system/ui: cache shader location (#35360)

cache shader location
This commit is contained in:
Dean Lee
2025-05-28 03:47:58 +08:00
committed by GitHub
parent 6a38dd1315
commit 7511983ccb
+2 -1
View File
@@ -60,6 +60,7 @@ class CameraView:
self._texture_needs_update = True
self.last_connection_attempt: float = 0.0
self.shader = rl.load_shader_from_memory(VERTEX_SHADER, FRAME_FRAGMENT_SHADER)
self._texture1_loc: int = rl.get_shader_location(self.shader, "texture1") if not TICI else -1
self.frame: VisionBuf | None = None
self.texture_y: rl.Texture | None = None
@@ -188,7 +189,7 @@ class CameraView:
# Render with shader
rl.begin_shader_mode(self.shader)
rl.set_shader_value_texture(self.shader, rl.get_shader_location(self.shader, "texture1"), self.texture_uv)
rl.set_shader_value_texture(self.shader, self._texture1_loc, self.texture_uv)
rl.draw_texture_pro(self.texture_y, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
rl.end_shader_mode()