#include "selfdrive/ui/ui.h" #include #include #include #include #include "common/transformations/orientation.hpp" #include "common/params.h" #include "common/swaglog.h" #include "common/util.h" #include "common/watchdog.h" #include "system/hardware/hw.h" #define BACKLIGHT_DT 0.05 #define BACKLIGHT_TS 10.00 // Projects a point in car to space to the corresponding point in full frame // image space. static bool calib_frame_to_full_frame(const UIState *s, float in_x, float in_y, float in_z, QPointF *out) { const float margin = 1000.0f; const QRectF clip_region{-margin, -margin, s->fb_w + 2 * margin, s->fb_h + 2 * margin}; const vec3 pt = (vec3){{in_x, in_y, in_z}}; const vec3 Ep = matvecmul3(s->scene.wide_cam ? s->scene.view_from_wide_calib : s->scene.view_from_calib, pt); const vec3 KEp = matvecmul3(s->scene.wide_cam ? ECAM_INTRINSIC_MATRIX : FCAM_INTRINSIC_MATRIX, Ep); // Project. QPointF point = s->car_space_transform.map(QPointF{KEp.v[0] / KEp.v[2], KEp.v[1] / KEp.v[2]}); if (clip_region.contains(point)) { *out = point; return true; } return false; } int get_path_length_idx(const cereal::XYZTData::Reader &line, const float path_height) { const auto line_x = line.getX(); int max_idx = 0; for (int i = 1; i < line_x.size() && line_x[i] <= path_height; ++i) { max_idx = i; } return max_idx; } void update_leads(UIState *s, const cereal::RadarState::Reader &radar_state, const cereal::XYZTData::Reader &line) { for (int i = 0; i < 2; ++i) { auto lead_data = (i == 0) ? radar_state.getLeadOne() : radar_state.getLeadTwo(); if (lead_data.getStatus()) { float z = line.getZ()[get_path_length_idx(line, lead_data.getDRel())]; calib_frame_to_full_frame(s, lead_data.getDRel(), -lead_data.getYRel(), z + 1.22, &s->scene.lead_vertices[i]); } } } void update_line_data(const UIState *s, const cereal::XYZTData::Reader &line, float y_off, float z_off_left, float z_off_right, QPolygonF *pvd, int max_idx, bool allow_invert=true) { const auto line_x = line.getX(), line_y = line.getY(), line_z = line.getZ(); QPolygonF left_points, right_points; left_points.reserve(max_idx + 1); right_points.reserve(max_idx + 1); for (int i = 0; i <= max_idx; i++) { // highly negative x positions are drawn above the frame and cause flickering, clip to zy plane of camera if (line_x[i] < 0) continue; QPointF left, right; bool l = calib_frame_to_full_frame(s, line_x[i], line_y[i] - y_off, line_z[i] + z_off_left, &left); bool r = calib_frame_to_full_frame(s, line_x[i], line_y[i] + y_off, line_z[i] + z_off_right, &right); if (l && r) { // For wider lines the drawn polygon will "invert" when going over a hill and cause artifacts if (!allow_invert && left_points.size() && left.y() > left_points.back().y()) { continue; } left_points.push_back(left); right_points.push_front(right); } } *pvd = left_points + right_points; } void update_model(UIState *s, const cereal::ModelDataV2::Reader &model, const cereal::UiPlan::Reader &plan) { UIScene &scene = s->scene; auto plan_position = plan.getPosition(); if (plan_position.getX().size() < model.getPosition().getX().size()) { plan_position = model.getPosition(); } float max_distance = std::clamp(*(plan_position.getX().end() - 1), MIN_DRAW_DISTANCE, MAX_DRAW_DISTANCE); // update lane lines const auto lane_lines = model.getLaneLines(); const auto lane_line_probs = model.getLaneLineProbs(); int max_idx = get_path_length_idx(lane_lines[0], max_distance); for (int i = 0; i < std::size(scene.lane_line_vertices); i++) { scene.lane_line_probs[i] = lane_line_probs[i]; update_line_data(s, lane_lines[i], 0.025 * scene.lane_line_probs[i], 0, 0, &scene.lane_line_vertices[i], max_idx); } // lane barriers for blind spot int max_distance_barrier = 40; int max_idx_barrier = std::min(max_idx, get_path_length_idx(lane_lines[0], max_distance_barrier)); update_line_data(s, lane_lines[1], 0, -0.05, -0.6, &scene.lane_barrier_vertices[0], max_idx_barrier, false); update_line_data(s, lane_lines[2], 0, -0.05, -0.6, &scene.lane_barrier_vertices[1], max_idx_barrier, false); // update road edges const auto road_edges = model.getRoadEdges(); const auto road_edge_stds = model.getRoadEdgeStds(); for (int i = 0; i < std::size(scene.road_edge_vertices); i++) { scene.road_edge_stds[i] = road_edge_stds[i]; update_line_data(s, road_edges[i], 0.025, 0, 0, &scene.road_edge_vertices[i], max_idx); } // update path auto lead_one = (*s->sm)["radarState"].getRadarState().getLeadOne(); if (lead_one.getStatus()) { const float lead_d = lead_one.getDRel() * 2.; max_distance = std::clamp((float)(lead_d - fmin(lead_d * 0.35, 10.)), 0.0f, max_distance); } max_idx = get_path_length_idx(plan_position, max_distance); update_line_data(s, plan_position, 0.9 - scene.mads_path_range * scene.mads_path_scale, 1.22, 1.22, &scene.track_vertices, max_idx, false); update_line_data(s, plan_position, 1.0 - scene.mads_path_range * scene.mads_path_scale - 0.1 * scene.mads_path_scale, 1.22, 1.22, &scene.track_edge_vertices, max_idx, false); } void update_dmonitoring(UIState *s, const cereal::DriverStateV2::Reader &driverstate, float dm_fade_state, bool is_rhd) { UIScene &scene = s->scene; const auto driver_orient = is_rhd ? driverstate.getRightDriverData().getFaceOrientation() : driverstate.getLeftDriverData().getFaceOrientation(); for (int i = 0; i < std::size(scene.driver_pose_vals); i++) { float v_this = (i == 0 ? (driver_orient[i] < 0 ? 0.7 : 0.9) : 0.4) * driver_orient[i]; scene.driver_pose_diff[i] = fabs(scene.driver_pose_vals[i] - v_this); scene.driver_pose_vals[i] = 0.8 * v_this + (1 - 0.8) * scene.driver_pose_vals[i]; scene.driver_pose_sins[i] = sinf(scene.driver_pose_vals[i]*(1.0-dm_fade_state)); scene.driver_pose_coss[i] = cosf(scene.driver_pose_vals[i]*(1.0-dm_fade_state)); } const mat3 r_xyz = (mat3){{ scene.driver_pose_coss[1]*scene.driver_pose_coss[2], scene.driver_pose_coss[1]*scene.driver_pose_sins[2], -scene.driver_pose_sins[1], -scene.driver_pose_sins[0]*scene.driver_pose_sins[1]*scene.driver_pose_coss[2] - scene.driver_pose_coss[0]*scene.driver_pose_sins[2], -scene.driver_pose_sins[0]*scene.driver_pose_sins[1]*scene.driver_pose_sins[2] + scene.driver_pose_coss[0]*scene.driver_pose_coss[2], -scene.driver_pose_sins[0]*scene.driver_pose_coss[1], scene.driver_pose_coss[0]*scene.driver_pose_sins[1]*scene.driver_pose_coss[2] - scene.driver_pose_sins[0]*scene.driver_pose_sins[2], scene.driver_pose_coss[0]*scene.driver_pose_sins[1]*scene.driver_pose_sins[2] + scene.driver_pose_sins[0]*scene.driver_pose_coss[2], scene.driver_pose_coss[0]*scene.driver_pose_coss[1], }}; // transform vertices for (int kpi = 0; kpi < std::size(default_face_kpts_3d); kpi++) { vec3 kpt_this = default_face_kpts_3d[kpi]; kpt_this = matvecmul3(r_xyz, kpt_this); scene.face_kpts_draw[kpi] = (vec3){{(float)kpt_this.v[0], (float)kpt_this.v[1], (float)(kpt_this.v[2] * (1.0-dm_fade_state) + 8 * dm_fade_state)}}; } } static void update_sockets(UIState *s) { s->sm->update(0); } static void update_state(UIState *s) { SubMaster &sm = *(s->sm); UIScene &scene = s->scene; if (sm.updated("liveCalibration")) { auto live_calib = sm["liveCalibration"].getLiveCalibration(); auto rpy_list = live_calib.getRpyCalib(); auto wfde_list = live_calib.getWideFromDeviceEuler(); Eigen::Vector3d rpy; Eigen::Vector3d wfde; if (rpy_list.size() == 3) rpy << rpy_list[0], rpy_list[1], rpy_list[2]; if (wfde_list.size() == 3) wfde << wfde_list[0], wfde_list[1], wfde_list[2]; Eigen::Matrix3d device_from_calib = euler2rot(rpy); Eigen::Matrix3d wide_from_device = euler2rot(wfde); Eigen::Matrix3d view_from_device; view_from_device << 0, 1, 0, 0, 0, 1, 1, 0, 0; Eigen::Matrix3d view_from_calib = view_from_device * device_from_calib; Eigen::Matrix3d view_from_wide_calib = view_from_device * wide_from_device * device_from_calib; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { scene.view_from_calib.v[i*3 + j] = view_from_calib(i, j); scene.view_from_wide_calib.v[i*3 + j] = view_from_wide_calib(i, j); } } scene.calibration_valid = live_calib.getCalStatus() == cereal::LiveCalibrationData::Status::CALIBRATED; scene.calibration_wide_valid = wfde_list.size() == 3; } if (sm.updated("pandaStates")) { auto pandaStates = sm["pandaStates"].getPandaStates(); if (pandaStates.size() > 0) { scene.pandaType = pandaStates[0].getPandaType(); if (scene.pandaType != cereal::PandaState::PandaType::UNKNOWN) { scene.ignition = false; for (const auto& pandaState : pandaStates) { scene.ignition |= pandaState.getIgnitionLine() || pandaState.getIgnitionCan(); } } } } else if ((s->sm->frame - s->sm->rcv_frame("pandaStates")) > 5*UI_FREQ) { scene.pandaType = cereal::PandaState::PandaType::UNKNOWN; } if (sm.updated("carParams")) { scene.longitudinal_control = sm["carParams"].getCarParams().getOpenpilotLongitudinalControl(); } if (sm.updated("wideRoadCameraState")) { auto cam_state = sm["wideRoadCameraState"].getWideRoadCameraState(); float scale = (cam_state.getSensor() == cereal::FrameData::ImageSensor::AR0231) ? 6.0f : 1.0f; scene.light_sensor = std::max(100.0f - scale * cam_state.getExposureValPercent(), 0.0f); } scene.started = sm["deviceState"].getDeviceState().getStarted() && scene.ignition; scene.world_objects_visible = scene.world_objects_visible || (scene.started && sm.rcv_frame("liveCalibration") > scene.started_frame && sm.rcv_frame("modelV2") > scene.started_frame && sm.rcv_frame("uiPlan") > scene.started_frame); // TODO: SP - Set this dynamically on init with manual toggle or driving model selection if (sm.updated("lateralPlanSPDEPRECATED")) { scene.dynamic_lane_profile_status = sm["lateralPlanSPDEPRECATED"].getLateralPlanSPDEPRECATED().getDynamicLaneProfileStatus(); } if (sm.updated("controlsState")) { scene.controlsState = sm["controlsState"].getControlsState(); } if (sm.updated("longitudinalPlanSP")) { for (int i = 0; i < std::size(scene.e2eX); i++) { scene.e2eX[i] = sm["longitudinalPlanSP"].getLongitudinalPlanSP().getE2eX()[i]; } } } void ui_update_params(UIState *s) { auto params = Params(); s->scene.is_metric = params.getBool("IsMetric"); s->scene.map_on_left = params.getBool("NavSettingLeftSide"); s->scene.visual_brake_lights = params.getBool("BrakeLights"); s->scene.onroadScreenOff = std::atoi(params.get("OnroadScreenOff").c_str()); s->scene.onroadScreenOffBrightness = std::atoi(params.get("OnroadScreenOffBrightness").c_str()); s->scene.onroadScreenOffEvent = params.getBool("OnroadScreenOffEvent"); s->scene.brightness = std::atoi(params.get("BrightnessControl").c_str()); s->scene.stand_still_timer = params.getBool("StandStillTimer"); s->scene.show_debug_ui = params.getBool("ShowDebugUI"); s->scene.hide_vego_ui = params.getBool("HideVEgoUi"); s->scene.true_vego_ui = params.getBool("TrueVEgoUi"); s->scene.chevron_data = std::atoi(params.get("ChevronInfo").c_str()); s->scene.dev_ui_info = std::atoi(params.get("DevUIInfo").c_str()); s->scene.button_auto_hide = params.getBool("ButtonAutoHide"); s->scene.reverse_dm_cam = params.getBool("ReverseDmCam"); s->scene.e2e_long_alert_light = params.getBool("EndToEndLongAlertLight"); s->scene.e2e_long_alert_lead = params.getBool("EndToEndLongAlertLead"); s->scene.e2e_long_alert_ui = params.getBool("EndToEndLongAlertUI"); s->scene.map_3d_buildings = params.getBool("Map3DBuildings"); s->scene.live_torque_toggle = params.getBool("LiveTorque"); s->scene.torqued_override = params.getBool("TorquedOverride"); s->scene.speed_limit_control_engage_type = std::atoi(params.get("SpeedLimitEngageType").c_str()); s->scene.mapbox_fullscreen = params.getBool("MapboxFullScreen"); s->scene.speed_limit_warning_flash = params.getBool("SpeedLimitWarningFlash"); s->scene.speed_limit_warning_type = std::atoi(params.get("SpeedLimitWarningType").c_str()); s->scene.speed_limit_warning_value_offset = std::atoi(params.get("SpeedLimitWarningValueOffset").c_str()); // Handle Onroad Screen Off params if (s->scene.onroadScreenOff > 0) { s->scene.osoTimer = s->scene.onroadScreenOff * 60 * UI_FREQ; } else if (s->scene.onroadScreenOff == 0) { s->scene.osoTimer = 30 * UI_FREQ; } else if (s->scene.onroadScreenOff == -1) { s->scene.osoTimer = 15 * UI_FREQ; } else { s->scene.osoTimer = -1; } } void UIState::updateStatus() { auto params = Params(); if (scene.started && sm->updated("controlsState")) { auto controls_state = (*sm)["controlsState"].getControlsState(); auto car_control = (*sm)["carControl"].getCarControl(); auto car_state = (*sm)["carState"].getCarState(); auto mads_enabled = car_state.getMadsEnabled(); auto state = controls_state.getState(); if (state == cereal::ControlsState::OpenpilotState::PRE_ENABLED || state == cereal::ControlsState::OpenpilotState::OVERRIDING) { status = STATUS_OVERRIDE; } else { status = car_state.getMadsEnabled() ? car_control.getLongActive() ? STATUS_ENGAGED : STATUS_MADS : STATUS_DISENGAGED; } if (mads_enabled != last_mads_enabled) { mads_path_state = true; } last_mads_enabled = mads_enabled; if (mads_path_state) { if (mads_enabled) { mads_path_count = fmax(mads_path_count - 1, 0); if (mads_path_count == 0) { mads_path_state = false; } } else { mads_path_count = fmin(mads_path_count + 1, mads_path_timestep); if (mads_path_count == mads_path_timestep) { mads_path_state = false; } } } scene.mads_path_scale = mads_path_count * (1 / mads_path_timestep); } // Handle onroad/offroad transition if (scene.started != started_prev || sm->frame == 1) { if (scene.started) { status = STATUS_DISENGAGED; scene.started_frame = sm->frame; } started_prev = scene.started; scene.world_objects_visible = false; emit offroadTransition(!scene.started); } if (scene.started) { // Auto hide UI button state machine { if (scene.button_auto_hide) { if (scene.touch_to_wake) { scene.sleep_btn = 30 * UI_FREQ; } else if (scene.sleep_btn > 0) { scene.sleep_btn--; } else if (scene.sleep_btn == -1) { scene.sleep_btn = 30 * UI_FREQ; } // Check if the sleep button should be fading in if (scene.sleep_btn_fading_in) { // Increase the opacity of the sleep button by a small amount if (scene.sleep_btn_opacity < 20) { scene.sleep_btn_opacity+= 10; } if (scene.sleep_btn_opacity >= 20) { // If the opacity has reached its maximum value, stop fading in scene.sleep_btn_fading_in = false; scene.sleep_btn_opacity = 20; } } else if (scene.sleep_btn == 0) { // Fade out the sleep button as before if (scene.sleep_btn_opacity > 0) { scene.sleep_btn_opacity-= 2; } } else { // Set the opacity of the sleep button to its maximum value scene.sleep_btn_opacity = 20; } } else { scene.sleep_btn_opacity = 20; } } // Onroad Screen Off Brightness + Timer + Global Brightness { if (scene.onroadScreenOff != -2 && scene.touched2) { scene.sleep_time = scene.osoTimer; } else if (scene.onroadScreenOff != -2 && ((scene.controlsState.getAlertSize() != cereal::ControlsState::AlertSize::NONE) && ((scene.controlsState.getAlertStatus() == cereal::ControlsState::AlertStatus::NORMAL && scene.onroadScreenOffEvent) || (scene.controlsState.getAlertStatus() != cereal::ControlsState::AlertStatus::NORMAL)))) { scene.sleep_time = scene.osoTimer; } else if (scene.sleep_time > 0 && scene.onroadScreenOff != -2) { scene.sleep_time--; } else if (scene.sleep_time == -1 && scene.onroadScreenOff != -2) { scene.sleep_time = scene.osoTimer; } } } if (sm->frame % UI_FREQ == 0) { // Update every 1 Hz scene.sidebar_temp_options = std::atoi(params.get("SidebarTemperatureOptions").c_str()); } } UIState::UIState(QObject *parent) : QObject(parent) { sm = std::make_unique>({ "modelV2", "controlsState", "liveCalibration", "radarState", "deviceState", "pandaStates", "carParams", "driverMonitoringState", "carState", "liveLocationKalman", "driverStateV2", "wideRoadCameraState", "managerState", "navInstruction", "navRoute", "uiPlan", "longitudinalPlanSP", "liveMapDataSP", "carControl", "lateralPlanSPDEPRECATED", "gpsLocation", "gpsLocationExternal", "liveParameters", "liveTorqueParameters", "controlsStateSP" }); Params params; language = QString::fromStdString(params.get("LanguageSetting")); auto prime_value = params.get("PrimeType"); if (!prime_value.empty()) { prime_type = static_cast(std::atoi(prime_value.c_str())); } // update timer timer = new QTimer(this); QObject::connect(timer, &QTimer::timeout, this, &UIState::update); timer->start(1000 / UI_FREQ); } void UIState::update() { update_sockets(this); update_state(this); updateStatus(); if (sm->frame % UI_FREQ == 0) { watchdog_kick(nanos_since_boot()); } emit uiUpdate(*this); } void UIState::setPrimeType(PrimeType type) { if (type != prime_type) { bool prev_prime = hasPrime(); prime_type = type; Params().put("PrimeType", std::to_string(prime_type)); emit primeTypeChanged(prime_type); bool prime = hasPrime(); if (prev_prime != prime) { emit primeChanged(prime); } } } Device::Device(QObject *parent) : brightness_filter(BACKLIGHT_OFFROAD, BACKLIGHT_TS, BACKLIGHT_DT), QObject(parent) { setAwake(true); resetInteractiveTimeout(); QObject::connect(uiState(), &UIState::uiUpdate, this, &Device::update); } void Device::update(const UIState &s) { updateBrightness(s); updateWakefulness(s); } void Device::setAwake(bool on) { if (on != awake) { awake = on; Hardware::set_display_power(awake); LOGD("setting display power %d", awake); emit displayPowerChanged(awake); } } void Device::resetInteractiveTimeout(int timeout) { if (timeout == -1) { timeout = (ignition_on ? 10 : 30); } interactive_timeout = timeout * UI_FREQ; } void Device::updateBrightness(const UIState &s) { float clipped_brightness = offroad_brightness; if (s.scene.started) { clipped_brightness = s.scene.light_sensor; // CIE 1931 - https://www.photonstophotos.net/GeneralTopics/Exposure/Psychometric_Lightness_and_Gamma.htm if (clipped_brightness <= 8) { clipped_brightness = (clipped_brightness / 903.3); } else { clipped_brightness = std::pow((clipped_brightness + 16.0) / 116.0, 3.0); } // Scale back to 10% to 100% clipped_brightness = std::clamp(100.0f * clipped_brightness, 10.0f, 100.0f); } int brightness = brightness_filter.update(clipped_brightness); if (!awake) { brightness = 0; } else if (s.scene.started && s.scene.sleep_time == 0 && s.scene.onroadScreenOff != -2) { brightness = s.scene.onroadScreenOffBrightness * 0.01 * brightness; } else if (s.scene.brightness) { brightness = s.scene.brightness * 0.99; } if (brightness != last_brightness) { if (!brightness_future.isRunning()) { brightness_future = QtConcurrent::run(Hardware::set_brightness, brightness); last_brightness = brightness; } } } void Device::updateWakefulness(const UIState &s) { bool ignition_just_turned_off = !s.scene.ignition && ignition_on; ignition_on = s.scene.ignition; if (ignition_just_turned_off) { resetInteractiveTimeout(); } else if (interactive_timeout > 0 && --interactive_timeout == 0) { emit interactiveTimeout(); } setAwake(s.scene.ignition || interactive_timeout > 0); } UIState *uiState() { static UIState ui_state; return &ui_state; } Device *device() { static Device _device; return &_device; }