Files
sunnypilot/selfdrive/ui/body/animations.py
T
stef 5d7155fdda body ui c3 & c4 (#37794)
* c4 body ui

* clean up diff

* clean up

* default bodyview debug with True

* remove battery indicator and fix close settings bug

* organize debug file

* clean

* clean up frame index

* remove unneccessary is body check

* update bodyview

* remove joystick_debug_mode based events

* remove debug script

* apply suggestions

* clean diff

* clean diff

* move ignition message

* save a line

* remove visibility set and fix tici body face when sidebar open

* remove explicit textColor offroad message

* remove unused imports

* revert pairing dialog

* apply suggestions

* add body specific icon

* add body icon for homescreen

* set mode for state on tici after on body changed

* tiny

* tweak

* v

* tweaks

* icon ratio was wrong!

* same order

* rm

* apply suggestions

* remove commented lines in animation

* onroad click callback was on home bug and fix setup widget settings call back hack

* fix body changed

* one liner

* clean up

* formatting

* if false

* revert to master + reimplement

* close sidebar on body home tici

* make ignition message bigger on c3

* flip eye direction when turning

---------

Co-authored-by: Nick <nickorie@gmail.com>
Co-authored-by: Shane Smiskol <shane@smiskol.com>
2026-04-18 13:00:05 -07:00

279 lines
9.0 KiB
Python

from dataclasses import dataclass
from enum import Enum
import time
class AnimationMode(Enum):
ONCE_FORWARD = 1
ONCE_FORWARD_BACKWARD = 2
REPEAT_FORWARD = 3
REPEAT_FORWARD_BACKWARD = 4
@dataclass
class Animation:
frames: list[list[tuple[int, int]]]
starting_frames: list[list[tuple[int, int]]] | None = None # played once before the main loop
frame_duration: float = 0.15 # seconds each frame is shown
mode: AnimationMode = AnimationMode.REPEAT_FORWARD_BACKWARD
repeat_interval: float = 5.0 # seconds between animation restarts (only for REPEAT modes)
hold_end: float = 0.0 # seconds to hold the last frame before playing backward (only for *_BACKWARD modes)
left_turn_remove: list[tuple[int, int]] | None = None # dots to remove from frame when turning left
right_turn_remove: list[tuple[int, int]] | None = None # dots to remove from frame when turning right
# --- Animation Helper Functions ---
def _mirror(dots: list[tuple[int, int]]) -> list[tuple[int, int]]:
"""Mirror a component from the left side of the face to the right"""
return [(r, 15 - c) for r, c in dots]
def _mirror_no_flip(dots: list[tuple[int, int]]) -> list[tuple[int, int]]:
"""Move a component to the mirrored position on the right half without flipping its shape."""
min_c = min(c for _, c in dots)
max_c = max(c for _, c in dots)
return [(r, 15 - max_c - min_c + c) for r, c in dots]
def _shift(dots: list[tuple[int, int]], rc: tuple[int, int]) -> list[tuple[int, int]]:
dr, dc = rc
return [(r + dr, c + dc) for r, c in dots]
def _make_frame(left_eye: list[tuple[int, int]], right_eye: list[tuple[int, int]],
left_brow: list[tuple[int, int]], right_brow: list[tuple[int, int]],
mouth: list[tuple[int, int]]) -> list[tuple[int, int]]:
return left_eye + left_brow + right_eye + right_brow + mouth
# --- Animation Helper Components ---
# Eyes (left side)
EYE_OPEN = [
(2, 2), (2, 3),
(3, 1), (3, 2), (3, 3), (3, 4),
(4, 1), (4, 2), (4, 3), (4, 4),
(5, 2), (5, 3)
]
EYE_HALF = [
(4, 1), (4, 2), (4, 3), (4, 4),
(5, 2), (5, 3)
]
EYE_CLOSED = [
(4, 1), (4, 4),
(5, 2), (5, 3),
]
EYE_LEFT_LOOK = [
(2, 2), (2, 3),
(3, 1), (3, 2),
(4, 1), (4, 2),
(5, 2), (5, 3),
]
EYE_RIGHT_LOOK = [
(2, 2), (2, 3),
(3, 3), (3, 4),
(4, 3), (4, 4),
(5, 2), (5, 3),
]
# Eyebrows (left side)
BROW_HIGH = [
(0, 1), (0, 2),
(1, 0),
]
BROW_LOWERED = [
(1, 1), (1, 2),
(2, 0)
]
BROW_STRAIGHT = [(1, 0), (1, 1), (1, 2)]
BROW_DOWN = [
(0, 1), (0, 2),
(1, 3)
]
# Mouths (centered, not mirrored)
MOUTH_SMILE = [
(6, 6), (6, 9),
(7, 7), (7, 8),
]
MOUTH_NORMAL = [(7, 7), (7, 8)]
MOUTH_SAD = [
(6, 7), (6, 8),
(7, 6), (7, 9)
]
# --- Animations ---
NORMAL = Animation(
frames=[
_make_frame(EYE_OPEN, _mirror(EYE_OPEN), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_HALF, _mirror(EYE_HALF), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_CLOSED, _mirror(EYE_CLOSED), BROW_LOWERED, _mirror(BROW_LOWERED), MOUTH_SMILE),
],
left_turn_remove=[
(3, 3), (3, 4),
(4, 3), (4, 4),
] + _mirror_no_flip([
(3, 1), (3, 2),
(4, 1), (4, 2),
]),
right_turn_remove=[
(3, 1), (3, 2),
(4, 1), (4, 2),
] + _mirror_no_flip([
(3, 3), (3, 4),
(4, 3), (4, 4),
])
)
ASLEEP = Animation(
frames=[
_make_frame(EYE_CLOSED, _mirror(EYE_CLOSED), [], [], MOUTH_NORMAL),
],
)
SLEEPY = Animation(
frames=[
_make_frame(EYE_CLOSED, _mirror(EYE_CLOSED), _shift(BROW_STRAIGHT, (1, 0)), [], MOUTH_NORMAL),
_make_frame(EYE_HALF, _mirror(EYE_CLOSED), BROW_LOWERED, [], MOUTH_NORMAL),
_make_frame(EYE_OPEN, _mirror(EYE_CLOSED), BROW_HIGH, [], MOUTH_NORMAL)
],
frame_duration=0.25,
mode=AnimationMode.ONCE_FORWARD_BACKWARD,
repeat_interval=10,
hold_end=1.5,
)
INQUISITIVE = Animation(
frames=[
_make_frame(EYE_OPEN, _mirror(EYE_OPEN), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_LEFT_LOOK, _mirror(EYE_RIGHT_LOOK), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(_shift(EYE_LEFT_LOOK, (0, -1)), _shift(_mirror(EYE_RIGHT_LOOK), (0, -1)), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(_shift(EYE_LEFT_LOOK, (0, -1)), _shift(_mirror(EYE_RIGHT_LOOK), (0, -1)), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(_shift(EYE_LEFT_LOOK, (0, -1)), _shift(_mirror(EYE_RIGHT_LOOK), (0, -1)), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_LEFT_LOOK, _mirror(EYE_RIGHT_LOOK), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_RIGHT_LOOK, _mirror(EYE_LEFT_LOOK), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(_shift(EYE_RIGHT_LOOK, (0, 1)), _shift(_mirror(EYE_LEFT_LOOK), (0, 1)), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(_shift(EYE_RIGHT_LOOK, (0, 1)), _shift(_mirror(EYE_LEFT_LOOK), (0, 1)), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(_shift(EYE_RIGHT_LOOK, (0, 1)), _shift(_mirror(EYE_LEFT_LOOK), (0, 1)), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_RIGHT_LOOK, _mirror(EYE_LEFT_LOOK), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_OPEN, _mirror(EYE_OPEN), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
],
mode=AnimationMode.REPEAT_FORWARD,
frame_duration=0.15,
repeat_interval=10
)
WINK = Animation(
frames=[
_make_frame(EYE_OPEN, _mirror(EYE_OPEN), BROW_HIGH, _mirror(BROW_HIGH), MOUTH_SMILE),
_make_frame(EYE_OPEN, _mirror(EYE_CLOSED), BROW_HIGH, _mirror(_shift(BROW_DOWN, (0, 2))), MOUTH_SMILE),
],
mode=AnimationMode.ONCE_FORWARD_BACKWARD,
frame_duration=0.75,
)
# --- Face Animator Class ---
class FaceAnimator:
def __init__(self, animation: Animation):
self._animation = animation
self._next: Animation | None = None
self._start_time = time.monotonic()
self._rewinding = False
self._rewind_start: float = 0.0
self._rewind_from: int = 0
self._seen_nonzero = False
def set_animation(self, animation: Animation):
if animation is not self._animation:
self._next = animation
def get_dots(self) -> list[tuple[int, int]]:
now = time.monotonic()
elapsed = now - self._start_time
# Handle rewind for forward-only animations
if self._rewinding:
rewind_elapsed = now - self._rewind_start
frames_back = round(rewind_elapsed / self._animation.frame_duration)
frame_index = self._rewind_from - frames_back
if frame_index <= 0:
return self._switch_to_next(now)
return self._animation.frames[frame_index]
# Play starting frames first (once)
starting = self._animation.starting_frames or []
starting_duration = len(starting) * self._animation.frame_duration
if starting and elapsed < starting_duration:
frame_index = min(int(elapsed / self._animation.frame_duration), len(starting) - 1)
return starting[frame_index]
# Main loop
loop_elapsed = elapsed - starting_duration if starting else elapsed
frame_index = _get_frame_index(self._animation, loop_elapsed, gap_first=bool(starting))
if frame_index != 0:
self._seen_nonzero = True
if self._next is not None:
if frame_index == 0 and (len(self._animation.frames) == 1 or self._seen_nonzero):
return self._switch_to_next(now)
# No natural return to frame 0 — start rewinding
if self._animation.mode in (AnimationMode.ONCE_FORWARD, AnimationMode.REPEAT_FORWARD):
self._rewinding = True
self._rewind_start = now
self._rewind_from = frame_index
return self._animation.frames[frame_index]
def _switch_to_next(self, now: float) -> list[tuple[int, int]]:
self._animation = self._next
self._next = None
self._rewinding = False
self._seen_nonzero = False
self._start_time = now
return self._animation.frames[0]
def _get_frame_index(animation: Animation, elapsed: float, gap_first: bool = False) -> int:
"""Get the current frame index given elapsed time and animation mode."""
num_frames = len(animation.frames)
if num_frames == 1:
return 0
fd = animation.frame_duration
has_backward = animation.mode in (AnimationMode.ONCE_FORWARD_BACKWARD, AnimationMode.REPEAT_FORWARD_BACKWARD)
repeats = animation.mode in (AnimationMode.REPEAT_FORWARD, AnimationMode.REPEAT_FORWARD_BACKWARD)
forward_duration = num_frames * fd
backward_frames = max(num_frames - 2, 0) if has_backward else 0
hold = animation.hold_end if has_backward else 0.0
cycle_duration = forward_duration + hold + backward_frames * fd
if not repeats:
t = min(elapsed, cycle_duration)
else:
t = (elapsed + cycle_duration if gap_first else elapsed) % animation.repeat_interval
# Forward phase
if t < forward_duration:
return min(int(t / fd), num_frames - 1)
t -= forward_duration
# Hold at last frame
if t < hold:
return num_frames - 1
t -= hold
# Backward phase
if backward_frames and t < backward_frames * fd:
return num_frames - 2 - min(int(t / fd), backward_frames - 1)
return 0 if has_backward else num_frames - 1