarted() || scene.frontview;
}
static void ui_read_params(UIState *s) {
static void update_params(UIState *s) {
const uint64_t frame = s->sm->frame;
if (frame % (5*UI_FREQ) == 0) {
@@ -216,7 +216,7 @@ static void ui_read_params(UIState *s) {
}
}
void ui_update_vision(UIState *s) {
static void update_vision(UIState *s) {
if (!s->vipc_client->connected && s->started) {
s->vipc_client = s->scene.frontview ? s->vipc_client_front : s->vipc_client_rear;
@@ -234,9 +234,9 @@ void ui_update_vision(UIState *s) {
}
void ui_update(UIState *s) {
ui_read_params(s);
update_params(s);
update_sockets(s);
ui_update_vision(s);
update_vision(s);
// Handle onroad/offroad transition
if (!s->started && s->status != STATUS_OFFROAD) {