mirror of
https://github.com/firestar5683/StarPilot.git
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Merge pull request #103 from pjlao307/pjlao-update-ui
Update UI to make text more readable in all conditions as requested by community
This commit is contained in:
+81
-6
@@ -607,6 +607,38 @@ static void draw_frame(UIState *s) {
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, &frame_indicies[0]);
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}
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/*
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* Draw a rect at specific position with specific dimensions
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*/
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static void ui_draw_rounded_rect(
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NVGcontext* c,
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int x,
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int y,
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int width,
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int height,
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int radius,
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NVGcolor color
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) {
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int bottom_x = x + width;
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int bottom_y = y + height;
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nvgBeginPath(c);
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// Position the rect
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nvgRoundedRect(c, x, y, bottom_x, bottom_y, radius);
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// Color the rect
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nvgFillColor(c, color);
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// Draw the rect
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nvgFill(c);
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// Draw white border around rect
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nvgStrokeColor(c, nvgRGBA(255,255,255,200));
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nvgStroke(c);
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}
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// Draw all world space objects.
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static void ui_draw_world(UIState *s) {
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const UIScene *scene = &s->scene;
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@@ -614,6 +646,19 @@ static void ui_draw_world(UIState *s) {
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return;
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}
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/******************************************
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* Add background rect so it's easier to see in
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* light background scenes
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******************************************/
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// Draw background around speed text
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// Left side
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ui_draw_rounded_rect(s->vg, -15, 0, 570, 180, 20, nvgRGBA(10,10,10,170));
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// Right side
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ui_draw_rounded_rect(s->vg, 1920-530, 0, 150, 180, 20, nvgRGBA(10,10,10,170));
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/******************************************/
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draw_steering(s, scene->v_ego, scene->angle_steers);
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// draw paths
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@@ -630,6 +675,15 @@ static void ui_draw_world(UIState *s) {
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if (scene->lead_status) {
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char radar_str[16];
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/******************************************
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* Add background rect so it's easier to see in
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* light background scenes
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******************************************/
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// Draw background for radar text
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ui_draw_rounded_rect(s->vg, 578, 0, 195, 180, 20, nvgRGBA(10,10,10,170));
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/******************************************/
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if (s->is_metric) {
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int lead_v_rel = (int)(3.6 * scene->lead_v_rel);
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snprintf(radar_str, sizeof(radar_str), "%3d m %+d kph",
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@@ -640,9 +694,9 @@ static void ui_draw_world(UIState *s) {
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(int)(scene->lead_d_rel), lead_v_rel);
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}
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nvgFontSize(s->vg, 96.0f);
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nvgFillColor(s->vg, nvgRGBA(128, 128, 0, 192));
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nvgFillColor(s->vg, nvgRGBA(200, 200, 0, 192));
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nvgTextAlign(s->vg, NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
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nvgText(s->vg, 1920 / 2, 150, radar_str, NULL);
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nvgText(s->vg, 1920 / 2 - 20, 40, radar_str, NULL);
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// 2.7 m fudge factor
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draw_cross(s, scene->lead_d_rel + 2.7, scene->lead_y_rel, 15,
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@@ -677,13 +731,26 @@ static void ui_draw_vision(UIState *s) {
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// draw speed
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char speed_str[16];
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nvgFontSize(s->vg, 128.0f);
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float defaultfontsize = 128.0f;
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float labelfontsize = 65.0f;
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if (scene->engaged) {
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nvgFillColor(s->vg, nvgRGBA(255, 128, 0, 192));
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// Add label
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nvgFontSize(s->vg, labelfontsize);
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nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
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nvgText(s->vg, 20, 175-30, "OpenPilot: On", NULL);
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} else {
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nvgFillColor(s->vg, nvgRGBA(64, 64, 64, 192));
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nvgFillColor(s->vg, nvgRGBA(195, 195, 195, 192));
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// Add label
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nvgFontSize(s->vg, labelfontsize);
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nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
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nvgText(s->vg, 20, 175-30, "OpenPilot: Off", NULL);
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}
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nvgFontSize(s->vg, defaultfontsize);
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if (scene->v_cruise != 255 && scene->v_cruise != 0) {
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if (s->is_metric) {
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snprintf(speed_str, sizeof(speed_str), "%3d KPH",
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@@ -694,9 +761,17 @@ static void ui_draw_vision(UIState *s) {
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(int)(scene->v_cruise * 0.621371 + 0.5));
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}
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nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
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nvgText(s->vg, 500, 150, speed_str, NULL);
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nvgText(s->vg, 480, 95, speed_str, NULL);
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}
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// Add label
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nvgFontSize(s->vg, labelfontsize);
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nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 192));
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nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
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nvgText(s->vg, 1920 - 475, 175-30, "Current Speed", NULL);
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/******************************************/
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nvgFontSize(s->vg, defaultfontsize);
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nvgFillColor(s->vg, nvgRGBA(255, 255, 255, 192));
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if (s->is_metric) {
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snprintf(speed_str, sizeof(speed_str), "%3d KPH",
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@@ -706,7 +781,7 @@ static void ui_draw_vision(UIState *s) {
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(int)(scene->v_ego * 2.237 + 0.5));
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}
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nvgTextAlign(s->vg, NVG_ALIGN_LEFT | NVG_ALIGN_BASELINE);
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nvgText(s->vg, 1920 - 500, 150, speed_str, NULL);
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nvgText(s->vg, 1920 - 500, 95, speed_str, NULL);
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/*nvgFontSize(s->vg, 64.0f);
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nvgTextAlign(s->vg, NVG_ALIGN_RIGHT | NVG_ALIGN_BASELINE);
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