mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-08-24 01:33:46 +08:00
BigUI WIP: Icons and removal of magic math
This commit is contained in:
@@ -2358,6 +2358,12 @@ class AetherTile(Widget):
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desc_size: int = 18,
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custom_icon_key: str | None = None,
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):
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# Parameters for custom vector icons: base 100x100 layout footprint,
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# 25% scale increase, and 60x60 canvas size defined in scribble.py coordinates.
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custom_icon_base_size = 100.0
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custom_icon_scale_mult = 1.25
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custom_icon_canvas_size = 60.0
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content_pad = SPACING.tile_content
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max_w = face.width - (content_pad * 2)
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scale = max(0.82, min(1.12, min(face.width / 360.0, face.height / 205.0)))
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@@ -2368,7 +2374,7 @@ class AetherTile(Widget):
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has_icon = (icon is not None) or (custom_icon_key is not None)
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icon_scale = min(0.80, max(0.56, scale * 0.72)) if has_icon else 0.0
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if custom_icon_key:
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icon_height = 100.0 * icon_scale
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icon_height = custom_icon_base_size * custom_icon_scale_mult * icon_scale
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elif icon:
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icon_height = icon.height * icon_scale
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else:
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@@ -2385,9 +2391,10 @@ class AetherTile(Widget):
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)
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if custom_icon_key:
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icon_width = 100.0 * icon_scale
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icon_width = custom_icon_base_size * custom_icon_scale_mult * icon_scale
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icon_x = face.x + (face.width - icon_width) / 2
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self._draw_custom_icon(custom_icon_key, icon_x, layout["top"], icon_scale * 1.6667, rl.WHITE)
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s = icon_scale * (custom_icon_base_size / custom_icon_canvas_size) * custom_icon_scale_mult
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self._draw_custom_icon(custom_icon_key, icon_x, layout["top"], s, rl.WHITE)
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elif icon:
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icon_width = icon.width * icon_scale
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icon_x = face.x + (face.width - icon_width) / 2
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@@ -4,9 +4,10 @@ import pyray as rl
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def draw_custom_icon(key: str, x: float, y: float, s: float, color: rl.Color):
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# Helper for drawing quadratic Bezier curves
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def draw_bezier(p0: rl.Vector2, p1: rl.Vector2, p2: rl.Vector2, thick: float):
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segments = 20
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segments = 128
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for i in range(segments):
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t1 = i / segments
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t2 = (i + 1) / segments
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@@ -19,22 +20,22 @@ def draw_custom_icon(key: str, x: float, y: float, s: float, color: rl.Color):
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# Helper for drawing tilted ellipse arcs
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def draw_ellipse_arc(cx: float, cy: float, a: float, b: float, tilt_deg: float, start_deg: float, end_deg: float, thick: float):
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tilt = math.radians(tilt_deg)
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segments = 24
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segments = 128
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step = (end_deg - start_deg) / segments
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for i in range(segments):
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p1 = math.radians(start_deg + i * step)
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p2 = math.radians(start_deg + (i + 1) * step)
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x1_val = a * math.cos(p1)
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y1_val = b * math.sin(p1)
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rx1 = x1_val * math.cos(tilt) - y1_val * math.sin(tilt)
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ry1 = x1_val * math.sin(tilt) + y1_val * math.cos(tilt)
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x2_val = a * math.cos(p2)
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y2_val = b * math.sin(p2)
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rx2 = x2_val * math.cos(tilt) - y2_val * math.sin(tilt)
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ry2 = x2_val * math.sin(tilt) + y2_val * math.cos(tilt)
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rl.draw_line_ex(rl.Vector2(cx + rx1, cy + ry1), rl.Vector2(cx + rx2, cy + ry2), thick, color)
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# Helper for drawing 4-pointed stars
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@@ -42,19 +43,19 @@ def draw_custom_icon(key: str, x: float, y: float, s: float, color: rl.Color):
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v1a = rl.Vector2(cx - r, cy - r)
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v1b = rl.Vector2(cx + r, cy - r)
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v1c = rl.Vector2(cx, cy - R)
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v2a = rl.Vector2(cx + r, cy - r)
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v2b = rl.Vector2(cx + r, cy + r)
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v2c = rl.Vector2(cx + R, cy)
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v3a = rl.Vector2(cx + r, cy + r)
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v3b = rl.Vector2(cx - r, cy + r)
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v3c = rl.Vector2(cx, cy + R)
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v4a = rl.Vector2(cx - r, cy + r)
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v4b = rl.Vector2(cx - r, cy - r)
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v4c = rl.Vector2(cx - R, cy)
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rl.draw_triangle(v1a, v1b, v1c, color)
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rl.draw_triangle(v2a, v2b, v2c, color)
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rl.draw_triangle(v3a, v3b, v3c, color)
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@@ -62,271 +63,158 @@ def draw_custom_icon(key: str, x: float, y: float, s: float, color: rl.Color):
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rl.draw_circle_v(rl.Vector2(cx, cy), r, color)
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if key == "sound":
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# Alerts & Sounds: Bell with side arcs
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# Alerts & Sounds: Bell with single side arcs
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x_c = x + 30.0 * s
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y_dome = y + 28.0 * s
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# Side arcs representing sound waves (left and right)
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draw_ellipse_arc(x_c, y_dome, 18.0 * s, 9.0 * s, -15.0, 135.0, 225.0, 2.0 * s)
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draw_ellipse_arc(x_c, y_dome, 26.0 * s, 13.0 * s, -15.0, 135.0, 225.0, 2.0 * s)
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draw_ellipse_arc(x_c, y_dome, 18.0 * s, 9.0 * s, -15.0, -45.0, 45.0, 2.0 * s)
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draw_ellipse_arc(x_c, y_dome, 26.0 * s, 13.0 * s, -15.0, -45.0, 45.0, 2.0 * s)
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y_c = y + 30.0 * s
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# Top loop (handle)
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rl.draw_ring(rl.Vector2(x_c, y_dome - 9.5 * s), 1.5 * s, 3.5 * s, 180.0, 360.0, 16, color)
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draw_ellipse_arc(x_c, y_c - 14.0 * s, 3.0 * s, 3.0 * s, 0.0, 180.0, 360.0, 2.0 * s)
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# Bell dome
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rl.draw_circle_sector(rl.Vector2(x_c, y_dome), 9.5 * s, 180.0, 360.0, 24, color)
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rl.draw_circle_sector(rl.Vector2(x_c, y_c - 6.0 * s), 8.0 * s, 180.0, 360.0, 48, color)
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# Main bell body
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rl.draw_rectangle_rec(rl.Rectangle(x_c - 9.5 * s, y_dome, 19.0 * s, 9.0 * s), color)
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rl.draw_rectangle_rec(rl.Rectangle(x_c - 8.0 * s, y_c - 6.0 * s, 16.0 * s, 16.0 * s), color)
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# Flared skirt
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rl.draw_rectangle_rec(rl.Rectangle(x_c - 9.5 * s, y_dome + 9.0 * s, 19.0 * s, 4.0 * s), color)
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# Flared side triangles
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rl.draw_triangle(
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rl.Vector2(x_c - 9.5 * s, y_dome + 9.0 * s),
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rl.Vector2(x_c - 13.5 * s, y_dome + 13.0 * s),
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rl.Vector2(x_c - 9.5 * s, y_dome + 13.0 * s),
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rl.Vector2(x_c - 8.0 * s, y_c - 6.0 * s),
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rl.Vector2(x_c - 15.0 * s, y_c + 10.0 * s),
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rl.Vector2(x_c - 8.0 * s, y_c + 10.0 * s),
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color
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)
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rl.draw_triangle(
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rl.Vector2(x_c + 9.5 * s, y_dome + 9.0 * s),
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rl.Vector2(x_c + 9.5 * s, y_dome + 13.0 * s),
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rl.Vector2(x_c + 13.5 * s, y_dome + 13.0 * s),
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rl.Vector2(x_c + 8.0 * s, y_c - 6.0 * s),
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rl.Vector2(x_c + 8.0 * s, y_c + 10.0 * s),
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rl.Vector2(x_c + 15.0 * s, y_c + 10.0 * s),
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color
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)
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# Bottom lip
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rl.draw_rectangle_rounded(rl.Rectangle(x_c - 14.5 * s, y_dome + 13.0 * s, 29.0 * s, 3.0 * s), 1.0, 4, color)
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rl.draw_rectangle_rounded(rl.Rectangle(x_c - 17.0 * s, y_c + 10.0 * s, 34.0 * s, 3.5 * s), 0.5, 4, color)
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# Clapper
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rl.draw_circle_v(rl.Vector2(x_c, y_dome + 18.0 * s), 3.5 * s, color)
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rl.draw_circle_v(rl.Vector2(x_c, y_c + 16.0 * s), 3.5 * s, color)
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# Single elegant wave arc per side (well-spaced) using custom ellipse arc helper to prevent split bugs
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draw_ellipse_arc(x_c, y_c, 26.0 * s, 26.0 * s, 0.0, 150.0, 210.0, 2.5 * s)
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draw_ellipse_arc(x_c, y_c, 26.0 * s, 26.0 * s, 0.0, -30.0, 30.0, 2.5 * s)
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elif key == "steering":
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# Driving Controls: Steering wheel with center hub
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# Driving Controls: Minimalist 3-spoke steering wheel
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x_c = x + 30.0 * s
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y_c = y + 30.0 * s
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center = rl.Vector2(x_c, y_c)
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# Outer rim
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rl.draw_ring(center, 19.5 * s, 22.0 * s, 0.0, 360.0, 48, color)
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rl.draw_ring(rl.Vector2(x_c, y_c), 19.5 * s, 22.5 * s, 0.0, 360.0, 96, color)
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# Thumb rests
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rl.draw_circle_v(rl.Vector2(x_c - 17.5 * s, y_c - 8.0 * s), 2.5 * s, color)
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rl.draw_circle_v(rl.Vector2(x_c + 17.5 * s, y_c - 8.0 * s), 2.5 * s, color)
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# Center hub
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rl.draw_circle_v(rl.Vector2(x_c, y_c), 4.5 * s, color)
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# Inner ring in hub
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rl.draw_ring(center, 4.5 * s, 5.5 * s, 0.0, 360.0, 24, color)
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# Center star
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draw_star(x_c, y_c, 4.5 * s, 1.5 * s)
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# Three spokes
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rl.draw_line_ex(rl.Vector2(x_c - 5.5 * s, y_c + 1.0 * s), rl.Vector2(x_c - 19.5 * s, y_c + 4.0 * s), 2.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_c + 5.5 * s, y_c + 1.0 * s), rl.Vector2(x_c + 19.5 * s, y_c + 4.0 * s), 2.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_c, y_c + 5.5 * s), rl.Vector2(x_c, y_c + 19.5 * s), 2.5 * s, color)
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# Three clean, single-line spokes
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rl.draw_line_ex(rl.Vector2(x_c - 4.5 * s, y_c), rl.Vector2(x_c - 19.5 * s, y_c), 2.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_c + 4.5 * s, y_c), rl.Vector2(x_c + 19.5 * s, y_c), 2.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_c, y_c + 4.5 * s), rl.Vector2(x_c, y_c + 19.5 * s), 2.5 * s, color)
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elif key == "navigate":
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# Map Data: Path with starting indicator and destination crosshair
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x_s = x + 12.0 * s
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y_s = y + 48.0 * s
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x_d = x + 48.0 * s
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y_d = y + 14.0 * s
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# Map Data: Clean location pin with single base shadow ellipse
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x_c = x + 30.0 * s
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y_c = y + 21.0 * s
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# Start node
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rl.draw_circle_v(rl.Vector2(x_s, y_s), 3.0 * s, color)
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rl.draw_line_ex(rl.Vector2(x_s, y_s - 3.0 * s), rl.Vector2(x_s, y_s - 6.0 * s), 1.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_s, y_s + 3.0 * s), rl.Vector2(x_s, y_s + 6.0 * s), 1.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_s - 3.0 * s, y_s), rl.Vector2(x_s - 6.0 * s, y_s), 1.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_s + 3.0 * s, y_s), rl.Vector2(x_s + 6.0 * s, y_s), 1.5 * s, color)
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# Teardrop head outline (using safe ellipse arc helper to prevent split bugs)
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draw_ellipse_arc(x_c, y_c, 10.0 * s, 10.0 * s, 0.0, 150.0, 390.0, 3.0 * s)
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# Sweeping curved path
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p0 = rl.Vector2(x_s, y_s)
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p1 = rl.Vector2(x + 40.0 * s, y + 42.0 * s)
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p2 = rl.Vector2(x_d, y_d)
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draw_bezier(p0, p1, p2, 3.0 * s)
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# Tapered sides to tip
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rl.draw_line_ex(rl.Vector2(x_c - 8.66 * s, y_c + 5.0 * s), rl.Vector2(x_c, y_c + 19.5 * s), 3.0 * s, color)
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rl.draw_line_ex(rl.Vector2(x_c + 8.66 * s, y_c + 5.0 * s), rl.Vector2(x_c, y_c + 19.5 * s), 3.0 * s, color)
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# Destination crosshair
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rl.draw_ring(rl.Vector2(x_d, y_d), 5.5 * s, 6.5 * s, 0.0, 360.0, 24, color)
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rl.draw_line_ex(rl.Vector2(x_d, y_d - 9.0 * s), rl.Vector2(x_d, y_d - 5.5 * s), 1.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_d, y_d + 5.5 * s), rl.Vector2(x_d, y_d + 9.0 * s), 1.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_d - 9.0 * s, y_d), rl.Vector2(x_d - 5.5 * s, y_d), 1.5 * s, color)
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rl.draw_line_ex(rl.Vector2(x_d + 5.5 * s, y_d), rl.Vector2(x_d + 9.0 * s, y_d), 1.5 * s, color)
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# Inner core dot
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rl.draw_circle_v(rl.Vector2(x_c, y_c), 3.0 * s, color)
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# Center star
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draw_star(x_d, y_d, 4.0 * s, 1.25 * s)
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# Perspective base shadow
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draw_ellipse_arc(x_c, y_c + 24.0 * s, 14.0 * s, 4.5 * s, 0.0, 0.0, 360.0, 2.0 * s)
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elif key == "system":
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# System Settings: Interlocking gears
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cx1, cy1 = x + 23.0 * s, y + 23.0 * s
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cx2, cy2 = x + 41.0 * s, y + 41.0 * s
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# System Settings: Interlocking minimalist gears (Large & Small)
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cx1, cy1 = x + 24.0 * s, y + 24.0 * s
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cx2, cy2 = x + 38.5 * s, y + 38.5 * s
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# Gear 1 (Large)
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# Ring body
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rl.draw_ring(rl.Vector2(cx1, cy1), 6.0 * s, 12.0 * s, 0.0, 360.0, 36, color)
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# Center star (spokes/core)
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draw_star(cx1, cy1, 6.0 * s, 2.0 * s)
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# Teeth (8 cogs, blocky teeth meshing cleanly)
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for i in range(8):
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angle_rad = math.radians(i * 45.0)
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# Gear 1 (Large - 6 cogs)
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rl.draw_ring(rl.Vector2(cx1, cy1), 5.0 * s, 9.0 * s, 0.0, 360.0, 48, color)
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for i in range(6):
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angle_rad = math.radians(i * 60.0)
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cos_a = math.cos(angle_rad)
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sin_a = math.sin(angle_rad)
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rl.draw_line_ex(
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rl.Vector2(cx1 + cos_a * 11.5 * s, cy1 + sin_a * 11.5 * s),
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rl.Vector2(cx1 + cos_a * 15.5 * s, cy1 + sin_a * 15.5 * s),
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5.0 * s,
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rl.Vector2(cx1 + cos_a * 9.0 * s, cy1 + sin_a * 9.0 * s),
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rl.Vector2(cx1 + cos_a * 13.0 * s, cy1 + sin_a * 13.0 * s),
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4.5 * s,
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color
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)
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# Gear 2 (Small)
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# Ring body
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rl.draw_ring(rl.Vector2(cx2, cy2), 4.5 * s, 9.0 * s, 0.0, 360.0, 24, color)
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# Center star (spokes/core)
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draw_star(cx2, cy2, 4.5 * s, 1.5 * s)
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# Teeth (6 cogs, offset by 15 degrees to mesh perfectly)
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for j in range(6):
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angle_rad = math.radians(15.0 + j * 60.0)
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# Gear 2 (Small - 5 cogs)
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rl.draw_ring(rl.Vector2(cx2, cy2), 3.0 * s, 6.0 * s, 0.0, 360.0, 48, color)
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for j in range(5):
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angle_rad = math.radians(36.0 + j * 72.0)
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cos_a = math.cos(angle_rad)
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sin_a = math.sin(angle_rad)
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rl.draw_line_ex(
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rl.Vector2(cx2 + cos_a * 8.5 * s, cy2 + sin_a * 8.5 * s),
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rl.Vector2(cx2 + cos_a * 12.0 * s, cy2 + sin_a * 12.0 * s),
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4.0 * s,
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rl.Vector2(cx2 + cos_a * 6.0 * s, cy2 + sin_a * 6.0 * s),
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rl.Vector2(cx2 + cos_a * 9.5 * s, cy2 + sin_a * 9.5 * s),
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3.5 * s,
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color
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)
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elif key == "display":
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# Outer screen bezel - Chamfered modern rectangular shape
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p1 = rl.Vector2(x + 9.0 * s, y + 11.0 * s)
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p2 = rl.Vector2(x + 51.0 * s, y + 11.0 * s)
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p3 = rl.Vector2(x + 54.0 * s, y + 14.0 * s)
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p4 = rl.Vector2(x + 54.0 * s, y + 36.0 * s)
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p5 = rl.Vector2(x + 51.0 * s, y + 39.0 * s)
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p6 = rl.Vector2(x + 9.0 * s, y + 39.0 * s)
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p7 = rl.Vector2(x + 6.0 * s, y + 36.0 * s)
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p8 = rl.Vector2(x + 6.0 * s, y + 14.0 * s)
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# Appearance: Minimalist widescreen display with core brightness/sun symbol
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# Screen frame outline
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rl.draw_line_ex(rl.Vector2(x + 9.0 * s, y + 12.0 * s), rl.Vector2(x + 51.0 * s, y + 12.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 51.0 * s, y + 12.0 * s), rl.Vector2(x + 51.0 * s, y + 36.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 51.0 * s, y + 36.0 * s), rl.Vector2(x + 9.0 * s, y + 36.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 9.0 * s, y + 36.0 * s), rl.Vector2(x + 9.0 * s, y + 12.0 * s), 2.0 * s, color)
|
||||
|
||||
rl.draw_line_ex(p1, p2, 2.0 * s, color)
|
||||
rl.draw_line_ex(p2, p3, 2.0 * s, color)
|
||||
rl.draw_line_ex(p3, p4, 2.0 * s, color)
|
||||
rl.draw_line_ex(p4, p5, 2.0 * s, color)
|
||||
rl.draw_line_ex(p5, p6, 2.0 * s, color)
|
||||
rl.draw_line_ex(p6, p7, 2.0 * s, color)
|
||||
rl.draw_line_ex(p7, p8, 2.0 * s, color)
|
||||
rl.draw_line_ex(p8, p1, 2.0 * s, color)
|
||||
# Screen stand (pillar & base)
|
||||
rl.draw_line_ex(rl.Vector2(x + 30.0 * s, y + 36.0 * s), rl.Vector2(x + 30.0 * s, y + 44.0 * s), 3.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 44.0 * s), rl.Vector2(x + 38.0 * s, y + 44.0 * s), 2.0 * s, color)
|
||||
|
||||
# Inner bezel - Offset chamfered line to establish depth
|
||||
ip1 = rl.Vector2(x + 10.5 * s, y + 13.0 * s)
|
||||
ip2 = rl.Vector2(x + 49.5 * s, y + 13.0 * s)
|
||||
ip3 = rl.Vector2(x + 52.0 * s, y + 15.5 * s)
|
||||
ip4 = rl.Vector2(x + 52.0 * s, y + 34.5 * s)
|
||||
ip5 = rl.Vector2(x + 49.5 * s, y + 37.0 * s)
|
||||
ip6 = rl.Vector2(x + 10.5 * s, y + 37.0 * s)
|
||||
ip7 = rl.Vector2(x + 8.0 * s, y + 34.5 * s)
|
||||
ip8 = rl.Vector2(x + 8.0 * s, y + 15.5 * s)
|
||||
|
||||
rl.draw_line_ex(ip1, ip2, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip2, ip3, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip3, ip4, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip4, ip5, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip5, ip6, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip6, ip7, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip7, ip8, 1.0 * s, color)
|
||||
rl.draw_line_ex(ip8, ip1, 1.0 * s, color)
|
||||
|
||||
# Dash Bracket Mount (Porsche engineered stability)
|
||||
rl.draw_line_ex(rl.Vector2(x + 12.0 * s, y + 53.0 * s), rl.Vector2(x + 48.0 * s, y + 53.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 39.0 * s), rl.Vector2(x + 18.0 * s, y + 53.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 39.0 * s), rl.Vector2(x + 42.0 * s, y + 53.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 20.0 * s, y + 46.0 * s), rl.Vector2(x + 40.0 * s, y + 46.0 * s), 1.5 * s, color)
|
||||
rl.draw_circle_v(rl.Vector2(x + 30.0 * s, y + 49.0 * s), 2.5 * s, color)
|
||||
|
||||
# Flight Path Vector (FPV)
|
||||
rl.draw_ring(rl.Vector2(x + 30.0 * s, y + 25.0 * s), 0.75 * s, 1.75 * s, 0.0, 360.0, 16, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 25.0 * s), rl.Vector2(x + 28.0 * s, y + 25.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 32.0 * s, y + 25.0 * s), rl.Vector2(x + 35.0 * s, y + 25.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 30.0 * s, y + 21.0 * s), rl.Vector2(x + 30.0 * s, y + 23.0 * s), 1.0 * s, color)
|
||||
|
||||
# Attitude Horizon Lines
|
||||
rl.draw_line_ex(rl.Vector2(x + 14.0 * s, y + 25.0 * s), rl.Vector2(x + 22.0 * s, y + 25.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 25.0 * s), rl.Vector2(x + 46.0 * s, y + 25.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 14.0 * s, y + 25.0 * s), rl.Vector2(x + 14.0 * s, y + 22.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 25.0 * s), rl.Vector2(x + 22.0 * s, y + 28.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 25.0 * s), rl.Vector2(x + 38.0 * s, y + 28.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 46.0 * s, y + 25.0 * s), rl.Vector2(x + 46.0 * s, y + 22.0 * s), 1.0 * s, color)
|
||||
|
||||
# Pitch Ladder (above/below horizon)
|
||||
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 19.0 * s), rl.Vector2(x + 27.5 * s, y + 19.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 32.5 * s, y + 19.0 * s), rl.Vector2(x + 35.0 * s, y + 19.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 19.0 * s), rl.Vector2(x + 25.0 * s, y + 20.5 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 35.0 * s, y + 19.0 * s), rl.Vector2(x + 35.0 * s, y + 20.5 * s), 1.0 * s, color)
|
||||
|
||||
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 31.0 * s), rl.Vector2(x + 27.5 * s, y + 31.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 32.5 * s, y + 31.0 * s), rl.Vector2(x + 35.0 * s, y + 31.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 25.0 * s, y + 31.0 * s), rl.Vector2(x + 25.0 * s, y + 29.5 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 35.0 * s, y + 31.0 * s), rl.Vector2(x + 35.0 * s, y + 29.5 * s), 1.0 * s, color)
|
||||
|
||||
# Telemetry HUD Tapes (Speed and Altitude)
|
||||
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 16.0 * s), rl.Vector2(x + 11.0 * s, y + 34.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 18.0 * s), rl.Vector2(x + 13.0 * s, y + 18.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 22.0 * s), rl.Vector2(x + 14.5 * s, y + 22.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 26.0 * s), rl.Vector2(x + 13.0 * s, y + 26.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 11.0 * s, y + 30.0 * s), rl.Vector2(x + 14.5 * s, y + 30.0 * s), 1.0 * s, color)
|
||||
|
||||
rl.draw_line_ex(rl.Vector2(x + 49.0 * s, y + 16.0 * s), rl.Vector2(x + 49.0 * s, y + 34.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 47.0 * s, y + 18.0 * s), rl.Vector2(x + 49.0 * s, y + 18.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 45.5 * s, y + 22.0 * s), rl.Vector2(x + 49.0 * s, y + 22.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 47.0 * s, y + 26.0 * s), rl.Vector2(x + 49.0 * s, y + 26.0 * s), 1.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 45.5 * s, y + 30.0 * s), rl.Vector2(x + 49.0 * s, y + 30.0 * s), 1.0 * s, color)
|
||||
|
||||
# Curved Horizon / Orbital sweep (Mercedes curves)
|
||||
p0_curve = rl.Vector2(x + 15.0 * s, y + 34.0 * s)
|
||||
p1_curve = rl.Vector2(x + 30.0 * s, y + 29.0 * s)
|
||||
p2_curve = rl.Vector2(x + 45.0 * s, y + 34.0 * s)
|
||||
draw_bezier(p0_curve, p1_curve, p2_curve, 1.0 * s)
|
||||
|
||||
# Celestial Galaxy-themed accents (Space Vista)
|
||||
draw_star(x + 15.0 * s, y + 17.0 * s, 1.5 * s, 0.5 * s)
|
||||
rl.draw_ring(rl.Vector2(x + 44.0 * s, y + 17.0 * s), 1.5 * s, 2.5 * s, 220.0, 320.0, 12, color)
|
||||
draw_star(x + 42.0 * s, y + 15.0 * s, 1.25 * s, 0.4 * s)
|
||||
# Minimal sun / brightness symbol in screen center
|
||||
sx_c = x + 30.0 * s
|
||||
sy_c = y + 24.0 * s
|
||||
rl.draw_circle_v(rl.Vector2(sx_c, sy_c), 3.5 * s, color)
|
||||
for k in range(8):
|
||||
angle_rad = math.radians(k * 45.0)
|
||||
cos_a = math.cos(angle_rad)
|
||||
sin_a = math.sin(angle_rad)
|
||||
rl.draw_line_ex(
|
||||
rl.Vector2(sx_c + cos_a * 6.0 * s, sy_c + sin_a * 6.0 * s),
|
||||
rl.Vector2(sx_c + cos_a * 8.5 * s, sy_c + sin_a * 8.5 * s),
|
||||
1.5 * s,
|
||||
color
|
||||
)
|
||||
|
||||
elif key == "vehicle":
|
||||
# Vehicle Settings: Aerodynamic car silhouette floating over curved base
|
||||
# Curved base line
|
||||
rl.draw_ring(rl.Vector2(x + 30.0 * s, y + 110.0 * s), 64.0 * s, 66.5 * s, 245.0, 295.0, 36, color)
|
||||
# Vehicle Settings: Little Car
|
||||
v_front = rl.Vector2(x + 5.0 * s, y + 34.0 * s)
|
||||
v_hood_end = rl.Vector2(x + 15.0 * s, y + 27.0 * s)
|
||||
v_cabin_end = rl.Vector2(x + 37.0 * s, y + 17.0 * s)
|
||||
v_rear = rl.Vector2(x + 55.0 * s, y + 33.0 * s)
|
||||
|
||||
# Vehicle silhouette
|
||||
v_front = rl.Vector2(x + 10.0 * s, y + 31.0 * s)
|
||||
v_hood_end = rl.Vector2(x + 20.0 * s, y + 25.0 * s)
|
||||
v_cabin_end = rl.Vector2(x + 38.0 * s, y + 19.0 * s)
|
||||
v_rear = rl.Vector2(x + 50.0 * s, y + 31.0 * s)
|
||||
# Car body panels (continuous Bezier curve profile)
|
||||
rl.draw_line_ex(rl.Vector2(x + 5.0 * s, y + 38.0 * s), v_front, 2.0 * s, color)
|
||||
draw_bezier(v_front, rl.Vector2(x + 9.0 * s, y + 32.0 * s), v_hood_end, 2.0 * s)
|
||||
draw_bezier(v_hood_end, rl.Vector2(x + 25.0 * s, y + 17.0 * s), v_cabin_end, 2.0 * s)
|
||||
draw_bezier(v_cabin_end, rl.Vector2(x + 48.0 * s, y + 20.0 * s), v_rear, 2.0 * s)
|
||||
rl.draw_line_ex(v_rear, rl.Vector2(x + 55.0 * s, y + 38.0 * s), 2.0 * s, color)
|
||||
|
||||
# Front bumper and hood
|
||||
rl.draw_line_ex(rl.Vector2(x + 10.0 * s, y + 31.0 * s), rl.Vector2(x + 10.0 * s, y + 34.0 * s), 2.0 * s, color)
|
||||
draw_bezier(v_front, rl.Vector2(x + 13.0 * s, y + 28.0 * s), v_hood_end, 2.0 * s)
|
||||
# Underbody frame
|
||||
rl.draw_line_ex(rl.Vector2(x + 5.0 * s, y + 38.0 * s), rl.Vector2(x + 11.5 * s, y + 38.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 21.5 * s, y + 38.0 * s), rl.Vector2(x + 38.5 * s, y + 38.0 * s), 2.0 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 48.5 * s, y + 38.0 * s), rl.Vector2(x + 55.0 * s, y + 38.0 * s), 2.0 * s, color)
|
||||
|
||||
# Cabin roofline
|
||||
draw_bezier(v_hood_end, rl.Vector2(x + 27.0 * s, y + 19.0 * s), v_cabin_end, 2.0 * s)
|
||||
# Wheels (clean hollow rings with high segment counts)
|
||||
rl.draw_ring(rl.Vector2(x + 16.5 * s, y + 38.0 * s), 2.5 * s, 5.0 * s, 0.0, 360.0, 48, color)
|
||||
rl.draw_ring(rl.Vector2(x + 43.5 * s, y + 38.0 * s), 2.5 * s, 5.0 * s, 0.0, 360.0, 48, color)
|
||||
|
||||
# Rear glass and tail
|
||||
draw_bezier(v_cabin_end, rl.Vector2(x + 46.0 * s, y + 21.0 * s), v_rear, 2.0 * s)
|
||||
rl.draw_line_ex(v_rear, rl.Vector2(x + 50.0 * s, y + 34.0 * s), 2.0 * s, color)
|
||||
|
||||
# Underbody and wheel arches
|
||||
rl.draw_line_ex(rl.Vector2(x + 10.0 * s, y + 34.0 * s), rl.Vector2(x + 14.5 * s, y + 34.0 * s), 2.0 * s, color)
|
||||
rl.draw_ring(rl.Vector2(x + 19.0 * s, y + 34.0 * s), 4.5 * s, 5.5 * s, 180.0, 360.0, 12, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 23.5 * s, y + 34.0 * s), rl.Vector2(x + 37.5 * s, y + 34.0 * s), 2.0 * s, color)
|
||||
rl.draw_ring(rl.Vector2(x + 42.0 * s, y + 34.0 * s), 4.5 * s, 5.5 * s, 180.0, 360.0, 12, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 46.5 * s, y + 34.0 * s), rl.Vector2(x + 50.0 * s, y + 34.0 * s), 2.0 * s, color)
|
||||
|
||||
# Wheels
|
||||
rl.draw_ring(rl.Vector2(x + 19.0 * s, y + 34.0 * s), 2.5 * s, 4.0 * s, 0.0, 360.0, 16, color)
|
||||
rl.draw_ring(rl.Vector2(x + 42.0 * s, y + 34.0 * s), 2.5 * s, 4.0 * s, 0.0, 360.0, 16, color)
|
||||
|
||||
# Cabin window
|
||||
rl.draw_line_ex(rl.Vector2(x + 22.0 * s, y + 25.0 * s), rl.Vector2(x + 37.0 * s, y + 21.0 * s), 1.5 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 37.0 * s, y + 21.0 * s), rl.Vector2(x + 38.0 * s, y + 25.0 * s), 1.5 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 38.0 * s, y + 25.0 * s), rl.Vector2(x + 22.0 * s, y + 25.0 * s), 1.5 * s, color)
|
||||
|
||||
# Background star accent
|
||||
draw_star(x + 14.0 * s, y + 12.0 * s, 3.0 * s, 1.0 * s)
|
||||
# Window cutout details
|
||||
rl.draw_line_ex(rl.Vector2(x + 18.0 * s, y + 25.0 * s), rl.Vector2(x + 36.0 * s, y + 25.0 * s), 1.5 * s, color)
|
||||
rl.draw_line_ex(rl.Vector2(x + 36.0 * s, y + 25.0 * s), rl.Vector2(x + 34.0 * s, y + 20.0 * s), 1.5 * s, color)
|
||||
|
||||
Reference in New Issue
Block a user