mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-07-05 21:42:05 +08:00
ui: add burn in debug mode (#36625)
* ui: add burn in debug mode * scary * lil less * lil cleanup * revert that * cleanup
This commit is contained in:
@@ -6,6 +6,7 @@ Quick start:
|
||||
* set `SHOW_FPS=1` to show the FPS
|
||||
* set `STRICT_MODE=1` to kill the app if it drops too much below 60fps
|
||||
* set `SCALE=1.5` to scale the entire UI by 1.5x
|
||||
* set `BURN_IN=1` to get a burn-in heatmap version of the UI
|
||||
* https://www.raylib.com/cheatsheet/cheatsheet.html
|
||||
* https://electronstudio.github.io/raylib-python-cffi/README.html#quickstart
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ import signal
|
||||
import sys
|
||||
import pyray as rl
|
||||
import threading
|
||||
import platform
|
||||
from contextlib import contextmanager
|
||||
from collections.abc import Callable
|
||||
from collections import deque
|
||||
@@ -34,6 +35,43 @@ SCALE = float(os.getenv("SCALE", "1.0"))
|
||||
PROFILE_RENDER = int(os.getenv("PROFILE_RENDER", "0"))
|
||||
PROFILE_STATS = int(os.getenv("PROFILE_STATS", "100")) # Number of functions to show in profile output
|
||||
|
||||
GL_VERSION = """
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
"""
|
||||
if platform.system() == "Darwin":
|
||||
GL_VERSION = """
|
||||
#version 330 core
|
||||
"""
|
||||
|
||||
BURN_IN_MODE = "BURN_IN" in os.environ
|
||||
BURN_IN_VERTEX_SHADER = GL_VERSION + """
|
||||
in vec3 vertexPosition;
|
||||
in vec2 vertexTexCoord;
|
||||
uniform mat4 mvp;
|
||||
out vec2 fragTexCoord;
|
||||
void main() {
|
||||
fragTexCoord = vertexTexCoord;
|
||||
gl_Position = mvp * vec4(vertexPosition, 1.0);
|
||||
}
|
||||
"""
|
||||
BURN_IN_FRAGMENT_SHADER = GL_VERSION + """
|
||||
in vec2 fragTexCoord;
|
||||
uniform sampler2D texture0;
|
||||
out vec4 fragColor;
|
||||
void main() {
|
||||
vec4 sampled = texture(texture0, fragTexCoord);
|
||||
float intensity = sampled.b;
|
||||
// Map blue intensity to green -> yellow -> red to highlight burn-in risk.
|
||||
vec3 start = vec3(0.0, 1.0, 0.0);
|
||||
vec3 middle = vec3(1.0, 1.0, 0.0);
|
||||
vec3 end = vec3(1.0, 0.0, 0.0);
|
||||
vec3 gradient = mix(start, middle, clamp(intensity * 2.0, 0.0, 1.0));
|
||||
gradient = mix(gradient, end, clamp((intensity - 0.5) * 2.0, 0.0, 1.0));
|
||||
fragColor = vec4(gradient, sampled.a);
|
||||
}
|
||||
"""
|
||||
|
||||
DEFAULT_TEXT_SIZE = 60
|
||||
DEFAULT_TEXT_COLOR = rl.WHITE
|
||||
|
||||
@@ -155,6 +193,7 @@ class GuiApplication:
|
||||
self._scaled_width = int(self._width * self._scale)
|
||||
self._scaled_height = int(self._height * self._scale)
|
||||
self._render_texture: rl.RenderTexture | None = None
|
||||
self._burn_in_shader: rl.Shader | None = None
|
||||
self._textures: dict[str, rl.Texture] = {}
|
||||
self._target_fps: int = _DEFAULT_FPS
|
||||
self._last_fps_log_time: float = time.monotonic()
|
||||
@@ -212,8 +251,10 @@ class GuiApplication:
|
||||
rl.set_config_flags(flags)
|
||||
|
||||
rl.init_window(self._scaled_width, self._scaled_height, title)
|
||||
needs_render_texture = self._scale != 1.0 or BURN_IN_MODE
|
||||
if self._scale != 1.0:
|
||||
rl.set_mouse_scale(1 / self._scale, 1 / self._scale)
|
||||
if needs_render_texture:
|
||||
self._render_texture = rl.load_render_texture(self._width, self._height)
|
||||
rl.set_texture_filter(self._render_texture.texture, rl.TextureFilter.TEXTURE_FILTER_BILINEAR)
|
||||
rl.set_target_fps(fps)
|
||||
@@ -222,6 +263,8 @@ class GuiApplication:
|
||||
self._set_styles()
|
||||
self._load_fonts()
|
||||
self._patch_text_functions()
|
||||
if BURN_IN_MODE and self._burn_in_shader is None:
|
||||
self._burn_in_shader = rl.load_shader_from_memory(BURN_IN_VERTEX_SHADER, BURN_IN_FRAGMENT_SHADER)
|
||||
|
||||
if not PC:
|
||||
self._mouse.start()
|
||||
@@ -337,6 +380,10 @@ class GuiApplication:
|
||||
rl.unload_render_texture(self._render_texture)
|
||||
self._render_texture = None
|
||||
|
||||
if self._burn_in_shader:
|
||||
rl.unload_shader(self._burn_in_shader)
|
||||
self._burn_in_shader = None
|
||||
|
||||
if not PC:
|
||||
self._mouse.stop()
|
||||
|
||||
@@ -395,7 +442,14 @@ class GuiApplication:
|
||||
rl.clear_background(rl.BLACK)
|
||||
src_rect = rl.Rectangle(0, 0, float(self._width), -float(self._height))
|
||||
dst_rect = rl.Rectangle(0, 0, float(self._scaled_width), float(self._scaled_height))
|
||||
rl.draw_texture_pro(self._render_texture.texture, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
|
||||
texture = self._render_texture.texture
|
||||
if texture:
|
||||
if BURN_IN_MODE and self._burn_in_shader:
|
||||
rl.begin_shader_mode(self._burn_in_shader)
|
||||
rl.draw_texture_pro(texture, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
|
||||
rl.end_shader_mode()
|
||||
else:
|
||||
rl.draw_texture_pro(texture, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
|
||||
|
||||
if self._show_fps:
|
||||
rl.draw_fps(10, 10)
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
import platform
|
||||
import pyray as rl
|
||||
import numpy as np
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, Optional, cast
|
||||
from openpilot.system.ui.lib.application import gui_app
|
||||
from openpilot.system.ui.lib.application import gui_app, GL_VERSION
|
||||
|
||||
MAX_GRADIENT_COLORS = 20 # includes stops as well
|
||||
|
||||
@@ -29,16 +28,7 @@ class Gradient:
|
||||
self.stops = [i / max(1, color_count - 1) for i in range(color_count)]
|
||||
|
||||
|
||||
VERSION = """
|
||||
#version 300 es
|
||||
precision highp float;
|
||||
"""
|
||||
if platform.system() == "Darwin":
|
||||
VERSION = """
|
||||
#version 330 core
|
||||
"""
|
||||
|
||||
FRAGMENT_SHADER = VERSION + """
|
||||
FRAGMENT_SHADER = GL_VERSION + """
|
||||
in vec2 fragTexCoord;
|
||||
out vec4 finalColor;
|
||||
|
||||
@@ -83,7 +73,7 @@ void main() {
|
||||
"""
|
||||
|
||||
# Default vertex shader
|
||||
VERTEX_SHADER = VERSION + """
|
||||
VERTEX_SHADER = GL_VERSION + """
|
||||
in vec3 vertexPosition;
|
||||
in vec2 vertexTexCoord;
|
||||
out vec2 fragTexCoord;
|
||||
|
||||
Reference in New Issue
Block a user