mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-08-23 17:23:44 +08:00
simplify drawing text and rect (#1446)
* add ui_draw_text remove draw textbox make draw_text static add blank line * add ui_draw_text remove draw textbox make draw_text static add blank line add ui_draw_rect draw rounded rect fx typo * remove used variables * reduce lines fix typo * resolve confilit old-commit-hash: 846a58507fb2e19d399555ad321c0208f1dec0d9
This commit is contained in:
+82
-179
@@ -57,6 +57,13 @@ static float lerp(float v0, float v1, float t) {
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return (1 - t) * v0 + t * v1;
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}
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static void ui_draw_text(NVGcontext *vg, float x, float y, const char* string, float size, NVGcolor color, int font){
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nvgFontFaceId(vg, font);
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nvgFontSize(vg, size);
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nvgFillColor(vg, color);
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nvgText(vg, x, y, string, NULL);
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}
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static void draw_chevron(UIState *s, float x_in, float y_in, float sz,
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NVGcolor fillColor, NVGcolor glowColor) {
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const vec4 p_car_space = (vec4){{x_in, y_in, 0., 1.}};
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@@ -406,11 +413,6 @@ static void ui_draw_vision_maxspeed(UIState *s) {
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/*if (!s->longitudinal_control){
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return;
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}*/
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const UIScene *scene = &s->scene;
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int ui_viz_rx = scene->ui_viz_rx;
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int ui_viz_rw = scene->ui_viz_rw;
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char maxspeed_str[32];
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float maxspeed = s->scene.v_cruise;
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int maxspeed_calc = maxspeed * 0.6225 + 0.5;
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@@ -430,7 +432,7 @@ static void ui_draw_vision_maxspeed(UIState *s) {
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int viz_maxspeed_w = 184;
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int viz_maxspeed_h = 202;
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int viz_maxspeed_x = (ui_viz_rx + (bdr_s*2));
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int viz_maxspeed_x = (s->scene.ui_viz_rx + (bdr_s*2));
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int viz_maxspeed_y = (box_y + (bdr_s*1.5));
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int viz_maxspeed_xo = 180;
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@@ -442,63 +444,32 @@ static void ui_draw_vision_maxspeed(UIState *s) {
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#endif
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// Draw Background
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nvgBeginPath(s->vg);
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nvgRoundedRect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, 30);
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if (is_set_over_limit) {
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nvgFillColor(s->vg, nvgRGBA(218, 111, 37, 180));
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} else {
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nvgFillColor(s->vg, COLOR_BLACK_ALPHA(100));
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}
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nvgFill(s->vg);
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ui_draw_rect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h,
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is_set_over_limit ? nvgRGBA(218, 111, 37, 180) : COLOR_BLACK_ALPHA(100), 30);
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// Draw Border
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nvgBeginPath(s->vg);
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nvgRoundedRect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, 20);
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NVGcolor color = COLOR_WHITE_ALPHA(100);
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if (is_set_over_limit) {
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nvgStrokeColor(s->vg, COLOR_OCHRE);
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} else if (is_speedlim_valid && !s->is_ego_over_limit) {
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nvgStrokeColor(s->vg, COLOR_WHITE);
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} else if (is_speedlim_valid && s->is_ego_over_limit) {
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nvgStrokeColor(s->vg, COLOR_WHITE_ALPHA(20));
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} else {
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nvgStrokeColor(s->vg, COLOR_WHITE_ALPHA(100));
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color = COLOR_OCHRE;
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} else if (is_speedlim_valid) {
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color = s->is_ego_over_limit ? COLOR_WHITE_ALPHA(20) : COLOR_WHITE;
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}
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nvgStrokeWidth(s->vg, 10);
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nvgStroke(s->vg);
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// Draw "MAX" Text
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ui_draw_rect(s->vg, viz_maxspeed_x, viz_maxspeed_y, viz_maxspeed_w, viz_maxspeed_h, color, 20, 10);
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nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
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nvgFontFaceId(s->vg, s->font_sans_regular);
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nvgFontSize(s->vg, 26*2.5);
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if (is_cruise_set) {
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nvgFillColor(s->vg, COLOR_WHITE_ALPHA(200));
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} else {
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nvgFillColor(s->vg, COLOR_WHITE_ALPHA(100));
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}
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const int text_x = viz_maxspeed_x + (viz_maxspeed_xo / 2) + (viz_maxspeed_w / 2);
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nvgText(s->vg, text_x, 148, "MAX", NULL);
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ui_draw_text(s->vg, text_x, 148, "MAX", 26 * 2.5, COLOR_WHITE_ALPHA(is_cruise_set ? 200 : 100), s->font_sans_regular);
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// Draw Speed Text
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nvgFontFaceId(s->vg, s->font_sans_bold);
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nvgFontSize(s->vg, 48*2.5);
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if (is_cruise_set) {
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snprintf(maxspeed_str, sizeof(maxspeed_str), "%d", maxspeed_calc);
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nvgFillColor(s->vg, COLOR_WHITE);
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nvgText(s->vg, text_x, 242, maxspeed_str, NULL);
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ui_draw_text(s->vg, text_x, 242, maxspeed_str, 48 * 2.5, COLOR_WHITE, s->font_sans_bold);
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} else {
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nvgFontFaceId(s->vg, s->font_sans_semibold);
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nvgFontSize(s->vg, 42*2.5);
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nvgFillColor(s->vg, COLOR_WHITE_ALPHA(100));
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nvgText(s->vg, text_x, 242, "N/A", NULL);
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ui_draw_text(s->vg, text_x, 242, "N/A", 42 * 2.5, COLOR_WHITE_ALPHA(100), s->font_sans_semibold);
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}
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}
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static void ui_draw_vision_speedlimit(UIState *s) {
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const UIScene *scene = &s->scene;
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int ui_viz_rx = scene->ui_viz_rx;
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int ui_viz_rw = scene->ui_viz_rw;
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char speedlim_str[32];
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float speedlimit = s->scene.speedlimit;
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int speedlim_calc = speedlimit * 2.2369363 + 0.5;
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@@ -515,7 +486,7 @@ static void ui_draw_vision_speedlimit(UIState *s) {
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int viz_speedlim_w = 180;
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int viz_speedlim_h = 202;
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int viz_speedlim_x = (ui_viz_rx + (bdr_s*2));
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int viz_speedlim_x = (s->scene.ui_viz_rx + (bdr_s*2));
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int viz_speedlim_y = (box_y + (bdr_s*1.5));
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if (!is_speedlim_valid) {
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viz_speedlim_w -= 5;
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@@ -523,98 +494,55 @@ static void ui_draw_vision_speedlimit(UIState *s) {
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viz_speedlim_x += 9;
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viz_speedlim_y += 5;
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}
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int viz_speedlim_bdr = is_speedlim_valid ? 30 : 15;
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// Draw Background
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nvgBeginPath(s->vg);
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nvgRoundedRect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, viz_speedlim_bdr);
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NVGcolor color = COLOR_WHITE_ALPHA(100);
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if (is_speedlim_valid && s->is_ego_over_limit) {
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nvgFillColor(s->vg, nvgRGBA(218, 111, 37, 180));
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color = nvgRGBA(218, 111, 37, 180);
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} else if (is_speedlim_valid) {
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nvgFillColor(s->vg, COLOR_WHITE);
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} else {
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nvgFillColor(s->vg, COLOR_WHITE_ALPHA(100));
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color = COLOR_WHITE;
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}
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nvgFill(s->vg);
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ui_draw_rect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, color, is_speedlim_valid ? 30 : 15);
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// Draw Border
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if (is_speedlim_valid) {
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nvgStrokeWidth(s->vg, 10);
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nvgStroke(s->vg);
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nvgBeginPath(s->vg);
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nvgRoundedRect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h, 20);
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if (s->is_ego_over_limit) {
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nvgStrokeColor(s->vg, COLOR_OCHRE);
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} else if (is_speedlim_valid) {
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nvgStrokeColor(s->vg, COLOR_WHITE);
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}
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ui_draw_rect(s->vg, viz_speedlim_x, viz_speedlim_y, viz_speedlim_w, viz_speedlim_h,
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s->is_ego_over_limit ? COLOR_OCHRE : COLOR_WHITE, 20, 10);
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}
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const float text_x = viz_speedlim_x + viz_speedlim_w / 2;
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const float text_y = viz_speedlim_y + (is_speedlim_valid ? 50 : 45);
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// Draw "Speed Limit" Text
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nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
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nvgFontFaceId(s->vg, s->font_sans_semibold);
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nvgFontSize(s->vg, 50);
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nvgFillColor(s->vg, COLOR_BLACK);
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if (is_speedlim_valid && s->is_ego_over_limit) {
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nvgFillColor(s->vg, COLOR_WHITE);
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}
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const int text_x = viz_speedlim_x + viz_speedlim_w / 2;
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nvgText(s->vg, text_x + (is_speedlim_valid ? 6 : 0), viz_speedlim_y + (is_speedlim_valid ? 50 : 45), "SMART", NULL);
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nvgText(s->vg, text_x + (is_speedlim_valid ? 6 : 0), viz_speedlim_y + (is_speedlim_valid ? 90 : 85), "SPEED", NULL);
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color = is_speedlim_valid && s->is_ego_over_limit ? COLOR_WHITE : COLOR_BLACK;
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ui_draw_text(s->vg, text_x + (is_speedlim_valid ? 6 : 0), text_y, "SMART", 50, color, s->font_sans_semibold);
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ui_draw_text(s->vg, text_x + (is_speedlim_valid ? 6 : 0), text_y + 40, "SPEED", 50, color, s->font_sans_semibold);
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// Draw Speed Text
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nvgFontFaceId(s->vg, s->font_sans_bold);
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nvgFontSize(s->vg, 48*2.5);
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if (s->is_ego_over_limit) {
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nvgFillColor(s->vg, COLOR_WHITE);
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} else {
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nvgFillColor(s->vg, COLOR_BLACK);
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}
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color = s->is_ego_over_limit ? COLOR_WHITE : COLOR_BLACK;
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if (is_speedlim_valid) {
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snprintf(speedlim_str, sizeof(speedlim_str), "%d", speedlim_calc);
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nvgText(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), speedlim_str, NULL);
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ui_draw_text(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), speedlim_str, 48*2.5, color, s->font_sans_bold);
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} else {
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nvgFontFaceId(s->vg, s->font_sans_semibold);
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nvgFontSize(s->vg, 42*2.5);
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nvgText(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), "N/A", NULL);
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ui_draw_text(s->vg, text_x, viz_speedlim_y + (is_speedlim_valid ? 170 : 165), "N/A", 42*2.5, color, s->font_sans_semibold);
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}
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}
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static void ui_draw_vision_speed(UIState *s) {
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const UIScene *scene = &s->scene;
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int ui_viz_rx = scene->ui_viz_rx;
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int ui_viz_rw = scene->ui_viz_rw;
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float speed = s->scene.v_ego;
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float speed = s->scene.v_ego * 2.2369363 + 0.5;
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if (s->is_metric){
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speed = s->scene.v_ego * 3.6 + 0.5;
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}
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const int viz_speed_w = 280;
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const int viz_speed_x = ui_viz_rx+((ui_viz_rw/2)-(viz_speed_w/2));
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const int viz_speed_x = scene->ui_viz_rx+((scene->ui_viz_rw/2)-(viz_speed_w/2));
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char speed_str[32];
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nvgBeginPath(s->vg);
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nvgRect(s->vg, viz_speed_x, box_y, viz_speed_w, header_h);
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nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
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if (s->is_metric) {
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snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 3.6 + 0.5));
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} else {
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snprintf(speed_str, sizeof(speed_str), "%d", (int)(speed * 2.2369363 + 0.5));
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}
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const int text_x = viz_speed_x + viz_speed_w / 2;
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nvgFontFaceId(s->vg, s->font_sans_bold);
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nvgFontSize(s->vg, 96*2.5);
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nvgFillColor(s->vg, COLOR_WHITE);
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nvgText(s->vg, text_x, 240, speed_str, NULL);
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nvgFontFaceId(s->vg, s->font_sans_regular);
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nvgFontSize(s->vg, 36*2.5);
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nvgFillColor(s->vg, COLOR_WHITE_ALPHA(200));
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if (s->is_metric) {
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nvgText(s->vg, text_x, 320, "kph", NULL);
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} else {
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nvgText(s->vg, text_x, 320, "mph", NULL);
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}
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snprintf(speed_str, sizeof(speed_str), "%d", (int)speed);
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ui_draw_text(s->vg, viz_speed_x + viz_speed_w / 2, 240, speed_str, 96*2.5, COLOR_WHITE, s->font_sans_bold);
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ui_draw_text(s->vg, viz_speed_x + viz_speed_w / 2, 320, s->is_metric?"kph":"mph", 36*2.5, COLOR_WHITE_ALPHA(200), s->font_sans_regular);
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}
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static void ui_draw_vision_event(UIState *s) {
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@@ -666,38 +594,23 @@ static void ui_draw_driver_view(UIState *s) {
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// blackout
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if (!scene->is_rhd) {
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nvgBeginPath(s->vg);
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NVGpaint gradient = nvgLinearGradient(s->vg, valid_frame_x + valid_frame_w,
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box_y,
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valid_frame_x + box_h / 2, box_y,
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nvgRGBAf(0,0,0,1), nvgRGBAf(0,0,0,0));
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nvgFillPaint(s->vg, gradient);
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nvgRect(s->vg, valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h);
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nvgFill(s->vg);
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ui_draw_rect(s->vg, valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h, gradient);
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} else {
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nvgBeginPath(s->vg);
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NVGpaint gradient = nvgLinearGradient(s->vg, valid_frame_x,
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box_y,
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valid_frame_w - box_h / 2, box_y,
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nvgRGBAf(0,0,0,1), nvgRGBAf(0,0,0,0));
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nvgFillPaint(s->vg, gradient);
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nvgRect(s->vg, valid_frame_x, box_y, valid_frame_w - box_h / 2, box_h);
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nvgFill(s->vg);
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ui_draw_rect(s->vg, valid_frame_x, box_y, valid_frame_w - box_h / 2, box_h, gradient);
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}
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nvgBeginPath(s->vg);
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nvgRect(s->vg, scene->is_rhd ? valid_frame_x:valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h);
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nvgFillColor(s->vg, COLOR_BLACK_ALPHA(144));
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nvgFill(s->vg);
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ui_draw_rect(s->vg, scene->is_rhd ? valid_frame_x : valid_frame_x + box_h / 2, box_y, valid_frame_w - box_h / 2, box_h, COLOR_BLACK_ALPHA(144));
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// borders
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nvgBeginPath(s->vg);
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nvgRect(s->vg, frame_x, box_y, valid_frame_x - frame_x, box_h);
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nvgFillColor(s->vg, nvgRGBA(23,51,73,255));
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nvgFill(s->vg);
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nvgBeginPath(s->vg);
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nvgRect(s->vg, valid_frame_x + valid_frame_w, box_y, frame_w - valid_frame_w - (valid_frame_x - frame_x), box_h);
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nvgFillColor(s->vg, nvgRGBA(23,51,73,255));
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nvgFill(s->vg);
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ui_draw_rect(s->vg, frame_x, box_y, valid_frame_x - frame_x, box_h, nvgRGBA(23, 51, 73, 255));
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ui_draw_rect(s->vg, valid_frame_x + valid_frame_w, box_y, frame_w - valid_frame_w - (valid_frame_x - frame_x), box_h, nvgRGBA(23, 51, 73, 255));
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// draw face box
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if (scene->face_prob > 0.4) {
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@@ -709,17 +622,11 @@ static void ui_draw_driver_view(UIState *s) {
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fbox_x = valid_frame_x + valid_frame_w - box_h / 2 + (scene->face_x + 0.5) * (box_h / 2) - 0.5 * 0.6 * box_h / 2;
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}
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if (abs(scene->face_x) <= 0.35 && abs(scene->face_y) <= 0.4) {
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nvgBeginPath(s->vg);
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nvgRoundedRect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, 35);
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nvgStrokeColor(s->vg, nvgRGBAf(1.0, 1.0, 1.0, 0.8 - ((abs(scene->face_x) > abs(scene->face_y) ? abs(scene->face_x):abs(scene->face_y))) * 0.6 / 0.375));
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nvgStrokeWidth(s->vg, 10);
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nvgStroke(s->vg);
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ui_draw_rect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2,
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nvgRGBAf(1.0, 1.0, 1.0, 0.8 - ((abs(scene->face_x) > abs(scene->face_y) ? abs(scene->face_x) : abs(scene->face_y))) * 0.6 / 0.375),
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35, 10);
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} else {
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nvgBeginPath(s->vg);
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nvgRoundedRect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, 35);
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nvgStrokeColor(s->vg, nvgRGBAf(1.0, 1.0, 1.0, 0.2));
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nvgStrokeWidth(s->vg, 10);
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nvgStroke(s->vg);
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ui_draw_rect(s->vg, fbox_x, fbox_y, 0.6 * box_h / 2, 0.6 * box_h / 2, nvgRGBAf(1.0, 1.0, 1.0, 0.2), 35, 10);
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}
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} else {
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;
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@@ -737,14 +644,11 @@ static void ui_draw_vision_header(UIState *s) {
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int ui_viz_rx = scene->ui_viz_rx;
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int ui_viz_rw = scene->ui_viz_rw;
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nvgBeginPath(s->vg);
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NVGpaint gradient = nvgLinearGradient(s->vg, ui_viz_rx,
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(box_y+(header_h-(header_h/2.5))),
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ui_viz_rx, box_y+header_h,
|
||||
nvgRGBAf(0,0,0,0.45), nvgRGBAf(0,0,0,0));
|
||||
nvgFillPaint(s->vg, gradient);
|
||||
nvgRect(s->vg, ui_viz_rx, box_y, ui_viz_rw, header_h);
|
||||
nvgFill(s->vg);
|
||||
ui_draw_rect(s->vg, ui_viz_rx, box_y, ui_viz_rw, header_h, gradient);
|
||||
|
||||
ui_draw_vision_maxspeed(s);
|
||||
|
||||
@@ -756,12 +660,8 @@ static void ui_draw_vision_header(UIState *s) {
|
||||
}
|
||||
|
||||
static void ui_draw_vision_footer(UIState *s) {
|
||||
const UIScene *scene = &s->scene;
|
||||
int ui_viz_rx = scene->ui_viz_rx;
|
||||
int ui_viz_rw = scene->ui_viz_rw;
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
nvgRect(s->vg, ui_viz_rx, footer_y, ui_viz_rw, footer_h);
|
||||
nvgRect(s->vg, s->scene.ui_viz_rx, footer_y, s->scene.ui_viz_rw, footer_h);
|
||||
|
||||
ui_draw_vision_face(s);
|
||||
|
||||
@@ -773,45 +673,31 @@ static void ui_draw_vision_footer(UIState *s) {
|
||||
void ui_draw_vision_alert(UIState *s, int va_size, int va_color,
|
||||
const char* va_text1, const char* va_text2) {
|
||||
const UIScene *scene = &s->scene;
|
||||
int ui_viz_rx = scene->ui_viz_rx;
|
||||
int ui_viz_rw = scene->ui_viz_rw;
|
||||
const bool hasSidebar = !scene->uilayout_sidebarcollapsed;
|
||||
const bool mapEnabled = scene->uilayout_mapenabled;
|
||||
bool longAlert1 = strlen(va_text1) > 15;
|
||||
|
||||
const uint8_t *color = alert_colors[va_color];
|
||||
const int alr_s = alert_sizes[va_size];
|
||||
const int alr_x = ui_viz_rx-(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)-bdr_s;
|
||||
const int alr_w = ui_viz_rw+(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)+(bdr_s*2);
|
||||
const int alr_x = scene->ui_viz_rx-(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)-bdr_s;
|
||||
const int alr_w = scene->ui_viz_rw+(mapEnabled?(hasSidebar?nav_w:(nav_ww)):0)+(bdr_s*2);
|
||||
const int alr_h = alr_s+(va_size==ALERTSIZE_NONE?0:bdr_s);
|
||||
const int alr_y = vwp_h-alr_h;
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h);
|
||||
nvgFillColor(s->vg, nvgRGBA(color[0],color[1],color[2],(color[3]*s->alert_blinking_alpha)));
|
||||
nvgFill(s->vg);
|
||||
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, nvgRGBA(color[0],color[1],color[2],(color[3]*s->alert_blinking_alpha)));
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
NVGpaint gradient = nvgLinearGradient(s->vg, alr_x, alr_y, alr_x, alr_y+alr_h,
|
||||
nvgRGBAf(0.0,0.0,0.0,0.05), nvgRGBAf(0.0,0.0,0.0,0.35));
|
||||
nvgFillPaint(s->vg, gradient);
|
||||
nvgRect(s->vg, alr_x, alr_y, alr_w, alr_h);
|
||||
nvgFill(s->vg);
|
||||
ui_draw_rect(s->vg, alr_x, alr_y, alr_w, alr_h, gradient);
|
||||
|
||||
nvgFillColor(s->vg, COLOR_WHITE);
|
||||
nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_BASELINE);
|
||||
|
||||
if (va_size == ALERTSIZE_SMALL) {
|
||||
nvgFontFaceId(s->vg, s->font_sans_semibold);
|
||||
nvgFontSize(s->vg, 40*2.5);
|
||||
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, va_text1, NULL);
|
||||
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+15, va_text1, 40*2.5, COLOR_WHITE, s->font_sans_semibold);
|
||||
} else if (va_size== ALERTSIZE_MID) {
|
||||
nvgFontFaceId(s->vg, s->font_sans_bold);
|
||||
nvgFontSize(s->vg, 48*2.5);
|
||||
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, va_text1, NULL);
|
||||
nvgFontFaceId(s->vg, s->font_sans_regular);
|
||||
nvgFontSize(s->vg, 36*2.5);
|
||||
nvgText(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, va_text2, NULL);
|
||||
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2-45, va_text1, 48*2.5, COLOR_WHITE, s->font_sans_bold);
|
||||
ui_draw_text(s->vg, alr_x+alr_w/2, alr_y+alr_h/2+75, va_text2, 36*2.5, COLOR_WHITE, s->font_sans_regular);
|
||||
} else if (va_size== ALERTSIZE_FULL) {
|
||||
nvgFontSize(s->vg, (longAlert1?72:96)*2.5);
|
||||
nvgFontFaceId(s->vg, s->font_sans_bold);
|
||||
@@ -826,14 +712,11 @@ void ui_draw_vision_alert(UIState *s, int va_size, int va_color,
|
||||
|
||||
static void ui_draw_vision(UIState *s) {
|
||||
const UIScene *scene = &s->scene;
|
||||
int ui_viz_rx = scene->ui_viz_rx;
|
||||
int ui_viz_rw = scene->ui_viz_rw;
|
||||
int ui_viz_ro = scene->ui_viz_ro;
|
||||
|
||||
// Draw video frames
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glViewport(ui_viz_rx+ui_viz_ro, s->fb_h-(box_y+box_h), viz_w, box_h);
|
||||
glScissor(ui_viz_rx, s->fb_h-(box_y+box_h), ui_viz_rw, box_h);
|
||||
glViewport(scene->ui_viz_rx+scene->ui_viz_ro, s->fb_h-(box_y+box_h), viz_w, box_h);
|
||||
glScissor(scene->ui_viz_rx, s->fb_h-(box_y+box_h), scene->ui_viz_rw, box_h);
|
||||
draw_frame(s);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
@@ -891,6 +774,26 @@ void ui_draw_image(NVGcontext *vg, float x, float y, float w, float h, int image
|
||||
nvgFill(vg);
|
||||
}
|
||||
|
||||
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGcolor color, float r, int width) {
|
||||
nvgBeginPath(vg);
|
||||
r > 0? nvgRoundedRect(vg, x, y, w, h, r) : nvgRect(vg, x, y, w, h);
|
||||
if (width) {
|
||||
nvgStrokeColor(vg, color);
|
||||
nvgStrokeWidth(vg, width);
|
||||
nvgStroke(vg);
|
||||
} else {
|
||||
nvgFillColor(vg, color);
|
||||
nvgFill(vg);
|
||||
}
|
||||
}
|
||||
|
||||
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGpaint paint, float r){
|
||||
nvgBeginPath(vg);
|
||||
r > 0? nvgRoundedRect(vg, x, y, w, h, r) : nvgRect(vg, x, y, w, h);
|
||||
nvgFillPaint(vg, paint);
|
||||
nvgFill(vg);
|
||||
}
|
||||
|
||||
#ifdef NANOVG_GL3_IMPLEMENTATION
|
||||
static const char frame_vertex_shader[] =
|
||||
"#version 150 core\n"
|
||||
|
||||
+5
-15
@@ -5,11 +5,7 @@
|
||||
|
||||
static void ui_draw_sidebar_background(UIState *s) {
|
||||
int sbr_x = !s->scene.uilayout_sidebarcollapsed ? 0 : -(sbr_w) + bdr_s * 2;
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
nvgRect(s->vg, sbr_x, 0, sbr_w, vwp_h);
|
||||
nvgFillColor(s->vg, COLOR_BLACK_ALPHA(85));
|
||||
nvgFill(s->vg);
|
||||
ui_draw_rect(s->vg, sbr_x, 0, sbr_w, vwp_h, COLOR_BLACK_ALPHA(85));
|
||||
}
|
||||
|
||||
static void ui_draw_sidebar_settings_button(UIState *s) {
|
||||
@@ -46,11 +42,8 @@ static void ui_draw_sidebar_battery_icon(UIState *s) {
|
||||
int battery_img = strcmp(s->scene.batteryStatus, "Charging") == 0 ?
|
||||
s->img_battery_charging : s->img_battery;
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
nvgRect(s->vg, battery_img_x + 6, battery_img_y + 5,
|
||||
((battery_img_w - 19) * (s->scene.batteryPercent * 0.01)), battery_img_h - 11);
|
||||
nvgFillColor(s->vg, COLOR_WHITE);
|
||||
nvgFill(s->vg);
|
||||
ui_draw_rect(s->vg, battery_img_x + 6, battery_img_y + 5,
|
||||
((battery_img_w - 19) * (s->scene.batteryPercent * 0.01)), battery_img_h - 11, COLOR_WHITE);
|
||||
|
||||
ui_draw_image(s->vg, battery_img_x, battery_img_y, battery_img_w, battery_img_h, battery_img, 1.0f);
|
||||
}
|
||||
@@ -90,11 +83,8 @@ static void ui_draw_sidebar_metric(UIState *s, const char* label_str, const char
|
||||
status_color = COLOR_RED;
|
||||
}
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
nvgRoundedRect(s->vg, metric_x, metric_y, metric_w, metric_h, 20);
|
||||
nvgStrokeColor(s->vg, severity > 0 ? COLOR_WHITE : COLOR_WHITE_ALPHA(85));
|
||||
nvgStrokeWidth(s->vg, 2);
|
||||
nvgStroke(s->vg);
|
||||
ui_draw_rect(s->vg, metric_x, metric_y, metric_w, metric_h,
|
||||
severity > 0 ? COLOR_WHITE : COLOR_WHITE_ALPHA(85), 20, 2);
|
||||
|
||||
nvgBeginPath(s->vg);
|
||||
nvgRoundedRectVarying(s->vg, metric_x + 6, metric_y + 6, 18, metric_h - 12, 25, 0, 0, 25);
|
||||
|
||||
@@ -313,6 +313,8 @@ void ui_draw_vision_alert(UIState *s, int va_size, int va_color,
|
||||
void ui_draw(UIState *s);
|
||||
void ui_draw_sidebar(UIState *s);
|
||||
void ui_draw_image(NVGcontext *vg, float x, float y, float w, float h, int image, float alpha);
|
||||
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGcolor color, float r = 0, int width = 0);
|
||||
void ui_draw_rect(NVGcontext *vg, float x, float y, float w, float h, NVGpaint paint, float r = 0);
|
||||
void ui_nvg_init(UIState *s);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user