mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-06-30 02:52:04 +08:00
ui: implement smooth camera stream switching with seamless transitions (#35449)
implement smooth camera stream switching with seamless transitions Co-authored-by: Shane Smiskol <shane@smiskol.com>
This commit is contained in:
@@ -16,6 +16,8 @@ from openpilot.common.transformations.orientation import rot_from_euler
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OpState = log.SelfdriveState.OpenpilotState
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CALIBRATED = log.LiveCalibrationData.Status.calibrated
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ROAD_CAM = VisionStreamType.VISION_STREAM_ROAD
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WIDE_CAM = VisionStreamType.VISION_STREAM_WIDE_ROAD
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DEFAULT_DEVICE_CAMERA = DEVICE_CAMERAS["tici", "ar0231"]
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BORDER_COLORS = {
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@@ -36,6 +38,7 @@ class AugmentedRoadView(CameraView):
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self._last_calib_time: float = 0
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self._last_rect_dims = (0.0, 0.0)
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self._last_stream_type = stream_type
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self._cached_matrix: np.ndarray | None = None
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self._content_rect = rl.Rectangle()
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@@ -120,6 +123,7 @@ class AugmentedRoadView(CameraView):
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current_dims = (self._content_rect.width, self._content_rect.height)
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if (self._last_calib_time == calib_time and
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self._last_rect_dims == current_dims and
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self._last_stream_type == self.stream_type and
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self._cached_matrix is not None):
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return self._cached_matrix
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@@ -155,9 +159,10 @@ class AugmentedRoadView(CameraView):
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except (ZeroDivisionError, OverflowError):
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x_offset, y_offset = 0, 0
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# Update cache values
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# Cache the computed transformation matrix to avoid recalculations
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self._last_calib_time = calib_time
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self._last_rect_dims = current_dims
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self._last_stream_type = self.stream_type
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self._cached_matrix = np.array([
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[zoom * 2 * cx / w, 0, -x_offset / w * 2],
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[0, zoom * 2 * cy / h, -y_offset / h * 2],
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@@ -176,14 +181,15 @@ class AugmentedRoadView(CameraView):
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if __name__ == "__main__":
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gui_app.init_window("OnRoad Camera View")
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road_camera_view = AugmentedRoadView(VisionStreamType.VISION_STREAM_ROAD)
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road_camera_view = AugmentedRoadView(ROAD_CAM)
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print("***press space to switch camera view***")
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try:
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for _ in gui_app.render():
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ui_state.update()
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if rl.is_key_released(rl.KeyboardKey.KEY_SPACE):
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is_wide = road_camera_view.stream_type == VisionStreamType.VISION_STREAM_WIDE_ROAD
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road_camera_view.switch_stream(VisionStreamType.VISION_STREAM_ROAD if is_wide else VisionStreamType.VISION_STREAM_WIDE_ROAD)
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if WIDE_CAM in road_camera_view.available_streams:
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stream = ROAD_CAM if road_camera_view.stream_type == WIDE_CAM else WIDE_CAM
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road_camera_view.switch_stream(stream)
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road_camera_view.render(rl.Rectangle(0, 0, gui_app.width, gui_app.height))
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finally:
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road_camera_view.close()
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@@ -57,9 +57,17 @@ else:
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class CameraView:
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def __init__(self, name: str, stream_type: VisionStreamType):
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self.client = VisionIpcClient(name, stream_type, conflate=True)
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self._name = name
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# Primary stream
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self.client = VisionIpcClient(name, stream_type, conflate=True)
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self._stream_type = stream_type
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self.available_streams: list[VisionStreamType] = []
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# Target stream for switching
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self._target_client: VisionIpcClient | None = None
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self._target_stream_type: VisionStreamType | None = None
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self._switching: bool = False
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self._texture_needs_update = True
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self.last_connection_attempt: float = 0.0
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@@ -91,12 +99,20 @@ class CameraView:
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self._placeholder_color = color
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def switch_stream(self, stream_type: VisionStreamType) -> None:
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if self._stream_type != stream_type:
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cloudlog.debug(f'switching stream from {self._stream_type} to {stream_type}')
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self._clear_textures()
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self.frame = None
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self._stream_type = stream_type
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self.client = VisionIpcClient(self._name, stream_type, conflate=True)
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if self._stream_type == stream_type:
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return
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if self._switching and self._target_stream_type == stream_type:
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return
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cloudlog.debug(f'Preparing switch from {self._stream_type} to {stream_type}')
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if self._target_client:
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del self._target_client
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self._target_stream_type = stream_type
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self._target_client = VisionIpcClient(self._name, stream_type, conflate=True)
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self._switching = True
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@property
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def stream_type(self) -> VisionStreamType:
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@@ -135,6 +151,9 @@ class CameraView:
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])
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def render(self, rect: rl.Rectangle):
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if self._switching:
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self._handle_switch()
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if not self._ensure_connection():
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self._draw_placeholder(rect)
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return
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@@ -226,6 +245,7 @@ class CameraView:
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def _ensure_connection(self) -> bool:
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if not self.client.is_connected():
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self.frame = None
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self.available_streams.clear()
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# Throttle connection attempts
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current_time = rl.get_time()
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@@ -237,16 +257,57 @@ class CameraView:
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return False
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cloudlog.debug(f"Connected to {self._name} stream: {self._stream_type}, buffers: {self.client.num_buffers}")
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self._clear_textures()
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self._initialize_textures()
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self.available_streams = self.client.available_streams(self._name, block=False)
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return True
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def _handle_switch(self) -> None:
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"""Check if target stream is ready and switch immediately."""
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if not self._target_client or not self._switching:
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return
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# Try to connect target if needed
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if not self._target_client.is_connected():
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if not self._target_client.connect(False) or not self._target_client.num_buffers:
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return
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cloudlog.debug(f"Target stream connected: {self._target_stream_type}")
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# Check if target has frames ready
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target_frame = self._target_client.recv(timeout_ms=0)
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if target_frame:
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self.frame = target_frame # Update current frame to target frame
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self._complete_switch()
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def _complete_switch(self) -> None:
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"""Instantly switch to target stream."""
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cloudlog.debug(f"Switching to {self._target_stream_type}")
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# Clean up current resources
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if self.client:
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del self.client
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# Switch to target
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self.client = self._target_client
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self._stream_type = self._target_stream_type
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self._texture_needs_update = True
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# Reset state
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self._target_client = None
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self._target_stream_type = None
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self._switching = False
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# Initialize textures for new stream
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self._initialize_textures()
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def _initialize_textures(self):
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self._clear_textures()
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if not TICI:
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self.texture_y = rl.load_texture_from_image(rl.Image(None, int(self.client.stride),
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int(self.client.height), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE))
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self.texture_uv = rl.load_texture_from_image(rl.Image(None, int(self.client.stride // 2),
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int(self.client.height // 2), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA))
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return True
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def _clear_textures(self):
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if self.texture_y and self.texture_y.id:
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rl.unload_texture(self.texture_y)
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