mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-07-06 14:16:39 +08:00
@@ -1,54 +1,67 @@
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import pyray as rl
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from cffi import FFI
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from enum import IntEnum
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MOUSE_WHEEL_SCROLL_SPEED = 30
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INERTIA_FRICTION = 0.95 # The rate at which the inertia slows down
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MIN_VELOCITY = 0.1 # Minimum velocity before stopping the inertia
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class ScrollState(IntEnum):
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IDLE = 0
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DRAGGING_CONTENT = 1
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DRAGGING_SCROLLBAR = 2
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class GuiScrollPanel:
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def __init__(self, bounds: rl.Rectangle, content: rl.Rectangle, show_vertical_scroll_bar: bool = False):
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self._dragging: bool = False
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def __init__(self, show_vertical_scroll_bar: bool = False):
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self._scroll_state: ScrollState = ScrollState.IDLE
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self._last_mouse_y: float = 0.0
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self._bounds = bounds
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self._content = content
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self._scroll = rl.Vector2(0, 0)
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self._offset = rl.Vector2(0, 0)
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self._view = rl.Rectangle(0, 0, 0, 0)
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self._show_vertical_scroll_bar: bool = show_vertical_scroll_bar
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self._velocity_y = 0.0 # Velocity for inertia
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def handle_scroll(self) -> rl.Vector2:
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def handle_scroll(self, bounds: rl.Rectangle, content: rl.Rectangle) -> rl.Vector2:
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mouse_pos = rl.get_mouse_position()
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# Handle dragging logic
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if rl.check_collision_point_rec(mouse_pos, self._bounds) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
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if not self._dragging:
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self._dragging = True
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if rl.check_collision_point_rec(mouse_pos, bounds) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
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if self._scroll_state == ScrollState.IDLE:
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self._scroll_state = ScrollState.DRAGGING_CONTENT
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if self._show_vertical_scroll_bar:
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scrollbar_width = rl.gui_get_style(rl.GuiControl.LISTVIEW, rl.GuiListViewProperty.SCROLLBAR_WIDTH)
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scrollbar_x = bounds.x + bounds.width - scrollbar_width
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if mouse_pos.x >= scrollbar_x:
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self._scroll_state = ScrollState.DRAGGING_SCROLLBAR
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self._last_mouse_y = mouse_pos.y
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self._velocity_y = 0.0 # Reset velocity when drag starts
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if self._dragging:
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if self._scroll_state != ScrollState.IDLE:
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if rl.is_mouse_button_down(rl.MouseButton.MOUSE_BUTTON_LEFT):
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delta_y = mouse_pos.y - self._last_mouse_y
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self._scroll.y += delta_y
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if self._scroll_state == ScrollState.DRAGGING_CONTENT:
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self._offset.y += delta_y
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else:
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delta_y = -delta_y
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self._last_mouse_y = mouse_pos.y
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self._velocity_y = delta_y # Update velocity during drag
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else:
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self._dragging = False
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self._scroll_state = ScrollState.IDLE
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# Handle mouse wheel scrolling
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wheel_move = rl.get_mouse_wheel_move()
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if self._show_vertical_scroll_bar:
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self._scroll.y += wheel_move * (MOUSE_WHEEL_SCROLL_SPEED - 20)
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rl.gui_scroll_panel(self._bounds, FFI().NULL, self._content, self._scroll, self._view)
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self._offset.y += wheel_move * (MOUSE_WHEEL_SCROLL_SPEED - 20)
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rl.gui_scroll_panel(bounds, rl.ffi.NULL, content, self._offset, self._view)
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else:
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self._scroll.y += wheel_move * MOUSE_WHEEL_SCROLL_SPEED
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max_scroll_y = self._content.height - self._bounds.height
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self._scroll.y = max(min(self._scroll.y, 0), -max_scroll_y)
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self._offset.y += wheel_move * MOUSE_WHEEL_SCROLL_SPEED
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# Apply inertia (continue scrolling after mouse release)
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if not self._dragging:
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self._scroll.y += self._velocity_y
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if self._scroll_state == ScrollState.IDLE:
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self._offset.y += self._velocity_y
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self._velocity_y *= INERTIA_FRICTION # Slow down velocity over time
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# Stop scrolling when velocity is low
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@@ -56,7 +69,7 @@ class GuiScrollPanel:
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self._velocity_y = 0.0
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# Ensure scrolling doesn't go beyond bounds
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max_scroll_y = max(self._content.height - self._bounds.height, 0)
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self._scroll.y = max(min(self._scroll.y, 0), -max_scroll_y)
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max_scroll_y = max(content.height - bounds.height, 0)
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self._offset.y = max(min(self._offset.y, 0), -max_scroll_y)
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return self._scroll
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return self._offset
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+2
-2
@@ -42,10 +42,10 @@ def main():
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textarea_rect = rl.Rectangle(MARGIN, MARGIN, gui_app.width - MARGIN * 2, gui_app.height - MARGIN * 2 - BUTTON_SIZE.y - SPACING)
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wrapped_lines = wrap_text(text_content, FONT_SIZE, textarea_rect.width - 20)
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content_rect = rl.Rectangle(0, 0, textarea_rect.width - 20, len(wrapped_lines) * LINE_HEIGHT)
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scroll_panel = GuiScrollPanel(textarea_rect, content_rect, show_vertical_scroll_bar=True)
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scroll_panel = GuiScrollPanel(show_vertical_scroll_bar=True)
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for _ in gui_app.render():
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scroll = scroll_panel.handle_scroll()
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scroll = scroll_panel.handle_scroll(textarea_rect, content_rect)
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rl.begin_scissor_mode(int(textarea_rect.x), int(textarea_rect.y), int(textarea_rect.width), int(textarea_rect.height))
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for i, line in enumerate(wrapped_lines):
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