mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-07-17 07:12:08 +08:00
cabana: implement custom CameraWidget (#35713)
implement custom CameraView
This commit is contained in:
@@ -29,7 +29,8 @@ cabana_lib = cabana_env.Library("cabana_lib", ['mainwin.cc', 'streams/socketcans
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'streams/routes.cc', 'dbc/dbc.cc', 'dbc/dbcfile.cc', 'dbc/dbcmanager.cc',
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'utils/export.cc', 'utils/util.cc',
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'chart/chartswidget.cc', 'chart/chart.cc', 'chart/signalselector.cc', 'chart/tiplabel.cc', 'chart/sparkline.cc',
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'commands.cc', 'messageswidget.cc', 'streamselector.cc', 'settings.cc', 'detailwidget.cc', 'tools/findsimilarbits.cc', 'tools/findsignal.cc', 'tools/routeinfo.cc'], LIBS=cabana_libs, FRAMEWORKS=base_frameworks)
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'commands.cc', 'messageswidget.cc', 'streamselector.cc', 'settings.cc',
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'cameraview.cc', 'detailwidget.cc', 'tools/findsimilarbits.cc', 'tools/findsignal.cc', 'tools/routeinfo.cc'], LIBS=cabana_libs, FRAMEWORKS=base_frameworks)
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cabana_env.Program('cabana', ['cabana.cc', cabana_lib, assets], LIBS=cabana_libs, FRAMEWORKS=base_frameworks)
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if GetOption('extras'):
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@@ -0,0 +1,261 @@
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#include "tools/cabana/cameraview.h"
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#ifdef __APPLE__
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#include <OpenGL/gl3.h>
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#else
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#include <GLES3/gl3.h>
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#endif
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#include <QApplication>
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namespace {
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const char frame_vertex_shader[] =
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#ifdef __APPLE__
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"#version 330 core\n"
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#else
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"#version 300 es\n"
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#endif
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"layout(location = 0) in vec4 aPosition;\n"
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"layout(location = 1) in vec2 aTexCoord;\n"
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"uniform mat4 uTransform;\n"
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"out vec2 vTexCoord;\n"
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"void main() {\n"
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" gl_Position = uTransform * aPosition;\n"
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" vTexCoord = aTexCoord;\n"
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"}\n";
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const char frame_fragment_shader[] =
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#ifdef __APPLE__
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"#version 330 core\n"
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#else
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"#version 300 es\n"
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"precision mediump float;\n"
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#endif
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"uniform sampler2D uTextureY;\n"
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"uniform sampler2D uTextureUV;\n"
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"in vec2 vTexCoord;\n"
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"out vec4 colorOut;\n"
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"void main() {\n"
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" float y = texture(uTextureY, vTexCoord).r;\n"
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" vec2 uv = texture(uTextureUV, vTexCoord).rg - 0.5;\n"
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" float r = y + 1.402 * uv.y;\n"
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" float g = y - 0.344 * uv.x - 0.714 * uv.y;\n"
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" float b = y + 1.772 * uv.x;\n"
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" colorOut = vec4(r, g, b, 1.0);\n"
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"}\n";
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} // namespace
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CameraWidget::CameraWidget(std::string stream_name, VisionStreamType type, QWidget* parent) :
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stream_name(stream_name), active_stream_type(type), requested_stream_type(type), QOpenGLWidget(parent) {
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setAttribute(Qt::WA_OpaquePaintEvent);
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qRegisterMetaType<std::set<VisionStreamType>>("availableStreams");
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QObject::connect(this, &CameraWidget::vipcThreadConnected, this, &CameraWidget::vipcConnected, Qt::BlockingQueuedConnection);
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QObject::connect(this, &CameraWidget::vipcThreadFrameReceived, this, &CameraWidget::vipcFrameReceived, Qt::QueuedConnection);
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QObject::connect(this, &CameraWidget::vipcAvailableStreamsUpdated, this, &CameraWidget::availableStreamsUpdated, Qt::QueuedConnection);
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QObject::connect(QApplication::instance(), &QCoreApplication::aboutToQuit, this, &CameraWidget::stopVipcThread);
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}
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CameraWidget::~CameraWidget() {
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makeCurrent();
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stopVipcThread();
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if (isValid()) {
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glDeleteVertexArrays(1, &frame_vao);
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glDeleteBuffers(1, &frame_vbo);
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glDeleteBuffers(1, &frame_ibo);
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glDeleteTextures(2, textures);
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shader_program_.reset();
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}
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doneCurrent();
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}
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void CameraWidget::initializeGL() {
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initializeOpenGLFunctions();
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shader_program_ = std::make_unique<QOpenGLShaderProgram>(context());
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shader_program_->addShaderFromSourceCode(QOpenGLShader::Vertex, frame_vertex_shader);
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shader_program_->addShaderFromSourceCode(QOpenGLShader::Fragment, frame_fragment_shader);
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shader_program_->link();
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GLint frame_pos_loc = shader_program_->attributeLocation("aPosition");
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GLint frame_texcoord_loc = shader_program_->attributeLocation("aTexCoord");
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auto [x1, x2, y1, y2] = requested_stream_type == VISION_STREAM_DRIVER ? std::tuple(0.f, 1.f, 1.f, 0.f) : std::tuple(1.f, 0.f, 1.f, 0.f);
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const uint8_t frame_indicies[] = {0, 1, 2, 0, 2, 3};
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const float frame_coords[4][4] = {
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{-1.0, -1.0, x2, y1}, // bl
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{-1.0, 1.0, x2, y2}, // tl
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{ 1.0, 1.0, x1, y2}, // tr
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{ 1.0, -1.0, x1, y1}, // br
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};
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glGenVertexArrays(1, &frame_vao);
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glBindVertexArray(frame_vao);
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glGenBuffers(1, &frame_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, frame_vbo);
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glBufferData(GL_ARRAY_BUFFER, sizeof(frame_coords), frame_coords, GL_STATIC_DRAW);
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glEnableVertexAttribArray(frame_pos_loc);
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glVertexAttribPointer(frame_pos_loc, 2, GL_FLOAT, GL_FALSE,
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sizeof(frame_coords[0]), (const void *)0);
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glEnableVertexAttribArray(frame_texcoord_loc);
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glVertexAttribPointer(frame_texcoord_loc, 2, GL_FLOAT, GL_FALSE,
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sizeof(frame_coords[0]), (const void *)(sizeof(float) * 2));
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glGenBuffers(1, &frame_ibo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, frame_ibo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(frame_indicies), frame_indicies, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glGenTextures(2, textures);
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shader_program_->bind();
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shader_program_->setUniformValue("uTextureY", 0);
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shader_program_->setUniformValue("uTextureUV", 1);
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shader_program_->release();
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}
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void CameraWidget::showEvent(QShowEvent *event) {
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if (!vipc_thread) {
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clearFrames();
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vipc_thread = new QThread();
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connect(vipc_thread, &QThread::started, [=]() { vipcThread(); });
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connect(vipc_thread, &QThread::finished, vipc_thread, &QObject::deleteLater);
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vipc_thread->start();
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}
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}
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void CameraWidget::stopVipcThread() {
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makeCurrent();
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if (vipc_thread) {
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vipc_thread->requestInterruption();
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vipc_thread->quit();
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vipc_thread->wait();
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vipc_thread = nullptr;
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}
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}
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void CameraWidget::availableStreamsUpdated(std::set<VisionStreamType> streams) {
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available_streams = streams;
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}
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void CameraWidget::paintGL() {
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glClearColor(bg.redF(), bg.greenF(), bg.blueF(), bg.alphaF());
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glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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std::lock_guard lk(frame_lock);
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if (!current_frame_) return;
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// Scale for aspect ratio
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float widget_ratio = (float)width() / height();
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float frame_ratio = (float)stream_width / stream_height;
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float scale_x = std::min(frame_ratio / widget_ratio, 1.0f);
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float scale_y = std::min(widget_ratio / frame_ratio, 1.0f);
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glViewport(0, 0, width() * devicePixelRatio(), height() * devicePixelRatio());
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shader_program_->bind();
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QMatrix4x4 transform;
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transform.scale(scale_x, scale_y, 1.0f);
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shader_program_->setUniformValue("uTransform", transform);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stream_stride);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_width, stream_height, GL_RED, GL_UNSIGNED_BYTE, current_frame_->y);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stream_stride/2);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, textures[1]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, stream_width/2, stream_height/2, GL_RG, GL_UNSIGNED_BYTE, current_frame_->uv);
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glBindVertexArray(frame_vao);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, nullptr);
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glBindVertexArray(0);
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// Reset both texture units
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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shader_program_->release();
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}
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void CameraWidget::vipcConnected(VisionIpcClient *vipc_client) {
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makeCurrent();
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stream_width = vipc_client->buffers[0].width;
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stream_height = vipc_client->buffers[0].height;
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stream_stride = vipc_client->buffers[0].stride;
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glBindTexture(GL_TEXTURE_2D, textures[0]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, stream_width, stream_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
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assert(glGetError() == GL_NO_ERROR);
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glBindTexture(GL_TEXTURE_2D, textures[1]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, stream_width/2, stream_height/2, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
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assert(glGetError() == GL_NO_ERROR);
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}
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void CameraWidget::vipcFrameReceived() {
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update();
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}
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void CameraWidget::vipcThread() {
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VisionStreamType cur_stream = requested_stream_type;
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std::unique_ptr<VisionIpcClient> vipc_client;
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VisionIpcBufExtra frame_meta = {};
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while (!QThread::currentThread()->isInterruptionRequested()) {
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if (!vipc_client || cur_stream != requested_stream_type) {
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clearFrames();
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qDebug().nospace() << "connecting to stream " << requested_stream_type << ", was connected to " << cur_stream;
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cur_stream = requested_stream_type;
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vipc_client.reset(new VisionIpcClient(stream_name, cur_stream, false));
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}
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active_stream_type = cur_stream;
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if (!vipc_client->connected) {
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clearFrames();
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auto streams = VisionIpcClient::getAvailableStreams(stream_name, false);
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if (streams.empty()) {
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QThread::msleep(100);
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continue;
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}
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emit vipcAvailableStreamsUpdated(streams);
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if (!vipc_client->connect(false)) {
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QThread::msleep(100);
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continue;
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}
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emit vipcThreadConnected(vipc_client.get());
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}
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if (VisionBuf *buf = vipc_client->recv(&frame_meta, 100)) {
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{
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std::lock_guard lk(frame_lock);
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current_frame_ = buf;
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frame_meta_ = frame_meta;
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}
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emit vipcThreadFrameReceived();
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}
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}
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}
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void CameraWidget::clearFrames() {
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std::lock_guard lk(frame_lock);
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current_frame_ = nullptr;
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available_streams.clear();
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}
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@@ -0,0 +1,64 @@
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#pragma once
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#include <memory>
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#include <mutex>
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#include <set>
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#include <string>
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#include <utility>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLWidget>
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#include <QThread>
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#include "msgq/visionipc/visionipc_client.h"
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class CameraWidget : public QOpenGLWidget, protected QOpenGLFunctions {
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Q_OBJECT
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public:
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using QOpenGLWidget::QOpenGLWidget;
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explicit CameraWidget(std::string stream_name, VisionStreamType stream_type, QWidget* parent = nullptr);
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~CameraWidget();
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void setStreamType(VisionStreamType type) { requested_stream_type = type; }
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VisionStreamType getStreamType() { return active_stream_type; }
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void stopVipcThread();
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signals:
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void clicked();
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void vipcThreadConnected(VisionIpcClient *);
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void vipcThreadFrameReceived();
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void vipcAvailableStreamsUpdated(std::set<VisionStreamType>);
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protected:
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void paintGL() override;
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void initializeGL() override;
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void showEvent(QShowEvent *event) override;
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void mouseReleaseEvent(QMouseEvent *event) override { emit clicked(); }
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void vipcThread();
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void clearFrames();
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GLuint frame_vao, frame_vbo, frame_ibo;
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GLuint textures[2];
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std::unique_ptr<QOpenGLShaderProgram> shader_program_;
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QColor bg = Qt::black;
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std::string stream_name;
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int stream_width = 0;
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int stream_height = 0;
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int stream_stride = 0;
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std::atomic<VisionStreamType> active_stream_type;
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std::atomic<VisionStreamType> requested_stream_type;
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std::set<VisionStreamType> available_streams;
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QThread *vipc_thread = nullptr;
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std::recursive_mutex frame_lock;
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VisionBuf* current_frame_ = nullptr;
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VisionIpcBufExtra frame_meta_ = {};
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protected slots:
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void vipcConnected(VisionIpcClient *vipc_client);
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void vipcFrameReceived();
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void availableStreamsUpdated(std::set<VisionStreamType> streams);
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};
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Q_DECLARE_METATYPE(std::set<VisionStreamType>);
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@@ -11,7 +11,7 @@
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#include <QToolBar>
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#include <QTabBar>
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#include "selfdrive/ui/qt/widgets/cameraview.h"
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#include "tools/cabana/cameraview.h"
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#include "tools/cabana/utils/util.h"
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#include "tools/replay/logreader.h"
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#include "tools/cabana/streams/replaystream.h"
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