ui.cc: replace s->scene with scene (#20045)

This commit is contained in:
Dean Lee
2021-02-09 18:42:11 +08:00
committed by GitHub
parent 5019d1d143
commit 204add6952
+11 -11
View File
@@ -178,8 +178,8 @@ static void update_sockets(UIState *s) {
}
if (sm.updated("driverMonitoringState")) {
scene.dmonitoring_state = sm["driverMonitoringState"].getDriverMonitoringState();
if(!s->scene.frontview && !s->ignition) {
read_param(&s->scene.frontview, "IsDriverViewEnabled");
if(!scene.frontview && !s->ignition) {
read_param(&scene.frontview, "IsDriverViewEnabled");
}
} else if ((sm.frame - sm.rcv_frame("driverMonitoringState")) > UI_FREQ/2) {
scene.frontview = false;
@@ -195,7 +195,7 @@ static void update_sockets(UIState *s) {
}
}
}
s->started = s->scene.thermal.getStarted() || s->scene.frontview;
s->started = scene.thermal.getStarted() || scene.frontview;
}
static void update_alert(UIState *s) {
@@ -217,23 +217,23 @@ static void update_alert(UIState *s) {
}
// Handle controls timeout
if (s->scene.thermal.getStarted() && (s->sm->frame - s->started_frame) > 10 * UI_FREQ) {
if (scene.thermal.getStarted() && (s->sm->frame - s->started_frame) > 10 * UI_FREQ) {
const uint64_t cs_frame = s->sm->rcv_frame("controlsState");
if (cs_frame < s->started_frame) {
// car is started, but controlsState hasn't been seen at all
s->scene.alert_text1 = "openpilot Unavailable";
s->scene.alert_text2 = "Waiting for controls to start";
s->scene.alert_size = cereal::ControlsState::AlertSize::MID;
scene.alert_text1 = "openpilot Unavailable";
scene.alert_text2 = "Waiting for controls to start";
scene.alert_size = cereal::ControlsState::AlertSize::MID;
} else if ((s->sm->frame - cs_frame) > 5 * UI_FREQ) {
// car is started, but controls is lagging or died
if (s->scene.alert_text2 != "Controls Unresponsive") {
if (scene.alert_text2 != "Controls Unresponsive") {
s->sound->play(AudibleAlert::CHIME_WARNING_REPEAT);
LOGE("Controls unresponsive");
}
s->scene.alert_text1 = "TAKE CONTROL IMMEDIATELY";
s->scene.alert_text2 = "Controls Unresponsive";
s->scene.alert_size = cereal::ControlsState::AlertSize::FULL;
scene.alert_text1 = "TAKE CONTROL IMMEDIATELY";
scene.alert_text2 = "Controls Unresponsive";
scene.alert_size = cereal::ControlsState::AlertSize::FULL;
s->status = STATUS_ALERT;
}
}