mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-09-01 05:33:49 +08:00
ui: add ModelRendererSP::draw (#1372)
* ModelRendererSP::draw * match * less * huh? * unused --------- Co-authored-by: Jason Wen <haibin.wen3@gmail.com>
This commit is contained in:
@@ -22,7 +22,7 @@ void ModelRenderer::draw(QPainter &painter, const QRect &surface_rect) {
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update_model(model, lead_one);
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drawLaneLines(painter);
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drawPath(painter, model, surface_rect);
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drawPath(painter, model, surface_rect.height());
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if (longitudinal_control && sm.alive("radarState")) {
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update_leads(radar_state, model.getPosition());
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@@ -173,7 +173,6 @@ QColor ModelRenderer::blendColors(const QColor &start, const QColor &end, float
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(1 - t) * start.alphaF() + t * end.alphaF());
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}
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void ModelRenderer::drawLead(QPainter &painter, const cereal::RadarState::LeadData::Reader &lead_data,
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const QPointF &vd, const QRect &surface_rect) {
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const float speedBuff = 10.;
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@@ -39,9 +39,6 @@ protected:
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virtual void update_model(const cereal::ModelDataV2::Reader &model, const cereal::RadarState::LeadData::Reader &lead);
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void drawLaneLines(QPainter &painter);
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void drawPath(QPainter &painter, const cereal::ModelDataV2::Reader &model, int height);
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virtual void drawPath(QPainter &painter, const cereal::ModelDataV2::Reader &model, const QRect &surface_rect) {;
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drawPath(painter, model, surface_rect.height());
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}
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void updatePathGradient(QLinearGradient &bg);
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QColor blendColors(const QColor &start, const QColor &end, float t);
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@@ -58,5 +55,4 @@ protected:
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QPointF lead_vertices[2] = {};
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Eigen::Matrix3f car_space_transform = Eigen::Matrix3f::Zero();
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QRectF clip_region;
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};
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@@ -21,74 +21,63 @@ void ModelRendererSP::update_model(const cereal::ModelDataV2::Reader &model, con
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mapLineToPolygon(model.getLaneLines()[2], 0.2, -0.05, &right_blindspot_vertices, max_idx_barrier);
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}
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void ModelRendererSP::drawPath(QPainter &painter, const cereal::ModelDataV2::Reader &model, const QRect &surface_rect) {
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void ModelRendererSP::draw(QPainter &painter, const QRect &surface_rect) {
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ModelRenderer::draw(painter, surface_rect);
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auto *s = uiState();
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auto &sm = *(s->sm);
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bool blindspot = s->scene.blindspot_ui;
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if (blindspot) {
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bool left_blindspot = sm["carState"].getCarState().getLeftBlindspot();
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bool right_blindspot = sm["carState"].getCarState().getRightBlindspot();
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//painter.setBrush(QColor::fromRgbF(1.0, 0.0, 0.0, 0.4)); // Red with alpha for blind spot
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if (left_blindspot && !left_blindspot_vertices.isEmpty()) {
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QLinearGradient gradient(0, 0, surface_rect.width(), 0); // Horizontal gradient from left to right
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gradient.setColorAt(0.0, QColor(255, 165, 0, 102)); // Orange with alpha
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gradient.setColorAt(1.0, QColor(255, 255, 0, 102)); // Yellow with alpha
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painter.setBrush(gradient);
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painter.drawPolygon(left_blindspot_vertices);
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}
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if (right_blindspot && !right_blindspot_vertices.isEmpty()) {
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QLinearGradient gradient(surface_rect.width(), 0, 0, 0); // Horizontal gradient from right to left
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gradient.setColorAt(0.0, QColor(255, 165, 0, 102)); // Orange with alpha
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gradient.setColorAt(1.0, QColor(255, 255, 0, 102)); // Yellow with alpha
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painter.setBrush(gradient);
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painter.drawPolygon(right_blindspot_vertices);
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}
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if (sm.rcv_frame("liveCalibration") < s->scene.started_frame ||
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sm.rcv_frame("modelV2") < s->scene.started_frame) {
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return;
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}
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painter.save();
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const auto &model = sm["modelV2"].getModelV2();
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const auto &radar_state = sm["radarState"].getRadarState();
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const auto &lead_one = radar_state.getLeadOne();
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const auto &car_state = sm["carState"].getCarState();
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update_model(model, lead_one);
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drawLaneLines(painter);
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bool blindspot = s->scene.blindspot_ui;
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bool rainbow = s->scene.rainbow_mode;
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//float v_ego = sm["carState"].getCarState().getVEgo();
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bool left_blindspot = car_state.getLeftBlindspot();
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bool right_blindspot = car_state.getRightBlindspot();
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if (blindspot) {
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drawBlindspot(painter, surface_rect, left_blindspot, right_blindspot);
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}
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if (rainbow) {
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// Simple time-based animation
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float time_offset = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now().time_since_epoch()).count() / 1000.0f;
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// simple linear gradient from bottom to top
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QLinearGradient bg(0, surface_rect.height(), 0, 0);
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// evenly spaced colors across the spectrum
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// The animation shifts the entire spectrum smoothly
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float animation_speed = 40.0f; // speed vroom vroom
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float hue_offset = fmod(time_offset * animation_speed, 360.0f);
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// 6-8 color stops for smooth transitions more color makes it laggy
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const int num_stops = 7;
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for (int i = 0; i < num_stops; i++) {
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float position = static_cast<float>(i) / (num_stops - 1);
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float hue = fmod(hue_offset + position * 360.0f, 360.0f);
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float saturation = 0.9f;
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float lightness = 0.6f;
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// Alpha fades out towards the far end of the path
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float alpha = 0.8f * (1.0f - position * 0.3f);
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QColor color = QColor::fromHslF(hue / 360.0f, saturation, lightness, alpha);
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bg.setColorAt(position, color);
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}
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painter.setBrush(bg);
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painter.drawPolygon(track_vertices);
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drawRainbowPath(painter, surface_rect);
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} else {
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// Normal path rendering
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ModelRenderer::drawPath(painter, model, surface_rect.height());
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}
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drawLeadStatus(painter, surface_rect.height(), surface_rect.width());
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painter.restore();
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}
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void ModelRendererSP::drawBlindspot(QPainter &painter, const QRect &surface_rect, bool left_blindspot, bool right_blindspot) {
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if (left_blindspot && !left_blindspot_vertices.isEmpty()) {
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QLinearGradient gradient(0, 0, surface_rect.width(), 0); // Horizontal gradient from left to right
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gradient.setColorAt(0.0, QColor(255, 165, 0, 102)); // Orange with alpha
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gradient.setColorAt(1.0, QColor(255, 255, 0, 102)); // Yellow with alpha
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painter.setBrush(gradient);
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painter.drawPolygon(left_blindspot_vertices);
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}
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if (right_blindspot && !right_blindspot_vertices.isEmpty()) {
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QLinearGradient gradient(surface_rect.width(), 0, 0, 0); // Horizontal gradient from right to left
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gradient.setColorAt(0.0, QColor(255, 165, 0, 102)); // Orange with alpha
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gradient.setColorAt(1.0, QColor(255, 255, 0, 102)); // Yellow with alpha
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painter.setBrush(gradient);
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painter.drawPolygon(right_blindspot_vertices);
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}
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}
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void ModelRendererSP::drawLeadStatus(QPainter &painter, int height, int width) {
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@@ -121,19 +110,16 @@ void ModelRendererSP::drawLeadStatus(QPainter &painter, int height, int width) {
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}
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if (has_lead_one) {
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drawLeadStatusAtPosition(painter, lead_one, lead_vertices[0], height, width, "L1");
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drawLeadStatusPosition(painter, lead_one, lead_vertices[0], height, width);
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}
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if (has_lead_two && std::abs(lead_one.getDRel() - lead_two.getDRel()) > 3.0) {
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drawLeadStatusAtPosition(painter, lead_two, lead_vertices[1], height, width, "L2");
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drawLeadStatusPosition(painter, lead_two, lead_vertices[1], height, width);
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}
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}
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void ModelRendererSP::drawLeadStatusAtPosition(QPainter &painter,
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const cereal::RadarState::LeadData::Reader &lead_data,
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const QPointF &chevron_pos,
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int height, int width,
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const QString &label) {
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void ModelRendererSP::drawLeadStatusPosition(QPainter &painter, const cereal::RadarState::LeadData::Reader &lead_data,
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const QPointF &chevron_pos, int height, int width) {
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float d_rel = lead_data.getDRel();
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float v_rel = lead_data.getVRel();
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auto *s = uiState();
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@@ -223,3 +209,36 @@ void ModelRendererSP::drawLeadStatusAtPosition(QPainter &painter,
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painter.setPen(Qt::NoPen);
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}
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void ModelRendererSP::drawRainbowPath(QPainter &painter, const QRect &surface_rect) {
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// Simple time-based animation
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float time_offset = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now().time_since_epoch()).count() / 1000.0f;
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// simple linear gradient from bottom to top
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QLinearGradient bg(0, surface_rect.height(), 0, 0);
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// evenly spaced colors across the spectrum
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// The animation shifts the entire spectrum smoothly
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float animation_speed = 40.0f; // speed vroom vroom
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float hue_offset = fmod(time_offset * animation_speed, 360.0f);
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// 6-8 color stops for smooth transitions more color makes it laggy
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const int num_stops = 7;
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for (int i = 0; i < num_stops; i++) {
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float position = static_cast<float>(i) / (num_stops - 1);
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float hue = fmod(hue_offset + position * 360.0f, 360.0f);
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float saturation = 0.9f;
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float lightness = 0.6f;
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// Alpha fades out towards the far end of the path
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float alpha = 0.8f * (1.0f - position * 0.3f);
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QColor color = QColor::fromHslF(hue / 360.0f, saturation, lightness, alpha);
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bg.setColorAt(position, color);
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}
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painter.setBrush(bg);
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painter.drawPolygon(track_vertices);
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}
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@@ -13,17 +13,15 @@ class ModelRendererSP : public ModelRenderer {
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public:
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ModelRendererSP() = default;
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void draw(QPainter &painter, const QRect &surface_rect);
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private:
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void update_model(const cereal::ModelDataV2::Reader &model, const cereal::RadarState::LeadData::Reader &lead) override;
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void drawPath(QPainter &painter, const cereal::ModelDataV2::Reader &model, const QRect &rect) override;
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// Lead status display methods
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void drawLeadStatus(QPainter &painter, int height, int width);
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void drawLeadStatusAtPosition(QPainter &painter,
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const cereal::RadarState::LeadData::Reader &lead_data,
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const QPointF &chevron_pos,
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int height, int width,
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const QString &label);
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void drawLeadStatusPosition(QPainter &painter, const cereal::RadarState::LeadData::Reader &lead_data,
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const QPointF &chevron_pos, int height, int width);
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void drawBlindspot(QPainter &painter, const QRect &surface_rect, bool left_blindspot, bool right_blindspot);
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void drawRainbowPath(QPainter &painter, const QRect &surface_rect);
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QPolygonF left_blindspot_vertices;
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QPolygonF right_blindspot_vertices;
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