mirror of
https://github.com/MoreTore/openpilot.git
synced 2026-08-07 01:06:01 +08:00
system/ui: add EGL support to CameraView (#35338)
* add EGL support to CameraView * view 3 cameras * use a more direct approach * add new line * cleanup * cleanup close() * extract EGL to a seperate file * cleanup * add try/except to close() * rename egl_textures * improve implementation
This commit is contained in:
@@ -0,0 +1,177 @@
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import os
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import cffi
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from dataclasses import dataclass
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from typing import Any
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from openpilot.common.swaglog import cloudlog
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# EGL constants
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EGL_LINUX_DMA_BUF_EXT = 0x3270
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EGL_WIDTH = 0x3057
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EGL_HEIGHT = 0x3056
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EGL_LINUX_DRM_FOURCC_EXT = 0x3271
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EGL_DMA_BUF_PLANE0_FD_EXT = 0x3272
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EGL_DMA_BUF_PLANE0_OFFSET_EXT = 0x3273
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EGL_DMA_BUF_PLANE0_PITCH_EXT = 0x3274
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EGL_DMA_BUF_PLANE1_FD_EXT = 0x3275
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EGL_DMA_BUF_PLANE1_OFFSET_EXT = 0x3276
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EGL_DMA_BUF_PLANE1_PITCH_EXT = 0x3277
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EGL_NONE = 0x3038
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GL_TEXTURE0 = 0x84C0
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GL_TEXTURE_EXTERNAL_OES = 0x8D65
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# DRM Format for NV12
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DRM_FORMAT_NV12 = 842094158
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@dataclass
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class EGLImage:
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"""Container for EGL image and associated resources"""
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egl_image: Any
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fd: int
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@dataclass
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class EGLState:
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"""Container for all EGL-related state"""
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initialized: bool = False
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ffi: Any = None
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egl_lib: Any = None
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gles_lib: Any = None
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# EGL display connection - shared across all users
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display: Any = None
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# Constants
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NO_CONTEXT: Any = None
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NO_DISPLAY: Any = None
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NO_IMAGE_KHR: Any = None
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# Function pointers
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get_current_display: Any = None
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create_image_khr: Any = None
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destroy_image_khr: Any = None
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image_target_texture: Any = None
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get_error: Any = None
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bind_texture: Any = None
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active_texture: Any = None
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# Create a single instance of the state
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_egl = EGLState()
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def init_egl() -> bool:
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"""Initialize EGL and load necessary functions"""
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global _egl
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# Don't re-initialize if already done
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if _egl.initialized:
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return True
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try:
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_egl.ffi = cffi.FFI()
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_egl.ffi.cdef("""
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typedef int EGLint;
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typedef unsigned int EGLBoolean;
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typedef unsigned int EGLenum;
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typedef unsigned int GLenum;
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typedef void *EGLContext;
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typedef void *EGLDisplay;
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typedef void *EGLClientBuffer;
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typedef void *EGLImageKHR;
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typedef void *GLeglImageOES;
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EGLDisplay eglGetCurrentDisplay(void);
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EGLint eglGetError(void);
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EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx,
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EGLenum target, EGLClientBuffer buffer,
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const EGLint *attrib_list);
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EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
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void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
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void glBindTexture(GLenum target, unsigned int texture);
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void glActiveTexture(GLenum texture);
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""")
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# Load libraries
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_egl.egl_lib = _egl.ffi.dlopen("libEGL.so")
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_egl.gles_lib = _egl.ffi.dlopen("libGLESv2.so")
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# Cast NULL pointers
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_egl.NO_CONTEXT = _egl.ffi.cast("void *", 0)
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_egl.NO_DISPLAY = _egl.ffi.cast("void *", 0)
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_egl.NO_IMAGE_KHR = _egl.ffi.cast("void *", 0)
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# Bind functions
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_egl.get_current_display = _egl.egl_lib.eglGetCurrentDisplay
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_egl.create_image_khr = _egl.egl_lib.eglCreateImageKHR
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_egl.destroy_image_khr = _egl.egl_lib.eglDestroyImageKHR
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_egl.image_target_texture = _egl.gles_lib.glEGLImageTargetTexture2DOES
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_egl.get_error = _egl.egl_lib.eglGetError
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_egl.bind_texture = _egl.gles_lib.glBindTexture
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_egl.active_texture = _egl.gles_lib.glActiveTexture
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# Initialize EGL display once here
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_egl.display = _egl.get_current_display()
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if _egl.display == _egl.NO_DISPLAY:
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raise RuntimeError("Failed to get EGL display")
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_egl.initialized = True
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return True
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except Exception as e:
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cloudlog.exception(f"EGL initialization failed: {e}")
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_egl.initialized = False
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return False
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def create_egl_image(width: int, height: int, stride: int, fd: int, uv_offset: int) -> EGLImage | None:
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assert _egl.initialized, "EGL not initialized"
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# Duplicate fd since EGL needs it
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dup_fd = os.dup(fd)
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# Create image attributes for EGL
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img_attrs = [
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EGL_WIDTH, width,
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EGL_HEIGHT, height,
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EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_NV12,
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EGL_DMA_BUF_PLANE0_FD_EXT, dup_fd,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
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EGL_DMA_BUF_PLANE0_PITCH_EXT, stride,
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EGL_DMA_BUF_PLANE1_FD_EXT, dup_fd,
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EGL_DMA_BUF_PLANE1_OFFSET_EXT, uv_offset,
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EGL_DMA_BUF_PLANE1_PITCH_EXT, stride,
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EGL_NONE
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]
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attr_array = _egl.ffi.new("int[]", img_attrs)
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egl_image = _egl.create_image_khr(_egl.display, _egl.NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, _egl.ffi.NULL, attr_array)
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if egl_image == _egl.NO_IMAGE_KHR:
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cloudlog.error(f"Failed to create EGL image: {_egl.get_error()}")
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os.close(dup_fd)
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return None
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return EGLImage(egl_image=egl_image, fd=dup_fd)
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def destroy_egl_image(egl_image: EGLImage) -> None:
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assert _egl.initialized, "EGL not initialized"
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_egl.destroy_image_khr(_egl.display, egl_image.egl_image)
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# Close the duplicated fd we created in create_egl_image()
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# We need to handle OSError since the fd might already be closed
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try:
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os.close(egl_image.fd)
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except OSError:
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pass
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def bind_egl_image_to_texture(texture_id: int, egl_image: EGLImage) -> None:
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assert _egl.initialized, "EGL not initialized"
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_egl.active_texture(GL_TEXTURE0)
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_egl.bind_texture(GL_TEXTURE_EXTERNAL_OES, texture_id)
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_egl.image_target_texture(GL_TEXTURE_EXTERNAL_OES, egl_image.egl_image)
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+124
-28
@@ -1,6 +1,8 @@
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import pyray as rl
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from msgq.visionipc import VisionIpcClient, VisionStreamType
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from openpilot.system.hardware import TICI
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from msgq.visionipc import VisionIpcClient, VisionStreamType, VisionBuf
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from openpilot.system.ui.lib.application import gui_app
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from openpilot.system.ui.lib.egl import init_egl, create_egl_image, destroy_egl_image, bind_egl_image_to_texture, EGLImage
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VERTEX_SHADER = """
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@@ -19,30 +21,67 @@ void main() {
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}
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"""
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FRAME_FRAGMENT_SHADER = """
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#version 300 es
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precision mediump float;
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in vec2 fragTexCoord;
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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out vec4 fragColor;
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void main() {
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float y = texture(texture0, fragTexCoord).r;
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vec2 uv = texture(texture1, fragTexCoord).ra - 0.5;
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fragColor = vec4(y + 1.402*uv.y, y - 0.344*uv.x - 0.714*uv.y, y + 1.772*uv.x, 1.0);
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}
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"""
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# Choose fragment shader based on platform capabilities
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if TICI:
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FRAME_FRAGMENT_SHADER = """
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#version 300 es
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#extension GL_OES_EGL_image_external_essl3 : enable
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precision mediump float;
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in vec2 fragTexCoord;
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uniform samplerExternalOES texture0;
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out vec4 fragColor;
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void main() {
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vec4 color = texture(texture0, fragTexCoord);
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fragColor = vec4(pow(color.rgb, vec3(1.0/1.28)), color.a);
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}
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"""
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else:
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FRAME_FRAGMENT_SHADER = """
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#version 300 es
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precision mediump float;
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in vec2 fragTexCoord;
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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out vec4 fragColor;
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void main() {
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float y = texture(texture0, fragTexCoord).r;
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vec2 uv = texture(texture1, fragTexCoord).ra - 0.5;
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fragColor = vec4(y + 1.402*uv.y, y - 0.344*uv.x - 0.714*uv.y, y + 1.772*uv.x, 1.0);
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}
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"""
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class CameraView:
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def __init__(self, name: str, stream_type: VisionStreamType):
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self.client = VisionIpcClient(name, stream_type, False)
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self.shader = rl.load_shader_from_memory(VERTEX_SHADER, FRAME_FRAGMENT_SHADER)
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self.frame: VisionBuf | None = None
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self.texture_y: rl.Texture | None = None
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self.texture_uv: rl.Texture | None = None
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self.frame = None
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def close(self):
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# EGL resources
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self.egl_images: dict[int, EGLImage] = {}
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self.egl_texture: rl.Texture | None = None
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# Initialize EGL for zero-copy rendering on TICI
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if TICI:
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if not init_egl():
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raise RuntimeError("Failed to initialize EGL")
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# Create a 1x1 pixel placeholder texture for EGL image binding
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temp_image = rl.gen_image_color(1, 1, rl.BLACK)
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self.egl_texture = rl.load_texture_from_image(temp_image)
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rl.unload_image(temp_image)
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def close(self) -> None:
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self._clear_textures()
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# Clean up EGL texture
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if TICI and self.egl_texture:
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rl.unload_texture(self.egl_texture)
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self.egl_texture = None
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# Clean up shader
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if self.shader and self.shader.id:
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rl.unload_shader(self.shader)
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@@ -50,17 +89,14 @@ class CameraView:
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if not self._ensure_connection():
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return
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# Try to get a new buffer without blocking
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buffer = self.client.recv(timeout_ms=0)
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self.frame = buffer if buffer else self.frame
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if not self.frame or not self.texture_y or not self.texture_uv:
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if buffer:
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self.frame = buffer
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if not self.frame:
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return
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y_data = self.frame.data[: self.frame.uv_offset]
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uv_data = self.frame.data[self.frame.uv_offset :]
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rl.update_texture(self.texture_y, rl.ffi.cast("void *", y_data.ctypes.data))
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rl.update_texture(self.texture_uv, rl.ffi.cast("void *", uv_data.ctypes.data))
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# Calculate scaling to maintain aspect ratio
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scale = min(rect.width / self.frame.width, rect.height / self.frame.height)
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x_offset = rect.x + (rect.width - (self.frame.width * scale)) / 2
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@@ -68,6 +104,53 @@ class CameraView:
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src_rect = rl.Rectangle(0, 0, float(self.frame.width), float(self.frame.height))
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dst_rect = rl.Rectangle(x_offset, y_offset, self.frame.width * scale, self.frame.height * scale)
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# Render with appropriate method
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if TICI:
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self._render_egl(src_rect, dst_rect)
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else:
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self._render_textures(src_rect, dst_rect)
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def _render_egl(self, src_rect: rl.Rectangle, dst_rect: rl.Rectangle) -> None:
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"""Render using EGL for direct buffer access"""
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if self.frame is None or self.egl_texture is None:
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return
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idx = self.frame.idx
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egl_image = self.egl_images.get(idx)
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# Create EGL image if needed
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if egl_image is None:
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egl_image = create_egl_image(self.frame.width, self.frame.height, self.frame.stride, self.frame.fd, self.frame.uv_offset)
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if egl_image:
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self.egl_images[idx] = egl_image
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else:
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return
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# Update texture dimensions to match current frame
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self.egl_texture.width = self.frame.width
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self.egl_texture.height = self.frame.height
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# Bind the EGL image to our texture
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bind_egl_image_to_texture(self.egl_texture.id, egl_image)
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# Render with shader
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rl.begin_shader_mode(self.shader)
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rl.draw_texture_pro(self.egl_texture, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
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rl.end_shader_mode()
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def _render_textures(self, src_rect: rl.Rectangle, dst_rect: rl.Rectangle) -> None:
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"""Render using texture copies"""
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if not self.texture_y or not self.texture_uv or self.frame is None:
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return
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# Update textures with new frame data
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y_data = self.frame.data[: self.frame.uv_offset]
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uv_data = self.frame.data[self.frame.uv_offset :]
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rl.update_texture(self.texture_y, rl.ffi.cast("void *", y_data.ctypes.data))
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rl.update_texture(self.texture_uv, rl.ffi.cast("void *", uv_data.ctypes.data))
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# Render with shader
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rl.begin_shader_mode(self.shader)
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rl.set_shader_value_texture(self.shader, rl.get_shader_location(self.shader, "texture1"), self.texture_uv)
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rl.draw_texture_pro(self.texture_y, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
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@@ -80,17 +163,30 @@ class CameraView:
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return False
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self._clear_textures()
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self.texture_y = rl.load_texture_from_image(rl.Image(None, int(self.client.stride),
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int(self.client.height), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE))
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self.texture_uv = rl.load_texture_from_image(rl.Image(None, int(self.client.stride // 2),
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int(self.client.height // 2), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA))
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if not TICI:
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self.texture_y = rl.load_texture_from_image(rl.Image(None, int(self.client.stride),
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int(self.client.height), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE))
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self.texture_uv = rl.load_texture_from_image(rl.Image(None, int(self.client.stride // 2),
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int(self.client.height // 2), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA))
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return True
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def _clear_textures(self):
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if self.texture_y and self.texture_y.id:
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rl.unload_texture(self.texture_y)
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self.texture_y = None
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if self.texture_uv and self.texture_uv.id:
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rl.unload_texture(self.texture_uv)
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self.texture_uv = None
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# Clean up EGL resources
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if TICI:
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for data in self.egl_images.values():
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destroy_egl_image(data)
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self.egl_images = {}
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if __name__ == "__main__":
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gui_app.init_window("watch3")
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