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https://github.com/firestar5683/StarPilot.git
synced 2026-07-01 11:32:21 +08:00
@@ -26,6 +26,7 @@ class TextAlignment(IntEnum):
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ICON_PADDING = 15
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DEFAULT_BUTTON_FONT_SIZE = 60
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BUTTON_DISABLED_TEXT_COLOR = rl.Color(228, 228, 228, 51)
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BUTTON_DISABLED_BACKGROUND_COLOR = rl.Color(51, 51, 51, 255)
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ACTION_BUTTON_FONT_SIZE = 48
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BUTTON_TEXT_COLOR = {
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@@ -162,6 +163,9 @@ class Button(Widget):
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font_weight: FontWeight = FontWeight.MEDIUM,
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button_style: ButtonStyle = ButtonStyle.NORMAL,
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border_radius: int = 10,
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text_alignment: TextAlignment = TextAlignment.CENTER,
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text_padding: int = 20,
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enabled: bool = True,
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):
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super().__init__()
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@@ -169,27 +173,77 @@ class Button(Widget):
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self._click_callback = click_callback
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self._label_font = gui_app.font(FontWeight.SEMI_BOLD)
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self._button_style = button_style
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self._font_size = font_size
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self._border_radius = border_radius
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self._font_size = font_size
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self._text_color = BUTTON_TEXT_COLOR[button_style]
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self._background_color = BUTTON_BACKGROUND_COLORS[button_style]
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self._text_size = measure_text_cached(gui_app.font(font_weight), text, font_size)
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self._text_alignment = text_alignment
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self._text_padding = text_padding
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self.enabled = enabled
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def _handle_mouse_release(self, mouse_pos: MousePos):
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if self._click_callback:
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print(f"Button clicked: {self._text}")
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if self._click_callback and self.enabled:
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self._click_callback()
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def _get_background_color(self) -> rl.Color:
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if self._is_pressed:
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return BUTTON_PRESSED_BACKGROUND_COLORS[self._button_style]
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def _update_state(self):
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if self.enabled:
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self._text_color = BUTTON_TEXT_COLOR[self._button_style]
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if self._is_pressed:
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self._background_color = BUTTON_PRESSED_BACKGROUND_COLORS[self._button_style]
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else:
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self._background_color = BUTTON_BACKGROUND_COLORS[self._button_style]
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else:
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return BUTTON_BACKGROUND_COLORS[self._button_style]
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self._background_color = BUTTON_DISABLED_BACKGROUND_COLOR
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self._text_color = BUTTON_DISABLED_TEXT_COLOR
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def _render(self, _):
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roundness = self._border_radius / (min(self._rect.width, self._rect.height) / 2)
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rl.draw_rectangle_rounded(self._rect, roundness, 10, self._get_background_color())
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rl.draw_rectangle_rounded(self._rect, roundness, 10, self._background_color)
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text_pos = rl.Vector2(0, self._rect.y + (self._rect.height - self._text_size.y) // 2)
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text_pos.x = self._rect.x + (self._rect.width - self._text_size.x) // 2
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if self._text_alignment == TextAlignment.LEFT:
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text_pos.x = self._rect.x + self._text_padding
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elif self._text_alignment == TextAlignment.CENTER:
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text_pos.x = self._rect.x + (self._rect.width - self._text_size.x) // 2
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elif self._text_alignment == TextAlignment.RIGHT:
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text_pos.x = self._rect.x + self._rect.width - self._text_size.x - self._text_padding
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rl.draw_text_ex(self._label_font, self._text, text_pos, self._font_size, 0, self._text_color)
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class ButtonRadio(Button):
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def __init__(self,
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text: str,
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icon,
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click_callback: Callable[[], None] = None,
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font_size: int = DEFAULT_BUTTON_FONT_SIZE,
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border_radius: int = 10,
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text_padding: int = 20,
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):
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super().__init__(text, click_callback=click_callback, font_size=font_size, border_radius=border_radius, text_padding=text_padding)
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self._icon = icon
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self.selected = False
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def _handle_mouse_release(self, mouse_pos: MousePos):
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self.selected = not self.selected
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if self._click_callback:
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self._click_callback()
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def _update_state(self):
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if self.selected:
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self._background_color = BUTTON_BACKGROUND_COLORS[ButtonStyle.PRIMARY]
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else:
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self._background_color = BUTTON_BACKGROUND_COLORS[ButtonStyle.NORMAL]
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def _render(self, _):
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roundness = self._border_radius / (min(self._rect.width, self._rect.height) / 2)
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rl.draw_rectangle_rounded(self._rect, roundness, 10, self._background_color)
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text_pos = rl.Vector2(0, self._rect.y + (self._rect.height - self._text_size.y) // 2)
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text_pos.x = self._rect.x + self._text_padding
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rl.draw_text_ex(self._label_font, self._text, text_pos, self._font_size, 0, self._text_color)
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if self._icon and self.selected:
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icon_y = self._rect.y + (self._rect.height - self._icon.height) / 2
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icon_x = self._rect.x + self._rect.width - self._icon.width - self._text_padding - ICON_PADDING
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rl.draw_texture_v(self._icon, rl.Vector2(icon_x, icon_y), rl.WHITE if self.enabled else rl.Color(255, 255, 255, 100))
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