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UI: consider border when setting map width (#28488)
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@@ -95,7 +95,7 @@ void OnroadWindow::offroadTransition(bool offroad) {
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QObject::connect(uiState(), &UIState::offroadTransition, m, &MapWindow::offroadTransition);
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m->setFixedWidth(topWidget(this)->width() / 2);
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m->setFixedWidth(topWidget(this)->width() / 2 - bdr_s);
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split->insertWidget(0, m);
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// Make map visible after adding to split
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