BigUI WIP: Sine Bonis P1

This commit is contained in:
firestarsdog
2026-05-29 03:21:00 -04:00
parent ce19d2c5f0
commit bd687f353f
3 changed files with 364 additions and 14 deletions
@@ -11,6 +11,7 @@ from openpilot.system.ui.lib.text_measure import measure_text_cached
from openpilot.system.ui.widgets import Widget, DialogResult
from openpilot.system.ui.widgets.label import gui_label
from openpilot.selfdrive.ui.layouts.settings.starpilot.asset_loader import starpilot_texture
from openpilot.selfdrive.ui.layouts.settings.starpilot.scribble import draw_custom_icon
GEOMETRY_OFFSET = 10
@@ -2338,6 +2339,9 @@ class AetherTile(Widget):
"desc_bottom": desc_y + desc_block,
}
def _draw_custom_icon(self, key: str, x: float, y: float, s: float, color: rl.Color):
draw_custom_icon(key, x, y, s, color)
def _render_tile_stack(
self,
face: rl.Rectangle,
@@ -2352,6 +2356,7 @@ class AetherTile(Widget):
title_size: int,
primary_size: int,
desc_size: int = 18,
custom_icon_key: str | None = None,
):
content_pad = SPACING.tile_content
max_w = face.width - (content_pad * 2)
@@ -2360,8 +2365,14 @@ class AetherTile(Widget):
primary_size = max(18, int(round(primary_size * scale)))
desc_size = max(14, int(round(desc_size * scale)))
title_lines = self._wrap_text(title_font, title, max_w, title_size, max_lines=2)
icon_scale = min(0.80, max(0.56, scale * 0.72)) if icon else 0.0
icon_height = (icon.height * icon_scale) if icon else 0.0
has_icon = (icon is not None) or (custom_icon_key is not None)
icon_scale = min(0.80, max(0.56, scale * 0.72)) if has_icon else 0.0
if custom_icon_key:
icon_height = 100.0 * icon_scale
elif icon:
icon_height = icon.height * icon_scale
else:
icon_height = 0.0
desc_lines = self._wrap_text(desc_font, desc, max_w, desc_size, max_lines=3) if desc else []
layout = self._measure_tile_stack(
face,
@@ -2373,7 +2384,11 @@ class AetherTile(Widget):
desc_size=desc_size,
)
if icon:
if custom_icon_key:
icon_width = 100.0 * icon_scale
icon_x = face.x + (face.width - icon_width) / 2
self._draw_custom_icon(custom_icon_key, icon_x, layout["top"], icon_scale * 1.6667, rl.WHITE)
elif icon:
icon_width = icon.width * icon_scale
icon_x = face.x + (face.width - icon_width) / 2
rl.draw_texture_pro(
@@ -2440,8 +2455,12 @@ class HubTile(AetherTile):
self.get_status = get_status
self.title = title
self.desc = desc
self.custom_icon_key = None
if icon_path:
if starpilot_icon:
if icon_path in ["sound", "steering", "navigate", "system", "display", "vehicle"]:
self.custom_icon_key = icon_path
self._icon = None
elif starpilot_icon:
self._icon = starpilot_texture(icon_path, 100, 100)
else:
self._icon = gui_app.texture(icon_path, 100, 100)
@@ -2482,6 +2501,7 @@ class HubTile(AetherTile):
desc_font=self._font_desc,
title_size=30,
primary_size=18,
custom_icon_key=self.custom_icon_key,
)
@@ -19,43 +19,41 @@ from openpilot.selfdrive.ui.layouts.settings.starpilot.vehicle import StarPilotV
from openpilot.selfdrive.ui.layouts.settings.starpilot.aethergrid import TileGrid, HubTile, RadioTileGroup, SPACING
STARPILOT_ICONS_DIR = "toggle_icons"
class StarPilotLayout(Widget):
CATEGORIES = [
{
"title": "Alerts & Sounds",
"icon": "icon_sound.png",
"icon": "sound",
"panel": "SOUNDS",
"color": "#E63956",
},
{
"title": "Driving Controls",
"icon": "icon_steering.png",
"icon": "steering",
"buttons": [("DRIVING MODEL", "DRIVING_MODEL"), ("GAS / BRAKE", "LONGITUDINAL"), ("STEERING", "LATERAL")],
"color": "#3B82F6",
},
{
"title": "Map Data",
"icon": "icon_navigate.png",
"icon": "navigate",
"panel": "MAPS",
"color": "#10B981",
},
{
"title": "System",
"icon": "icon_system.png",
"icon": "system",
"panel": "SYSTEM",
"color": "#D946EF",
},
{
"title": "Appearance",
"icon": "icon_display.png",
"icon": "display",
"panel": "VISUALS",
"color": "#8B5CF6",
},
{
"title": "Vehicle Settings",
"icon": "icon_vehicle.png",
"icon": "vehicle",
"panel": "VEHICLE",
"color": "#64748B",
},
@@ -199,7 +197,7 @@ class StarPilotLayout(Widget):
tile = HubTile(
title=tr(cat["title"]),
desc=tr(cat.get("desc", "")),
icon_path=f"{STARPILOT_ICONS_DIR}/{cat['icon']}",
icon_path=cat["icon"],
on_click=on_click,
starpilot_icon=True,
bg_color=cat.get("color")
@@ -218,7 +216,7 @@ class StarPilotLayout(Widget):
tile = HubTile(
title=tr(label),
desc="",
icon_path=f"{STARPILOT_ICONS_DIR}/{cat['icon']}",
icon_path=cat["icon"],
on_click=on_btn_click,
starpilot_icon=True,
bg_color=cat.get("color")
@@ -0,0 +1,332 @@
from __future__ import annotations
import math
import pyray as rl
def draw_custom_icon(key: str, x: float, y: float, s: float, color: rl.Color):
# Helper for drawing quadratic Bezier curves
def draw_bezier(p0: rl.Vector2, p1: rl.Vector2, p2: rl.Vector2, thick: float):
segments = 20
for i in range(segments):
t1 = i / segments
t2 = (i + 1) / segments
x1_val = (1 - t1)**2 * p0.x + 2 * (1 - t1) * t1 * p1.x + t1**2 * p2.x
y1_val = (1 - t1)**2 * p0.y + 2 * (1 - t1) * t1 * p1.y + t1**2 * p2.y
x2_val = (1 - t2)**2 * p0.x + 2 * (1 - t2) * t2 * p1.x + t2**2 * p2.x
y2_val = (1 - t2)**2 * p0.y + 2 * (1 - t2) * t2 * p1.y + t2**2 * p2.y
rl.draw_line_ex(rl.Vector2(x1_val, y1_val), rl.Vector2(x2_val, y2_val), thick, color)
# Helper for drawing tilted ellipse arcs
def draw_ellipse_arc(cx: float, cy: float, a: float, b: float, tilt_deg: float, start_deg: float, end_deg: float, thick: float):
tilt = math.radians(tilt_deg)
segments = 24
step = (end_deg - start_deg) / segments
for i in range(segments):
p1 = math.radians(start_deg + i * step)
p2 = math.radians(start_deg + (i + 1) * step)
x1_val = a * math.cos(p1)
y1_val = b * math.sin(p1)
rx1 = x1_val * math.cos(tilt) - y1_val * math.sin(tilt)
ry1 = x1_val * math.sin(tilt) + y1_val * math.cos(tilt)
x2_val = a * math.cos(p2)
y2_val = b * math.sin(p2)
rx2 = x2_val * math.cos(tilt) - y2_val * math.sin(tilt)
ry2 = x2_val * math.sin(tilt) + y2_val * math.cos(tilt)
rl.draw_line_ex(rl.Vector2(cx + rx1, cy + ry1), rl.Vector2(cx + rx2, cy + ry2), thick, color)
# Helper for drawing 4-pointed stars
def draw_star(cx: float, cy: float, R: float, r: float):
v1a = rl.Vector2(cx - r, cy - r)
v1b = rl.Vector2(cx + r, cy - r)
v1c = rl.Vector2(cx, cy - R)
v2a = rl.Vector2(cx + r, cy - r)
v2b = rl.Vector2(cx + r, cy + r)
v2c = rl.Vector2(cx + R, cy)
v3a = rl.Vector2(cx + r, cy + r)
v3b = rl.Vector2(cx - r, cy + r)
v3c = rl.Vector2(cx, cy + R)
v4a = rl.Vector2(cx - r, cy + r)
v4b = rl.Vector2(cx - r, cy - r)
v4c = rl.Vector2(cx - R, cy)
rl.draw_triangle(v1a, v1b, v1c, color)
rl.draw_triangle(v2a, v2b, v2c, color)
rl.draw_triangle(v3a, v3b, v3c, color)
rl.draw_triangle(v4a, v4b, v4c, color)
rl.draw_circle_v(rl.Vector2(cx, cy), r, color)
if key == "sound":
# Alerts & Sounds: Bell with side arcs
x_c = x + 30.0 * s
y_dome = y + 28.0 * s
# Side arcs representing sound waves (left and right)
draw_ellipse_arc(x_c, y_dome, 18.0 * s, 9.0 * s, -15.0, 135.0, 225.0, 2.0 * s)
draw_ellipse_arc(x_c, y_dome, 26.0 * s, 13.0 * s, -15.0, 135.0, 225.0, 2.0 * s)
draw_ellipse_arc(x_c, y_dome, 18.0 * s, 9.0 * s, -15.0, -45.0, 45.0, 2.0 * s)
draw_ellipse_arc(x_c, y_dome, 26.0 * s, 13.0 * s, -15.0, -45.0, 45.0, 2.0 * s)
# Top loop (handle)
rl.draw_ring(rl.Vector2(x_c, y_dome - 9.5 * s), 1.5 * s, 3.5 * s, 180.0, 360.0, 16, color)
# Bell dome
rl.draw_circle_sector(rl.Vector2(x_c, y_dome), 9.5 * s, 180.0, 360.0, 24, color)
# Main bell body
rl.draw_rectangle_rec(rl.Rectangle(x_c - 9.5 * s, y_dome, 19.0 * s, 9.0 * s), color)
# Flared skirt
rl.draw_rectangle_rec(rl.Rectangle(x_c - 9.5 * s, y_dome + 9.0 * s, 19.0 * s, 4.0 * s), color)
rl.draw_triangle(
rl.Vector2(x_c - 9.5 * s, y_dome + 9.0 * s),
rl.Vector2(x_c - 13.5 * s, y_dome + 13.0 * s),
rl.Vector2(x_c - 9.5 * s, y_dome + 13.0 * s),
color
)
rl.draw_triangle(
rl.Vector2(x_c + 9.5 * s, y_dome + 9.0 * s),
rl.Vector2(x_c + 9.5 * s, y_dome + 13.0 * s),
rl.Vector2(x_c + 13.5 * s, y_dome + 13.0 * s),
color
)
# Bottom lip
rl.draw_rectangle_rounded(rl.Rectangle(x_c - 14.5 * s, y_dome + 13.0 * s, 29.0 * s, 3.0 * s), 1.0, 4, color)
# Clapper
rl.draw_circle_v(rl.Vector2(x_c, y_dome + 18.0 * s), 3.5 * s, color)
elif key == "steering":
# Driving Controls: Steering wheel with center hub
x_c = x + 30.0 * s
y_c = y + 30.0 * s
center = rl.Vector2(x_c, y_c)
# Outer rim
rl.draw_ring(center, 19.5 * s, 22.0 * s, 0.0, 360.0, 48, color)
# Thumb rests
rl.draw_circle_v(rl.Vector2(x_c - 17.5 * s, y_c - 8.0 * s), 2.5 * s, color)
rl.draw_circle_v(rl.Vector2(x_c + 17.5 * s, y_c - 8.0 * s), 2.5 * s, color)
# Inner ring in hub
rl.draw_ring(center, 4.5 * s, 5.5 * s, 0.0, 360.0, 24, color)
# Center star
draw_star(x_c, y_c, 4.5 * s, 1.5 * s)
# Three spokes
rl.draw_line_ex(rl.Vector2(x_c - 5.5 * s, y_c + 1.0 * s), rl.Vector2(x_c - 19.5 * s, y_c + 4.0 * s), 2.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_c + 5.5 * s, y_c + 1.0 * s), rl.Vector2(x_c + 19.5 * s, y_c + 4.0 * s), 2.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_c, y_c + 5.5 * s), rl.Vector2(x_c, y_c + 19.5 * s), 2.5 * s, color)
elif key == "navigate":
# Map Data: Path with starting indicator and destination crosshair
x_s = x + 12.0 * s
y_s = y + 48.0 * s
x_d = x + 48.0 * s
y_d = y + 14.0 * s
# Start node
rl.draw_circle_v(rl.Vector2(x_s, y_s), 3.0 * s, color)
rl.draw_line_ex(rl.Vector2(x_s, y_s - 3.0 * s), rl.Vector2(x_s, y_s - 6.0 * s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_s, y_s + 3.0 * s), rl.Vector2(x_s, y_s + 6.0 * s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_s - 3.0 * s, y_s), rl.Vector2(x_s - 6.0 * s, y_s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_s + 3.0 * s, y_s), rl.Vector2(x_s + 6.0 * s, y_s), 1.5 * s, color)
# Sweeping curved path
p0 = rl.Vector2(x_s, y_s)
p1 = rl.Vector2(x + 40.0 * s, y + 42.0 * s)
p2 = rl.Vector2(x_d, y_d)
draw_bezier(p0, p1, p2, 3.0 * s)
# Destination crosshair
rl.draw_ring(rl.Vector2(x_d, y_d), 5.5 * s, 6.5 * s, 0.0, 360.0, 24, color)
rl.draw_line_ex(rl.Vector2(x_d, y_d - 9.0 * s), rl.Vector2(x_d, y_d - 5.5 * s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_d, y_d + 5.5 * s), rl.Vector2(x_d, y_d + 9.0 * s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_d - 9.0 * s, y_d), rl.Vector2(x_d - 5.5 * s, y_d), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x_d + 5.5 * s, y_d), rl.Vector2(x_d + 9.0 * s, y_d), 1.5 * s, color)
# Center star
draw_star(x_d, y_d, 4.0 * s, 1.25 * s)
elif key == "system":
# System Settings: Interlocking gears
cx1, cy1 = x + 23.0 * s, y + 23.0 * s
cx2, cy2 = x + 41.0 * s, y + 41.0 * s
# Gear 1 (Large)
# Ring body
rl.draw_ring(rl.Vector2(cx1, cy1), 6.0 * s, 12.0 * s, 0.0, 360.0, 36, color)
# Center star (spokes/core)
draw_star(cx1, cy1, 6.0 * s, 2.0 * s)
# Teeth (8 cogs, blocky teeth meshing cleanly)
for i in range(8):
angle_rad = math.radians(i * 45.0)
cos_a = math.cos(angle_rad)
sin_a = math.sin(angle_rad)
rl.draw_line_ex(
rl.Vector2(cx1 + cos_a * 11.5 * s, cy1 + sin_a * 11.5 * s),
rl.Vector2(cx1 + cos_a * 15.5 * s, cy1 + sin_a * 15.5 * s),
5.0 * s,
color
)
# Gear 2 (Small)
# Ring body
rl.draw_ring(rl.Vector2(cx2, cy2), 4.5 * s, 9.0 * s, 0.0, 360.0, 24, color)
# Center star (spokes/core)
draw_star(cx2, cy2, 4.5 * s, 1.5 * s)
# Teeth (6 cogs, offset by 15 degrees to mesh perfectly)
for j in range(6):
angle_rad = math.radians(15.0 + j * 60.0)
cos_a = math.cos(angle_rad)
sin_a = math.sin(angle_rad)
rl.draw_line_ex(
rl.Vector2(cx2 + cos_a * 8.5 * s, cy2 + sin_a * 8.5 * s),
rl.Vector2(cx2 + cos_a * 12.0 * s, cy2 + sin_a * 12.0 * s),
4.0 * s,
color
)
elif key == "display":
# Outer screen bezel - Chamfered modern rectangular shape
p1 = rl.Vector2(x + 9.0 * s, y + 11.0 * s)
p2 = rl.Vector2(x + 51.0 * s, y + 11.0 * s)
p3 = rl.Vector2(x + 54.0 * s, y + 14.0 * s)
p4 = rl.Vector2(x + 54.0 * s, y + 36.0 * s)
p5 = rl.Vector2(x + 51.0 * s, y + 39.0 * s)
p6 = rl.Vector2(x + 9.0 * s, y + 39.0 * s)
p7 = rl.Vector2(x + 6.0 * s, y + 36.0 * s)
p8 = rl.Vector2(x + 6.0 * s, y + 14.0 * s)
rl.draw_line_ex(p1, p2, 2.0 * s, color)
rl.draw_line_ex(p2, p3, 2.0 * s, color)
rl.draw_line_ex(p3, p4, 2.0 * s, color)
rl.draw_line_ex(p4, p5, 2.0 * s, color)
rl.draw_line_ex(p5, p6, 2.0 * s, color)
rl.draw_line_ex(p6, p7, 2.0 * s, color)
rl.draw_line_ex(p7, p8, 2.0 * s, color)
rl.draw_line_ex(p8, p1, 2.0 * s, color)
# Inner bezel - Offset chamfered line to establish depth
ip1 = rl.Vector2(x + 10.5 * s, y + 13.0 * s)
ip2 = rl.Vector2(x + 49.5 * s, y + 13.0 * s)
ip3 = rl.Vector2(x + 52.0 * s, y + 15.5 * s)
ip4 = rl.Vector2(x + 52.0 * s, y + 34.5 * s)
ip5 = rl.Vector2(x + 49.5 * s, y + 37.0 * s)
ip6 = rl.Vector2(x + 10.5 * s, y + 37.0 * s)
ip7 = rl.Vector2(x + 8.0 * s, y + 34.5 * s)
ip8 = rl.Vector2(x + 8.0 * s, y + 15.5 * s)
rl.draw_line_ex(ip1, ip2, 1.0 * s, color)
rl.draw_line_ex(ip2, ip3, 1.0 * s, color)
rl.draw_line_ex(ip3, ip4, 1.0 * s, color)
rl.draw_line_ex(ip4, ip5, 1.0 * s, color)
rl.draw_line_ex(ip5, ip6, 1.0 * s, color)
rl.draw_line_ex(ip6, ip7, 1.0 * s, color)
rl.draw_line_ex(ip7, ip8, 1.0 * s, color)
rl.draw_line_ex(ip8, ip1, 1.0 * s, color)
# Dash Bracket Mount (Porsche engineered stability)
rl.draw_line_ex(rl.Vector2(x + 12.0 * s, y + 53.0 * s), rl.Vector2(x + 48.0 * s, y + 53.0 * s), 2.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 39.0 * s), rl.Vector2(x + 18.0 * s, y + 53.0 * s), 2.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 39.0 * s), rl.Vector2(x + 42.0 * s, y + 53.0 * s), 2.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 20.0 * s, y + 46.0 * s), rl.Vector2(x + 40.0 * s, y + 46.0 * s), 1.5 * s, color)
rl.draw_circle_v(rl.Vector2(x + 30.0 * s, y + 49.0 * s), 2.5 * s, color)
# Flight Path Vector (FPV)
rl.draw_ring(rl.Vector2(x + 30.0 * s, y + 25.0 * s), 0.75 * s, 1.75 * s, 0.0, 360.0, 16, color)
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 25.0 * s), rl.Vector2(x + 28.0 * s, y + 25.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 32.0 * s, y + 25.0 * s), rl.Vector2(x + 35.0 * s, y + 25.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 30.0 * s, y + 21.0 * s), rl.Vector2(x + 30.0 * s, y + 23.0 * s), 1.0 * s, color)
# Attitude Horizon Lines
rl.draw_line_ex(rl.Vector2(x + 14.0 * s, y + 25.0 * s), rl.Vector2(x + 22.0 * s, y + 25.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 25.0 * s), rl.Vector2(x + 46.0 * s, y + 25.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 14.0 * s, y + 25.0 * s), rl.Vector2(x + 14.0 * s, y + 22.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 25.0 * s), rl.Vector2(x + 22.0 * s, y + 28.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 25.0 * s), rl.Vector2(x + 38.0 * s, y + 28.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 46.0 * s, y + 25.0 * s), rl.Vector2(x + 46.0 * s, y + 22.0 * s), 1.0 * s, color)
# Pitch Ladder (above/below horizon)
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 19.0 * s), rl.Vector2(x + 27.5 * s, y + 19.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 32.5 * s, y + 19.0 * s), rl.Vector2(x + 35.0 * s, y + 19.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 19.0 * s), rl.Vector2(x + 25.0 * s, y + 20.5 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 35.0 * s, y + 19.0 * s), rl.Vector2(x + 35.0 * s, y + 20.5 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 31.0 * s), rl.Vector2(x + 27.5 * s, y + 31.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 32.5 * s, y + 31.0 * s), rl.Vector2(x + 35.0 * s, y + 31.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 31.0 * s), rl.Vector2(x + 25.0 * s, y + 29.5 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 35.0 * s, y + 31.0 * s), rl.Vector2(x + 35.0 * s, y + 29.5 * s), 1.0 * s, color)
# Telemetry HUD Tapes (Speed and Altitude)
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 16.0 * s), rl.Vector2(x + 11.0 * s, y + 34.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 18.0 * s), rl.Vector2(x + 13.0 * s, y + 18.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 22.0 * s), rl.Vector2(x + 14.5 * s, y + 22.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 26.0 * s), rl.Vector2(x + 13.0 * s, y + 26.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 30.0 * s), rl.Vector2(x + 14.5 * s, y + 30.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 49.0 * s, y + 16.0 * s), rl.Vector2(x + 49.0 * s, y + 34.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 47.0 * s, y + 18.0 * s), rl.Vector2(x + 49.0 * s, y + 18.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 45.5 * s, y + 22.0 * s), rl.Vector2(x + 49.0 * s, y + 22.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 47.0 * s, y + 26.0 * s), rl.Vector2(x + 49.0 * s, y + 26.0 * s), 1.0 * s, color)
rl.draw_line_ex(rl.Vector2(x + 45.5 * s, y + 30.0 * s), rl.Vector2(x + 49.0 * s, y + 30.0 * s), 1.0 * s, color)
# Curved Horizon / Orbital sweep (Mercedes curves)
p0_curve = rl.Vector2(x + 15.0 * s, y + 34.0 * s)
p1_curve = rl.Vector2(x + 30.0 * s, y + 29.0 * s)
p2_curve = rl.Vector2(x + 45.0 * s, y + 34.0 * s)
draw_bezier(p0_curve, p1_curve, p2_curve, 1.0 * s)
# Celestial Galaxy-themed accents (Space Vista)
draw_star(x + 15.0 * s, y + 17.0 * s, 1.5 * s, 0.5 * s)
rl.draw_ring(rl.Vector2(x + 44.0 * s, y + 17.0 * s), 1.5 * s, 2.5 * s, 220.0, 320.0, 12, color)
draw_star(x + 42.0 * s, y + 15.0 * s, 1.25 * s, 0.4 * s)
elif key == "vehicle":
# Vehicle Settings: Aerodynamic car silhouette floating over curved base
# Curved base line
rl.draw_ring(rl.Vector2(x + 30.0 * s, y + 110.0 * s), 64.0 * s, 66.5 * s, 245.0, 295.0, 36, color)
# Vehicle silhouette
v_front = rl.Vector2(x + 10.0 * s, y + 31.0 * s)
v_hood_end = rl.Vector2(x + 20.0 * s, y + 25.0 * s)
v_cabin_end = rl.Vector2(x + 38.0 * s, y + 19.0 * s)
v_rear = rl.Vector2(x + 50.0 * s, y + 31.0 * s)
# Front bumper and hood
rl.draw_line_ex(rl.Vector2(x + 10.0 * s, y + 31.0 * s), rl.Vector2(x + 10.0 * s, y + 34.0 * s), 2.0 * s, color)
draw_bezier(v_front, rl.Vector2(x + 13.0 * s, y + 28.0 * s), v_hood_end, 2.0 * s)
# Cabin roofline
draw_bezier(v_hood_end, rl.Vector2(x + 27.0 * s, y + 19.0 * s), v_cabin_end, 2.0 * s)
# Rear glass and tail
draw_bezier(v_cabin_end, rl.Vector2(x + 46.0 * s, y + 21.0 * s), v_rear, 2.0 * s)
rl.draw_line_ex(v_rear, rl.Vector2(x + 50.0 * s, y + 34.0 * s), 2.0 * s, color)
# Underbody and wheel arches
rl.draw_line_ex(rl.Vector2(x + 10.0 * s, y + 34.0 * s), rl.Vector2(x + 14.5 * s, y + 34.0 * s), 2.0 * s, color)
rl.draw_ring(rl.Vector2(x + 19.0 * s, y + 34.0 * s), 4.5 * s, 5.5 * s, 180.0, 360.0, 12, color)
rl.draw_line_ex(rl.Vector2(x + 23.5 * s, y + 34.0 * s), rl.Vector2(x + 37.5 * s, y + 34.0 * s), 2.0 * s, color)
rl.draw_ring(rl.Vector2(x + 42.0 * s, y + 34.0 * s), 4.5 * s, 5.5 * s, 180.0, 360.0, 12, color)
rl.draw_line_ex(rl.Vector2(x + 46.5 * s, y + 34.0 * s), rl.Vector2(x + 50.0 * s, y + 34.0 * s), 2.0 * s, color)
# Wheels
rl.draw_ring(rl.Vector2(x + 19.0 * s, y + 34.0 * s), 2.5 * s, 4.0 * s, 0.0, 360.0, 16, color)
rl.draw_ring(rl.Vector2(x + 42.0 * s, y + 34.0 * s), 2.5 * s, 4.0 * s, 0.0, 360.0, 16, color)
# Cabin window
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 25.0 * s), rl.Vector2(x + 37.0 * s, y + 21.0 * s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x + 37.0 * s, y + 21.0 * s), rl.Vector2(x + 38.0 * s, y + 25.0 * s), 1.5 * s, color)
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 25.0 * s), rl.Vector2(x + 22.0 * s, y + 25.0 * s), 1.5 * s, color)
# Background star accent
draw_star(x + 14.0 * s, y + 12.0 * s, 3.0 * s, 1.0 * s)