Files
sunnypilot/selfdrive
Shane Smiskol e1912fa5be raylib: speed up polygon shader (#36275)
* actually works

* fix shader grad

* switch

* our own triangulate

* this is amazing

* ok 100 is too much for 3x. 10?

* fix colors

* review intern chad

* fmt

* rm for the line count

* bye

* rm

* see the diff

* start to revert nulleffect

* fix

* fix

* always feather

* aliasing doesn't seem necessary

* aliasing doesn't seem necessary

* fix lane lines disappearing halfway up due to buggy deduping -- very simple triangulation function takes ~same CPU time + same GPU utilization on PC (nvidia-smi)

* remove old

* even simpler triangulate

* this is useless

* more revert

* split color out again

* clean up ai bs

* back to original names

* more clean up

* stop it

* this limiting logic split out feels more even // less super dense

* typing

* clean up a little

* move to get grad color

* RM

* flip

* document

* clean up

* clean up

* clean

* clean up

* not a "state"

* clean up

* that did nothing

* cmt
2025-10-08 03:51:37 -07:00
..
2025-09-18 09:25:41 -07:00
2025-09-30 20:32:19 -07:00
2025-09-30 20:32:19 -07:00
2025-09-07 11:32:44 -07:00
2020-01-17 11:03:42 -08:00
2024-06-19 19:14:13 -07:00