From 037497939778c3fff8d721b60b7c85ac7f995683 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Sun, 1 Mar 2026 13:52:39 -0800 Subject: [PATCH 01/23] use vendored raylib from dependencies repo (#37489) --- SConstruct | 3 +- pyproject.toml | 2 +- scripts/lint/check_raylib_includes.sh | 10 - selfdrive/ui/SConscript | 9 +- selfdrive/ui/installer/installer.cc | 2 +- third_party/raylib/.gitignore | 4 - third_party/raylib/Darwin/libraylib.a | 3 - third_party/raylib/build.sh | 93 - third_party/raylib/include/raygui.h | 5759 ------------------------ third_party/raylib/include/raylib.h | 1766 -------- third_party/raylib/include/raymath.h | 2949 ------------ third_party/raylib/include/rlgl.h | 5262 ---------------------- third_party/raylib/larch64/libraylib.a | 3 - third_party/raylib/x86_64/libraylib.a | 3 - uv.lock | 40 +- 15 files changed, 26 insertions(+), 15882 deletions(-) delete mode 100755 scripts/lint/check_raylib_includes.sh delete mode 100644 third_party/raylib/.gitignore delete mode 100644 third_party/raylib/Darwin/libraylib.a delete mode 100755 third_party/raylib/build.sh delete mode 100644 third_party/raylib/include/raygui.h delete mode 100644 third_party/raylib/include/raylib.h delete mode 100644 third_party/raylib/include/raymath.h delete mode 100644 third_party/raylib/include/rlgl.h delete mode 100644 third_party/raylib/larch64/libraylib.a delete mode 100644 third_party/raylib/x86_64/libraylib.a diff --git a/SConstruct b/SConstruct index da70bc3924..7003abbf05 100644 --- a/SConstruct +++ b/SConstruct @@ -48,9 +48,10 @@ if arch != "larch64": import ncurses import openssl3 import python3_dev + import raylib import zeromq import zstd - pkgs = [bzip2, capnproto, eigen, ffmpeg_pkg, libjpeg, libyuv, ncurses, openssl3, zeromq, zstd] + pkgs = [bzip2, capnproto, eigen, ffmpeg_pkg, libjpeg, libyuv, ncurses, openssl3, raylib, zeromq, zstd] py_include = python3_dev.INCLUDE_DIR else: # TODO: remove when AGNOS has our new vendor pkgs diff --git a/pyproject.toml b/pyproject.toml index 6516c8cd5b..d0020b21e7 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -73,7 +73,7 @@ dependencies = [ "zstandard", # ui - "raylib > 5.5.0.3", + "raylib @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=raylib", "qrcode", "jeepney", ] diff --git a/scripts/lint/check_raylib_includes.sh b/scripts/lint/check_raylib_includes.sh deleted file mode 100755 index e3be73a489..0000000000 --- a/scripts/lint/check_raylib_includes.sh +++ /dev/null @@ -1,10 +0,0 @@ -#!/usr/bin/env bash - -FAIL=0 - -if grep -n '#include "third_party/raylib/include/raylib\.h"' $@ | grep -v '^system/ui/raylib/raylib\.h'; then - echo -e "Bad raylib include found! Use '#include \"system/ui/raylib/raylib.h\"' instead\n" - FAIL=1 -fi - -exit $FAIL diff --git a/selfdrive/ui/SConscript b/selfdrive/ui/SConscript index 4d7448c62f..bebfd0011f 100644 --- a/selfdrive/ui/SConscript +++ b/selfdrive/ui/SConscript @@ -16,12 +16,17 @@ env.Command( action=f"python3 {generator}", ) +try: + import raylib +except ImportError: + raylib = None -if GetOption('extras') and arch == "larch64": +if GetOption('extras') and arch == "larch64" and raylib is not None: # build installers if arch != "Darwin": raylib_env = env.Clone() - raylib_env['LIBPATH'] += [f'#third_party/raylib/{arch}/'] + raylib_env['CPPPATH'] += [raylib.INCLUDE_DIR] + raylib_env['LIBPATH'] += [raylib.LIB_DIR] raylib_env['LINKFLAGS'].append('-Wl,-strip-debug') raylib_libs = common + ["raylib"] diff --git a/selfdrive/ui/installer/installer.cc b/selfdrive/ui/installer/installer.cc index 7599454194..338bcad34e 100644 --- a/selfdrive/ui/installer/installer.cc +++ b/selfdrive/ui/installer/installer.cc @@ -6,7 +6,7 @@ #include "common/swaglog.h" #include "common/util.h" #include "system/hardware/hw.h" -#include "third_party/raylib/include/raylib.h" +#include "raylib.h" int freshClone(); int cachedFetch(const std::string &cache); diff --git a/third_party/raylib/.gitignore b/third_party/raylib/.gitignore deleted file mode 100644 index 6b1d3ad748..0000000000 --- a/third_party/raylib/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -/raylib_repo/ -/raylib_python_repo/ -/wheel/ -!*.a diff --git a/third_party/raylib/Darwin/libraylib.a b/third_party/raylib/Darwin/libraylib.a deleted file mode 100644 index dd2e9b33f1..0000000000 --- a/third_party/raylib/Darwin/libraylib.a +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fd045c1d4bca5c9b2ad044ea730826ff6cedeef0b64451b123717b136f1cd702 -size 6392532 diff --git a/third_party/raylib/build.sh b/third_party/raylib/build.sh deleted file mode 100755 index d20f9d33af..0000000000 --- a/third_party/raylib/build.sh +++ /dev/null @@ -1,93 +0,0 @@ -#!/usr/bin/env bash -set -e - -export SOURCE_DATE_EPOCH=0 -export ZERO_AR_DATE=1 - -SUDO="" - -# Use sudo if not root -if [[ ! $(id -u) -eq 0 ]]; then - if [[ -z $(which sudo) ]]; then - echo "Please install sudo or run as root" - exit 1 - fi - SUDO="sudo" -fi - -DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )" -cd $DIR - -RAYLIB_PLATFORM="PLATFORM_DESKTOP" - -ARCHNAME=$(uname -m) -if [ -f /TICI ]; then - ARCHNAME="larch64" - RAYLIB_PLATFORM="PLATFORM_COMMA" -elif [[ "$OSTYPE" == "linux"* ]]; then - # required dependencies on Linux PC - $SUDO apt install \ - libxcursor-dev \ - libxi-dev \ - libxinerama-dev \ - libxrandr-dev -fi - -if [[ "$OSTYPE" == "darwin"* ]]; then - ARCHNAME="Darwin" -fi - -INSTALL_DIR="$DIR/$ARCHNAME" -rm -rf $INSTALL_DIR -mkdir -p $INSTALL_DIR - -INSTALL_H_DIR="$DIR/include" -rm -rf $INSTALL_H_DIR -mkdir -p $INSTALL_H_DIR - -if [ ! -d raylib_repo ]; then - git clone -b master --no-tags https://github.com/commaai/raylib.git raylib_repo -fi - -cd raylib_repo - -COMMIT=${1:-3425bd9d1fb292ede4d80f97a1f4f258f614cffc} -git fetch origin $COMMIT -git reset --hard $COMMIT -git clean -xdff . - -cd src - -make -j$(nproc) PLATFORM=$RAYLIB_PLATFORM RAYLIB_RELEASE_PATH=$INSTALL_DIR -cp raylib.h raymath.h rlgl.h $INSTALL_H_DIR/ -echo "raylib development files installed/updated in $INSTALL_H_DIR" - -# this commit needs to be in line with raylib -set -x -RAYGUI_COMMIT="76b36b597edb70ffaf96f046076adc20d67e7827" -curl -fsSLo $INSTALL_H_DIR/raygui.h https://raw.githubusercontent.com/raysan5/raygui/$RAYGUI_COMMIT/src/raygui.h - -if [ -f /TICI ]; then - - # Building the python bindings - cd $DIR - - if [ ! -d raylib_python_repo ]; then - git clone -b master --no-tags https://github.com/commaai/raylib-python-cffi.git raylib_python_repo - fi - - cd raylib_python_repo - - BINDINGS_COMMIT="a0710d95af3c12fd7f4b639589be9a13dad93cb6" - git fetch origin $BINDINGS_COMMIT - git reset --hard $BINDINGS_COMMIT - git clean -xdff . - - RAYLIB_PLATFORM=$RAYLIB_PLATFORM RAYLIB_INCLUDE_PATH=$INSTALL_H_DIR RAYLIB_LIB_PATH=$INSTALL_DIR python setup.py bdist_wheel - cd $DIR - - rm -rf wheel - mkdir wheel - cp raylib_python_repo/dist/*.whl wheel/ - -fi diff --git a/third_party/raylib/include/raygui.h b/third_party/raylib/include/raygui.h deleted file mode 100644 index fe233a16cf..0000000000 --- a/third_party/raylib/include/raygui.h +++ /dev/null @@ -1,5759 +0,0 @@ -/******************************************************************************************* -* -* raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library -* -* DESCRIPTION: -* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. -* -* FEATURES: -* - Immediate-mode gui, minimal retained data -* - +25 controls provided (basic and advanced) -* - Styling system for colors, font and metrics -* - Icons supported, embedded as a 1-bit icons pack -* - Standalone mode option (custom input/graphics backend) -* - Multiple support tools provided for raygui development -* -* POSSIBLE IMPROVEMENTS: -* - Better standalone mode API for easy plug of custom backends -* - Externalize required inputs, allow user easier customization -* -* LIMITATIONS: -* - No editable multi-line word-wraped text box supported -* - No auto-layout mechanism, up to the user to define controls position and size -* - Standalone mode requires library modification and some user work to plug another backend -* -* NOTES: -* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for -* font atlas recs and glyphs, freeing that memory is (usually) up to the user, -* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads -* by default any previously loaded font (texture, recs, glyphs). -* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions -* -* CONTROLS PROVIDED: -* # Container/separators Controls -* - WindowBox --> StatusBar, Panel -* - GroupBox --> Line -* - Line -* - Panel --> StatusBar -* - ScrollPanel --> StatusBar -* - TabBar --> Button -* -* # Basic Controls -* - Label -* - LabelButton --> Label -* - Button -* - Toggle -* - ToggleGroup --> Toggle -* - ToggleSlider -* - CheckBox -* - ComboBox -* - DropdownBox -* - TextBox -* - ValueBox --> TextBox -* - Spinner --> Button, ValueBox -* - Slider -* - SliderBar --> Slider -* - ProgressBar -* - StatusBar -* - DummyRec -* - Grid -* -* # Advance Controls -* - ListView -* - ColorPicker --> ColorPanel, ColorBarHue -* - MessageBox --> Window, Label, Button -* - TextInputBox --> Window, Label, TextBox, Button -* -* It also provides a set of functions for styling the controls based on its properties (size, color). -* -* -* RAYGUI STYLE (guiStyle): -* raygui uses a global data array for all gui style properties (allocated on data segment by default), -* when a new style is loaded, it is loaded over the global style... but a default gui style could always be -* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one -* -* The global style array size is fixed and depends on the number of controls and properties: -* -* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; -* -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -* -* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style -* used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. -* -* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those -* properties are actually common to all controls and can not be overwritten individually (like BASE ones) -* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR -* -* Custom control properties can be defined using the EXTENDED properties for each independent control. -* -* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler -* -* -* RAYGUI ICONS (guiIcons): -* raygui could use a global array containing icons data (allocated on data segment by default), -* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set -* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded -* -* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon -* requires 8 integers (16*16/32) to be stored in memory. -* -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. -* -* The global icons array size is fixed and depends on the number of icons and size: -* -* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; -* -* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -* -* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons -* -* RAYGUI LAYOUT: -* raygui currently does not provide an auto-layout mechanism like other libraries, -* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. -* -* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout -* -* CONFIGURATION: -* #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYGUI_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). -* -* #define RAYGUI_NO_ICONS -* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) -* -* #define RAYGUI_CUSTOM_ICONS -* Includes custom ricons.h header defining a set of custom icons, -* this file can be generated using rGuiIcons tool -* -* #define RAYGUI_DEBUG_RECS_BOUNDS -* Draw control bounds rectangles for debug -* -* #define RAYGUI_DEBUG_TEXT_BOUNDS -* Draw text bounds rectangles for debug -* -* VERSIONS HISTORY: -* 4.5-dev (Sep-2024) Current dev version... -* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes -* ADDED: GuiValueBoxFloat() -* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP -* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH -* ADDED: Multiple new icons -* REVIEWED: GuiTabBar(), close tab with mouse middle button -* REVIEWED: GuiScrollPanel(), scroll speed proportional to content -* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow -* REVIEWED: GuiTextBox(), cursor position initialization -* REVIEWED: GuiSliderPro(), control value change check -* REVIEWED: GuiGrid(), simplified implementation -* REVIEWED: GuiIconText(), increase buffer size and reviewed padding -* REVIEWED: GuiDrawText(), improved wrap mode drawing -* REVIEWED: GuiScrollBar(), minor tweaks -* REVIEWED: Functions descriptions, removed wrong return value reference -* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion -* -* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() -* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() -* ADDED: Multiple new icons, mostly compiler related -* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE -* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode -* ADDED: Support loading styles with custom font charset from external file -* REDESIGNED: GuiTextBox(), support mouse cursor positioning -* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) -* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color -* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() -* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value -* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value -* REDESIGNED: GuiComboBox(), get parameters by reference and return result value -* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value -* REDESIGNED: GuiSlider(), get parameters by reference and return result value -* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value -* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value -* REDESIGNED: GuiListView(), get parameters by reference and return result value -* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value -* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value -* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value -* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value -* REDESIGNED: GuiGrid(), get parameters by reference and return result value -* REDESIGNED: GuiGrid(), added extra parameter -* REDESIGNED: GuiListViewEx(), change parameters order -* REDESIGNED: All controls return result as int value -* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars -* REVIEWED: All examples and specially controls_test_suite -* RENAMED: gui_file_dialog module to gui_window_file_dialog -* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) -* -* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER -* ADDED: GuiLoadStyleFromMemory() (binary only) -* REVIEWED: GuiScrollBar() horizontal movement key -* REVIEWED: GuiTextBox() crash on cursor movement -* REVIEWED: GuiTextBox(), additional inputs support -* REVIEWED: GuiLabelButton(), avoid text cut -* REVIEWED: GuiTextInputBox(), password input -* REVIEWED: Local GetCodepointNext(), aligned with raylib -* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds -* -* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() -* ADDED: Helper functions to split text in separate lines -* ADDED: Multiple new icons, useful for code editing tools -* REMOVED: Unneeded icon editing functions -* REMOVED: GuiTextBoxMulti(), very limited and broken -* REMOVED: MeasureTextEx() dependency, logic directly implemented -* REMOVED: DrawTextEx() dependency, logic directly implemented -* REVIEWED: GuiScrollBar(), improve mouse-click behaviour -* REVIEWED: Library header info, more info, better organized -* REDESIGNED: GuiTextBox() to support cursor movement -* REDESIGNED: GuiDrawText() to divide drawing by lines -* -* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes -* REMOVED: GuiScrollBar(), only internal -* REDESIGNED: GuiPanel() to support text parameter -* REDESIGNED: GuiScrollPanel() to support text parameter -* REDESIGNED: GuiColorPicker() to support text parameter -* REDESIGNED: GuiColorPanel() to support text parameter -* REDESIGNED: GuiColorBarAlpha() to support text parameter -* REDESIGNED: GuiColorBarHue() to support text parameter -* REDESIGNED: GuiTextInputBox() to support password -* -* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) -* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures -* REVIEWED: External icons usage logic -* REVIEWED: GuiLine() for centered alignment when including text -* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ -* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency -* Projects updated and multiple tweaks -* -* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file -* REDESIGNED: GuiTextBoxMulti() -* REMOVED: GuiImageButton*() -* Multiple minor tweaks and bugs corrected -* -* 2.9 (17-Mar-2021) REMOVED: Tooltip API -* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() -* 2.7 (20-Feb-2020) ADDED: Possible tooltips API -* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() -* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() -* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() -* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties -* ADDED: 8 new custom styles ready to use -* Multiple minor tweaks and bugs corrected -* -* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() -* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed -* Refactor all controls drawing mechanism to use control state -* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls -* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string -* REDESIGNED: Style system (breaking change) -* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts -* REVIEWED: GuiComboBox(), GuiListView()... -* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... -* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout -* 1.5 (21-Jun-2017) Working in an improved styles system -* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) -* 1.3 (12-Jun-2017) Complete redesign of style system -* 1.1 (01-Jun-2017) Complete review of the library -* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. -* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. -* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. -* -* DEPENDENCIES: -* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing -* -* STANDALONE MODE: -* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled -* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. -* -* The following functions should be redefined for a custom backend: -* -* - Vector2 GetMousePosition(void); -* - float GetMouseWheelMove(void); -* - bool IsMouseButtonDown(int button); -* - bool IsMouseButtonPressed(int button); -* - bool IsMouseButtonReleased(int button); -* - bool IsKeyDown(int key); -* - bool IsKeyPressed(int key); -* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -* -* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() -* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -* -* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() -* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() -* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image -* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) -* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data -* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data -* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs -* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list -* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list -* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() -* -* CONTRIBUTORS: -* Ramon Santamaria: Supervision, review, redesign, update and maintenance -* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) -* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) -* Adria Arranz: Testing and implementation of additional controls (2018) -* Jordi Jorba: Testing and implementation of additional controls (2018) -* Albert Martos: Review and testing of the library (2015) -* Ian Eito: Review and testing of the library (2015) -* Kevin Gato: Initial implementation of basic components (2014) -* Daniel Nicolas: Initial implementation of basic components (2014) -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYGUI_H -#define RAYGUI_H - -#define RAYGUI_VERSION_MAJOR 4 -#define RAYGUI_VERSION_MINOR 5 -#define RAYGUI_VERSION_PATCH 0 -#define RAYGUI_VERSION "4.5-dev" - -#if !defined(RAYGUI_STANDALONE) - #include "raylib.h" -#endif - -// Function specifiers in case library is build/used as a shared library (Windows) -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -#if defined(_WIN32) - #if defined(BUILD_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) - #endif -#endif - -// Function specifiers definition -#ifndef RAYGUIAPI - #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -// Allow custom memory allocators -#ifndef RAYGUI_MALLOC - #define RAYGUI_MALLOC(sz) malloc(sz) -#endif -#ifndef RAYGUI_CALLOC - #define RAYGUI_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RAYGUI_FREE - #define RAYGUI_FREE(p) free(p) -#endif - -// Simple log system to avoid printf() calls if required -// NOTE: Avoiding those calls, also avoids const strings memory usage -#define RAYGUI_SUPPORT_LOG_INFO -#if defined(RAYGUI_SUPPORT_LOG_INFO) - #define RAYGUI_LOG(...) printf(__VA_ARGS__) -#else - #define RAYGUI_LOG(...) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -// NOTE: Some types are required for RAYGUI_STANDALONE usage -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - #ifndef __cplusplus - // Boolean type - #ifndef true - typedef enum { false, true } bool; - #endif - #endif - - // Vector2 type - typedef struct Vector2 { - float x; - float y; - } Vector2; - - // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() - typedef struct Vector3 { - float x; - float y; - float z; - } Vector3; - - // Color type, RGBA (32bit) - typedef struct Color { - unsigned char r; - unsigned char g; - unsigned char b; - unsigned char a; - } Color; - - // Rectangle type - typedef struct Rectangle { - float x; - float y; - float width; - float height; - } Rectangle; - - // TODO: Texture2D type is very coupled to raylib, required by Font type - // It should be redesigned to be provided by user - typedef struct Texture2D { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Texture2D; - - // Image, pixel data stored in CPU memory (RAM) - typedef struct Image { - void *data; // Image raw data - int width; // Image base width - int height; // Image base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) - } Image; - - // GlyphInfo, font characters glyphs info - typedef struct GlyphInfo { - int value; // Character value (Unicode) - int offsetX; // Character offset X when drawing - int offsetY; // Character offset Y when drawing - int advanceX; // Character advance position X - Image image; // Character image data - } GlyphInfo; - - // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() - // It should be redesigned to be provided by user - typedef struct Font { - int baseSize; // Base size (default chars height) - int glyphCount; // Number of glyph characters - int glyphPadding; // Padding around the glyph characters - Texture2D texture; // Texture atlas containing the glyphs - Rectangle *recs; // Rectangles in texture for the glyphs - GlyphInfo *glyphs; // Glyphs info data - } Font; -#endif - -// Style property -// NOTE: Used when exporting style as code for convenience -typedef struct GuiStyleProp { - unsigned short controlId; // Control identifier - unsigned short propertyId; // Property identifier - int propertyValue; // Property value -} GuiStyleProp; - -/* -// Controls text style -NOT USED- -// NOTE: Text style is defined by control -typedef struct GuiTextStyle { - unsigned int size; - int charSpacing; - int lineSpacing; - int alignmentH; - int alignmentV; - int padding; -} GuiTextStyle; -*/ - -// Gui control state -typedef enum { - STATE_NORMAL = 0, - STATE_FOCUSED, - STATE_PRESSED, - STATE_DISABLED -} GuiState; - -// Gui control text alignment -typedef enum { - TEXT_ALIGN_LEFT = 0, - TEXT_ALIGN_CENTER, - TEXT_ALIGN_RIGHT -} GuiTextAlignment; - -// Gui control text alignment vertical -// NOTE: Text vertical position inside the text bounds -typedef enum { - TEXT_ALIGN_TOP = 0, - TEXT_ALIGN_MIDDLE, - TEXT_ALIGN_BOTTOM -} GuiTextAlignmentVertical; - -// Gui control text wrap mode -// NOTE: Useful for multiline text -typedef enum { - TEXT_WRAP_NONE = 0, - TEXT_WRAP_CHAR, - TEXT_WRAP_WORD -} GuiTextWrapMode; - -// Gui controls -typedef enum { - // Default -> populates to all controls when set - DEFAULT = 0, - - // Basic controls - LABEL, // Used also for: LABELBUTTON - BUTTON, - TOGGLE, // Used also for: TOGGLEGROUP - SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER - PROGRESSBAR, - CHECKBOX, - COMBOBOX, - DROPDOWNBOX, - TEXTBOX, // Used also for: TEXTBOXMULTI - VALUEBOX, - SPINNER, // Uses: BUTTON, VALUEBOX - LISTVIEW, - COLORPICKER, - SCROLLBAR, - STATUSBAR -} GuiControl; - -// Gui base properties for every control -// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) -typedef enum { - BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL - BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL - TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL - BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED - BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED - TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED - BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED - BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED - TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED - BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED - BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED - TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED - BORDER_WIDTH, // Control border size, 0 for no border - //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls - //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls - //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls - TEXT_PADDING, // Control text padding, not considering border - TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) - //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls -} GuiControlProperty; - -// TODO: Which text styling properties should be global or per-control? -// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while -// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and -// should be configured by user as needed while defining the UI layout - -// Gui extended properties depend on control -// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) -//---------------------------------------------------------------------------------- -// DEFAULT extended properties -// NOTE: Those properties are common to all controls or global -// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? -typedef enum { - TEXT_SIZE = 16, // Text size (glyphs max height) - TEXT_SPACING, // Text spacing between glyphs - LINE_COLOR, // Line control color - BACKGROUND_COLOR, // Background color - TEXT_LINE_SPACING, // Text spacing between lines - TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) - TEXT_WRAP_MODE // Text wrap-mode inside text bounds - //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline - //TEXT_DECORATION_THICK // Text decoration line thickness -} GuiDefaultProperty; - -// Other possible text properties: -// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change -// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... - -// Label -//typedef enum { } GuiLabelProperty; - -// Button/Spinner -//typedef enum { } GuiButtonProperty; - -// Toggle/ToggleGroup -typedef enum { - GROUP_PADDING = 16, // ToggleGroup separation between toggles -} GuiToggleProperty; - -// Slider/SliderBar -typedef enum { - SLIDER_WIDTH = 16, // Slider size of internal bar - SLIDER_PADDING // Slider/SliderBar internal bar padding -} GuiSliderProperty; - -// ProgressBar -typedef enum { - PROGRESS_PADDING = 16, // ProgressBar internal padding -} GuiProgressBarProperty; - -// ScrollBar -typedef enum { - ARROWS_SIZE = 16, // ScrollBar arrows size - ARROWS_VISIBLE, // ScrollBar arrows visible - SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding - SCROLL_SLIDER_SIZE, // ScrollBar slider size - SCROLL_PADDING, // ScrollBar scroll padding from arrows - SCROLL_SPEED, // ScrollBar scrolling speed -} GuiScrollBarProperty; - -// CheckBox -typedef enum { - CHECK_PADDING = 16 // CheckBox internal check padding -} GuiCheckBoxProperty; - -// ComboBox -typedef enum { - COMBO_BUTTON_WIDTH = 16, // ComboBox right button width - COMBO_BUTTON_SPACING // ComboBox button separation -} GuiComboBoxProperty; - -// DropdownBox -typedef enum { - ARROW_PADDING = 16, // DropdownBox arrow separation from border and items - DROPDOWN_ITEMS_SPACING, // DropdownBox items separation - DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden - DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) -} GuiDropdownBoxProperty; - -// TextBox/TextBoxMulti/ValueBox/Spinner -typedef enum { - TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable -} GuiTextBoxProperty; - -// Spinner -typedef enum { - SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width - SPIN_BUTTON_SPACING, // Spinner buttons separation -} GuiSpinnerProperty; - -// ListView -typedef enum { - LIST_ITEMS_HEIGHT = 16, // ListView items height - LIST_ITEMS_SPACING, // ListView items separation - SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) - SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) - LIST_ITEMS_BORDER_WIDTH // ListView items border width -} GuiListViewProperty; - -// ColorPicker -typedef enum { - COLOR_SELECTOR_SIZE = 16, - HUEBAR_WIDTH, // ColorPicker right hue bar width - HUEBAR_PADDING, // ColorPicker right hue bar separation from panel - HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height - HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow -} GuiColorPickerProperty; - -#define SCROLLBAR_LEFT_SIDE 0 -#define SCROLLBAR_RIGHT_SIDE 1 - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -// ... - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -// Global gui state control functions -RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) -RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) -RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) -RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) -RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) -RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f -RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) -RAYGUIAPI int GuiGetState(void); // Get gui state (global state) - -// Font set/get functions -RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) -RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) - -// Style set/get functions -RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property -RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property - -// Styles loading functions -RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) -RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style - -// Tooltips management functions -RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) -RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) -RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string - -// Icons functionality -RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) -#if !defined(RAYGUI_NO_ICONS) -RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size -RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer -RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data -RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position -#endif - -// Controls -//---------------------------------------------------------------------------------------------------------- -// Container/separator controls, useful for controls organization -RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed -RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name -RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text -RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls -RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 -RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control - -// Basic controls set -RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control -RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked -RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control -RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control -RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control - -RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control -RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control -RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers -RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values -RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text - -RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control -RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control -RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control -RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text -RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control - -// Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control -RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters -RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message -RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret -RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) -RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control -RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control -RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control -RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) -RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() -//---------------------------------------------------------------------------------------------------------- - -#if !defined(RAYGUI_NO_ICONS) - -#if !defined(RAYGUI_CUSTOM_ICONS) -//---------------------------------------------------------------------------------- -// Icons enumeration -//---------------------------------------------------------------------------------- -typedef enum { - ICON_NONE = 0, - ICON_FOLDER_FILE_OPEN = 1, - ICON_FILE_SAVE_CLASSIC = 2, - ICON_FOLDER_OPEN = 3, - ICON_FOLDER_SAVE = 4, - ICON_FILE_OPEN = 5, - ICON_FILE_SAVE = 6, - ICON_FILE_EXPORT = 7, - ICON_FILE_ADD = 8, - ICON_FILE_DELETE = 9, - ICON_FILETYPE_TEXT = 10, - ICON_FILETYPE_AUDIO = 11, - ICON_FILETYPE_IMAGE = 12, - ICON_FILETYPE_PLAY = 13, - ICON_FILETYPE_VIDEO = 14, - ICON_FILETYPE_INFO = 15, - ICON_FILE_COPY = 16, - ICON_FILE_CUT = 17, - ICON_FILE_PASTE = 18, - ICON_CURSOR_HAND = 19, - ICON_CURSOR_POINTER = 20, - ICON_CURSOR_CLASSIC = 21, - ICON_PENCIL = 22, - ICON_PENCIL_BIG = 23, - ICON_BRUSH_CLASSIC = 24, - ICON_BRUSH_PAINTER = 25, - ICON_WATER_DROP = 26, - ICON_COLOR_PICKER = 27, - ICON_RUBBER = 28, - ICON_COLOR_BUCKET = 29, - ICON_TEXT_T = 30, - ICON_TEXT_A = 31, - ICON_SCALE = 32, - ICON_RESIZE = 33, - ICON_FILTER_POINT = 34, - ICON_FILTER_BILINEAR = 35, - ICON_CROP = 36, - ICON_CROP_ALPHA = 37, - ICON_SQUARE_TOGGLE = 38, - ICON_SYMMETRY = 39, - ICON_SYMMETRY_HORIZONTAL = 40, - ICON_SYMMETRY_VERTICAL = 41, - ICON_LENS = 42, - ICON_LENS_BIG = 43, - ICON_EYE_ON = 44, - ICON_EYE_OFF = 45, - ICON_FILTER_TOP = 46, - ICON_FILTER = 47, - ICON_TARGET_POINT = 48, - ICON_TARGET_SMALL = 49, - ICON_TARGET_BIG = 50, - ICON_TARGET_MOVE = 51, - ICON_CURSOR_MOVE = 52, - ICON_CURSOR_SCALE = 53, - ICON_CURSOR_SCALE_RIGHT = 54, - ICON_CURSOR_SCALE_LEFT = 55, - ICON_UNDO = 56, - ICON_REDO = 57, - ICON_REREDO = 58, - ICON_MUTATE = 59, - ICON_ROTATE = 60, - ICON_REPEAT = 61, - ICON_SHUFFLE = 62, - ICON_EMPTYBOX = 63, - ICON_TARGET = 64, - ICON_TARGET_SMALL_FILL = 65, - ICON_TARGET_BIG_FILL = 66, - ICON_TARGET_MOVE_FILL = 67, - ICON_CURSOR_MOVE_FILL = 68, - ICON_CURSOR_SCALE_FILL = 69, - ICON_CURSOR_SCALE_RIGHT_FILL = 70, - ICON_CURSOR_SCALE_LEFT_FILL = 71, - ICON_UNDO_FILL = 72, - ICON_REDO_FILL = 73, - ICON_REREDO_FILL = 74, - ICON_MUTATE_FILL = 75, - ICON_ROTATE_FILL = 76, - ICON_REPEAT_FILL = 77, - ICON_SHUFFLE_FILL = 78, - ICON_EMPTYBOX_SMALL = 79, - ICON_BOX = 80, - ICON_BOX_TOP = 81, - ICON_BOX_TOP_RIGHT = 82, - ICON_BOX_RIGHT = 83, - ICON_BOX_BOTTOM_RIGHT = 84, - ICON_BOX_BOTTOM = 85, - ICON_BOX_BOTTOM_LEFT = 86, - ICON_BOX_LEFT = 87, - ICON_BOX_TOP_LEFT = 88, - ICON_BOX_CENTER = 89, - ICON_BOX_CIRCLE_MASK = 90, - ICON_POT = 91, - ICON_ALPHA_MULTIPLY = 92, - ICON_ALPHA_CLEAR = 93, - ICON_DITHERING = 94, - ICON_MIPMAPS = 95, - ICON_BOX_GRID = 96, - ICON_GRID = 97, - ICON_BOX_CORNERS_SMALL = 98, - ICON_BOX_CORNERS_BIG = 99, - ICON_FOUR_BOXES = 100, - ICON_GRID_FILL = 101, - ICON_BOX_MULTISIZE = 102, - ICON_ZOOM_SMALL = 103, - ICON_ZOOM_MEDIUM = 104, - ICON_ZOOM_BIG = 105, - ICON_ZOOM_ALL = 106, - ICON_ZOOM_CENTER = 107, - ICON_BOX_DOTS_SMALL = 108, - ICON_BOX_DOTS_BIG = 109, - ICON_BOX_CONCENTRIC = 110, - ICON_BOX_GRID_BIG = 111, - ICON_OK_TICK = 112, - ICON_CROSS = 113, - ICON_ARROW_LEFT = 114, - ICON_ARROW_RIGHT = 115, - ICON_ARROW_DOWN = 116, - ICON_ARROW_UP = 117, - ICON_ARROW_LEFT_FILL = 118, - ICON_ARROW_RIGHT_FILL = 119, - ICON_ARROW_DOWN_FILL = 120, - ICON_ARROW_UP_FILL = 121, - ICON_AUDIO = 122, - ICON_FX = 123, - ICON_WAVE = 124, - ICON_WAVE_SINUS = 125, - ICON_WAVE_SQUARE = 126, - ICON_WAVE_TRIANGULAR = 127, - ICON_CROSS_SMALL = 128, - ICON_PLAYER_PREVIOUS = 129, - ICON_PLAYER_PLAY_BACK = 130, - ICON_PLAYER_PLAY = 131, - ICON_PLAYER_PAUSE = 132, - ICON_PLAYER_STOP = 133, - ICON_PLAYER_NEXT = 134, - ICON_PLAYER_RECORD = 135, - ICON_MAGNET = 136, - ICON_LOCK_CLOSE = 137, - ICON_LOCK_OPEN = 138, - ICON_CLOCK = 139, - ICON_TOOLS = 140, - ICON_GEAR = 141, - ICON_GEAR_BIG = 142, - ICON_BIN = 143, - ICON_HAND_POINTER = 144, - ICON_LASER = 145, - ICON_COIN = 146, - ICON_EXPLOSION = 147, - ICON_1UP = 148, - ICON_PLAYER = 149, - ICON_PLAYER_JUMP = 150, - ICON_KEY = 151, - ICON_DEMON = 152, - ICON_TEXT_POPUP = 153, - ICON_GEAR_EX = 154, - ICON_CRACK = 155, - ICON_CRACK_POINTS = 156, - ICON_STAR = 157, - ICON_DOOR = 158, - ICON_EXIT = 159, - ICON_MODE_2D = 160, - ICON_MODE_3D = 161, - ICON_CUBE = 162, - ICON_CUBE_FACE_TOP = 163, - ICON_CUBE_FACE_LEFT = 164, - ICON_CUBE_FACE_FRONT = 165, - ICON_CUBE_FACE_BOTTOM = 166, - ICON_CUBE_FACE_RIGHT = 167, - ICON_CUBE_FACE_BACK = 168, - ICON_CAMERA = 169, - ICON_SPECIAL = 170, - ICON_LINK_NET = 171, - ICON_LINK_BOXES = 172, - ICON_LINK_MULTI = 173, - ICON_LINK = 174, - ICON_LINK_BROKE = 175, - ICON_TEXT_NOTES = 176, - ICON_NOTEBOOK = 177, - ICON_SUITCASE = 178, - ICON_SUITCASE_ZIP = 179, - ICON_MAILBOX = 180, - ICON_MONITOR = 181, - ICON_PRINTER = 182, - ICON_PHOTO_CAMERA = 183, - ICON_PHOTO_CAMERA_FLASH = 184, - ICON_HOUSE = 185, - ICON_HEART = 186, - ICON_CORNER = 187, - ICON_VERTICAL_BARS = 188, - ICON_VERTICAL_BARS_FILL = 189, - ICON_LIFE_BARS = 190, - ICON_INFO = 191, - ICON_CROSSLINE = 192, - ICON_HELP = 193, - ICON_FILETYPE_ALPHA = 194, - ICON_FILETYPE_HOME = 195, - ICON_LAYERS_VISIBLE = 196, - ICON_LAYERS = 197, - ICON_WINDOW = 198, - ICON_HIDPI = 199, - ICON_FILETYPE_BINARY = 200, - ICON_HEX = 201, - ICON_SHIELD = 202, - ICON_FILE_NEW = 203, - ICON_FOLDER_ADD = 204, - ICON_ALARM = 205, - ICON_CPU = 206, - ICON_ROM = 207, - ICON_STEP_OVER = 208, - ICON_STEP_INTO = 209, - ICON_STEP_OUT = 210, - ICON_RESTART = 211, - ICON_BREAKPOINT_ON = 212, - ICON_BREAKPOINT_OFF = 213, - ICON_BURGER_MENU = 214, - ICON_CASE_SENSITIVE = 215, - ICON_REG_EXP = 216, - ICON_FOLDER = 217, - ICON_FILE = 218, - ICON_SAND_TIMER = 219, - ICON_WARNING = 220, - ICON_HELP_BOX = 221, - ICON_INFO_BOX = 222, - ICON_PRIORITY = 223, - ICON_LAYERS_ISO = 224, - ICON_LAYERS2 = 225, - ICON_MLAYERS = 226, - ICON_MAPS = 227, - ICON_HOT = 228, - ICON_229 = 229, - ICON_230 = 230, - ICON_231 = 231, - ICON_232 = 232, - ICON_233 = 233, - ICON_234 = 234, - ICON_235 = 235, - ICON_236 = 236, - ICON_237 = 237, - ICON_238 = 238, - ICON_239 = 239, - ICON_240 = 240, - ICON_241 = 241, - ICON_242 = 242, - ICON_243 = 243, - ICON_244 = 244, - ICON_245 = 245, - ICON_246 = 246, - ICON_247 = 247, - ICON_248 = 248, - ICON_249 = 249, - ICON_250 = 250, - ICON_251 = 251, - ICON_252 = 252, - ICON_253 = 253, - ICON_254 = 254, - ICON_255 = 255, -} GuiIconName; -#endif - -#endif - -#if defined(__cplusplus) -} // Prevents name mangling of functions -#endif - -#endif // RAYGUI_H - -/*********************************************************************************** -* -* RAYGUI IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RAYGUI_IMPLEMENTATION) - -#include // required for: isspace() [GuiTextBox()] -#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] -#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() -#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] -#include // Required for: roundf() [GuiColorPicker()] - -#ifdef __cplusplus - #define RAYGUI_CLITERAL(name) name -#else - #define RAYGUI_CLITERAL(name) (name) -#endif - -// Check if two rectangles are equal, used to validate a slider bounds as an id -#ifndef CHECK_BOUNDS_ID - #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) -#endif - -#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) - -// Embedded icons, no external file provided -#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) -#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons -#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id - -// Icons data is defined by bit array (every bit represents one pixel) -// Those arrays are stored as unsigned int data arrays, so, -// every array element defines 32 pixels (bits) of information -// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) -// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) -#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) - -//---------------------------------------------------------------------------------- -// Icons data for all gui possible icons (allocated on data segment by default) -// -// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, -// every 16x16 icon requires 8 integers (16*16/32) to be stored -// -// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), -// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS -// -// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB -//---------------------------------------------------------------------------------- -static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE - 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN - 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE - 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT - 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO - 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE - 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY - 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO - 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO - 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY - 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT - 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE - 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND - 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER - 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC - 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL - 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG - 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC - 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER - 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP - 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER - 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER - 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET - 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T - 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A - 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE - 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE - 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT - 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR - 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP - 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA - 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE - 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY - 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL - 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL - 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS - 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG - 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON - 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF - 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP - 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER - 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT - 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL - 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG - 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE - 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE - 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE - 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO - 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE - 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT - 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE - 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX - 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET - 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL - 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL - 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL - 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL - 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL - 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL - 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL - 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL - 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL - 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX - 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP - 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT - 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER - 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK - 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR - 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING - 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS - 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID - 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID - 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL - 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG - 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES - 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL - 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE - 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL - 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM - 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG - 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL - 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER - 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL - 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG - 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC - 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG - 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK - 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS - 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT - 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT - 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN - 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP - 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL - 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL - 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL - 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL - 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO - 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX - 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE - 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS - 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE - 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR - 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL - 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS - 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK - 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY - 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE - 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP - 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT - 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD - 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET - 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE - 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN - 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK - 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS - 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR - 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG - 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN - 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER - 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER - 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN - 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION - 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP - 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER - 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP - 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY - 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON - 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP - 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX - 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK - 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS - 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR - 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR - 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT - 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D - 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE - 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP - 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM - 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT - 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK - 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA - 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL - 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET - 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES - 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI - 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK - 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE - 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES - 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK - 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE - 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP - 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX - 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR - 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER - 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA - 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH - 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE - 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER - 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS - 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL - 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS - 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO - 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE - 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP - 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA - 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME - 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE - 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS - 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW - 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI - 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY - 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX - 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD - 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW - 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD - 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM - 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU - 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM - 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER - 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO - 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT - 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART - 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON - 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF - 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU - 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE - 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE - 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER - 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING - 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX - 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX - 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY - 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO - 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 - 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS - 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS - 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 -}; - -// NOTE: A pointer to current icons array should be defined -static unsigned int *guiIconsPtr = guiIcons; - -#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS - -#ifndef RAYGUI_ICON_SIZE - #define RAYGUI_ICON_SIZE 0 -#endif - -// WARNING: Those values define the total size of the style data array, -// if changed, previous saved styles could become incompatible -#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls -#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties -#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -// Gui control property style color element -typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state - -static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) -static bool guiLocked = false; // Gui lock state (no inputs processed) -static float guiAlpha = 1.0f; // Gui controls transparency - -static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) - -static bool guiTooltip = false; // Tooltip enabled/disabled -static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) - -static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) -static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier - -static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() -//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking -static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down -static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement - -//---------------------------------------------------------------------------------- -// Style data array for all gui style properties (allocated on data segment by default) -// -// NOTE 1: First set of BASE properties are generic to all controls but could be individually -// overwritten per control, first set of EXTENDED properties are generic to all controls and -// can not be overwritten individually but custom EXTENDED properties can be used by control -// -// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), -// but default gui style could always be recovered with GuiLoadStyleDefault() -// -// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB -//---------------------------------------------------------------------------------- -static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; - -static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization - -//---------------------------------------------------------------------------------- -// Standalone Mode Functions Declaration -// -// NOTE: raygui depend on some raylib input and drawing functions -// To use raygui as standalone library, below functions must be defined by the user -//---------------------------------------------------------------------------------- -#if defined(RAYGUI_STANDALONE) - -#define KEY_RIGHT 262 -#define KEY_LEFT 263 -#define KEY_DOWN 264 -#define KEY_UP 265 -#define KEY_BACKSPACE 259 -#define KEY_ENTER 257 - -#define MOUSE_LEFT_BUTTON 0 - -// Input required functions -//------------------------------------------------------------------------------- -static Vector2 GetMousePosition(void); -static float GetMouseWheelMove(void); -static bool IsMouseButtonDown(int button); -static bool IsMouseButtonPressed(int button); -static bool IsMouseButtonReleased(int button); - -static bool IsKeyDown(int key); -static bool IsKeyPressed(int key); -static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() -//------------------------------------------------------------------------------- - -// Drawing required functions -//------------------------------------------------------------------------------- -static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() -static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() -//------------------------------------------------------------------------------- - -// Text required functions -//------------------------------------------------------------------------------- -static Font GetFontDefault(void); // -- GuiLoadStyleDefault() -static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font - -static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image -static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) - -static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data -static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data - -static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs - -static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list -static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list - -static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() -//------------------------------------------------------------------------------- - -// raylib functions already implemented in raygui -//------------------------------------------------------------------------------- -static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value -static int ColorToInt(Color color); // Returns hexadecimal value for a Color -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' -static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings -static int TextToInteger(const char *text); // Get integer value from text -static float TextToFloat(const char *text); // Get float value from text - -static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text -static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) - -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient -//------------------------------------------------------------------------------- - -#endif // RAYGUI_STANDALONE - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) - -static int GetTextWidth(const char *text); // Gui get text width using gui font and style -static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds -static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor - -static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style - -static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings -static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB -static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV - -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() -static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position - -static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor - -//---------------------------------------------------------------------------------- -// Gui Setup Functions Definition -//---------------------------------------------------------------------------------- -// Enable gui global state -// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups -void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } - -// Disable gui global state -// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups -void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } - -// Lock gui global state -void GuiLock(void) { guiLocked = true; } - -// Unlock gui global state -void GuiUnlock(void) { guiLocked = false; } - -// Check if gui is locked (global state) -bool GuiIsLocked(void) { return guiLocked; } - -// Set gui controls alpha global state -void GuiSetAlpha(float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - guiAlpha = alpha; -} - -// Set gui state (global state) -void GuiSetState(int state) { guiState = (GuiState)state; } - -// Get gui state (global state) -int GuiGetState(void) { return guiState; } - -// Set custom gui font -// NOTE: Font loading/unloading is external to raygui -void GuiSetFont(Font font) -{ - if (font.texture.id > 0) - { - // NOTE: If we try to setup a font but default style has not been - // lazily loaded before, it will be overwritten, so we need to force - // default style loading first - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - guiFont = font; - } -} - -// Get custom gui font -Font GuiGetFont(void) -{ - return guiFont; -} - -// Set control style property value -void GuiSetStyle(int control, int property, int value) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - - // Default properties are propagated to all controls - if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) - { - for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; - } -} - -// Get control style property value -int GuiGetStyle(int control, int property) -{ - if (!guiStyleLoaded) GuiLoadStyleDefault(); - return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; -} - -//---------------------------------------------------------------------------------- -// Gui Controls Functions Definition -//---------------------------------------------------------------------------------- - -// Window Box control -int GuiWindowBox(Rectangle bounds, const char *title) -{ - // Window title bar height (including borders) - // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() - #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) - #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 - #endif - - int result = 0; - //GuiState state = guiState; - - int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; - - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; - if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; - - Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; - Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, - statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; - - // Update control - //-------------------------------------------------------------------- - // NOTE: Logic is directly managed by button - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiStatusBar(statusBar, title); // Draw window header as status bar - GuiPanel(windowPanel, NULL); // Draw window base - - // Draw window close button - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - result = GuiButton(closeButtonRec, "x"); -#else - result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - //-------------------------------------------------------------------- - - return result; // Window close button clicked: result = 1 -} - -// Group Box control with text name -int GuiGroupBox(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_GROUPBOX_LINE_THICK) - #define RAYGUI_GROUPBOX_LINE_THICK 1 - #endif - - int result = 0; - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); - - GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); - //-------------------------------------------------------------------- - - return result; -} - -// Line control -int GuiLine(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_LINE_ORIGIN_SIZE) - #define RAYGUI_LINE_MARGIN_TEXT 12 - #endif - #if !defined(RAYGUI_LINE_TEXT_PADDING) - #define RAYGUI_LINE_TEXT_PADDING 4 - #endif - - int result = 0; - GuiState state = guiState; - - Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); - - // Draw control - //-------------------------------------------------------------------- - if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); - else - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = bounds.height; - textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; - textBounds.y = bounds.y; - - // Draw line with embedded text label: "--- text --------------" - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); - } - //-------------------------------------------------------------------- - - return result; -} - -// Panel control -int GuiPanel(Rectangle bounds, const char *text) -{ - #if !defined(RAYGUI_PANEL_BORDER_WIDTH) - #define RAYGUI_PANEL_BORDER_WIDTH 1 - #endif - - int result = 0; - GuiState state = guiState; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - } - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), - GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); - //-------------------------------------------------------------------- - - return result; -} - -// Tab Bar control -// NOTE: Using GuiToggle() for the TABS -int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) -{ - #define RAYGUI_TABBAR_ITEM_WIDTH 160 - - int result = -1; - //GuiState state = guiState; - - Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; - - if (*active < 0) *active = 0; - else if (*active > count - 1) *active = count - 1; - - int offsetX = 0; // Required in case tabs go out of screen - offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); - if (offsetX < 0) offsetX = 0; - - bool toggle = false; // Required for individual toggles - - // Draw control - //-------------------------------------------------------------------- - for (int i = 0; i < count; i++) - { - tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; - - if (tabBounds.x < GetScreenWidth()) - { - // Draw tabs as toggle controls - int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); - int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(TOGGLE, TEXT_PADDING, 8); - - if (i == (*active)) - { - toggle = true; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); - } - else - { - toggle = false; - GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); - if (toggle) *active = i; - } - - // Close tab with middle mouse button pressed - if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; - - GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); - GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); - - // Draw tab close button - // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; -#else - if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; -#endif - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); - } - } - - // Draw tab-bar bottom line - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); - //-------------------------------------------------------------------- - - return result; // Return as result the current TAB closing requested -} - -// Scroll Panel control -int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) -{ - #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 - #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 - #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 - - int result = 0; - GuiState state = guiState; - - Rectangle temp = { 0 }; - if (view == NULL) view = &temp; - - Vector2 scrollPos = { 0.0f, 0.0f }; - if (scroll != NULL) scrollPos = *scroll; - - // Text will be drawn as a header bar (if provided) - Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; - if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; - - if (text != NULL) - { - // Move panel bounds after the header bar - bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; - } - - bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; - - // Recheck to account for the other scrollbar being visible - if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; - - int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - Rectangle horizontalScrollBar = { - (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)horizontalScrollBarWidth - }; - Rectangle verticalScrollBar = { - (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), - (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), - (float)verticalScrollBarWidth, - (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Make sure scroll bars have a minimum width/height - if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; - if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; - - // Calculate view area (area without the scrollbars) - *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? - RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : - RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; - - // Clip view area to the actual content size - if (view->width > content.width) view->width = content.width; - if (view->height > content.height) view->height = content.height; - - float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); - float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; - float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - -#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) - if (hasHorizontalScrollBar) - { - if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } - - if (hasVerticalScrollBar) - { - if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - } -#endif - float wheelMove = GetMouseWheelMove(); - - // Set scrolling speed with mouse wheel based on ratio between bounds and content - Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; - if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; - if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; - - // Horizontal and vertical scrolling with mouse wheel - if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; - else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll - } - } - - // Normalize scroll values - if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; - if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; - if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; - if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Save size of the scrollbar slider - const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - - // Draw horizontal scrollbar if visible - if (hasHorizontalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content width and the widget width - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); - scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); - } - else scrollPos.x = 0.0f; - - // Draw vertical scrollbar if visible - if (hasVerticalScrollBar) - { - // Change scrollbar slider size to show the diff in size between the content height and the widget height - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); - scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); - } - else scrollPos.y = 0.0f; - - // Draw detail corner rectangle if both scroll bars are visible - if (hasHorizontalScrollBar && hasVerticalScrollBar) - { - Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; - GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); - } - - // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); - - // Set scrollbar slider size back to the way it was before - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); - //-------------------------------------------------------------------- - - if (scroll != NULL) *scroll = scrollPos; - - return result; -} - -// Label control -int GuiLabel(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - //... - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Button control, returns true when clicked -int GuiButton(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); - GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //------------------------------------------------------------------ - - return result; // Button pressed: result = 1 -} - -// Label button control -int GuiLabelButton(Rectangle bounds, const char *text) -{ - GuiState state = guiState; - bool pressed = false; - - // NOTE: We force bounds.width to be all text - float textWidth = (float)GetTextWidth(text); - if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return pressed; -} - -// Toggle Button control -int GuiToggle(Rectangle bounds, const char *text, bool *active) -{ - int result = 0; - GuiState state = guiState; - - bool temp = false; - if (active == NULL) active = &temp; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - // Check toggle button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - state = STATE_NORMAL; - *active = !(*active); - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_NORMAL) - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); - } - else - { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); - } - - if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return result; -} - -// Toggle Group control -int GuiToggleGroup(Rectangle bounds, const char *text, int *active) -{ - #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) - #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 - #endif - - int result = 0; - float initBoundsX = bounds.x; - - int temp = 0; - if (active == NULL) active = &temp; - - bool toggle = false; // Required for individual toggles - - // Get substrings items from text (items pointers) - int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, rows); - - int prevRow = rows[0]; - - for (int i = 0; i < itemCount; i++) - { - if (prevRow != rows[i]) - { - bounds.x = initBoundsX; - bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); - prevRow = rows[i]; - } - - if (i == (*active)) - { - toggle = true; - GuiToggle(bounds, items[i], &toggle); - } - else - { - toggle = false; - GuiToggle(bounds, items[i], &toggle); - if (toggle) *active = i; - } - - bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); - } - - return result; -} - -// Toggle Slider control extended -int GuiToggleSlider(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - //bool toggle = false; // Required for individual toggles - - // Get substrings items from text (items pointers) - int itemCount = 0; - const char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); - - Rectangle slider = { - 0, // Calculated later depending on the active toggle - bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, - bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - (*active)++; - result = 1; - } - else state = STATE_FOCUSED; - } - - if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; - } - - if (*active >= itemCount) *active = 0; - slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), - GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); - - // Draw internal slider - if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); - else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - - // Draw text in slider - if (text != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = slider.x + slider.width/2 - textBounds.width/2; - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); - } - //-------------------------------------------------------------------- - - return result; -} - -// Check Box control, returns 1 when state changed -int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) -{ - int result = 0; - GuiState state = guiState; - - bool temp = false; - if (checked == NULL) checked = &temp; - - Rectangle textBounds = { 0 }; - - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - Rectangle totalBounds = { - (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, - bounds.y, - bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), - bounds.height, - }; - - // Check checkbox state - if (CheckCollisionPointRec(mousePoint, totalBounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - *checked = !(*checked); - result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); - - if (*checked) - { - Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), - bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), - bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; - GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); - } - - GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Combo Box control -int GuiComboBox(Rectangle bounds, const char *text, int *active) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); - - Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), - (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - if (*active < 0) *active = 0; - else if (*active > (itemCount - 1)) *active = itemCount - 1; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - *active += 1; - if (*active >= itemCount) *active = 0; // Cyclic combobox - } - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - // Draw combo box main - GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); - GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); - - // Draw selector using a custom button - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 1); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - //-------------------------------------------------------------------- - - return result; -} - -// Dropdown Box control -// NOTE: Returns mouse click -int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) -{ - int result = 0; - GuiState state = guiState; - - int temp = 0; - if (active == NULL) active = &temp; - - int itemSelected = *active; - int itemFocused = -1; - - int direction = 0; // Dropdown box open direction: down (default) - if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up - - // Get substrings items from text (items pointers, lengths and count) - int itemCount = 0; - const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - - Rectangle boundsOpen = bounds; - boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); - - Rectangle itemBounds = bounds; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - // Check if mouse has been pressed or released outside limits - if (!CheckCollisionPointRec(mousePoint, boundsOpen)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; - } - - // Check if already selected item has been pressed again - if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; - - // Check focused and selected item - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = i; - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) - { - itemSelected = i; - result = 1; // Item selected - } - break; - } - } - - itemBounds = bounds; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - result = 1; - state = STATE_PRESSED; - } - else state = STATE_FOCUSED; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (editMode) GuiPanel(boundsOpen, NULL); - - GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); - GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); - - if (editMode) - { - // Draw visible items - for (int i = 0; i < itemCount; i++) - { - // Update item rectangle y position for next item - if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); - - if (i == itemSelected) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); - GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); - } - else if (i == itemFocused) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); - GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); - } - else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); - } - } - - if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) - { - // Draw arrows (using icon if available) -#if defined(RAYGUI_NO_ICONS) - GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); -#else - GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL -#endif - } - //-------------------------------------------------------------------- - - *active = itemSelected; - - // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... - return result; // Mouse click: result = 1 -} - -// Text Box control -// NOTE: Returns true on ENTER pressed (useful for data validation) -int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) -{ - #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement - #endif - #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) - #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement - #endif - - int result = 0; - GuiState state = guiState; - - bool multiline = false; // TODO: Consider multiline text input - int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); - - Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textLength = (int)strlen(text); // Get current text length - int thisCursorIndex = textBoxCursorIndex; - if (thisCursorIndex > textLength) thisCursorIndex = textLength; - int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); - int textIndexOffset = 0; // Text index offset to start drawing in the box - - // Cursor rectangle - // NOTE: Position X value should be updated - Rectangle cursor = { - textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), - textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), - 2, - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 - }; - - if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; - if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); - - // Mouse cursor rectangle - // NOTE: Initialized outside of screen - Rectangle mouseCursor = cursor; - mouseCursor.x = -1; - mouseCursor.width = 1; - - // Auto-cursor movement logic - // NOTE: Cursor moves automatically when key down after some time - if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; - else - { - autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter - autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter - } - - // Blink-cursor frame counter - //if (!autoCursorMode) blinkCursorFrameCounter++; - //else blinkCursorFrameCounter = 0; - - // Update control - //-------------------------------------------------------------------- - // WARNING: Text editing is only supported under certain conditions: - if ((state != STATE_DISABLED) && // Control not disabled - !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode - !guiLocked && // Gui not locked - !guiControlExclusiveMode && // No gui slider on dragging - (wrapMode == TEXT_WRAP_NONE)) // No wrap mode - { - Vector2 mousePosition = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // If text does not fit in the textbox and current cursor position is out of bounds, - // we add an index offset to text for drawing only what requires depending on cursor - while (textWidth >= textBounds.width) - { - int nextCodepointSize = 0; - GetCodepointNext(text + textIndexOffset, &nextCodepointSize); - - textIndexOffset += nextCodepointSize; - - textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); - } - - int codepoint = GetCharPressed(); // Get Unicode codepoint - if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; - - // Encode codepoint as UTF-8 - int codepointSize = 0; - const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - - // Add codepoint to text, at current cursor position - // NOTE: Make sure we do not overflow buffer size - if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) - { - // Move forward data from cursor position - for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; - - // Add new codepoint in current cursor position - for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; - - textBoxCursorIndex += codepointSize; - textLength += codepointSize; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - - // Move cursor to start - if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; - - // Move cursor to end - if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; - - // Delete codepoint from text, after current cursor position - if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - // Move backward text from cursor position - for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; - - textLength -= codepointSize; - if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - } - - // Delete related codepoints from text, before current cursor position - if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) - { - int i = textBoxCursorIndex - 1; - int accCodepointSize = 0; - - // Move cursor to the end of word if on space already - while ((i > 0) && isspace(text[i])) - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; - accCodepointSize += prevCodepointSize; - } - - // Move cursor to the start of the word - while ((i > 0) && !isspace(text[i])) - { - int prevCodepointSize = 0; - GetCodepointPrevious(text + i, &prevCodepointSize); - i -= prevCodepointSize; - accCodepointSize += prevCodepointSize; - } - - // Move forward text from cursor position - for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; - - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - textBoxCursorIndex -= accCodepointSize; - textLength -= accCodepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; - - // Prevent cursor index from decrementing past 0 - if (textBoxCursorIndex > 0) - { - GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - // Move backward text from cursor position - for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; - - textBoxCursorIndex -= codepointSize; - textLength -= codepointSize; - } - - // Make sure text last character is EOL - text[textLength] = '\0'; - } - } - - // Move cursor position with keys - if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int prevCodepointSize = 0; - if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); - - if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; - } - } - else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) - { - autoCursorDelayCounter++; - - if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames - { - int nextCodepointSize = 0; - GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); - - if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; - } - } - - // Move cursor position with mouse - if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text - { - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; - int codepointIndex = 0; - float glyphWidth = 0.0f; - float widthToMouseX = 0; - int mouseCursorIndex = 0; - - for (int i = textIndexOffset; i < textLength; i++) - { - codepoint = GetCodepointNext(&text[i], &codepointSize); - codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) - { - mouseCursor.x = textBounds.x + widthToMouseX; - mouseCursorIndex = i; - break; - } - - widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - - // Check if mouse cursor is at the last position - int textEndWidth = GetTextWidth(text + textIndexOffset); - if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) - { - mouseCursor.x = textBounds.x + textEndWidth; - mouseCursorIndex = textLength; - } - - // Place cursor at required index on mouse click - if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - cursor.x = mouseCursor.x; - textBoxCursorIndex = mouseCursorIndex; - } - } - else mouseCursor.x = -1; - - // Recalculate cursor position.y depending on textBoxCursorIndex - cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); - //if (multiline) cursor.y = GetTextLines() - - // Finish text editing on ENTER or mouse click outside bounds - if ((!multiline && IsKeyPressed(KEY_ENTER)) || - (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) - { - textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index - result = 1; - } - } - else - { - if (CheckCollisionPointRec(mousePosition, bounds)) - { - state = STATE_FOCUSED; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text - result = 1; - } - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); - } - else if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); - } - else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); - - // Draw text considering index offset if required - // NOTE: Text index offset depends on cursor position - GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) - { - //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); - - // Draw mouse position cursor (if required) - if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); - } - else if (state == STATE_FOCUSED) GuiTooltip(bounds); - //-------------------------------------------------------------------- - - return result; // Mouse button pressed: result = 1 -} - -/* -// Text Box control with multiple lines and word-wrap -// NOTE: This text-box is readonly, no editing supported by default -bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) -{ - bool pressed = false; - - GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); - GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); - - // TODO: Implement methods to calculate cursor position properly - pressed = GuiTextBox(bounds, text, textSize, editMode); - - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); - GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); - GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); - - return pressed; -} -*/ - -// Spinner control, returns selected value -int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - int result = 1; - GuiState state = guiState; - - int tempValue = *value; - - Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, - bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; - Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - // Check spinner state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - -#if defined(RAYGUI_NO_ICONS) - if (GuiButton(leftButtonBound, "<")) tempValue--; - if (GuiButton(rightButtonBound, ">")) tempValue++; -#else - if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; - if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; -#endif - - if (!editMode) - { - if (tempValue < minValue) tempValue = minValue; - if (tempValue > maxValue) tempValue = maxValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); - - // Draw value selector custom buttons - // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values - int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); - int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); - GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - *value = tempValue; - return result; -} - -// Value Box control, updates input text with numbers -// NOTE: Requires static variables: frameCounter -int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) -{ - #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) - #define RAYGUI_VALUEBOX_MAX_CHARS 32 - #endif - - int result = 0; - GuiState state = guiState; - - char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - sprintf(textValue, "%i", *value); - - Rectangle textBounds = { 0 }; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - bool valueHasChanged = false; - - if (editMode) - { - state = STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) - { - if (GetTextWidth(textValue) < bounds.width) - { - int key = GetCharPressed(); - if ((key >= 48) && (key <= 57)) - { - textValue[keyCount] = (char)key; - keyCount++; - valueHasChanged = true; - } - } - } - - // Delete text - if (keyCount > 0) - { - if (IsKeyPressed(KEY_BACKSPACE)) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } - } - - if (valueHasChanged) *value = TextToInteger(textValue); - - // NOTE: We are not clamp values until user input finishes - //if (*value > maxValue) *value = maxValue; - //else if (*value < minValue) *value = minValue; - - if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - result = 1; - } - } - else - { - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Floating point Value Box control, updates input val_str with numbers -// NOTE: Requires static variables: frameCounter -int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) -{ - #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) - #define RAYGUI_VALUEBOX_MAX_CHARS 32 - #endif - - int result = 0; - GuiState state = guiState; - - //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; - //sprintf(textValue, "%2.2f", *value); - - Rectangle textBounds = {0}; - if (text != NULL) - { - textBounds.width = (float)GetTextWidth(text) + 2; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - bool valueHasChanged = false; - - if (editMode) - { - state = STATE_PRESSED; - - int keyCount = (int)strlen(textValue); - - // Only allow keys in range [48..57] - if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) - { - if (GetTextWidth(textValue) < bounds.width) - { - int key = GetCharPressed(); - if (((key >= 48) && (key <= 57)) || - (key == '.') || - ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position - ((keyCount == 0) && (key == '-'))) - { - textValue[keyCount] = (char)key; - keyCount++; - - valueHasChanged = true; - } - } - } - - // Pressed backspace - if (IsKeyPressed(KEY_BACKSPACE)) - { - if (keyCount > 0) - { - keyCount--; - textValue[keyCount] = '\0'; - valueHasChanged = true; - } - } - - if (valueHasChanged) *value = TextToFloat(textValue); - - if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; - } - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - Color baseColor = BLANK; - if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); - else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); - - // Draw cursor - if (editMode) - { - // NOTE: ValueBox internal text is always centered - Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, - bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, - bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; - GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); - } - - // Draw text label if provided - GuiDrawText(text, textBounds, - (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, - GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Slider control with pro parameters -// NOTE: Other GuiSlider*() controls use this one -int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) -{ - int result = 0; - GuiState state = guiState; - - float temp = (maxValue - minValue)/2.0f; - if (value == NULL) value = &temp; - float oldValue = *value; - - Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), - 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - if (!CheckCollisionPointRec(mousePoint, slider)) - { - // Get equivalent value and slider position from mousePosition.x - *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; - } - } - else state = STATE_FOCUSED; - } - - if (*value > maxValue) *value = maxValue; - else if (*value < minValue) *value = minValue; - } - - // Control value change check - if (oldValue == *value) result = 0; - else result = 1; - - // Slider bar limits check - float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); - if (sliderWidth > 0) // Slider - { - slider.x += sliderValue; - slider.width = (float)sliderWidth; - if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); - else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); - } - else if (sliderWidth == 0) // SliderBar - { - slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); - slider.width = sliderValue; - if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); - - // Draw slider internal bar (depends on state) - if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); - else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); - } - //-------------------------------------------------------------------- - - return result; -} - -// Slider control extended, returns selected value and has text -int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); -} - -// Slider Bar control extended, returns selected value -int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); -} - -// Progress Bar control extended, shows current progress value -int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) -{ - int result = 0; - GuiState state = guiState; - - float temp = (maxValue - minValue)/2.0f; - if (value == NULL) value = &temp; - - // Progress bar - Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), - bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, - bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; - - // Update control - //-------------------------------------------------------------------- - if (*value > maxValue) *value = maxValue; - - // WARNING: Working with floats could lead to rounding issues - if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); - } - else - { - if (*value > minValue) - { - // Draw progress bar with colored border, more visual - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - } - else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - - if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); - else - { - // Draw borders not yet reached by value - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); - } - - // Draw slider internal progress bar (depends on state) - GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); - } - - // Draw left/right text if provided - if (textLeft != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textLeft); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); - } - - if (textRight != NULL) - { - Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(textRight); - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); - textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); - } - //-------------------------------------------------------------------- - - return result; -} - -// Status Bar control -int GuiStatusBar(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); - GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); - //-------------------------------------------------------------------- - - return result; -} - -// Dummy rectangle control, intended for placeholding -int GuiDummyRec(Rectangle bounds, const char *text) -{ - int result = 0; - GuiState state = guiState; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - // Check button state - if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); - GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); - //------------------------------------------------------------------ - - return result; -} - -// List View control -int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) -{ - int result = 0; - int itemCount = 0; - const char **items = NULL; - - if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); - - result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); - - return result; -} - -// List View control with extended parameters -int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) -{ - int result = 0; - GuiState state = guiState; - - int itemFocused = (focus == NULL)? -1 : *focus; - int itemSelected = (active == NULL)? -1 : *active; - - // Check if we need a scroll bar - bool useScrollBar = false; - if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; - - // Define base item rectangle [0] - Rectangle itemBounds = { 0 }; - itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); - itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); - if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); - - // Get items on the list - int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - if (visibleItems > count) visibleItems = count; - - int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; - if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; - int endIndex = startIndex + visibleItems; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - Vector2 mousePoint = GetMousePosition(); - - // Check mouse inside list view - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Check focused and selected item - for (int i = 0; i < visibleItems; i++) - { - if (CheckCollisionPointRec(mousePoint, itemBounds)) - { - itemFocused = startIndex + i; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (itemSelected == (startIndex + i)) itemSelected = -1; - else itemSelected = startIndex + i; - } - break; - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - int wheelMove = (int)GetMouseWheelMove(); - startIndex -= wheelMove; - - if (startIndex < 0) startIndex = 0; - else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; - - endIndex = startIndex + visibleItems; - if (endIndex > count) endIndex = count; - } - } - else itemFocused = -1; - - // Reset item rectangle y to [0] - itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background - - // Draw visible items - for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) - { - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); - - if (state == STATE_DISABLED) - { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); - - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); - } - else - { - if (((startIndex + i) == itemSelected) && (active != NULL)) - { - // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); - } - else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! - { - // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); - } - else - { - // Draw item normal - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); - } - } - - // Update item rectangle y position for next item - itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); - } - - if (useScrollBar) - { - Rectangle scrollBarBounds = { - bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), - bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - }; - - // Calculate percentage of visible items and apply same percentage to scrollbar - float percentVisible = (float)(endIndex - startIndex)/count; - float sliderSize = bounds.height*percentVisible; - - int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size - int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed - - startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); - - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default - } - //-------------------------------------------------------------------- - - if (active != NULL) *active = itemSelected; - if (focus != NULL) *focus = itemFocused; - if (scrollIndex != NULL) *scrollIndex = startIndex; - - return result; -} - -// Color Panel control - Color (RGBA) variant. -int GuiColorPanel(Rectangle bounds, const char *text, Color *color) -{ - int result = 0; - - Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; - Vector3 hsv = ConvertRGBtoHSV(vcolor); - Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. - - GuiColorPanelHSV(bounds, text, &hsv); - - // Check if the hsv was changed, only then change the color. - // This is required, because the Color->HSV->Color conversion has precision errors. - // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. - // Otherwise GuiColorPanel would often modify it's color without user input. - // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. - if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) - { - Vector3 rgb = ConvertHSVtoRGB(hsv); - - // NOTE: Vector3ToColor() only available on raylib 1.8.1 - *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), - (unsigned char)(255.0f*rgb.y), - (unsigned char)(255.0f*rgb.z), - color->a }; - } - return result; -} - -// Color Bar Alpha control -// NOTE: Returns alpha value normalized [0..1] -int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) -{ - #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) - #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 - #endif - - int result = 0; - GuiState state = guiState; - Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - - *alpha = (mousePoint.x - bounds.x)/bounds.width; - if (*alpha <= 0.0f) *alpha = 0.0f; - if (*alpha >= 1.0f) *alpha = 1.0f; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - *alpha = (mousePoint.x - bounds.x)/bounds.width; - if (*alpha <= 0.0f) *alpha = 0.0f; - if (*alpha >= 1.0f) *alpha = 1.0f; - //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - - // Draw alpha bar: checked background - if (state != STATE_DISABLED) - { - int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; - - for (int x = 0; x < checksX; x++) - { - for (int y = 0; y < checksY; y++) - { - Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; - GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); - } - } - - DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - - // Draw alpha bar: selector - GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); - //-------------------------------------------------------------------- - - return result; -} - -// Color Bar Hue control -// Returns hue value normalized [0..1] -// NOTE: Other similar bars (for reference): -// Color GuiColorBarSat() [WHITE->color] -// Color GuiColorBarValue() [BLACK->color], HSV/HSL -// float GuiColorBarLuminance() [BLACK->WHITE] -int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) -{ - int result = 0; - GuiState state = guiState; - Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - - *hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (*hue <= 0.0f) *hue = 0.0f; - if (*hue >= 359.0f) *hue = 359.0f; - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - *hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (*hue <= 0.0f) *hue = 0.0f; - if (*hue >= 359.0f) *hue = 359.0f; - - } - else state = STATE_FOCUSED; - - /*if (IsKeyDown(KEY_UP)) - { - hue -= 2.0f; - if (hue <= 0.0f) hue = 0.0f; - } - else if (IsKeyDown(KEY_DOWN)) - { - hue += 2.0f; - if (hue >= 360.0f) hue = 360.0f; - }*/ - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - // Draw hue bar:color bars - // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); - } - else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - - // Draw hue bar: selector - GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); - //-------------------------------------------------------------------- - - return result; -} - -// Color Picker control -// NOTE: It's divided in multiple controls: -// Color GuiColorPanel(Rectangle bounds, Color color) -// float GuiColorBarAlpha(Rectangle bounds, float alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanel() size -// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead -int GuiColorPicker(Rectangle bounds, const char *text, Color *color) -{ - int result = 0; - - Color temp = { 200, 0, 0, 255 }; - if (color == NULL) color = &temp; - - GuiColorPanel(bounds, NULL, color); - - Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - - // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. - Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); - - GuiColorBarHue(boundsHue, NULL, &hsv.x); - - //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); - Vector3 rgb = ConvertHSVtoRGB(hsv); - - *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; - - return result; -} - -// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. -// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. -// NOTE: It's divided in multiple controls: -// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) -// float GuiColorBarHue(Rectangle bounds, float value) -// NOTE: bounds define GuiColorPanelHSV() size -int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -{ - int result = 0; - - Vector3 tempHsv = { 0 }; - - if (colorHsv == NULL) - { - const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; - tempHsv = ConvertRGBtoHSV(tempColor); - colorHsv = &tempHsv; - } - - GuiColorPanelHSV(bounds, NULL, colorHsv); - - const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; - - GuiColorBarHue(boundsHue, NULL, &colorHsv->x); - - return result; -} - -// Color Panel control - HSV variant -int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) -{ - int result = 0; - GuiState state = guiState; - Vector2 pickerSelector = { 0 }; - - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - - pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation - pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value - - Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; - Vector3 rgbHue = ConvertHSVtoRGB(maxHue); - Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), - (unsigned char)(255.0f*rgbHue.y), - (unsigned char)(255.0f*rgbHue.z), 255 }; - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - pickerSelector = mousePoint; - - if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; - if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; - if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; - if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - colorHsv->y = colorPick.x; - colorHsv->z = 1.0f - colorPick.y; - - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - { - state = STATE_PRESSED; - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; - pickerSelector = mousePoint; - - // Calculate color from picker - Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; - - colorPick.x /= (float)bounds.width; // Get normalized value on x - colorPick.y /= (float)bounds.height; // Get normalized value on y - - colorHsv->y = colorPick.x; - colorHsv->z = 1.0f - colorPick.y; - } - else state = STATE_FOCUSED; - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state != STATE_DISABLED) - { - DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); - DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); - - // Draw color picker: selector - Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, colWhite); - } - else - { - DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); - } - - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); - //-------------------------------------------------------------------- - - return result; -} - -// Message Box control -int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) -{ - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) - #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) - #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 - #endif - - int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - //int textWidth = GetTextWidth(message) + 2; - - Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; - textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) result = 0; - - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - - prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); - //-------------------------------------------------------------------- - - return result; -} - -// Text Input Box control, ask for text -int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) -{ - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) - #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 - #endif - #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 - #endif - - // Used to enable text edit mode - // WARNING: No more than one GuiTextInputBox() should be open at the same time - static bool textEditMode = false; - - int result = -1; - - int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); - Rectangle buttonBounds = { 0 }; - buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; - buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; - - int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - - Rectangle textBounds = { 0 }; - if (message != NULL) - { - int textSize = GetTextWidth(message) + 2; - - textBounds.x = bounds.x + bounds.width/2 - textSize/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - textBounds.width = (float)textSize; - textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - } - - Rectangle textBoxBounds = { 0 }; - textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; - if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; - else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); - textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; - textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; - - // Draw control - //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) result = 0; - - // Draw message if available - if (message != NULL) - { - int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(textBounds, message); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); - } - - if (secretViewActive != NULL) - { - static char stars[] = "****************"; - if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, - ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; - - GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); - } - else - { - if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; - } - - int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - for (int i = 0; i < buttonCount; i++) - { - if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; - buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); - } - - if (result >= 0) textEditMode = false; - - GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); - //-------------------------------------------------------------------- - - return result; // Result is the pressed button index -} - -// Grid control -// NOTE: Returns grid mouse-hover selected cell -// About drawing lines at subpixel spacing, simple put, not easy solution: -// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster -int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) -{ - // Grid lines alpha amount - #if !defined(RAYGUI_GRID_ALPHA) - #define RAYGUI_GRID_ALPHA 0.15f - #endif - - int result = 0; - GuiState state = guiState; - - Vector2 mousePoint = GetMousePosition(); - Vector2 currentMouseCell = { -1, -1 }; - - float spaceWidth = spacing/(float)subdivs; - int linesV = (int)(bounds.width/spaceWidth) + 1; - int linesH = (int)(bounds.height/spaceWidth) + 1; - - int color = GuiGetStyle(DEFAULT, LINE_COLOR); - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - // NOTE: Cell values must be the upper left of the cell the mouse is in - currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); - currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); - } - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); - - if (subdivs > 0) - { - // Draw vertical grid lines - for (int i = 0; i < linesV; i++) - { - Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; - GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); - } - - // Draw horizontal grid lines - for (int i = 0; i < linesH; i++) - { - Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; - GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); - } - } - - if (mouseCell != NULL) *mouseCell = currentMouseCell; - return result; -} - -//---------------------------------------------------------------------------------- -// Tooltip management functions -// NOTE: Tooltips requires some global variables: tooltipPtr -//---------------------------------------------------------------------------------- -// Enable gui tooltips (global state) -void GuiEnableTooltip(void) { guiTooltip = true; } - -// Disable gui tooltips (global state) -void GuiDisableTooltip(void) { guiTooltip = false; } - -// Set tooltip string -void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } - -//---------------------------------------------------------------------------------- -// Styles loading functions -//---------------------------------------------------------------------------------- - -// Load raygui style file (.rgs) -// NOTE: By default a binary file is expected, that file could contain a custom font, -// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) -void GuiLoadStyle(const char *fileName) -{ - #define MAX_LINE_BUFFER_SIZE 256 - - bool tryBinary = false; - if (!guiStyleLoaded) GuiLoadStyleDefault(); - - // Try reading the files as text file first - FILE *rgsFile = fopen(fileName, "rt"); - - if (rgsFile != NULL) - { - char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - - if (buffer[0] == '#') - { - int controlId = 0; - int propertyId = 0; - unsigned int propertyValue = 0; - - while (!feof(rgsFile)) - { - switch (buffer[0]) - { - case 'p': - { - // Style property: p - - sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); - GuiSetStyle(controlId, propertyId, (int)propertyValue); - - } break; - case 'f': - { - // Style font: f - - int fontSize = 0; - char charmapFileName[256] = { 0 }; - char fontFileName[256] = { 0 }; - sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); - - Font font = { 0 }; - int *codepoints = NULL; - int codepointCount = 0; - - if (charmapFileName[0] != '0') - { - // Load text data from file - // NOTE: Expected an UTF-8 array of codepoints, no separation - char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); - codepoints = LoadCodepoints(textData, &codepointCount); - UnloadFileText(textData); - } - - if (fontFileName[0] != '\0') - { - // In case a font is already loaded and it is not default internal font, unload it - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - - if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); - else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints - } - - // If font texture not properly loaded, revert to default font and size/spacing - if (font.texture.id == 0) - { - font = GetFontDefault(); - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); - } - - UnloadCodepoints(codepoints); - - if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); - - } break; - default: break; - } - - fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); - } - } - else tryBinary = true; - - fclose(rgsFile); - } - - if (tryBinary) - { - rgsFile = fopen(fileName, "rb"); - - if (rgsFile != NULL) - { - fseek(rgsFile, 0, SEEK_END); - int fileDataSize = ftell(rgsFile); - fseek(rgsFile, 0, SEEK_SET); - - if (fileDataSize > 0) - { - unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); - fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); - - GuiLoadStyleFromMemory(fileData, fileDataSize); - - RAYGUI_FREE(fileData); - } - - fclose(rgsFile); - } - } -} - -// Load style default over global style -void GuiLoadStyleDefault(void) -{ - // We set this variable first to avoid cyclic function calls - // when calling GuiSetStyle() and GuiGetStyle() - guiStyleLoaded = true; - - // Initialize default LIGHT style property values - // WARNING: Default value are applied to all controls on set but - // they can be overwritten later on for every custom control - GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); - GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); - GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); - GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); - GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); - GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); - GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); - GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); - GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); - GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); - GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); - GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); - GuiSetStyle(DEFAULT, TEXT_PADDING, 0); - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - - // Initialize default extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds - - // Initialize control-specific property values - // NOTE: Those properties are in default list but require specific values by control type - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(BUTTON, BORDER_WIDTH, 2); - GuiSetStyle(SLIDER, TEXT_PADDING, 4); - GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); - GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); - GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); - GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); - GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); - GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 0); - GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); - GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - - // Initialize extended property values - // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(TOGGLE, GROUP_PADDING, 2); - GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); - GuiSetStyle(SLIDER, SLIDER_PADDING, 1); - GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); - GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); - GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); - GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); - GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); - GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); - GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); - GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); - GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); - GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); - GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); - GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); - GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); - GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); - GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); - GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); - GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); - GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); - - if (guiFont.texture.id != GetFontDefault().texture.id) - { - // Unload previous font texture - UnloadTexture(guiFont.texture); - RL_FREE(guiFont.recs); - RL_FREE(guiFont.glyphs); - guiFont.recs = NULL; - guiFont.glyphs = NULL; - - // Setup default raylib font - guiFont = GetFontDefault(); - - // NOTE: Default raylib font character 95 is a white square - Rectangle whiteChar = guiFont.recs[95]; - - // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering - SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); - } -} - -// Get text with icon id prepended -// NOTE: Useful to add icons by name id (enum) instead of -// a number that can change between ricon versions -const char *GuiIconText(int iconId, const char *text) -{ -#if defined(RAYGUI_NO_ICONS) - return NULL; -#else - static char buffer[1024] = { 0 }; - static char iconBuffer[16] = { 0 }; - - if (text != NULL) - { - memset(buffer, 0, 1024); - sprintf(buffer, "#%03i#", iconId); - - for (int i = 5; i < 1024; i++) - { - buffer[i] = text[i - 5]; - if (text[i - 5] == '\0') break; - } - - return buffer; - } - else - { - sprintf(iconBuffer, "#%03i#", iconId); - - return iconBuffer; - } -#endif -} - -#if !defined(RAYGUI_NO_ICONS) -// Get full icons data pointer -unsigned int *GuiGetIcons(void) { return guiIconsPtr; } - -// Load raygui icons file (.rgi) -// NOTE: In case nameIds are required, they can be requested with loadIconsName, -// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], -// WARNING: guiIconsName[]][] memory should be manually freed! -char **GuiLoadIcons(const char *fileName, bool loadIconsName) -{ - // Style File Structure (.rgi) - // ------------------------------------------------------ - // Offset | Size | Type | Description - // ------------------------------------------------------ - // 0 | 4 | char | Signature: "rGI " - // 4 | 2 | short | Version: 100 - // 6 | 2 | short | reserved - - // 8 | 2 | short | Num icons (N) - // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) - - // Icons name id (32 bytes per name id) - // foreach (icon) - // { - // 12+32*i | 32 | char | Icon NameId - // } - - // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) - // S*S pixels/32bit per unsigned int = K unsigned int per icon - // foreach (icon) - // { - // ... | K | unsigned int | Icon Data - // } - - FILE *rgiFile = fopen(fileName, "rb"); - - char **guiIconsName = NULL; - - if (rgiFile != NULL) - { - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - short iconCount = 0; - short iconSize = 0; - - fread(signature, 1, 4, rgiFile); - fread(&version, sizeof(short), 1, rgiFile); - fread(&reserved, sizeof(short), 1, rgiFile); - fread(&iconCount, sizeof(short), 1, rgiFile); - fread(&iconSize, sizeof(short), 1, rgiFile); - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'I') && - (signature[3] == ' ')) - { - if (loadIconsName) - { - guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); - for (int i = 0; i < iconCount; i++) - { - guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); - fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); - } - } - else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); - - // Read icons data directly over internal icons array - fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); - } - - fclose(rgiFile); - } - - return guiIconsName; -} - -// Draw selected icon using rectangles pixel-by-pixel -void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) -{ - #define BIT_CHECK(a,b) ((a) & (1u<<(b))) - - for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) - { - for (int k = 0; k < 32; k++) - { - if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) - { - #if !defined(RAYGUI_STANDALONE) - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); - #endif - } - - if ((k == 15) || (k == 31)) y++; - } - } -} - -// Set icon drawing size -void GuiSetIconScale(int scale) -{ - if (scale >= 1) guiIconScale = scale; -} - -#endif // !RAYGUI_NO_ICONS - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- - -// Load style from memory -// WARNING: Binary files only -static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) -{ - unsigned char *fileDataPtr = (unsigned char *)fileData; - - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - int propertyCount = 0; - - memcpy(signature, fileDataPtr, 4); - memcpy(&version, fileDataPtr + 4, sizeof(short)); - memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); - memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); - fileDataPtr += 12; - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'S') && - (signature[3] == ' ')) - { - short controlId = 0; - short propertyId = 0; - unsigned int propertyValue = 0; - - for (int i = 0; i < propertyCount; i++) - { - memcpy(&controlId, fileDataPtr, sizeof(short)); - memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); - memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); - fileDataPtr += 8; - - if (controlId == 0) // DEFAULT control - { - // If a DEFAULT property is loaded, it is propagated to all controls - // NOTE: All DEFAULT properties should be defined first in the file - GuiSetStyle(0, (int)propertyId, propertyValue); - - if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); - } - else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); - } - - // Font loading is highly dependant on raylib API to load font data and image - -#if !defined(RAYGUI_STANDALONE) - // Load custom font if available - int fontDataSize = 0; - memcpy(&fontDataSize, fileDataPtr, sizeof(int)); - fileDataPtr += 4; - - if (fontDataSize > 0) - { - Font font = { 0 }; - int fontType = 0; // 0-Normal, 1-SDF - - memcpy(&font.baseSize, fileDataPtr, sizeof(int)); - memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); - memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - // Load font white rectangle - Rectangle fontWhiteRec = { 0 }; - memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); - fileDataPtr += 16; - - // Load font image parameters - int fontImageUncompSize = 0; - int fontImageCompSize = 0; - memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); - memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); - fileDataPtr += 8; - - Image imFont = { 0 }; - imFont.mipmaps = 1; - memcpy(&imFont.width, fileDataPtr, sizeof(int)); - memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); - memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); - fileDataPtr += 12; - - if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) - { - // Compressed font atlas image data (DEFLATE), it requires DecompressData() - int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); - memcpy(compData, fileDataPtr, fontImageCompSize); - fileDataPtr += fontImageCompSize; - - imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); - - // Security check, dataUncompSize must match the provided fontImageUncompSize - if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); - - RAYGUI_FREE(compData); - } - else - { - // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); - memcpy(imFont.data, fileDataPtr, fontImageUncompSize); - fileDataPtr += fontImageUncompSize; - } - - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font.texture = LoadTextureFromImage(imFont); - - RAYGUI_FREE(imFont.data); - - // Validate font atlas texture was loaded correctly - if (font.texture.id != 0) - { - // Load font recs data - int recsDataSize = font.glyphCount*sizeof(Rectangle); - int recsDataCompressedSize = 0; - - // WARNING: Version 400 adds the compression size parameter - if (version >= 400) - { - // RGS files version 400 support compressed recs data - memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); - fileDataPtr += sizeof(int); - } - - if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) - { - // Recs data is compressed, uncompress it - unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); - - memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); - fileDataPtr += recsDataCompressedSize; - - int recsDataUncompSize = 0; - font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); - - // Security check, data uncompressed size must match the expected original data size - if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); - - RAYGUI_FREE(recsDataCompressed); - } - else - { - // Recs data is uncompressed - font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); - fileDataPtr += sizeof(Rectangle); - } - } - - // Load font glyphs info data - int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph - int glyphsDataCompressedSize = 0; - - // WARNING: Version 400 adds the compression size parameter - if (version >= 400) - { - // RGS files version 400 support compressed glyphs data - memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); - fileDataPtr += sizeof(int); - } - - // Allocate required glyphs space to fill with data - font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); - - if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) - { - // Glyphs data is compressed, uncompress it - unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); - - memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); - fileDataPtr += glyphsDataCompressedSize; - - int glyphsDataUncompSize = 0; - unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); - - // Security check, data uncompressed size must match the expected original data size - if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); - - unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; - - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); - glyphsDataUncompPtr += 16; - } - - RAYGUI_FREE(glypsDataCompressed); - RAYGUI_FREE(glyphsDataUncomp); - } - else - { - // Glyphs data is uncompressed - for (int i = 0; i < font.glyphCount; i++) - { - memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); - memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); - memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); - memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); - fileDataPtr += 16; - } - } - } - else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture - - GuiSetFont(font); - - // Set font texture source rectangle to be used as white texture to draw shapes - // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call - if ((fontWhiteRec.x > 0) && - (fontWhiteRec.y > 0) && - (fontWhiteRec.width > 0) && - (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); - } -#endif - } -} - -// Gui get text width considering icon -static int GetTextWidth(const char *text) -{ - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - Vector2 textSize = { 0 }; - int textIconOffset = 0; - - if ((text != NULL) && (text[0] != '\0')) - { - if (text[0] == '#') - { - for (int i = 1; (i < 5) && (text[i] != '\0'); i++) - { - if (text[i] == '#') - { - textIconOffset = i; - break; - } - } - } - - text += textIconOffset; - - // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly - float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - // Custom MeasureText() implementation - if ((guiFont.texture.id > 0) && (text != NULL)) - { - // Get size in bytes of text, considering end of line and line break - int size = 0; - for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) - { - if ((text[i] != '\0') && (text[i] != '\n')) size++; - else break; - } - - float scaleFactor = fontSize/(float)guiFont.baseSize; - textSize.y = (float)guiFont.baseSize*scaleFactor; - float glyphWidth = 0.0f; - - for (int i = 0, codepointSize = 0; i < size; i += codepointSize) - { - int codepoint = GetCodepointNext(&text[i], &codepointSize); - int codepointIndex = GetGlyphIndex(guiFont, codepoint); - - if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); - else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - - textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); - } - - return (int)textSize.x; -} - -// Get text bounds considering control bounds -static Rectangle GetTextBounds(int control, Rectangle bounds) -{ - Rectangle textBounds = bounds; - - textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); - textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); - textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); - textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! - - // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds - switch (control) - { - case COMBOBOX: - case DROPDOWNBOX: - case LISTVIEW: - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW - case SLIDER: - case CHECKBOX: - case VALUEBOX: - case SPINNER: - // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER - default: - { - // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() - if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); - else textBounds.x += GuiGetStyle(control, TEXT_PADDING); - } - break; - } - - return textBounds; -} - -// Get text icon if provided and move text cursor -// NOTE: We support up to 999 values for iconId -static const char *GetTextIcon(const char *text, int *iconId) -{ -#if !defined(RAYGUI_NO_ICONS) - *iconId = -1; - if (text[0] == '#') // Maybe we have an icon! - { - char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' - - int pos = 1; - while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) - { - iconValue[pos - 1] = text[pos]; - pos++; - } - - if (text[pos] == '#') - { - *iconId = TextToInteger(iconValue); - - // Move text pointer after icon - // WARNING: If only icon provided, it could point to EOL character: '\0' - if (*iconId >= 0) text += (pos + 1); - } - } -#endif - - return text; -} - -// Get text divided into lines (by line-breaks '\n') -const char **GetTextLines(const char *text, int *count) -{ - #define RAYGUI_MAX_TEXT_LINES 128 - - static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; - for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings - - int textSize = (int)strlen(text); - - lines[0] = text; - int len = 0; - *count = 1; - //int lineSize = 0; // Stores current line size, not returned - - for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) - { - if (text[i] == '\n') - { - //lineSize = len; - k++; - lines[k] = &text[i + 1]; // WARNING: next value is valid? - len = 0; - *count += 1; - } - else len++; - } - - //lines[*count - 1].size = len; - - return lines; -} - -// Get text width to next space for provided string -static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) -{ - float width = 0; - int codepointByteCount = 0; - int codepoint = 0; - int index = 0; - float glyphWidth = 0; - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - for (int i = 0; text[i] != '\0'; i++) - { - if (text[i] != ' ') - { - codepoint = GetCodepoint(&text[i], &codepointByteCount); - index = GetGlyphIndex(guiFont, codepoint); - glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; - width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - else - { - *nextSpaceIndex = i; - break; - } - } - - return width; -} - -// Gui draw text using default font -static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) -{ - #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect - - #if !defined(ICON_TEXT_PADDING) - #define ICON_TEXT_PADDING 4 - #endif - - if ((text == NULL) || (text[0] == '\0')) return; // Security check - - // PROCEDURE: - // - Text is processed line per line - // - For every line, horizontal alignment is defined - // - For all text, vertical alignment is defined (multiline text only) - // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) - - // Get text lines (using '\n' as delimiter) to be processed individually - // WARNING: We can't use GuiTextSplit() function because it can be already used - // before the GuiDrawText() call and its buffer is static, it would be overriden :( - int lineCount = 0; - const char **lines = GetTextLines(text, &lineCount); - - // Text style variables - //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); - int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); - int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing - - // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap - float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); - float posOffsetY = 0.0f; - - for (int i = 0; i < lineCount; i++) - { - int iconId = 0; - lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor - - // Get text position depending on alignment and iconId - //--------------------------------------------------------------------------------- - Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; - float textBoundsWidthOffset = 0.0f; - - // NOTE: We get text size after icon has been processed - // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? - int textSizeX = GetTextWidth(lines[i]); - - // If text requires an icon, add size to measure - if (iconId >= 0) - { - textSizeX += RAYGUI_ICON_SIZE*guiIconScale; - - // WARNING: If only icon provided, text could be pointing to EOF character: '\0' -#if !defined(RAYGUI_NO_ICONS) - if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; -#endif - } - - // Check guiTextAlign global variables - switch (alignment) - { - case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; - case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; - case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; - default: break; - } - - if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; - - switch (alignmentVertical) - { - // Only valid in case of wordWrap = 0; - case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; - case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; - case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; - default: break; - } - - // NOTE: Make sure we get pixel-perfect coordinates, - // In case of decimals we got weird text positioning - textBoundsPosition.x = (float)((int)textBoundsPosition.x); - textBoundsPosition.y = (float)((int)textBoundsPosition.y); - //--------------------------------------------------------------------------------- - - // Draw text (with icon if available) - //--------------------------------------------------------------------------------- -#if !defined(RAYGUI_NO_ICONS) - if (iconId >= 0) - { - // NOTE: We consider icon height, probably different than text size - GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); - textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); - textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); - } -#endif - // Get size in bytes of text, - // considering end of line and line break - int lineSize = 0; - for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; - - int lastSpaceIndex = 0; - bool tempWrapCharMode = false; - - int textOffsetY = 0; - float textOffsetX = 0.0f; - float glyphWidth = 0; - - int ellipsisWidth = GetTextWidth("..."); - bool textOverflow = false; - for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) - { - int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); - int index = GetGlyphIndex(guiFont, codepoint); - - // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) - // but we need to draw all of the bad bytes using the '?' symbol moving one byte - if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size - - // Get glyph width to check if it goes out of bounds - if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); - else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; - - // Wrap mode text measuring, to validate if - // it can be drawn or a new line is required - if (wrapMode == TEXT_WRAP_CHAR) - { - // Jump to next line if current character reach end of the box limits - if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) - { - textOffsetX = 0.0f; - textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); - - if (tempWrapCharMode) // Wrap at char level when too long words - { - wrapMode = TEXT_WRAP_WORD; - tempWrapCharMode = false; - } - } - } - else if (wrapMode == TEXT_WRAP_WORD) - { - if (codepoint == 32) lastSpaceIndex = c; - - // Get width to next space in line - int nextSpaceIndex = 0; - float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); - - int nextSpaceIndex2 = 0; - float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); - - if (nextWordSize > textBounds.width - textBoundsWidthOffset) - { - // Considering the case the next word is longer than bounds - tempWrapCharMode = true; - wrapMode = TEXT_WRAP_CHAR; - } - else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) - { - textOffsetX = 0.0f; - textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); - } - } - - if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint - else - { - // TODO: There are multiple types of spaces in Unicode, - // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html - if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph - { - if (wrapMode == TEXT_WRAP_NONE) - { - // Draw only required text glyphs fitting the textBounds.width - if (textSizeX > textBounds.width) - { - if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - else if (!textOverflow) - { - textOverflow = true; - - for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) - { - DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - } - else - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) - { - // Draw only glyphs inside the bounds - if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) - { - DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); - } - } - } - - if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); - else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); - //--------------------------------------------------------------------------------- - } - -#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) - GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); -#endif -} - -// Gui draw rectangle using default raygui plain style with borders -static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) -{ - if (color.a > 0) - { - // Draw rectangle filled with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); - } - - if (borderWidth > 0) - { - // Draw rectangle border lines with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); - DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); - } - -#if defined(RAYGUI_DEBUG_RECS_BOUNDS) - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); -#endif -} - -// Draw tooltip using control bounds -static void GuiTooltip(Rectangle controlRec) -{ - if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) - { - Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - - if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); - - GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); - - int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); - int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); - GuiSetStyle(LABEL, TEXT_PADDING, 0); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); - GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); - GuiSetStyle(LABEL, TEXT_PADDING, textPadding); - } -} - -// Split controls text into multiple strings -// Also check for multiple columns (required by GuiToggleGroup()) -static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - // NOTE: Those definitions could be externally provided if required - - // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user - // textRow is an externally provided array of integers that stores row number for every splitted string - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 - #endif - - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - result[0] = buffer; - int counter = 1; - - if (textRow != NULL) textRow[0] = 0; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) - { - result[counter] = buffer + i + 1; - - if (textRow != NULL) - { - if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; - else textRow[counter] = textRow[counter - 1]; - } - - buffer[i] = '\0'; // Set an end of string at this point - - counter++; - if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - - *count = counter; - - return result; -} - -// Convert color data from RGB to HSV -// NOTE: Color data should be passed normalized -static Vector3 ConvertRGBtoHSV(Vector3 rgb) -{ - Vector3 hsv = { 0 }; - float min = 0.0f; - float max = 0.0f; - float delta = 0.0f; - - min = (rgb.x < rgb.y)? rgb.x : rgb.y; - min = (min < rgb.z)? min : rgb.z; - - max = (rgb.x > rgb.y)? rgb.x : rgb.y; - max = (max > rgb.z)? max : rgb.z; - - hsv.z = max; // Value - delta = max - min; - - if (delta < 0.00001f) - { - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - if (max > 0.0f) - { - // NOTE: If max is 0, this divide would cause a crash - hsv.y = (delta/max); // Saturation - } - else - { - // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined - hsv.y = 0.0f; - hsv.x = 0.0f; // Undefined, maybe NAN? - return hsv; - } - - // NOTE: Comparing float values could not work properly - if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta - else - { - if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow - else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan - } - - hsv.x *= 60.0f; // Convert to degrees - - if (hsv.x < 0.0f) hsv.x += 360.0f; - - return hsv; -} - -// Convert color data from HSV to RGB -// NOTE: Color data should be passed normalized -static Vector3 ConvertHSVtoRGB(Vector3 hsv) -{ - Vector3 rgb = { 0 }; - float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; - long i = 0; - - // NOTE: Comparing float values could not work properly - if (hsv.y <= 0.0f) - { - rgb.x = hsv.z; - rgb.y = hsv.z; - rgb.z = hsv.z; - return rgb; - } - - hh = hsv.x; - if (hh >= 360.0f) hh = 0.0f; - hh /= 60.0f; - - i = (long)hh; - ff = hh - i; - p = hsv.z*(1.0f - hsv.y); - q = hsv.z*(1.0f - (hsv.y*ff)); - t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); - - switch (i) - { - case 0: - { - rgb.x = hsv.z; - rgb.y = t; - rgb.z = p; - } break; - case 1: - { - rgb.x = q; - rgb.y = hsv.z; - rgb.z = p; - } break; - case 2: - { - rgb.x = p; - rgb.y = hsv.z; - rgb.z = t; - } break; - case 3: - { - rgb.x = p; - rgb.y = q; - rgb.z = hsv.z; - } break; - case 4: - { - rgb.x = t; - rgb.y = p; - rgb.z = hsv.z; - } break; - case 5: - default: - { - rgb.x = hsv.z; - rgb.y = p; - rgb.z = q; - } break; - } - - return rgb; -} - -// Scroll bar control (used by GuiScrollPanel()) -static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) -{ - GuiState state = guiState; - - // Is the scrollbar horizontal or vertical? - bool isVertical = (bounds.width > bounds.height)? false : true; - - // The size (width or height depending on scrollbar type) of the spinner buttons - const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? - (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : - (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; - - // Arrow buttons [<] [>] [∧] [∨] - Rectangle arrowUpLeft = { 0 }; - Rectangle arrowDownRight = { 0 }; - - // Actual area of the scrollbar excluding the arrow buttons - Rectangle scrollbar = { 0 }; - - // Slider bar that moves --[///]----- - Rectangle slider = { 0 }; - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - - int valueRange = maxValue - minValue; - if (valueRange <= 0) valueRange = 1; - - int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); - if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size - - // Calculate rectangles for all of the components - arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ - (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), - (float)spinnerSize, (float)spinnerSize }; - - if (isVertical) - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), - bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), - (float)sliderSize }; - } - else // horizontal - { - arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; - - // Make sure the slider won't get outside of the scrollbar - sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; - slider = RAYGUI_CLITERAL(Rectangle){ - scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), - bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), - (float)sliderSize, - bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; - } - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds - { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && - !CheckCollisionPointRec(mousePoint, arrowUpLeft) && - !CheckCollisionPointRec(mousePoint, arrowDownRight)) - { - if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) - { - state = STATE_PRESSED; - - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - } - else - { - guiControlExclusiveMode = false; - guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; - } - } - else if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - - // Handle mouse wheel - int wheel = (int)GetMouseWheelMove(); - if (wheel != 0) value += wheel; - - // Handle mouse button down - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - guiControlExclusiveMode = true; - guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts - - // Check arrows click - if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (!CheckCollisionPointRec(mousePoint, slider)) - { - // If click on scrollbar position but not on slider, place slider directly on that position - if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); - else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); - } - - state = STATE_PRESSED; - } - - // Keyboard control on mouse hover scrollbar - /* - if (isVertical) - { - if (IsKeyDown(KEY_DOWN)) value += 5; - else if (IsKeyDown(KEY_UP)) value -= 5; - } - else - { - if (IsKeyDown(KEY_RIGHT)) value += 5; - else if (IsKeyDown(KEY_LEFT)) value -= 5; - } - */ - } - - // Normalize value - if (value > maxValue) value = maxValue; - if (value < minValue) value = minValue; - } - //-------------------------------------------------------------------- - - // Draw control - //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background - - GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background - GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar - - // Draw arrows (using icon if available) - if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) - { -#if defined(RAYGUI_NO_ICONS) - GuiDrawText(isVertical? "^" : "<", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); - GuiDrawText(isVertical? "v" : ">", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); -#else - GuiDrawText(isVertical? "#121#" : "#118#", - RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL - GuiDrawText(isVertical? "#120#" : "#119#", - RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL -#endif - } - //-------------------------------------------------------------------- - - return value; -} - -// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -// WARNING: It multiplies current alpha by alpha scale factor -static Color GuiFade(Color color, float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; - - return result; -} - -#if defined(RAYGUI_STANDALONE) -// Returns a Color struct from hexadecimal value -static Color GetColor(int hexValue) -{ - Color color; - - color.r = (unsigned char)(hexValue >> 24) & 0xFF; - color.g = (unsigned char)(hexValue >> 16) & 0xFF; - color.b = (unsigned char)(hexValue >> 8) & 0xFF; - color.a = (unsigned char)hexValue & 0xFF; - - return color; -} - -// Returns hexadecimal value for a Color -static int ColorToInt(Color color) -{ - return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); -} - -// Check if point is inside rectangle -static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) -{ - bool collision = false; - - if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && - (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; - - return collision; -} - -// Formatting of text with variables to 'embed' -static const char *TextFormat(const char *text, ...) -{ - #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) - #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 - #endif - - static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; - - va_list args; - va_start(args, text); - vsprintf(buffer, text, args); - va_end(args); - - return buffer; -} - -// Draw rectangle with vertical gradient fill color -// NOTE: This function is only used by GuiColorPicker() -static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) -{ - Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; - DrawRectangleGradientEx(bounds, color1, color2, color2, color1); -} - -// Split string into multiple strings -const char **TextSplit(const char *text, char delimiter, int *count) -{ - // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) - // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, - // all used memory is static... it has some limitations: - // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS - // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE - - #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 - #endif - #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 - #endif - - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; - memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); - - result[0] = buffer; - int counter = 0; - - if (text != NULL) - { - counter = 1; - - // Count how many substrings we have on text and point to every one - for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) - { - buffer[i] = text[i]; - if (buffer[i] == '\0') break; - else if (buffer[i] == delimiter) - { - buffer[i] = '\0'; // Set an end of string at this point - result[counter] = buffer + i + 1; - counter++; - - if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; - } - } - } - - *count = counter; - return result; -} - -// Get integer value from text -// NOTE: This function replaces atoi() [stdlib.h] -static int TextToInteger(const char *text) -{ - int value = 0; - int sign = 1; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1; - text++; - } - - for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); - - return value*sign; -} - -// Get float value from text -// NOTE: This function replaces atof() [stdlib.h] -// WARNING: Only '.' character is understood as decimal point -static float TextToFloat(const char *text) -{ - float value = 0.0f; - float sign = 1.0f; - - if ((text[0] == '+') || (text[0] == '-')) - { - if (text[0] == '-') sign = -1.0f; - text++; - } - - int i = 0; - for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); - - if (text[i++] != '.') value *= sign; - else - { - float divisor = 10.0f; - for (; ((text[i] >= '0') && (text[i] <= '9')); i++) - { - value += ((float)(text[i] - '0'))/divisor; - divisor = divisor*10.0f; - } - } - - return value; -} - -// Encode codepoint into UTF-8 text (char array size returned as parameter) -static const char *CodepointToUTF8(int codepoint, int *byteSize) -{ - static char utf8[6] = { 0 }; - int size = 0; - - if (codepoint <= 0x7f) - { - utf8[0] = (char)codepoint; - size = 1; - } - else if (codepoint <= 0x7ff) - { - utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); - utf8[1] = (char)((codepoint & 0x3f) | 0x80); - size = 2; - } - else if (codepoint <= 0xffff) - { - utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); - utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[2] = (char)((codepoint & 0x3f) | 0x80); - size = 3; - } - else if (codepoint <= 0x10ffff) - { - utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); - utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); - utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); - utf8[3] = (char)((codepoint & 0x3f) | 0x80); - size = 4; - } - - *byteSize = size; - - return utf8; -} - -// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found -// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned -// Total number of bytes processed are returned as a parameter -// NOTE: the standard says U+FFFD should be returned in case of errors -// but that character is not supported by the default font in raylib -static int GetCodepointNext(const char *text, int *codepointSize) -{ - const char *ptr = text; - int codepoint = 0x3f; // Codepoint (defaults to '?') - *codepointSize = 1; - - // Get current codepoint and bytes processed - if (0xf0 == (0xf8 & ptr[0])) - { - // 4 byte UTF-8 codepoint - if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); - *codepointSize = 4; - } - else if (0xe0 == (0xf0 & ptr[0])) - { - // 3 byte UTF-8 codepoint */ - if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks - codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); - *codepointSize = 3; - } - else if (0xc0 == (0xe0 & ptr[0])) - { - // 2 byte UTF-8 codepoint - if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks - codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); - *codepointSize = 2; - } - else if (0x00 == (0x80 & ptr[0])) - { - // 1 byte UTF-8 codepoint - codepoint = ptr[0]; - *codepointSize = 1; - } - - return codepoint; -} -#endif // RAYGUI_STANDALONE - -#endif // RAYGUI_IMPLEMENTATION diff --git a/third_party/raylib/include/raylib.h b/third_party/raylib/include/raylib.h deleted file mode 100644 index ea973ff1ba..0000000000 --- a/third_party/raylib/include/raylib.h +++ /dev/null @@ -1,1766 +0,0 @@ -/********************************************************************************************** -* -* raylib v5.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) -* -* FEATURES: -* - NO external dependencies, all required libraries included with raylib -* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, -* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. -* - Written in plain C code (C99) in PascalCase/camelCase notation -* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) -* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] -* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) -* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) -* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! -* - Flexible Materials system, supporting classic maps and PBR maps -* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) -* - Shaders support, including Model shaders and Postprocessing shaders -* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] -* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) -* - VR stereo rendering with configurable HMD device parameters -* - Bindings to multiple programming languages available! -* -* NOTES: -* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] -* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) -* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) -* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) -* -* DEPENDENCIES (included): -* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input -* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input -* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading -* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management -* -* OPTIONAL DEPENDENCIES (included): -* [rcore] msf_gif (Miles Fogle) for GIF recording -* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm -* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm -* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation -* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage -* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) -* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) -* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms -* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation -* [rtext] stb_truetype (Sean Barret) for ttf fonts loading -* [rtext] stb_rect_pack (Sean Barret) for rectangles packing -* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation -* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) -* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) -* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) -* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) -* [raudio] dr_wav (David Reid) for WAV audio file loading -* [raudio] dr_flac (David Reid) for FLAC audio file loading -* [raudio] dr_mp3 (David Reid) for MP3 audio file loading -* [raudio] stb_vorbis (Sean Barret) for OGG audio loading -* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading -* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading -* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage -* -* -* LICENSE: zlib/libpng -* -* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, -* BSD-like license that allows static linking with closed source software: -* -* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYLIB_H -#define RAYLIB_H - -#include // Required for: va_list - Only used by TraceLogCallback - -#define RAYLIB_VERSION_MAJOR 5 -#define RAYLIB_VERSION_MINOR 6 -#define RAYLIB_VERSION_PATCH 0 -#define RAYLIB_VERSION "5.6-dev" - -// Function specifiers in case library is build/used as a shared library -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden -#if defined(_WIN32) - #if defined(__TINYC__) - #define __declspec(x) __attribute__((x)) - #endif - #if defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) - #elif defined(USE_LIBTYPE_SHARED) - #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) - #endif -#else - #if defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) - #endif -#endif - -#ifndef RLAPI - #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -//---------------------------------------------------------------------------------- -// Some basic Defines -//---------------------------------------------------------------------------------- -#ifndef PI - #define PI 3.14159265358979323846f -#endif -#ifndef DEG2RAD - #define DEG2RAD (PI/180.0f) -#endif -#ifndef RAD2DEG - #define RAD2DEG (180.0f/PI) -#endif - -// Allow custom memory allocators -// NOTE: Require recompiling raylib sources -#ifndef RL_MALLOC - #define RL_MALLOC(sz) malloc(sz) -#endif -#ifndef RL_CALLOC - #define RL_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RL_REALLOC - #define RL_REALLOC(ptr,sz) realloc(ptr,sz) -#endif -#ifndef RL_FREE - #define RL_FREE(ptr) free(ptr) -#endif - -// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) -// Plain structures in C++ (without constructors) can be initialized with { } -// This is called aggregate initialization (C++11 feature) -#if defined(__cplusplus) - #define CLITERAL(type) type -#else - #define CLITERAL(type) (type) -#endif - -// Some compilers (mostly macos clang) default to C++98, -// where aggregate initialization can't be used -// So, give a more clear error stating how to fix this -#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) - #error "C++11 or later is required. Add -std=c++11" -#endif - -// NOTE: We set some defines with some data types declared by raylib -// Other modules (raymath, rlgl) also require some of those types, so, -// to be able to use those other modules as standalone (not depending on raylib) -// this defines are very useful for internal check and avoid type (re)definitions -#define RL_COLOR_TYPE -#define RL_RECTANGLE_TYPE -#define RL_VECTOR2_TYPE -#define RL_VECTOR3_TYPE -#define RL_VECTOR4_TYPE -#define RL_QUATERNION_TYPE -#define RL_MATRIX_TYPE - -// Some Basic Colors -// NOTE: Custom raylib color palette for amazing visuals on WHITE background -#define _rl_LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray -#define _rl_GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray -#define _rl_DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray -#define _rl_YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow -#define _rl_GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold -#define _rl_ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange -#define _rl_PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink -#define _rl_RED CLITERAL(Color){ 230, 41, 55, 255 } // Red -#define _rl_MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon -#define _rl_GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green -#define _rl_LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime -#define _rl_DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green -#define _rl_SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue -#define _rl_BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue -#define _rl_DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue -#define _rl_PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple -#define _rl_VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet -#define _rl_DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple -#define _rl_BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige -#define _rl_BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown -#define _rl_DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown - -#define _rl_WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White -#define _rl_BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black -#define _rl_BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) -#define _rl_MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta -#define _rl_RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) - -#ifndef OPENPILOT_RAYLIB - #define LIGHTGRAY _rl_LIGHTGRAY - #define GRAY _rl_GRAY - #define DARKGRAY _rl_DARKGRAY - #define YELLOW _rl_YELLOW - #define GOLD _rl_GOLD - #define ORANGE _rl_ORANGE - #define PINK _rl_PINK - #define RED _rl_RED - #define MAROON _rl_MAROON - #define GREEN _rl_GREEN - #define LIME _rl_LIME - #define DARKGREEN _rl_DARKGREEN - #define SKYBLUE _rl_SKYBLUE - #define BLUE _rl_BLUE - #define DARKBLUE _rl_DARKBLUE - #define PURPLE _rl_PURPLE - #define VIOLET _rl_VIOLET - #define DARKPURPLE _rl_DARKBLUE - #define BEIGE _rl_BEIGE - #define BROWN _rl_BROWN - #define DARKBROWN _rl_DARKBROWN - - #define WHITE _rl_WHITE - #define BLACK _rl_BLACK - #define BLANK _rl_BLANK - #define MAGENTA _rl_MAGENTA - #define RAYWHITE _rl_RAYWHITE -#else - #define RAYLIB_LIGHTGRAY _rl_LIGHTGRAY - #define RAYLIB_GRAY _rl_GRAY - #define RAYLIB_DARKGRAY _rl_DARKGRAY - #define RAYLIB_YELLOW _rl_YELLOW - #define RAYLIB_GOLD _rl_GOLD - #define RAYLIB_ORANGE _rl_ORANGE - #define RAYLIB_PINK _rl_PINK - #define RAYLIB_RED _rl_RED - #define RAYLIB_MAROON _rl_MAROON - #define RAYLIB_GREEN _rl_GREEN - #define RAYLIB_LIME _rl_LIME - #define RAYLIB_DARKGREEN _rl_DARKGREEN - #define RAYLIB_SKYBLUE _rl_SKYBLUE - #define RAYLIB_BLUE _rl_BLUE - #define RAYLIB_DARKBLUE _rl_DARKBLUE - #define RAYLIB_PURPLE _rl_PURPLE - #define RAYLIB_VIOLET _rl_VIOLET - #define RAYLIB_DARKPURPLE _rl_DARKBLUE - #define RAYLIB_BEIGE _rl_BEIGE - #define RAYLIB_BROWN _rl_BROWN - #define RAYLIB_DARKBROWN _rl_DARKBROWN - - #define RAYLIB_WHITE _rl_WHITE - #define RAYLIB_BLACK _rl_BLACK - #define RAYLIB_BLANK _rl_BLANK - #define RAYLIB_MAGENTA _rl_MAGENTA - #define RAYLIB_RAYWHITE _rl_RAYWHITE -#endif - -//---------------------------------------------------------------------------------- -// Structures Definition -//---------------------------------------------------------------------------------- -// Boolean type -#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) - #include -#elif !defined(__cplusplus) && !defined(bool) - typedef enum bool { false = 0, true = !false } bool; - #define RL_BOOL_TYPE -#endif - -// Vector2, 2 components -typedef struct Vector2 { - float x; // Vector x component - float y; // Vector y component -} Vector2; - -// Vector3, 3 components -typedef struct Vector3 { - float x; // Vector x component - float y; // Vector y component - float z; // Vector z component -} Vector3; - -// Vector4, 4 components -typedef struct Vector4 { - float x; // Vector x component - float y; // Vector y component - float z; // Vector z component - float w; // Vector w component -} Vector4; - -// Quaternion, 4 components (Vector4 alias) -typedef Vector4 Quaternion; - -// Matrix, 4x4 components, column major, OpenGL style, right-handed -typedef struct Matrix { - float m0, m4, m8, m12; // Matrix first row (4 components) - float m1, m5, m9, m13; // Matrix second row (4 components) - float m2, m6, m10, m14; // Matrix third row (4 components) - float m3, m7, m11, m15; // Matrix fourth row (4 components) -} Matrix; - -// Color, 4 components, R8G8B8A8 (32bit) -typedef struct Color { - unsigned char r; // Color red value - unsigned char g; // Color green value - unsigned char b; // Color blue value - unsigned char a; // Color alpha value -} Color; - -// Rectangle, 4 components -typedef struct Rectangle { - float x; // Rectangle top-left corner position x - float y; // Rectangle top-left corner position y - float width; // Rectangle width - float height; // Rectangle height -} Rectangle; - -// Image, pixel data stored in CPU memory (RAM) -typedef struct Image { - void *data; // Image raw data - int width; // Image base width - int height; // Image base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) -} Image; - -// Texture, tex data stored in GPU memory (VRAM) -typedef struct Texture { - unsigned int id; // OpenGL texture id - int width; // Texture base width - int height; // Texture base height - int mipmaps; // Mipmap levels, 1 by default - int format; // Data format (PixelFormat type) -} Texture; - -// Texture2D, same as Texture -typedef Texture Texture2D; - -// TextureCubemap, same as Texture -typedef Texture TextureCubemap; - -// RenderTexture, fbo for texture rendering -typedef struct RenderTexture { - unsigned int id; // OpenGL framebuffer object id - Texture texture; // Color buffer attachment texture - Texture depth; // Depth buffer attachment texture -} RenderTexture; - -// RenderTexture2D, same as RenderTexture -typedef RenderTexture RenderTexture2D; - -// NPatchInfo, n-patch layout info -typedef struct NPatchInfo { - Rectangle source; // Texture source rectangle - int left; // Left border offset - int top; // Top border offset - int right; // Right border offset - int bottom; // Bottom border offset - int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 -} NPatchInfo; - -// GlyphInfo, font characters glyphs info -typedef struct GlyphInfo { - int value; // Character value (Unicode) - int offsetX; // Character offset X when drawing - int offsetY; // Character offset Y when drawing - int advanceX; // Character advance position X - Image image; // Character image data -} GlyphInfo; - -// Font, font texture and GlyphInfo array data -typedef struct Font { - int baseSize; // Base size (default chars height) - int glyphCount; // Number of glyph characters - int glyphPadding; // Padding around the glyph characters - Texture2D texture; // Texture atlas containing the glyphs - Rectangle *recs; // Rectangles in texture for the glyphs - GlyphInfo *glyphs; // Glyphs info data -} Font; - -// Camera, defines position/orientation in 3d space -typedef struct Camera3D { - Vector3 position; // Camera position - Vector3 target; // Camera target it looks-at - Vector3 up; // Camera up vector (rotation over its axis) - float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic - int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC -} Camera3D; - -typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D - -// Camera2D, defines position/orientation in 2d space -typedef struct Camera2D { - Vector2 offset; // Camera offset (displacement from target) - Vector2 target; // Camera target (rotation and zoom origin) - float rotation; // Camera rotation in degrees - float zoom; // Camera zoom (scaling), should be 1.0f by default -} Camera2D; - -// Mesh, vertex data and vao/vbo -typedef struct Mesh { - int vertexCount; // Number of vertices stored in arrays - int triangleCount; // Number of triangles stored (indexed or not) - - // Vertex attributes data - float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) - float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) - float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) - float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) - unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) - unsigned short *indices; // Vertex indices (in case vertex data comes indexed) - - // Animation vertex data - float *animVertices; // Animated vertex positions (after bones transformations) - float *animNormals; // Animated normals (after bones transformations) - unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) - float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) - Matrix *boneMatrices; // Bones animated transformation matrices - int boneCount; // Number of bones - - // OpenGL identifiers - unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) -} Mesh; - -// Shader -typedef struct Shader { - unsigned int id; // Shader program id - int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) -} Shader; - -// MaterialMap -typedef struct MaterialMap { - Texture2D texture; // Material map texture - Color color; // Material map color - float value; // Material map value -} MaterialMap; - -// Material, includes shader and maps -typedef struct Material { - Shader shader; // Material shader - MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) - float params[4]; // Material generic parameters (if required) -} Material; - -// Transform, vertex transformation data -typedef struct Transform { - Vector3 translation; // Translation - Quaternion rotation; // Rotation - Vector3 scale; // Scale -} Transform; - -// Bone, skeletal animation bone -typedef struct BoneInfo { - char name[32]; // Bone name - int parent; // Bone parent -} BoneInfo; - -// Model, meshes, materials and animation data -typedef struct Model { - Matrix transform; // Local transform matrix - - int meshCount; // Number of meshes - int materialCount; // Number of materials - Mesh *meshes; // Meshes array - Material *materials; // Materials array - int *meshMaterial; // Mesh material number - - // Animation data - int boneCount; // Number of bones - BoneInfo *bones; // Bones information (skeleton) - Transform *bindPose; // Bones base transformation (pose) -} Model; - -// ModelAnimation -typedef struct ModelAnimation { - int boneCount; // Number of bones - int frameCount; // Number of animation frames - BoneInfo *bones; // Bones information (skeleton) - Transform **framePoses; // Poses array by frame - char name[32]; // Animation name -} ModelAnimation; - -// Ray, ray for raycasting -typedef struct Ray { - Vector3 position; // Ray position (origin) - Vector3 direction; // Ray direction (normalized) -} Ray; - -// RayCollision, ray hit information -typedef struct RayCollision { - bool hit; // Did the ray hit something? - float distance; // Distance to the nearest hit - Vector3 point; // Point of the nearest hit - Vector3 normal; // Surface normal of hit -} RayCollision; - -// BoundingBox -typedef struct BoundingBox { - Vector3 min; // Minimum vertex box-corner - Vector3 max; // Maximum vertex box-corner -} BoundingBox; - -// Wave, audio wave data -typedef struct Wave { - unsigned int frameCount; // Total number of frames (considering channels) - unsigned int sampleRate; // Frequency (samples per second) - unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) - void *data; // Buffer data pointer -} Wave; - -// Opaque structs declaration -// NOTE: Actual structs are defined internally in raudio module -typedef struct rAudioBuffer rAudioBuffer; -typedef struct rAudioProcessor rAudioProcessor; - -// AudioStream, custom audio stream -typedef struct AudioStream { - rAudioBuffer *buffer; // Pointer to internal data used by the audio system - rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects - - unsigned int sampleRate; // Frequency (samples per second) - unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) - unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) -} AudioStream; - -// Sound -typedef struct Sound { - AudioStream stream; // Audio stream - unsigned int frameCount; // Total number of frames (considering channels) -} Sound; - -// Music, audio stream, anything longer than ~10 seconds should be streamed -typedef struct Music { - AudioStream stream; // Audio stream - unsigned int frameCount; // Total number of frames (considering channels) - bool looping; // Music looping enable - - int ctxType; // Type of music context (audio filetype) - void *ctxData; // Audio context data, depends on type -} Music; - -// VrDeviceInfo, Head-Mounted-Display device parameters -typedef struct VrDeviceInfo { - int hResolution; // Horizontal resolution in pixels - int vResolution; // Vertical resolution in pixels - float hScreenSize; // Horizontal size in meters - float vScreenSize; // Vertical size in meters - float eyeToScreenDistance; // Distance between eye and display in meters - float lensSeparationDistance; // Lens separation distance in meters - float interpupillaryDistance; // IPD (distance between pupils) in meters - float lensDistortionValues[4]; // Lens distortion constant parameters - float chromaAbCorrection[4]; // Chromatic aberration correction parameters -} VrDeviceInfo; - -// VrStereoConfig, VR stereo rendering configuration for simulator -typedef struct VrStereoConfig { - Matrix projection[2]; // VR projection matrices (per eye) - Matrix viewOffset[2]; // VR view offset matrices (per eye) - float leftLensCenter[2]; // VR left lens center - float rightLensCenter[2]; // VR right lens center - float leftScreenCenter[2]; // VR left screen center - float rightScreenCenter[2]; // VR right screen center - float scale[2]; // VR distortion scale - float scaleIn[2]; // VR distortion scale in -} VrStereoConfig; - -// File path list -typedef struct FilePathList { - unsigned int capacity; // Filepaths max entries - unsigned int count; // Filepaths entries count - char **paths; // Filepaths entries -} FilePathList; - -// Automation event -typedef struct AutomationEvent { - unsigned int frame; // Event frame - unsigned int type; // Event type (AutomationEventType) - int params[4]; // Event parameters (if required) -} AutomationEvent; - -// Automation event list -typedef struct AutomationEventList { - unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) - unsigned int count; // Events entries count - AutomationEvent *events; // Events entries -} AutomationEventList; - -//---------------------------------------------------------------------------------- -// Enumerators Definition -//---------------------------------------------------------------------------------- -// System/Window config flags -// NOTE: Every bit registers one state (use it with bit masks) -// By default all flags are set to 0 -typedef enum { - FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU - FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen - FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window - FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) - FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window - FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) - FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) - FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused - FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top - FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized - FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer - FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI - FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED - FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode - FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X - FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) -} ConfigFlags; - -// Trace log level -// NOTE: Organized by priority level -typedef enum { - LOG_ALL = 0, // Display all logs - LOG_TRACE, // Trace logging, intended for internal use only - LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds - LOG_INFO, // Info logging, used for program execution info - LOG_WARNING, // Warning logging, used on recoverable failures - LOG_ERROR, // Error logging, used on unrecoverable failures - LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) - LOG_NONE // Disable logging -} TraceLogLevel; - -// Keyboard keys (US keyboard layout) -// NOTE: Use GetKeyPressed() to allow redefining -// required keys for alternative layouts -typedef enum { - KEY_NULL = 0, // Key: NULL, used for no key pressed - // Alphanumeric keys - KEY_APOSTROPHE = 39, // Key: ' - KEY_COMMA = 44, // Key: , - KEY_MINUS = 45, // Key: - - KEY_PERIOD = 46, // Key: . - KEY_SLASH = 47, // Key: / - KEY_ZERO = 48, // Key: 0 - KEY_ONE = 49, // Key: 1 - KEY_TWO = 50, // Key: 2 - KEY_THREE = 51, // Key: 3 - KEY_FOUR = 52, // Key: 4 - KEY_FIVE = 53, // Key: 5 - KEY_SIX = 54, // Key: 6 - KEY_SEVEN = 55, // Key: 7 - KEY_EIGHT = 56, // Key: 8 - KEY_NINE = 57, // Key: 9 - KEY_SEMICOLON = 59, // Key: ; - KEY_EQUAL = 61, // Key: = - KEY_A = 65, // Key: A | a - KEY_B = 66, // Key: B | b - KEY_C = 67, // Key: C | c - KEY_D = 68, // Key: D | d - KEY_E = 69, // Key: E | e - KEY_F = 70, // Key: F | f - KEY_G = 71, // Key: G | g - KEY_H = 72, // Key: H | h - KEY_I = 73, // Key: I | i - KEY_J = 74, // Key: J | j - KEY_K = 75, // Key: K | k - KEY_L = 76, // Key: L | l - KEY_M = 77, // Key: M | m - KEY_N = 78, // Key: N | n - KEY_O = 79, // Key: O | o - KEY_P = 80, // Key: P | p - KEY_Q = 81, // Key: Q | q - KEY_R = 82, // Key: R | r - KEY_S = 83, // Key: S | s - KEY_T = 84, // Key: T | t - KEY_U = 85, // Key: U | u - KEY_V = 86, // Key: V | v - KEY_W = 87, // Key: W | w - KEY_X = 88, // Key: X | x - KEY_Y = 89, // Key: Y | y - KEY_Z = 90, // Key: Z | z - KEY_LEFT_BRACKET = 91, // Key: [ - KEY_BACKSLASH = 92, // Key: '\' - KEY_RIGHT_BRACKET = 93, // Key: ] - KEY_GRAVE = 96, // Key: ` - // Function keys - KEY_SPACE = 32, // Key: Space - KEY_ESCAPE = 256, // Key: Esc - KEY_ENTER = 257, // Key: Enter - KEY_TAB = 258, // Key: Tab - KEY_BACKSPACE = 259, // Key: Backspace - KEY_INSERT = 260, // Key: Ins - KEY_DELETE = 261, // Key: Del - KEY_RIGHT = 262, // Key: Cursor right - KEY_LEFT = 263, // Key: Cursor left - KEY_DOWN = 264, // Key: Cursor down - KEY_UP = 265, // Key: Cursor up - KEY_PAGE_UP = 266, // Key: Page up - KEY_PAGE_DOWN = 267, // Key: Page down - KEY_HOME = 268, // Key: Home - KEY_END = 269, // Key: End - KEY_CAPS_LOCK = 280, // Key: Caps lock - KEY_SCROLL_LOCK = 281, // Key: Scroll down - KEY_NUM_LOCK = 282, // Key: Num lock - KEY_PRINT_SCREEN = 283, // Key: Print screen - KEY_PAUSE = 284, // Key: Pause - KEY_F1 = 290, // Key: F1 - KEY_F2 = 291, // Key: F2 - KEY_F3 = 292, // Key: F3 - KEY_F4 = 293, // Key: F4 - KEY_F5 = 294, // Key: F5 - KEY_F6 = 295, // Key: F6 - KEY_F7 = 296, // Key: F7 - KEY_F8 = 297, // Key: F8 - KEY_F9 = 298, // Key: F9 - KEY_F10 = 299, // Key: F10 - KEY_F11 = 300, // Key: F11 - KEY_F12 = 301, // Key: F12 - KEY_LEFT_SHIFT = 340, // Key: Shift left - KEY_LEFT_CONTROL = 341, // Key: Control left - KEY_LEFT_ALT = 342, // Key: Alt left - KEY_LEFT_SUPER = 343, // Key: Super left - KEY_RIGHT_SHIFT = 344, // Key: Shift right - KEY_RIGHT_CONTROL = 345, // Key: Control right - KEY_RIGHT_ALT = 346, // Key: Alt right - KEY_RIGHT_SUPER = 347, // Key: Super right - KEY_KB_MENU = 348, // Key: KB menu - // Keypad keys - KEY_KP_0 = 320, // Key: Keypad 0 - KEY_KP_1 = 321, // Key: Keypad 1 - KEY_KP_2 = 322, // Key: Keypad 2 - KEY_KP_3 = 323, // Key: Keypad 3 - KEY_KP_4 = 324, // Key: Keypad 4 - KEY_KP_5 = 325, // Key: Keypad 5 - KEY_KP_6 = 326, // Key: Keypad 6 - KEY_KP_7 = 327, // Key: Keypad 7 - KEY_KP_8 = 328, // Key: Keypad 8 - KEY_KP_9 = 329, // Key: Keypad 9 - KEY_KP_DECIMAL = 330, // Key: Keypad . - KEY_KP_DIVIDE = 331, // Key: Keypad / - KEY_KP_MULTIPLY = 332, // Key: Keypad * - KEY_KP_SUBTRACT = 333, // Key: Keypad - - KEY_KP_ADD = 334, // Key: Keypad + - KEY_KP_ENTER = 335, // Key: Keypad Enter - KEY_KP_EQUAL = 336, // Key: Keypad = - // Android key buttons - KEY_BACK = 4, // Key: Android back button - KEY_MENU = 5, // Key: Android menu button - KEY_VOLUME_UP = 24, // Key: Android volume up button - KEY_VOLUME_DOWN = 25 // Key: Android volume down button -} KeyboardKey; - -// Add backwards compatibility support for deprecated names -#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT -#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT -#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE - -// Mouse buttons -typedef enum { - MOUSE_BUTTON_LEFT = 0, // Mouse button left - MOUSE_BUTTON_RIGHT = 1, // Mouse button right - MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) - MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) - MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) - MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) - MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) -} MouseButton; - -// Mouse cursor -typedef enum { - MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape - MOUSE_CURSOR_ARROW = 1, // Arrow shape - MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape - MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape - MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor - MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape - MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape - MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape - MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape - MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape - MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape -} MouseCursor; - -// Gamepad buttons -typedef enum { - GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking - GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button - GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button - GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button - GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button - GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) - GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) - GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) - GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) - GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button - GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button - GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button - GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button - GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) - GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) - GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) - GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left - GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right -} GamepadButton; - -// Gamepad axis -typedef enum { - GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis - GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis - GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis - GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis - GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] - GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] -} GamepadAxis; - -// Material map index -typedef enum { - MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) - MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) - MATERIAL_MAP_NORMAL, // Normal material - MATERIAL_MAP_ROUGHNESS, // Roughness material - MATERIAL_MAP_OCCLUSION, // Ambient occlusion material - MATERIAL_MAP_EMISSION, // Emission material - MATERIAL_MAP_HEIGHT, // Heightmap material - MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) - MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) - MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) - MATERIAL_MAP_BRDF // Brdf material -} MaterialMapIndex; - -#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO -#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS - -// Shader location index -typedef enum { - SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position - SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 - SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 - SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal - SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent - SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color - SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection - SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) - SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection - SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) - SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal - SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view - SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color - SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color - SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color - SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) - SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) - SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal - SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness - SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion - SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission - SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height - SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap - SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance - SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter - SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf - SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds - SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights - SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices -} ShaderLocationIndex; - -#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO -#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS - -// Shader uniform data type -typedef enum { - SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float - SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) - SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) - SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) - SHADER_UNIFORM_INT, // Shader uniform type: int - SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) - SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) - SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) - SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d -} ShaderUniformDataType; - -// Shader attribute data types -typedef enum { - SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float - SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) - SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) - SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) -} ShaderAttributeDataType; - -// Pixel formats -// NOTE: Support depends on OpenGL version and platform -typedef enum { - PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) - PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) - PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp - PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp - PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) - PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) - PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp - PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) - PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) - PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) - PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) - PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) - PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) - PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) - PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) - PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp - PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp - PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp - PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp - PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp - PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp - PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp - PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp - PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp -} PixelFormat; - -// Texture parameters: filter mode -// NOTE 1: Filtering considers mipmaps if available in the texture -// NOTE 2: Filter is accordingly set for minification and magnification -typedef enum { - TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation - TEXTURE_FILTER_BILINEAR, // Linear filtering - TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) - TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x - TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x - TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x -} TextureFilter; - -// Texture parameters: wrap mode -typedef enum { - TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode - TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode - TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode - TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode -} TextureWrap; - -// Cubemap layouts -typedef enum { - CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type - CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces - CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces - CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces - CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces -} CubemapLayout; - -// Font type, defines generation method -typedef enum { - FONT_DEFAULT = 0, // Default font generation, anti-aliased - FONT_BITMAP, // Bitmap font generation, no anti-aliasing - FONT_SDF // SDF font generation, requires external shader -} FontType; - -// Color blending modes (pre-defined) -typedef enum { - BLEND_ALPHA = 0, // Blend textures considering alpha (default) - BLEND_ADDITIVE, // Blend textures adding colors - BLEND_MULTIPLIED, // Blend textures multiplying colors - BLEND_ADD_COLORS, // Blend textures adding colors (alternative) - BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha - BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) - BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) -} BlendMode; - -// Gesture -// NOTE: Provided as bit-wise flags to enable only desired gestures -typedef enum { - GESTURE_NONE = 0, // No gesture - GESTURE_TAP = 1, // Tap gesture - GESTURE_DOUBLETAP = 2, // Double tap gesture - GESTURE_HOLD = 4, // Hold gesture - GESTURE_DRAG = 8, // Drag gesture - GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture - GESTURE_SWIPE_LEFT = 32, // Swipe left gesture - GESTURE_SWIPE_UP = 64, // Swipe up gesture - GESTURE_SWIPE_DOWN = 128, // Swipe down gesture - GESTURE_PINCH_IN = 256, // Pinch in gesture - GESTURE_PINCH_OUT = 512 // Pinch out gesture -} Gesture; - -// Camera system modes -typedef enum { - CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) - CAMERA_FREE, // Camera free mode - CAMERA_ORBITAL, // Camera orbital, around target, zoom supported - CAMERA_FIRST_PERSON, // Camera first person - CAMERA_THIRD_PERSON // Camera third person -} CameraMode; - -// Camera projection -typedef enum { - CAMERA_PERSPECTIVE = 0, // Perspective projection - CAMERA_ORTHOGRAPHIC // Orthographic projection -} CameraProjection; - -// N-patch layout -typedef enum { - NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles - NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles - NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles -} NPatchLayout; - -// Callbacks to hook some internal functions -// WARNING: These callbacks are intended for advanced users -typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages -typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data -typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data -typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data -typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data - -//------------------------------------------------------------------------------------ -// Global Variables Definition -//------------------------------------------------------------------------------------ -// It's lonely here... - -//------------------------------------------------------------------------------------ -// Window and Graphics Device Functions (Module: core) -//------------------------------------------------------------------------------------ - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -// Window-related functions -RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context -RLAPI void CloseWindow(void); // Close window and unload OpenGL context -RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) -RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully -RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen -RLAPI bool IsWindowHidden(void); // Check if window is currently hidden -RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized -RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized -RLAPI bool IsWindowFocused(void); // Check if window is currently focused -RLAPI bool IsWindowResized(void); // Check if window has been resized last frame -RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled -RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags -RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags -RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution -RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution -RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable -RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable -RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized -RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) -RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) -RLAPI void SetWindowTitle(const char *title); // Set title for window -RLAPI void SetWindowPosition(int x, int y); // Set window position on screen -RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window -RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) -RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) -RLAPI void SetWindowSize(int width, int height); // Set window dimensions -RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] -RLAPI void SetWindowFocused(void); // Set window focused -RLAPI void *GetWindowHandle(void); // Get native window handle -RLAPI int GetScreenWidth(void); // Get current screen width -RLAPI int GetScreenHeight(void); // Get current screen height -RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) -RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) -RLAPI int GetMonitorCount(void); // Get number of connected monitors -RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed -RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position -RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) -RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) -RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres -RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres -RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate -RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor -RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor -RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor -RLAPI void SetClipboardText(const char *text); // Set clipboard text content -RLAPI const char *GetClipboardText(void); // Get clipboard text content -RLAPI Image GetClipboardImage(void); // Get clipboard image content -RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling -RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling - -// Cursor-related functions -RLAPI void ShowCursor(void); // Shows cursor -RLAPI void HideCursor(void); // Hides cursor -RLAPI bool IsCursorHidden(void); // Check if cursor is not visible -RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) -RLAPI void DisableCursor(void); // Disables cursor (lock cursor) -RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen - -// Drawing-related functions -RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) -RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing -RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) -RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) -RLAPI void EndMode2D(void); // Ends 2D mode with custom camera -RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) -RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode -RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture -RLAPI void EndTextureMode(void); // Ends drawing to render texture -RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing -RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) -RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) -RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) -RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) -RLAPI void EndScissorMode(void); // End scissor mode -RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) -RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) - -// VR stereo config functions for VR simulator -RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters -RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config - -// Shader management functions -// NOTE: Shader functionality is not available on OpenGL 1.1 -RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations -RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) -RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location -RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value -RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector -RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) -RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) -RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) - -// Screen-space-related functions -#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions -RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) -RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport -RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position -RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position -RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position -RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position -RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) -RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix - -// Timing-related functions -RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) -RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() -RLAPI int GetFPS(void); // Get current FPS - -// Custom frame control functions -// NOTE: Those functions are intended for advanced users that want full control over the frame processing -// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() -// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL -RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) -RLAPI void PollInputEvents(void); // Register all input events -RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) - -// Random values generation functions -RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator -RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) -RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated -RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence - -// Misc. functions -RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) -RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) -RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) - -// NOTE: Following functions implemented in module [utils] -//------------------------------------------------------------------ -RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) -RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level -RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator -RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator -RLAPI void MemFree(void *ptr); // Internal memory free - -// Set custom callbacks -// WARNING: Callbacks setup is intended for advanced users -RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log -RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader -RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver -RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader -RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver - -// Files management functions -RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) -RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() -RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success -RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success -RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string -RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() -RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success -//------------------------------------------------------------------ - -// File system functions -RLAPI bool FileExists(const char *fileName); // Check if file exists -RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists -RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) -RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) -RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') -RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string -RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) -RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) -RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) -RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) -RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) -RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success -RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success -RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory -RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS -RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths -RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result -RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths -RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window -RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths -RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths -RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) - -// Compression/Encoding functionality -RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() -RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() -RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() -RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() -RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code -RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) -RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) - - -// Automation events functionality -RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS -RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file -RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file -RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to -RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording -RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) -RLAPI void StopAutomationEventRecording(void); // Stop recording automation events -RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event - -//------------------------------------------------------------------------------------ -// Input Handling Functions (Module: core) -//------------------------------------------------------------------------------------ - -// Input-related functions: keyboard -RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once -RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again -RLAPI bool IsKeyDown(int key); // Check if a key is being pressed -RLAPI bool IsKeyReleased(int key); // Check if a key has been released once -RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed -RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty -RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty -RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) - -// Input-related functions: gamepads -RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id -RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once -RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed -RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once -RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed -RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed -RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad -RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis -RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) -RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) - -// Input-related functions: mouse -RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once -RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed -RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once -RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed -RLAPI int GetMouseX(void); // Get mouse position X -RLAPI int GetMouseY(void); // Get mouse position Y -RLAPI Vector2 GetMousePosition(void); // Get mouse position XY -RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames -RLAPI void SetMousePosition(int x, int y); // Set mouse position XY -RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset -RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling -RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger -RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y -RLAPI void SetMouseCursor(int cursor); // Set mouse cursor - -// Input-related functions: touch -RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) -RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) -RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) -RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index -RLAPI int GetTouchPointCount(void); // Get number of touch points - -//------------------------------------------------------------------------------------ -// Gestures and Touch Handling Functions (Module: rgestures) -//------------------------------------------------------------------------------------ -RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags -RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected -RLAPI int GetGestureDetected(void); // Get latest detected gesture -RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds -RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector -RLAPI float GetGestureDragAngle(void); // Get gesture drag angle -RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta -RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle - -//------------------------------------------------------------------------------------ -// Camera System Functions (Module: rcamera) -//------------------------------------------------------------------------------------ -RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode -RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation - -//------------------------------------------------------------------------------------ -// Basic Shapes Drawing Functions (Module: shapes) -//------------------------------------------------------------------------------------ -// Set texture and rectangle to be used on shapes drawing -// NOTE: It can be useful when using basic shapes and one single font, -// defining a font char white rectangle would allow drawing everything in a single draw call -RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing -RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing -RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing - -// Basic shapes drawing functions -RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] -RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] -RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) -RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) -RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) -RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation -RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle -RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle -RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline -RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle -RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) -RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline -RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) -RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse -RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline -RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring -RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline -RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle -RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) -RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle -RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters -RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle -RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle -RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors -RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline -RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters -RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges -RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges -RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline -RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) -RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) -RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points -RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) -RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides -RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters - -// Splines drawing functions -RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points -RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points -RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points -RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] -RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] -RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points -RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points -RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points -RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point -RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points - -// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] -RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear -RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline -RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom -RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier -RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier - -// Basic shapes collision detection functions -RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles -RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles -RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle -RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] -RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle -RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle -RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] -RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices -RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference -RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision - -//------------------------------------------------------------------------------------ -// Texture Loading and Drawing Functions (Module: textures) -//------------------------------------------------------------------------------------ - -// Image loading functions -// NOTE: These functions do not require GPU access -RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) -RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data -RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) -RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer -RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' -RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data -RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) -RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) -RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) -RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success -RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer -RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success - -// Image generation functions -RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color -RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient -RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient -RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient -RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked -RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise -RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise -RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells -RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data - -// Image manipulation functions -RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) -RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece -RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) -RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) -RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) -RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format -RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) -RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle -RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value -RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color -RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image -RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel -RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation -RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image -RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) -RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) -RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color -RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image -RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) -RLAPI void ImageFlipVertical(Image *image); // Flip image vertically -RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally -RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) -RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg -RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg -RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint -RLAPI void ImageColorInvert(Image *image); // Modify image color: invert -RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale -RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) -RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) -RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color -RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) -RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) -RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() -RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() -RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle -RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position - -// Image drawing functions -// NOTE: Image software-rendering functions (CPU) -RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color -RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image -RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) -RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image -RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) -RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image -RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image -RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) -RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image -RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) -RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image -RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) -RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image -RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image -RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image -RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image -RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image -RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) -RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image -RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) -RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) -RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) - -// Texture loading functions -// NOTE: These functions require GPU access -RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) -RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data -RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported -RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) -RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) -RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) -RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) -RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) -RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data -RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data - -// Texture configuration functions -RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture -RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode -RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode - -// Texture drawing functions -RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D -RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 -RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters -RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely - -// Color/pixel related functions -RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal -RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) -RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] -RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] -RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] -RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] -RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color -RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f -RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f -RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint -RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] -RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value -RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format -RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer -RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format - -//------------------------------------------------------------------------------------ -// Font Loading and Text Drawing Functions (Module: text) -//------------------------------------------------------------------------------------ - -// Font loading/unloading functions -RLAPI Font GetFontDefault(void); // Get the default Font -RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height -RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) -RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' -RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) -RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use -RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info -RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) -RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) -RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success - -// Text drawing functions -RLAPI void DrawFPS(int posX, int posY); // Draw current FPS -RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters -RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) -RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) -RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) - -// Text font info functions -RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks -RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font -RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font -RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found -RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found -RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found - -// Text codepoints management functions (unicode characters) -RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array -RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array -RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter -RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory -RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string -RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) - -// Text strings management functions (no UTF-8 strings, only byte chars) -// NOTE: Some strings allocate memory internally for returned strings, just be careful! -RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied -RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal -RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending -RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) -RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string -RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) -RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) -RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter -RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings -RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! -RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string -RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string -RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string -RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string -RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string -RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string - -RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) -RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) - -//------------------------------------------------------------------------------------ -// Basic 3d Shapes Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ - -// Basic geometric 3D shapes drawing functions -RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space -RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line -RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space -RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points -RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube -RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) -RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires -RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) -RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere -RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters -RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires -RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone -RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos -RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires -RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos -RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos -RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos -RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ -RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line -RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) - -//------------------------------------------------------------------------------------ -// Model 3d Loading and Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ - -// Model management functions -RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) -RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) -RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) -RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) -RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) - -// Model drawing functions -RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters -RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) -RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points -RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters -RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) -RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture -RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source -RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation - -// Mesh management functions -RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids -RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index -RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU -RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform -RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms -RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits -RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents -RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success -RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes - -// Mesh generation functions -RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh -RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) -RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh -RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) -RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) -RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh -RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh -RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh -RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh -RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data -RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data - -// Material loading/unloading functions -RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file -RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) -RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) -RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) -RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) -RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh - -// Model animations loading/unloading functions -RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file -RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) -RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) -RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data -RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match - -// Collision detection functions -RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres -RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes -RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere -RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere -RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box -RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh -RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle -RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad - -//------------------------------------------------------------------------------------ -// Audio Loading and Playing Functions (Module: audio) -//------------------------------------------------------------------------------------ -typedef void (*AudioCallback)(void *bufferData, unsigned int frames); - -// Audio device management functions -RLAPI void InitAudioDevice(void); // Initialize audio device and context -RLAPI void CloseAudioDevice(void); // Close the audio device and context -RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully -RLAPI void SetMasterVolume(float volume); // Set master volume (listener) -RLAPI float GetMasterVolume(void); // Get master volume (listener) - -// Wave/Sound loading/unloading functions -RLAPI Wave LoadWave(const char *fileName); // Load wave data from file -RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' -RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) -RLAPI Sound LoadSound(const char *fileName); // Load sound from file -RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data -RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data -RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) -RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data -RLAPI void UnloadWave(Wave wave); // Unload wave data -RLAPI void UnloadSound(Sound sound); // Unload sound -RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) -RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success -RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success - -// Wave/Sound management functions -RLAPI void PlaySound(Sound sound); // Play a sound -RLAPI void StopSound(Sound sound); // Stop playing a sound -RLAPI void PauseSound(Sound sound); // Pause a sound -RLAPI void ResumeSound(Sound sound); // Resume a paused sound -RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing -RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) -RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) -RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave -RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range -RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format -RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array -RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() - -// Music management functions -RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file -RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data -RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) -RLAPI void UnloadMusicStream(Music music); // Unload music stream -RLAPI void PlayMusicStream(Music music); // Start music playing -RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing -RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming -RLAPI void StopMusicStream(Music music); // Stop music playing -RLAPI void PauseMusicStream(Music music); // Pause music playing -RLAPI void ResumeMusicStream(Music music); // Resume playing paused music -RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) -RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) -RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) -RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) -RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) -RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) - -// AudioStream management functions -RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) -RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) -RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory -RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data -RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill -RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream -RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream -RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream -RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing -RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream -RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) -RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) -RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) -RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams -RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data - -RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' -RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream - -RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' -RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline - -#if defined(__cplusplus) -} -#endif - -#endif // RAYLIB_H diff --git a/third_party/raylib/include/raymath.h b/third_party/raylib/include/raymath.h deleted file mode 100644 index 5b5e4c74ff..0000000000 --- a/third_party/raylib/include/raymath.h +++ /dev/null @@ -1,2949 +0,0 @@ -/********************************************************************************************** -* -* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions -* -* CONVENTIONS: -* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all -* math operations performed by the library consider the structure as it was column-major -* It is like transposed versions of the matrices are used for all the maths -* It benefits some functions making them cache-friendly and also avoids matrix -* transpositions sometimes required by OpenGL -* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3] -* - Functions are always self-contained, no function use another raymath function inside, -* required code is directly re-implemented inside -* - Functions input parameters are always received by value (2 unavoidable exceptions) -* - Functions use always a "result" variable for return (except C++ operators) -* - Functions are always defined inline -* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience) -* - No compound literals used to make sure libray is compatible with C++ -* -* CONFIGURATION: -* #define RAYMATH_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYMATH_STATIC_INLINE -* Define static inline functions code, so #include header suffices for use. -* This may use up lots of memory. -* -* #define RAYMATH_DISABLE_CPP_OPERATORS -* Disables C++ operator overloads for raymath types. -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RAYMATH_H -#define RAYMATH_H - -#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_STATIC_INLINE) - #error "Specifying both RAYMATH_IMPLEMENTATION and RAYMATH_STATIC_INLINE is contradictory" -#endif - -// Function specifiers definition -#if defined(RAYMATH_IMPLEMENTATION) - #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) - #define RMAPI __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll) - #elif defined(BUILD_LIBTYPE_SHARED) - #define RMAPI __attribute__((visibility("default"))) // We are building raylib as a Unix shared library (.so/.dylib) - #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) - #define RMAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) - #else - #define RMAPI extern inline // Provide external definition - #endif -#elif defined(RAYMATH_STATIC_INLINE) - #define RMAPI static inline // Functions may be inlined, no external out-of-line definition -#else - #if defined(__TINYC__) - #define RMAPI static inline // plain inline not supported by tinycc (See issue #435) - #else - #define RMAPI inline // Functions may be inlined or external definition used - #endif -#endif - - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#ifndef PI - #define PI 3.14159265358979323846f -#endif - -#ifndef EPSILON - #define EPSILON 0.000001f -#endif - -#ifndef DEG2RAD - #define DEG2RAD (PI/180.0f) -#endif - -#ifndef RAD2DEG - #define RAD2DEG (180.0f/PI) -#endif - -// Get float vector for Matrix -#ifndef MatrixToFloat - #define MatrixToFloat(mat) (MatrixToFloatV(mat).v) -#endif - -// Get float vector for Vector3 -#ifndef Vector3ToFloat - #define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -#if !defined(RL_VECTOR2_TYPE) -// Vector2 type -typedef struct Vector2 { - float x; - float y; -} Vector2; -#define RL_VECTOR2_TYPE -#endif - -#if !defined(RL_VECTOR3_TYPE) -// Vector3 type -typedef struct Vector3 { - float x; - float y; - float z; -} Vector3; -#define RL_VECTOR3_TYPE -#endif - -#if !defined(RL_VECTOR4_TYPE) -// Vector4 type -typedef struct Vector4 { - float x; - float y; - float z; - float w; -} Vector4; -#define RL_VECTOR4_TYPE -#endif - -#if !defined(RL_QUATERNION_TYPE) -// Quaternion type -typedef Vector4 Quaternion; -#define RL_QUATERNION_TYPE -#endif - -#if !defined(RL_MATRIX_TYPE) -// Matrix type (OpenGL style 4x4 - right handed, column major) -typedef struct Matrix { - float m0, m4, m8, m12; // Matrix first row (4 components) - float m1, m5, m9, m13; // Matrix second row (4 components) - float m2, m6, m10, m14; // Matrix third row (4 components) - float m3, m7, m11, m15; // Matrix fourth row (4 components) -} Matrix; -#define RL_MATRIX_TYPE -#endif - -// NOTE: Helper types to be used instead of array return types for *ToFloat functions -typedef struct float3 { - float v[3]; -} float3; - -typedef struct float16 { - float v[16]; -} float16; - -#include // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf() - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Utils math -//---------------------------------------------------------------------------------- - -// Clamp float value -RMAPI float Clamp(float value, float min, float max) -{ - float result = (value < min)? min : value; - - if (result > max) result = max; - - return result; -} - -// Calculate linear interpolation between two floats -RMAPI float Lerp(float start, float end, float amount) -{ - float result = start + amount*(end - start); - - return result; -} - -// Normalize input value within input range -RMAPI float Normalize(float value, float start, float end) -{ - float result = (value - start)/(end - start); - - return result; -} - -// Remap input value within input range to output range -RMAPI float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd) -{ - float result = (value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart; - - return result; -} - -// Wrap input value from min to max -RMAPI float Wrap(float value, float min, float max) -{ - float result = value - (max - min)*floorf((value - min)/(max - min)); - - return result; -} - -// Check whether two given floats are almost equal -RMAPI int FloatEquals(float x, float y) -{ -#if !defined(EPSILON) - #define EPSILON 0.000001f -#endif - - int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); - - return result; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Vector2 math -//---------------------------------------------------------------------------------- - -// Vector with components value 0.0f -RMAPI Vector2 Vector2Zero(void) -{ - Vector2 result = { 0.0f, 0.0f }; - - return result; -} - -// Vector with components value 1.0f -RMAPI Vector2 Vector2One(void) -{ - Vector2 result = { 1.0f, 1.0f }; - - return result; -} - -// Add two vectors (v1 + v2) -RMAPI Vector2 Vector2Add(Vector2 v1, Vector2 v2) -{ - Vector2 result = { v1.x + v2.x, v1.y + v2.y }; - - return result; -} - -// Add vector and float value -RMAPI Vector2 Vector2AddValue(Vector2 v, float add) -{ - Vector2 result = { v.x + add, v.y + add }; - - return result; -} - -// Subtract two vectors (v1 - v2) -RMAPI Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) -{ - Vector2 result = { v1.x - v2.x, v1.y - v2.y }; - - return result; -} - -// Subtract vector by float value -RMAPI Vector2 Vector2SubtractValue(Vector2 v, float sub) -{ - Vector2 result = { v.x - sub, v.y - sub }; - - return result; -} - -// Calculate vector length -RMAPI float Vector2Length(Vector2 v) -{ - float result = sqrtf((v.x*v.x) + (v.y*v.y)); - - return result; -} - -// Calculate vector square length -RMAPI float Vector2LengthSqr(Vector2 v) -{ - float result = (v.x*v.x) + (v.y*v.y); - - return result; -} - -// Calculate two vectors dot product -RMAPI float Vector2DotProduct(Vector2 v1, Vector2 v2) -{ - float result = (v1.x*v2.x + v1.y*v2.y); - - return result; -} - -// Calculate two vectors cross product -RMAPI float Vector2CrossProduct(Vector2 v1, Vector2 v2) -{ - float result = (v1.x*v2.y - v1.y*v2.x); - - return result; -} - -// Calculate distance between two vectors -RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) -{ - float result = sqrtf((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); - - return result; -} - -// Calculate square distance between two vectors -RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) -{ - float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); - - return result; -} - -// Calculate angle between two vectors -// NOTE: Angle is calculated from origin point (0, 0) -RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) -{ - float result = 0.0f; - - float dot = v1.x*v2.x + v1.y*v2.y; - float det = v1.x*v2.y - v1.y*v2.x; - - result = atan2f(det, dot); - - return result; -} - -// Calculate angle defined by a two vectors line -// NOTE: Parameters need to be normalized -// Current implementation should be aligned with glm::angle -RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) -{ - float result = 0.0f; - - // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior - result = -atan2f(end.y - start.y, end.x - start.x); - - return result; -} - -// Scale vector (multiply by value) -RMAPI Vector2 Vector2Scale(Vector2 v, float scale) -{ - Vector2 result = { v.x*scale, v.y*scale }; - - return result; -} - -// Multiply vector by vector -RMAPI Vector2 Vector2Multiply(Vector2 v1, Vector2 v2) -{ - Vector2 result = { v1.x*v2.x, v1.y*v2.y }; - - return result; -} - -// Negate vector -RMAPI Vector2 Vector2Negate(Vector2 v) -{ - Vector2 result = { -v.x, -v.y }; - - return result; -} - -// Divide vector by vector -RMAPI Vector2 Vector2Divide(Vector2 v1, Vector2 v2) -{ - Vector2 result = { v1.x/v2.x, v1.y/v2.y }; - - return result; -} - -// Normalize provided vector -RMAPI Vector2 Vector2Normalize(Vector2 v) -{ - Vector2 result = { 0 }; - float length = sqrtf((v.x*v.x) + (v.y*v.y)); - - if (length > 0) - { - float ilength = 1.0f/length; - result.x = v.x*ilength; - result.y = v.y*ilength; - } - - return result; -} - -// Transforms a Vector2 by a given Matrix -RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat) -{ - Vector2 result = { 0 }; - - float x = v.x; - float y = v.y; - float z = 0; - - result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; - result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; - - return result; -} - -// Calculate linear interpolation between two vectors -RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) -{ - Vector2 result = { 0 }; - - result.x = v1.x + amount*(v2.x - v1.x); - result.y = v1.y + amount*(v2.y - v1.y); - - return result; -} - -// Calculate reflected vector to normal -RMAPI Vector2 Vector2Reflect(Vector2 v, Vector2 normal) -{ - Vector2 result = { 0 }; - - float dotProduct = (v.x*normal.x + v.y*normal.y); // Dot product - - result.x = v.x - (2.0f*normal.x)*dotProduct; - result.y = v.y - (2.0f*normal.y)*dotProduct; - - return result; -} - -// Get min value for each pair of components -RMAPI Vector2 Vector2Min(Vector2 v1, Vector2 v2) -{ - Vector2 result = { 0 }; - - result.x = fminf(v1.x, v2.x); - result.y = fminf(v1.y, v2.y); - - return result; -} - -// Get max value for each pair of components -RMAPI Vector2 Vector2Max(Vector2 v1, Vector2 v2) -{ - Vector2 result = { 0 }; - - result.x = fmaxf(v1.x, v2.x); - result.y = fmaxf(v1.y, v2.y); - - return result; -} - -// Rotate vector by angle -RMAPI Vector2 Vector2Rotate(Vector2 v, float angle) -{ - Vector2 result = { 0 }; - - float cosres = cosf(angle); - float sinres = sinf(angle); - - result.x = v.x*cosres - v.y*sinres; - result.y = v.x*sinres + v.y*cosres; - - return result; -} - -// Move Vector towards target -RMAPI Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) -{ - Vector2 result = { 0 }; - - float dx = target.x - v.x; - float dy = target.y - v.y; - float value = (dx*dx) + (dy*dy); - - if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; - - float dist = sqrtf(value); - - result.x = v.x + dx/dist*maxDistance; - result.y = v.y + dy/dist*maxDistance; - - return result; -} - -// Invert the given vector -RMAPI Vector2 Vector2Invert(Vector2 v) -{ - Vector2 result = { 1.0f/v.x, 1.0f/v.y }; - - return result; -} - -// Clamp the components of the vector between -// min and max values specified by the given vectors -RMAPI Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max) -{ - Vector2 result = { 0 }; - - result.x = fminf(max.x, fmaxf(min.x, v.x)); - result.y = fminf(max.y, fmaxf(min.y, v.y)); - - return result; -} - -// Clamp the magnitude of the vector between two min and max values -RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max) -{ - Vector2 result = v; - - float length = (v.x*v.x) + (v.y*v.y); - if (length > 0.0f) - { - length = sqrtf(length); - - float scale = 1; // By default, 1 as the neutral element. - if (length < min) - { - scale = min/length; - } - else if (length > max) - { - scale = max/length; - } - - result.x = v.x*scale; - result.y = v.y*scale; - } - - return result; -} - -// Check whether two given vectors are almost equal -RMAPI int Vector2Equals(Vector2 p, Vector2 q) -{ -#if !defined(EPSILON) - #define EPSILON 0.000001f -#endif - - int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && - ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))); - - return result; -} - -// Compute the direction of a refracted ray -// v: normalized direction of the incoming ray -// n: normalized normal vector of the interface of two optical media -// r: ratio of the refractive index of the medium from where the ray comes -// to the refractive index of the medium on the other side of the surface -RMAPI Vector2 Vector2Refract(Vector2 v, Vector2 n, float r) -{ - Vector2 result = { 0 }; - - float dot = v.x*n.x + v.y*n.y; - float d = 1.0f - r*r*(1.0f - dot*dot); - - if (d >= 0.0f) - { - d = sqrtf(d); - v.x = r*v.x - (r*dot + d)*n.x; - v.y = r*v.y - (r*dot + d)*n.y; - - result = v; - } - - return result; -} - - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Vector3 math -//---------------------------------------------------------------------------------- - -// Vector with components value 0.0f -RMAPI Vector3 Vector3Zero(void) -{ - Vector3 result = { 0.0f, 0.0f, 0.0f }; - - return result; -} - -// Vector with components value 1.0f -RMAPI Vector3 Vector3One(void) -{ - Vector3 result = { 1.0f, 1.0f, 1.0f }; - - return result; -} - -// Add two vectors -RMAPI Vector3 Vector3Add(Vector3 v1, Vector3 v2) -{ - Vector3 result = { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; - - return result; -} - -// Add vector and float value -RMAPI Vector3 Vector3AddValue(Vector3 v, float add) -{ - Vector3 result = { v.x + add, v.y + add, v.z + add }; - - return result; -} - -// Subtract two vectors -RMAPI Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) -{ - Vector3 result = { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; - - return result; -} - -// Subtract vector by float value -RMAPI Vector3 Vector3SubtractValue(Vector3 v, float sub) -{ - Vector3 result = { v.x - sub, v.y - sub, v.z - sub }; - - return result; -} - -// Multiply vector by scalar -RMAPI Vector3 Vector3Scale(Vector3 v, float scalar) -{ - Vector3 result = { v.x*scalar, v.y*scalar, v.z*scalar }; - - return result; -} - -// Multiply vector by vector -RMAPI Vector3 Vector3Multiply(Vector3 v1, Vector3 v2) -{ - Vector3 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z }; - - return result; -} - -// Calculate two vectors cross product -RMAPI Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2) -{ - Vector3 result = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; - - return result; -} - -// Calculate one vector perpendicular vector -RMAPI Vector3 Vector3Perpendicular(Vector3 v) -{ - Vector3 result = { 0 }; - - float min = fabsf(v.x); - Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; - - if (fabsf(v.y) < min) - { - min = fabsf(v.y); - Vector3 tmp = {0.0f, 1.0f, 0.0f}; - cardinalAxis = tmp; - } - - if (fabsf(v.z) < min) - { - Vector3 tmp = {0.0f, 0.0f, 1.0f}; - cardinalAxis = tmp; - } - - // Cross product between vectors - result.x = v.y*cardinalAxis.z - v.z*cardinalAxis.y; - result.y = v.z*cardinalAxis.x - v.x*cardinalAxis.z; - result.z = v.x*cardinalAxis.y - v.y*cardinalAxis.x; - - return result; -} - -// Calculate vector length -RMAPI float Vector3Length(const Vector3 v) -{ - float result = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - - return result; -} - -// Calculate vector square length -RMAPI float Vector3LengthSqr(const Vector3 v) -{ - float result = v.x*v.x + v.y*v.y + v.z*v.z; - - return result; -} - -// Calculate two vectors dot product -RMAPI float Vector3DotProduct(Vector3 v1, Vector3 v2) -{ - float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); - - return result; -} - -// Calculate distance between two vectors -RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) -{ - float result = 0.0f; - - float dx = v2.x - v1.x; - float dy = v2.y - v1.y; - float dz = v2.z - v1.z; - result = sqrtf(dx*dx + dy*dy + dz*dz); - - return result; -} - -// Calculate square distance between two vectors -RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2) -{ - float result = 0.0f; - - float dx = v2.x - v1.x; - float dy = v2.y - v1.y; - float dz = v2.z - v1.z; - result = dx*dx + dy*dy + dz*dz; - - return result; -} - -// Calculate angle between two vectors -RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) -{ - float result = 0.0f; - - Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; - float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); - float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); - result = atan2f(len, dot); - - return result; -} - -// Negate provided vector (invert direction) -RMAPI Vector3 Vector3Negate(Vector3 v) -{ - Vector3 result = { -v.x, -v.y, -v.z }; - - return result; -} - -// Divide vector by vector -RMAPI Vector3 Vector3Divide(Vector3 v1, Vector3 v2) -{ - Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z }; - - return result; -} - -// Normalize provided vector -RMAPI Vector3 Vector3Normalize(Vector3 v) -{ - Vector3 result = v; - - float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - if (length != 0.0f) - { - float ilength = 1.0f/length; - - result.x *= ilength; - result.y *= ilength; - result.z *= ilength; - } - - return result; -} - -//Calculate the projection of the vector v1 on to v2 -RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) -{ - Vector3 result = { 0 }; - - float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); - float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); - - float mag = v1dv2/v2dv2; - - result.x = v2.x*mag; - result.y = v2.y*mag; - result.z = v2.z*mag; - - return result; -} - -//Calculate the rejection of the vector v1 on to v2 -RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) -{ - Vector3 result = { 0 }; - - float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); - float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); - - float mag = v1dv2/v2dv2; - - result.x = v1.x - (v2.x*mag); - result.y = v1.y - (v2.y*mag); - result.z = v1.z - (v2.z*mag); - - return result; -} - -// Orthonormalize provided vectors -// Makes vectors normalized and orthogonal to each other -// Gram-Schmidt function implementation -RMAPI void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2) -{ - float length = 0.0f; - float ilength = 0.0f; - - // Vector3Normalize(*v1); - Vector3 v = *v1; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - if (length == 0.0f) length = 1.0f; - ilength = 1.0f/length; - v1->x *= ilength; - v1->y *= ilength; - v1->z *= ilength; - - // Vector3CrossProduct(*v1, *v2) - Vector3 vn1 = { v1->y*v2->z - v1->z*v2->y, v1->z*v2->x - v1->x*v2->z, v1->x*v2->y - v1->y*v2->x }; - - // Vector3Normalize(vn1); - v = vn1; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - if (length == 0.0f) length = 1.0f; - ilength = 1.0f/length; - vn1.x *= ilength; - vn1.y *= ilength; - vn1.z *= ilength; - - // Vector3CrossProduct(vn1, *v1) - Vector3 vn2 = { vn1.y*v1->z - vn1.z*v1->y, vn1.z*v1->x - vn1.x*v1->z, vn1.x*v1->y - vn1.y*v1->x }; - - *v2 = vn2; -} - -// Transforms a Vector3 by a given Matrix -RMAPI Vector3 Vector3Transform(Vector3 v, Matrix mat) -{ - Vector3 result = { 0 }; - - float x = v.x; - float y = v.y; - float z = v.z; - - result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; - result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; - result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; - - return result; -} - -// Transform a vector by quaternion rotation -RMAPI Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) -{ - Vector3 result = { 0 }; - - result.x = v.x*(q.x*q.x + q.w*q.w - q.y*q.y - q.z*q.z) + v.y*(2*q.x*q.y - 2*q.w*q.z) + v.z*(2*q.x*q.z + 2*q.w*q.y); - result.y = v.x*(2*q.w*q.z + 2*q.x*q.y) + v.y*(q.w*q.w - q.x*q.x + q.y*q.y - q.z*q.z) + v.z*(-2*q.w*q.x + 2*q.y*q.z); - result.z = v.x*(-2*q.w*q.y + 2*q.x*q.z) + v.y*(2*q.w*q.x + 2*q.y*q.z)+ v.z*(q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z); - - return result; -} - -// Rotates a vector around an axis -RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle) -{ - // Using Euler-Rodrigues Formula - // Ref.: https://en.wikipedia.org/w/index.php?title=Euler%E2%80%93Rodrigues_formula - - Vector3 result = v; - - // Vector3Normalize(axis); - float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); - if (length == 0.0f) length = 1.0f; - float ilength = 1.0f/length; - axis.x *= ilength; - axis.y *= ilength; - axis.z *= ilength; - - angle /= 2.0f; - float a = sinf(angle); - float b = axis.x*a; - float c = axis.y*a; - float d = axis.z*a; - a = cosf(angle); - Vector3 w = { b, c, d }; - - // Vector3CrossProduct(w, v) - Vector3 wv = { w.y*v.z - w.z*v.y, w.z*v.x - w.x*v.z, w.x*v.y - w.y*v.x }; - - // Vector3CrossProduct(w, wv) - Vector3 wwv = { w.y*wv.z - w.z*wv.y, w.z*wv.x - w.x*wv.z, w.x*wv.y - w.y*wv.x }; - - // Vector3Scale(wv, 2*a) - a *= 2; - wv.x *= a; - wv.y *= a; - wv.z *= a; - - // Vector3Scale(wwv, 2) - wwv.x *= 2; - wwv.y *= 2; - wwv.z *= 2; - - result.x += wv.x; - result.y += wv.y; - result.z += wv.z; - - result.x += wwv.x; - result.y += wwv.y; - result.z += wwv.z; - - return result; -} - -// Move Vector towards target -RMAPI Vector3 Vector3MoveTowards(Vector3 v, Vector3 target, float maxDistance) -{ - Vector3 result = { 0 }; - - float dx = target.x - v.x; - float dy = target.y - v.y; - float dz = target.z - v.z; - float value = (dx*dx) + (dy*dy) + (dz*dz); - - if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; - - float dist = sqrtf(value); - - result.x = v.x + dx/dist*maxDistance; - result.y = v.y + dy/dist*maxDistance; - result.z = v.z + dz/dist*maxDistance; - - return result; -} - -// Calculate linear interpolation between two vectors -RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) -{ - Vector3 result = { 0 }; - - result.x = v1.x + amount*(v2.x - v1.x); - result.y = v1.y + amount*(v2.y - v1.y); - result.z = v1.z + amount*(v2.z - v1.z); - - return result; -} - -// Calculate cubic hermite interpolation between two vectors and their tangents -// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic -RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, float amount) -{ - Vector3 result = { 0 }; - - float amountPow2 = amount*amount; - float amountPow3 = amount*amount*amount; - - result.x = (2*amountPow3 - 3*amountPow2 + 1)*v1.x + (amountPow3 - 2*amountPow2 + amount)*tangent1.x + (-2*amountPow3 + 3*amountPow2)*v2.x + (amountPow3 - amountPow2)*tangent2.x; - result.y = (2*amountPow3 - 3*amountPow2 + 1)*v1.y + (amountPow3 - 2*amountPow2 + amount)*tangent1.y + (-2*amountPow3 + 3*amountPow2)*v2.y + (amountPow3 - amountPow2)*tangent2.y; - result.z = (2*amountPow3 - 3*amountPow2 + 1)*v1.z + (amountPow3 - 2*amountPow2 + amount)*tangent1.z + (-2*amountPow3 + 3*amountPow2)*v2.z + (amountPow3 - amountPow2)*tangent2.z; - - return result; -} - -// Calculate reflected vector to normal -RMAPI Vector3 Vector3Reflect(Vector3 v, Vector3 normal) -{ - Vector3 result = { 0 }; - - // I is the original vector - // N is the normal of the incident plane - // R = I - (2*N*(DotProduct[I, N])) - - float dotProduct = (v.x*normal.x + v.y*normal.y + v.z*normal.z); - - result.x = v.x - (2.0f*normal.x)*dotProduct; - result.y = v.y - (2.0f*normal.y)*dotProduct; - result.z = v.z - (2.0f*normal.z)*dotProduct; - - return result; -} - -// Get min value for each pair of components -RMAPI Vector3 Vector3Min(Vector3 v1, Vector3 v2) -{ - Vector3 result = { 0 }; - - result.x = fminf(v1.x, v2.x); - result.y = fminf(v1.y, v2.y); - result.z = fminf(v1.z, v2.z); - - return result; -} - -// Get max value for each pair of components -RMAPI Vector3 Vector3Max(Vector3 v1, Vector3 v2) -{ - Vector3 result = { 0 }; - - result.x = fmaxf(v1.x, v2.x); - result.y = fmaxf(v1.y, v2.y); - result.z = fmaxf(v1.z, v2.z); - - return result; -} - -// Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c) -// NOTE: Assumes P is on the plane of the triangle -RMAPI Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c) -{ - Vector3 result = { 0 }; - - Vector3 v0 = { b.x - a.x, b.y - a.y, b.z - a.z }; // Vector3Subtract(b, a) - Vector3 v1 = { c.x - a.x, c.y - a.y, c.z - a.z }; // Vector3Subtract(c, a) - Vector3 v2 = { p.x - a.x, p.y - a.y, p.z - a.z }; // Vector3Subtract(p, a) - float d00 = (v0.x*v0.x + v0.y*v0.y + v0.z*v0.z); // Vector3DotProduct(v0, v0) - float d01 = (v0.x*v1.x + v0.y*v1.y + v0.z*v1.z); // Vector3DotProduct(v0, v1) - float d11 = (v1.x*v1.x + v1.y*v1.y + v1.z*v1.z); // Vector3DotProduct(v1, v1) - float d20 = (v2.x*v0.x + v2.y*v0.y + v2.z*v0.z); // Vector3DotProduct(v2, v0) - float d21 = (v2.x*v1.x + v2.y*v1.y + v2.z*v1.z); // Vector3DotProduct(v2, v1) - - float denom = d00*d11 - d01*d01; - - result.y = (d11*d20 - d01*d21)/denom; - result.z = (d00*d21 - d01*d20)/denom; - result.x = 1.0f - (result.z + result.y); - - return result; -} - -// Projects a Vector3 from screen space into object space -// NOTE: We are avoiding calling other raymath functions despite available -RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view) -{ - Vector3 result = { 0 }; - - // Calculate unprojected matrix (multiply view matrix by projection matrix) and invert it - Matrix matViewProj = { // MatrixMultiply(view, projection); - view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12, - view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13, - view.m0*projection.m2 + view.m1*projection.m6 + view.m2*projection.m10 + view.m3*projection.m14, - view.m0*projection.m3 + view.m1*projection.m7 + view.m2*projection.m11 + view.m3*projection.m15, - view.m4*projection.m0 + view.m5*projection.m4 + view.m6*projection.m8 + view.m7*projection.m12, - view.m4*projection.m1 + view.m5*projection.m5 + view.m6*projection.m9 + view.m7*projection.m13, - view.m4*projection.m2 + view.m5*projection.m6 + view.m6*projection.m10 + view.m7*projection.m14, - view.m4*projection.m3 + view.m5*projection.m7 + view.m6*projection.m11 + view.m7*projection.m15, - view.m8*projection.m0 + view.m9*projection.m4 + view.m10*projection.m8 + view.m11*projection.m12, - view.m8*projection.m1 + view.m9*projection.m5 + view.m10*projection.m9 + view.m11*projection.m13, - view.m8*projection.m2 + view.m9*projection.m6 + view.m10*projection.m10 + view.m11*projection.m14, - view.m8*projection.m3 + view.m9*projection.m7 + view.m10*projection.m11 + view.m11*projection.m15, - view.m12*projection.m0 + view.m13*projection.m4 + view.m14*projection.m8 + view.m15*projection.m12, - view.m12*projection.m1 + view.m13*projection.m5 + view.m14*projection.m9 + view.m15*projection.m13, - view.m12*projection.m2 + view.m13*projection.m6 + view.m14*projection.m10 + view.m15*projection.m14, - view.m12*projection.m3 + view.m13*projection.m7 + view.m14*projection.m11 + view.m15*projection.m15 }; - - // Calculate inverted matrix -> MatrixInvert(matViewProj); - // Cache the matrix values (speed optimization) - float a00 = matViewProj.m0, a01 = matViewProj.m1, a02 = matViewProj.m2, a03 = matViewProj.m3; - float a10 = matViewProj.m4, a11 = matViewProj.m5, a12 = matViewProj.m6, a13 = matViewProj.m7; - float a20 = matViewProj.m8, a21 = matViewProj.m9, a22 = matViewProj.m10, a23 = matViewProj.m11; - float a30 = matViewProj.m12, a31 = matViewProj.m13, a32 = matViewProj.m14, a33 = matViewProj.m15; - - float b00 = a00*a11 - a01*a10; - float b01 = a00*a12 - a02*a10; - float b02 = a00*a13 - a03*a10; - float b03 = a01*a12 - a02*a11; - float b04 = a01*a13 - a03*a11; - float b05 = a02*a13 - a03*a12; - float b06 = a20*a31 - a21*a30; - float b07 = a20*a32 - a22*a30; - float b08 = a20*a33 - a23*a30; - float b09 = a21*a32 - a22*a31; - float b10 = a21*a33 - a23*a31; - float b11 = a22*a33 - a23*a32; - - // Calculate the invert determinant (inlined to avoid double-caching) - float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); - - Matrix matViewProjInv = { - (a11*b11 - a12*b10 + a13*b09)*invDet, - (-a01*b11 + a02*b10 - a03*b09)*invDet, - (a31*b05 - a32*b04 + a33*b03)*invDet, - (-a21*b05 + a22*b04 - a23*b03)*invDet, - (-a10*b11 + a12*b08 - a13*b07)*invDet, - (a00*b11 - a02*b08 + a03*b07)*invDet, - (-a30*b05 + a32*b02 - a33*b01)*invDet, - (a20*b05 - a22*b02 + a23*b01)*invDet, - (a10*b10 - a11*b08 + a13*b06)*invDet, - (-a00*b10 + a01*b08 - a03*b06)*invDet, - (a30*b04 - a31*b02 + a33*b00)*invDet, - (-a20*b04 + a21*b02 - a23*b00)*invDet, - (-a10*b09 + a11*b07 - a12*b06)*invDet, - (a00*b09 - a01*b07 + a02*b06)*invDet, - (-a30*b03 + a31*b01 - a32*b00)*invDet, - (a20*b03 - a21*b01 + a22*b00)*invDet }; - - // Create quaternion from source point - Quaternion quat = { source.x, source.y, source.z, 1.0f }; - - // Multiply quat point by unprojecte matrix - Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv) - matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w, - matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w, - matViewProjInv.m2*quat.x + matViewProjInv.m6*quat.y + matViewProjInv.m10*quat.z + matViewProjInv.m14*quat.w, - matViewProjInv.m3*quat.x + matViewProjInv.m7*quat.y + matViewProjInv.m11*quat.z + matViewProjInv.m15*quat.w }; - - // Normalized world points in vectors - result.x = qtransformed.x/qtransformed.w; - result.y = qtransformed.y/qtransformed.w; - result.z = qtransformed.z/qtransformed.w; - - return result; -} - -// Get Vector3 as float array -RMAPI float3 Vector3ToFloatV(Vector3 v) -{ - float3 buffer = { 0 }; - - buffer.v[0] = v.x; - buffer.v[1] = v.y; - buffer.v[2] = v.z; - - return buffer; -} - -// Invert the given vector -RMAPI Vector3 Vector3Invert(Vector3 v) -{ - Vector3 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z }; - - return result; -} - -// Clamp the components of the vector between -// min and max values specified by the given vectors -RMAPI Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max) -{ - Vector3 result = { 0 }; - - result.x = fminf(max.x, fmaxf(min.x, v.x)); - result.y = fminf(max.y, fmaxf(min.y, v.y)); - result.z = fminf(max.z, fmaxf(min.z, v.z)); - - return result; -} - -// Clamp the magnitude of the vector between two values -RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max) -{ - Vector3 result = v; - - float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z); - if (length > 0.0f) - { - length = sqrtf(length); - - float scale = 1; // By default, 1 as the neutral element. - if (length < min) - { - scale = min/length; - } - else if (length > max) - { - scale = max/length; - } - - result.x = v.x*scale; - result.y = v.y*scale; - result.z = v.z*scale; - } - - return result; -} - -// Check whether two given vectors are almost equal -RMAPI int Vector3Equals(Vector3 p, Vector3 q) -{ -#if !defined(EPSILON) - #define EPSILON 0.000001f -#endif - - int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && - ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && - ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))); - - return result; -} - -// Compute the direction of a refracted ray -// v: normalized direction of the incoming ray -// n: normalized normal vector of the interface of two optical media -// r: ratio of the refractive index of the medium from where the ray comes -// to the refractive index of the medium on the other side of the surface -RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) -{ - Vector3 result = { 0 }; - - float dot = v.x*n.x + v.y*n.y + v.z*n.z; - float d = 1.0f - r*r*(1.0f - dot*dot); - - if (d >= 0.0f) - { - d = sqrtf(d); - v.x = r*v.x - (r*dot + d)*n.x; - v.y = r*v.y - (r*dot + d)*n.y; - v.z = r*v.z - (r*dot + d)*n.z; - - result = v; - } - - return result; -} - - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Vector4 math -//---------------------------------------------------------------------------------- - -RMAPI Vector4 Vector4Zero(void) -{ - Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f }; - return result; -} - -RMAPI Vector4 Vector4One(void) -{ - Vector4 result = { 1.0f, 1.0f, 1.0f, 1.0f }; - return result; -} - -RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2) -{ - Vector4 result = { - v1.x + v2.x, - v1.y + v2.y, - v1.z + v2.z, - v1.w + v2.w - }; - return result; -} - -RMAPI Vector4 Vector4AddValue(Vector4 v, float add) -{ - Vector4 result = { - v.x + add, - v.y + add, - v.z + add, - v.w + add - }; - return result; -} - -RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2) -{ - Vector4 result = { - v1.x - v2.x, - v1.y - v2.y, - v1.z - v2.z, - v1.w - v2.w - }; - return result; -} - -RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add) -{ - Vector4 result = { - v.x - add, - v.y - add, - v.z - add, - v.w - add - }; - return result; -} - -RMAPI float Vector4Length(Vector4 v) -{ - float result = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); - return result; -} - -RMAPI float Vector4LengthSqr(Vector4 v) -{ - float result = (v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w); - return result; -} - -RMAPI float Vector4DotProduct(Vector4 v1, Vector4 v2) -{ - float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w); - return result; -} - -// Calculate distance between two vectors -RMAPI float Vector4Distance(Vector4 v1, Vector4 v2) -{ - float result = sqrtf( - (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + - (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w)); - return result; -} - -// Calculate square distance between two vectors -RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2) -{ - float result = - (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + - (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w); - - return result; -} - -RMAPI Vector4 Vector4Scale(Vector4 v, float scale) -{ - Vector4 result = { v.x*scale, v.y*scale, v.z*scale, v.w*scale }; - return result; -} - -// Multiply vector by vector -RMAPI Vector4 Vector4Multiply(Vector4 v1, Vector4 v2) -{ - Vector4 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z, v1.w*v2.w }; - return result; -} - -// Negate vector -RMAPI Vector4 Vector4Negate(Vector4 v) -{ - Vector4 result = { -v.x, -v.y, -v.z, -v.w }; - return result; -} - -// Divide vector by vector -RMAPI Vector4 Vector4Divide(Vector4 v1, Vector4 v2) -{ - Vector4 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z, v1.w/v2.w }; - return result; -} - -// Normalize provided vector -RMAPI Vector4 Vector4Normalize(Vector4 v) -{ - Vector4 result = { 0 }; - float length = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); - - if (length > 0) - { - float ilength = 1.0f/length; - result.x = v.x*ilength; - result.y = v.y*ilength; - result.z = v.z*ilength; - result.w = v.w*ilength; - } - - return result; -} - -// Get min value for each pair of components -RMAPI Vector4 Vector4Min(Vector4 v1, Vector4 v2) -{ - Vector4 result = { 0 }; - - result.x = fminf(v1.x, v2.x); - result.y = fminf(v1.y, v2.y); - result.z = fminf(v1.z, v2.z); - result.w = fminf(v1.w, v2.w); - - return result; -} - -// Get max value for each pair of components -RMAPI Vector4 Vector4Max(Vector4 v1, Vector4 v2) -{ - Vector4 result = { 0 }; - - result.x = fmaxf(v1.x, v2.x); - result.y = fmaxf(v1.y, v2.y); - result.z = fmaxf(v1.z, v2.z); - result.w = fmaxf(v1.w, v2.w); - - return result; -} - -// Calculate linear interpolation between two vectors -RMAPI Vector4 Vector4Lerp(Vector4 v1, Vector4 v2, float amount) -{ - Vector4 result = { 0 }; - - result.x = v1.x + amount*(v2.x - v1.x); - result.y = v1.y + amount*(v2.y - v1.y); - result.z = v1.z + amount*(v2.z - v1.z); - result.w = v1.w + amount*(v2.w - v1.w); - - return result; -} - -// Move Vector towards target -RMAPI Vector4 Vector4MoveTowards(Vector4 v, Vector4 target, float maxDistance) -{ - Vector4 result = { 0 }; - - float dx = target.x - v.x; - float dy = target.y - v.y; - float dz = target.z - v.z; - float dw = target.w - v.w; - float value = (dx*dx) + (dy*dy) + (dz*dz) + (dw*dw); - - if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; - - float dist = sqrtf(value); - - result.x = v.x + dx/dist*maxDistance; - result.y = v.y + dy/dist*maxDistance; - result.z = v.z + dz/dist*maxDistance; - result.w = v.w + dw/dist*maxDistance; - - return result; -} - -// Invert the given vector -RMAPI Vector4 Vector4Invert(Vector4 v) -{ - Vector4 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z, 1.0f/v.w }; - return result; -} - -// Check whether two given vectors are almost equal -RMAPI int Vector4Equals(Vector4 p, Vector4 q) -{ -#if !defined(EPSILON) - #define EPSILON 0.000001f -#endif - - int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && - ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && - ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && - ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w))))); - return result; -} - - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Matrix math -//---------------------------------------------------------------------------------- - -// Compute matrix determinant -RMAPI float MatrixDeterminant(Matrix mat) -{ - float result = 0.0f; - - // Cache the matrix values (speed optimization) - float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; - float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; - float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; - float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; - - result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + - a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + - a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + - a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + - a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + - a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; - - return result; -} - -// Get the trace of the matrix (sum of the values along the diagonal) -RMAPI float MatrixTrace(Matrix mat) -{ - float result = (mat.m0 + mat.m5 + mat.m10 + mat.m15); - - return result; -} - -// Transposes provided matrix -RMAPI Matrix MatrixTranspose(Matrix mat) -{ - Matrix result = { 0 }; - - result.m0 = mat.m0; - result.m1 = mat.m4; - result.m2 = mat.m8; - result.m3 = mat.m12; - result.m4 = mat.m1; - result.m5 = mat.m5; - result.m6 = mat.m9; - result.m7 = mat.m13; - result.m8 = mat.m2; - result.m9 = mat.m6; - result.m10 = mat.m10; - result.m11 = mat.m14; - result.m12 = mat.m3; - result.m13 = mat.m7; - result.m14 = mat.m11; - result.m15 = mat.m15; - - return result; -} - -// Invert provided matrix -RMAPI Matrix MatrixInvert(Matrix mat) -{ - Matrix result = { 0 }; - - // Cache the matrix values (speed optimization) - float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; - float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; - float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; - float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; - - float b00 = a00*a11 - a01*a10; - float b01 = a00*a12 - a02*a10; - float b02 = a00*a13 - a03*a10; - float b03 = a01*a12 - a02*a11; - float b04 = a01*a13 - a03*a11; - float b05 = a02*a13 - a03*a12; - float b06 = a20*a31 - a21*a30; - float b07 = a20*a32 - a22*a30; - float b08 = a20*a33 - a23*a30; - float b09 = a21*a32 - a22*a31; - float b10 = a21*a33 - a23*a31; - float b11 = a22*a33 - a23*a32; - - // Calculate the invert determinant (inlined to avoid double-caching) - float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); - - result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; - result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; - result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; - result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; - result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; - result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; - result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; - result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; - result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; - result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; - result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; - result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; - result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; - result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; - result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; - result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; - - return result; -} - -// Get identity matrix -RMAPI Matrix MatrixIdentity(void) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; - - return result; -} - -// Add two matrices -RMAPI Matrix MatrixAdd(Matrix left, Matrix right) -{ - Matrix result = { 0 }; - - result.m0 = left.m0 + right.m0; - result.m1 = left.m1 + right.m1; - result.m2 = left.m2 + right.m2; - result.m3 = left.m3 + right.m3; - result.m4 = left.m4 + right.m4; - result.m5 = left.m5 + right.m5; - result.m6 = left.m6 + right.m6; - result.m7 = left.m7 + right.m7; - result.m8 = left.m8 + right.m8; - result.m9 = left.m9 + right.m9; - result.m10 = left.m10 + right.m10; - result.m11 = left.m11 + right.m11; - result.m12 = left.m12 + right.m12; - result.m13 = left.m13 + right.m13; - result.m14 = left.m14 + right.m14; - result.m15 = left.m15 + right.m15; - - return result; -} - -// Subtract two matrices (left - right) -RMAPI Matrix MatrixSubtract(Matrix left, Matrix right) -{ - Matrix result = { 0 }; - - result.m0 = left.m0 - right.m0; - result.m1 = left.m1 - right.m1; - result.m2 = left.m2 - right.m2; - result.m3 = left.m3 - right.m3; - result.m4 = left.m4 - right.m4; - result.m5 = left.m5 - right.m5; - result.m6 = left.m6 - right.m6; - result.m7 = left.m7 - right.m7; - result.m8 = left.m8 - right.m8; - result.m9 = left.m9 - right.m9; - result.m10 = left.m10 - right.m10; - result.m11 = left.m11 - right.m11; - result.m12 = left.m12 - right.m12; - result.m13 = left.m13 - right.m13; - result.m14 = left.m14 - right.m14; - result.m15 = left.m15 - right.m15; - - return result; -} - -// Get two matrix multiplication -// NOTE: When multiplying matrices... the order matters! -RMAPI Matrix MatrixMultiply(Matrix left, Matrix right) -{ - Matrix result = { 0 }; - - result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; - result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; - result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; - result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; - result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; - result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; - result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; - result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; - result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; - result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; - result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; - result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; - result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; - result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; - result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; - result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; - - return result; -} - -// Get translation matrix -RMAPI Matrix MatrixTranslate(float x, float y, float z) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, x, - 0.0f, 1.0f, 0.0f, y, - 0.0f, 0.0f, 1.0f, z, - 0.0f, 0.0f, 0.0f, 1.0f }; - - return result; -} - -// Create rotation matrix from axis and angle -// NOTE: Angle should be provided in radians -RMAPI Matrix MatrixRotate(Vector3 axis, float angle) -{ - Matrix result = { 0 }; - - float x = axis.x, y = axis.y, z = axis.z; - - float lengthSquared = x*x + y*y + z*z; - - if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) - { - float ilength = 1.0f/sqrtf(lengthSquared); - x *= ilength; - y *= ilength; - z *= ilength; - } - - float sinres = sinf(angle); - float cosres = cosf(angle); - float t = 1.0f - cosres; - - result.m0 = x*x*t + cosres; - result.m1 = y*x*t + z*sinres; - result.m2 = z*x*t - y*sinres; - result.m3 = 0.0f; - - result.m4 = x*y*t - z*sinres; - result.m5 = y*y*t + cosres; - result.m6 = z*y*t + x*sinres; - result.m7 = 0.0f; - - result.m8 = x*z*t + y*sinres; - result.m9 = y*z*t - x*sinres; - result.m10 = z*z*t + cosres; - result.m11 = 0.0f; - - result.m12 = 0.0f; - result.m13 = 0.0f; - result.m14 = 0.0f; - result.m15 = 1.0f; - - return result; -} - -// Get x-rotation matrix -// NOTE: Angle must be provided in radians -RMAPI Matrix MatrixRotateX(float angle) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() - - float cosres = cosf(angle); - float sinres = sinf(angle); - - result.m5 = cosres; - result.m6 = sinres; - result.m9 = -sinres; - result.m10 = cosres; - - return result; -} - -// Get y-rotation matrix -// NOTE: Angle must be provided in radians -RMAPI Matrix MatrixRotateY(float angle) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() - - float cosres = cosf(angle); - float sinres = sinf(angle); - - result.m0 = cosres; - result.m2 = -sinres; - result.m8 = sinres; - result.m10 = cosres; - - return result; -} - -// Get z-rotation matrix -// NOTE: Angle must be provided in radians -RMAPI Matrix MatrixRotateZ(float angle) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() - - float cosres = cosf(angle); - float sinres = sinf(angle); - - result.m0 = cosres; - result.m1 = sinres; - result.m4 = -sinres; - result.m5 = cosres; - - return result; -} - - -// Get xyz-rotation matrix -// NOTE: Angle must be provided in radians -RMAPI Matrix MatrixRotateXYZ(Vector3 angle) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() - - float cosz = cosf(-angle.z); - float sinz = sinf(-angle.z); - float cosy = cosf(-angle.y); - float siny = sinf(-angle.y); - float cosx = cosf(-angle.x); - float sinx = sinf(-angle.x); - - result.m0 = cosz*cosy; - result.m1 = (cosz*siny*sinx) - (sinz*cosx); - result.m2 = (cosz*siny*cosx) + (sinz*sinx); - - result.m4 = sinz*cosy; - result.m5 = (sinz*siny*sinx) + (cosz*cosx); - result.m6 = (sinz*siny*cosx) - (cosz*sinx); - - result.m8 = -siny; - result.m9 = cosy*sinx; - result.m10= cosy*cosx; - - return result; -} - -// Get zyx-rotation matrix -// NOTE: Angle must be provided in radians -RMAPI Matrix MatrixRotateZYX(Vector3 angle) -{ - Matrix result = { 0 }; - - float cz = cosf(angle.z); - float sz = sinf(angle.z); - float cy = cosf(angle.y); - float sy = sinf(angle.y); - float cx = cosf(angle.x); - float sx = sinf(angle.x); - - result.m0 = cz*cy; - result.m4 = cz*sy*sx - cx*sz; - result.m8 = sz*sx + cz*cx*sy; - result.m12 = 0; - - result.m1 = cy*sz; - result.m5 = cz*cx + sz*sy*sx; - result.m9 = cx*sz*sy - cz*sx; - result.m13 = 0; - - result.m2 = -sy; - result.m6 = cy*sx; - result.m10 = cy*cx; - result.m14 = 0; - - result.m3 = 0; - result.m7 = 0; - result.m11 = 0; - result.m15 = 1; - - return result; -} - -// Get scaling matrix -RMAPI Matrix MatrixScale(float x, float y, float z) -{ - Matrix result = { x, 0.0f, 0.0f, 0.0f, - 0.0f, y, 0.0f, 0.0f, - 0.0f, 0.0f, z, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; - - return result; -} - -// Get perspective projection matrix -RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) -{ - Matrix result = { 0 }; - - float rl = (float)(right - left); - float tb = (float)(top - bottom); - float fn = (float)(farPlane - nearPlane); - - result.m0 = ((float)nearPlane*2.0f)/rl; - result.m1 = 0.0f; - result.m2 = 0.0f; - result.m3 = 0.0f; - - result.m4 = 0.0f; - result.m5 = ((float)nearPlane*2.0f)/tb; - result.m6 = 0.0f; - result.m7 = 0.0f; - - result.m8 = ((float)right + (float)left)/rl; - result.m9 = ((float)top + (float)bottom)/tb; - result.m10 = -((float)farPlane + (float)nearPlane)/fn; - result.m11 = -1.0f; - - result.m12 = 0.0f; - result.m13 = 0.0f; - result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; - result.m15 = 0.0f; - - return result; -} - -// Get perspective projection matrix -// NOTE: Fovy angle must be provided in radians -RMAPI Matrix MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) -{ - Matrix result = { 0 }; - - double top = nearPlane*tan(fovY*0.5); - double bottom = -top; - double right = top*aspect; - double left = -right; - - // MatrixFrustum(-right, right, -top, top, near, far); - float rl = (float)(right - left); - float tb = (float)(top - bottom); - float fn = (float)(farPlane - nearPlane); - - result.m0 = ((float)nearPlane*2.0f)/rl; - result.m5 = ((float)nearPlane*2.0f)/tb; - result.m8 = ((float)right + (float)left)/rl; - result.m9 = ((float)top + (float)bottom)/tb; - result.m10 = -((float)farPlane + (float)nearPlane)/fn; - result.m11 = -1.0f; - result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; - - return result; -} - -// Get orthographic projection matrix -RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) -{ - Matrix result = { 0 }; - - float rl = (float)(right - left); - float tb = (float)(top - bottom); - float fn = (float)(farPlane - nearPlane); - - result.m0 = 2.0f/rl; - result.m1 = 0.0f; - result.m2 = 0.0f; - result.m3 = 0.0f; - result.m4 = 0.0f; - result.m5 = 2.0f/tb; - result.m6 = 0.0f; - result.m7 = 0.0f; - result.m8 = 0.0f; - result.m9 = 0.0f; - result.m10 = -2.0f/fn; - result.m11 = 0.0f; - result.m12 = -((float)left + (float)right)/rl; - result.m13 = -((float)top + (float)bottom)/tb; - result.m14 = -((float)farPlane + (float)nearPlane)/fn; - result.m15 = 1.0f; - - return result; -} - -// Get camera look-at matrix (view matrix) -RMAPI Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) -{ - Matrix result = { 0 }; - - float length = 0.0f; - float ilength = 0.0f; - - // Vector3Subtract(eye, target) - Vector3 vz = { eye.x - target.x, eye.y - target.y, eye.z - target.z }; - - // Vector3Normalize(vz) - Vector3 v = vz; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - if (length == 0.0f) length = 1.0f; - ilength = 1.0f/length; - vz.x *= ilength; - vz.y *= ilength; - vz.z *= ilength; - - // Vector3CrossProduct(up, vz) - Vector3 vx = { up.y*vz.z - up.z*vz.y, up.z*vz.x - up.x*vz.z, up.x*vz.y - up.y*vz.x }; - - // Vector3Normalize(x) - v = vx; - length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); - if (length == 0.0f) length = 1.0f; - ilength = 1.0f/length; - vx.x *= ilength; - vx.y *= ilength; - vx.z *= ilength; - - // Vector3CrossProduct(vz, vx) - Vector3 vy = { vz.y*vx.z - vz.z*vx.y, vz.z*vx.x - vz.x*vx.z, vz.x*vx.y - vz.y*vx.x }; - - result.m0 = vx.x; - result.m1 = vy.x; - result.m2 = vz.x; - result.m3 = 0.0f; - result.m4 = vx.y; - result.m5 = vy.y; - result.m6 = vz.y; - result.m7 = 0.0f; - result.m8 = vx.z; - result.m9 = vy.z; - result.m10 = vz.z; - result.m11 = 0.0f; - result.m12 = -(vx.x*eye.x + vx.y*eye.y + vx.z*eye.z); // Vector3DotProduct(vx, eye) - result.m13 = -(vy.x*eye.x + vy.y*eye.y + vy.z*eye.z); // Vector3DotProduct(vy, eye) - result.m14 = -(vz.x*eye.x + vz.y*eye.y + vz.z*eye.z); // Vector3DotProduct(vz, eye) - result.m15 = 1.0f; - - return result; -} - -// Get float array of matrix data -RMAPI float16 MatrixToFloatV(Matrix mat) -{ - float16 result = { 0 }; - - result.v[0] = mat.m0; - result.v[1] = mat.m1; - result.v[2] = mat.m2; - result.v[3] = mat.m3; - result.v[4] = mat.m4; - result.v[5] = mat.m5; - result.v[6] = mat.m6; - result.v[7] = mat.m7; - result.v[8] = mat.m8; - result.v[9] = mat.m9; - result.v[10] = mat.m10; - result.v[11] = mat.m11; - result.v[12] = mat.m12; - result.v[13] = mat.m13; - result.v[14] = mat.m14; - result.v[15] = mat.m15; - - return result; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Quaternion math -//---------------------------------------------------------------------------------- - -// Add two quaternions -RMAPI Quaternion QuaternionAdd(Quaternion q1, Quaternion q2) -{ - Quaternion result = {q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w}; - - return result; -} - -// Add quaternion and float value -RMAPI Quaternion QuaternionAddValue(Quaternion q, float add) -{ - Quaternion result = {q.x + add, q.y + add, q.z + add, q.w + add}; - - return result; -} - -// Subtract two quaternions -RMAPI Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2) -{ - Quaternion result = {q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w}; - - return result; -} - -// Subtract quaternion and float value -RMAPI Quaternion QuaternionSubtractValue(Quaternion q, float sub) -{ - Quaternion result = {q.x - sub, q.y - sub, q.z - sub, q.w - sub}; - - return result; -} - -// Get identity quaternion -RMAPI Quaternion QuaternionIdentity(void) -{ - Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; - - return result; -} - -// Computes the length of a quaternion -RMAPI float QuaternionLength(Quaternion q) -{ - float result = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - - return result; -} - -// Normalize provided quaternion -RMAPI Quaternion QuaternionNormalize(Quaternion q) -{ - Quaternion result = { 0 }; - - float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - if (length == 0.0f) length = 1.0f; - float ilength = 1.0f/length; - - result.x = q.x*ilength; - result.y = q.y*ilength; - result.z = q.z*ilength; - result.w = q.w*ilength; - - return result; -} - -// Invert provided quaternion -RMAPI Quaternion QuaternionInvert(Quaternion q) -{ - Quaternion result = q; - - float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w; - - if (lengthSq != 0.0f) - { - float invLength = 1.0f/lengthSq; - - result.x *= -invLength; - result.y *= -invLength; - result.z *= -invLength; - result.w *= invLength; - } - - return result; -} - -// Calculate two quaternion multiplication -RMAPI Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) -{ - Quaternion result = { 0 }; - - float qax = q1.x, qay = q1.y, qaz = q1.z, qaw = q1.w; - float qbx = q2.x, qby = q2.y, qbz = q2.z, qbw = q2.w; - - result.x = qax*qbw + qaw*qbx + qay*qbz - qaz*qby; - result.y = qay*qbw + qaw*qby + qaz*qbx - qax*qbz; - result.z = qaz*qbw + qaw*qbz + qax*qby - qay*qbx; - result.w = qaw*qbw - qax*qbx - qay*qby - qaz*qbz; - - return result; -} - -// Scale quaternion by float value -RMAPI Quaternion QuaternionScale(Quaternion q, float mul) -{ - Quaternion result = { 0 }; - - result.x = q.x*mul; - result.y = q.y*mul; - result.z = q.z*mul; - result.w = q.w*mul; - - return result; -} - -// Divide two quaternions -RMAPI Quaternion QuaternionDivide(Quaternion q1, Quaternion q2) -{ - Quaternion result = { q1.x/q2.x, q1.y/q2.y, q1.z/q2.z, q1.w/q2.w }; - - return result; -} - -// Calculate linear interpolation between two quaternions -RMAPI Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount) -{ - Quaternion result = { 0 }; - - result.x = q1.x + amount*(q2.x - q1.x); - result.y = q1.y + amount*(q2.y - q1.y); - result.z = q1.z + amount*(q2.z - q1.z); - result.w = q1.w + amount*(q2.w - q1.w); - - return result; -} - -// Calculate slerp-optimized interpolation between two quaternions -RMAPI Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) -{ - Quaternion result = { 0 }; - - // QuaternionLerp(q1, q2, amount) - result.x = q1.x + amount*(q2.x - q1.x); - result.y = q1.y + amount*(q2.y - q1.y); - result.z = q1.z + amount*(q2.z - q1.z); - result.w = q1.w + amount*(q2.w - q1.w); - - // QuaternionNormalize(q); - Quaternion q = result; - float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - if (length == 0.0f) length = 1.0f; - float ilength = 1.0f/length; - - result.x = q.x*ilength; - result.y = q.y*ilength; - result.z = q.z*ilength; - result.w = q.w*ilength; - - return result; -} - -// Calculates spherical linear interpolation between two quaternions -RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) -{ - Quaternion result = { 0 }; - -#if !defined(EPSILON) - #define EPSILON 0.000001f -#endif - - float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; - - if (cosHalfTheta < 0) - { - q2.x = -q2.x; q2.y = -q2.y; q2.z = -q2.z; q2.w = -q2.w; - cosHalfTheta = -cosHalfTheta; - } - - if (fabsf(cosHalfTheta) >= 1.0f) result = q1; - else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); - else - { - float halfTheta = acosf(cosHalfTheta); - float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta); - - if (fabsf(sinHalfTheta) < EPSILON) - { - result.x = (q1.x*0.5f + q2.x*0.5f); - result.y = (q1.y*0.5f + q2.y*0.5f); - result.z = (q1.z*0.5f + q2.z*0.5f); - result.w = (q1.w*0.5f + q2.w*0.5f); - } - else - { - float ratioA = sinf((1 - amount)*halfTheta)/sinHalfTheta; - float ratioB = sinf(amount*halfTheta)/sinHalfTheta; - - result.x = (q1.x*ratioA + q2.x*ratioB); - result.y = (q1.y*ratioA + q2.y*ratioB); - result.z = (q1.z*ratioA + q2.z*ratioB); - result.w = (q1.w*ratioA + q2.w*ratioB); - } - } - - return result; -} - -// Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm -// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic -RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t) -{ - float t2 = t*t; - float t3 = t2*t; - float h00 = 2*t3 - 3*t2 + 1; - float h10 = t3 - 2*t2 + t; - float h01 = -2*t3 + 3*t2; - float h11 = t3 - t2; - - Quaternion p0 = QuaternionScale(q1, h00); - Quaternion m0 = QuaternionScale(outTangent1, h10); - Quaternion p1 = QuaternionScale(q2, h01); - Quaternion m1 = QuaternionScale(inTangent2, h11); - - Quaternion result = { 0 }; - - result = QuaternionAdd(p0, m0); - result = QuaternionAdd(result, p1); - result = QuaternionAdd(result, m1); - result = QuaternionNormalize(result); - - return result; -} - -// Calculate quaternion based on the rotation from one vector to another -RMAPI Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) -{ - Quaternion result = { 0 }; - - float cos2Theta = (from.x*to.x + from.y*to.y + from.z*to.z); // Vector3DotProduct(from, to) - Vector3 cross = { from.y*to.z - from.z*to.y, from.z*to.x - from.x*to.z, from.x*to.y - from.y*to.x }; // Vector3CrossProduct(from, to) - - result.x = cross.x; - result.y = cross.y; - result.z = cross.z; - result.w = 1.0f + cos2Theta; - - // QuaternionNormalize(q); - // NOTE: Normalize to essentially nlerp the original and identity to 0.5 - Quaternion q = result; - float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - if (length == 0.0f) length = 1.0f; - float ilength = 1.0f/length; - - result.x = q.x*ilength; - result.y = q.y*ilength; - result.z = q.z*ilength; - result.w = q.w*ilength; - - return result; -} - -// Get a quaternion for a given rotation matrix -RMAPI Quaternion QuaternionFromMatrix(Matrix mat) -{ - Quaternion result = { 0 }; - - float fourWSquaredMinus1 = mat.m0 + mat.m5 + mat.m10; - float fourXSquaredMinus1 = mat.m0 - mat.m5 - mat.m10; - float fourYSquaredMinus1 = mat.m5 - mat.m0 - mat.m10; - float fourZSquaredMinus1 = mat.m10 - mat.m0 - mat.m5; - - int biggestIndex = 0; - float fourBiggestSquaredMinus1 = fourWSquaredMinus1; - if (fourXSquaredMinus1 > fourBiggestSquaredMinus1) - { - fourBiggestSquaredMinus1 = fourXSquaredMinus1; - biggestIndex = 1; - } - - if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) - { - fourBiggestSquaredMinus1 = fourYSquaredMinus1; - biggestIndex = 2; - } - - if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) - { - fourBiggestSquaredMinus1 = fourZSquaredMinus1; - biggestIndex = 3; - } - - float biggestVal = sqrtf(fourBiggestSquaredMinus1 + 1.0f)*0.5f; - float mult = 0.25f/biggestVal; - - switch (biggestIndex) - { - case 0: - result.w = biggestVal; - result.x = (mat.m6 - mat.m9)*mult; - result.y = (mat.m8 - mat.m2)*mult; - result.z = (mat.m1 - mat.m4)*mult; - break; - case 1: - result.x = biggestVal; - result.w = (mat.m6 - mat.m9)*mult; - result.y = (mat.m1 + mat.m4)*mult; - result.z = (mat.m8 + mat.m2)*mult; - break; - case 2: - result.y = biggestVal; - result.w = (mat.m8 - mat.m2)*mult; - result.x = (mat.m1 + mat.m4)*mult; - result.z = (mat.m6 + mat.m9)*mult; - break; - case 3: - result.z = biggestVal; - result.w = (mat.m1 - mat.m4)*mult; - result.x = (mat.m8 + mat.m2)*mult; - result.y = (mat.m6 + mat.m9)*mult; - break; - } - - return result; -} - -// Get a matrix for a given quaternion -RMAPI Matrix QuaternionToMatrix(Quaternion q) -{ - Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() - - float a2 = q.x*q.x; - float b2 = q.y*q.y; - float c2 = q.z*q.z; - float ac = q.x*q.z; - float ab = q.x*q.y; - float bc = q.y*q.z; - float ad = q.w*q.x; - float bd = q.w*q.y; - float cd = q.w*q.z; - - result.m0 = 1 - 2*(b2 + c2); - result.m1 = 2*(ab + cd); - result.m2 = 2*(ac - bd); - - result.m4 = 2*(ab - cd); - result.m5 = 1 - 2*(a2 + c2); - result.m6 = 2*(bc + ad); - - result.m8 = 2*(ac + bd); - result.m9 = 2*(bc - ad); - result.m10 = 1 - 2*(a2 + b2); - - return result; -} - -// Get rotation quaternion for an angle and axis -// NOTE: Angle must be provided in radians -RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) -{ - Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; - - float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); - - if (axisLength != 0.0f) - { - angle *= 0.5f; - - float length = 0.0f; - float ilength = 0.0f; - - // Vector3Normalize(axis) - length = axisLength; - if (length == 0.0f) length = 1.0f; - ilength = 1.0f/length; - axis.x *= ilength; - axis.y *= ilength; - axis.z *= ilength; - - float sinres = sinf(angle); - float cosres = cosf(angle); - - result.x = axis.x*sinres; - result.y = axis.y*sinres; - result.z = axis.z*sinres; - result.w = cosres; - - // QuaternionNormalize(q); - Quaternion q = result; - length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - if (length == 0.0f) length = 1.0f; - ilength = 1.0f/length; - result.x = q.x*ilength; - result.y = q.y*ilength; - result.z = q.z*ilength; - result.w = q.w*ilength; - } - - return result; -} - -// Get the rotation angle and axis for a given quaternion -RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) -{ - if (fabsf(q.w) > 1.0f) - { - // QuaternionNormalize(q); - float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); - if (length == 0.0f) length = 1.0f; - float ilength = 1.0f/length; - - q.x = q.x*ilength; - q.y = q.y*ilength; - q.z = q.z*ilength; - q.w = q.w*ilength; - } - - Vector3 resAxis = { 0.0f, 0.0f, 0.0f }; - float resAngle = 2.0f*acosf(q.w); - float den = sqrtf(1.0f - q.w*q.w); - - if (den > EPSILON) - { - resAxis.x = q.x/den; - resAxis.y = q.y/den; - resAxis.z = q.z/den; - } - else - { - // This occurs when the angle is zero. - // Not a problem: just set an arbitrary normalized axis. - resAxis.x = 1.0f; - } - - *outAxis = resAxis; - *outAngle = resAngle; -} - -// Get the quaternion equivalent to Euler angles -// NOTE: Rotation order is ZYX -RMAPI Quaternion QuaternionFromEuler(float pitch, float yaw, float roll) -{ - Quaternion result = { 0 }; - - float x0 = cosf(pitch*0.5f); - float x1 = sinf(pitch*0.5f); - float y0 = cosf(yaw*0.5f); - float y1 = sinf(yaw*0.5f); - float z0 = cosf(roll*0.5f); - float z1 = sinf(roll*0.5f); - - result.x = x1*y0*z0 - x0*y1*z1; - result.y = x0*y1*z0 + x1*y0*z1; - result.z = x0*y0*z1 - x1*y1*z0; - result.w = x0*y0*z0 + x1*y1*z1; - - return result; -} - -// Get the Euler angles equivalent to quaternion (roll, pitch, yaw) -// NOTE: Angles are returned in a Vector3 struct in radians -RMAPI Vector3 QuaternionToEuler(Quaternion q) -{ - Vector3 result = { 0 }; - - // Roll (x-axis rotation) - float x0 = 2.0f*(q.w*q.x + q.y*q.z); - float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y); - result.x = atan2f(x0, x1); - - // Pitch (y-axis rotation) - float y0 = 2.0f*(q.w*q.y - q.z*q.x); - y0 = y0 > 1.0f ? 1.0f : y0; - y0 = y0 < -1.0f ? -1.0f : y0; - result.y = asinf(y0); - - // Yaw (z-axis rotation) - float z0 = 2.0f*(q.w*q.z + q.x*q.y); - float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z); - result.z = atan2f(z0, z1); - - return result; -} - -// Transform a quaternion given a transformation matrix -RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat) -{ - Quaternion result = { 0 }; - - result.x = mat.m0*q.x + mat.m4*q.y + mat.m8*q.z + mat.m12*q.w; - result.y = mat.m1*q.x + mat.m5*q.y + mat.m9*q.z + mat.m13*q.w; - result.z = mat.m2*q.x + mat.m6*q.y + mat.m10*q.z + mat.m14*q.w; - result.w = mat.m3*q.x + mat.m7*q.y + mat.m11*q.z + mat.m15*q.w; - - return result; -} - -// Check whether two given quaternions are almost equal -RMAPI int QuaternionEquals(Quaternion p, Quaternion q) -{ -#if !defined(EPSILON) - #define EPSILON 0.000001f -#endif - - int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && - ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && - ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && - ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))) || - (((fabsf(p.x + q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && - ((fabsf(p.y + q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && - ((fabsf(p.z + q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && - ((fabsf(p.w + q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))); - - return result; -} - -// Decompose a transformation matrix into its rotational, translational and scaling components -RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale) -{ - // Extract translation. - translation->x = mat.m12; - translation->y = mat.m13; - translation->z = mat.m14; - - // Extract upper-left for determinant computation - const float a = mat.m0; - const float b = mat.m4; - const float c = mat.m8; - const float d = mat.m1; - const float e = mat.m5; - const float f = mat.m9; - const float g = mat.m2; - const float h = mat.m6; - const float i = mat.m10; - const float A = e*i - f*h; - const float B = f*g - d*i; - const float C = d*h - e*g; - - // Extract scale - const float det = a*A + b*B + c*C; - Vector3 abc = { a, b, c }; - Vector3 def = { d, e, f }; - Vector3 ghi = { g, h, i }; - - float scalex = Vector3Length(abc); - float scaley = Vector3Length(def); - float scalez = Vector3Length(ghi); - Vector3 s = { scalex, scaley, scalez }; - - if (det < 0) s = Vector3Negate(s); - - *scale = s; - - // Remove scale from the matrix if it is not close to zero - Matrix clone = mat; - if (!FloatEquals(det, 0)) - { - clone.m0 /= s.x; - clone.m4 /= s.x; - clone.m8 /= s.x; - clone.m1 /= s.y; - clone.m5 /= s.y; - clone.m9 /= s.y; - clone.m2 /= s.z; - clone.m6 /= s.z; - clone.m10 /= s.z; - - // Extract rotation - *rotation = QuaternionFromMatrix(clone); - } - else - { - // Set to identity if close to zero - *rotation = QuaternionIdentity(); - } -} - -#if defined(__cplusplus) && !defined(RAYMATH_DISABLE_CPP_OPERATORS) - -// Optional C++ math operators -//------------------------------------------------------------------------------- - -// Vector2 operators -static constexpr Vector2 Vector2Zeros = { 0, 0 }; -static constexpr Vector2 Vector2Ones = { 1, 1 }; -static constexpr Vector2 Vector2UnitX = { 1, 0 }; -static constexpr Vector2 Vector2UnitY = { 0, 1 }; - -inline Vector2 operator + (const Vector2& lhs, const Vector2& rhs) -{ - return Vector2Add(lhs, rhs); -} - -inline const Vector2& operator += (Vector2& lhs, const Vector2& rhs) -{ - lhs = Vector2Add(lhs, rhs); - return lhs; -} - -inline Vector2 operator - (const Vector2& lhs, const Vector2& rhs) -{ - return Vector2Subtract(lhs, rhs); -} - -inline const Vector2& operator -= (Vector2& lhs, const Vector2& rhs) -{ - lhs = Vector2Subtract(lhs, rhs); - return lhs; -} - -inline Vector2 operator * (const Vector2& lhs, const float& rhs) -{ - return Vector2Scale(lhs, rhs); -} - -inline const Vector2& operator *= (Vector2& lhs, const float& rhs) -{ - lhs = Vector2Scale(lhs, rhs); - return lhs; -} - -inline Vector2 operator * (const Vector2& lhs, const Vector2& rhs) -{ - return Vector2Multiply(lhs, rhs); -} - -inline const Vector2& operator *= (Vector2& lhs, const Vector2& rhs) -{ - lhs = Vector2Multiply(lhs, rhs); - return lhs; -} - -inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs) -{ - return Vector2Transform(lhs, rhs); -} - -inline const Vector2& operator *= (Vector2& lhs, const Matrix& rhs) -{ - lhs = Vector2Transform(lhs, rhs); - return lhs; -} - -inline Vector2 operator / (const Vector2& lhs, const float& rhs) -{ - return Vector2Scale(lhs, 1.0f / rhs); -} - -inline const Vector2& operator /= (Vector2& lhs, const float& rhs) -{ - lhs = Vector2Scale(lhs, 1.0f / rhs); - return lhs; -} - -inline Vector2 operator / (const Vector2& lhs, const Vector2& rhs) -{ - return Vector2Divide(lhs, rhs); -} - -inline const Vector2& operator /= (Vector2& lhs, const Vector2& rhs) -{ - lhs = Vector2Divide(lhs, rhs); - return lhs; -} - -inline bool operator == (const Vector2& lhs, const Vector2& rhs) -{ - return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y); -} - -inline bool operator != (const Vector2& lhs, const Vector2& rhs) -{ - return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y); -} - -// Vector3 operators -static constexpr Vector3 Vector3Zeros = { 0, 0, 0 }; -static constexpr Vector3 Vector3Ones = { 1, 1, 1 }; -static constexpr Vector3 Vector3UnitX = { 1, 0, 0 }; -static constexpr Vector3 Vector3UnitY = { 0, 1, 0 }; -static constexpr Vector3 Vector3UnitZ = { 0, 0, 1 }; - -inline Vector3 operator + (const Vector3& lhs, const Vector3& rhs) -{ - return Vector3Add(lhs, rhs); -} - -inline const Vector3& operator += (Vector3& lhs, const Vector3& rhs) -{ - lhs = Vector3Add(lhs, rhs); - return lhs; -} - -inline Vector3 operator - (const Vector3& lhs, const Vector3& rhs) -{ - return Vector3Subtract(lhs, rhs); -} - -inline const Vector3& operator -= (Vector3& lhs, const Vector3& rhs) -{ - lhs = Vector3Subtract(lhs, rhs); - return lhs; -} - -inline Vector3 operator * (const Vector3& lhs, const float& rhs) -{ - return Vector3Scale(lhs, rhs); -} - -inline const Vector3& operator *= (Vector3& lhs, const float& rhs) -{ - lhs = Vector3Scale(lhs, rhs); - return lhs; -} - -inline Vector3 operator * (const Vector3& lhs, const Vector3& rhs) -{ - return Vector3Multiply(lhs, rhs); -} - -inline const Vector3& operator *= (Vector3& lhs, const Vector3& rhs) -{ - lhs = Vector3Multiply(lhs, rhs); - return lhs; -} - -inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs) -{ - return Vector3Transform(lhs, rhs); -} - -inline const Vector3& operator *= (Vector3& lhs, const Matrix& rhs) -{ - lhs = Vector3Transform(lhs, rhs); - return lhs; -} - -inline Vector3 operator / (const Vector3& lhs, const float& rhs) -{ - return Vector3Scale(lhs, 1.0f / rhs); -} - -inline const Vector3& operator /= (Vector3& lhs, const float& rhs) -{ - lhs = Vector3Scale(lhs, 1.0f / rhs); - return lhs; -} - -inline Vector3 operator / (const Vector3& lhs, const Vector3& rhs) -{ - return Vector3Divide(lhs, rhs); -} - -inline const Vector3& operator /= (Vector3& lhs, const Vector3& rhs) -{ - lhs = Vector3Divide(lhs, rhs); - return lhs; -} - -inline bool operator == (const Vector3& lhs, const Vector3& rhs) -{ - return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z); -} - -inline bool operator != (const Vector3& lhs, const Vector3& rhs) -{ - return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z); -} - -// Vector4 operators -static constexpr Vector4 Vector4Zeros = { 0, 0, 0, 0 }; -static constexpr Vector4 Vector4Ones = { 1, 1, 1, 1 }; -static constexpr Vector4 Vector4UnitX = { 1, 0, 0, 0 }; -static constexpr Vector4 Vector4UnitY = { 0, 1, 0, 0 }; -static constexpr Vector4 Vector4UnitZ = { 0, 0, 1, 0 }; -static constexpr Vector4 Vector4UnitW = { 0, 0, 0, 1 }; - -inline Vector4 operator + (const Vector4& lhs, const Vector4& rhs) -{ - return Vector4Add(lhs, rhs); -} - -inline const Vector4& operator += (Vector4& lhs, const Vector4& rhs) -{ - lhs = Vector4Add(lhs, rhs); - return lhs; -} - -inline Vector4 operator - (const Vector4& lhs, const Vector4& rhs) -{ - return Vector4Subtract(lhs, rhs); -} - -inline const Vector4& operator -= (Vector4& lhs, const Vector4& rhs) -{ - lhs = Vector4Subtract(lhs, rhs); - return lhs; -} - -inline Vector4 operator * (const Vector4& lhs, const float& rhs) -{ - return Vector4Scale(lhs, rhs); -} - -inline const Vector4& operator *= (Vector4& lhs, const float& rhs) -{ - lhs = Vector4Scale(lhs, rhs); - return lhs; -} - -inline Vector4 operator * (const Vector4& lhs, const Vector4& rhs) -{ - return Vector4Multiply(lhs, rhs); -} - -inline const Vector4& operator *= (Vector4& lhs, const Vector4& rhs) -{ - lhs = Vector4Multiply(lhs, rhs); - return lhs; -} - -inline Vector4 operator / (const Vector4& lhs, const float& rhs) -{ - return Vector4Scale(lhs, 1.0f / rhs); -} - -inline const Vector4& operator /= (Vector4& lhs, const float& rhs) -{ - lhs = Vector4Scale(lhs, 1.0f / rhs); - return lhs; -} - -inline Vector4 operator / (const Vector4& lhs, const Vector4& rhs) -{ - return Vector4Divide(lhs, rhs); -} - -inline const Vector4& operator /= (Vector4& lhs, const Vector4& rhs) -{ - lhs = Vector4Divide(lhs, rhs); - return lhs; -} - -inline bool operator == (const Vector4& lhs, const Vector4& rhs) -{ - return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z) && FloatEquals(lhs.w, rhs.w); -} - -inline bool operator != (const Vector4& lhs, const Vector4& rhs) -{ - return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z) || !FloatEquals(lhs.w, rhs.w); -} - -// Quaternion operators -static constexpr Quaternion QuaternionZeros = { 0, 0, 0, 0 }; -static constexpr Quaternion QuaternionOnes = { 1, 1, 1, 1 }; -static constexpr Quaternion QuaternionUnitX = { 0, 0, 0, 1 }; - -inline Quaternion operator + (const Quaternion& lhs, const float& rhs) -{ - return QuaternionAddValue(lhs, rhs); -} - -inline const Quaternion& operator += (Quaternion& lhs, const float& rhs) -{ - lhs = QuaternionAddValue(lhs, rhs); - return lhs; -} - -inline Quaternion operator - (const Quaternion& lhs, const float& rhs) -{ - return QuaternionSubtractValue(lhs, rhs); -} - -inline const Quaternion& operator -= (Quaternion& lhs, const float& rhs) -{ - lhs = QuaternionSubtractValue(lhs, rhs); - return lhs; -} - -inline Quaternion operator * (const Quaternion& lhs, const Matrix& rhs) -{ - return QuaternionTransform(lhs, rhs); -} - -inline const Quaternion& operator *= (Quaternion& lhs, const Matrix& rhs) -{ - lhs = QuaternionTransform(lhs, rhs); - return lhs; -} - -// Matrix operators -inline Matrix operator + (const Matrix& lhs, const Matrix& rhs) -{ - return MatrixAdd(lhs, rhs); -} - -inline const Matrix& operator += (Matrix& lhs, const Matrix& rhs) -{ - lhs = MatrixAdd(lhs, rhs); - return lhs; -} - -inline Matrix operator - (const Matrix& lhs, const Matrix& rhs) -{ - return MatrixSubtract(lhs, rhs); -} - -inline const Matrix& operator -= (Matrix& lhs, const Matrix& rhs) -{ - lhs = MatrixSubtract(lhs, rhs); - return lhs; -} - -inline Matrix operator * (const Matrix& lhs, const Matrix& rhs) -{ - return MatrixMultiply(lhs, rhs); -} - -inline const Matrix& operator *= (Matrix& lhs, const Matrix& rhs) -{ - lhs = MatrixMultiply(lhs, rhs); - return lhs; -} -//------------------------------------------------------------------------------- -#endif // C++ operators - -#endif // RAYMATH_H diff --git a/third_party/raylib/include/rlgl.h b/third_party/raylib/include/rlgl.h deleted file mode 100644 index 92971df627..0000000000 --- a/third_party/raylib/include/rlgl.h +++ /dev/null @@ -1,5262 +0,0 @@ -/********************************************************************************************** -* -* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API -* -* DESCRIPTION: -* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0) -* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) -* -* ADDITIONAL NOTES: -* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are -* initialized on rlglInit() to accumulate vertex data -* -* When an internal state change is required all the stored vertex data is renderer in batch, -* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch -* -* Some resources are also loaded for convenience, here the complete list: -* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data -* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 -* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) -* -* Internal buffer (and resources) must be manually unloaded calling rlglClose() -* -* CONFIGURATION: -* #define GRAPHICS_API_OPENGL_11 -* #define GRAPHICS_API_OPENGL_21 -* #define GRAPHICS_API_OPENGL_33 -* #define GRAPHICS_API_OPENGL_43 -* #define GRAPHICS_API_OPENGL_ES2 -* #define GRAPHICS_API_OPENGL_ES3 -* Use selected OpenGL graphics backend, should be supported by platform -* Those preprocessor defines are only used on rlgl module, if OpenGL version is -* required by any other module, use rlGetVersion() to check it -* -* #define RLGL_IMPLEMENTATION -* Generates the implementation of the library into the included file -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation -* -* #define RLGL_RENDER_TEXTURES_HINT -* Enable framebuffer objects (fbo) support (enabled by default) -* Some GPUs could not support them despite the OpenGL version -* -* #define RLGL_SHOW_GL_DETAILS_INFO -* Show OpenGL extensions and capabilities detailed logs on init -* -* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT -* Enable debug context (only available on OpenGL 4.3) -* -* rlgl capabilities could be customized just defining some internal -* values before library inclusion (default values listed): -* -* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits -* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) -* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) -* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) -* -* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack -* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported -* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance -* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance -* -* When loading a shader, the following vertex attributes and uniform -* location names are tried to be set automatically: -* -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS -* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) -* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices -* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) -* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) -* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) -* -* DEPENDENCIES: -* - OpenGL libraries (depending on platform and OpenGL version selected) -* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) -* -* -* LICENSE: zlib/libpng -* -* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef RLGL_H -#define RLGL_H - -#define RLGL_VERSION "5.0" - -// Function specifiers in case library is build/used as a shared library -// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll -// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden -#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) -#elif defined(BUILD_LIBTYPE_SHARED) - #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) -#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) - #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) -#endif - -// Function specifiers definition -#ifndef RLAPI - #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) -#endif - -// Support TRACELOG macros -#ifndef TRACELOG - #define TRACELOG(level, ...) (void)0 - #define TRACELOGD(...) (void)0 -#endif - -// Allow custom memory allocators -#ifndef RL_MALLOC - #define RL_MALLOC(sz) malloc(sz) -#endif -#ifndef RL_CALLOC - #define RL_CALLOC(n,sz) calloc(n,sz) -#endif -#ifndef RL_REALLOC - #define RL_REALLOC(n,sz) realloc(n,sz) -#endif -#ifndef RL_FREE - #define RL_FREE(p) free(p) -#endif - -// Security check in case no GRAPHICS_API_OPENGL_* defined -#if !defined(GRAPHICS_API_OPENGL_11) && \ - !defined(GRAPHICS_API_OPENGL_21) && \ - !defined(GRAPHICS_API_OPENGL_33) && \ - !defined(GRAPHICS_API_OPENGL_43) && \ - !defined(GRAPHICS_API_OPENGL_ES2) && \ - !defined(GRAPHICS_API_OPENGL_ES3) - #define GRAPHICS_API_OPENGL_33 -#endif - -// Security check in case multiple GRAPHICS_API_OPENGL_* defined -#if defined(GRAPHICS_API_OPENGL_11) - #if defined(GRAPHICS_API_OPENGL_21) - #undef GRAPHICS_API_OPENGL_21 - #endif - #if defined(GRAPHICS_API_OPENGL_33) - #undef GRAPHICS_API_OPENGL_33 - #endif - #if defined(GRAPHICS_API_OPENGL_43) - #undef GRAPHICS_API_OPENGL_43 - #endif - #if defined(GRAPHICS_API_OPENGL_ES2) - #undef GRAPHICS_API_OPENGL_ES2 - #endif -#endif - -// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality -// WARNING: Specific parts are checked with #if defines -#if defined(GRAPHICS_API_OPENGL_21) - #define GRAPHICS_API_OPENGL_33 -#endif - -// OpenGL 4.3 uses OpenGL 3.3 Core functionality -#if defined(GRAPHICS_API_OPENGL_43) - #define GRAPHICS_API_OPENGL_33 -#endif - -// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) -#if defined(GRAPHICS_API_OPENGL_ES3) - #define GRAPHICS_API_OPENGL_ES2 -#endif - -// Support framebuffer objects by default -// NOTE: Some driver implementation do not support it, despite they should -#define RLGL_RENDER_TEXTURES_HINT - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- - -// Default internal render batch elements limits -#ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS - #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - // This is the maximum amount of elements (quads) per batch - // NOTE: Be careful with text, every letter maps to a quad - #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 - #endif - #if defined(GRAPHICS_API_OPENGL_ES2) - // We reduce memory sizes for embedded systems (RPI and HTML5) - // NOTE: On HTML5 (emscripten) this is allocated on heap, - // by default it's only 16MB!...just take care... - #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 - #endif -#endif -#ifndef RL_DEFAULT_BATCH_BUFFERS - #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) -#endif -#ifndef RL_DEFAULT_BATCH_DRAWCALLS - #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) -#endif -#ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS - #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) -#endif - -// Internal Matrix stack -#ifndef RL_MAX_MATRIX_STACK_SIZE - #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack -#endif - -// Shader limits -#ifndef RL_MAX_SHADER_LOCATIONS - #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported -#endif - -// Projection matrix culling -#ifndef RL_CULL_DISTANCE_NEAR - #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance -#endif -#ifndef RL_CULL_DISTANCE_FAR - #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance -#endif - -// Texture parameters (equivalent to OpenGL defines) -#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S -#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T -#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER -#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER - -#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST -#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR -#define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST -#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR -#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST -#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR -#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) -#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) - -#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT -#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE -#define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT -#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT - -// Matrix modes (equivalent to OpenGL) -#define RL_MODELVIEW 0x1700 // GL_MODELVIEW -#define RL_PROJECTION 0x1701 // GL_PROJECTION -#define RL_TEXTURE 0x1702 // GL_TEXTURE - -// Primitive assembly draw modes -#define RL_LINES 0x0001 // GL_LINES -#define RL_TRIANGLES 0x0004 // GL_TRIANGLES -#define RL_QUADS 0x0007 // GL_QUADS - -// GL equivalent data types -#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE -#define RL_FLOAT 0x1406 // GL_FLOAT - -// GL buffer usage hint -#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW -#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ -#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY -#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW -#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ -#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY -#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW -#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ -#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY - -// GL Shader type -#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER -#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER -#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER - -// GL blending factors -#define RL_ZERO 0 // GL_ZERO -#define RL_ONE 1 // GL_ONE -#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR -#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR -#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA -#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA -#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA -#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA -#define RL_DST_COLOR 0x0306 // GL_DST_COLOR -#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR -#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE -#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR -#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR -#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA -#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA - -// GL blending functions/equations -#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD -#define RL_MIN 0x8007 // GL_MIN -#define RL_MAX 0x8008 // GL_MAX -#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT -#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT -#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION -#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) -#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA -#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB -#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB -#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA -#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA -#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR - -#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER -#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER - -// Default shader vertex attribute locations -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 -#endif - #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT -#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 -#endif -#ifdef RL_SUPPORT_MESH_GPU_SKINNING -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS - #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 -#endif -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) - #include -#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) - // Boolean type -typedef enum bool { false = 0, true = !false } bool; -#endif - -#if !defined(RL_MATRIX_TYPE) -// Matrix, 4x4 components, column major, OpenGL style, right handed -typedef struct Matrix { - float m0, m4, m8, m12; // Matrix first row (4 components) - float m1, m5, m9, m13; // Matrix second row (4 components) - float m2, m6, m10, m14; // Matrix third row (4 components) - float m3, m7, m11, m15; // Matrix fourth row (4 components) -} Matrix; -#define RL_MATRIX_TYPE -#endif - -// Dynamic vertex buffers (position + texcoords + colors + indices arrays) -typedef struct rlVertexBuffer { - int elementCount; // Number of elements in the buffer (QUADS) - - float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) - float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) - unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) -#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) -#endif -#if defined(GRAPHICS_API_OPENGL_ES2) - unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) -#endif - unsigned int vaoId; // OpenGL Vertex Array Object id - unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) -} rlVertexBuffer; - -// Draw call type -// NOTE: Only texture changes register a new draw, other state-change-related elements are not -// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any -// of those state-change happens (this is done in core module) -typedef struct rlDrawCall { - int mode; // Drawing mode: LINES, TRIANGLES, QUADS - int vertexCount; // Number of vertex of the draw - int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) - //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId - //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId - unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes - - //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default - //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default -} rlDrawCall; - -// rlRenderBatch type -typedef struct rlRenderBatch { - int bufferCount; // Number of vertex buffers (multi-buffering support) - int currentBuffer; // Current buffer tracking in case of multi-buffering - rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data - - rlDrawCall *draws; // Draw calls array, depends on textureId - int drawCounter; // Draw calls counter - float currentDepth; // Current depth value for next draw -} rlRenderBatch; - -// OpenGL version -typedef enum { - RL_OPENGL_11 = 1, // OpenGL 1.1 - RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) - RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) - RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) - RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) - RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) -} rlGlVersion; - -// Trace log level -// NOTE: Organized by priority level -typedef enum { - RL_LOG_ALL = 0, // Display all logs - RL_LOG_TRACE, // Trace logging, intended for internal use only - RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds - RL_LOG_INFO, // Info logging, used for program execution info - RL_LOG_WARNING, // Warning logging, used on recoverable failures - RL_LOG_ERROR, // Error logging, used on unrecoverable failures - RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) - RL_LOG_NONE // Disable logging -} rlTraceLogLevel; - -// Texture pixel formats -// NOTE: Support depends on OpenGL version -typedef enum { - RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) - RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) - RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp - RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp - RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) - RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) - RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp - RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) - RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) - RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) - RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) - RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) - RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) - RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) - RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) - RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp - RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp - RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp - RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp - RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp - RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp - RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp - RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp - RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp -} rlPixelFormat; - -// Texture parameters: filter mode -// NOTE 1: Filtering considers mipmaps if available in the texture -// NOTE 2: Filter is accordingly set for minification and magnification -typedef enum { - RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation - RL_TEXTURE_FILTER_BILINEAR, // Linear filtering - RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) - RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x - RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x - RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x -} rlTextureFilter; - -// Color blending modes (pre-defined) -typedef enum { - RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) - RL_BLEND_ADDITIVE, // Blend textures adding colors - RL_BLEND_MULTIPLIED, // Blend textures multiplying colors - RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) - RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha - RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) - RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) -} rlBlendMode; - -// Shader location point type -typedef enum { - RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position - RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 - RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 - RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal - RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent - RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color - RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection - RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) - RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection - RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) - RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal - RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view - RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color - RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color - RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color - RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) - RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) - RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal - RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness - RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion - RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission - RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height - RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap - RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance - RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter - RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf -} rlShaderLocationIndex; - -#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO -#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS - -// Shader uniform data type -typedef enum { - RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float - RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) - RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) - RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) - RL_SHADER_UNIFORM_INT, // Shader uniform type: int - RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) - RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) - RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) - RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int - RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) - RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) - RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) - RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d -} rlShaderUniformDataType; - -// Shader attribute data types -typedef enum { - RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float - RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) - RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) - RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) -} rlShaderAttributeDataType; - -// Framebuffer attachment type -// NOTE: By default up to 8 color channels defined, but it can be more -typedef enum { - RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 - RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 - RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 - RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 - RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 - RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 - RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 - RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 - RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth - RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil -} rlFramebufferAttachType; - -// Framebuffer texture attachment type -typedef enum { - RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side - RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side - RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side - RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side - RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side - RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side - RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d - RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer -} rlFramebufferAttachTextureType; - -// Face culling mode -typedef enum { - RL_CULL_FACE_FRONT = 0, - RL_CULL_FACE_BACK -} rlCullMode; - -//------------------------------------------------------------------------------------ -// Functions Declaration - Matrix operations -//------------------------------------------------------------------------------------ - -#if defined(__cplusplus) -extern "C" { // Prevents name mangling of functions -#endif - -RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed -RLAPI void rlPushMatrix(void); // Push the current matrix to stack -RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack -RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix -RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix -RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix -RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix -RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix -RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); -RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); -RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area -RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances -RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near -RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far - -//------------------------------------------------------------------------------------ -// Functions Declaration - Vertex level operations -//------------------------------------------------------------------------------------ -RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) -RLAPI void rlEnd(void); // Finish vertex providing -RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int -RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float -RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float -RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float -RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float -RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte -RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float -RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float - -//------------------------------------------------------------------------------------ -// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) -// NOTE: This functions are used to completely abstract raylib code from OpenGL layer, -// some of them are direct wrappers over OpenGL calls, some others are custom -//------------------------------------------------------------------------------------ - -// Vertex buffers state -RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) -RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) -RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) -RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) -RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) -RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) -RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index -RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index -#if defined(GRAPHICS_API_OPENGL_11) -RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer -RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer -#endif - -// Textures state -RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot -RLAPI void rlEnableTexture(unsigned int id); // Enable texture -RLAPI void rlDisableTexture(void); // Disable texture -RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap -RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap -RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) -RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) - -// Shader state -RLAPI void rlEnableShader(unsigned int id); // Enable shader program -RLAPI void rlDisableShader(void); // Disable shader program - -// Framebuffer state -RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) -RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer -RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer -RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers -RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer -RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) - -// General render state -RLAPI void rlEnableColorBlend(void); // Enable color blending -RLAPI void rlDisableColorBlend(void); // Disable color blending -RLAPI void rlEnableDepthTest(void); // Enable depth test -RLAPI void rlDisableDepthTest(void); // Disable depth test -RLAPI void rlEnableDepthMask(void); // Enable depth write -RLAPI void rlDisableDepthMask(void); // Disable depth write -RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling -RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling -RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control -RLAPI void rlSetCullFace(int mode); // Set face culling mode -RLAPI void rlEnableScissorTest(void); // Enable scissor test -RLAPI void rlDisableScissorTest(void); // Disable scissor test -RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test -RLAPI void rlEnableWireMode(void); // Enable wire mode -RLAPI void rlEnablePointMode(void); // Enable point mode -RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode -RLAPI void rlSetLineWidth(float width); // Set the line drawing width -RLAPI float rlGetLineWidth(void); // Get the line drawing width -RLAPI void rlEnableSmoothLines(void); // Enable line aliasing -RLAPI void rlDisableSmoothLines(void); // Disable line aliasing -RLAPI void rlEnableStereoRender(void); // Enable stereo rendering -RLAPI void rlDisableStereoRender(void); // Disable stereo rendering -RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled - -RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color -RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) -RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes -RLAPI void rlSetBlendMode(int mode); // Set blending mode -RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) -RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) - -//------------------------------------------------------------------------------------ -// Functions Declaration - rlgl functionality -//------------------------------------------------------------------------------------ -// rlgl initialization functions -RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) -RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) -RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) -RLAPI int rlGetVersion(void); // Get current OpenGL version -RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width -RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width -RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height -RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height - -RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id -RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id -RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations - -// Render batch management -// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode -// but this render batch API is exposed in case of custom batches are required -RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system -RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system -RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) -RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) -RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch -RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex - -RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits - -//------------------------------------------------------------------------------------------------------------------------ - -// Vertex buffers management -RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported -RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object -RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object -RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer -RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer -RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) -RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object -RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration -RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor -RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided -RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) -RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements -RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing -RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing - -// Textures management -RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data -RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) -RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data -RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU -RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats -RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format -RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory -RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture -RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data -RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) - -// Framebuffer management (fbo) -RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer -RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer -RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete -RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU - -// Shaders management -RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings -RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) -RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program -RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program -RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform -RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute -RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform -RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix -RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices -RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler -RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) - -// Compute shader management -RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program -RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) - -// Shader buffer storage object management (ssbo) -RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) -RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) -RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data -RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer -RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) -RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers -RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size - -// Buffer management -RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture - -// Matrix state management -RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix -RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix -RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix -RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) -RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) -RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) -RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) -RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering -RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering - -// Quick and dirty cube/quad buffers load->draw->unload -RLAPI void rlLoadDrawCube(void); // Load and draw a cube -RLAPI void rlLoadDrawQuad(void); // Load and draw a quad - -#if defined(__cplusplus) -} -#endif - -#endif // RLGL_H - -/*********************************************************************************** -* -* RLGL IMPLEMENTATION -* -************************************************************************************/ - -#if defined(RLGL_IMPLEMENTATION) - -// Expose OpenGL functions from glad in raylib -#if defined(BUILD_LIBTYPE_SHARED) - #define GLAD_API_CALL_EXPORT - #define GLAD_API_CALL_EXPORT_BUILD -#endif - -#if defined(GRAPHICS_API_OPENGL_11) - #if defined(__APPLE__) - #include // OpenGL 1.1 library for OSX - #include // OpenGL extensions library - #else - // APIENTRY for OpenGL function pointer declarations is required - #if !defined(APIENTRY) - #if defined(_WIN32) - #define APIENTRY __stdcall - #else - #define APIENTRY - #endif - #endif - // WINGDIAPI definition. Some Windows OpenGL headers need it - #if !defined(WINGDIAPI) && defined(_WIN32) - #define WINGDIAPI __declspec(dllimport) - #endif - - #include // OpenGL 1.1 library - #endif -#endif - -#if defined(GRAPHICS_API_OPENGL_33) - #define GLAD_MALLOC RL_MALLOC - #define GLAD_FREE RL_FREE - - #define GLAD_GL_IMPLEMENTATION - #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers -#endif - -#if defined(GRAPHICS_API_OPENGL_ES3) - #include // OpenGL ES 3.0 library - #define GL_GLEXT_PROTOTYPES - #include // OpenGL ES 2.0 extensions library -#elif defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, - // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 - #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) - #define GLAD_GLES2_IMPLEMENTATION - #include "external/glad_gles2.h" - #else - #define GL_GLEXT_PROTOTYPES - //#include // EGL library -> not required, platform layer - #include // OpenGL ES 2.0 library - #include // OpenGL ES 2.0 extensions library - #endif - - // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi - // provided headers (despite being defined in official Khronos GLES2 headers) - #if defined(PLATFORM_DRM) - typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); - typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); - typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); - #endif -#endif - -#include // Required for: malloc(), free() -#include // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] -#include // Required for: sqrtf(), sinf(), cosf(), floor(), log() - -//---------------------------------------------------------------------------------- -// Defines and Macros -//---------------------------------------------------------------------------------- -#ifndef PI - #define PI 3.14159265358979323846f -#endif -#ifndef DEG2RAD - #define DEG2RAD (PI/180.0f) -#endif -#ifndef RAD2DEG - #define RAD2DEG (180.0f/PI) -#endif - -#ifndef GL_SHADING_LANGUAGE_VERSION - #define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#endif - -#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT - #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 -#endif -#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT - #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 -#endif -#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT - #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 -#endif -#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT - #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 -#endif -#ifndef GL_ETC1_RGB8_OES - #define GL_ETC1_RGB8_OES 0x8D64 -#endif -#ifndef GL_COMPRESSED_RGB8_ETC2 - #define GL_COMPRESSED_RGB8_ETC2 0x9274 -#endif -#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC - #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 -#endif -#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG - #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 -#endif -#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG - #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 -#endif -#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR - #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 -#endif -#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR - #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 -#endif - -#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF -#endif -#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT - #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE -#endif - -#ifndef GL_PROGRAM_POINT_SIZE - #define GL_PROGRAM_POINT_SIZE 0x8642 -#endif - -#ifndef GL_LINE_WIDTH - #define GL_LINE_WIDTH 0x0B21 -#endif - -#if defined(GRAPHICS_API_OPENGL_11) - #define GL_UNSIGNED_SHORT_5_6_5 0x8363 - #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 - #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#endif - -#if defined(GRAPHICS_API_OPENGL_21) - #define GL_LUMINANCE 0x1909 - #define GL_LUMINANCE_ALPHA 0x190A -#endif - -#if defined(GRAPHICS_API_OPENGL_ES2) - #define glClearDepth glClearDepthf - #if !defined(GRAPHICS_API_OPENGL_ES3) - #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER - #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER - #endif -#endif - -// Default shader vertex attribute names to set location points -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION - #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL - #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR - #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 - #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS - #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS -#endif -#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS - #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS -#endif - -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP - #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix -#endif -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW - #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix -#endif -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION - #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix -#endif -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL - #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix -#endif -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL - #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) -#endif -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR - #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) -#endif -#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES - #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices -#endif -#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 - #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) -#endif -#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 - #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) -#endif -#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 - #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) -#endif - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -typedef struct rlglData { - rlRenderBatch *currentBatch; // Current render batch - rlRenderBatch defaultBatch; // Default internal render batch - - struct { - int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) - float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) - float normalx, normaly, normalz; // Current active normal (added on glVertex*()) - unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) - - int currentMatrixMode; // Current matrix mode - Matrix *currentMatrix; // Current matrix pointer - Matrix modelview; // Default modelview matrix - Matrix projection; // Default projection matrix - Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale - bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) - Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop - int stackCounter; // Matrix stack counter - - unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) - unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) - unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) - unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) - unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture - int *defaultShaderLocs; // Default shader locations pointer to be used on rendering - unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) - int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) - - bool stereoRender; // Stereo rendering flag - Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices - Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices - - // Blending variables - int currentBlendMode; // Blending mode active - int glBlendSrcFactor; // Blending source factor - int glBlendDstFactor; // Blending destination factor - int glBlendEquation; // Blending equation - int glBlendSrcFactorRGB; // Blending source RGB factor - int glBlendDestFactorRGB; // Blending destination RGB factor - int glBlendSrcFactorAlpha; // Blending source alpha factor - int glBlendDestFactorAlpha; // Blending destination alpha factor - int glBlendEquationRGB; // Blending equation for RGB - int glBlendEquationAlpha; // Blending equation for alpha - bool glCustomBlendModeModified; // Custom blending factor and equation modification status - - int framebufferWidth; // Current framebuffer width - int framebufferHeight; // Current framebuffer height - - } State; // Renderer state - struct { - bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) - bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) - bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) - bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) - bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) - bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) - bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) - bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) - bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) - bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) - bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) - bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) - bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) - bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) - bool computeShader; // Compute shaders support (GL_ARB_compute_shader) - bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) - - float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) - int maxDepthBits; // Maximum bits for depth component - - } ExtSupported; // Extensions supported flags -} rlglData; - -typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) - -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; -static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -static rlglData RLGL = { 0 }; -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 - -#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) -// NOTE: VAO functionality is exposed through extensions (OES) -static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; -static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; -static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; - -// NOTE: Instancing functionality could also be available through extension -static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; -static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; -static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; -#endif - -//---------------------------------------------------------------------------------- -// Module specific Functions Declaration -//---------------------------------------------------------------------------------- -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -static void rlLoadShaderDefault(void); // Load default shader -static void rlUnloadShaderDefault(void); // Unload default shader -#if defined(RLGL_SHOW_GL_DETAILS_INFO) -static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name -#endif // RLGL_SHOW_GL_DETAILS_INFO -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 - -static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) - -// Auxiliar matrix math functions -typedef struct rl_float16 { - float v[16]; -} rl_float16; -static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data -#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix -static Matrix rlMatrixIdentity(void); // Get identity matrix -static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices -static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix -static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Matrix operations -//---------------------------------------------------------------------------------- - -#if defined(GRAPHICS_API_OPENGL_11) -// Fallback to OpenGL 1.1 function calls -//--------------------------------------- -void rlMatrixMode(int mode) -{ - switch (mode) - { - case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; - case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; - case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; - default: break; - } -} - -void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) -{ - glFrustum(left, right, bottom, top, znear, zfar); -} - -void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) -{ - glOrtho(left, right, bottom, top, znear, zfar); -} - -void rlPushMatrix(void) { glPushMatrix(); } -void rlPopMatrix(void) { glPopMatrix(); } -void rlLoadIdentity(void) { glLoadIdentity(); } -void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } -void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } -void rlScalef(float x, float y, float z) { glScalef(x, y, z); } -void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } -#endif -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -// Choose the current matrix to be transformed -void rlMatrixMode(int mode) -{ - if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; - else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; - //else if (mode == RL_TEXTURE) // Not supported - - RLGL.State.currentMatrixMode = mode; -} - -// Push the current matrix into RLGL.State.stack -void rlPushMatrix(void) -{ - if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); - - if (RLGL.State.currentMatrixMode == RL_MODELVIEW) - { - RLGL.State.transformRequired = true; - RLGL.State.currentMatrix = &RLGL.State.transform; - } - - RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; - RLGL.State.stackCounter++; -} - -// Pop lattest inserted matrix from RLGL.State.stack -void rlPopMatrix(void) -{ - if (RLGL.State.stackCounter > 0) - { - Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; - *RLGL.State.currentMatrix = mat; - RLGL.State.stackCounter--; - } - - if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) - { - RLGL.State.currentMatrix = &RLGL.State.modelview; - RLGL.State.transformRequired = false; - } -} - -// Reset current matrix to identity matrix -void rlLoadIdentity(void) -{ - *RLGL.State.currentMatrix = rlMatrixIdentity(); -} - -// Multiply the current matrix by a translation matrix -void rlTranslatef(float x, float y, float z) -{ - Matrix matTranslation = { - 1.0f, 0.0f, 0.0f, x, - 0.0f, 1.0f, 0.0f, y, - 0.0f, 0.0f, 1.0f, z, - 0.0f, 0.0f, 0.0f, 1.0f - }; - - // NOTE: We transpose matrix with multiplication order - *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); -} - -// Multiply the current matrix by a rotation matrix -// NOTE: The provided angle must be in degrees -void rlRotatef(float angle, float x, float y, float z) -{ - Matrix matRotation = rlMatrixIdentity(); - - // Axis vector (x, y, z) normalization - float lengthSquared = x*x + y*y + z*z; - if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) - { - float inverseLength = 1.0f/sqrtf(lengthSquared); - x *= inverseLength; - y *= inverseLength; - z *= inverseLength; - } - - // Rotation matrix generation - float sinres = sinf(DEG2RAD*angle); - float cosres = cosf(DEG2RAD*angle); - float t = 1.0f - cosres; - - matRotation.m0 = x*x*t + cosres; - matRotation.m1 = y*x*t + z*sinres; - matRotation.m2 = z*x*t - y*sinres; - matRotation.m3 = 0.0f; - - matRotation.m4 = x*y*t - z*sinres; - matRotation.m5 = y*y*t + cosres; - matRotation.m6 = z*y*t + x*sinres; - matRotation.m7 = 0.0f; - - matRotation.m8 = x*z*t + y*sinres; - matRotation.m9 = y*z*t - x*sinres; - matRotation.m10 = z*z*t + cosres; - matRotation.m11 = 0.0f; - - matRotation.m12 = 0.0f; - matRotation.m13 = 0.0f; - matRotation.m14 = 0.0f; - matRotation.m15 = 1.0f; - - // NOTE: We transpose matrix with multiplication order - *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); -} - -// Multiply the current matrix by a scaling matrix -void rlScalef(float x, float y, float z) -{ - Matrix matScale = { - x, 0.0f, 0.0f, 0.0f, - 0.0f, y, 0.0f, 0.0f, - 0.0f, 0.0f, z, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - }; - - // NOTE: We transpose matrix with multiplication order - *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); -} - -// Multiply the current matrix by another matrix -void rlMultMatrixf(const float *matf) -{ - // Matrix creation from array - Matrix mat = { matf[0], matf[4], matf[8], matf[12], - matf[1], matf[5], matf[9], matf[13], - matf[2], matf[6], matf[10], matf[14], - matf[3], matf[7], matf[11], matf[15] }; - - *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); -} - -// Multiply the current matrix by a perspective matrix generated by parameters -void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) -{ - Matrix matFrustum = { 0 }; - - float rl = (float)(right - left); - float tb = (float)(top - bottom); - float fn = (float)(zfar - znear); - - matFrustum.m0 = ((float) znear*2.0f)/rl; - matFrustum.m1 = 0.0f; - matFrustum.m2 = 0.0f; - matFrustum.m3 = 0.0f; - - matFrustum.m4 = 0.0f; - matFrustum.m5 = ((float) znear*2.0f)/tb; - matFrustum.m6 = 0.0f; - matFrustum.m7 = 0.0f; - - matFrustum.m8 = ((float)right + (float)left)/rl; - matFrustum.m9 = ((float)top + (float)bottom)/tb; - matFrustum.m10 = -((float)zfar + (float)znear)/fn; - matFrustum.m11 = -1.0f; - - matFrustum.m12 = 0.0f; - matFrustum.m13 = 0.0f; - matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; - matFrustum.m15 = 0.0f; - - *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); -} - -// Multiply the current matrix by an orthographic matrix generated by parameters -void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) -{ - // NOTE: If left-right and top-botton values are equal it could create a division by zero, - // response to it is platform/compiler dependant - Matrix matOrtho = { 0 }; - - float rl = (float)(right - left); - float tb = (float)(top - bottom); - float fn = (float)(zfar - znear); - - matOrtho.m0 = 2.0f/rl; - matOrtho.m1 = 0.0f; - matOrtho.m2 = 0.0f; - matOrtho.m3 = 0.0f; - matOrtho.m4 = 0.0f; - matOrtho.m5 = 2.0f/tb; - matOrtho.m6 = 0.0f; - matOrtho.m7 = 0.0f; - matOrtho.m8 = 0.0f; - matOrtho.m9 = 0.0f; - matOrtho.m10 = -2.0f/fn; - matOrtho.m11 = 0.0f; - matOrtho.m12 = -((float)left + (float)right)/rl; - matOrtho.m13 = -((float)top + (float)bottom)/tb; - matOrtho.m14 = -((float)zfar + (float)znear)/fn; - matOrtho.m15 = 1.0f; - - *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); -} -#endif - -// Set the viewport area (transformation from normalized device coordinates to window coordinates) -// NOTE: We store current viewport dimensions -void rlViewport(int x, int y, int width, int height) -{ - glViewport(x, y, width, height); -} - -// Set clip planes distances -void rlSetClipPlanes(double nearPlane, double farPlane) -{ - rlCullDistanceNear = nearPlane; - rlCullDistanceFar = farPlane; -} - -// Get cull plane distance near -double rlGetCullDistanceNear(void) -{ - return rlCullDistanceNear; -} - -// Get cull plane distance far -double rlGetCullDistanceFar(void) -{ - return rlCullDistanceFar; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition - Vertex level operations -//---------------------------------------------------------------------------------- -#if defined(GRAPHICS_API_OPENGL_11) -// Fallback to OpenGL 1.1 function calls -//--------------------------------------- -void rlBegin(int mode) -{ - switch (mode) - { - case RL_LINES: glBegin(GL_LINES); break; - case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; - case RL_QUADS: glBegin(GL_QUADS); break; - default: break; - } -} - -void rlEnd(void) { glEnd(); } -void rlVertex2i(int x, int y) { glVertex2i(x, y); } -void rlVertex2f(float x, float y) { glVertex2f(x, y); } -void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } -void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } -void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } -void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } -void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } -void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } -#endif -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -// Initialize drawing mode (how to organize vertex) -void rlBegin(int mode) -{ - // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS - // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer - if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) - { - if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) - { - // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, - // that way, following QUADS drawing will keep aligned with index processing - // It implies adding some extra alignment vertex at the end of the draw, - // those vertex are not processed but they are considered as an additional offset - // for the next set of vertex to be drawn - if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); - else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); - else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; - - if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) - { - RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; - RLGL.currentBatch->drawCounter++; - } - } - - if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); - - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; - } -} - -// Finish vertex providing -void rlEnd(void) -{ - // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, - // as well as depth buffer bit-depth (16bit or 24bit or 32bit) - // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) - RLGL.currentBatch->currentDepth += (1.0f/20000.0f); -} - -// Define one vertex (position) -// NOTE: Vertex position data is the basic information required for drawing -void rlVertex3f(float x, float y, float z) -{ - float tx = x; - float ty = y; - float tz = z; - - // Transform provided vector if required - if (RLGL.State.transformRequired) - { - tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; - ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; - tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; - } - - // WARNING: We can't break primitives when launching a new batch - // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices - // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 - if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) - { - if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) - { - // Reached the maximum number of vertices for RL_LINES drawing - // Launch a draw call but keep current state for next vertices comming - // NOTE: We add +1 vertex to the check for security - rlCheckRenderBatchLimit(2 + 1); - } - else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) - { - rlCheckRenderBatchLimit(3 + 1); - } - else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) - { - rlCheckRenderBatchLimit(4 + 1); - } - } - - // Add vertices - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; - - // Add current texcoord - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; - - // Add current normal - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; - - // Add current color - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; - - RLGL.State.vertexCounter++; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; -} - -// Define one vertex (position) -void rlVertex2f(float x, float y) -{ - rlVertex3f(x, y, RLGL.currentBatch->currentDepth); -} - -// Define one vertex (position) -void rlVertex2i(int x, int y) -{ - rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); -} - -// Define one vertex (texture coordinate) -// NOTE: Texture coordinates are limited to QUADS only -void rlTexCoord2f(float x, float y) -{ - RLGL.State.texcoordx = x; - RLGL.State.texcoordy = y; -} - -// Define one vertex (normal) -// NOTE: Normals limited to TRIANGLES only? -void rlNormal3f(float x, float y, float z) -{ - float normalx = x; - float normaly = y; - float normalz = z; - if (RLGL.State.transformRequired) - { - normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; - normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; - normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; - } - float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); - if (length != 0.0f) - { - float ilength = 1.0f/length; - normalx *= ilength; - normaly *= ilength; - normalz *= ilength; - } - RLGL.State.normalx = normalx; - RLGL.State.normaly = normaly; - RLGL.State.normalz = normalz; -} - -// Define one vertex (color) -void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) -{ - RLGL.State.colorr = x; - RLGL.State.colorg = y; - RLGL.State.colorb = z; - RLGL.State.colora = w; -} - -// Define one vertex (color) -void rlColor4f(float r, float g, float b, float a) -{ - rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); -} - -// Define one vertex (color) -void rlColor3f(float x, float y, float z) -{ - rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); -} - -#endif - -//-------------------------------------------------------------------------------------- -// Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) -//-------------------------------------------------------------------------------------- - -// Set current texture to use -void rlSetTexture(unsigned int id) -{ - if (id == 0) - { -#if defined(GRAPHICS_API_OPENGL_11) - rlDisableTexture(); -#else - // NOTE: If quads batch limit is reached, we force a draw call and next batch starts - if (RLGL.State.vertexCounter >= - RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) - { - rlDrawRenderBatch(RLGL.currentBatch); - } -#endif - } - else - { -#if defined(GRAPHICS_API_OPENGL_11) - rlEnableTexture(id); -#else - if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) - { - if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) - { - // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, - // that way, following QUADS drawing will keep aligned with index processing - // It implies adding some extra alignment vertex at the end of the draw, - // those vertex are not processed but they are considered as an additional offset - // for the next set of vertex to be drawn - if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); - else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); - else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; - - if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) - { - RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; - - RLGL.currentBatch->drawCounter++; - } - } - - if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); - - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; - } -#endif - } -} - -// Select and active a texture slot -void rlActiveTextureSlot(int slot) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glActiveTexture(GL_TEXTURE0 + slot); -#endif -} - -// Enable texture -void rlEnableTexture(unsigned int id) -{ -#if defined(GRAPHICS_API_OPENGL_11) - glEnable(GL_TEXTURE_2D); -#endif - glBindTexture(GL_TEXTURE_2D, id); -} - -// Disable texture -void rlDisableTexture(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) - glDisable(GL_TEXTURE_2D); -#endif - glBindTexture(GL_TEXTURE_2D, 0); -} - -// Enable texture cubemap -void rlEnableTextureCubemap(unsigned int id) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindTexture(GL_TEXTURE_CUBE_MAP, id); -#endif -} - -// Disable texture cubemap -void rlDisableTextureCubemap(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindTexture(GL_TEXTURE_CUBE_MAP, 0); -#endif -} - -// Set texture parameters (wrap mode/filter mode) -void rlTextureParameters(unsigned int id, int param, int value) -{ - glBindTexture(GL_TEXTURE_2D, id); - -#if !defined(GRAPHICS_API_OPENGL_11) - // Reset anisotropy filter, in case it was set - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); -#endif - - switch (param) - { - case RL_TEXTURE_WRAP_S: - case RL_TEXTURE_WRAP_T: - { - if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) - { -#if !defined(GRAPHICS_API_OPENGL_11) - if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); - else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); -#endif - } - else glTexParameteri(GL_TEXTURE_2D, param, value); - - } break; - case RL_TEXTURE_MAG_FILTER: - case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; - case RL_TEXTURE_FILTER_ANISOTROPIC: - { -#if !defined(GRAPHICS_API_OPENGL_11) - if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); - else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) - { - TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); - } - else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); -#endif - } break; -#if defined(GRAPHICS_API_OPENGL_33) - case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); -#endif - default: break; - } - - glBindTexture(GL_TEXTURE_2D, 0); -} - -// Set cubemap parameters (wrap mode/filter mode) -void rlCubemapParameters(unsigned int id, int param, int value) -{ -#if !defined(GRAPHICS_API_OPENGL_11) - glBindTexture(GL_TEXTURE_CUBE_MAP, id); - - // Reset anisotropy filter, in case it was set - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); - - switch (param) - { - case RL_TEXTURE_WRAP_S: - case RL_TEXTURE_WRAP_T: - { - if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) - { - if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); - else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); - } - else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); - - } break; - case RL_TEXTURE_MAG_FILTER: - case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; - case RL_TEXTURE_FILTER_ANISOTROPIC: - { - if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); - else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) - { - TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); - } - else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); - } break; -#if defined(GRAPHICS_API_OPENGL_33) - case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); -#endif - default: break; - } - - glBindTexture(GL_TEXTURE_CUBE_MAP, 0); -#endif -} - -// Enable shader program -void rlEnableShader(unsigned int id) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) - glUseProgram(id); -#endif -} - -// Disable shader program -void rlDisableShader(void) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) - glUseProgram(0); -#endif -} - -// Enable rendering to texture (fbo) -void rlEnableFramebuffer(unsigned int id) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - glBindFramebuffer(GL_FRAMEBUFFER, id); -#endif -} - -// return the active render texture (fbo) -unsigned int rlGetActiveFramebuffer(void) -{ - GLint fboId = 0; -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) - glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); -#endif - return fboId; -} - -// Disable rendering to texture -void rlDisableFramebuffer(void) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - glBindFramebuffer(GL_FRAMEBUFFER, 0); -#endif -} - -// Blit active framebuffer to main framebuffer -void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) - glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); -#endif -} - -// Bind framebuffer object (fbo) -void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - glBindFramebuffer(target, framebuffer); -#endif -} - -// Activate multiple draw color buffers -// NOTE: One color buffer is always active by default -void rlActiveDrawBuffers(int count) -{ -#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) - // NOTE: Maximum number of draw buffers supported is implementation dependant, - // it can be queried with glGet*() but it must be at least 8 - //GLint maxDrawBuffers = 0; - //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); - - if (count > 0) - { - if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); - else - { - unsigned int buffers[8] = { -#if defined(GRAPHICS_API_OPENGL_ES3) - GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT, - GL_COLOR_ATTACHMENT2_EXT, - GL_COLOR_ATTACHMENT3_EXT, - GL_COLOR_ATTACHMENT4_EXT, - GL_COLOR_ATTACHMENT5_EXT, - GL_COLOR_ATTACHMENT6_EXT, - GL_COLOR_ATTACHMENT7_EXT, -#else - GL_COLOR_ATTACHMENT0, - GL_COLOR_ATTACHMENT1, - GL_COLOR_ATTACHMENT2, - GL_COLOR_ATTACHMENT3, - GL_COLOR_ATTACHMENT4, - GL_COLOR_ATTACHMENT5, - GL_COLOR_ATTACHMENT6, - GL_COLOR_ATTACHMENT7, -#endif - }; - -#if defined(GRAPHICS_API_OPENGL_ES3) - glDrawBuffersEXT(count, buffers); -#else - glDrawBuffers(count, buffers); -#endif - } - } - else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); -#endif -} - -//---------------------------------------------------------------------------------- -// General render state configuration -//---------------------------------------------------------------------------------- - -// Enable color blending -void rlEnableColorBlend(void) { glEnable(GL_BLEND); } - -// Disable color blending -void rlDisableColorBlend(void) { glDisable(GL_BLEND); } - -// Enable depth test -void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } - -// Disable depth test -void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } - -// Enable depth write -void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } - -// Disable depth write -void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } - -// Enable backface culling -void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } - -// Disable backface culling -void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } - -// Set color mask active for screen read/draw -void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } - -// Set face culling mode -void rlSetCullFace(int mode) -{ - switch (mode) - { - case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; - case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; - default: break; - } -} - -// Enable scissor test -void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } - -// Disable scissor test -void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } - -// Scissor test -void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } - -// Enable wire mode -void rlEnableWireMode(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - // NOTE: glPolygonMode() not available on OpenGL ES - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); -#endif -} - -// Enable point mode -void rlEnablePointMode(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - // NOTE: glPolygonMode() not available on OpenGL ES - glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); - glEnable(GL_PROGRAM_POINT_SIZE); -#endif -} - -// Disable wire mode -void rlDisableWireMode(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - // NOTE: glPolygonMode() not available on OpenGL ES - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); -#endif -} - -// Set the line drawing width -void rlSetLineWidth(float width) { glLineWidth(width); } - -// Get the line drawing width -float rlGetLineWidth(void) -{ - float width = 0; - glGetFloatv(GL_LINE_WIDTH, &width); - return width; -} - -// Enable line aliasing -void rlEnableSmoothLines(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) - glEnable(GL_LINE_SMOOTH); -#endif -} - -// Disable line aliasing -void rlDisableSmoothLines(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) - glDisable(GL_LINE_SMOOTH); -#endif -} - -// Enable stereo rendering -void rlEnableStereoRender(void) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) - RLGL.State.stereoRender = true; -#endif -} - -// Disable stereo rendering -void rlDisableStereoRender(void) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) - RLGL.State.stereoRender = false; -#endif -} - -// Check if stereo render is enabled -bool rlIsStereoRenderEnabled(void) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) - return RLGL.State.stereoRender; -#else - return false; -#endif -} - -// Clear color buffer with color -void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) -{ - // Color values clamp to 0.0f(0) and 1.0f(255) - float cr = (float)r/255; - float cg = (float)g/255; - float cb = (float)b/255; - float ca = (float)a/255; - - glClearColor(cr, cg, cb, ca); -} - -// Clear used screen buffers (color and depth) -void rlClearScreenBuffers(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) - //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... -} - -// Check and log OpenGL error codes -void rlCheckErrors(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - int check = 1; - while (check) - { - const GLenum err = glGetError(); - switch (err) - { - case GL_NO_ERROR: check = 0; break; - case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; - case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; - case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; - case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; - case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; - case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; - case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; - default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; - } - } -#endif -} - -// Set blend mode -void rlSetBlendMode(int mode) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) - { - rlDrawRenderBatch(RLGL.currentBatch); - - switch (mode) - { - case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; - case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; - case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; - case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; - case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; - case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; - case RL_BLEND_CUSTOM: - { - // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() - glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); - - } break; - case RL_BLEND_CUSTOM_SEPARATE: - { - // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() - glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); - glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); - - } break; - default: break; - } - - RLGL.State.currentBlendMode = mode; - RLGL.State.glCustomBlendModeModified = false; - } -#endif -} - -// Set blending mode factor and equation -void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || - (RLGL.State.glBlendDstFactor != glDstFactor) || - (RLGL.State.glBlendEquation != glEquation)) - { - RLGL.State.glBlendSrcFactor = glSrcFactor; - RLGL.State.glBlendDstFactor = glDstFactor; - RLGL.State.glBlendEquation = glEquation; - - RLGL.State.glCustomBlendModeModified = true; - } -#endif -} - -// Set blending mode factor and equation separately for RGB and alpha -void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || - (RLGL.State.glBlendDestFactorRGB != glDstRGB) || - (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || - (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || - (RLGL.State.glBlendEquationRGB != glEqRGB) || - (RLGL.State.glBlendEquationAlpha != glEqAlpha)) - { - RLGL.State.glBlendSrcFactorRGB = glSrcRGB; - RLGL.State.glBlendDestFactorRGB = glDstRGB; - RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; - RLGL.State.glBlendDestFactorAlpha = glDstAlpha; - RLGL.State.glBlendEquationRGB = glEqRGB; - RLGL.State.glBlendEquationAlpha = glEqAlpha; - - RLGL.State.glCustomBlendModeModified = true; - } -#endif -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition - OpenGL Debug -//---------------------------------------------------------------------------------- -#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) -static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) -{ - // Ignore non-significant error/warning codes (NVidia drivers) - // NOTE: Here there are the details with a sample output: - // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) - // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) - // will use VIDEO memory as the source for buffer object operations. (severity: low) - // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) - // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have - // a defined base level and cannot be used for texture mapping. (severity: low) - if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; - - const char *msgSource = NULL; - switch (source) - { - case GL_DEBUG_SOURCE_API: msgSource = "API"; break; - case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; - case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; - case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; - case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; - case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; - default: break; - } - - const char *msgType = NULL; - switch (type) - { - case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; - case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; - case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; - case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; - case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; - case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; - case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; - case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; - case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; - default: break; - } - - const char *msgSeverity = "DEFAULT"; - switch (severity) - { - case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; - case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; - case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; - case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; - default: break; - } - - TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); - TRACELOG(LOG_WARNING, " > Type: %s", msgType); - TRACELOG(LOG_WARNING, " > Source = %s", msgSource); - TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); -} -#endif - -//---------------------------------------------------------------------------------- -// Module Functions Definition - rlgl functionality -//---------------------------------------------------------------------------------- - -// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states -void rlglInit(int width, int height) -{ - // Enable OpenGL debug context if required -#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) - if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) - { - glDebugMessageCallback(rlDebugMessageCallback, 0); - // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); - - // Debug context options: - // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints - // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error - glEnable(GL_DEBUG_OUTPUT); - glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); - } -#endif - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Init default white texture - unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) - RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); - - if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); - else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); - - // Init default Shader (customized for GL 3.3 and ES2) - // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs - rlLoadShaderDefault(); - RLGL.State.currentShaderId = RLGL.State.defaultShaderId; - RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; - - // Init default vertex arrays buffers - // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch - RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; - RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); - RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; - RLGL.currentBatch = &RLGL.defaultBatch; - - // Init stack matrices (emulating OpenGL 1.1) - for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); - - // Init internal matrices - RLGL.State.transform = rlMatrixIdentity(); - RLGL.State.projection = rlMatrixIdentity(); - RLGL.State.modelview = rlMatrixIdentity(); - RLGL.State.currentMatrix = &RLGL.State.modelview; -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 - - // Initialize OpenGL default states - //---------------------------------------------------------- - // Init state: Depth test - glDepthFunc(GL_LEQUAL); // Type of depth testing to apply - glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) - - // Init state: Blending mode - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) - glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) - - // Init state: Culling - // NOTE: All shapes/models triangles are drawn CCW - glCullFace(GL_BACK); // Cull the back face (default) - glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) - glEnable(GL_CULL_FACE); // Enable backface culling - - // Init state: Cubemap seamless -#if defined(GRAPHICS_API_OPENGL_33) - glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) -#endif - -#if defined(GRAPHICS_API_OPENGL_11) - // Init state: Color hints (deprecated in OpenGL 3.0+) - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation - glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) -#endif - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Store screen size into global variables - RLGL.State.framebufferWidth = width; - RLGL.State.framebufferHeight = height; - - TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); - //---------------------------------------------------------- -#endif - - // Init state: Color/Depth buffers clear - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) - glClearDepth(1.0f); // Set clear depth value (default) - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) -} - -// Vertex Buffer Object deinitialization (memory free) -void rlglClose(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - rlUnloadRenderBatch(RLGL.defaultBatch); - - rlUnloadShaderDefault(); // Unload default shader - - glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture - TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); -#endif -} - -// Load OpenGL extensions -// NOTE: External loader function must be provided -void rlLoadExtensions(void *loader) -{ -#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 - // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) - if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); - else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); - - // Get number of supported extensions - GLint numExt = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); - TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); - -#if defined(RLGL_SHOW_GL_DETAILS_INFO) - // Get supported extensions list - // WARNING: glGetStringi() not available on OpenGL 2.1 - TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); - for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); -#endif - -#if defined(GRAPHICS_API_OPENGL_21) - // Register supported extensions flags - // Optional OpenGL 2.1 extensions - RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; - RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); - RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; - RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; - RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; - RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; - RLGL.ExtSupported.maxDepthBits = 32; - RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; - RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; -#else - // Register supported extensions flags - // OpenGL 3.3 extensions supported by default (core) - RLGL.ExtSupported.vao = true; - RLGL.ExtSupported.instancing = true; - RLGL.ExtSupported.texNPOT = true; - RLGL.ExtSupported.texFloat32 = true; - RLGL.ExtSupported.texFloat16 = true; - RLGL.ExtSupported.texDepth = true; - RLGL.ExtSupported.maxDepthBits = 32; - RLGL.ExtSupported.texAnisoFilter = true; - RLGL.ExtSupported.texMirrorClamp = true; -#endif - - // Optional OpenGL 3.3 extensions - RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; - RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT - RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC - #if defined(GRAPHICS_API_OPENGL_43) - RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; - RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; - #endif - -#endif // GRAPHICS_API_OPENGL_33 - -#if defined(GRAPHICS_API_OPENGL_ES3) - // Register supported extensions flags - // OpenGL ES 3.0 extensions supported by default (or it should be) - RLGL.ExtSupported.vao = true; - RLGL.ExtSupported.instancing = true; - RLGL.ExtSupported.texNPOT = true; - RLGL.ExtSupported.texFloat32 = true; - RLGL.ExtSupported.texFloat16 = true; - RLGL.ExtSupported.texDepth = true; - RLGL.ExtSupported.texDepthWebGL = true; - RLGL.ExtSupported.maxDepthBits = 24; - RLGL.ExtSupported.texAnisoFilter = true; - RLGL.ExtSupported.texMirrorClamp = true; - // TODO: Check for additional OpenGL ES 3.0 supported extensions: - //RLGL.ExtSupported.texCompDXT = true; - //RLGL.ExtSupported.texCompETC1 = true; - //RLGL.ExtSupported.texCompETC2 = true; - //RLGL.ExtSupported.texCompPVRT = true; - //RLGL.ExtSupported.texCompASTC = true; - //RLGL.ExtSupported.maxAnisotropyLevel = true; - //RLGL.ExtSupported.computeShader = true; - //RLGL.ExtSupported.ssbo = true; - -#elif defined(GRAPHICS_API_OPENGL_ES2) - - #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) - // TODO: Support GLAD loader for OpenGL ES 3.0 - if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); - else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); - #endif - - // Get supported extensions list - GLint numExt = 0; - const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) - const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string - - // NOTE: We have to duplicate string because glGetString() returns a const string - int size = strlen(extensions) + 1; // Get extensions string size in bytes - char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); - strcpy(extensionsDup, extensions); - extList[numExt] = extensionsDup; - - for (int i = 0; i < size; i++) - { - if (extensionsDup[i] == ' ') - { - extensionsDup[i] = '\0'; - numExt++; - extList[numExt] = &extensionsDup[i + 1]; - } - } - - TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); - -#if defined(RLGL_SHOW_GL_DETAILS_INFO) - TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); - for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); -#endif - - // Check required extensions - for (int i = 0; i < numExt; i++) - { - // Check VAO support - // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature - if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) - { - // The extension is supported by our hardware and driver, try to get related functions pointers - // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... - glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); - glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); - glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); - //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted - - if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; - } - - // Check instanced rendering support - if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays - { - // Specific check - if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE - { - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); - glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); - } - else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT - { - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); - glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); - } - else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES - { - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); - glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); - } - - // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present - if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; - } - else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) - { - // GL_ANGLE_draw_instanced doesn't exist - if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) - { - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); - } - else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) - { - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); - } - - // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist - if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; - } - - // Check NPOT textures support - // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature - if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; - - // Check texture float support - if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; - if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; - - // Check depth texture support - if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; - if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format - if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; - - if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL - if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL - - // Check texture compression support: DXT - if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; - - // Check texture compression support: ETC1 - if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || - (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; - - // Check texture compression support: ETC2/EAC - if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; - - // Check texture compression support: PVR - if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; - - // Check texture compression support: ASTC - if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; - - // Check anisotropic texture filter support - if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; - - // Check clamp mirror wrap mode support - if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; - } - - // Free extensions pointers - RL_FREE(extList); - RL_FREE(extensionsDup); // Duplicated string must be deallocated -#endif // GRAPHICS_API_OPENGL_ES2 - - // Check OpenGL information and capabilities - //------------------------------------------------------------------------------ - // Show current OpenGL and GLSL version - TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); - TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); - TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); - TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); - TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: Anisotropy levels capability is an extension - #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF - #endif - glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); - -#if defined(RLGL_SHOW_GL_DETAILS_INFO) - // Show some OpenGL GPU capabilities - TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); - GLint capability = 0; - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); - glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); - glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); - #if !defined(GRAPHICS_API_OPENGL_ES2) - glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); - glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); - if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); - #endif - glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); - TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); - GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); - glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); - for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); - RL_FREE(compFormats); - -#if defined(GRAPHICS_API_OPENGL_43) - glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); - glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); - TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); -#endif // GRAPHICS_API_OPENGL_43 -#else // RLGL_SHOW_GL_DETAILS_INFO - - // Show some basic info about GL supported features - if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); - else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); - if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); - else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); - if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); - if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); - if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); - if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); - if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); - if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); - if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); -#endif // RLGL_SHOW_GL_DETAILS_INFO - -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 -} - -// Get current OpenGL version -int rlGetVersion(void) -{ - int glVersion = 0; -#if defined(GRAPHICS_API_OPENGL_11) - glVersion = RL_OPENGL_11; -#endif -#if defined(GRAPHICS_API_OPENGL_21) - glVersion = RL_OPENGL_21; -#elif defined(GRAPHICS_API_OPENGL_43) - glVersion = RL_OPENGL_43; -#elif defined(GRAPHICS_API_OPENGL_33) - glVersion = RL_OPENGL_33; -#endif -#if defined(GRAPHICS_API_OPENGL_ES3) - glVersion = RL_OPENGL_ES_30; -#elif defined(GRAPHICS_API_OPENGL_ES2) - glVersion = RL_OPENGL_ES_20; -#endif - - return glVersion; -} - -// Set current framebuffer width -void rlSetFramebufferWidth(int width) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.framebufferWidth = width; -#endif -} - -// Set current framebuffer height -void rlSetFramebufferHeight(int height) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.framebufferHeight = height; -#endif -} - -// Get default framebuffer width -int rlGetFramebufferWidth(void) -{ - int width = 0; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - width = RLGL.State.framebufferWidth; -#endif - return width; -} - -// Get default framebuffer height -int rlGetFramebufferHeight(void) -{ - int height = 0; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - height = RLGL.State.framebufferHeight; -#endif - return height; -} - -// Get default internal texture (white texture) -// NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 -unsigned int rlGetTextureIdDefault(void) -{ - unsigned int id = 0; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - id = RLGL.State.defaultTextureId; -#endif - return id; -} - -// Get default shader id -unsigned int rlGetShaderIdDefault(void) -{ - unsigned int id = 0; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - id = RLGL.State.defaultShaderId; -#endif - return id; -} - -// Get default shader locs -int *rlGetShaderLocsDefault(void) -{ - int *locs = NULL; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - locs = RLGL.State.defaultShaderLocs; -#endif - return locs; -} - -// Render batch management -//------------------------------------------------------------------------------------------------ -// Load render batch -rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) -{ - rlRenderBatch batch = { 0 }; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) - //-------------------------------------------------------------------------------------------- - batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); - - for (int i = 0; i < numBuffers; i++) - { - batch.vertexBuffer[i].elementCount = bufferElements; - - batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad - batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad - batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad - batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad -#if defined(GRAPHICS_API_OPENGL_33) - batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) -#endif -#if defined(GRAPHICS_API_OPENGL_ES2) - batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) -#endif - - for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; - for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; - for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; - for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; - - int k = 0; - - // Indices can be initialized right now - for (int j = 0; j < (6*bufferElements); j += 6) - { - batch.vertexBuffer[i].indices[j] = 4*k; - batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; - batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; - batch.vertexBuffer[i].indices[j + 3] = 4*k; - batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; - batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; - - k++; - } - - RLGL.State.vertexCounter = 0; - } - - TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); - //-------------------------------------------------------------------------------------------- - - // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs - //-------------------------------------------------------------------------------------------- - for (int i = 0; i < numBuffers; i++) - { - if (RLGL.ExtSupported.vao) - { - // Initialize Quads VAO - glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); - glBindVertexArray(batch.vertexBuffer[i].vaoId); - } - - // Quads - Vertex buffers binding and attributes enable - // Vertex position buffer (shader-location = 0) - glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); - glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); - glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); - - // Vertex texcoord buffer (shader-location = 1) - glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); - glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); - glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); - - // Vertex normal buffer (shader-location = 2) - glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); - glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); - glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); - - // Vertex color buffer (shader-location = 3) - glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); - glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); - glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - - // Fill index buffer - glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); -#if defined(GRAPHICS_API_OPENGL_33) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); -#endif -#if defined(GRAPHICS_API_OPENGL_ES2) - glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); -#endif - } - - TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); - - // Unbind the current VAO - if (RLGL.ExtSupported.vao) glBindVertexArray(0); - //-------------------------------------------------------------------------------------------- - - // Init draw calls tracking system - //-------------------------------------------------------------------------------------------- - batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); - - for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) - { - batch.draws[i].mode = RL_QUADS; - batch.draws[i].vertexCount = 0; - batch.draws[i].vertexAlignment = 0; - //batch.draws[i].vaoId = 0; - //batch.draws[i].shaderId = 0; - batch.draws[i].textureId = RLGL.State.defaultTextureId; - //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); - //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); - } - - batch.bufferCount = numBuffers; // Record buffer count - batch.drawCounter = 1; // Reset draws counter - batch.currentDepth = -1.0f; // Reset depth value - //-------------------------------------------------------------------------------------------- -#endif - - return batch; -} - -// Unload default internal buffers vertex data from CPU and GPU -void rlUnloadRenderBatch(rlRenderBatch batch) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Unbind everything - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - - // Unload all vertex buffers data - for (int i = 0; i < batch.bufferCount; i++) - { - // Unbind VAO attribs data - if (RLGL.ExtSupported.vao) - { - glBindVertexArray(batch.vertexBuffer[i].vaoId); - glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); - glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); - glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); - glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); - glBindVertexArray(0); - } - - // Delete VBOs from GPU (VRAM) - glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); - glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); - glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); - glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); - glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); - - // Delete VAOs from GPU (VRAM) - if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); - - // Free vertex arrays memory from CPU (RAM) - RL_FREE(batch.vertexBuffer[i].vertices); - RL_FREE(batch.vertexBuffer[i].texcoords); - RL_FREE(batch.vertexBuffer[i].normals); - RL_FREE(batch.vertexBuffer[i].colors); - RL_FREE(batch.vertexBuffer[i].indices); - } - - // Unload arrays - RL_FREE(batch.vertexBuffer); - RL_FREE(batch.draws); -#endif -} - -// Draw render batch -// NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) -void rlDrawRenderBatch(rlRenderBatch *batch) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Update batch vertex buffers - //------------------------------------------------------------------------------------------------------------ - // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) - // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) - if (RLGL.State.vertexCounter > 0) - { - // Activate elements VAO - if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); - - // Vertex positions buffer - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); - glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer - - // Texture coordinates buffer - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); - glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer - - // Normals buffer - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); - glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer - - // Colors buffer - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); - glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); - //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer - - // NOTE: glMapBuffer() causes sync issue - // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job - // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() - // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new - // allocated pointer immediately even if GPU is still working with the previous data - - // Another option: map the buffer object into client's memory - // Probably this code could be moved somewhere else... - // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); - // if (batch->vertexBuffer[batch->currentBuffer].vertices) - // { - // Update vertex data - // } - // glUnmapBuffer(GL_ARRAY_BUFFER); - - // Unbind the current VAO - if (RLGL.ExtSupported.vao) glBindVertexArray(0); - } - //------------------------------------------------------------------------------------------------------------ - - // Draw batch vertex buffers (considering VR stereo if required) - //------------------------------------------------------------------------------------------------------------ - Matrix matProjection = RLGL.State.projection; - Matrix matModelView = RLGL.State.modelview; - - int eyeCount = 1; - if (RLGL.State.stereoRender) eyeCount = 2; - - for (int eye = 0; eye < eyeCount; eye++) - { - if (eyeCount == 2) - { - // Setup current eye viewport (half screen width) - rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); - - // Set current eye view offset to modelview matrix - rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); - // Set current eye projection matrix - rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); - } - - // Draw buffers - if (RLGL.State.vertexCounter > 0) - { - // Set current shader and upload current MVP matrix - glUseProgram(RLGL.State.currentShaderId); - - // Create modelview-projection matrix and upload to shader - Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); - - if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) - { - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); - } - - // WARNING: For the following setup of the view, model, and normal matrices, it is expected that - // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() - - if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) - { - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); - } - - if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) - { - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); - } - - if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) - { - glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); - } - - if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); - else - { - // Bind vertex attrib: position (shader-location = 0) - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); - - // Bind vertex attrib: texcoord (shader-location = 1) - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); - - // Bind vertex attrib: normal (shader-location = 2) - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); - - // Bind vertex attrib: color (shader-location = 3) - glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); - glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); - glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); - - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); - } - - // Setup some default shader values - glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); - glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 - - // Activate additional sampler textures - // Those additional textures will be common for all draw calls of the batch - for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) - { - if (RLGL.State.activeTextureId[i] > 0) - { - glActiveTexture(GL_TEXTURE0 + 1 + i); - glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); - } - } - - // Activate default sampler2D texture0 (one texture is always active for default batch shader) - // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls - glActiveTexture(GL_TEXTURE0); - - for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) - { - // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default - glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); - - if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); - else - { - #if defined(GRAPHICS_API_OPENGL_33) - // We need to define the number of indices to be processed: elementCount*6 - // NOTE: The final parameter tells the GPU the offset in bytes from the - // start of the index buffer to the location of the first index to process - glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); - #endif - #if defined(GRAPHICS_API_OPENGL_ES2) - glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); - #endif - } - - vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); - } - - if (!RLGL.ExtSupported.vao) - { - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - } - - glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures - } - - if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO - - glUseProgram(0); // Unbind shader program - } - - // Restore viewport to default measures - if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); - //------------------------------------------------------------------------------------------------------------ - - // Reset batch buffers - //------------------------------------------------------------------------------------------------------------ - // Reset vertex counter for next frame - RLGL.State.vertexCounter = 0; - - // Reset depth for next draw - batch->currentDepth = -1.0f; - - // Restore projection/modelview matrices - RLGL.State.projection = matProjection; - RLGL.State.modelview = matModelView; - - // Reset RLGL.currentBatch->draws array - for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) - { - batch->draws[i].mode = RL_QUADS; - batch->draws[i].vertexCount = 0; - batch->draws[i].textureId = RLGL.State.defaultTextureId; - } - - // Reset active texture units for next batch - for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; - - // Reset draws counter to one draw for the batch - batch->drawCounter = 1; - //------------------------------------------------------------------------------------------------------------ - - // Change to next buffer in the list (in case of multi-buffering) - batch->currentBuffer++; - if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; -#endif -} - -// Set the active render batch for rlgl -void rlSetRenderBatchActive(rlRenderBatch *batch) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - rlDrawRenderBatch(RLGL.currentBatch); - - if (batch != NULL) RLGL.currentBatch = batch; - else RLGL.currentBatch = &RLGL.defaultBatch; -#endif -} - -// Update and draw internal render batch -void rlDrawRenderBatchActive(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside -#endif -} - -// Check internal buffer overflow for a given number of vertex -// and force a rlRenderBatch draw call if required -bool rlCheckRenderBatchLimit(int vCount) -{ - bool overflow = false; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((RLGL.State.vertexCounter + vCount) >= - (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) - { - overflow = true; - - // Store current primitive drawing mode and texture id - int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; - int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; - - rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside - - // Restore state of last batch so we can continue adding vertices - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; - RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; - } -#endif - - return overflow; -} - -// Textures data management -//----------------------------------------------------------------------------------------- -// Convert image data to OpenGL texture (returns OpenGL valid Id) -unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) -{ - unsigned int id = 0; - - glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding - - // Check texture format support by OpenGL 1.1 (compressed textures not supported) -#if defined(GRAPHICS_API_OPENGL_11) - if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) - { - TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); - return id; - } -#else - if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || - (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) - { - TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); - return id; - } -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) - { - TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); - return id; - } - - if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) - { - TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); - return id; - } - - if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) - { - TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); - return id; - } - - if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) - { - TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); - return id; - } -#endif -#endif // GRAPHICS_API_OPENGL_11 - - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(1, &id); // Generate texture id - - glBindTexture(GL_TEXTURE_2D, id); - - int mipWidth = width; - int mipHeight = height; - int mipOffset = 0; // Mipmap data offset, only used for tracelog - - // NOTE: Added pointer math separately from function to avoid UBSAN complaining - unsigned char *dataPtr = NULL; - if (data != NULL) dataPtr = (unsigned char *)data; - - // Load the different mipmap levels - for (int i = 0; i < mipmapCount; i++) - { - unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); - - unsigned int glInternalFormat, glFormat, glType; - rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - - TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); - - if (glInternalFormat != 0) - { - if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); -#if !defined(GRAPHICS_API_OPENGL_11) - else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); -#endif - -#if defined(GRAPHICS_API_OPENGL_33) - if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) - { - GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); - } - else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) - { -#if defined(GRAPHICS_API_OPENGL_21) - GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; -#elif defined(GRAPHICS_API_OPENGL_33) - GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; -#endif - glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); - } -#endif - } - - mipWidth /= 2; - mipHeight /= 2; - mipOffset += mipSize; // Increment offset position to next mipmap - if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap - - // Security check for NPOT textures - if (mipWidth < 1) mipWidth = 1; - if (mipHeight < 1) mipHeight = 1; - } - - // Texture parameters configuration - // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used -#if defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used - if (RLGL.ExtSupported.texNPOT) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis - } - else - { - // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis - } -#else - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis -#endif - - // Magnification and minification filters - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR - -#if defined(GRAPHICS_API_OPENGL_33) - if (mipmapCount > 1) - { - // Activate Trilinear filtering if mipmaps are available - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - } -#endif - - // At this point we have the texture loaded in GPU and texture parameters configured - - // NOTE: If mipmaps were not in data, they are not generated automatically - - // Unbind current texture - glBindTexture(GL_TEXTURE_2D, 0); - - if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); - else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); - - return id; -} - -// Load depth texture/renderbuffer (to be attached to fbo) -// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions -unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) -{ - unsigned int id = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // In case depth textures not supported, we force renderbuffer usage - if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; - - // NOTE: We let the implementation to choose the best bit-depth - // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F - unsigned int glInternalFormat = GL_DEPTH_COMPONENT; - -#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) - // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) - // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities - if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) - { - if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; - else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; - else glInternalFormat = GL_DEPTH_COMPONENT16; - } -#endif - - if (!useRenderBuffer && RLGL.ExtSupported.texDepth) - { - glGenTextures(1, &id); - glBindTexture(GL_TEXTURE_2D, id); - glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glBindTexture(GL_TEXTURE_2D, 0); - - TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); - } - else - { - // Create the renderbuffer that will serve as the depth attachment for the framebuffer - // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices - glGenRenderbuffers(1, &id); - glBindRenderbuffer(GL_RENDERBUFFER, id); - glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); - - glBindRenderbuffer(GL_RENDERBUFFER, 0); - - TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); - } -#endif - - return id; -} - -// Load texture cubemap -// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), -// expected the following convention: +X, -X, +Y, -Y, +Z, -Z -unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) -{ - unsigned int id = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - int mipSize = size; - - // NOTE: Added pointer math separately from function to avoid UBSAN complaining - unsigned char *dataPtr = NULL; - if (data != NULL) dataPtr = (unsigned char *)data; - - unsigned int dataSize = rlGetPixelDataSize(size, size, format); - - glGenTextures(1, &id); - glBindTexture(GL_TEXTURE_CUBE_MAP, id); - - unsigned int glInternalFormat, glFormat, glType; - rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - - if (glInternalFormat != 0) - { - // Load cubemap faces/mipmaps - for (int i = 0; i < 6*mipmapCount; i++) - { - int mipmapLevel = i/6; - int face = i%6; - - if (data == NULL) - { - if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) - { - if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || - (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || - (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || - (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); - else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); - } - else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); - } - else - { - if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); - else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); - } - -#if defined(GRAPHICS_API_OPENGL_33) - if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) - { - GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; - glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); - } - else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) - { -#if defined(GRAPHICS_API_OPENGL_21) - GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; -#elif defined(GRAPHICS_API_OPENGL_33) - GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; -#endif - glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); - } -#endif - if (face == 5) - { - mipSize /= 2; - if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap - - // Security check for NPOT textures - if (mipSize < 1) mipSize = 1; - - dataSize = rlGetPixelDataSize(mipSize, mipSize, format); - } - } - } - - // Set cubemap texture sampling parameters - if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -#if defined(GRAPHICS_API_OPENGL_33) - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 -#endif - - glBindTexture(GL_TEXTURE_CUBE_MAP, 0); -#endif - - if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); - else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); - - return id; -} - -// Update already loaded texture in GPU with new data -// NOTE: We don't know safely if internal texture format is the expected one... -void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) -{ - glBindTexture(GL_TEXTURE_2D, id); - - unsigned int glInternalFormat, glFormat, glType; - rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - - if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) - { - glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); - } - else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); -} - -// Get OpenGL internal formats and data type from raylib PixelFormat -void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) -{ - *glInternalFormat = 0; - *glFormat = 0; - *glType = 0; - - switch (format) - { - #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA - case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; - #if !defined(GRAPHICS_API_OPENGL_11) - #if defined(GRAPHICS_API_OPENGL_ES3) - case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; - #else - case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float - #if defined(GRAPHICS_API_OPENGL_21) - case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; - #else // defined(GRAPHICS_API_OPENGL_ES2) - case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float - #endif - #endif - #endif - #elif defined(GRAPHICS_API_OPENGL_33) - case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; - #endif - #if !defined(GRAPHICS_API_OPENGL_11) - case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; - case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; - case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; - case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; - case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 - case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 - case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU - case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 - case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 - #endif - default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; - } -} - -// Unload texture from GPU memory -void rlUnloadTexture(unsigned int id) -{ - glDeleteTextures(1, &id); -} - -// Generate mipmap data for selected texture -// NOTE: Only supports GPU mipmap generation -void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindTexture(GL_TEXTURE_2D, id); - - // Check if texture is power-of-two (POT) - bool texIsPOT = false; - - if (((width > 0) && ((width & (width - 1)) == 0)) && - ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; - - if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) - { - //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE - glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically - - #define MIN(a,b) (((a)<(b))? (a):(b)) - #define MAX(a,b) (((a)>(b))? (a):(b)) - - *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); - TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); - } - else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); - - glBindTexture(GL_TEXTURE_2D, 0); -#else - TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); -#endif -} - -// Read texture pixel data -void *rlReadTexturePixels(unsigned int id, int width, int height, int format) -{ - void *pixels = NULL; - -#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) - glBindTexture(GL_TEXTURE_2D, id); - - // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) - // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE - //int width, height, format; - //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); - //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); - //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); - - // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding - // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting - // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) - // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) - glPixelStorei(GL_PACK_ALIGNMENT, 1); - - unsigned int glInternalFormat, glFormat, glType; - rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - unsigned int size = rlGetPixelDataSize(width, height, format); - - if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) - { - pixels = RL_MALLOC(size); - glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); - } - else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); - - glBindTexture(GL_TEXTURE_2D, 0); -#endif - -#if defined(GRAPHICS_API_OPENGL_ES2) - // glGetTexImage() is not available on OpenGL ES 2.0 - // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id - // Two possible Options: - // 1 - Bind texture to color fbo attachment and glReadPixels() - // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() - // We are using Option 1, just need to care for texture format on retrieval - // NOTE: This behaviour could be conditioned by graphic driver... - unsigned int fboId = rlLoadFramebuffer(); - - glBindFramebuffer(GL_FRAMEBUFFER, fboId); - glBindTexture(GL_TEXTURE_2D, 0); - - // Attach our texture to FBO - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); - - // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format - pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); - glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - // Clean up temporal fbo - rlUnloadFramebuffer(fboId); -#endif - - return pixels; -} - -// Read screen pixel data (color buffer) -unsigned char *rlReadScreenPixels(int width, int height) -{ - unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); - - // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer - // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! - glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); - - // Flip image vertically! - unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); - - for (int y = height - 1; y >= 0; y--) - { - for (int x = 0; x < (width*4); x++) - { - imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line - - // Set alpha component value to 255 (no trasparent image retrieval) - // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! - if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; - } - } - - RL_FREE(screenData); - - return imgData; // NOTE: image data should be freed -} - -// Framebuffer management (fbo) -//----------------------------------------------------------------------------------------- -// Load a framebuffer to be used for rendering -// NOTE: No textures attached -unsigned int rlLoadFramebuffer(void) -{ - unsigned int fboId = 0; - -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - glGenFramebuffers(1, &fboId); // Create the framebuffer object - glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer -#endif - - return fboId; -} - -// Attach color buffer texture to an fbo (unloads previous attachment) -// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture -void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - glBindFramebuffer(GL_FRAMEBUFFER, fboId); - - switch (attachType) - { - case RL_ATTACHMENT_COLOR_CHANNEL0: - case RL_ATTACHMENT_COLOR_CHANNEL1: - case RL_ATTACHMENT_COLOR_CHANNEL2: - case RL_ATTACHMENT_COLOR_CHANNEL3: - case RL_ATTACHMENT_COLOR_CHANNEL4: - case RL_ATTACHMENT_COLOR_CHANNEL5: - case RL_ATTACHMENT_COLOR_CHANNEL6: - case RL_ATTACHMENT_COLOR_CHANNEL7: - { - if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); - else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); - else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); - - } break; - case RL_ATTACHMENT_DEPTH: - { - if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); - else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); - - } break; - case RL_ATTACHMENT_STENCIL: - { - if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); - else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); - - } break; - default: break; - } - - glBindFramebuffer(GL_FRAMEBUFFER, 0); -#endif -} - -// Verify render texture is complete -bool rlFramebufferComplete(unsigned int id) -{ - bool result = false; - -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - glBindFramebuffer(GL_FRAMEBUFFER, id); - - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - - if (status != GL_FRAMEBUFFER_COMPLETE) - { - switch (status) - { - case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; -#if defined(GRAPHICS_API_OPENGL_ES2) - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; -#endif - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; - default: break; - } - } - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - result = (status == GL_FRAMEBUFFER_COMPLETE); -#endif - - return result; -} - -// Unload framebuffer from GPU memory -// NOTE: All attached textures/cubemaps/renderbuffers are also deleted -void rlUnloadFramebuffer(unsigned int id) -{ -#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) - // Query depth attachment to automatically delete texture/renderbuffer - int depthType = 0, depthId = 0; - glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); - - // TODO: Review warning retrieving object name in WebGL - // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name - // https://registry.khronos.org/webgl/specs/latest/1.0/ - glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); - - unsigned int depthIdU = (unsigned int)depthId; - if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); - else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); - - // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, - // the texture image is automatically detached from the currently bound framebuffer - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glDeleteFramebuffers(1, &id); - - TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); -#endif -} - -// Vertex data management -//----------------------------------------------------------------------------------------- -// Load a new attributes buffer -unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) -{ - unsigned int id = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glGenBuffers(1, &id); - glBindBuffer(GL_ARRAY_BUFFER, id); - glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); -#endif - - return id; -} - -// Load a new attributes element buffer -unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) -{ - unsigned int id = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glGenBuffers(1, &id); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); -#endif - - return id; -} - -// Enable vertex buffer (VBO) -void rlEnableVertexBuffer(unsigned int id) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindBuffer(GL_ARRAY_BUFFER, id); -#endif -} - -// Disable vertex buffer (VBO) -void rlDisableVertexBuffer(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindBuffer(GL_ARRAY_BUFFER, 0); -#endif -} - -// Enable vertex buffer element (VBO element) -void rlEnableVertexBufferElement(unsigned int id) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); -#endif -} - -// Disable vertex buffer element (VBO element) -void rlDisableVertexBufferElement(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); -#endif -} - -// Update vertex buffer with new data -// NOTE: dataSize and offset must be provided in bytes -void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindBuffer(GL_ARRAY_BUFFER, id); - glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); -#endif -} - -// Update vertex buffer elements with new data -// NOTE: dataSize and offset must be provided in bytes -void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); -#endif -} - -// Enable vertex array object (VAO) -bool rlEnableVertexArray(unsigned int vaoId) -{ - bool result = false; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.ExtSupported.vao) - { - glBindVertexArray(vaoId); - result = true; - } -#endif - return result; -} - -// Disable vertex array object (VAO) -void rlDisableVertexArray(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.ExtSupported.vao) glBindVertexArray(0); -#endif -} - -// Enable vertex attribute index -void rlEnableVertexAttribute(unsigned int index) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glEnableVertexAttribArray(index); -#endif -} - -// Disable vertex attribute index -void rlDisableVertexAttribute(unsigned int index) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDisableVertexAttribArray(index); -#endif -} - -// Draw vertex array -void rlDrawVertexArray(int offset, int count) -{ - glDrawArrays(GL_TRIANGLES, offset, count); -} - -// Draw vertex array elements -void rlDrawVertexArrayElements(int offset, int count, const void *buffer) -{ - // NOTE: Added pointer math separately from function to avoid UBSAN complaining - unsigned short *bufferPtr = (unsigned short *)buffer; - if (offset > 0) bufferPtr += offset; - - glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); -} - -// Draw vertex array instanced -void rlDrawVertexArrayInstanced(int offset, int count, int instances) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); -#endif -} - -// Draw vertex array elements instanced -void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: Added pointer math separately from function to avoid UBSAN complaining - unsigned short *bufferPtr = (unsigned short *)buffer; - if (offset > 0) bufferPtr += offset; - - glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); -#endif -} - -#if defined(GRAPHICS_API_OPENGL_11) -// Enable vertex state pointer -void rlEnableStatePointer(int vertexAttribType, void *buffer) -{ - if (buffer != NULL) glEnableClientState(vertexAttribType); - switch (vertexAttribType) - { - case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; - case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; - case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; - case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; - //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors - default: break; - } -} - -// Disable vertex state pointer -void rlDisableStatePointer(int vertexAttribType) -{ - glDisableClientState(vertexAttribType); -} -#endif - -// Load vertex array object (VAO) -unsigned int rlLoadVertexArray(void) -{ - unsigned int vaoId = 0; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.ExtSupported.vao) - { - glGenVertexArrays(1, &vaoId); - } -#endif - return vaoId; -} - -// Set vertex attribute -void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT - // Additional types (depends on OpenGL version or extensions): - // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, - // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV - - size_t offsetNative = offset; - glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); -#endif -} - -// Set vertex attribute divisor -void rlSetVertexAttributeDivisor(unsigned int index, int divisor) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glVertexAttribDivisor(index, divisor); -#endif -} - -// Unload vertex array object (VAO) -void rlUnloadVertexArray(unsigned int vaoId) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.ExtSupported.vao) - { - glBindVertexArray(0); - glDeleteVertexArrays(1, &vaoId); - TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); - } -#endif -} - -// Unload vertex buffer (VBO) -void rlUnloadVertexBuffer(unsigned int vboId) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDeleteBuffers(1, &vboId); - //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); -#endif -} - -// Shaders management -//----------------------------------------------------------------------------------------------- -// Load shader from code strings -// NOTE: If shader string is NULL, using default vertex/fragment shaders -unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) -{ - unsigned int id = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - unsigned int vertexShaderId = 0; - unsigned int fragmentShaderId = 0; - - // Compile vertex shader (if provided) - // NOTE: If not vertex shader is provided, use default one - if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); - else vertexShaderId = RLGL.State.defaultVShaderId; - - // Compile fragment shader (if provided) - // NOTE: If not vertex shader is provided, use default one - if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); - else fragmentShaderId = RLGL.State.defaultFShaderId; - - // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id - if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; - else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) - { - // One of or both shader are new, we need to compile a new shader program - id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); - - // We can detach and delete vertex/fragment shaders (if not default ones) - // NOTE: We detach shader before deletion to make sure memory is freed - if (vertexShaderId != RLGL.State.defaultVShaderId) - { - // WARNING: Shader program linkage could fail and returned id is 0 - if (id > 0) glDetachShader(id, vertexShaderId); - glDeleteShader(vertexShaderId); - } - if (fragmentShaderId != RLGL.State.defaultFShaderId) - { - // WARNING: Shader program linkage could fail and returned id is 0 - if (id > 0) glDetachShader(id, fragmentShaderId); - glDeleteShader(fragmentShaderId); - } - - // In case shader program loading failed, we assign default shader - if (id == 0) - { - // In case shader loading fails, we return the default shader - TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); - id = RLGL.State.defaultShaderId; - } - /* - else - { - // Get available shader uniforms - // NOTE: This information is useful for debug... - int uniformCount = -1; - glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); - - for (int i = 0; i < uniformCount; i++) - { - int namelen = -1; - int num = -1; - char name[256] = { 0 }; // Assume no variable names longer than 256 - GLenum type = GL_ZERO; - - // Get the name of the uniforms - glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); - - name[namelen] = 0; - TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); - } - } - */ - } -#endif - - return id; -} - -// Compile custom shader and return shader id -unsigned int rlCompileShader(const char *shaderCode, int type) -{ - unsigned int shader = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - shader = glCreateShader(type); - glShaderSource(shader, 1, &shaderCode, NULL); - - GLint success = 0; - glCompileShader(shader); - glGetShaderiv(shader, GL_COMPILE_STATUS, &success); - - if (success == GL_FALSE) - { - switch (type) - { - case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; - case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; - //case GL_GEOMETRY_SHADER: - #if defined(GRAPHICS_API_OPENGL_43) - case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; - #elif defined(GRAPHICS_API_OPENGL_33) - case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; - #endif - default: break; - } - - int maxLength = 0; - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); - - if (maxLength > 0) - { - int length = 0; - char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); - glGetShaderInfoLog(shader, maxLength, &length, log); - TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); - RL_FREE(log); - } - - shader = 0; - } - else - { - switch (type) - { - case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; - case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; - //case GL_GEOMETRY_SHADER: - #if defined(GRAPHICS_API_OPENGL_43) - case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; - #elif defined(GRAPHICS_API_OPENGL_33) - case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; - #endif - default: break; - } - } -#endif - - return shader; -} - -// Load custom shader strings and return program id -unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) -{ - unsigned int program = 0; - -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - GLint success = 0; - program = glCreateProgram(); - - glAttachShader(program, vShaderId); - glAttachShader(program, fShaderId); - - // NOTE: Default attribute shader locations must be Bound before linking - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); - -#ifdef RL_SUPPORT_MESH_GPU_SKINNING - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); - glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); -#endif - - // NOTE: If some attrib name is no found on the shader, it locations becomes -1 - - glLinkProgram(program); - - // NOTE: All uniform variables are intitialised to 0 when a program links - - glGetProgramiv(program, GL_LINK_STATUS, &success); - - if (success == GL_FALSE) - { - TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); - - int maxLength = 0; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); - - if (maxLength > 0) - { - int length = 0; - char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); - glGetProgramInfoLog(program, maxLength, &length, log); - TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); - RL_FREE(log); - } - - glDeleteProgram(program); - - program = 0; - } - else - { - // Get the size of compiled shader program (not available on OpenGL ES 2.0) - // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero - //GLint binarySize = 0; - //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); - - TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); - } -#endif - return program; -} - -// Unload shader program -void rlUnloadShaderProgram(unsigned int id) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - glDeleteProgram(id); - - TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); -#endif -} - -// Get shader location uniform -int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) -{ - int location = -1; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - location = glGetUniformLocation(shaderId, uniformName); - - //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); - //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); -#endif - return location; -} - -// Get shader location attribute -int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) -{ - int location = -1; -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - location = glGetAttribLocation(shaderId, attribName); - - //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); - //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); -#endif - return location; -} - -// Set shader value uniform -void rlSetUniform(int locIndex, const void *value, int uniformType, int count) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - switch (uniformType) - { - case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; - case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; - case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; - case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; - case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; - case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; - case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; - case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; - #if !defined(GRAPHICS_API_OPENGL_ES2) - case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; - case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; - case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; - case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; - #endif - case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; - default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); - - // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() - } -#endif -} - -// Set shader value attribute -void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - switch (attribType) - { - case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; - case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; - case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; - case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; - default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); - } -#endif -} - -// Set shader value uniform matrix -void rlSetUniformMatrix(int locIndex, Matrix mat) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - float matfloat[16] = { - mat.m0, mat.m1, mat.m2, mat.m3, - mat.m4, mat.m5, mat.m6, mat.m7, - mat.m8, mat.m9, mat.m10, mat.m11, - mat.m12, mat.m13, mat.m14, mat.m15 - }; - glUniformMatrix4fv(locIndex, 1, false, matfloat); -#endif -} - -// Set shader value uniform matrix -void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) -{ -#if defined(GRAPHICS_API_OPENGL_33) - glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); -#elif defined(GRAPHICS_API_OPENGL_ES2) - // WARNING: WebGL does not support Matrix transpose ("true" parameter) - // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix - glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); -#endif -} - -// Set shader value uniform sampler -void rlSetUniformSampler(int locIndex, unsigned int textureId) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // Check if texture is already active - for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) - { - if (RLGL.State.activeTextureId[i] == textureId) - { - glUniform1i(locIndex, 1 + i); - return; - } - } - - // Register a new active texture for the internal batch system - // NOTE: Default texture is always activated as GL_TEXTURE0 - for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) - { - if (RLGL.State.activeTextureId[i] == 0) - { - glUniform1i(locIndex, 1 + i); // Activate new texture unit - RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing - break; - } - } -#endif -} - -// Set shader currently active (id and locations) -void rlSetShader(unsigned int id, int *locs) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - if (RLGL.State.currentShaderId != id) - { - rlDrawRenderBatch(RLGL.currentBatch); - RLGL.State.currentShaderId = id; - RLGL.State.currentShaderLocs = locs; - } -#endif -} - -// Load compute shader program -unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) -{ - unsigned int program = 0; - -#if defined(GRAPHICS_API_OPENGL_43) - GLint success = 0; - program = glCreateProgram(); - glAttachShader(program, shaderId); - glLinkProgram(program); - - // NOTE: All uniform variables are intitialised to 0 when a program links - - glGetProgramiv(program, GL_LINK_STATUS, &success); - - if (success == GL_FALSE) - { - TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); - - int maxLength = 0; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); - - if (maxLength > 0) - { - int length = 0; - char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); - glGetProgramInfoLog(program, maxLength, &length, log); - TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); - RL_FREE(log); - } - - glDeleteProgram(program); - - program = 0; - } - else - { - // Get the size of compiled shader program (not available on OpenGL ES 2.0) - // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero - //GLint binarySize = 0; - //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); - - TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); - } -#else - TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); -#endif - - return program; -} - -// Dispatch compute shader (equivalent to *draw* for graphics pilepine) -void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) -{ -#if defined(GRAPHICS_API_OPENGL_43) - glDispatchCompute(groupX, groupY, groupZ); -#endif -} - -// Load shader storage buffer object (SSBO) -unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) -{ - unsigned int ssbo = 0; - -#if defined(GRAPHICS_API_OPENGL_43) - glGenBuffers(1, &ssbo); - glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); - glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); - if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 - glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); -#else - TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); -#endif - - return ssbo; -} - -// Unload shader storage buffer object (SSBO) -void rlUnloadShaderBuffer(unsigned int ssboId) -{ -#if defined(GRAPHICS_API_OPENGL_43) - glDeleteBuffers(1, &ssboId); -#else - TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); -#endif - -} - -// Update SSBO buffer data -void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) -{ -#if defined(GRAPHICS_API_OPENGL_43) - glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); - glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); -#endif -} - -// Get SSBO buffer size -unsigned int rlGetShaderBufferSize(unsigned int id) -{ -#if defined(GRAPHICS_API_OPENGL_43) - GLint64 size = 0; - glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); - glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); - return (size > 0)? (unsigned int)size : 0; -#else - return 0; -#endif -} - -// Read SSBO buffer data (GPU->CPU) -void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) -{ -#if defined(GRAPHICS_API_OPENGL_43) - glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); - glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); -#endif -} - -// Bind SSBO buffer -void rlBindShaderBuffer(unsigned int id, unsigned int index) -{ -#if defined(GRAPHICS_API_OPENGL_43) - glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); -#endif -} - -// Copy SSBO buffer data -void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) -{ -#if defined(GRAPHICS_API_OPENGL_43) - glBindBuffer(GL_COPY_READ_BUFFER, srcId); - glBindBuffer(GL_COPY_WRITE_BUFFER, destId); - glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); -#endif -} - -// Bind image texture -void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) -{ -#if defined(GRAPHICS_API_OPENGL_43) - unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; - - rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); -#else - TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); -#endif -} - -// Matrix state management -//----------------------------------------------------------------------------------------- -// Get internal modelview matrix -Matrix rlGetMatrixModelview(void) -{ - Matrix matrix = rlMatrixIdentity(); -#if defined(GRAPHICS_API_OPENGL_11) - float mat[16]; - glGetFloatv(GL_MODELVIEW_MATRIX, mat); - matrix.m0 = mat[0]; - matrix.m1 = mat[1]; - matrix.m2 = mat[2]; - matrix.m3 = mat[3]; - matrix.m4 = mat[4]; - matrix.m5 = mat[5]; - matrix.m6 = mat[6]; - matrix.m7 = mat[7]; - matrix.m8 = mat[8]; - matrix.m9 = mat[9]; - matrix.m10 = mat[10]; - matrix.m11 = mat[11]; - matrix.m12 = mat[12]; - matrix.m13 = mat[13]; - matrix.m14 = mat[14]; - matrix.m15 = mat[15]; -#else - matrix = RLGL.State.modelview; -#endif - return matrix; -} - -// Get internal projection matrix -Matrix rlGetMatrixProjection(void) -{ -#if defined(GRAPHICS_API_OPENGL_11) - float mat[16]; - glGetFloatv(GL_PROJECTION_MATRIX,mat); - Matrix m; - m.m0 = mat[0]; - m.m1 = mat[1]; - m.m2 = mat[2]; - m.m3 = mat[3]; - m.m4 = mat[4]; - m.m5 = mat[5]; - m.m6 = mat[6]; - m.m7 = mat[7]; - m.m8 = mat[8]; - m.m9 = mat[9]; - m.m10 = mat[10]; - m.m11 = mat[11]; - m.m12 = mat[12]; - m.m13 = mat[13]; - m.m14 = mat[14]; - m.m15 = mat[15]; - return m; -#else - return RLGL.State.projection; -#endif -} - -// Get internal accumulated transform matrix -Matrix rlGetMatrixTransform(void) -{ - Matrix mat = rlMatrixIdentity(); -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - // TODO: Consider possible transform matrices in the RLGL.State.stack - // Is this the right order? or should we start with the first stored matrix instead of the last one? - //Matrix matStackTransform = rlMatrixIdentity(); - //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); - mat = RLGL.State.transform; -#endif - return mat; -} - -// Get internal projection matrix for stereo render (selected eye) -Matrix rlGetMatrixProjectionStereo(int eye) -{ - Matrix mat = rlMatrixIdentity(); -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - mat = RLGL.State.projectionStereo[eye]; -#endif - return mat; -} - -// Get internal view offset matrix for stereo render (selected eye) -Matrix rlGetMatrixViewOffsetStereo(int eye) -{ - Matrix mat = rlMatrixIdentity(); -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - mat = RLGL.State.viewOffsetStereo[eye]; -#endif - return mat; -} - -// Set a custom modelview matrix (replaces internal modelview matrix) -void rlSetMatrixModelview(Matrix view) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.modelview = view; -#endif -} - -// Set a custom projection matrix (replaces internal projection matrix) -void rlSetMatrixProjection(Matrix projection) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.projection = projection; -#endif -} - -// Set eyes projection matrices for stereo rendering -void rlSetMatrixProjectionStereo(Matrix right, Matrix left) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.projectionStereo[0] = right; - RLGL.State.projectionStereo[1] = left; -#endif -} - -// Set eyes view offsets matrices for stereo rendering -void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - RLGL.State.viewOffsetStereo[0] = right; - RLGL.State.viewOffsetStereo[1] = left; -#endif -} - -// Load and draw a quad in NDC -void rlLoadDrawQuad(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - unsigned int quadVAO = 0; - unsigned int quadVBO = 0; - - float vertices[] = { - // Positions Texcoords - -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, - -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, - 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, - 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, - }; - - // Gen VAO to contain VBO - glGenVertexArrays(1, &quadVAO); - glBindVertexArray(quadVAO); - - // Gen and fill vertex buffer (VBO) - glGenBuffers(1, &quadVBO); - glBindBuffer(GL_ARRAY_BUFFER, quadVBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); - - // Bind vertex attributes (position, texcoords) - glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); - glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions - glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); - glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords - - // Draw quad - glBindVertexArray(quadVAO); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - glBindVertexArray(0); - - // Delete buffers (VBO and VAO) - glDeleteBuffers(1, &quadVBO); - glDeleteVertexArrays(1, &quadVAO); -#endif -} - -// Load and draw a cube in NDC -void rlLoadDrawCube(void) -{ -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - unsigned int cubeVAO = 0; - unsigned int cubeVBO = 0; - - float vertices[] = { - // Positions Normals Texcoords - -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, - 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, - 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, - 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, - -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, - -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, - -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, - 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, - 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, - 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, - -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, - -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, - -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, - -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, - -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, - -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, - 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, - 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, - 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, - 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, - 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, - -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, - 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, - 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, - 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, - -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, - -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, - -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, - 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, - 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, - 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, - -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, - -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f - }; - - // Gen VAO to contain VBO - glGenVertexArrays(1, &cubeVAO); - glBindVertexArray(cubeVAO); - - // Gen and fill vertex buffer (VBO) - glGenBuffers(1, &cubeVBO); - glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); - - // Bind vertex attributes (position, normals, texcoords) - glBindVertexArray(cubeVAO); - glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); - glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions - glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); - glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals - glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); - glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords - glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindVertexArray(0); - - // Draw cube - glBindVertexArray(cubeVAO); - glDrawArrays(GL_TRIANGLES, 0, 36); - glBindVertexArray(0); - - // Delete VBO and VAO - glDeleteBuffers(1, &cubeVBO); - glDeleteVertexArrays(1, &cubeVAO); -#endif -} - -// Get name string for pixel format -const char *rlGetPixelFormatName(unsigned int format) -{ - switch (format) - { - case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) - case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) - case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp - case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) - case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp - case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) - case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) - case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) - case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) - case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp - case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp - case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp - case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp - case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp - case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp - case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp - default: return "UNKNOWN"; break; - } -} - -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) -// Load default shader (just vertex positioning and texture coloring) -// NOTE: This shader program is used for internal buffers -// NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs -static void rlLoadShaderDefault(void) -{ - RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); - - // NOTE: All locations must be reseted to -1 (no location) - for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; - - // Vertex shader directly defined, no external file required - const char *defaultVShaderCode = -#if defined(GRAPHICS_API_OPENGL_21) - "#version 120 \n" - "attribute vec3 vertexPosition; \n" - "attribute vec2 vertexTexCoord; \n" - "attribute vec4 vertexColor; \n" - "varying vec2 fragTexCoord; \n" - "varying vec4 fragColor; \n" -#elif defined(GRAPHICS_API_OPENGL_33) - "#version 330 \n" - "in vec3 vertexPosition; \n" - "in vec2 vertexTexCoord; \n" - "in vec4 vertexColor; \n" - "out vec2 fragTexCoord; \n" - "out vec4 fragColor; \n" -#endif - -#if defined(GRAPHICS_API_OPENGL_ES3) - "#version 300 es \n" - "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) - "in vec3 vertexPosition; \n" - "in vec2 vertexTexCoord; \n" - "in vec4 vertexColor; \n" - "out vec2 fragTexCoord; \n" - "out vec4 fragColor; \n" -#elif defined(GRAPHICS_API_OPENGL_ES2) - "#version 100 \n" - "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) - "attribute vec3 vertexPosition; \n" - "attribute vec2 vertexTexCoord; \n" - "attribute vec4 vertexColor; \n" - "varying vec2 fragTexCoord; \n" - "varying vec4 fragColor; \n" -#endif - - "uniform mat4 mvp; \n" - "void main() \n" - "{ \n" - " fragTexCoord = vertexTexCoord; \n" - " fragColor = vertexColor; \n" - " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" - "} \n"; - - // Fragment shader directly defined, no external file required - const char *defaultFShaderCode = -#if defined(GRAPHICS_API_OPENGL_21) - "#version 120 \n" - "varying vec2 fragTexCoord; \n" - "varying vec4 fragColor; \n" - "uniform sampler2D texture0; \n" - "uniform vec4 colDiffuse; \n" - "void main() \n" - "{ \n" - " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" - " gl_FragColor = texelColor*colDiffuse*fragColor; \n" - "} \n"; -#elif defined(GRAPHICS_API_OPENGL_33) - "#version 330 \n" - "in vec2 fragTexCoord; \n" - "in vec4 fragColor; \n" - "out vec4 finalColor; \n" - "uniform sampler2D texture0; \n" - "uniform vec4 colDiffuse; \n" - "void main() \n" - "{ \n" - " vec4 texelColor = texture(texture0, fragTexCoord); \n" - " finalColor = texelColor*colDiffuse*fragColor; \n" - "} \n"; -#endif - -#if defined(GRAPHICS_API_OPENGL_ES3) - "#version 300 es \n" - "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) - "in vec2 fragTexCoord; \n" - "in vec4 fragColor; \n" - "out vec4 finalColor; \n" - "uniform sampler2D texture0; \n" - "uniform vec4 colDiffuse; \n" - "void main() \n" - "{ \n" - " vec4 texelColor = texture(texture0, fragTexCoord); \n" - " finalColor = texelColor*colDiffuse*fragColor; \n" - "} \n"; -#elif defined(GRAPHICS_API_OPENGL_ES2) - "#version 100 \n" - "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) - "varying vec2 fragTexCoord; \n" - "varying vec4 fragColor; \n" - "uniform sampler2D texture0; \n" - "uniform vec4 colDiffuse; \n" - "void main() \n" - "{ \n" - " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" - " gl_FragColor = texelColor*colDiffuse*fragColor; \n" - "} \n"; -#endif - - // NOTE: Compiled vertex/fragment shaders are not deleted, - // they are kept for re-use as default shaders in case some shader loading fails - RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader - RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader - - RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); - - if (RLGL.State.defaultShaderId > 0) - { - TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); - - // Set default shader locations: attributes locations - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); - - // Set default shader locations: uniform locations - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); - RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); - } - else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); -} - -// Unload default shader -// NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs -static void rlUnloadShaderDefault(void) -{ - glUseProgram(0); - - glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); - glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); - glDeleteShader(RLGL.State.defaultVShaderId); - glDeleteShader(RLGL.State.defaultFShaderId); - - glDeleteProgram(RLGL.State.defaultShaderId); - - RL_FREE(RLGL.State.defaultShaderLocs); - - TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); -} - -#if defined(RLGL_SHOW_GL_DETAILS_INFO) -// Get compressed format official GL identifier name -static const char *rlGetCompressedFormatName(int format) -{ - switch (format) - { - // GL_EXT_texture_compression_s3tc - case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; - case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; - case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; - case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; - // GL_3DFX_texture_compression_FXT1 - case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; - case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; - // GL_IMG_texture_compression_pvrtc - case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; - case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; - case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; - case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; - // GL_OES_compressed_ETC1_RGB8_texture - case 0x8D64: return "GL_ETC1_RGB8_OES"; break; - // GL_ARB_texture_compression_rgtc - case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; - case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; - case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; - case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; - // GL_ARB_texture_compression_bptc - case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; - case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; - case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; - case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; - // GL_ARB_ES3_compatibility - case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; - case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; - case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; - case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; - case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; - case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; - case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; - case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; - case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; - case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; - // GL_KHR_texture_compression_astc_hdr - case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; - case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; - case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; - case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; - case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; - case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; - case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; - case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; - case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; - case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; - case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; - case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; - case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; - case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; - case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; - case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; - case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; - case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; - case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; - case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; - case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; - case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; - case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; - case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; - case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; - case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; - case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; - case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; - default: return "GL_COMPRESSED_UNKNOWN"; break; - } -} -#endif // RLGL_SHOW_GL_DETAILS_INFO - -#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 - -// Get pixel data size in bytes (image or texture) -// NOTE: Size depends on pixel format -static int rlGetPixelDataSize(int width, int height, int format) -{ - int dataSize = 0; // Size in bytes - int bpp = 0; // Bits per pixel - - switch (format) - { - case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; - case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: - case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: - case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: - case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; - case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; - case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: - case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: - case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: - case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: - case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; - case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: - case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: - case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: - case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; - case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; - default: break; - } - - double bytesPerPixel = (double)bpp/8.0; - dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes - - // Most compressed formats works on 4x4 blocks, - // if texture is smaller, minimum dataSize is 8 or 16 - if ((width < 4) && (height < 4)) - { - if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; - else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; - } - - return dataSize; -} - -// Auxiliar math functions - -// Get float array of matrix data -static rl_float16 rlMatrixToFloatV(Matrix mat) -{ - rl_float16 result = { 0 }; - - result.v[0] = mat.m0; - result.v[1] = mat.m1; - result.v[2] = mat.m2; - result.v[3] = mat.m3; - result.v[4] = mat.m4; - result.v[5] = mat.m5; - result.v[6] = mat.m6; - result.v[7] = mat.m7; - result.v[8] = mat.m8; - result.v[9] = mat.m9; - result.v[10] = mat.m10; - result.v[11] = mat.m11; - result.v[12] = mat.m12; - result.v[13] = mat.m13; - result.v[14] = mat.m14; - result.v[15] = mat.m15; - - return result; -} - -// Get identity matrix -static Matrix rlMatrixIdentity(void) -{ - Matrix result = { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 1.0f, 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - }; - - return result; -} - -// Get two matrix multiplication -// NOTE: When multiplying matrices... the order matters! -static Matrix rlMatrixMultiply(Matrix left, Matrix right) -{ - Matrix result = { 0 }; - - result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; - result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; - result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; - result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; - result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; - result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; - result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; - result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; - result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; - result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; - result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; - result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; - result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; - result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; - result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; - result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; - - return result; -} - -// Transposes provided matrix -static Matrix rlMatrixTranspose(Matrix mat) -{ - Matrix result = { 0 }; - - result.m0 = mat.m0; - result.m1 = mat.m4; - result.m2 = mat.m8; - result.m3 = mat.m12; - result.m4 = mat.m1; - result.m5 = mat.m5; - result.m6 = mat.m9; - result.m7 = mat.m13; - result.m8 = mat.m2; - result.m9 = mat.m6; - result.m10 = mat.m10; - result.m11 = mat.m14; - result.m12 = mat.m3; - result.m13 = mat.m7; - result.m14 = mat.m11; - result.m15 = mat.m15; - - return result; -} - -// Invert provided matrix -static Matrix rlMatrixInvert(Matrix mat) -{ - Matrix result = { 0 }; - - // Cache the matrix values (speed optimization) - float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; - float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; - float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; - float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; - - float b00 = a00*a11 - a01*a10; - float b01 = a00*a12 - a02*a10; - float b02 = a00*a13 - a03*a10; - float b03 = a01*a12 - a02*a11; - float b04 = a01*a13 - a03*a11; - float b05 = a02*a13 - a03*a12; - float b06 = a20*a31 - a21*a30; - float b07 = a20*a32 - a22*a30; - float b08 = a20*a33 - a23*a30; - float b09 = a21*a32 - a22*a31; - float b10 = a21*a33 - a23*a31; - float b11 = a22*a33 - a23*a32; - - // Calculate the invert determinant (inlined to avoid double-caching) - float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); - - result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; - result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; - result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; - result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; - result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; - result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; - result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; - result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; - result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; - result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; - result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; - result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; - result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; - result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; - result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; - result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; - - return result; -} - -#endif // RLGL_IMPLEMENTATION diff --git a/third_party/raylib/larch64/libraylib.a b/third_party/raylib/larch64/libraylib.a deleted file mode 100644 index fa538e5214..0000000000 --- a/third_party/raylib/larch64/libraylib.a +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f760af8b4693cf60e3760341e5275890d78d933da2354c4bad0572ec575b970a -size 2001860 diff --git a/third_party/raylib/x86_64/libraylib.a b/third_party/raylib/x86_64/libraylib.a deleted file mode 100644 index ea124c1bcf..0000000000 --- a/third_party/raylib/x86_64/libraylib.a +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3c928e849b51b04d8e3603cd649184299efed0e9e0fb02201612b967b31efd73 -size 2771092 diff --git a/uv.lock b/uv.lock index f5c128fcb7..e12842ac5b 100644 --- a/uv.lock +++ b/uv.lock @@ -116,12 +116,12 @@ wheels = [ [[package]] name = "bzip2" version = "1.0.8" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=bzip2&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=bzip2&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "capnproto" version = "1.0.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=capnproto&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=capnproto&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "casadi" @@ -381,7 +381,7 @@ wheels = [ [[package]] name = "eigen" version = "3.4.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "execnet" @@ -395,7 +395,7 @@ wheels = [ [[package]] name = "ffmpeg" version = "7.1.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "fonttools" @@ -442,7 +442,7 @@ wheels = [ [[package]] name = "gcc-arm-none-eabi" version = "13.2.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=gcc-arm-none-eabi&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=gcc-arm-none-eabi&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "ghp-import" @@ -459,7 +459,7 @@ wheels = [ [[package]] name = "git-lfs" version = "3.6.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=git-lfs&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=git-lfs&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "google-crc32c" @@ -577,7 +577,7 @@ wheels = [ [[package]] name = "libjpeg" version = "3.1.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libjpeg&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libjpeg&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "libusb1" @@ -593,7 +593,7 @@ wheels = [ [[package]] name = "libyuv" version = "1922.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libyuv&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libyuv&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "markdown" @@ -745,7 +745,7 @@ wheels = [ [[package]] name = "ncurses" version = "6.5" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ncurses&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ncurses&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "numpy" @@ -912,7 +912,7 @@ requires-dist = [ { name = "python3-dev", git = "https://github.com/commaai/dependencies.git?subdirectory=python3-dev&rev=releases" }, { name = "pyzmq" }, { name = "qrcode" }, - { name = "raylib", specifier = ">5.5.0.3" }, + { name = "raylib", git = "https://github.com/commaai/dependencies.git?subdirectory=raylib&rev=releases" }, { name = "requests" }, { name = "ruff", marker = "extra == 'testing'" }, { name = "scons" }, @@ -935,7 +935,7 @@ provides-extras = ["docs", "testing", "dev", "tools"] [[package]] name = "openssl3" version = "3.4.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=openssl3&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=openssl3&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "packaging" @@ -1306,7 +1306,7 @@ wheels = [ [[package]] name = "python3-dev" version = "3.12.8" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=python3-dev&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=python3-dev&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } [[package]] name = "pyyaml" @@ -1374,20 +1374,10 @@ wheels = [ [[package]] name = "raylib" version = "5.5.0.4" -source = { registry = "https://pypi.org/simple" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=raylib&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } dependencies = [ { name = "cffi" }, ] -sdist = { url = "https://files.pythonhosted.org/packages/7c/4b/858958762c075c54058ee3b0771838fd505ca908871e6a0397b01086e526/raylib-5.5.0.4.tar.gz", hash = "sha256:996506e8a533cd7a6a3ef6c44ec11f9d6936698f2c394a991af8022be33079a0", size = 184413, upload-time = "2025-12-11T15:32:12.465Z" } -wheels = [ - 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- uses: actions/checkout@v6 + - uses: actions/checkout@v4 with: submodules: true fetch-depth: 0 From 6b52ee7ef267f5e13dd19d72dac1841f49729ed5 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Sun, 1 Mar 2026 15:40:10 -0800 Subject: [PATCH 03/23] tools cleanup (#37520) --- .../measure_steering_accuracy.py | 0 tools/jotpluggler/README.md | 67 --- tools/jotpluggler/assets/pause.png | 3 - tools/jotpluggler/assets/play.png | 3 - tools/jotpluggler/assets/plus.png | 3 - tools/jotpluggler/assets/split_h.png | 3 - tools/jotpluggler/assets/split_v.png | 3 - tools/jotpluggler/assets/x.png | 3 - tools/jotpluggler/data.py | 360 ------------- tools/jotpluggler/datatree.py | 315 ------------ tools/jotpluggler/layout.py | 477 ------------------ .../layouts/torque-controller.yaml | 128 ----- tools/jotpluggler/pluggle.py | 368 -------------- tools/jotpluggler/views.py | 294 ----------- 14 files changed, 2027 deletions(-) rename tools/{tuning => car_porting}/measure_steering_accuracy.py (100%) delete mode 100644 tools/jotpluggler/README.md delete mode 100644 tools/jotpluggler/assets/pause.png delete mode 100644 tools/jotpluggler/assets/play.png delete mode 100644 tools/jotpluggler/assets/plus.png delete mode 100644 tools/jotpluggler/assets/split_h.png delete mode 100644 tools/jotpluggler/assets/split_v.png delete mode 100644 tools/jotpluggler/assets/x.png delete mode 100644 tools/jotpluggler/data.py delete mode 100644 tools/jotpluggler/datatree.py delete mode 100644 tools/jotpluggler/layout.py delete mode 100644 tools/jotpluggler/layouts/torque-controller.yaml delete mode 100755 tools/jotpluggler/pluggle.py delete mode 100644 tools/jotpluggler/views.py diff --git a/tools/tuning/measure_steering_accuracy.py b/tools/car_porting/measure_steering_accuracy.py similarity index 100% rename from tools/tuning/measure_steering_accuracy.py rename to tools/car_porting/measure_steering_accuracy.py diff --git a/tools/jotpluggler/README.md b/tools/jotpluggler/README.md deleted file mode 100644 index d5e4b8ab0f..0000000000 --- a/tools/jotpluggler/README.md +++ /dev/null @@ -1,67 +0,0 @@ -# JotPluggler - -JotPluggler is a tool to quickly visualize openpilot logs. - -## Usage - -``` -$ ./jotpluggler/pluggle.py -h -usage: pluggle.py [-h] [--demo] [--layout LAYOUT] [route] - -A tool for visualizing openpilot logs. - -positional arguments: - route Optional route name to load on startup. - -options: - -h, --help show this help message and exit - --demo Use the demo route instead of providing one - --layout LAYOUT Path to YAML layout file to load on startup -``` - -Example using route name: - -`./pluggle.py "5beb9b58bd12b691/0000010a--a51155e496"` - -Examples using segment: - -`./pluggle.py "5beb9b58bd12b691/0000010a--a51155e496/1"` - -`./pluggle.py "5beb9b58bd12b691/0000010a--a51155e496/1/q" # use qlogs` - -Example using segment range: - -`./pluggle.py "5beb9b58bd12b691/0000010a--a51155e496/0:1"` - -## Demo - -For a quick demo, run this command: - -`./pluggle.py --demo --layout=layouts/torque-controller.yaml` - - -## Basic Usage/Features: -- The text box to load a route is a the top left of the page, accepts standard openpilot format routes (e.g. `5beb9b58bd12b691/0000010a--a51155e496/0:1`, `https://connect.comma.ai/5beb9b58bd12b691/0000010a--a51155e496/`) -- The Play/Pause button is at the bottom of the screen, you can drag the bottom slider to seek. The timeline in timeseries plots are synced with the slider. -- The Timeseries List sidebar has several dropdowns, the fields each show the field name and value, synced with the timeline (will show N/A until the time of the first message in that field is reached). -- There is a search bar for the timeseries list, you can search for structs or fields, or both by separating with a "/" -- You can drag and drop any numeric/boolean field from the timeseries list into a timeseries panel. -- You can create more panels with the split buttons (buttons with two rectangles, either horizontal or vertical). You can resize the panels by dragging the grip in between any panel. -- You can load and save layouts with the corresponding buttons. Layouts will save all tabs, panels, titles, timeseries, etc. - -## Layouts - -If you create a layout that's useful for others, consider upstreaming it. - -## Plot Interaction Controls - -- **Left click and drag within the plot area** to pan X - - Left click and drag on an axis to pan an individual axis (disabled for Y-axis) -- **Scroll in the plot area** to zoom in X axes, Y-axis is autofit - - Scroll on an axis to zoom an individual axis -- **Right click and drag** to select data and zoom into the selected data - - Left click while box selecting to cancel the selection -- **Double left click** to fit all visible data - - Double left click on an axis to fit the individual axis (disabled for Y-axis, always autofit) -- **Double right click** to open the plot context menu -- **Click legend label icons** to show/hide plot items diff --git a/tools/jotpluggler/assets/pause.png b/tools/jotpluggler/assets/pause.png deleted file mode 100644 index 8040099831..0000000000 --- a/tools/jotpluggler/assets/pause.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3ea96d8193eb9067a5efdc5d88a3099730ecafa40efcd09d7402bb3efd723603 -size 2305 diff --git a/tools/jotpluggler/assets/play.png b/tools/jotpluggler/assets/play.png deleted file mode 100644 index b1556cf0ab..0000000000 --- a/tools/jotpluggler/assets/play.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:53097ac5403b725ff1841dfa186ea770b4bb3714205824bde36ec3c2a0fb5dba -size 2758 diff --git a/tools/jotpluggler/assets/plus.png b/tools/jotpluggler/assets/plus.png deleted file mode 100644 index 6f8388b24d..0000000000 --- a/tools/jotpluggler/assets/plus.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:248b71eafd1b42b0861da92114da3d625221cd88121fff01e0514bf3d79ff3b1 -size 1364 diff --git a/tools/jotpluggler/assets/split_h.png b/tools/jotpluggler/assets/split_h.png deleted file mode 100644 index 4fd88806e1..0000000000 --- a/tools/jotpluggler/assets/split_h.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:54dd035ff898d881509fa686c402a61af8ef5fb408b92414722da01f773b0d33 -size 2900 diff --git a/tools/jotpluggler/assets/split_v.png b/tools/jotpluggler/assets/split_v.png deleted file mode 100644 index 752e62a4ae..0000000000 --- a/tools/jotpluggler/assets/split_v.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:adbd4e5df1f58694dca9dde46d1d95b4e7471684e42e6bca9f41ea5d346e67c5 -size 3669 diff --git a/tools/jotpluggler/assets/x.png b/tools/jotpluggler/assets/x.png deleted file mode 100644 index 3b2eabd447..0000000000 --- a/tools/jotpluggler/assets/x.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a6d9c90cb0dd906e0b15e1f7f3fd9f0dfad3c3b0b34eeed7a7882768dc5f3961 -size 2053 diff --git a/tools/jotpluggler/data.py b/tools/jotpluggler/data.py deleted file mode 100644 index 756b87bd20..0000000000 --- a/tools/jotpluggler/data.py +++ /dev/null @@ -1,360 +0,0 @@ -import numpy as np -import threading -import multiprocessing -import bisect -from collections import defaultdict -from tqdm import tqdm -from openpilot.common.swaglog import cloudlog -from openpilot.selfdrive.test.process_replay.migration import migrate_all -from openpilot.tools.lib.logreader import _LogFileReader, LogReader - - -def flatten_dict(d: dict, sep: str = "/", prefix: str | None = None) -> dict: - result = {} - stack: list[tuple] = [(d, prefix)] - - while stack: - obj, current_prefix = stack.pop() - - if isinstance(obj, dict): - for key, val in obj.items(): - new_prefix = key if current_prefix is None else f"{current_prefix}{sep}{key}" - if isinstance(val, (dict, list)): - stack.append((val, new_prefix)) - else: - result[new_prefix] = val - elif isinstance(obj, list): - for i, item in enumerate(obj): - new_prefix = f"{current_prefix}{sep}{i}" - if isinstance(item, (dict, list)): - stack.append((item, new_prefix)) - else: - result[new_prefix] = item - else: - if current_prefix is not None: - result[current_prefix] = obj - return result - - -def extract_field_types(schema, prefix, field_types_dict): - stack = [(schema, prefix)] - - while stack: - current_schema, current_prefix = stack.pop() - - for field in current_schema.fields_list: - field_name = field.proto.name - field_path = f"{current_prefix}/{field_name}" - field_proto = field.proto - field_which = field_proto.which() - - field_type = field_proto.slot.type.which() if field_which == 'slot' else field_which - field_types_dict[field_path] = field_type - - if field_which == 'slot': - slot_type = field_proto.slot.type - type_which = slot_type.which() - - if type_which == 'list': - element_type = slot_type.list.elementType.which() - list_path = f"{field_path}/*" - field_types_dict[list_path] = element_type - - if element_type == 'struct': - stack.append((field.schema.elementType, list_path)) - - elif type_which == 'struct': - stack.append((field.schema, field_path)) - - elif field_which == 'group': - stack.append((field.schema, field_path)) - - -def _convert_to_optimal_dtype(values_list, capnp_type): - dtype_mapping = { - 'bool': np.bool_, 'int8': np.int8, 'int16': np.int16, 'int32': np.int32, 'int64': np.int64, - 'uint8': np.uint8, 'uint16': np.uint16, 'uint32': np.uint32, 'uint64': np.uint64, - 'float32': np.float32, 'float64': np.float64, 'text': object, 'data': object, - 'enum': object, 'anyPointer': object, - } - - target_dtype = dtype_mapping.get(capnp_type, object) - return np.array(values_list, dtype=target_dtype) - - -def _match_field_type(field_path, field_types): - if field_path in field_types: - return field_types[field_path] - - path_parts = field_path.split('/') - template_parts = [p if not p.isdigit() else '*' for p in path_parts] - template_path = '/'.join(template_parts) - return field_types.get(template_path) - - -def _get_field_times_values(segment, field_name): - if field_name not in segment: - return None, None - - field_data = segment[field_name] - segment_times = segment['t'] - - if field_data['sparse']: - if len(field_data['t_index']) == 0: - return None, None - return segment_times[field_data['t_index']], field_data['values'] - else: - return segment_times, field_data['values'] - - -def msgs_to_time_series(msgs): - """Extract scalar fields and return (time_series_data, start_time, end_time).""" - collected_data = defaultdict(lambda: {'timestamps': [], 'columns': defaultdict(list), 'sparse_fields': set()}) - field_types = {} - extracted_schemas = set() - min_time = max_time = None - - for msg in msgs: - typ = msg.which() - timestamp = msg.logMonoTime * 1e-9 - if typ != 'initData': - if min_time is None: - min_time = timestamp - max_time = timestamp - - sub_msg = getattr(msg, typ) - if not hasattr(sub_msg, 'to_dict'): - continue - - if hasattr(sub_msg, 'schema') and typ not in extracted_schemas: - extract_field_types(sub_msg.schema, typ, field_types) - extracted_schemas.add(typ) - - try: - msg_dict = sub_msg.to_dict(verbose=True) - except Exception as e: - cloudlog.warning(f"Failed to convert sub_msg.to_dict() for message of type: {typ}: {e}") - continue - - flat_dict = flatten_dict(msg_dict) - flat_dict['_valid'] = msg.valid - field_types[f"{typ}/_valid"] = 'bool' - - type_data = collected_data[typ] - columns, sparse_fields = type_data['columns'], type_data['sparse_fields'] - known_fields = set(columns.keys()) - missing_fields = known_fields - flat_dict.keys() - - for field, value in flat_dict.items(): - if field not in known_fields and type_data['timestamps']: - sparse_fields.add(field) - columns[field].append(value) - if value is None: - sparse_fields.add(field) - - for field in missing_fields: - columns[field].append(None) - sparse_fields.add(field) - - type_data['timestamps'].append(timestamp) - - final_result = {} - for typ, data in collected_data.items(): - if not data['timestamps']: - continue - - typ_result = {'t': np.array(data['timestamps'], dtype=np.float64)} - sparse_fields = data['sparse_fields'] - - for field_name, values in data['columns'].items(): - if len(values) < len(data['timestamps']): - values = [None] * (len(data['timestamps']) - len(values)) + values - sparse_fields.add(field_name) - - capnp_type = _match_field_type(f"{typ}/{field_name}", field_types) - - if field_name in sparse_fields: # extract non-None values and their indices - non_none_indices = [] - non_none_values = [] - for i, value in enumerate(values): - if value is not None: - non_none_indices.append(i) - non_none_values.append(value) - - if non_none_values: # check if indices > uint16 max, currently would require a 1000+ Hz signal since indices are within segments - assert max(non_none_indices) <= 65535, f"Sparse field {typ}/{field_name} has timestamp indices exceeding uint16 max. Max: {max(non_none_indices)}" - - typ_result[field_name] = { - 'values': _convert_to_optimal_dtype(non_none_values, capnp_type), - 'sparse': True, - 't_index': np.array(non_none_indices, dtype=np.uint16), - } - else: # dense representation - typ_result[field_name] = {'values': _convert_to_optimal_dtype(values, capnp_type), 'sparse': False} - - final_result[typ] = typ_result - - return final_result, min_time or 0.0, max_time or 0.0 - - -def _process_segment(segment_identifier: str): - try: - lr = _LogFileReader(segment_identifier, sort_by_time=True) - migrated_msgs = migrate_all(lr) - return msgs_to_time_series(migrated_msgs) - except Exception as e: - cloudlog.warning(f"Warning: Failed to process segment {segment_identifier}: {e}") - return {}, 0.0, 0.0 - - -class DataManager: - def __init__(self): - self._segments = [] - self._segment_starts = [] - self._start_time = 0.0 - self._duration = 0.0 - self._paths = set() - self._observers = [] - self._loading = False - self._lock = threading.RLock() - - def load_route(self, route: str) -> None: - if self._loading: - return - self._reset() - threading.Thread(target=self._load_async, args=(route,), daemon=True).start() - - def get_timeseries(self, path: str): - with self._lock: - msg_type, field = path.split('/', 1) - times, values = [], [] - - for segment in self._segments: - if msg_type in segment: - field_times, field_values = _get_field_times_values(segment[msg_type], field) - if field_times is not None: - times.append(field_times) - values.append(field_values) - - if not times: - return np.array([]), np.array([]) - - combined_times = np.concatenate(times) - self._start_time - - if len(values) > 1: - first_dtype = values[0].dtype - if all(arr.dtype == first_dtype for arr in values): # check if all arrays have compatible dtypes - combined_values = np.concatenate(values) - else: - combined_values = np.concatenate([arr.astype(object) for arr in values]) - else: - combined_values = values[0] if values else np.array([]) - - return combined_times, combined_values - - def get_value_at(self, path: str, time: float): - with self._lock: - MAX_LOOKBACK = 5.0 # seconds - absolute_time = self._start_time + time - message_type, field = path.split('/', 1) - current_index = bisect.bisect_right(self._segment_starts, absolute_time) - 1 - for index in (current_index, current_index - 1): - if not 0 <= index < len(self._segments): - continue - segment = self._segments[index].get(message_type) - if not segment: - continue - times, values = _get_field_times_values(segment, field) - if times is None or len(times) == 0 or (index != current_index and absolute_time - times[-1] > MAX_LOOKBACK): - continue - position = np.searchsorted(times, absolute_time, 'right') - 1 - if position >= 0 and absolute_time - times[position] <= MAX_LOOKBACK: - return values[position] - return None - - def get_all_paths(self): - with self._lock: - return sorted(self._paths) - - def get_duration(self): - with self._lock: - return self._duration - - def is_plottable(self, path: str): - _, values = self.get_timeseries(path) - if len(values) == 0: - return False - return np.issubdtype(values.dtype, np.number) or np.issubdtype(values.dtype, np.bool_) - - def add_observer(self, callback): - with self._lock: - self._observers.append(callback) - - def remove_observer(self, callback): - with self._lock: - if callback in self._observers: - self._observers.remove(callback) - - def _reset(self): - with self._lock: - self._loading = True - self._segments.clear() - self._segment_starts.clear() - self._paths.clear() - self._start_time = self._duration = 0.0 - observers = self._observers.copy() - - for callback in observers: - callback({'reset': True}) - - def _load_async(self, route: str): - try: - lr = LogReader(route, sort_by_time=True) - if not lr.logreader_identifiers: - cloudlog.warning(f"Warning: No log segments found for route: {route}") - return - - total_segments = len(lr.logreader_identifiers) - with self._lock: - observers = self._observers.copy() - for callback in observers: - callback({'metadata_loaded': True, 'total_segments': total_segments}) - - num_processes = max(1, multiprocessing.cpu_count() // 2) - with multiprocessing.Pool(processes=num_processes) as pool, tqdm(total=len(lr.logreader_identifiers), desc="Processing Segments") as pbar: - for segment_result, start_time, end_time in pool.imap(_process_segment, lr.logreader_identifiers): - pbar.update(1) - if segment_result: - self._add_segment(segment_result, start_time, end_time) - except Exception: - cloudlog.exception(f"Error loading route {route}:") - finally: - self._finalize_loading() - - def _add_segment(self, segment_data: dict, start_time: float, end_time: float): - with self._lock: - self._segments.append(segment_data) - self._segment_starts.append(start_time) - - if len(self._segments) == 1: - self._start_time = start_time - self._duration = end_time - self._start_time - - for msg_type, data in segment_data.items(): - for field_name in data.keys(): - if field_name != 't': - self._paths.add(f"{msg_type}/{field_name}") - - observers = self._observers.copy() - - for callback in observers: - callback({'segment_added': True, 'duration': self._duration, 'segment_count': len(self._segments)}) - - def _finalize_loading(self): - with self._lock: - self._loading = False - observers = self._observers.copy() - duration = self._duration - - for callback in observers: - callback({'loading_complete': True, 'duration': duration}) diff --git a/tools/jotpluggler/datatree.py b/tools/jotpluggler/datatree.py deleted file mode 100644 index 4f3219dc1b..0000000000 --- a/tools/jotpluggler/datatree.py +++ /dev/null @@ -1,315 +0,0 @@ -import os -import re -import threading -import numpy as np -import dearpygui.dearpygui as dpg - - -class DataTreeNode: - def __init__(self, name: str, full_path: str = "", parent=None): - self.name = name - self.full_path = full_path - self.parent = parent - self.children: dict[str, DataTreeNode] = {} - self.filtered_children: dict[str, DataTreeNode] = {} - self.created_children: dict[str, DataTreeNode] = {} - self.is_leaf = False - self.is_plottable: bool | None = None - self.ui_created = False - self.children_ui_created = False - self.ui_tag: str | None = None - - -class DataTree: - MAX_NODES_PER_FRAME = 50 - - def __init__(self, data_manager, playback_manager): - self.data_manager = data_manager - self.playback_manager = playback_manager - self.current_search = "" - self.data_tree = DataTreeNode(name="root") - self._build_queue: dict[str, tuple[DataTreeNode, DataTreeNode, str | int]] = {} # full_path -> (node, parent, before_tag) - self._current_created_paths: set[str] = set() - self._current_filtered_paths: set[str] = set() - self._path_to_node: dict[str, DataTreeNode] = {} # full_path -> node - self._expanded_tags: set[str] = set() - self._item_handlers: dict[str, str] = {} # ui_tag -> handler_tag - self._char_width = None - self._queued_search = None - self._new_data = False - self._ui_lock = threading.RLock() - self._handlers_to_delete = [] - self.data_manager.add_observer(self._on_data_loaded) - - def create_ui(self, parent_tag: str): - with dpg.child_window(parent=parent_tag, border=False, width=-1, height=-1): - dpg.add_text("Timeseries List") - dpg.add_separator() - dpg.add_input_text(tag="search_input", width=-1, hint="Search fields...", callback=self.search_data) - dpg.add_separator() - with dpg.child_window(border=False, width=-1, height=-1): - with dpg.group(tag="data_tree_container"): - pass - - def _on_data_loaded(self, data: dict): - with self._ui_lock: - if data.get('segment_added') or data.get('reset'): - self._new_data = True - - def update_frame(self, font): - if self._handlers_to_delete: # we need to do everything in main thread, frame callbacks are flaky - dpg.render_dearpygui_frame() # wait a frame to ensure queued callbacks are done - with self._ui_lock: - for handler in self._handlers_to_delete: - dpg.delete_item(handler) - self._handlers_to_delete.clear() - - with self._ui_lock: - if self._char_width is None: - if size := dpg.get_text_size(" ", font=font): - self._char_width = size[0] / 2 # we scale font 2x and downscale to fix hidpi bug - - if self._new_data: - self._process_path_change() - self._new_data = False - return - - if self._queued_search is not None: - self.current_search = self._queued_search - self._process_path_change() - self._queued_search = None - return - - nodes_processed = 0 - while self._build_queue and nodes_processed < self.MAX_NODES_PER_FRAME: - child_node, parent, before_tag = self._build_queue.pop(next(iter(self._build_queue))) - parent_tag = "data_tree_container" if parent.name == "root" else parent.ui_tag - if not child_node.ui_created: - if child_node.is_leaf: - self._create_leaf_ui(child_node, parent_tag, before_tag) - else: - self._create_tree_node_ui(child_node, parent_tag, before_tag) - parent.created_children[child_node.name] = parent.children[child_node.name] - self._current_created_paths.add(child_node.full_path) - nodes_processed += 1 - - def _process_path_change(self): - self._build_queue.clear() - search_term = self.current_search.strip().lower() - all_paths = set(self.data_manager.get_all_paths()) - new_filtered_leafs = {path for path in all_paths if self._should_show_path(path, search_term)} - new_filtered_paths = set(new_filtered_leafs) - for path in new_filtered_leafs: - parts = path.split('/') - for i in range(1, len(parts)): - prefix = '/'.join(parts[:i]) - new_filtered_paths.add(prefix) - created_paths_to_remove = self._current_created_paths - new_filtered_paths - filtered_paths_to_remove = self._current_filtered_paths - new_filtered_leafs - - if created_paths_to_remove or filtered_paths_to_remove: - self._remove_paths_from_tree(created_paths_to_remove, filtered_paths_to_remove) - self._apply_expansion_to_tree(self.data_tree, search_term) - - paths_to_add = new_filtered_leafs - self._current_created_paths - if paths_to_add: - self._add_paths_to_tree(paths_to_add) - self._apply_expansion_to_tree(self.data_tree, search_term) - self._current_filtered_paths = new_filtered_paths - - def _remove_paths_from_tree(self, created_paths_to_remove, filtered_paths_to_remove): - for path in sorted(created_paths_to_remove, reverse=True): - current_node = self._path_to_node[path] - - if len(current_node.created_children) == 0: - self._current_created_paths.remove(current_node.full_path) - if item_handler_tag := self._item_handlers.get(current_node.ui_tag): - dpg.configure_item(item_handler_tag, show=False) - self._handlers_to_delete.append(item_handler_tag) - del self._item_handlers[current_node.ui_tag] - dpg.delete_item(current_node.ui_tag) - current_node.ui_created = False - current_node.ui_tag = None - current_node.children_ui_created = False - del current_node.parent.created_children[current_node.name] - del current_node.parent.filtered_children[current_node.name] - - for path in filtered_paths_to_remove: - parts = path.split('/') - current_node = self._path_to_node[path] - - part_array_index = -1 - while len(current_node.filtered_children) == 0 and part_array_index >= -len(parts): - current_node = current_node.parent - if parts[part_array_index] in current_node.filtered_children: - del current_node.filtered_children[parts[part_array_index]] - part_array_index -= 1 - - def _add_paths_to_tree(self, paths): - parent_nodes_to_recheck = set() - for path in sorted(paths): - parts = path.split('/') - current_node = self.data_tree - current_path_prefix = "" - - for i, part in enumerate(parts): - current_path_prefix = f"{current_path_prefix}/{part}" if current_path_prefix else part - if i < len(parts): - parent_nodes_to_recheck.add(current_node) # for incremental changes from new data - if part not in current_node.children: - current_node.children[part] = DataTreeNode(name=part, full_path=current_path_prefix, parent=current_node) - self._path_to_node[current_path_prefix] = current_node.children[part] - current_node.filtered_children[part] = current_node.children[part] - current_node = current_node.children[part] - - if not current_node.is_leaf: - current_node.is_leaf = True - - for p_node in parent_nodes_to_recheck: - p_node.children_ui_created = False - self._request_children_build(p_node) - - def _get_node_label_and_expand(self, node: DataTreeNode, search_term: str): - label = f"{node.name} ({len(node.filtered_children)} fields)" - expand = len(search_term) > 0 and any(search_term in path for path in self._get_descendant_paths(node)) - if expand and node.parent and len(node.parent.filtered_children) > 100 and len(node.filtered_children) > 2: - label += " (+)" # symbol for large lists which aren't fully expanded for performance (only affects procLog rn) - expand = False - return label, expand - - def _apply_expansion_to_tree(self, node: DataTreeNode, search_term: str): - if node.ui_created and not node.is_leaf and node.ui_tag and dpg.does_item_exist(node.ui_tag): - label, expand = self._get_node_label_and_expand(node, search_term) - if expand: - self._expanded_tags.add(node.ui_tag) - dpg.set_value(node.ui_tag, expand) - elif node.ui_tag in self._expanded_tags: # not expanded and was expanded - self._expanded_tags.remove(node.ui_tag) - dpg.set_value(node.ui_tag, expand) - dpg.delete_item(node.ui_tag, children_only=True) # delete children (not visible since collapsed) - self._reset_ui_state_recursive(node) - node.children_ui_created = False - dpg.set_item_label(node.ui_tag, label) - for child in node.created_children.values(): - self._apply_expansion_to_tree(child, search_term) - - def _reset_ui_state_recursive(self, node: DataTreeNode): - for child in node.created_children.values(): - if child.ui_tag is not None: - if item_handler_tag := self._item_handlers.get(child.ui_tag): - self._handlers_to_delete.append(item_handler_tag) - dpg.configure_item(item_handler_tag, show=False) - del self._item_handlers[child.ui_tag] - self._reset_ui_state_recursive(child) - child.ui_created = False - child.ui_tag = None - child.children_ui_created = False - self._current_created_paths.remove(child.full_path) - node.created_children.clear() - - def search_data(self): - with self._ui_lock: - self._queued_search = dpg.get_value("search_input") - - def _create_tree_node_ui(self, node: DataTreeNode, parent_tag: str, before: str | int): - node.ui_tag = f"tree_{node.full_path}" - search_term = self.current_search.strip().lower() - label, expand = self._get_node_label_and_expand(node, search_term) - if expand: - self._expanded_tags.add(node.ui_tag) - elif node.ui_tag in self._expanded_tags: - self._expanded_tags.remove(node.ui_tag) - - with dpg.tree_node( - label=label, parent=parent_tag, tag=node.ui_tag, default_open=expand, open_on_arrow=True, open_on_double_click=True, before=before, delay_search=True - ): - with dpg.item_handler_registry() as handler_tag: - dpg.add_item_toggled_open_handler(callback=lambda s, a, u: self._request_children_build(node)) - dpg.add_item_visible_handler(callback=lambda s, a, u: self._request_children_build(node)) - dpg.bind_item_handler_registry(node.ui_tag, handler_tag) - self._item_handlers[node.ui_tag] = handler_tag - node.ui_created = True - - def _create_leaf_ui(self, node: DataTreeNode, parent_tag: str, before: str | int): - node.ui_tag = f"leaf_{node.full_path}" - with dpg.group(parent=parent_tag, tag=node.ui_tag, before=before, delay_search=True): - with dpg.table(header_row=False, policy=dpg.mvTable_SizingStretchProp, delay_search=True): - dpg.add_table_column(init_width_or_weight=0.5) - dpg.add_table_column(init_width_or_weight=0.5) - with dpg.table_row(): - dpg.add_text(node.name) - dpg.add_text("N/A", tag=f"value_{node.full_path}") - - if node.is_plottable is None: - node.is_plottable = self.data_manager.is_plottable(node.full_path) - if node.is_plottable: - with dpg.drag_payload(parent=node.ui_tag, drag_data=node.full_path, payload_type="TIMESERIES_PAYLOAD"): - dpg.add_text(f"Plot: {node.full_path}") - - with dpg.item_handler_registry() as handler_tag: - dpg.add_item_visible_handler(callback=self._on_item_visible, user_data=node.full_path) - dpg.bind_item_handler_registry(node.ui_tag, handler_tag) - self._item_handlers[node.ui_tag] = handler_tag - node.ui_created = True - - def _on_item_visible(self, sender, app_data, user_data): - with self._ui_lock: - path = user_data - value_tag = f"value_{path}" - if not dpg.does_item_exist(value_tag): - return - value_column_width = dpg.get_item_rect_size(f"leaf_{path}")[0] // 2 - value = self.data_manager.get_value_at(path, self.playback_manager.current_time_s) - if value is not None: - formatted_value = self.format_and_truncate(value, value_column_width, self._char_width) - dpg.set_value(value_tag, formatted_value) - else: - dpg.set_value(value_tag, "N/A") - - def _request_children_build(self, node: DataTreeNode): - with self._ui_lock: - if not node.children_ui_created and (node.name == "root" or (node.ui_tag is not None and dpg.get_value(node.ui_tag))): # check root or node expanded - sorted_children = sorted(node.filtered_children.values(), key=self._natural_sort_key) - next_existing: list[int | str] = [0] * len(sorted_children) - current_before_tag: int | str = 0 - - for i in range(len(sorted_children) - 1, -1, -1): # calculate "before_tag" for correct ordering when incrementally building tree - child = sorted_children[i] - next_existing[i] = current_before_tag - if child.ui_created: - candidate_tag = f"leaf_{child.full_path}" if child.is_leaf else f"tree_{child.full_path}" - if dpg.does_item_exist(candidate_tag): - current_before_tag = candidate_tag - - for i, child_node in enumerate(sorted_children): - if not child_node.ui_created: - before_tag = next_existing[i] - self._build_queue[child_node.full_path] = (child_node, node, before_tag) - node.children_ui_created = True - - def _should_show_path(self, path: str, search_term: str) -> bool: - if 'DEPRECATED' in path and not os.environ.get('SHOW_DEPRECATED'): - return False - return not search_term or search_term in path.lower() - - def _natural_sort_key(self, node: DataTreeNode): - node_type_key = node.is_leaf - parts = [int(p) if p.isdigit() else p.lower() for p in re.split(r'(\d+)', node.name) if p] - return (node_type_key, parts) - - def _get_descendant_paths(self, node: DataTreeNode): - for child_name, child_node in node.filtered_children.items(): - child_name_lower = child_name.lower() - if child_node.is_leaf: - yield child_name_lower - else: - for path in self._get_descendant_paths(child_node): - yield f"{child_name_lower}/{path}" - - @staticmethod - def format_and_truncate(value, available_width: float, char_width: float) -> str: - s = f"{value:.5f}" if np.issubdtype(type(value), np.floating) else str(value) - max_chars = int(available_width / char_width) - if len(s) > max_chars: - return s[: max(0, max_chars - 3)] + "..." - return s diff --git a/tools/jotpluggler/layout.py b/tools/jotpluggler/layout.py deleted file mode 100644 index 13fbee54e2..0000000000 --- a/tools/jotpluggler/layout.py +++ /dev/null @@ -1,477 +0,0 @@ -import dearpygui.dearpygui as dpg -from openpilot.tools.jotpluggler.data import DataManager -from openpilot.tools.jotpluggler.views import TimeSeriesPanel - -GRIP_SIZE = 4 -MIN_PANE_SIZE = 60 - -class LayoutManager: - def __init__(self, data_manager, playback_manager, worker_manager, scale: float = 1.0): - self.data_manager = data_manager - self.playback_manager = playback_manager - self.worker_manager = worker_manager - self.scale = scale - self.container_tag = "plot_layout_container" - self.tab_bar_tag = "tab_bar_container" - self.tab_content_tag = "tab_content_area" - - self.active_tab = 0 - initial_panel_layout = PanelLayoutManager(data_manager, playback_manager, worker_manager, scale) - self.tabs: dict = {0: {"name": "Tab 1", "panel_layout": initial_panel_layout}} - self._next_tab_id = self.active_tab + 1 - - def to_dict(self) -> dict: - return { - "tabs": { - str(tab_id): { - "name": tab_data["name"], - "panel_layout": tab_data["panel_layout"].to_dict() - } - for tab_id, tab_data in self.tabs.items() - } - } - - def clear_and_load_from_dict(self, data: dict): - tab_ids_to_close = list(self.tabs.keys()) - for tab_id in tab_ids_to_close: - self.close_tab(tab_id, force=True) - - for tab_id_str, tab_data in data["tabs"].items(): - tab_id = int(tab_id_str) - panel_layout = PanelLayoutManager.load_from_dict( - tab_data["panel_layout"], self.data_manager, self.playback_manager, - self.worker_manager, self.scale - ) - self.tabs[tab_id] = { - "name": tab_data["name"], - "panel_layout": panel_layout - } - - self.active_tab = min(self.tabs.keys()) if self.tabs else 0 - self._next_tab_id = max(self.tabs.keys()) + 1 if self.tabs else 1 - - def create_ui(self, parent_tag: str): - if dpg.does_item_exist(self.container_tag): - dpg.delete_item(self.container_tag) - - with dpg.child_window(tag=self.container_tag, parent=parent_tag, border=False, width=-1, height=-1, no_scrollbar=True, no_scroll_with_mouse=True): - self._create_tab_bar() - self._create_tab_content() - dpg.bind_item_theme(self.tab_bar_tag, "tab_bar_theme") - - def _create_tab_bar(self): - text_size = int(13 * self.scale) - with dpg.child_window(tag=self.tab_bar_tag, parent=self.container_tag, height=(text_size + 8), border=False, horizontal_scrollbar=True): - with dpg.group(horizontal=True, tag="tab_bar_group"): - for tab_id, tab_data in self.tabs.items(): - self._create_tab_ui(tab_id, tab_data["name"]) - dpg.add_image_button(texture_tag="plus_texture", callback=self.add_tab, width=text_size, height=text_size, tag="add_tab_button") - dpg.bind_item_theme("add_tab_button", "inactive_tab_theme") - - def _create_tab_ui(self, tab_id: int, tab_name: str): - text_size = int(13 * self.scale) - tab_width = int(140 * self.scale) - with dpg.child_window(width=tab_width, height=-1, border=False, no_scrollbar=True, tag=f"tab_window_{tab_id}", parent="tab_bar_group"): - with dpg.group(horizontal=True, tag=f"tab_group_{tab_id}"): - dpg.add_input_text( - default_value=tab_name, width=tab_width - text_size - 16, callback=lambda s, v, u: self.rename_tab(u, v), user_data=tab_id, tag=f"tab_input_{tab_id}" - ) - dpg.add_image_button( - texture_tag="x_texture", callback=lambda s, a, u: self.close_tab(u), user_data=tab_id, width=text_size, height=text_size, tag=f"tab_close_{tab_id}" - ) - with dpg.item_handler_registry(tag=f"tab_handler_{tab_id}"): - dpg.add_item_clicked_handler(callback=lambda s, a, u: self.switch_tab(u), user_data=tab_id) - dpg.bind_item_handler_registry(f"tab_group_{tab_id}", f"tab_handler_{tab_id}") - - theme_tag = "active_tab_theme" if tab_id == self.active_tab else "inactive_tab_theme" - dpg.bind_item_theme(f"tab_window_{tab_id}", theme_tag) - - def _create_tab_content(self): - with dpg.child_window(tag=self.tab_content_tag, parent=self.container_tag, border=False, width=-1, height=-1, no_scrollbar=True, no_scroll_with_mouse=True): - if self.active_tab in self.tabs: - active_panel_layout = self.tabs[self.active_tab]["panel_layout"] - active_panel_layout.create_ui() - - def add_tab(self): - new_panel_layout = PanelLayoutManager(self.data_manager, self.playback_manager, self.worker_manager, self.scale) - new_tab = {"name": f"Tab {self._next_tab_id + 1}", "panel_layout": new_panel_layout} - self.tabs[self._next_tab_id] = new_tab - self._create_tab_ui(self._next_tab_id, new_tab["name"]) - dpg.move_item("add_tab_button", parent="tab_bar_group") # move plus button to end - self.switch_tab(self._next_tab_id) - self._next_tab_id += 1 - - def close_tab(self, tab_id: int, force = False): - if len(self.tabs) <= 1 and not force: - return # don't allow closing the last tab - - tab_to_close = self.tabs[tab_id] - tab_to_close["panel_layout"].destroy_ui() - for suffix in ["window", "group", "input", "close", "handler"]: - tag = f"tab_{suffix}_{tab_id}" - if dpg.does_item_exist(tag): - dpg.delete_item(tag) - del self.tabs[tab_id] - - if self.active_tab == tab_id and self.tabs: # switch to another tab if we closed the active one - self.active_tab = next(iter(self.tabs.keys())) - self._switch_tab_content() - dpg.bind_item_theme(f"tab_window_{self.active_tab}", "active_tab_theme") - - def switch_tab(self, tab_id: int): - if tab_id == self.active_tab or tab_id not in self.tabs: - return - - current_panel_layout = self.tabs[self.active_tab]["panel_layout"] - current_panel_layout.destroy_ui() - dpg.bind_item_theme(f"tab_window_{self.active_tab}", "inactive_tab_theme") # deactivate old tab - self.active_tab = tab_id - dpg.bind_item_theme(f"tab_window_{tab_id}", "active_tab_theme") # activate new tab - self._switch_tab_content() - - def _switch_tab_content(self): - dpg.delete_item(self.tab_content_tag, children_only=True) - active_panel_layout = self.tabs[self.active_tab]["panel_layout"] - active_panel_layout.create_ui() - active_panel_layout.update_all_panels() - - def rename_tab(self, tab_id: int, new_name: str): - if tab_id in self.tabs: - self.tabs[tab_id]["name"] = new_name - - def update_all_panels(self): - self.tabs[self.active_tab]["panel_layout"].update_all_panels() - - def on_viewport_resize(self): - self.tabs[self.active_tab]["panel_layout"].on_viewport_resize() - -class PanelLayoutManager: - def __init__(self, data_manager: DataManager, playback_manager, worker_manager, scale: float = 1.0): - self.data_manager = data_manager - self.playback_manager = playback_manager - self.worker_manager = worker_manager - self.scale = scale - self.active_panels: list = [] - self.parent_tag = "tab_content_area" - self._queue_resize = False - self._created_handler_tags: set[str] = set() - - self.grip_size = int(GRIP_SIZE * self.scale) - self.min_pane_size = int(MIN_PANE_SIZE * self.scale) - - initial_panel = TimeSeriesPanel(data_manager, playback_manager, worker_manager) - self.layout: dict = {"type": "panel", "panel": initial_panel} - - def to_dict(self) -> dict: - return self._layout_to_dict(self.layout) - - def _layout_to_dict(self, layout: dict) -> dict: - if layout["type"] == "panel": - return { - "type": "panel", - "panel": layout["panel"].to_dict() - } - else: # split - return { - "type": "split", - "orientation": layout["orientation"], - "proportions": layout["proportions"], - "children": [self._layout_to_dict(child) for child in layout["children"]] - } - - @classmethod - def load_from_dict(cls, data: dict, data_manager, playback_manager, worker_manager, scale: float = 1.0): - manager = cls(data_manager, playback_manager, worker_manager, scale) - manager.layout = manager._dict_to_layout(data) - return manager - - def _dict_to_layout(self, data: dict) -> dict: - if data["type"] == "panel": - panel_data = data["panel"] - if panel_data["type"] == "timeseries": - panel = TimeSeriesPanel.load_from_dict( - panel_data, self.data_manager, self.playback_manager, self.worker_manager - ) - return {"type": "panel", "panel": panel} - else: - # Handle future panel types here or make a general mapping - raise ValueError(f"Unknown panel type: {panel_data['type']}") - else: # split - return { - "type": "split", - "orientation": data["orientation"], - "proportions": data["proportions"], - "children": [self._dict_to_layout(child) for child in data["children"]] - } - - def create_ui(self): - self.active_panels.clear() - if dpg.does_item_exist(self.parent_tag): - dpg.delete_item(self.parent_tag, children_only=True) - self._cleanup_all_handlers() - - container_width, container_height = dpg.get_item_rect_size(self.parent_tag) - if container_width == 0 and container_height == 0: - self._queue_resize = True - self._create_ui_recursive(self.layout, self.parent_tag, [], container_width, container_height) - - def destroy_ui(self): - self._cleanup_ui_recursive(self.layout, []) - self._cleanup_all_handlers() - self.active_panels.clear() - - def _cleanup_all_handlers(self): - for handler_tag in list(self._created_handler_tags): - if dpg.does_item_exist(handler_tag): - dpg.delete_item(handler_tag) - self._created_handler_tags.clear() - - def _create_ui_recursive(self, layout: dict, parent_tag: str, path: list[int], width: int, height: int): - if layout["type"] == "panel": - self._create_panel_ui(layout, parent_tag, path, width, height) - else: - self._create_split_ui(layout, parent_tag, path, width, height) - - def _create_panel_ui(self, layout: dict, parent_tag: str, path: list[int], width: int, height: int): - panel_tag = self._path_to_tag(path, "panel") - panel = layout["panel"] - self.active_panels.append(panel) - text_size = int(13 * self.scale) - bar_height = (text_size + 24) if width < int(329 * self.scale + 64) else (text_size + 8) # adjust height to allow for scrollbar - - with dpg.child_window(parent=parent_tag, border=False, width=-1, height=-1, no_scrollbar=True): - with dpg.group(horizontal=True): - with dpg.child_window(tag=panel_tag, width=-(text_size + 16), height=bar_height, horizontal_scrollbar=True, no_scroll_with_mouse=True, border=False): - with dpg.group(horizontal=True): - # if you change the widths make sure to change the sum of widths (currently 329 * scale) - dpg.add_input_text(default_value=panel.title, width=int(150 * self.scale), callback=lambda s, v: setattr(panel, "title", v)) - dpg.add_combo(items=["Time Series"], default_value="Time Series", width=int(100 * self.scale)) - dpg.add_button(label="Clear", callback=lambda: self.clear_panel(panel), width=int(40 * self.scale)) - dpg.add_image_button(texture_tag="split_h_texture", callback=lambda: self.split_panel(path, 0), width=text_size, height=text_size) - dpg.add_image_button(texture_tag="split_v_texture", callback=lambda: self.split_panel(path, 1), width=text_size, height=text_size) - dpg.add_image_button(texture_tag="x_texture", callback=lambda: self.delete_panel(path), width=text_size, height=text_size) - - dpg.add_separator() - - content_tag = self._path_to_tag(path, "content") - with dpg.child_window(tag=content_tag, border=False, height=-1, width=-1, no_scrollbar=True): - panel.create_ui(content_tag) - - def _create_split_ui(self, layout: dict, parent_tag: str, path: list[int], width: int, height: int): - split_tag = self._path_to_tag(path, "split") - orientation, _, pane_sizes = self._get_split_geometry(layout, (width, height)) - - with dpg.group(tag=split_tag, parent=parent_tag, horizontal=orientation == 0): - for i, child_layout in enumerate(layout["children"]): - child_path = path + [i] - container_tag = self._path_to_tag(child_path, "container") - pane_width, pane_height = [(pane_sizes[i], -1), (-1, pane_sizes[i])][orientation] # fill 2nd dim up to the border - with dpg.child_window(tag=container_tag, width=pane_width, height=pane_height, border=False, no_scrollbar=True): - child_width, child_height = [(pane_sizes[i], height), (width, pane_sizes[i])][orientation] - self._create_ui_recursive(child_layout, container_tag, child_path, child_width, child_height) - if i < len(layout["children"]) - 1: - self._create_grip(split_tag, path, i, orientation) - - def clear_panel(self, panel): - panel.clear() - - def delete_panel(self, panel_path: list[int]): - if not panel_path: # Root deletion - old_panel = self.layout["panel"] - old_panel.destroy_ui() - self.active_panels.remove(old_panel) - new_panel = TimeSeriesPanel(self.data_manager, self.playback_manager, self.worker_manager) - self.layout = {"type": "panel", "panel": new_panel} - self._rebuild_ui_at_path([]) - return - - parent, child_index = self._get_parent_and_index(panel_path) - layout_to_delete = parent["children"][child_index] - self._cleanup_ui_recursive(layout_to_delete, panel_path) - - parent["children"].pop(child_index) - parent["proportions"].pop(child_index) - - if len(parent["children"]) == 1: # remove parent and collapse - remaining_child = parent["children"][0] - if len(panel_path) == 1: # parent is at root level - promote remaining child to root - self.layout = remaining_child - self._rebuild_ui_at_path([]) - else: # replace parent with remaining child in grandparent - grandparent_path = panel_path[:-2] - parent_index = panel_path[-2] - self._replace_layout_at_path(grandparent_path + [parent_index], remaining_child) - self._rebuild_ui_at_path(grandparent_path + [parent_index]) - else: # redistribute proportions - equal_prop = 1.0 / len(parent["children"]) - parent["proportions"] = [equal_prop] * len(parent["children"]) - self._rebuild_ui_at_path(panel_path[:-1]) - - def split_panel(self, panel_path: list[int], orientation: int): - current_layout = self._get_layout_at_path(panel_path) - existing_panel = current_layout["panel"] - new_panel = TimeSeriesPanel(self.data_manager, self.playback_manager, self.worker_manager) - parent, child_index = self._get_parent_and_index(panel_path) - - if parent is None: # Root split - self.layout = { - "type": "split", - "orientation": orientation, - "children": [{"type": "panel", "panel": existing_panel}, {"type": "panel", "panel": new_panel}], - "proportions": [0.5, 0.5], - } - self._rebuild_ui_at_path([]) - elif parent["type"] == "split" and parent["orientation"] == orientation: # Same orientation - insert into existing split - parent["children"].insert(child_index + 1, {"type": "panel", "panel": new_panel}) - parent["proportions"] = [1.0 / len(parent["children"])] * len(parent["children"]) - self._rebuild_ui_at_path(panel_path[:-1]) - else: # Different orientation - create new split level - new_split = {"type": "split", "orientation": orientation, "children": [current_layout, {"type": "panel", "panel": new_panel}], "proportions": [0.5, 0.5]} - self._replace_layout_at_path(panel_path, new_split) - self._rebuild_ui_at_path(panel_path) - - def _rebuild_ui_at_path(self, path: list[int]): - layout = self._get_layout_at_path(path) - if path: - container_tag = self._path_to_tag(path, "container") - else: # Root update - container_tag = self.parent_tag - - self._cleanup_ui_recursive(layout, path) - dpg.delete_item(container_tag, children_only=True) - width, height = dpg.get_item_rect_size(container_tag) - self._create_ui_recursive(layout, container_tag, path, width, height) - - def _cleanup_ui_recursive(self, layout: dict, path: list[int]): - if layout["type"] == "panel": - panel = layout["panel"] - panel.destroy_ui() - if panel in self.active_panels: - self.active_panels.remove(panel) - else: - for i in range(len(layout["children"]) - 1): - handler_tag = f"{self._path_to_tag(path, f'grip_{i}')}_handler" - if dpg.does_item_exist(handler_tag): - dpg.delete_item(handler_tag) - self._created_handler_tags.discard(handler_tag) - - for i, child in enumerate(layout["children"]): - self._cleanup_ui_recursive(child, path + [i]) - - def update_all_panels(self): - if self._queue_resize: - if (size := dpg.get_item_rect_size(self.parent_tag)) != [0, 0]: - self._queue_resize = False - self._resize_splits_recursive(self.layout, [], *size) - for panel in self.active_panels: - panel.update() - - def on_viewport_resize(self): - self._resize_splits_recursive(self.layout, []) - - def _resize_splits_recursive(self, layout: dict, path: list[int], width: int | None = None, height: int | None = None): - if layout["type"] == "split": - split_tag = self._path_to_tag(path, "split") - if dpg.does_item_exist(split_tag): - available_sizes = (width, height) if width and height else dpg.get_item_rect_size(dpg.get_item_parent(split_tag)) - orientation, _, pane_sizes = self._get_split_geometry(layout, available_sizes) - size_properties = ("width", "height") - - for i, child_layout in enumerate(layout["children"]): - child_path = path + [i] - container_tag = self._path_to_tag(child_path, "container") - if dpg.does_item_exist(container_tag): - dpg.configure_item(container_tag, **{size_properties[orientation]: pane_sizes[i]}) - child_width, child_height = [(pane_sizes[i], available_sizes[1]), (available_sizes[0], pane_sizes[i])][orientation] - self._resize_splits_recursive(child_layout, child_path, child_width, child_height) - else: # leaf node/panel - adjust bar height to allow for scrollbar - panel_tag = self._path_to_tag(path, "panel") - if width is not None and width < int(329 * self.scale + 64): # scaled widths of the elements in top bar + fixed 8 padding on left and right of each item - dpg.configure_item(panel_tag, height=(int(13 * self.scale) + 24)) - else: - dpg.configure_item(panel_tag, height=(int(13 * self.scale) + 8)) - - def _get_split_geometry(self, layout: dict, available_size: tuple[int, int]) -> tuple[int, int, list[int]]: - orientation = layout["orientation"] - num_grips = len(layout["children"]) - 1 - usable_size = max(self.min_pane_size, available_size[orientation] - (num_grips * (self.grip_size + 8 * (2 - orientation)))) # approximate, scaling is weird - pane_sizes = [max(self.min_pane_size, int(usable_size * prop)) for prop in layout["proportions"]] - return orientation, usable_size, pane_sizes - - def _get_layout_at_path(self, path: list[int]) -> dict: - current = self.layout - for index in path: - current = current["children"][index] - return current - - def _get_parent_and_index(self, path: list[int]) -> tuple: - return (None, -1) if not path else (self._get_layout_at_path(path[:-1]), path[-1]) - - def _replace_layout_at_path(self, path: list[int], new_layout: dict): - if not path: - self.layout = new_layout - else: - parent, index = self._get_parent_and_index(path) - parent["children"][index] = new_layout - - def _path_to_tag(self, path: list[int], prefix: str = "") -> str: - path_str = "_".join(map(str, path)) if path else "root" - return f"{prefix}_{path_str}" if prefix else path_str - - def _create_grip(self, parent_tag: str, path: list[int], grip_index: int, orientation: int): - grip_tag = self._path_to_tag(path, f"grip_{grip_index}") - handler_tag = f"{grip_tag}_handler" - width, height = [(self.grip_size, -1), (-1, self.grip_size)][orientation] - - with dpg.child_window(tag=grip_tag, parent=parent_tag, width=width, height=height, no_scrollbar=True, border=False): - button_tag = dpg.add_button(label="", width=-1, height=-1) - - with dpg.item_handler_registry(tag=handler_tag): - user_data = (path, grip_index, orientation) - dpg.add_item_active_handler(callback=self._on_grip_drag, user_data=user_data) - dpg.add_item_deactivated_handler(callback=self._on_grip_end, user_data=user_data) - dpg.bind_item_handler_registry(button_tag, handler_tag) - self._created_handler_tags.add(handler_tag) - - def _on_grip_drag(self, sender, app_data, user_data): - path, grip_index, orientation = user_data - layout = self._get_layout_at_path(path) - - if "_drag_data" not in layout: - layout["_drag_data"] = {"initial_proportions": layout["proportions"][:], "start_mouse": dpg.get_mouse_pos(local=False)[orientation]} - return - - drag_data = layout["_drag_data"] - split_tag = self._path_to_tag(path, "split") - if not dpg.does_item_exist(split_tag): - return - - _, usable_size, _ = self._get_split_geometry(layout, dpg.get_item_rect_size(split_tag)) - current_coord = dpg.get_mouse_pos(local=False)[orientation] - delta = current_coord - drag_data["start_mouse"] - delta_prop = delta / usable_size - - left_idx = grip_index - right_idx = left_idx + 1 - initial = drag_data["initial_proportions"] - min_prop = self.min_pane_size / usable_size - - new_left = max(min_prop, initial[left_idx] + delta_prop) - new_right = max(min_prop, initial[right_idx] - delta_prop) - - total_available = initial[left_idx] + initial[right_idx] - if new_left + new_right > total_available: - if new_left > new_right: - new_left = total_available - new_right - else: - new_right = total_available - new_left - - layout["proportions"] = initial[:] - layout["proportions"][left_idx] = new_left - layout["proportions"][right_idx] = new_right - - self._resize_splits_recursive(layout, path) - - def _on_grip_end(self, sender, app_data, user_data): - path, _, _ = user_data - self._get_layout_at_path(path).pop("_drag_data", None) diff --git a/tools/jotpluggler/layouts/torque-controller.yaml b/tools/jotpluggler/layouts/torque-controller.yaml deleted file mode 100644 index 5503be9e64..0000000000 --- a/tools/jotpluggler/layouts/torque-controller.yaml +++ /dev/null @@ -1,128 +0,0 @@ -tabs: - '0': - name: Lateral Plan Conformance - panel_layout: - type: split - orientation: 1 - proportions: - - 0.3333333333333333 - - 0.3333333333333333 - - 0.3333333333333333 - children: - - type: panel - panel: - type: timeseries - title: desired vs actual - series_paths: - - controlsState/lateralControlState/torqueState/desiredLateralAccel - - controlsState/lateralControlState/torqueState/actualLateralAccel - - type: panel - panel: - type: timeseries - title: ff vs output - series_paths: - - controlsState/lateralControlState/torqueState/f - - carState/steeringPressed - - carControl/actuators/torque - - type: panel - panel: - type: timeseries - title: vehicle speed - series_paths: - - carState/vEgo - '1': - name: Actuator Performance - panel_layout: - type: split - orientation: 1 - proportions: - - 0.3333333333333333 - - 0.3333333333333333 - - 0.3333333333333333 - children: - - type: panel - panel: - type: timeseries - title: calc vs learned latAccelFactor - series_paths: - - liveTorqueParameters/latAccelFactorFiltered - - liveTorqueParameters/latAccelFactorRaw - - carParams/lateralTuning/torque/latAccelFactor - - type: panel - panel: - type: timeseries - title: learned latAccelOffset - series_paths: - - liveTorqueParameters/latAccelOffsetRaw - - liveTorqueParameters/latAccelOffsetFiltered - - type: panel - panel: - type: timeseries - title: calc vs learned friction - series_paths: - - liveTorqueParameters/frictionCoefficientFiltered - - liveTorqueParameters/frictionCoefficientRaw - - carParams/lateralTuning/torque/friction - '2': - name: Vehicle Dynamics - panel_layout: - type: split - orientation: 1 - proportions: - - 0.3333333333333333 - - 0.3333333333333333 - - 0.3333333333333333 - children: - - type: panel - panel: - type: timeseries - title: initial vs learned steerRatio - series_paths: - - carParams/steerRatio - - liveParameters/steerRatio - - type: panel - panel: - type: timeseries - title: initial vs learned tireStiffnessFactor - series_paths: - - carParams/tireStiffnessFactor - - liveParameters/stiffnessFactor - - type: panel - panel: - type: timeseries - title: live steering angle offsets - series_paths: - - liveParameters/angleOffsetDeg - - liveParameters/angleOffsetAverageDeg - '3': - name: Controller PIF Terms - panel_layout: - type: split - orientation: 1 - proportions: - - 0.3333333333333333 - - 0.3333333333333333 - - 0.3333333333333333 - children: - - type: panel - panel: - type: timeseries - title: ff vs output - series_paths: - - carControl/actuators/torque - - controlsState/lateralControlState/torqueState/f - - carState/steeringPressed - - type: panel - panel: - type: timeseries - title: PIF terms - series_paths: - - controlsState/lateralControlState/torqueState/f - - controlsState/lateralControlState/torqueState/p - - controlsState/lateralControlState/torqueState/i - - type: panel - panel: - type: timeseries - title: road roll angle - series_paths: - - liveParameters/roll diff --git a/tools/jotpluggler/pluggle.py b/tools/jotpluggler/pluggle.py deleted file mode 100755 index 2fb6e3e2f4..0000000000 --- a/tools/jotpluggler/pluggle.py +++ /dev/null @@ -1,368 +0,0 @@ -#!/usr/bin/env python3 -import argparse -import os -import dearpygui.dearpygui as dpg -import multiprocessing -import uuid -import signal -import yaml -from openpilot.common.swaglog import cloudlog -from openpilot.common.basedir import BASEDIR -from openpilot.tools.jotpluggler.data import DataManager -from openpilot.tools.jotpluggler.datatree import DataTree -from openpilot.tools.jotpluggler.layout import LayoutManager - -DEMO_ROUTE = "5beb9b58bd12b691/0000010a--a51155e496" - - -class WorkerManager: - def __init__(self, max_workers=None): - self.pool = multiprocessing.Pool(max_workers or min(4, multiprocessing.cpu_count()), initializer=WorkerManager.worker_initializer) - self.active_tasks = {} - - def submit_task(self, func, args_list, callback=None, task_id=None): - task_id = task_id or str(uuid.uuid4()) - - if task_id in self.active_tasks: - try: - self.active_tasks[task_id].terminate() - except Exception: - pass - - def handle_success(result): - self.active_tasks.pop(task_id, None) - if callback: - try: - callback(result) - except Exception as e: - print(f"Callback for task {task_id} failed: {e}") - - def handle_error(error): - self.active_tasks.pop(task_id, None) - print(f"Task {task_id} failed: {error}") - - async_result = self.pool.starmap_async(func, args_list, callback=handle_success, error_callback=handle_error) - self.active_tasks[task_id] = async_result - return task_id - - @staticmethod - def worker_initializer(): - signal.signal(signal.SIGINT, signal.SIG_IGN) - - def shutdown(self): - for task in self.active_tasks.values(): - try: - task.terminate() - except Exception: - pass - self.pool.terminate() - self.pool.join() - - -class PlaybackManager: - def __init__(self): - self.is_playing = False - self.current_time_s = 0.0 - self.duration_s = 0.0 - self.num_segments = 0 - - self.x_axis_bounds = (0.0, 0.0) # (min_time, max_time) - self.x_axis_observers = [] # callbacks for x-axis changes - self._updating_x_axis = False - - def set_route_duration(self, duration: float): - self.duration_s = duration - self.seek(min(self.current_time_s, duration)) - - def toggle_play_pause(self): - if not self.is_playing and self.current_time_s >= self.duration_s: - self.seek(0.0) - self.is_playing = not self.is_playing - texture_tag = "pause_texture" if self.is_playing else "play_texture" - dpg.configure_item("play_pause_button", texture_tag=texture_tag) - - def seek(self, time_s: float): - self.current_time_s = max(0.0, min(time_s, self.duration_s)) - - def update_time(self, delta_t: float): - if self.is_playing: - self.current_time_s = min(self.current_time_s + delta_t, self.duration_s) - if self.current_time_s >= self.duration_s: - self.is_playing = False - dpg.configure_item("play_pause_button", texture_tag="play_texture") - return self.current_time_s - - def set_x_axis_bounds(self, min_time: float, max_time: float, source_panel=None): - if self._updating_x_axis: - return - - new_bounds = (min_time, max_time) - if new_bounds == self.x_axis_bounds: - return - - self.x_axis_bounds = new_bounds - self._updating_x_axis = True # prevent recursive updates - - try: - for callback in self.x_axis_observers: - try: - callback(min_time, max_time, source_panel) - except Exception as e: - print(f"Error in x-axis sync callback: {e}") - finally: - self._updating_x_axis = False - - def add_x_axis_observer(self, callback): - if callback not in self.x_axis_observers: - self.x_axis_observers.append(callback) - - def remove_x_axis_observer(self, callback): - if callback in self.x_axis_observers: - self.x_axis_observers.remove(callback) - -class MainController: - def __init__(self, scale: float = 1.0): - self.scale = scale - self.data_manager = DataManager() - self.playback_manager = PlaybackManager() - self.worker_manager = WorkerManager() - self._create_global_themes() - self.data_tree = DataTree(self.data_manager, self.playback_manager) - self.layout_manager = LayoutManager(self.data_manager, self.playback_manager, self.worker_manager, scale=self.scale) - self.data_manager.add_observer(self.on_data_loaded) - self._total_segments = 0 - - def _create_global_themes(self): - with dpg.theme(tag="line_theme"): - with dpg.theme_component(dpg.mvLineSeries): - scaled_thickness = max(1.0, self.scale) - dpg.add_theme_style(dpg.mvPlotStyleVar_LineWeight, scaled_thickness, category=dpg.mvThemeCat_Plots) - - with dpg.theme(tag="timeline_theme"): - with dpg.theme_component(dpg.mvInfLineSeries): - scaled_thickness = max(1.0, self.scale) - dpg.add_theme_style(dpg.mvPlotStyleVar_LineWeight, scaled_thickness, category=dpg.mvThemeCat_Plots) - dpg.add_theme_color(dpg.mvPlotCol_Line, (255, 0, 0, 128), category=dpg.mvThemeCat_Plots) - - for tag, color in (("active_tab_theme", (37, 37, 38, 255)), ("inactive_tab_theme", (70, 70, 75, 255))): - with dpg.theme(tag=tag): - for cmp, target in ((dpg.mvChildWindow, dpg.mvThemeCol_ChildBg), (dpg.mvInputText, dpg.mvThemeCol_FrameBg), (dpg.mvImageButton, dpg.mvThemeCol_Button)): - with dpg.theme_component(cmp): - dpg.add_theme_color(target, color) - - with dpg.theme(tag="tab_bar_theme"): - with dpg.theme_component(dpg.mvChildWindow): - dpg.add_theme_color(dpg.mvThemeCol_ChildBg, (51, 51, 55, 255)) - - def on_data_loaded(self, data: dict): - duration = data.get('duration', 0.0) - self.playback_manager.set_route_duration(duration) - - if data.get('metadata_loaded'): - self.playback_manager.num_segments = data.get('total_segments', 0) - self._total_segments = data.get('total_segments', 0) - dpg.set_value("load_status", f"Loading... 0/{self._total_segments} segments processed") - elif data.get('reset'): - self.playback_manager.current_time_s = 0.0 - self.playback_manager.duration_s = 0.0 - self.playback_manager.is_playing = False - self._total_segments = 0 - dpg.set_value("load_status", "Loading...") - dpg.set_value("timeline_slider", 0.0) - dpg.configure_item("timeline_slider", max_value=0.0) - dpg.configure_item("play_pause_button", texture_tag="play_texture") - dpg.configure_item("load_button", enabled=True) - elif data.get('loading_complete'): - num_paths = len(self.data_manager.get_all_paths()) - dpg.set_value("load_status", f"Loaded {num_paths} data paths") - dpg.configure_item("load_button", enabled=True) - elif data.get('segment_added'): - segment_count = data.get('segment_count', 0) - dpg.set_value("load_status", f"Loading... {segment_count}/{self._total_segments} segments processed") - - dpg.configure_item("timeline_slider", max_value=duration) - - def save_layout_to_yaml(self, filepath: str): - layout_dict = self.layout_manager.to_dict() - with open(filepath, 'w') as f: - yaml.dump(layout_dict, f, default_flow_style=False, sort_keys=False) - - def load_layout_from_yaml(self, filepath: str): - with open(filepath) as f: - layout_dict = yaml.safe_load(f) - self.layout_manager.clear_and_load_from_dict(layout_dict) - self.layout_manager.create_ui("main_plot_area") - - def save_layout_dialog(self): - if dpg.does_item_exist("save_layout_dialog"): - dpg.delete_item("save_layout_dialog") - with dpg.file_dialog( - callback=self._save_layout_callback, tag="save_layout_dialog", width=int(700 * self.scale), height=int(400 * self.scale), - default_filename="layout", default_path=os.path.join(os.path.dirname(os.path.realpath(__file__)), "layouts") - ): - dpg.add_file_extension(".yaml") - - def load_layout_dialog(self): - if dpg.does_item_exist("load_layout_dialog"): - dpg.delete_item("load_layout_dialog") - with dpg.file_dialog( - callback=self._load_layout_callback, tag="load_layout_dialog", width=int(700 * self.scale), height=int(400 * self.scale), - default_path=os.path.join(os.path.dirname(os.path.realpath(__file__)), "layouts") - ): - dpg.add_file_extension(".yaml") - - def _save_layout_callback(self, sender, app_data): - filepath = app_data['file_path_name'] - try: - self.save_layout_to_yaml(filepath) - dpg.set_value("load_status", f"Layout saved to {os.path.basename(filepath)}") - except Exception: - dpg.set_value("load_status", "Error saving layout") - cloudlog.exception(f"Error saving layout to {filepath}") - dpg.delete_item("save_layout_dialog") - - def _load_layout_callback(self, sender, app_data): - filepath = app_data['file_path_name'] - try: - self.load_layout_from_yaml(filepath) - dpg.set_value("load_status", f"Layout loaded from {os.path.basename(filepath)}") - except Exception: - dpg.set_value("load_status", "Error loading layout") - cloudlog.exception(f"Error loading layout from {filepath}:") - dpg.delete_item("load_layout_dialog") - - def setup_ui(self): - with dpg.texture_registry(): - script_dir = os.path.dirname(os.path.realpath(__file__)) - for image in ["play", "pause", "x", "split_h", "split_v", "plus"]: - texture = dpg.load_image(os.path.join(script_dir, "assets", f"{image}.png")) - dpg.add_static_texture(width=texture[0], height=texture[1], default_value=texture[3], tag=f"{image}_texture") - - with dpg.window(tag="Primary Window"): - with dpg.group(horizontal=True): - # Left panel - Data tree - with dpg.child_window(label="Sidebar", width=int(300 * self.scale), tag="sidebar_window", border=True, resizable_x=True): - with dpg.group(horizontal=True): - dpg.add_input_text(tag="route_input", width=int(-75 * self.scale), hint="Enter route name...") - dpg.add_button(label="Load", callback=self.load_route, tag="load_button", width=-1) - dpg.add_text("Ready to load route", tag="load_status") - dpg.add_separator() - - with dpg.table(header_row=False, policy=dpg.mvTable_SizingStretchProp): - dpg.add_table_column(init_width_or_weight=0.5) - dpg.add_table_column(init_width_or_weight=0.5) - with dpg.table_row(): - dpg.add_button(label="Save Layout", callback=self.save_layout_dialog, width=-1) - dpg.add_button(label="Load Layout", callback=self.load_layout_dialog, width=-1) - dpg.add_separator() - - self.data_tree.create_ui("sidebar_window") - - # Right panel - Plots and timeline - with dpg.group(tag="right_panel"): - with dpg.child_window(label="Plot Window", border=True, height=int(-(32 + 13 * self.scale)), tag="main_plot_area"): - self.layout_manager.create_ui("main_plot_area") - - with dpg.child_window(label="Timeline", border=True): - with dpg.table(header_row=False): - btn_size = int(13 * self.scale) - dpg.add_table_column(width_fixed=True, init_width_or_weight=(btn_size + 8)) # Play button - dpg.add_table_column(width_stretch=True) # Timeline slider - dpg.add_table_column(width_fixed=True, init_width_or_weight=int(50 * self.scale)) # FPS counter - with dpg.table_row(): - dpg.add_image_button(texture_tag="play_texture", tag="play_pause_button", callback=self.toggle_play_pause, width=btn_size, height=btn_size) - dpg.add_slider_float(tag="timeline_slider", default_value=0.0, label="", width=-1, callback=self.timeline_drag) - dpg.add_text("", tag="fps_counter") - with dpg.item_handler_registry(tag="plot_resize_handler"): - dpg.add_item_resize_handler(callback=self.on_plot_resize) - dpg.bind_item_handler_registry("right_panel", "plot_resize_handler") - - dpg.set_primary_window("Primary Window", True) - - def on_plot_resize(self, sender, app_data, user_data): - self.layout_manager.on_viewport_resize() - - def load_route(self): - route_name = dpg.get_value("route_input").strip() - if route_name: - dpg.set_value("load_status", "Loading route...") - dpg.configure_item("load_button", enabled=False) - self.data_manager.load_route(route_name) - - def toggle_play_pause(self, sender): - self.playback_manager.toggle_play_pause() - - def timeline_drag(self, sender, app_data): - self.playback_manager.seek(app_data) - - def update_frame(self, font): - self.data_tree.update_frame(font) - - new_time = self.playback_manager.update_time(dpg.get_delta_time()) - if not dpg.is_item_active("timeline_slider"): - dpg.set_value("timeline_slider", new_time) - - self.layout_manager.update_all_panels() - - dpg.set_value("fps_counter", f"{dpg.get_frame_rate():.1f} FPS") - - def shutdown(self): - self.worker_manager.shutdown() - - -def main(route_to_load=None, layout_to_load=None): - dpg.create_context() - - # TODO: find better way of calculating display scaling - #try: - # w, h = next(tuple(map(int, l.split()[0].split('x'))) for l in subprocess.check_output(['xrandr']).decode().split('\n') if '*' in l) # actual resolution - # scale = pyautogui.size()[0] / w # scaled resolution - #except Exception: - # scale = 1 - scale = 1 - - with dpg.font_registry(): - default_font = dpg.add_font(os.path.join(BASEDIR, "selfdrive/assets/fonts/JetBrainsMono-Medium.ttf"), int(13 * scale * 2)) # 2x then scale for hidpi - dpg.bind_font(default_font) - dpg.set_global_font_scale(0.5) - - viewport_width, viewport_height = int(1200 * scale), int(800 * scale) - dpg.create_viewport( - title='JotPluggler', width=viewport_width, height=viewport_height, - ) - dpg.setup_dearpygui() - - controller = MainController(scale=scale) - controller.setup_ui() - - if layout_to_load: - try: - controller.load_layout_from_yaml(layout_to_load) - print(f"Loaded layout from {layout_to_load}") - except Exception as e: - print(f"Failed to load layout from {layout_to_load}: {e}") - cloudlog.exception(f"Error loading layout from {layout_to_load}") - - if route_to_load: - dpg.set_value("route_input", route_to_load) - controller.load_route() - - dpg.show_viewport() - - # Main loop - try: - while dpg.is_dearpygui_running(): - controller.update_frame(default_font) - dpg.render_dearpygui_frame() - finally: - controller.shutdown() - dpg.destroy_context() - -if __name__ == "__main__": - parser = argparse.ArgumentParser(description="A tool for visualizing openpilot logs.") - parser.add_argument("--demo", action="store_true", help="Use the demo route instead of providing one") - parser.add_argument("--layout", type=str, help="Path to YAML layout file to load on startup") - parser.add_argument("route", nargs='?', default=None, help="Optional route name to load on startup.") - args = parser.parse_args() - route = DEMO_ROUTE if args.demo else args.route - main(route_to_load=route, layout_to_load=args.layout) diff --git a/tools/jotpluggler/views.py b/tools/jotpluggler/views.py deleted file mode 100644 index cd723d161e..0000000000 --- a/tools/jotpluggler/views.py +++ /dev/null @@ -1,294 +0,0 @@ -import uuid -import threading -import numpy as np -from collections import deque -import dearpygui.dearpygui as dpg -from abc import ABC, abstractmethod - - -class ViewPanel(ABC): - """Abstract base class for all view panels that can be displayed in a plot container""" - - def __init__(self, panel_id: str | None = None): - self.panel_id = panel_id or str(uuid.uuid4()) - self.title = "Untitled Panel" - - @abstractmethod - def clear(self): - pass - - @abstractmethod - def create_ui(self, parent_tag: str): - pass - - @abstractmethod - def destroy_ui(self): - pass - - @abstractmethod - def get_panel_type(self) -> str: - pass - - @abstractmethod - def update(self): - pass - - @abstractmethod - def to_dict(self) -> dict: - pass - - @classmethod - @abstractmethod - def load_from_dict(cls, data: dict, data_manager, playback_manager, worker_manager): - pass - - -class TimeSeriesPanel(ViewPanel): - def __init__(self, data_manager, playback_manager, worker_manager, panel_id: str | None = None): - super().__init__(panel_id) - self.data_manager = data_manager - self.playback_manager = playback_manager - self.worker_manager = worker_manager - self.title = "Time Series Plot" - self.plot_tag = f"plot_{self.panel_id}" - self.x_axis_tag = f"{self.plot_tag}_x_axis" - self.y_axis_tag = f"{self.plot_tag}_y_axis" - self.timeline_indicator_tag = f"{self.plot_tag}_timeline" - self._ui_created = False - self._series_data: dict[str, tuple[np.ndarray, np.ndarray]] = {} - self._last_plot_duration = 0 - self._update_lock = threading.RLock() - self._results_deque: deque[tuple[str, list, list]] = deque() - self._new_data = False - self._last_x_limits = (0.0, 0.0) - self._queued_x_sync: tuple | None = None - self._queued_reallow_x_zoom = False - self._total_segments = self.playback_manager.num_segments - - def to_dict(self) -> dict: - return { - "type": "timeseries", - "title": self.title, - "series_paths": list(self._series_data.keys()) - } - - @classmethod - def load_from_dict(cls, data: dict, data_manager, playback_manager, worker_manager): - panel = cls(data_manager, playback_manager, worker_manager) - panel.title = data.get("title", "Time Series Plot") - panel._series_data = {path: (np.array([]), np.array([])) for path in data.get("series_paths", [])} - return panel - - def create_ui(self, parent_tag: str): - self.data_manager.add_observer(self.on_data_loaded) - self.playback_manager.add_x_axis_observer(self._on_x_axis_sync) - with dpg.plot(height=-1, width=-1, tag=self.plot_tag, parent=parent_tag, drop_callback=self._on_series_drop, payload_type="TIMESERIES_PAYLOAD"): - dpg.add_plot_legend() - dpg.add_plot_axis(dpg.mvXAxis, no_label=True, tag=self.x_axis_tag) - dpg.add_plot_axis(dpg.mvYAxis, no_label=True, tag=self.y_axis_tag) - timeline_series_tag = dpg.add_inf_line_series(x=[0], label="Timeline", parent=self.y_axis_tag, tag=self.timeline_indicator_tag) - dpg.bind_item_theme(timeline_series_tag, "timeline_theme") - - self._new_data = True - self._queued_x_sync = self.playback_manager.x_axis_bounds - self._ui_created = True - - def update(self): - with self._update_lock: - if not self._ui_created: - return - - if self._queued_x_sync: - min_time, max_time = self._queued_x_sync - self._queued_x_sync = None - dpg.set_axis_limits(self.x_axis_tag, min_time, max_time) - self._last_x_limits = (min_time, max_time) - self._fit_y_axis(min_time, max_time) - self._queued_reallow_x_zoom = True # must wait a frame before allowing user changes so that axis limits take effect - return - - if self._queued_reallow_x_zoom: - self._queued_reallow_x_zoom = False - if tuple(dpg.get_axis_limits(self.x_axis_tag)) == self._last_x_limits: - dpg.set_axis_limits_auto(self.x_axis_tag) - else: - self._queued_x_sync = self._last_x_limits # retry, likely too early - return - - if self._new_data: # handle new data in main thread - self._new_data = False - if self._total_segments > 0: - dpg.set_axis_limits_constraints(self.x_axis_tag, -10, self._total_segments * 60 + 10) - self._fit_y_axis(*dpg.get_axis_limits(self.x_axis_tag)) - for series_path in list(self._series_data.keys()): - self.add_series(series_path, update=True) - - current_limits = dpg.get_axis_limits(self.x_axis_tag) - # downsample if plot zoom changed significantly - plot_duration = current_limits[1] - current_limits[0] - if plot_duration > self._last_plot_duration * 2 or plot_duration < self._last_plot_duration * 0.5: - self._downsample_all_series(plot_duration) - # sync x-axis if changed by user - if self._last_x_limits != current_limits: - self.playback_manager.set_x_axis_bounds(current_limits[0], current_limits[1], source_panel=self) - self._last_x_limits = current_limits - self._fit_y_axis(current_limits[0], current_limits[1]) - - while self._results_deque: # handle downsampled results in main thread - results = self._results_deque.popleft() - for series_path, downsampled_time, downsampled_values in results: - series_tag = f"series_{self.panel_id}_{series_path}" - if dpg.does_item_exist(series_tag): - dpg.set_value(series_tag, (downsampled_time, downsampled_values.astype(float))) - - # update timeline - current_time_s = self.playback_manager.current_time_s - dpg.set_value(self.timeline_indicator_tag, [[current_time_s], [0]]) - - # update timeseries legend label - for series_path, (time_array, value_array) in self._series_data.items(): - position = np.searchsorted(time_array, current_time_s, side='right') - 1 - if position >= 0 and (current_time_s - time_array[position]) <= 1.0: - value = value_array[position] - formatted_value = f"{value:.5f}" if np.issubdtype(type(value), np.floating) else str(value) - series_tag = f"series_{self.panel_id}_{series_path}" - if dpg.does_item_exist(series_tag): - dpg.configure_item(series_tag, label=f"{series_path}: {formatted_value}") - - def _on_x_axis_sync(self, min_time: float, max_time: float, source_panel): - with self._update_lock: - if source_panel != self: - self._queued_x_sync = (min_time, max_time) - - def _fit_y_axis(self, x_min: float, x_max: float): - if not self._series_data: - dpg.set_axis_limits(self.y_axis_tag, -1, 1) - return - - global_min = float('inf') - global_max = float('-inf') - found_data = False - - for time_array, value_array in self._series_data.values(): - if len(time_array) == 0: - continue - start_idx, end_idx = np.searchsorted(time_array, [x_min, x_max]) - end_idx = min(end_idx, len(time_array) - 1) - if start_idx <= end_idx: - y_slice = value_array[start_idx:end_idx + 1] - series_min, series_max = np.min(y_slice), np.max(y_slice) - global_min = min(global_min, series_min) - global_max = max(global_max, series_max) - found_data = True - - if not found_data: - dpg.set_axis_limits(self.y_axis_tag, -1, 1) - return - - if global_min == global_max: - padding = max(abs(global_min) * 0.1, 1.0) - y_min, y_max = global_min - padding, global_max + padding - else: - range_size = global_max - global_min - padding = range_size * 0.1 - y_min, y_max = global_min - padding, global_max + padding - - dpg.set_axis_limits(self.y_axis_tag, y_min, y_max) - - def _downsample_all_series(self, plot_duration): - plot_width = dpg.get_item_rect_size(self.plot_tag)[0] - if plot_width <= 0 or plot_duration <= 0: - return - - self._last_plot_duration = plot_duration - target_points_per_second = plot_width / plot_duration - work_items = [] - for series_path, (time_array, value_array) in self._series_data.items(): - if len(time_array) == 0: - continue - series_duration = time_array[-1] - time_array[0] if len(time_array) > 1 else 1 - points_per_second = len(time_array) / series_duration - if points_per_second > target_points_per_second * 2: - target_points = max(int(target_points_per_second * series_duration), plot_width) - work_items.append((series_path, time_array, value_array, target_points)) - elif dpg.does_item_exist(f"series_{self.panel_id}_{series_path}"): - dpg.set_value(f"series_{self.panel_id}_{series_path}", (time_array, value_array.astype(float))) - - if work_items: - self.worker_manager.submit_task( - TimeSeriesPanel._downsample_worker, work_items, callback=lambda results: self._results_deque.append(results), task_id=f"downsample_{self.panel_id}" - ) - - def add_series(self, series_path: str, update: bool = False): - with self._update_lock: - if update or series_path not in self._series_data: - self._series_data[series_path] = self.data_manager.get_timeseries(series_path) - - time_array, value_array = self._series_data[series_path] - series_tag = f"series_{self.panel_id}_{series_path}" - if dpg.does_item_exist(series_tag): - dpg.set_value(series_tag, (time_array, value_array.astype(float))) - else: - line_series_tag = dpg.add_line_series(x=time_array, y=value_array.astype(float), label=series_path, parent=self.y_axis_tag, tag=series_tag) - dpg.bind_item_theme(line_series_tag, "line_theme") - self._fit_y_axis(*dpg.get_axis_limits(self.x_axis_tag)) - plot_duration = dpg.get_axis_limits(self.x_axis_tag)[1] - dpg.get_axis_limits(self.x_axis_tag)[0] - self._downsample_all_series(plot_duration) - - def destroy_ui(self): - with self._update_lock: - self.data_manager.remove_observer(self.on_data_loaded) - self.playback_manager.remove_x_axis_observer(self._on_x_axis_sync) - if dpg.does_item_exist(self.plot_tag): - dpg.delete_item(self.plot_tag) - self._ui_created = False - - def get_panel_type(self) -> str: - return "timeseries" - - def clear(self): - with self._update_lock: - for series_path in list(self._series_data.keys()): - self.remove_series(series_path) - - def remove_series(self, series_path: str): - with self._update_lock: - if series_path in self._series_data: - if dpg.does_item_exist(f"series_{self.panel_id}_{series_path}"): - dpg.delete_item(f"series_{self.panel_id}_{series_path}") - del self._series_data[series_path] - - def on_data_loaded(self, data: dict): - with self._update_lock: - self._new_data = True - if data.get('metadata_loaded'): - self._total_segments = data.get('total_segments', 0) - limits = (-10, self._total_segments * 60 + 10) - self._queued_x_sync = limits - - def _on_series_drop(self, sender, app_data, user_data): - self.add_series(app_data) - - @staticmethod - def _downsample_worker(series_path, time_array, value_array, target_points): - if len(time_array) <= target_points: - return series_path, time_array, value_array - - step = len(time_array) / target_points - indices = [] - - for i in range(target_points): - start_idx = int(i * step) - end_idx = int((i + 1) * step) - if start_idx == end_idx: - indices.append(start_idx) - else: - bucket_values = value_array[start_idx:end_idx] - min_idx = start_idx + np.argmin(bucket_values) - max_idx = start_idx + np.argmax(bucket_values) - if min_idx != max_idx: - indices.extend([min(min_idx, max_idx), max(min_idx, max_idx)]) - else: - indices.append(min_idx) - indices = sorted(set(indices)) - return series_path, time_array[indices], value_array[indices] From 0b9ab8bb91f0e8c7f0ca274c67310caaa4a776ed Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Sun, 1 Mar 2026 15:51:16 -0800 Subject: [PATCH 04/23] cabana: replace Qt types with stdlib (#37519) * cabana: replace Qt types with stdlib * lil more * cleanup sconscript --- tools/cabana/SConscript | 5 +- tools/cabana/binaryview.cc | 2 +- tools/cabana/cabana.cc | 6 +- tools/cabana/chart/chart.cc | 14 +-- tools/cabana/chart/chartswidget.cc | 6 +- tools/cabana/chart/signalselector.cc | 6 +- tools/cabana/commands.cc | 22 ++--- tools/cabana/commands.h | 12 +-- tools/cabana/dbc/dbc.cc | 30 +++---- tools/cabana/dbc/dbc.h | 62 +++++++------ tools/cabana/dbc/dbcfile.cc | 111 +++++++++++++----------- tools/cabana/dbc/dbcfile.h | 27 +++--- tools/cabana/dbc/dbcmanager.cc | 43 ++++----- tools/cabana/dbc/dbcmanager.h | 24 ++--- tools/cabana/detailwidget.cc | 32 +++---- tools/cabana/historylog.cc | 12 +-- tools/cabana/mainwin.cc | 34 ++++---- tools/cabana/messageswidget.cc | 8 +- tools/cabana/signalview.cc | 58 +++++++------ tools/cabana/signalview.h | 9 +- tools/cabana/streams/abstractstream.h | 6 +- tools/cabana/streams/devicestream.h | 4 +- tools/cabana/streams/pandastream.cc | 8 +- tools/cabana/streams/pandastream.h | 6 +- tools/cabana/streams/replaystream.cc | 16 ++-- tools/cabana/streams/replaystream.h | 6 +- tools/cabana/streams/socketcanstream.cc | 6 +- tools/cabana/streams/socketcanstream.h | 6 +- tools/cabana/tests/test_cabana.cc | 18 ++-- tools/cabana/tools/findsignal.cc | 2 +- tools/cabana/tools/findsimilarbits.cc | 2 +- tools/cabana/utils/export.cc | 2 +- tools/cabana/utils/util.cc | 2 +- tools/cabana/videowidget.cc | 8 +- tools/cabana/videowidget.h | 5 +- 35 files changed, 327 insertions(+), 293 deletions(-) diff --git a/tools/cabana/SConscript b/tools/cabana/SConscript index cecb5ed8d9..a56ddff7a6 100644 --- a/tools/cabana/SConscript +++ b/tools/cabana/SConscript @@ -13,7 +13,6 @@ if arch == "Darwin": has_qt = False else: has_qt = shutil.which('qmake') is not None - if not has_qt: Return() @@ -21,7 +20,7 @@ SConscript(['#tools/replay/SConscript']) Import('replay_lib') qt_env = env.Clone() -qt_modules = ["Widgets", "Gui", "Core", "Network", "Concurrent", "DBus", "Xml"] +qt_modules = ["Widgets", "Gui", "Core", "Concurrent", "Xml"] qt_libs = [] if arch == "Darwin": @@ -51,7 +50,7 @@ else: qt_env['QT3DIR'] = qt_env['QTDIR'] qt_env.Tool('qt3') -qt_env['CPPPATH'] += qt_dirs + ["#third_party/qrcode"] +qt_env['CPPPATH'] += qt_dirs qt_flags = [ "-D_REENTRANT", "-DQT_NO_DEBUG", diff --git a/tools/cabana/binaryview.cc b/tools/cabana/binaryview.cc index b5a68c6b26..90c7c1c341 100644 --- a/tools/cabana/binaryview.cc +++ b/tools/cabana/binaryview.cc @@ -258,7 +258,7 @@ void BinaryViewModel::refresh() { int pos = sig->is_little_endian ? flipBitPos(sig->start_bit + j) : flipBitPos(sig->start_bit) + j; int idx = column_count * (pos / 8) + pos % 8; if (idx >= items.size()) { - qWarning() << "signal " << sig->name << "out of bounds.start_bit:" << sig->start_bit << "size:" << sig->size; + qWarning() << "signal " << sig->name.c_str() << "out of bounds.start_bit:" << sig->start_bit << "size:" << sig->size; break; } if (j == 0) sig->is_little_endian ? items[idx].is_lsb = true : items[idx].is_msb = true; diff --git a/tools/cabana/cabana.cc b/tools/cabana/cabana.cc index bc50afc03a..9e4cfc4a51 100644 --- a/tools/cabana/cabana.cc +++ b/tools/cabana/cabana.cc @@ -46,13 +46,13 @@ int main(int argc, char *argv[]) { stream = new DeviceStream(&app, cmd_parser.value("zmq")); } else if (cmd_parser.isSet("panda") || cmd_parser.isSet("panda-serial")) { try { - stream = new PandaStream(&app, {.serial = cmd_parser.value("panda-serial")}); + stream = new PandaStream(&app, {.serial = cmd_parser.value("panda-serial").toStdString()}); } catch (std::exception &e) { qWarning() << e.what(); return 0; } } else if (SocketCanStream::available() && cmd_parser.isSet("socketcan")) { - stream = new SocketCanStream(&app, {.device = cmd_parser.value("socketcan")}); + stream = new SocketCanStream(&app, {.device = cmd_parser.value("socketcan").toStdString()}); } else { uint32_t replay_flags = REPLAY_FLAG_NONE; if (cmd_parser.isSet("ecam")) replay_flags |= REPLAY_FLAG_ECAM; @@ -70,7 +70,7 @@ int main(int argc, char *argv[]) { if (!route.isEmpty()) { auto replay_stream = std::make_unique(&app); bool auto_source = cmd_parser.isSet("auto"); - if (!replay_stream->loadRoute(route, cmd_parser.value("data_dir"), replay_flags, auto_source)) { + if (!replay_stream->loadRoute(route.toStdString(), cmd_parser.value("data_dir").toStdString(), replay_flags, auto_source)) { return 0; } stream = replay_stream.release(); diff --git a/tools/cabana/chart/chart.cc b/tools/cabana/chart/chart.cc index 14491b1eff..9dfdc595f0 100644 --- a/tools/cabana/chart/chart.cc +++ b/tools/cabana/chart/chart.cc @@ -237,8 +237,8 @@ void ChartView::updateTitle() { for (auto &s : sigs) { auto decoration = s.series->isVisible() ? "none" : "line-through"; s.series->setName(QString("%3 %5 %6") - .arg(decoration, titleColorCss, s.sig->name, - msgColorCss, msgName(s.msg_id), s.msg_id.toString())); + .arg(decoration, titleColorCss, QString::fromStdString(s.sig->name), + msgColorCss, QString::fromStdString(msgName(s.msg_id)), QString::fromStdString(s.msg_id.toString()))); } split_chart_act->setEnabled(sigs.size() > 1); resetChartCache(); @@ -339,13 +339,13 @@ void ChartView::updateAxisY() { double min = std::numeric_limits::max(); double max = std::numeric_limits::lowest(); - QString unit = sigs[0].sig->unit; + QString unit = QString::fromStdString(sigs[0].sig->unit); for (auto &s : sigs) { if (!s.series->isVisible()) continue; // Only show unit when all signals have the same unit - if (unit != s.sig->unit) { + if (unit != QString::fromStdString(s.sig->unit)) { unit.clear(); } @@ -573,11 +573,11 @@ void ChartView::showTip(double sec) { // use reverse iterator to find last item <= sec. auto it = std::lower_bound(s.vals.crbegin(), s.vals.crend(), sec, [](auto &p, double v) { return p.x() > v; }); if (it != s.vals.crend() && it->x() >= axis_x->min()) { - value = s.sig->formatValue(it->y(), false); + value = QString::fromStdString(s.sig->formatValue(it->y(), false)); s.track_pt = *it; x = std::max(x, chart()->mapToPosition(*it).x()); } - QString name = sigs.size() > 1 ? s.sig->name + ": " : ""; + QString name = sigs.size() > 1 ? QString::fromStdString(s.sig->name) + ": " : ""; QString min = s.min == std::numeric_limits::max() ? "--" : QString::number(s.min); QString max = s.max == std::numeric_limits::lowest() ? "--" : QString::number(s.max); text_list << QString("%2%3 (%4, %5)") @@ -766,7 +766,7 @@ void ChartView::drawSignalValue(QPainter *painter) { for (auto &s : sigs) { auto it = std::lower_bound(s.vals.crbegin(), s.vals.crend(), cur_sec, [](auto &p, double x) { return p.x() > x + EPSILON; }); - QString value = (it != s.vals.crend() && it->x() >= axis_x->min()) ? s.sig->formatValue(it->y()) : "--"; + QString value = (it != s.vals.crend() && it->x() >= axis_x->min()) ? QString::fromStdString(s.sig->formatValue(it->y())) : "--"; QRectF marker_rect = legend_markers[i++]->sceneBoundingRect(); QRectF value_rect(marker_rect.bottomLeft() - QPoint(0, 1), marker_rect.size()); QString elided_val = painter->fontMetrics().elidedText(value, Qt::ElideRight, value_rect.width()); diff --git a/tools/cabana/chart/chartswidget.cc b/tools/cabana/chart/chartswidget.cc index aba25dcf83..4e44a560b3 100644 --- a/tools/cabana/chart/chartswidget.cc +++ b/tools/cabana/chart/chartswidget.cc @@ -327,7 +327,7 @@ QStringList ChartsWidget::serializeChartIds() const { for (auto c : charts) { QStringList ids; for (const auto& s : c->sigs) - ids += QString("%1|%2").arg(s.msg_id.toString(), s.sig->name); + ids += QString("%1|%2").arg(QString::fromStdString(s.msg_id.toString()), QString::fromStdString(s.sig->name)); chart_ids += ids.join(','); } std::reverse(chart_ids.begin(), chart_ids.end()); @@ -340,9 +340,9 @@ void ChartsWidget::restoreChartsFromIds(const QStringList& chart_ids) { for (const auto& part : chart_id.split(',')) { const auto sig_parts = part.split('|'); if (sig_parts.size() != 2) continue; - MessageId msg_id = MessageId::fromString(sig_parts[0]); + MessageId msg_id = MessageId::fromString(sig_parts[0].toStdString()); if (auto* msg = dbc()->msg(msg_id)) - if (auto* sig = msg->sig(sig_parts[1])) + if (auto* sig = msg->sig(sig_parts[1].toStdString())) showChart(msg_id, sig, true, index++ > 0); } } diff --git a/tools/cabana/chart/signalselector.cc b/tools/cabana/chart/signalselector.cc index 63f3a7d575..168bf824df 100644 --- a/tools/cabana/chart/signalselector.cc +++ b/tools/cabana/chart/signalselector.cc @@ -46,7 +46,7 @@ SignalSelector::SignalSelector(QString title, QWidget *parent) : QDialog(parent) for (const auto &[id, _] : can->lastMessages()) { if (auto m = dbc()->msg(id)) { - msgs_combo->addItem(QString("%1 (%2)").arg(m->name).arg(id.toString()), QVariant::fromValue(id)); + msgs_combo->addItem(QString("%1 (%2)").arg(QString::fromStdString(m->name)).arg(QString::fromStdString(id.toString())), QVariant::fromValue(id)); } } msgs_combo->model()->sort(0); @@ -92,8 +92,8 @@ void SignalSelector::updateAvailableList(int index) { } void SignalSelector::addItemToList(QListWidget *parent, const MessageId id, const cabana::Signal *sig, bool show_msg_name) { - QString text = QString(" %1").arg(sig->color.name(), sig->name); - if (show_msg_name) text += QString(" %0 %1").arg(msgName(id), id.toString()); + QString text = QString(" %1").arg(sig->color.name(), QString::fromStdString(sig->name)); + if (show_msg_name) text += QString(" %0 %1").arg(QString::fromStdString(msgName(id)), QString::fromStdString(id.toString())); QLabel *label = new QLabel(text); label->setContentsMargins(5, 0, 5, 0); diff --git a/tools/cabana/commands.cc b/tools/cabana/commands.cc index 52861723f4..f158528b51 100644 --- a/tools/cabana/commands.cc +++ b/tools/cabana/commands.cc @@ -4,22 +4,22 @@ // EditMsgCommand -EditMsgCommand::EditMsgCommand(const MessageId &id, const QString &name, int size, - const QString &node, const QString &comment, QUndoCommand *parent) +EditMsgCommand::EditMsgCommand(const MessageId &id, const std::string &name, int size, + const std::string &node, const std::string &comment, QUndoCommand *parent) : id(id), new_name(name), new_size(size), new_node(node), new_comment(comment), QUndoCommand(parent) { if (auto msg = dbc()->msg(id)) { old_name = msg->name; old_size = msg->size; old_node = msg->transmitter; old_comment = msg->comment; - setText(QObject::tr("edit message %1:%2").arg(name).arg(id.address)); + setText(QObject::tr("edit message %1:%2").arg(QString::fromStdString(name)).arg(id.address)); } else { - setText(QObject::tr("new message %1:%2").arg(name).arg(id.address)); + setText(QObject::tr("new message %1:%2").arg(QString::fromStdString(name)).arg(id.address)); } } void EditMsgCommand::undo() { - if (old_name.isEmpty()) + if (old_name.empty()) dbc()->removeMsg(id); else dbc()->updateMsg(id, old_name, old_size, old_node, old_comment); @@ -34,12 +34,12 @@ void EditMsgCommand::redo() { RemoveMsgCommand::RemoveMsgCommand(const MessageId &id, QUndoCommand *parent) : id(id), QUndoCommand(parent) { if (auto msg = dbc()->msg(id)) { message = *msg; - setText(QObject::tr("remove message %1:%2").arg(message.name).arg(id.address)); + setText(QObject::tr("remove message %1:%2").arg(QString::fromStdString(message.name)).arg(id.address)); } } void RemoveMsgCommand::undo() { - if (!message.name.isEmpty()) { + if (!message.name.empty()) { dbc()->updateMsg(id, message.name, message.size, message.transmitter, message.comment); for (auto s : message.getSignals()) dbc()->addSignal(id, *s); @@ -47,7 +47,7 @@ void RemoveMsgCommand::undo() { } void RemoveMsgCommand::redo() { - if (!message.name.isEmpty()) + if (!message.name.empty()) dbc()->removeMsg(id); } @@ -55,7 +55,7 @@ void RemoveMsgCommand::redo() { AddSigCommand::AddSigCommand(const MessageId &id, const cabana::Signal &sig, QUndoCommand *parent) : id(id), signal(sig), QUndoCommand(parent) { - setText(QObject::tr("add signal %1 to %2:%3").arg(sig.name).arg(msgName(id)).arg(id.address)); + setText(QObject::tr("add signal %1 to %2:%3").arg(QString::fromStdString(sig.name)).arg(QString::fromStdString(msgName(id))).arg(id.address)); } void AddSigCommand::undo() { @@ -85,7 +85,7 @@ RemoveSigCommand::RemoveSigCommand(const MessageId &id, const cabana::Signal *si } } } - setText(QObject::tr("remove signal %1 from %2:%3").arg(sig->name).arg(msgName(id)).arg(id.address)); + setText(QObject::tr("remove signal %1 from %2:%3").arg(QString::fromStdString(sig->name)).arg(QString::fromStdString(msgName(id))).arg(id.address)); } void RemoveSigCommand::undo() { for (const auto &s : sigs) dbc()->addSignal(id, s); } @@ -108,7 +108,7 @@ EditSignalCommand::EditSignalCommand(const MessageId &id, const cabana::Signal * } } } - setText(QObject::tr("edit signal %1 in %2:%3").arg(sig->name).arg(msgName(id)).arg(id.address)); + setText(QObject::tr("edit signal %1 in %2:%3").arg(QString::fromStdString(sig->name)).arg(QString::fromStdString(msgName(id))).arg(id.address)); } void EditSignalCommand::undo() { for (const auto &s : sigs) dbc()->updateSignal(id, s.second.name, s.first); } diff --git a/tools/cabana/commands.h b/tools/cabana/commands.h index 0736d9b83f..4081f86985 100644 --- a/tools/cabana/commands.h +++ b/tools/cabana/commands.h @@ -1,6 +1,8 @@ #pragma once +#include #include +#include #include #include @@ -10,14 +12,14 @@ class EditMsgCommand : public QUndoCommand { public: - EditMsgCommand(const MessageId &id, const QString &name, int size, const QString &node, - const QString &comment, QUndoCommand *parent = nullptr); + EditMsgCommand(const MessageId &id, const std::string &name, int size, const std::string &node, + const std::string &comment, QUndoCommand *parent = nullptr); void undo() override; void redo() override; private: const MessageId id; - QString old_name, new_name, old_comment, new_comment, old_node, new_node; + std::string old_name, new_name, old_comment, new_comment, old_node, new_node; int old_size = 0, new_size = 0; }; @@ -52,7 +54,7 @@ public: private: const MessageId id; - QList sigs; + std::vector sigs; }; class EditSignalCommand : public QUndoCommand { @@ -63,7 +65,7 @@ public: private: const MessageId id; - QList> sigs; // QList<{old_sig, new_sig}> + std::vector> sigs; // {old_sig, new_sig} }; namespace UndoStack { diff --git a/tools/cabana/dbc/dbc.cc b/tools/cabana/dbc/dbc.cc index 9b0de92218..8e41cf54e3 100644 --- a/tools/cabana/dbc/dbc.cc +++ b/tools/cabana/dbc/dbc.cc @@ -4,10 +4,6 @@ #include "tools/cabana/utils/util.h" -uint qHash(const MessageId &item) { - return qHash(item.source) ^ qHash(item.address); -} - // cabana::Msg cabana::Msg::~Msg() { @@ -22,7 +18,7 @@ cabana::Signal *cabana::Msg::addSignal(const cabana::Signal &sig) { return s; } -cabana::Signal *cabana::Msg::updateSignal(const QString &sig_name, const cabana::Signal &new_sig) { +cabana::Signal *cabana::Msg::updateSignal(const std::string &sig_name, const cabana::Signal &new_sig) { auto s = sig(sig_name); if (s) { *s = new_sig; @@ -31,7 +27,7 @@ cabana::Signal *cabana::Msg::updateSignal(const QString &sig_name, const cabana: return s; } -void cabana::Msg::removeSignal(const QString &sig_name) { +void cabana::Msg::removeSignal(const std::string &sig_name) { auto it = std::find_if(sigs.begin(), sigs.end(), [&](auto &s) { return s->name == sig_name; }); if (it != sigs.end()) { delete *it; @@ -57,7 +53,7 @@ cabana::Msg &cabana::Msg::operator=(const cabana::Msg &other) { return *this; } -cabana::Signal *cabana::Msg::sig(const QString &sig_name) const { +cabana::Signal *cabana::Msg::sig(const std::string &sig_name) const { auto it = std::find_if(sigs.begin(), sigs.end(), [&](auto &s) { return s->name == sig_name; }); return it != sigs.end() ? *it : nullptr; } @@ -69,17 +65,17 @@ int cabana::Msg::indexOf(const cabana::Signal *sig) const { return -1; } -QString cabana::Msg::newSignalName() { - QString new_name; +std::string cabana::Msg::newSignalName() { + std::string new_name; for (int i = 1; /**/; ++i) { - new_name = QString("NEW_SIGNAL_%1").arg(i); + new_name = "NEW_SIGNAL_" + std::to_string(i); if (sig(new_name) == nullptr) break; } return new_name; } void cabana::Msg::update() { - if (transmitter.isEmpty()) { + if (transmitter.empty()) { transmitter = DEFAULT_NODE_NAME; } mask.assign(size, 0x00); @@ -129,13 +125,13 @@ void cabana::Msg::update() { void cabana::Signal::update() { updateMsbLsb(*this); - if (receiver_name.isEmpty()) { + if (receiver_name.empty()) { receiver_name = DEFAULT_NODE_NAME; } float h = 19 * (float)lsb / 64.0; h = fmod(h, 1.0); - size_t hash = qHash(name); + size_t hash = std::hash{}(name); float s = 0.25 + 0.25 * (float)(hash & 0xff) / 255.0; float v = 0.75 + 0.25 * (float)((hash >> 8) & 0xff) / 255.0; @@ -143,7 +139,7 @@ void cabana::Signal::update() { precision = std::max(num_decimals(factor), num_decimals(offset)); } -QString cabana::Signal::formatValue(double value, bool with_unit) const { +std::string cabana::Signal::formatValue(double value, bool with_unit) const { // Show enum string int64_t raw_value = round((value - offset) / factor); for (const auto &[val, desc] : val_desc) { @@ -152,8 +148,10 @@ QString cabana::Signal::formatValue(double value, bool with_unit) const { } } - QString val_str = QString::number(value, 'f', precision); - if (with_unit && !unit.isEmpty()) { + char buf[64]; + snprintf(buf, sizeof(buf), "%.*f", precision, value); + std::string val_str(buf); + if (with_unit && !unit.empty()) { val_str += " " + unit; } return val_str; diff --git a/tools/cabana/dbc/dbc.h b/tools/cabana/dbc/dbc.h index 134d88a919..a10e7871fe 100644 --- a/tools/cabana/dbc/dbc.h +++ b/tools/cabana/dbc/dbc.h @@ -1,29 +1,35 @@ #pragma once +#include +#include +#include #include +#include #include #include #include #include -#include -const QString UNTITLED = "untitled"; -const QString DEFAULT_NODE_NAME = "XXX"; +const std::string UNTITLED = "untitled"; +const std::string DEFAULT_NODE_NAME = "XXX"; constexpr int CAN_MAX_DATA_BYTES = 64; struct MessageId { uint8_t source = 0; uint32_t address = 0; - QString toString() const { - return QString("%1:%2").arg(source).arg(QString::number(address, 16).toUpper()); + std::string toString() const { + char buf[64]; + snprintf(buf, sizeof(buf), "%u:%X", source, address); + return buf; } - inline static MessageId fromString(const QString &str) { - auto parts = str.split(':'); - if (parts.size() != 2) return {}; - return MessageId{.source = uint8_t(parts[0].toUInt()), .address = parts[1].toUInt(nullptr, 16)}; + inline static MessageId fromString(const std::string &str) { + auto pos = str.find(':'); + if (pos == std::string::npos) return {}; + return MessageId{.source = uint8_t(std::stoul(str.substr(0, pos))), + .address = uint32_t(std::stoul(str.substr(pos + 1), nullptr, 16))}; } bool operator==(const MessageId &other) const { @@ -43,15 +49,17 @@ struct MessageId { } }; -uint qHash(const MessageId &item); Q_DECLARE_METATYPE(MessageId); template <> struct std::hash { - std::size_t operator()(const MessageId &k) const noexcept { return qHash(k); } + std::size_t operator()(const MessageId &k) const noexcept { + return std::hash{}(k.source) ^ (std::hash{}(k.address) << 1); + } }; -typedef std::vector> ValueDescription; +typedef std::vector> ValueDescription; +Q_DECLARE_METATYPE(ValueDescription); namespace cabana { @@ -61,7 +69,7 @@ public: Signal(const Signal &other) = default; void update(); bool getValue(const uint8_t *data, size_t data_size, double *val) const; - QString formatValue(double value, bool with_unit = true) const; + std::string formatValue(double value, bool with_unit = true) const; bool operator==(const cabana::Signal &other) const; inline bool operator!=(const cabana::Signal &other) const { return !(*this == other); } @@ -72,16 +80,16 @@ public: }; Type type = Type::Normal; - QString name; + std::string name; int start_bit, msb, lsb, size; double factor = 1.0; double offset = 0; bool is_signed; bool is_little_endian; double min, max; - QString unit; - QString comment; - QString receiver_name; + std::string unit; + std::string comment; + std::string receiver_name; ValueDescription val_desc; int precision = 0; QColor color; @@ -97,20 +105,20 @@ public: Msg(const Msg &other) { *this = other; } ~Msg(); cabana::Signal *addSignal(const cabana::Signal &sig); - cabana::Signal *updateSignal(const QString &sig_name, const cabana::Signal &sig); - void removeSignal(const QString &sig_name); + cabana::Signal *updateSignal(const std::string &sig_name, const cabana::Signal &sig); + void removeSignal(const std::string &sig_name); Msg &operator=(const Msg &other); int indexOf(const cabana::Signal *sig) const; - cabana::Signal *sig(const QString &sig_name) const; - QString newSignalName(); + cabana::Signal *sig(const std::string &sig_name) const; + std::string newSignalName(); void update(); inline const std::vector &getSignals() const { return sigs; } uint32_t address; - QString name; + std::string name; uint32_t size; - QString comment; - QString transmitter; + std::string comment; + std::string transmitter; std::vector sigs; std::vector mask; @@ -123,4 +131,8 @@ public: double get_raw_value(const uint8_t *data, size_t data_size, const cabana::Signal &sig); void updateMsbLsb(cabana::Signal &s); inline int flipBitPos(int start_bit) { return 8 * (start_bit / 8) + 7 - start_bit % 8; } -inline QString doubleToString(double value) { return QString::number(value, 'g', std::numeric_limits::digits10); } +inline std::string doubleToString(double value) { + char buf[64]; + snprintf(buf, sizeof(buf), "%.*g", std::numeric_limits::digits10, value); + return buf; +} diff --git a/tools/cabana/dbc/dbcfile.cc b/tools/cabana/dbc/dbcfile.cc index 1c03c8a0aa..d9c129ee81 100644 --- a/tools/cabana/dbc/dbcfile.cc +++ b/tools/cabana/dbc/dbcfile.cc @@ -3,11 +3,12 @@ #include #include #include +#include -DBCFile::DBCFile(const QString &dbc_file_name) { - QFile file(dbc_file_name); +DBCFile::DBCFile(const std::string &dbc_file_name) { + QFile file(QString::fromStdString(dbc_file_name)); if (file.open(QIODevice::ReadOnly)) { - name_ = QFileInfo(dbc_file_name).baseName(); + name_ = QFileInfo(QString::fromStdString(dbc_file_name)).baseName().toStdString(); filename = dbc_file_name; parse(file.readAll()); } else { @@ -15,34 +16,35 @@ DBCFile::DBCFile(const QString &dbc_file_name) { } } -DBCFile::DBCFile(const QString &name, const QString &content) : name_(name), filename("") { - parse(content); +DBCFile::DBCFile(const std::string &name, const std::string &content) : name_(name), filename("") { + parse(QString::fromStdString(content)); } bool DBCFile::save() { - assert(!filename.isEmpty()); + assert(!filename.empty()); return writeContents(filename); } -bool DBCFile::saveAs(const QString &new_filename) { +bool DBCFile::saveAs(const std::string &new_filename) { filename = new_filename; return save(); } -bool DBCFile::writeContents(const QString &fn) { - QFile file(fn); +bool DBCFile::writeContents(const std::string &fn) { + QFile file(QString::fromStdString(fn)); if (file.open(QIODevice::WriteOnly)) { - return file.write(generateDBC().toUtf8()) >= 0; + std::string content = generateDBC(); + return file.write(content.c_str(), content.size()) >= 0; } return false; } -void DBCFile::updateMsg(const MessageId &id, const QString &name, uint32_t size, const QString &node, const QString &comment) { +void DBCFile::updateMsg(const MessageId &id, const std::string &name, uint32_t size, const std::string &node, const std::string &comment) { auto &m = msgs[id.address]; m.address = id.address; m.name = name; m.size = size; - m.transmitter = node.isEmpty() ? DEFAULT_NODE_NAME : node; + m.transmitter = node.empty() ? DEFAULT_NODE_NAME : node; m.comment = comment; } @@ -51,12 +53,12 @@ cabana::Msg *DBCFile::msg(uint32_t address) { return it != msgs.end() ? &it->second : nullptr; } -cabana::Msg *DBCFile::msg(const QString &name) { +cabana::Msg *DBCFile::msg(const std::string &name) { auto it = std::find_if(msgs.begin(), msgs.end(), [&name](auto &m) { return m.second.name == name; }); return it != msgs.end() ? &(it->second) : nullptr; } -cabana::Signal *DBCFile::signal(uint32_t address, const QString &name) { +cabana::Signal *DBCFile::signal(uint32_t address, const std::string &name) { auto m = msg(address); return m ? (cabana::Signal *)m->sig(name) : nullptr; } @@ -93,13 +95,13 @@ void DBCFile::parse(const QString &content) { seen = false; } } catch (std::exception &e) { - throw std::runtime_error(QString("[%1:%2]%3: %4").arg(filename).arg(line_num).arg(e.what()).arg(line).toStdString()); + throw std::runtime_error(QString("[%1:%2]%3: %4").arg(QString::fromStdString(filename)).arg(line_num).arg(e.what()).arg(line).toStdString()); } if (seen) { seen_first = true; } else if (!seen_first) { - header += raw_line + "\n"; + header += raw_line.toStdString() + "\n"; } } @@ -122,9 +124,9 @@ cabana::Msg *DBCFile::parseBO(const QString &line) { // Create a new message object cabana::Msg *msg = &msgs[address]; msg->address = address; - msg->name = match.captured("name"); + msg->name = match.captured("name").toStdString(); msg->size = match.captured("size").toULong(); - msg->transmitter = match.captured("transmitter").trimmed(); + msg->transmitter = match.captured("transmitter").trimmed().toStdString(); return msg; } @@ -141,7 +143,7 @@ void DBCFile::parseCM_BO(const QString &line, const QString &content, const QStr throw std::runtime_error("Invalid message comment format"); if (auto m = (cabana::Msg *)msg(match.captured("address").toUInt())) - m->comment = match.captured("comment").trimmed().replace("\\\"", "\""); + m->comment = match.captured("comment").trimmed().replace("\\\"", "\"").toStdString(); } void DBCFile::parseSG(const QString &line, cabana::Msg *current_msg, int &multiplexor_cnt) { @@ -160,7 +162,7 @@ void DBCFile::parseSG(const QString &line, cabana::Msg *current_msg, int &multip if (!match.hasMatch()) throw std::runtime_error("Invalid SG_ line format"); - QString name = match.captured(1); + std::string name = match.captured(1).toStdString(); if (current_msg->sig(name) != nullptr) throw std::runtime_error("Duplicate signal name"); @@ -188,8 +190,8 @@ void DBCFile::parseSG(const QString &line, cabana::Msg *current_msg, int &multip s.offset = match.captured(offset + 7).toDouble(); s.min = match.captured(8 + offset).toDouble(); s.max = match.captured(9 + offset).toDouble(); - s.unit = match.captured(10 + offset); - s.receiver_name = match.captured(11 + offset).trimmed(); + s.unit = match.captured(10 + offset).toStdString(); + s.receiver_name = match.captured(11 + offset).trimmed().toStdString(); current_msg->sigs.push_back(new cabana::Signal(s)); } @@ -205,8 +207,8 @@ void DBCFile::parseCM_SG(const QString &line, const QString &content, const QStr if (!match.hasMatch()) throw std::runtime_error("Invalid CM_ SG_ line format"); - if (auto s = signal(match.captured(1).toUInt(), match.captured(2))) { - s->comment = match.captured(3).trimmed().replace("\\\"", "\""); + if (auto s = signal(match.captured(1).toUInt(), match.captured(2).toStdString())) { + s->comment = match.captured(3).trimmed().replace("\\\"", "\"").toStdString(); } } @@ -217,55 +219,60 @@ void DBCFile::parseVAL(const QString &line) { if (!match.hasMatch()) throw std::runtime_error("invalid VAL_ line format"); - if (auto s = signal(match.captured(1).toUInt(), match.captured(2))) { + if (auto s = signal(match.captured(1).toUInt(), match.captured(2).toStdString())) { QStringList desc_list = match.captured(3).trimmed().split('"'); for (int i = 0; i < desc_list.size(); i += 2) { auto val = desc_list[i].trimmed(); if (!val.isEmpty() && (i + 1) < desc_list.size()) { auto desc = desc_list[i + 1].trimmed(); - s->val_desc.push_back({val.toDouble(), desc}); + s->val_desc.push_back({val.toDouble(), desc.toStdString()}); } } } } -QString DBCFile::generateDBC() { - QString dbc_string, comment, val_desc; +std::string DBCFile::generateDBC() { + std::string dbc_string, comment, val_desc; for (const auto &[address, m] : msgs) { - const QString transmitter = m.transmitter.isEmpty() ? DEFAULT_NODE_NAME : m.transmitter; - dbc_string += QString("BO_ %1 %2: %3 %4\n").arg(address).arg(m.name).arg(m.size).arg(transmitter); - if (!m.comment.isEmpty()) { - comment += QString("CM_ BO_ %1 \"%2\";\n").arg(address).arg(QString(m.comment).replace("\"", "\\\"")); + const std::string &transmitter = m.transmitter.empty() ? DEFAULT_NODE_NAME : m.transmitter; + dbc_string += "BO_ " + std::to_string(address) + " " + m.name + ": " + std::to_string(m.size) + " " + transmitter + "\n"; + if (!m.comment.empty()) { + std::string escaped_comment = m.comment; + // Replace " with \" + for (size_t pos = 0; (pos = escaped_comment.find('"', pos)) != std::string::npos; pos += 2) + escaped_comment.replace(pos, 1, "\\\""); + comment += "CM_ BO_ " + std::to_string(address) + " \"" + escaped_comment + "\";\n"; } for (auto sig : m.getSignals()) { - QString multiplexer_indicator; + std::string multiplexer_indicator; if (sig->type == cabana::Signal::Type::Multiplexor) { multiplexer_indicator = "M "; } else if (sig->type == cabana::Signal::Type::Multiplexed) { - multiplexer_indicator = QString("m%1 ").arg(sig->multiplex_value); + multiplexer_indicator = "m" + std::to_string(sig->multiplex_value) + " "; } - dbc_string += QString(" SG_ %1 %2: %3|%4@%5%6 (%7,%8) [%9|%10] \"%11\" %12\n") - .arg(sig->name) - .arg(multiplexer_indicator) - .arg(sig->start_bit) - .arg(sig->size) - .arg(sig->is_little_endian ? '1' : '0') - .arg(sig->is_signed ? '-' : '+') - .arg(doubleToString(sig->factor)) - .arg(doubleToString(sig->offset)) - .arg(doubleToString(sig->min)) - .arg(doubleToString(sig->max)) - .arg(sig->unit) - .arg(sig->receiver_name.isEmpty() ? DEFAULT_NODE_NAME : sig->receiver_name); - if (!sig->comment.isEmpty()) { - comment += QString("CM_ SG_ %1 %2 \"%3\";\n").arg(address).arg(sig->name).arg(QString(sig->comment).replace("\"", "\\\"")); + const std::string &recv = sig->receiver_name.empty() ? DEFAULT_NODE_NAME : sig->receiver_name; + dbc_string += " SG_ " + sig->name + " " + multiplexer_indicator + ": " + + std::to_string(sig->start_bit) + "|" + std::to_string(sig->size) + "@" + + std::string(1, sig->is_little_endian ? '1' : '0') + + std::string(1, sig->is_signed ? '-' : '+') + + " (" + doubleToString(sig->factor) + "," + doubleToString(sig->offset) + ")" + + " [" + doubleToString(sig->min) + "|" + doubleToString(sig->max) + "]" + + " \"" + sig->unit + "\" " + recv + "\n"; + if (!sig->comment.empty()) { + std::string escaped_comment = sig->comment; + for (size_t pos = 0; (pos = escaped_comment.find('"', pos)) != std::string::npos; pos += 2) + escaped_comment.replace(pos, 1, "\\\""); + comment += "CM_ SG_ " + std::to_string(address) + " " + sig->name + " \"" + escaped_comment + "\";\n"; } if (!sig->val_desc.empty()) { - QStringList text; + std::string text; for (auto &[val, desc] : sig->val_desc) { - text << QString("%1 \"%2\"").arg(val).arg(desc); + if (!text.empty()) text += " "; + char val_buf[64]; + snprintf(val_buf, sizeof(val_buf), "%g", val); + text += std::string(val_buf) + " \"" + desc + "\""; } - val_desc += QString("VAL_ %1 %2 %3;\n").arg(address).arg(sig->name).arg(text.join(" ")); + val_desc += "VAL_ " + std::to_string(address) + " " + sig->name + " " + text + ";\n"; } } dbc_string += "\n"; diff --git a/tools/cabana/dbc/dbcfile.h b/tools/cabana/dbc/dbcfile.h index bd267898f9..decb566abd 100644 --- a/tools/cabana/dbc/dbcfile.h +++ b/tools/cabana/dbc/dbcfile.h @@ -1,34 +1,35 @@ #pragma once #include +#include #include #include "tools/cabana/dbc/dbc.h" class DBCFile { public: - DBCFile(const QString &dbc_file_name); - DBCFile(const QString &name, const QString &content); + DBCFile(const std::string &dbc_file_name); + DBCFile(const std::string &name, const std::string &content); ~DBCFile() {} bool save(); - bool saveAs(const QString &new_filename); - bool writeContents(const QString &fn); - QString generateDBC(); + bool saveAs(const std::string &new_filename); + bool writeContents(const std::string &fn); + std::string generateDBC(); - void updateMsg(const MessageId &id, const QString &name, uint32_t size, const QString &node, const QString &comment); + void updateMsg(const MessageId &id, const std::string &name, uint32_t size, const std::string &node, const std::string &comment); inline void removeMsg(const MessageId &id) { msgs.erase(id.address); } inline const std::map &getMessages() const { return msgs; } cabana::Msg *msg(uint32_t address); - cabana::Msg *msg(const QString &name); + cabana::Msg *msg(const std::string &name); inline cabana::Msg *msg(const MessageId &id) { return msg(id.address); } - cabana::Signal *signal(uint32_t address, const QString &name); + cabana::Signal *signal(uint32_t address, const std::string &name); - inline QString name() const { return name_.isEmpty() ? "untitled" : name_; } - inline bool isEmpty() const { return msgs.empty() && name_.isEmpty(); } + inline std::string name() const { return name_.empty() ? "untitled" : name_; } + inline bool isEmpty() const { return msgs.empty() && name_.empty(); } - QString filename; + std::string filename; private: void parse(const QString &content); @@ -38,7 +39,7 @@ private: void parseCM_SG(const QString &line, const QString &content, const QString &raw_line, const QTextStream &stream); void parseVAL(const QString &line); - QString header; + std::string header; std::map msgs; - QString name_; + std::string name_; }; diff --git a/tools/cabana/dbc/dbcmanager.cc b/tools/cabana/dbc/dbcmanager.cc index 8e98d95322..2236a93da1 100644 --- a/tools/cabana/dbc/dbcmanager.cc +++ b/tools/cabana/dbc/dbcmanager.cc @@ -1,10 +1,9 @@ #include "tools/cabana/dbc/dbcmanager.h" -#include #include -#include +#include -bool DBCManager::open(const SourceSet &sources, const QString &dbc_file_name, QString *error) { +bool DBCManager::open(const SourceSet &sources, const std::string &dbc_file_name, QString *error) { try { auto it = std::find_if(dbc_files.begin(), dbc_files.end(), [&](auto &f) { return f.second && f.second->filename == dbc_file_name; }); @@ -21,7 +20,7 @@ bool DBCManager::open(const SourceSet &sources, const QString &dbc_file_name, QS return true; } -bool DBCManager::open(const SourceSet &sources, const QString &name, const QString &content, QString *error) { +bool DBCManager::open(const SourceSet &sources, const std::string &name, const std::string &content, QString *error) { try { auto file = std::make_shared(name, content); for (auto s : sources) { @@ -64,7 +63,7 @@ void DBCManager::addSignal(const MessageId &id, const cabana::Signal &sig) { } } -void DBCManager::updateSignal(const MessageId &id, const QString &sig_name, const cabana::Signal &sig) { +void DBCManager::updateSignal(const MessageId &id, const std::string &sig_name, const cabana::Signal &sig) { if (auto m = msg(id)) { if (auto s = m->updateSignal(sig_name, sig)) { emit signalUpdated(s); @@ -73,7 +72,7 @@ void DBCManager::updateSignal(const MessageId &id, const QString &sig_name, cons } } -void DBCManager::removeSignal(const MessageId &id, const QString &sig_name) { +void DBCManager::removeSignal(const MessageId &id, const std::string &sig_name) { if (auto m = msg(id)) { if (auto s = m->sig(sig_name)) { emit signalRemoved(s); @@ -83,7 +82,7 @@ void DBCManager::removeSignal(const MessageId &id, const QString &sig_name) { } } -void DBCManager::updateMsg(const MessageId &id, const QString &name, uint32_t size, const QString &node, const QString &comment) { +void DBCManager::updateMsg(const MessageId &id, const std::string &name, uint32_t size, const std::string &node, const std::string &comment) { auto dbc_file = findDBCFile(id); assert(dbc_file); // This should be impossible dbc_file->updateMsg(id, name, size, node, comment); @@ -98,11 +97,13 @@ void DBCManager::removeMsg(const MessageId &id) { emit maskUpdated(); } -QString DBCManager::newMsgName(const MessageId &id) { - return QString("NEW_MSG_") + QString::number(id.address, 16).toUpper(); +std::string DBCManager::newMsgName(const MessageId &id) { + char buf[64]; + snprintf(buf, sizeof(buf), "NEW_MSG_%X", id.address); + return buf; } -QString DBCManager::newSignalName(const MessageId &id) { +std::string DBCManager::newSignalName(const MessageId &id) { auto m = msg(id); return m ? m->newSignalName() : ""; } @@ -118,14 +119,14 @@ cabana::Msg *DBCManager::msg(const MessageId &id) { return dbc_file ? dbc_file->msg(id) : nullptr; } -cabana::Msg *DBCManager::msg(uint8_t source, const QString &name) { +cabana::Msg *DBCManager::msg(uint8_t source, const std::string &name) { auto dbc_file = findDBCFile(source); return dbc_file ? dbc_file->msg(name) : nullptr; } -QStringList DBCManager::signalNames() { +std::vector DBCManager::signalNames() { // Used for autocompletion - QSet names; + std::set names; for (auto &f : allDBCFiles()) { for (auto &[_, m] : f->getMessages()) { for (auto sig : m.getSignals()) { @@ -133,8 +134,8 @@ QStringList DBCManager::signalNames() { } } } - QStringList ret = names.values(); - ret.sort(); + std::vector ret(names.begin(), names.end()); + std::sort(ret.begin(), ret.end()); return ret; } @@ -165,11 +166,13 @@ const SourceSet DBCManager::sources(const DBCFile *dbc_file) const { return sources; } -QString toString(const SourceSet &ss) { - return std::accumulate(ss.cbegin(), ss.cend(), QString(), [](QString str, int source) { - if (!str.isEmpty()) str += ", "; - return str + (source == -1 ? QStringLiteral("all") : QString::number(source)); - }); +std::string toString(const SourceSet &ss) { + std::string result; + for (int source : ss) { + if (!result.empty()) result += ", "; + result += (source == -1) ? "all" : std::to_string(source); + } + return result; } DBCManager *dbc() { diff --git a/tools/cabana/dbc/dbcmanager.h b/tools/cabana/dbc/dbcmanager.h index 5f183752d2..4a122073ea 100644 --- a/tools/cabana/dbc/dbcmanager.h +++ b/tools/cabana/dbc/dbcmanager.h @@ -4,6 +4,8 @@ #include #include #include +#include +#include #include "tools/cabana/dbc/dbcfile.h" @@ -18,27 +20,27 @@ class DBCManager : public QObject { public: DBCManager(QObject *parent) : QObject(parent) {} ~DBCManager() {} - bool open(const SourceSet &sources, const QString &dbc_file_name, QString *error = nullptr); - bool open(const SourceSet &sources, const QString &name, const QString &content, QString *error = nullptr); + bool open(const SourceSet &sources, const std::string &dbc_file_name, QString *error = nullptr); + bool open(const SourceSet &sources, const std::string &name, const std::string &content, QString *error = nullptr); void close(const SourceSet &sources); void close(DBCFile *dbc_file); void closeAll(); void addSignal(const MessageId &id, const cabana::Signal &sig); - void updateSignal(const MessageId &id, const QString &sig_name, const cabana::Signal &sig); - void removeSignal(const MessageId &id, const QString &sig_name); + void updateSignal(const MessageId &id, const std::string &sig_name, const cabana::Signal &sig); + void removeSignal(const MessageId &id, const std::string &sig_name); - void updateMsg(const MessageId &id, const QString &name, uint32_t size, const QString &node, const QString &comment); + void updateMsg(const MessageId &id, const std::string &name, uint32_t size, const std::string &node, const std::string &comment); void removeMsg(const MessageId &id); - QString newMsgName(const MessageId &id); - QString newSignalName(const MessageId &id); + std::string newMsgName(const MessageId &id); + std::string newSignalName(const MessageId &id); const std::map &getMessages(uint8_t source); cabana::Msg *msg(const MessageId &id); - cabana::Msg* msg(uint8_t source, const QString &name); + cabana::Msg* msg(uint8_t source, const std::string &name); - QStringList signalNames(); + std::vector signalNames(); inline int dbcCount() { return allDBCFiles().size(); } int nonEmptyDBCCount(); @@ -62,8 +64,8 @@ private: DBCManager *dbc(); -QString toString(const SourceSet &ss); -inline QString msgName(const MessageId &id) { +std::string toString(const SourceSet &ss); +inline std::string msgName(const MessageId &id) { auto msg = dbc()->msg(id); return msg ? msg->name : UNTITLED; } diff --git a/tools/cabana/detailwidget.cc b/tools/cabana/detailwidget.cc index 35492c8efa..148b059e5b 100644 --- a/tools/cabana/detailwidget.cc +++ b/tools/cabana/detailwidget.cc @@ -124,9 +124,9 @@ int DetailWidget::findOrAddTab(const MessageId& message_id) { if (tabbar->tabData(index).value() == message_id) break; } if (index == -1) { - index = tabbar->addTab(message_id.toString()); + index = tabbar->addTab(QString::fromStdString(message_id.toString())); tabbar->setTabData(index, QVariant::fromValue(message_id)); - tabbar->setTabToolTip(index, msgName(message_id)); + tabbar->setTabToolTip(index, QString::fromStdString(msgName(message_id))); } return index; } @@ -151,21 +151,21 @@ std::pair DetailWidget::serializeMessageIds() const { QStringList msgs; for (int i = 0; i < tabbar->count(); ++i) { MessageId id = tabbar->tabData(i).value(); - msgs.append(id.toString()); + msgs.append(QString::fromStdString(id.toString())); } - return std::make_pair(msg_id.toString(), msgs); + return std::make_pair(QString::fromStdString(msg_id.toString()), msgs); } void DetailWidget::restoreTabs(const QString active_msg_id, const QStringList& msg_ids) { tabbar->blockSignals(true); for (const auto& str_id : msg_ids) { - MessageId id = MessageId::fromString(str_id); + MessageId id = MessageId::fromString(str_id.toStdString()); if (dbc()->msg(id) != nullptr) findOrAddTab(id); } tabbar->blockSignals(false); - auto active_id = MessageId::fromString(active_msg_id); + auto active_id = MessageId::fromString(active_msg_id.toStdString()); if (dbc()->msg(active_id) != nullptr) setMessage(active_id); } @@ -180,10 +180,10 @@ void DetailWidget::refresh() { warnings.push_back(tr("Message size (%1) is incorrect.").arg(msg->size)); } for (auto s : binary_view->getOverlappingSignals()) { - warnings.push_back(tr("%1 has overlapping bits.").arg(s->name)); + warnings.push_back(tr("%1 has overlapping bits.").arg(QString::fromStdString(s->name))); } } - QString msg_name = msg ? QString("%1 (%2)").arg(msg->name, msg->transmitter) : msgName(msg_id); + QString msg_name = msg ? QString("%1 (%2)").arg(QString::fromStdString(msg->name), QString::fromStdString(msg->transmitter)) : QString::fromStdString(msgName(msg_id)); name_label->setText(msg_name); name_label->setToolTip(msg_name); action_remove_msg->setEnabled(msg != nullptr); @@ -208,10 +208,10 @@ void DetailWidget::updateState(const std::set *msgs) { void DetailWidget::editMsg() { auto msg = dbc()->msg(msg_id); int size = msg ? msg->size : can->lastMessage(msg_id).dat.size(); - EditMessageDialog dlg(msg_id, msgName(msg_id), size, this); + EditMessageDialog dlg(msg_id, QString::fromStdString(msgName(msg_id)), size, this); if (dlg.exec()) { - UndoStack::push(new EditMsgCommand(msg_id, dlg.name_edit->text().trimmed(), dlg.size_spin->value(), - dlg.node->text().trimmed(), dlg.comment_edit->toPlainText().trimmed())); + UndoStack::push(new EditMsgCommand(msg_id, dlg.name_edit->text().trimmed().toStdString(), dlg.size_spin->value(), + dlg.node->text().trimmed().toStdString(), dlg.comment_edit->toPlainText().trimmed().toStdString())); } } @@ -223,7 +223,7 @@ void DetailWidget::removeMsg() { EditMessageDialog::EditMessageDialog(const MessageId &msg_id, const QString &title, int size, QWidget *parent) : original_name(title), msg_id(msg_id), QDialog(parent) { - setWindowTitle(tr("Edit message: %1").arg(msg_id.toString())); + setWindowTitle(tr("Edit message: %1").arg(QString::fromStdString(msg_id.toString()))); QFormLayout *form_layout = new QFormLayout(this); form_layout->addRow("", error_label = new QLabel); @@ -241,8 +241,8 @@ EditMessageDialog::EditMessageDialog(const MessageId &msg_id, const QString &tit form_layout->addRow(btn_box = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel)); if (auto msg = dbc()->msg(msg_id)) { - node->setText(msg->transmitter); - comment_edit->setText(msg->comment); + node->setText(QString::fromStdString(msg->transmitter)); + comment_edit->setText(QString::fromStdString(msg->comment)); } validateName(name_edit->text()); setFixedWidth(parent->width() * 0.9); @@ -252,10 +252,10 @@ EditMessageDialog::EditMessageDialog(const MessageId &msg_id, const QString &tit } void EditMessageDialog::validateName(const QString &text) { - bool valid = text.compare(UNTITLED, Qt::CaseInsensitive) != 0; + bool valid = text.compare(QString::fromStdString(UNTITLED), Qt::CaseInsensitive) != 0; error_label->setVisible(false); if (!text.isEmpty() && valid && text != original_name) { - valid = dbc()->msg(msg_id.source, text) == nullptr; + valid = dbc()->msg(msg_id.source, text.toStdString()) == nullptr; if (!valid) { error_label->setText(tr("Name already exists")); error_label->setVisible(true); diff --git a/tools/cabana/historylog.cc b/tools/cabana/historylog.cc index 3dbdf5a7cd..fb79ff9cea 100644 --- a/tools/cabana/historylog.cc +++ b/tools/cabana/historylog.cc @@ -14,7 +14,7 @@ QVariant HistoryLogModel::data(const QModelIndex &index, int role) const { const int col = index.column(); if (role == Qt::DisplayRole) { if (col == 0) return QString::number(can->toSeconds(m.mono_time), 'f', 3); - if (!isHexMode()) return sigs[col - 1]->formatValue(m.sig_values[col - 1], false); + if (!isHexMode()) return QString::fromStdString(sigs[col - 1]->formatValue(m.sig_values[col - 1], false)); } else if (role == Qt::TextAlignmentRole) { return (uint32_t)(Qt::AlignRight | Qt::AlignVCenter); } @@ -49,8 +49,8 @@ QVariant HistoryLogModel::headerData(int section, Qt::Orientation orientation, i if (section == 0) return "Time"; if (isHexMode()) return "Data"; - QString name = sigs[section - 1]->name; - QString unit = sigs[section - 1]->unit; + QString name = QString::fromStdString(sigs[section - 1]->name); + QString unit = QString::fromStdString(sigs[section - 1]->unit); return unit.isEmpty() ? name : QString("%1 (%2)").arg(name, unit); } else if (role == Qt::BackgroundRole && section > 0 && !isHexMode()) { // Alpha-blend the signal color with the background to ensure contrast @@ -216,7 +216,7 @@ LogsWidget::LogsWidget(QWidget *parent) : QFrame(parent) { void LogsWidget::modelReset() { signals_cb->clear(); for (auto s : model->sigs) { - signals_cb->addItem(s->name); + signals_cb->addItem(QString::fromStdString(s->name)); } export_btn->setEnabled(false); value_edit->clear(); @@ -238,8 +238,8 @@ void LogsWidget::filterChanged() { } void LogsWidget::exportToCSV() { - QString dir = QString("%1/%2_%3.csv").arg(settings.last_dir).arg(can->routeName()).arg(msgName(model->msg_id)); - QString fn = QFileDialog::getSaveFileName(this, QString("Export %1 to CSV file").arg(msgName(model->msg_id)), + QString dir = QString("%1/%2_%3.csv").arg(settings.last_dir).arg(QString::fromStdString(can->routeName())).arg(QString::fromStdString(msgName(model->msg_id))); + QString fn = QFileDialog::getSaveFileName(this, QString("Export %1 to CSV file").arg(QString::fromStdString(msgName(model->msg_id))), dir, tr("csv (*.csv)")); if (!fn.isEmpty()) { model->isHexMode() ? utils::exportToCSV(fn, model->msg_id) diff --git a/tools/cabana/mainwin.cc b/tools/cabana/mainwin.cc index a7040f891e..39fb979c79 100644 --- a/tools/cabana/mainwin.cc +++ b/tools/cabana/mainwin.cc @@ -234,7 +234,7 @@ void MainWindow::DBCFileChanged() { QStringList title; for (auto f : dbc()->allDBCFiles()) { - title.push_back(tr("(%1) %2").arg(toString(dbc()->sources(f)), f->name())); + title.push_back(tr("(%1) %2").arg(QString::fromStdString(toString(dbc()->sources(f))), QString::fromStdString(f->name()))); } setWindowFilePath(title.join(" | ")); @@ -259,7 +259,7 @@ void MainWindow::closeStream() { } void MainWindow::exportToCSV() { - QString dir = QString("%1/%2.csv").arg(settings.last_dir).arg(can->routeName()); + QString dir = QString("%1/%2.csv").arg(settings.last_dir).arg(QString::fromStdString(can->routeName())); QString fn = QFileDialog::getSaveFileName(this, "Export stream to CSV file", dir, tr("csv (*.csv)")); if (!fn.isEmpty()) { utils::exportToCSV(fn); @@ -268,7 +268,7 @@ void MainWindow::exportToCSV() { void MainWindow::newFile(SourceSet s) { closeFile(s); - dbc()->open(s, "", ""); + dbc()->open(s, std::string(""), std::string("")); } void MainWindow::openFile(SourceSet s) { @@ -284,7 +284,7 @@ void MainWindow::loadFile(const QString &fn, SourceSet s) { closeFile(s); QString error; - if (dbc()->open(s, fn, &error)) { + if (dbc()->open(s, fn.toStdString(), &error)) { updateRecentFiles(fn); statusBar()->showMessage(tr("DBC File %1 loaded").arg(fn), 2000); } else { @@ -304,7 +304,7 @@ void MainWindow::loadFromClipboard(SourceSet s, bool close_all) { QString dbc_str = QGuiApplication::clipboard()->text(); QString error; - bool ret = dbc()->open(s, "", dbc_str, &error); + bool ret = dbc()->open(s, std::string(""), dbc_str.toStdString(), &error); if (ret && dbc()->nonEmptyDBCCount() > 0) { QMessageBox::information(this, tr("Load From Clipboard"), tr("DBC Successfully Loaded!")); } else { @@ -333,7 +333,7 @@ void MainWindow::startStream(AbstractStream *stream, QString dbc_file) { can->start(); loadFile(dbc_file); - statusBar()->showMessage(tr("Stream [%1] started").arg(can->routeName()), 2000); + statusBar()->showMessage(tr("Stream [%1] started").arg(QString::fromStdString(can->routeName())), 2000); bool has_stream = dynamic_cast(can) == nullptr; close_stream_act->setEnabled(has_stream); @@ -341,7 +341,7 @@ void MainWindow::startStream(AbstractStream *stream, QString dbc_file) { tools_menu->setEnabled(has_stream); createDockWidgets(); - video_dock->setWindowTitle(can->routeName()); + video_dock->setWindowTitle(QString::fromStdString(can->routeName())); if (can->liveStreaming() || video_splitter->sizes()[0] == 0) { // display video at minimum size. video_splitter->setSizes({1, 1}); @@ -368,9 +368,9 @@ void MainWindow::startStream(AbstractStream *stream, QString dbc_file) { } void MainWindow::eventsMerged() { - if (!can->liveStreaming() && std::exchange(car_fingerprint, can->carFingerprint()) != car_fingerprint) { + if (!can->liveStreaming() && std::exchange(car_fingerprint, QString::fromStdString(can->carFingerprint())) != car_fingerprint) { video_dock->setWindowTitle(tr("ROUTE: %1 FINGERPRINT: %2") - .arg(can->routeName()) + .arg(QString::fromStdString(can->routeName())) .arg(car_fingerprint.isEmpty() ? tr("Unknown Car") : car_fingerprint)); // Don't overwrite already loaded DBC if (!dbc()->nonEmptyDBCCount() && fingerprint_to_dbc.object().contains(car_fingerprint)) { @@ -416,7 +416,7 @@ void MainWindow::closeFile(DBCFile *dbc_file) { void MainWindow::saveFile(DBCFile *dbc_file) { assert(dbc_file != nullptr); - if (!dbc_file->filename.isEmpty()) { + if (!dbc_file->filename.empty()) { dbc_file->save(); UndoStack::instance()->setClean(); statusBar()->showMessage(tr("File saved"), 2000); @@ -426,10 +426,10 @@ void MainWindow::saveFile(DBCFile *dbc_file) { } void MainWindow::saveFileAs(DBCFile *dbc_file) { - QString title = tr("Save File (bus: %1)").arg(toString(dbc()->sources(dbc_file))); + QString title = tr("Save File (bus: %1)").arg(QString::fromStdString(toString(dbc()->sources(dbc_file)))); QString fn = QFileDialog::getSaveFileName(this, title, QDir::cleanPath(settings.last_dir + "/untitled.dbc"), tr("DBC (*.dbc)")); if (!fn.isEmpty()) { - dbc_file->saveAs(fn); + dbc_file->saveAs(fn.toStdString()); UndoStack::instance()->setClean(); statusBar()->showMessage(tr("File saved as %1").arg(fn), 2000); updateRecentFiles(fn); @@ -446,7 +446,7 @@ void MainWindow::saveToClipboard() { void MainWindow::saveFileToClipboard(DBCFile *dbc_file) { assert(dbc_file != nullptr); - QGuiApplication::clipboard()->setText(dbc_file->generateDBC()); + QGuiApplication::clipboard()->setText(QString::fromStdString(dbc_file->generateDBC())); QMessageBox::information(this, tr("Copy To Clipboard"), tr("DBC Successfully copied!")); } @@ -467,14 +467,14 @@ void MainWindow::updateLoadSaveMenus() { auto dbc_file = dbc()->findDBCFile(source); if (dbc_file) { bus_menu->addSeparator(); - bus_menu->addAction(dbc_file->name() + " (" + toString(dbc()->sources(dbc_file)) + ")")->setEnabled(false); + bus_menu->addAction(QString::fromStdString(dbc_file->name()) + " (" + QString::fromStdString(toString(dbc()->sources(dbc_file))) + ")")->setEnabled(false); bus_menu->addAction(tr("Save..."), [=]() { saveFile(dbc_file); }); bus_menu->addAction(tr("Save As..."), [=]() { saveFileAs(dbc_file); }); bus_menu->addAction(tr("Copy to Clipboard..."), [=]() { saveFileToClipboard(dbc_file); }); bus_menu->addAction(tr("Remove from this bus..."), [=]() { closeFile(ss); }); bus_menu->addAction(tr("Remove from all buses..."), [=]() { closeFile(dbc_file); }); } - bus_menu->setTitle(tr("Bus %1 (%2)").arg(source).arg(dbc_file ? dbc_file->name() : "No DBCs loaded")); + bus_menu->setTitle(tr("Bus %1 (%2)").arg(source).arg(dbc_file ? QString::fromStdString(dbc_file->name()) : "No DBCs loaded")); manage_dbcs_menu->addMenu(bus_menu); } @@ -627,7 +627,7 @@ void MainWindow::saveSessionState() { settings.active_charts.clear(); for (auto &f : dbc()->allDBCFiles()) - if (!f->isEmpty()) { settings.recent_dbc_file = f->filename; break; } + if (!f->isEmpty()) { settings.recent_dbc_file = QString::fromStdString(f->filename); break; } if (auto *detail = center_widget->getDetailWidget()) { auto [active_id, ids] = detail->serializeMessageIds(); @@ -643,7 +643,7 @@ void MainWindow::restoreSessionState() { QString dbc_file; for (auto& f : dbc()->allDBCFiles()) - if (!f->isEmpty()) { dbc_file = f->filename; break; } + if (!f->isEmpty()) { dbc_file = QString::fromStdString(f->filename); break; } if (dbc_file != settings.recent_dbc_file) return; if (!settings.selected_msg_ids.isEmpty()) diff --git a/tools/cabana/messageswidget.cc b/tools/cabana/messageswidget.cc index ed9aeaf311..ec8c82dd98 100644 --- a/tools/cabana/messageswidget.cc +++ b/tools/cabana/messageswidget.cc @@ -205,7 +205,7 @@ QVariant MessageListModel::data(const QModelIndex &index, int role) const { } else if (role == Qt::ToolTipRole && index.column() == Column::NAME) { auto msg = dbc()->msg(item.id); auto tooltip = item.name; - if (msg && !msg->comment.isEmpty()) tooltip += "
" + msg->comment + ""; + if (msg && !msg->comment.empty()) tooltip += "
" + QString::fromStdString(msg->comment) + ""; return tooltip; } return {}; @@ -277,7 +277,7 @@ bool MessageListModel::match(const MessageListModel::Item &item) { if (!match) { const auto m = dbc()->msg(item.id); match = m && std::any_of(m->sigs.cbegin(), m->sigs.cend(), - [&txt](const auto &s) { return s->name.contains(txt, Qt::CaseInsensitive); }); + [&txt](const auto &s) { return QString::fromStdString(s->name).contains(txt, Qt::CaseInsensitive); }); } break; } @@ -323,8 +323,8 @@ bool MessageListModel::filterAndSort() { if (show_inactive_messages || can->isMessageActive(id)) { auto msg = dbc()->msg(id); Item item = {.id = id, - .name = msg ? msg->name : UNTITLED, - .node = msg ? msg->transmitter : QString()}; + .name = msg ? QString::fromStdString(msg->name) : QString::fromStdString(UNTITLED), + .node = msg ? QString::fromStdString(msg->transmitter) : QString()}; if (match(item)) items.emplace_back(item); } diff --git a/tools/cabana/signalview.cc b/tools/cabana/signalview.cc index a9ceacd806..df05d287f4 100644 --- a/tools/cabana/signalview.cc +++ b/tools/cabana/signalview.cc @@ -34,8 +34,8 @@ SignalModel::SignalModel(QObject *parent) : root(new Item), QAbstractItemModel(p } void SignalModel::insertItem(SignalModel::Item *root_item, int pos, const cabana::Signal *sig) { - Item *parent_item = new Item{.type = Item::Sig, .parent = root_item, .sig = sig, .title = sig->name}; - root_item->children.insert(pos, parent_item); + Item *parent_item = new Item{.type = Item::Sig, .parent = root_item, .sig = sig, .title = QString::fromStdString(sig->name)}; + root_item->children.insert(root_item->children.begin() + pos, parent_item); QString titles[]{"Name", "Size", "Receiver Nodes", "Little Endian", "Signed", "Offset", "Factor", "Type", "Multiplex Value", "Extra Info", "Unit", "Comment", "Minimum Value", "Maximum Value", "Value Table"}; for (int i = 0; i < std::size(titles); ++i) { @@ -63,7 +63,7 @@ void SignalModel::refresh() { root.reset(new SignalModel::Item); if (auto msg = dbc()->msg(msg_id)) { for (auto s : msg->getSignals()) { - if (filter_str.isEmpty() || s->name.contains(filter_str, Qt::CaseInsensitive)) { + if (filter_str.isEmpty() || QString::fromStdString(s->name).contains(filter_str, Qt::CaseInsensitive)) { insertItem(root.get(), root->children.size(), s); } } @@ -124,25 +124,25 @@ QVariant SignalModel::data(const QModelIndex &index, int role) const { const Item *item = getItem(index); if (role == Qt::DisplayRole || role == Qt::EditRole) { if (index.column() == 0) { - return item->type == Item::Sig ? item->sig->name : item->title; + return item->type == Item::Sig ? QString::fromStdString(item->sig->name) : item->title; } else { switch (item->type) { case Item::Sig: return item->sig_val; - case Item::Name: return item->sig->name; + case Item::Name: return QString::fromStdString(item->sig->name); case Item::Size: return item->sig->size; - case Item::Node: return item->sig->receiver_name; + case Item::Node: return QString::fromStdString(item->sig->receiver_name); case Item::SignalType: return signalTypeToString(item->sig->type); case Item::MultiplexValue: return item->sig->multiplex_value; - case Item::Offset: return doubleToString(item->sig->offset); - case Item::Factor: return doubleToString(item->sig->factor); - case Item::Unit: return item->sig->unit; - case Item::Comment: return item->sig->comment; - case Item::Min: return doubleToString(item->sig->min); - case Item::Max: return doubleToString(item->sig->max); + case Item::Offset: return QString::fromStdString(doubleToString(item->sig->offset)); + case Item::Factor: return QString::fromStdString(doubleToString(item->sig->factor)); + case Item::Unit: return QString::fromStdString(item->sig->unit); + case Item::Comment: return QString::fromStdString(item->sig->comment); + case Item::Min: return QString::fromStdString(doubleToString(item->sig->min)); + case Item::Max: return QString::fromStdString(doubleToString(item->sig->max)); case Item::Desc: { QStringList val_desc; for (auto &[val, desc] : item->sig->val_desc) { - val_desc << QString("%1 \"%2\"").arg(val).arg(desc); + val_desc << QString("%1 \"%2\"").arg(val).arg(QString::fromStdString(desc)); } return val_desc.join(" "); } @@ -165,17 +165,17 @@ bool SignalModel::setData(const QModelIndex &index, const QVariant &value, int r Item *item = getItem(index); cabana::Signal s = *item->sig; switch (item->type) { - case Item::Name: s.name = value.toString(); break; + case Item::Name: s.name = value.toString().toStdString(); break; case Item::Size: s.size = value.toInt(); break; - case Item::Node: s.receiver_name = value.toString().trimmed(); break; + case Item::Node: s.receiver_name = value.toString().trimmed().toStdString(); break; case Item::SignalType: s.type = (cabana::Signal::Type)value.toInt(); break; case Item::MultiplexValue: s.multiplex_value = value.toInt(); break; case Item::Endian: s.is_little_endian = value.toBool(); break; case Item::Signed: s.is_signed = value.toBool(); break; case Item::Offset: s.offset = value.toDouble(); break; case Item::Factor: s.factor = value.toDouble(); break; - case Item::Unit: s.unit = value.toString(); break; - case Item::Comment: s.comment = value.toString(); break; + case Item::Unit: s.unit = value.toString().toStdString(); break; + case Item::Comment: s.comment = value.toString().toStdString(); break; case Item::Min: s.min = value.toDouble(); break; case Item::Max: s.max = value.toDouble(); break; case Item::Desc: s.val_desc = value.value(); break; @@ -189,7 +189,7 @@ bool SignalModel::setData(const QModelIndex &index, const QVariant &value, int r bool SignalModel::saveSignal(const cabana::Signal *origin_s, cabana::Signal &s) { auto msg = dbc()->msg(msg_id); if (s.name != origin_s->name && msg->sig(s.name) != nullptr) { - QString text = tr("There is already a signal with the same name '%1'").arg(s.name); + QString text = tr("There is already a signal with the same name '%1'").arg(QString::fromStdString(s.name)); QMessageBox::warning(nullptr, tr("Failed to save signal"), text); return false; } @@ -214,7 +214,7 @@ void SignalModel::handleSignalAdded(MessageId id, const cabana::Signal *sig) { beginInsertRows({}, i, i); insertItem(root.get(), i, sig); endInsertRows(); - } else if (sig->name.contains(filter_str, Qt::CaseInsensitive)) { + } else if (QString::fromStdString(sig->name).contains(filter_str, Qt::CaseInsensitive)) { refresh(); } } @@ -229,7 +229,9 @@ void SignalModel::handleSignalUpdated(const cabana::Signal *sig) { int to = dbc()->msg(msg_id)->indexOf(sig); if (to != row) { beginMoveRows({}, row, row, {}, to > row ? to + 1 : to); - root->children.move(row, to); + auto item = root->children[row]; + root->children.erase(root->children.begin() + row); + root->children.insert(root->children.begin() + to, item); endMoveRows(); } } @@ -239,7 +241,8 @@ void SignalModel::handleSignalUpdated(const cabana::Signal *sig) { void SignalModel::handleSignalRemoved(const cabana::Signal *sig) { if (int row = signalRow(sig); row != -1) { beginRemoveRows({}, row, row); - delete root->children.takeAt(row); + delete root->children[row]; + root->children.erase(root->children.begin() + row); endRemoveRows(); } } @@ -373,7 +376,10 @@ QWidget *SignalItemDelegate::createEditor(QWidget *parent, const QStyleOptionVie else e->setValidator(double_validator); if (item->type == SignalModel::Item::Name) { - QCompleter *completer = new QCompleter(dbc()->signalNames(), e); + auto names = dbc()->signalNames(); + QStringList qnames; + for (const auto &n : names) qnames.push_back(QString::fromStdString(n)); + QCompleter *completer = new QCompleter(qnames, e); completer->setCaseSensitivity(Qt::CaseInsensitive); completer->setFilterMode(Qt::MatchContains); e->setCompleter(completer); @@ -395,7 +401,7 @@ QWidget *SignalItemDelegate::createEditor(QWidget *parent, const QStyleOptionVie return c; } else if (item->type == SignalModel::Item::Desc) { ValueDescriptionDlg dlg(item->sig->val_desc, parent); - dlg.setWindowTitle(item->sig->name); + dlg.setWindowTitle(QString::fromStdString(item->sig->name)); if (dlg.exec()) { ((QAbstractItemModel *)index.model())->setData(index, QVariant::fromValue(dlg.val_desc)); } @@ -621,7 +627,7 @@ void SignalView::updateState(const std::set *msgs) { for (auto item : model->root->children) { double value = 0; if (item->sig->getValue(last_msg.dat.data(), last_msg.dat.size(), &value)) { - item->sig_val = item->sig->formatValue(value); + item->sig_val = QString::fromStdString(item->sig->formatValue(value)); max_value_width = std::max(max_value_width, fontMetrics().horizontalAdvance(item->sig_val)); } } @@ -677,7 +683,7 @@ ValueDescriptionDlg::ValueDescriptionDlg(const ValueDescription &descriptions, Q int row = 0; for (auto &[val, desc] : descriptions) { table->setItem(row, 0, new QTableWidgetItem(QString::number(val))); - table->setItem(row, 1, new QTableWidgetItem(desc)); + table->setItem(row, 1, new QTableWidgetItem(QString::fromStdString(desc))); ++row; } @@ -706,7 +712,7 @@ void ValueDescriptionDlg::save() { QString val = table->item(i, 0)->text().trimmed(); QString desc = table->item(i, 1)->text().trimmed(); if (!val.isEmpty() && !desc.isEmpty()) { - val_desc.push_back({val.toDouble(), desc}); + val_desc.push_back({val.toDouble(), desc.toStdString()}); } } QDialog::accept(); diff --git a/tools/cabana/signalview.h b/tools/cabana/signalview.h index 4e746ea105..42db830df7 100644 --- a/tools/cabana/signalview.h +++ b/tools/cabana/signalview.h @@ -20,12 +20,15 @@ class SignalModel : public QAbstractItemModel { public: struct Item { enum Type {Root, Sig, Name, Size, Node, Endian, Signed, Offset, Factor, SignalType, MultiplexValue, ExtraInfo, Unit, Comment, Min, Max, Desc }; - ~Item() { qDeleteAll(children); } - inline int row() { return parent->children.indexOf(this); } + ~Item() { for (auto c : children) delete c; } + inline int row() { + auto it = std::find(parent->children.begin(), parent->children.end(), this); + return it != parent->children.end() ? std::distance(parent->children.begin(), it) : -1; + } Type type = Type::Root; Item *parent = nullptr; - QList children; + std::vector children; const cabana::Signal *sig = nullptr; QString title; diff --git a/tools/cabana/streams/abstractstream.h b/tools/cabana/streams/abstractstream.h index f35b19d34f..7d66a420dc 100644 --- a/tools/cabana/streams/abstractstream.h +++ b/tools/cabana/streams/abstractstream.h @@ -65,8 +65,8 @@ public: virtual void start() = 0; virtual bool liveStreaming() const { return true; } virtual void seekTo(double ts) {} - virtual QString routeName() const = 0; - virtual QString carFingerprint() const { return ""; } + virtual std::string routeName() const = 0; + virtual std::string carFingerprint() const { return ""; } virtual QDateTime beginDateTime() const { return {}; } virtual uint64_t beginMonoTime() const { return 0; } virtual double minSeconds() const { return 0; } @@ -149,7 +149,7 @@ class DummyStream : public AbstractStream { Q_OBJECT public: DummyStream(QObject *parent) : AbstractStream(parent) {} - QString routeName() const override { return tr("No Stream"); } + std::string routeName() const override { return "No Stream"; } void start() override {} }; diff --git a/tools/cabana/streams/devicestream.h b/tools/cabana/streams/devicestream.h index 6beb300d7a..4bcdb5351d 100644 --- a/tools/cabana/streams/devicestream.h +++ b/tools/cabana/streams/devicestream.h @@ -9,8 +9,8 @@ class DeviceStream : public LiveStream { public: DeviceStream(QObject *parent, QString address = {}); ~DeviceStream(); - inline QString routeName() const override { - return QString("Live Streaming From %1").arg(zmq_address.isEmpty() ? "127.0.0.1" : zmq_address); + inline std::string routeName() const override { + return "Live Streaming From " + (zmq_address.isEmpty() ? std::string("127.0.0.1") : zmq_address.toStdString()); } protected: diff --git a/tools/cabana/streams/pandastream.cc b/tools/cabana/streams/pandastream.cc index a2430c665f..3692f71a11 100644 --- a/tools/cabana/streams/pandastream.cc +++ b/tools/cabana/streams/pandastream.cc @@ -16,8 +16,8 @@ PandaStream::PandaStream(QObject *parent, PandaStreamConfig config_) : config(co bool PandaStream::connect() { try { - qDebug() << "Connecting to panda " << config.serial; - panda.reset(new Panda(config.serial.toStdString())); + qDebug() << "Connecting to panda " << config.serial.c_str(); + panda.reset(new Panda(config.serial)); config.bus_config.resize(3); qDebug() << "Connected"; } catch (const std::exception& e) { @@ -81,7 +81,7 @@ void PandaStream::streamThread() { OpenPandaWidget::OpenPandaWidget(QWidget *parent) : AbstractOpenStreamWidget(parent) { form_layout = new QFormLayout(this); if (can && dynamic_cast(can) != nullptr) { - form_layout->addWidget(new QLabel(tr("Already connected to %1.").arg(can->routeName()))); + form_layout->addWidget(new QLabel(tr("Already connected to %1.").arg(QString::fromStdString(can->routeName())))); form_layout->addWidget(new QLabel("Close the current connection via [File menu -> Close Stream] before connecting to another Panda.")); QTimer::singleShot(0, [this]() { emit enableOpenButton(false); }); return; @@ -129,7 +129,7 @@ void OpenPandaWidget::buildConfigForm() { } if (has_panda) { - config.serial = serial; + config.serial = serial.toStdString(); config.bus_config.resize(3); for (int i = 0; i < config.bus_config.size(); i++) { QHBoxLayout *bus_layout = new QHBoxLayout; diff --git a/tools/cabana/streams/pandastream.h b/tools/cabana/streams/pandastream.h index e17ad887fc..f8847f65e5 100644 --- a/tools/cabana/streams/pandastream.h +++ b/tools/cabana/streams/pandastream.h @@ -19,7 +19,7 @@ struct BusConfig { }; struct PandaStreamConfig { - QString serial = ""; + std::string serial = ""; std::vector bus_config; }; @@ -28,8 +28,8 @@ class PandaStream : public LiveStream { public: PandaStream(QObject *parent, PandaStreamConfig config_ = {}); ~PandaStream() { stop(); } - inline QString routeName() const override { - return QString("Panda: %1").arg(config.serial); + inline std::string routeName() const override { + return "Panda: " + config.serial; } protected: diff --git a/tools/cabana/streams/replaystream.cc b/tools/cabana/streams/replaystream.cc index b8cf1be299..f42bf2601c 100644 --- a/tools/cabana/streams/replaystream.cc +++ b/tools/cabana/streams/replaystream.cc @@ -46,9 +46,9 @@ void ReplayStream::mergeSegments() { } } -bool ReplayStream::loadRoute(const QString &route, const QString &data_dir, uint32_t replay_flags, bool auto_source) { - replay.reset(new Replay(route.toStdString(), {"can", "roadEncodeIdx", "driverEncodeIdx", "wideRoadEncodeIdx", "carParams"}, - {}, nullptr, replay_flags, data_dir.toStdString(), auto_source)); +bool ReplayStream::loadRoute(const std::string &route, const std::string &data_dir, uint32_t replay_flags, bool auto_source) { + replay.reset(new Replay(route, {"can", "roadEncodeIdx", "driverEncodeIdx", "wideRoadEncodeIdx", "carParams"}, + {}, nullptr, replay_flags, data_dir, auto_source)); replay->setSegmentCacheLimit(settings.max_cached_minutes); replay->installEventFilter([this](const Event *event) { return eventFilter(event); }); @@ -72,17 +72,17 @@ bool ReplayStream::loadRoute(const QString &route, const QString &data_dir, uint "This will grant access to routes from your comma account."; } else { message = tr("Access Denied. You do not have permission to access route:\n\n%1\n\n" - "This is likely a private route.").arg(route); + "This is likely a private route.").arg(QString::fromStdString(route)); } QMessageBox::warning(nullptr, tr("Access Denied"), message); } else if (replay->lastRouteError() == RouteLoadError::NetworkError) { QMessageBox::warning(nullptr, tr("Network Error"), - tr("Unable to load the route:\n\n %1.\n\nPlease check your network connection and try again.").arg(route)); + tr("Unable to load the route:\n\n %1.\n\nPlease check your network connection and try again.").arg(QString::fromStdString(route))); } else if (replay->lastRouteError() == RouteLoadError::FileNotFound) { QMessageBox::warning(nullptr, tr("Route Not Found"), - tr("The specified route could not be found:\n\n %1.\n\nPlease check the route name and try again.").arg(route)); + tr("The specified route could not be found:\n\n %1.\n\nPlease check the route name and try again.").arg(QString::fromStdString(route))); } else { - QMessageBox::warning(nullptr, tr("Route Load Failed"), tr("Failed to load route: '%1'").arg(route)); + QMessageBox::warning(nullptr, tr("Route Load Failed"), tr("Failed to load route: '%1'").arg(QString::fromStdString(route))); } } return success; @@ -168,7 +168,7 @@ AbstractStream *OpenReplayWidget::open() { if (cameras[2]->isChecked()) flags |= REPLAY_FLAG_ECAM; if (flags == REPLAY_FLAG_NONE && !cameras[0]->isChecked()) flags = REPLAY_FLAG_NO_VIPC; - if (replay_stream->loadRoute(route, data_dir, flags)) { + if (replay_stream->loadRoute(route.toStdString(), data_dir.toStdString(), flags)) { return replay_stream.release(); } } diff --git a/tools/cabana/streams/replaystream.h b/tools/cabana/streams/replaystream.h index d429ed1f95..40f8ec8cfb 100644 --- a/tools/cabana/streams/replaystream.h +++ b/tools/cabana/streams/replaystream.h @@ -18,12 +18,12 @@ class ReplayStream : public AbstractStream { public: ReplayStream(QObject *parent); void start() override { replay->start(); } - bool loadRoute(const QString &route, const QString &data_dir, uint32_t replay_flags = REPLAY_FLAG_NONE, bool auto_source = false); + bool loadRoute(const std::string &route, const std::string &data_dir, uint32_t replay_flags = REPLAY_FLAG_NONE, bool auto_source = false); bool eventFilter(const Event *event); void seekTo(double ts) override { replay->seekTo(std::max(double(0), ts), false); } bool liveStreaming() const override { return false; } - inline QString routeName() const override { return QString::fromStdString(replay->route().name()); } - inline QString carFingerprint() const override { return replay->carFingerprint().c_str(); } + inline std::string routeName() const override { return replay->route().name(); } + inline std::string carFingerprint() const override { return replay->carFingerprint(); } double minSeconds() const override { return replay->minSeconds(); } double maxSeconds() const { return replay->maxSeconds(); } inline QDateTime beginDateTime() const { return QDateTime::fromSecsSinceEpoch(replay->routeDateTime()); } diff --git a/tools/cabana/streams/socketcanstream.cc b/tools/cabana/streams/socketcanstream.cc index e4801df9c0..4f558ba049 100644 --- a/tools/cabana/streams/socketcanstream.cc +++ b/tools/cabana/streams/socketcanstream.cc @@ -12,7 +12,7 @@ SocketCanStream::SocketCanStream(QObject *parent, SocketCanStreamConfig config_) throw std::runtime_error("SocketCAN plugin not available"); } - qDebug() << "Connecting to SocketCAN device" << config.device; + qDebug() << "Connecting to SocketCAN device" << config.device.c_str(); if (!connect()) { throw std::runtime_error("Failed to connect to SocketCAN device"); } @@ -26,7 +26,7 @@ bool SocketCanStream::connect() { // Connecting might generate some warnings about missing socketcan/libsocketcan libraries // These are expected and can be ignored, we don't need the advanced features of libsocketcan QString errorString; - device.reset(QCanBus::instance()->createDevice("socketcan", config.device, &errorString)); + device.reset(QCanBus::instance()->createDevice("socketcan", QString::fromStdString(config.device), &errorString)); device->setConfigurationParameter(QCanBusDevice::CanFdKey, true); if (!device) { @@ -87,7 +87,7 @@ OpenSocketCanWidget::OpenSocketCanWidget(QWidget *parent) : AbstractOpenStreamWi main_layout->addStretch(1); QObject::connect(refresh, &QPushButton::clicked, this, &OpenSocketCanWidget::refreshDevices); - QObject::connect(device_edit, &QComboBox::currentTextChanged, this, [=]{ config.device = device_edit->currentText(); }); + QObject::connect(device_edit, &QComboBox::currentTextChanged, this, [=]{ config.device = device_edit->currentText().toStdString(); }); // Populate devices refreshDevices(); diff --git a/tools/cabana/streams/socketcanstream.h b/tools/cabana/streams/socketcanstream.h index 8083b687e9..dc3cf7928a 100644 --- a/tools/cabana/streams/socketcanstream.h +++ b/tools/cabana/streams/socketcanstream.h @@ -10,7 +10,7 @@ #include "tools/cabana/streams/livestream.h" struct SocketCanStreamConfig { - QString device = ""; // TODO: support multiple devices/buses at once + std::string device = ""; // TODO: support multiple devices/buses at once }; class SocketCanStream : public LiveStream { @@ -20,8 +20,8 @@ public: ~SocketCanStream() { stop(); } static bool available(); - inline QString routeName() const override { - return QString("Live Streaming From Socket CAN %1").arg(config.device); + inline std::string routeName() const override { + return "Live Streaming From Socket CAN " + config.device; } protected: diff --git a/tools/cabana/tests/test_cabana.cc b/tools/cabana/tests/test_cabana.cc index d9fcae6f21..833cfbe4b5 100644 --- a/tools/cabana/tests/test_cabana.cc +++ b/tools/cabana/tests/test_cabana.cc @@ -8,7 +8,7 @@ const std::string TEST_RLOG_URL = "https://commadataci.blob.core.windows.net/openpilotci/0c94aa1e1296d7c6/2021-05-05--19-48-37/0/rlog.bz2"; TEST_CASE("DBCFile::generateDBC") { - QString fn = QString("%1/%2.dbc").arg(OPENDBC_FILE_PATH, "tesla_can"); + std::string fn = std::string(OPENDBC_FILE_PATH) + "/tesla_can.dbc"; DBCFile dbc_origin(fn); DBCFile dbc_from_generated("", dbc_origin.generateDBC()); @@ -30,7 +30,7 @@ TEST_CASE("DBCFile::generateDBC") { TEST_CASE("DBCFile::generateDBC - comment order") { // Ensure that message comments are followed by signal comments and in the correct order - auto content = R"(BO_ 160 message_1: 8 EON + std::string content = R"(BO_ 160 message_1: 8 EON SG_ signal_1 : 0|12@1+ (1,0) [0|4095] "unit" XXX BO_ 162 message_2: 8 EON @@ -46,7 +46,7 @@ CM_ SG_ 162 signal_2 "signal comment"; } TEST_CASE("DBCFile::generateDBC -- preserve original header") { - QString content = R"(VERSION "1.0" + std::string content = R"(VERSION "1.0" NS_ : CM_ @@ -66,7 +66,7 @@ CM_ SG_ 160 signal_1 "signal comment"; } TEST_CASE("DBCFile::generateDBC - escaped quotes") { - QString content = R"(BO_ 160 message_1: 8 EON + std::string content = R"(BO_ 160 message_1: 8 EON SG_ signal_1 : 0|12@1+ (1,0) [0|4095] "unit" XXX CM_ BO_ 160 "message comment with \"escaped quotes\""; @@ -77,7 +77,7 @@ CM_ SG_ 160 signal_1 "signal comment with \"escaped quotes\""; } TEST_CASE("parse_dbc") { - QString content = R"( + std::string content = R"( BO_ 160 message_1: 8 EON SG_ signal_1 : 0|12@1+ (1,0) [0|4095] "unit" XXX SG_ signal_2 : 12|1@1+ (1.0,0.0) [0.0|1] "" XXX @@ -119,9 +119,9 @@ CM_ SG_ 162 signal_1 "signal comment with \"escaped quotes\""; REQUIRE(sig_1->comment == "signal comment"); REQUIRE(sig_1->receiver_name == "XXX"); REQUIRE(sig_1->val_desc.size() == 3); - REQUIRE(sig_1->val_desc[0] == std::pair{0, "disabled"}); - REQUIRE(sig_1->val_desc[1] == std::pair{1.2, "initializing"}); - REQUIRE(sig_1->val_desc[2] == std::pair{2, "fault"}); + REQUIRE(sig_1->val_desc[0] == std::pair{0, "disabled"}); + REQUIRE(sig_1->val_desc[1] == std::pair{1.2, "initializing"}); + REQUIRE(sig_1->val_desc[2] == std::pair{2, "fault"}); auto &sig_2 = msg->sigs[1]; REQUIRE(sig_2->comment == "multiple line comment \n1\n2"); @@ -147,7 +147,7 @@ TEST_CASE("parse_opendbc") { QStringList errors; for (auto fn : dir.entryList({"*.dbc"}, QDir::Files, QDir::Name)) { try { - auto dbc = DBCFile(dir.filePath(fn)); + auto dbc = DBCFile(dir.filePath(fn).toStdString()); } catch (std::exception &e) { errors.push_back(e.what()); } diff --git a/tools/cabana/tools/findsignal.cc b/tools/cabana/tools/findsignal.cc index ec56fcaac0..41da8fc4bc 100644 --- a/tools/cabana/tools/findsignal.cc +++ b/tools/cabana/tools/findsignal.cc @@ -20,7 +20,7 @@ QVariant FindSignalModel::data(const QModelIndex &index, int role) const { if (role == Qt::DisplayRole) { const auto &s = filtered_signals[index.row()]; switch (index.column()) { - case 0: return s.id.toString(); + case 0: return QString::fromStdString(s.id.toString()); case 1: return QString("%1, %2").arg(s.sig.start_bit).arg(s.sig.size); case 2: return s.values.join(" "); } diff --git a/tools/cabana/tools/findsimilarbits.cc b/tools/cabana/tools/findsimilarbits.cc index c3c659791a..7cc7b5004f 100644 --- a/tools/cabana/tools/findsimilarbits.cc +++ b/tools/cabana/tools/findsimilarbits.cc @@ -31,7 +31,7 @@ FindSimilarBitsDlg::FindSimilarBitsDlg(QWidget *parent) : QDialog(parent, Qt::Wi msg_cb = new QComboBox(this); // TODO: update when src_bus_combo changes for (auto &[address, msg] : dbc()->getMessages(-1)) { - msg_cb->addItem(msg.name, address); + msg_cb->addItem(QString::fromStdString(msg.name), address); } msg_cb->model()->sort(0); msg_cb->setCurrentIndex(0); diff --git a/tools/cabana/utils/export.cc b/tools/cabana/utils/export.cc index 79ca97ba8f..a7f910193f 100644 --- a/tools/cabana/utils/export.cc +++ b/tools/cabana/utils/export.cc @@ -26,7 +26,7 @@ void exportSignalsToCSV(const QString &file_name, const MessageId &msg_id) { QTextStream stream(&file); stream << "time,addr,bus"; for (auto s : msg->sigs) - stream << "," << s->name; + stream << "," << s->name.c_str(); stream << "\n"; for (auto e : can->events(msg_id)) { diff --git a/tools/cabana/utils/util.cc b/tools/cabana/utils/util.cc index 61e4ee0514..0aee2aeabe 100644 --- a/tools/cabana/utils/util.cc +++ b/tools/cabana/utils/util.cc @@ -278,7 +278,7 @@ QString signalToolTip(const cabana::Signal *sig) { Start Bit: %2 Size: %3
MSB: %4 LSB: %5
Little Endian: %6 Signed: %7 - )").arg(sig->name).arg(sig->start_bit).arg(sig->size).arg(sig->msb).arg(sig->lsb) + )").arg(QString::fromStdString(sig->name)).arg(sig->start_bit).arg(sig->size).arg(sig->msb).arg(sig->lsb) .arg(sig->is_little_endian ? "Y" : "N").arg(sig->is_signed ? "Y" : "N"); } diff --git a/tools/cabana/videowidget.cc b/tools/cabana/videowidget.cc index a05bf24b4a..850999640b 100644 --- a/tools/cabana/videowidget.cc +++ b/tools/cabana/videowidget.cc @@ -384,9 +384,9 @@ QPixmap StreamCameraView::generateThumbnail(QPixmap thumb, double seconds) { void StreamCameraView::drawScrubThumbnail(QPainter &p) { p.fillRect(rect(), Qt::black); - auto it = big_thumbnails.lowerBound(can->toMonoTime(thumbnail_dispaly_time)); + auto it = big_thumbnails.lower_bound(can->toMonoTime(thumbnail_dispaly_time)); if (it != big_thumbnails.end()) { - QPixmap scaled_thumb = it.value().scaled(rect().size(), Qt::KeepAspectRatio, Qt::SmoothTransformation); + QPixmap scaled_thumb = it->second.scaled(rect().size(), Qt::KeepAspectRatio, Qt::SmoothTransformation); QRect thumb_rect(rect().center() - scaled_thumb.rect().center(), scaled_thumb.size()); p.drawPixmap(thumb_rect.topLeft(), scaled_thumb); drawTime(p, thumb_rect, thumbnail_dispaly_time); @@ -394,9 +394,9 @@ void StreamCameraView::drawScrubThumbnail(QPainter &p) { } void StreamCameraView::drawThumbnail(QPainter &p) { - auto it = thumbnails.lowerBound(can->toMonoTime(thumbnail_dispaly_time)); + auto it = thumbnails.lower_bound(can->toMonoTime(thumbnail_dispaly_time)); if (it != thumbnails.end()) { - const QPixmap &thumb = it.value(); + const QPixmap &thumb = it->second; auto [min_sec, max_sec] = can->timeRange().value_or(std::make_pair(can->minSeconds(), can->maxSeconds())); int pos = (thumbnail_dispaly_time - min_sec) * width() / (max_sec - min_sec); int x = std::clamp(pos - thumb.width() / 2, THUMBNAIL_MARGIN, width() - thumb.width() - THUMBNAIL_MARGIN + 1); diff --git a/tools/cabana/videowidget.h b/tools/cabana/videowidget.h index 6da0023123..e52e92ebd1 100644 --- a/tools/cabana/videowidget.h +++ b/tools/cabana/videowidget.h @@ -1,5 +1,6 @@ #pragma once +#include #include #include #include @@ -47,8 +48,8 @@ private: void drawTime(QPainter &p, const QRect &rect, double seconds); QPropertyAnimation *fade_animation; - QMap big_thumbnails; - QMap thumbnails; + std::map big_thumbnails; + std::map thumbnails; double thumbnail_dispaly_time = -1; friend class VideoWidget; }; From 0c7abf38557990706a8a0dc57a95da73338bda79 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Sun, 1 Mar 2026 15:55:57 -0800 Subject: [PATCH 05/23] cabana: remove QtXml (#37521) --- tools/cabana/SConscript | 2 +- tools/cabana/utils/util.cc | 52 +++++++++++++++++++++++--------------- 2 files changed, 33 insertions(+), 21 deletions(-) diff --git a/tools/cabana/SConscript b/tools/cabana/SConscript index a56ddff7a6..d3de2dcb72 100644 --- a/tools/cabana/SConscript +++ b/tools/cabana/SConscript @@ -20,7 +20,7 @@ SConscript(['#tools/replay/SConscript']) Import('replay_lib') qt_env = env.Clone() -qt_modules = ["Widgets", "Gui", "Core", "Concurrent", "Xml"] +qt_modules = ["Widgets", "Gui", "Core", "Concurrent"] qt_libs = [] if arch == "Darwin": diff --git a/tools/cabana/utils/util.cc b/tools/cabana/utils/util.cc index 0aee2aeabe..50ab764423 100644 --- a/tools/cabana/utils/util.cc +++ b/tools/cabana/utils/util.cc @@ -17,8 +17,7 @@ #include #include #include -#include -#include +#include #include "common/util.h" // SegmentTree @@ -325,36 +324,49 @@ void initApp(int argc, char *argv[], bool disable_hidpi) { setSurfaceFormat(); } -static QHash load_bootstrap_icons() { - QHash icons; +static std::unordered_map load_bootstrap_icons() { + std::unordered_map icons; QFile f(":/bootstrap-icons.svg"); if (f.open(QIODevice::ReadOnly | QIODevice::Text)) { - QDomDocument xml; - xml.setContent(&f); - QDomNode n = xml.documentElement().firstChild(); - while (!n.isNull()) { - QDomElement e = n.toElement(); - if (!e.isNull() && e.hasAttribute("id")) { - QString svg_str; - QTextStream stream(&svg_str); - n.save(stream, 0); - svg_str.replace("", ""); - icons[e.attribute("id")] = svg_str.toUtf8(); + std::string content = f.readAll().toStdString(); + const std::string sym_open = " with + svg_str.replace(0, 7, " ""); // "" (9) -> "" (6) + icons[id] = std::move(svg_str); + } } - n = n.nextSibling(); + pos = end; } } return icons; } QPixmap bootstrapPixmap(const QString &id) { - static QHash icons = load_bootstrap_icons(); + static auto icons = load_bootstrap_icons(); QPixmap pixmap; - if (auto it = icons.find(id); it != icons.end()) { - pixmap.loadFromData(it.value(), "svg"); + auto it = icons.find(id.toStdString()); + if (it != icons.end()) { + pixmap.loadFromData((const uchar *)it->second.data(), it->second.size(), "svg"); } return pixmap; } From ce04d25f7ddbaa8a4319e33bed30b298a9fc5910 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Sun, 1 Mar 2026 16:00:29 -0800 Subject: [PATCH 06/23] cabana: remove QtConcurrent (#37522) --- tools/cabana/SConscript | 2 +- tools/cabana/chart/chartswidget.cc | 9 +++--- tools/cabana/signalview.cc | 10 +++---- tools/cabana/streams/routes.cc | 10 +++---- tools/cabana/tools/findsignal.cc | 46 +++++++++++++++++++----------- tools/cabana/videowidget.cc | 38 +++++++++++++++--------- 6 files changed, 71 insertions(+), 44 deletions(-) diff --git a/tools/cabana/SConscript b/tools/cabana/SConscript index d3de2dcb72..5747d6e621 100644 --- a/tools/cabana/SConscript +++ b/tools/cabana/SConscript @@ -20,7 +20,7 @@ SConscript(['#tools/replay/SConscript']) Import('replay_lib') qt_env = env.Clone() -qt_modules = ["Widgets", "Gui", "Core", "Concurrent"] +qt_modules = ["Widgets", "Gui", "Core"] qt_libs = [] if arch == "Darwin": diff --git a/tools/cabana/chart/chartswidget.cc b/tools/cabana/chart/chartswidget.cc index 4e44a560b3..efae1dded0 100644 --- a/tools/cabana/chart/chartswidget.cc +++ b/tools/cabana/chart/chartswidget.cc @@ -1,13 +1,13 @@ #include "tools/cabana/chart/chartswidget.h" #include +#include #include -#include #include +#include #include #include -#include #include "tools/cabana/chart/chart.h" @@ -171,10 +171,11 @@ void ChartsWidget::updateTabBar() { } void ChartsWidget::eventsMerged(const MessageEventsMap &new_events) { - QFutureSynchronizer future_synchronizer; + std::vector> futures; for (auto c : charts) { - future_synchronizer.addFuture(QtConcurrent::run(c, &ChartView::updateSeries, nullptr, &new_events)); + futures.push_back(std::async(std::launch::async, &ChartView::updateSeries, c, nullptr, &new_events)); } + for (auto &f : futures) f.get(); } void ChartsWidget::timeRangeChanged(const std::optional> &time_range) { diff --git a/tools/cabana/signalview.cc b/tools/cabana/signalview.cc index df05d287f4..15baabe512 100644 --- a/tools/cabana/signalview.cc +++ b/tools/cabana/signalview.cc @@ -1,6 +1,7 @@ #include "tools/cabana/signalview.h" #include +#include #include #include @@ -11,7 +12,6 @@ #include #include #include -#include #include #include "tools/cabana/commands.h" @@ -641,13 +641,13 @@ void SignalView::updateState(const std::set *msgs) { delegate->button_size.height() - style()->pixelMetric(QStyle::PM_FocusFrameVMargin) * 2); auto [first, last] = can->eventsInRange(model->msg_id, std::make_pair(last_msg.ts -settings.sparkline_range, last_msg.ts)); - QFutureSynchronizer synchronizer; + std::vector> futures; for (int i = first_visible.row(); i <= last_visible.row(); ++i) { auto item = model->getItem(model->index(i, 1)); - synchronizer.addFuture(QtConcurrent::run( - &item->sparkline, &Sparkline::update, item->sig, first, last, settings.sparkline_range, size)); + futures.push_back(std::async(std::launch::async, + &Sparkline::update, &item->sparkline, item->sig, first, last, settings.sparkline_range, size)); } - synchronizer.waitForFinished(); + for (auto &f : futures) f.get(); } for (int i = 0; i < model->rowCount(); ++i) { diff --git a/tools/cabana/streams/routes.cc b/tools/cabana/streams/routes.cc index 8539a00b5b..07d8d1a0b1 100644 --- a/tools/cabana/streams/routes.cc +++ b/tools/cabana/streams/routes.cc @@ -11,7 +11,7 @@ #include #include #include -#include +#include #include "tools/replay/py_downloader.h" @@ -72,13 +72,13 @@ RoutesDialog::RoutesDialog(QWidget *parent) : QDialog(parent) { // Fetch devices QPointer self = this; - QtConcurrent::run([self]() { + std::thread([self]() { std::string result = PyDownloader::getDevices(); auto [success, error_code] = checkApiResponse(result); QMetaObject::invokeMethod(qApp, [self, r = QString::fromStdString(result), success, error_code]() { if (self) self->parseDeviceList(r, success, error_code); }, Qt::QueuedConnection); - }); + }).detach(); } void RoutesDialog::parseDeviceList(const QString &json, bool success, int error_code) { @@ -114,14 +114,14 @@ void RoutesDialog::fetchRoutes() { int request_id = ++fetch_id_; QPointer self = this; - QtConcurrent::run([self, did, start_ms, end_ms, preserved, request_id]() { + std::thread([self, did, start_ms, end_ms, preserved, request_id]() { std::string result = PyDownloader::getDeviceRoutes(did, start_ms, end_ms, preserved); if (!self || self->fetch_id_ != request_id) return; auto [success, error_code] = checkApiResponse(result); QMetaObject::invokeMethod(qApp, [self, r = QString::fromStdString(result), success, error_code, request_id]() { if (self && self->fetch_id_ == request_id) self->parseRouteList(r, success, error_code); }, Qt::QueuedConnection); - }); + }).detach(); } void RoutesDialog::parseRouteList(const QString &json, bool success, int error_code) { diff --git a/tools/cabana/tools/findsignal.cc b/tools/cabana/tools/findsignal.cc index 41da8fc4bc..3dc28bb159 100644 --- a/tools/cabana/tools/findsignal.cc +++ b/tools/cabana/tools/findsignal.cc @@ -1,10 +1,11 @@ #include "tools/cabana/tools/findsignal.h" +#include + #include #include #include #include -#include #include #include @@ -35,22 +36,35 @@ void FindSignalModel::search(std::function cmp) { const auto prev_sigs = !histories.isEmpty() ? histories.back() : initial_signals; filtered_signals.clear(); filtered_signals.reserve(prev_sigs.size()); - QtConcurrent::blockingMap(prev_sigs, [&](auto &s) { - const auto &events = can->events(s.id); - auto first = std::upper_bound(events.cbegin(), events.cend(), s.mono_time, CompareCanEvent()); - auto last = events.cend(); - if (last_time < std::numeric_limits::max()) { - last = std::upper_bound(events.cbegin(), events.cend(), last_time, CompareCanEvent()); - } - auto it = std::find_if(first, last, [&](const CanEvent *e) { return cmp(get_raw_value(e->dat, e->size, s.sig)); }); - if (it != last) { - auto values = s.values; - values += QString("(%1, %2)").arg(can->toSeconds((*it)->mono_time), 0, 'f', 3).arg(get_raw_value((*it)->dat, (*it)->size, s.sig)); - std::lock_guard lk(lock); - filtered_signals.push_back({.id = s.id, .mono_time = (*it)->mono_time, .sig = s.sig, .values = values}); - } - }); + unsigned int num_threads = std::max(1u, std::thread::hardware_concurrency()); + size_t chunk = (prev_sigs.size() + num_threads - 1) / num_threads; + std::vector threads; + for (unsigned int t = 0; t < num_threads && t * chunk < (size_t)prev_sigs.size(); ++t) { + size_t start = t * chunk; + size_t end = std::min(start + chunk, (size_t)prev_sigs.size()); + threads.emplace_back([&, start, end]() { + for (size_t i = start; i < end; ++i) { + const auto &s = prev_sigs[i]; + const auto &events = can->events(s.id); + auto first = std::upper_bound(events.cbegin(), events.cend(), s.mono_time, CompareCanEvent()); + auto last = events.cend(); + if (last_time < std::numeric_limits::max()) { + last = std::upper_bound(events.cbegin(), events.cend(), last_time, CompareCanEvent()); + } + + auto it = std::find_if(first, last, [&](const CanEvent *e) { return cmp(get_raw_value(e->dat, e->size, s.sig)); }); + if (it != last) { + auto values = s.values; + values += QString("(%1, %2)").arg(can->toSeconds((*it)->mono_time), 0, 'f', 3).arg(get_raw_value((*it)->dat, (*it)->size, s.sig)); + std::lock_guard lk(lock); + filtered_signals.push_back({.id = s.id, .mono_time = (*it)->mono_time, .sig = s.sig, .values = values}); + } + } + }); + } + for (auto &th : threads) th.join(); + histories.push_back(filtered_signals); endResetModel(); diff --git a/tools/cabana/videowidget.cc b/tools/cabana/videowidget.cc index 850999640b..f203ec663e 100644 --- a/tools/cabana/videowidget.cc +++ b/tools/cabana/videowidget.cc @@ -1,6 +1,7 @@ #include "tools/cabana/videowidget.h" #include +#include #include #include @@ -9,7 +10,6 @@ #include #include #include -#include #include "tools/cabana/tools/routeinfo.h" @@ -334,19 +334,31 @@ StreamCameraView::StreamCameraView(std::string stream_name, VisionStreamType str void StreamCameraView::parseQLog(std::shared_ptr qlog) { std::mutex mutex; - QtConcurrent::blockingMap(qlog->events.cbegin(), qlog->events.cend(), [this, &mutex](const Event &e) { - if (e.which == cereal::Event::Which::THUMBNAIL) { - capnp::FlatArrayMessageReader reader(e.data); - auto thumb_data = reader.getRoot().getThumbnail(); - auto image_data = thumb_data.getThumbnail(); - if (QPixmap thumb; thumb.loadFromData(image_data.begin(), image_data.size(), "jpeg")) { - QPixmap generated_thumb = generateThumbnail(thumb, can->toSeconds(thumb_data.getTimestampEof())); - std::lock_guard lock(mutex); - thumbnails[thumb_data.getTimestampEof()] = generated_thumb; - big_thumbnails[thumb_data.getTimestampEof()] = thumb; + const auto &events = qlog->events; + unsigned int num_threads = std::max(1u, std::thread::hardware_concurrency()); + size_t chunk = (events.size() + num_threads - 1) / num_threads; + std::vector threads; + for (unsigned int t = 0; t < num_threads && t * chunk < events.size(); ++t) { + size_t start = t * chunk; + size_t end = std::min(start + chunk, events.size()); + threads.emplace_back([this, &mutex, &events, start, end]() { + for (size_t i = start; i < end; ++i) { + const Event &e = events[i]; + if (e.which == cereal::Event::Which::THUMBNAIL) { + capnp::FlatArrayMessageReader reader(e.data); + auto thumb_data = reader.getRoot().getThumbnail(); + auto image_data = thumb_data.getThumbnail(); + if (QPixmap thumb; thumb.loadFromData(image_data.begin(), image_data.size(), "jpeg")) { + QPixmap generated_thumb = generateThumbnail(thumb, can->toSeconds(thumb_data.getTimestampEof())); + std::lock_guard lock(mutex); + thumbnails[thumb_data.getTimestampEof()] = generated_thumb; + big_thumbnails[thumb_data.getTimestampEof()] = thumb; + } + } } - } - }); + }); + } + for (auto &th : threads) th.join(); update(); } From 3478ac13387ccfcc3c04c197f8ac4d43c4325c24 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Sun, 1 Mar 2026 16:12:04 -0800 Subject: [PATCH 07/23] cabana: remove QtSerialBus (#37523) --- tools/cabana/SConscript | 2 - tools/cabana/binaryview.cc | 19 +++-- tools/cabana/binaryview.h | 7 +- tools/cabana/chart/chartswidget.cc | 29 ++++---- tools/cabana/chart/chartswidget.h | 6 +- tools/cabana/chart/signalselector.cc | 4 +- tools/cabana/chart/signalselector.h | 2 +- tools/cabana/streams/socketcanstream.cc | 98 +++++++++++++++++-------- tools/cabana/streams/socketcanstream.h | 9 +-- tools/cabana/tools/findsignal.cc | 18 ++--- tools/cabana/tools/findsignal.h | 10 ++- tools/cabana/tools/findsimilarbits.cc | 19 ++--- tools/cabana/tools/findsimilarbits.h | 4 +- 13 files changed, 133 insertions(+), 94 deletions(-) diff --git a/tools/cabana/SConscript b/tools/cabana/SConscript index 5747d6e621..098a6351b7 100644 --- a/tools/cabana/SConscript +++ b/tools/cabana/SConscript @@ -68,10 +68,8 @@ base_libs = [common, messaging, cereal, visionipc, 'm', 'ssl', 'crypto', 'pthrea if arch == "Darwin": base_frameworks.append('QtCharts') - base_frameworks.append('QtSerialBus') else: base_libs.append('Qt5Charts') - base_libs.append('Qt5SerialBus') qt_libs = base_libs diff --git a/tools/cabana/binaryview.cc b/tools/cabana/binaryview.cc index 90c7c1c341..0be28f06b7 100644 --- a/tools/cabana/binaryview.cc +++ b/tools/cabana/binaryview.cc @@ -111,7 +111,8 @@ void BinaryView::highlight(const cabana::Signal *sig) { if (sig != hovered_sig) { for (int i = 0; i < model->items.size(); ++i) { auto &item_sigs = model->items[i].sigs; - if ((sig && item_sigs.contains(sig)) || (hovered_sig && item_sigs.contains(hovered_sig))) { + auto has = [](const auto &v, auto p) { return std::find(v.begin(), v.end(), p) != v.end(); }; + if ((sig && has(item_sigs, sig)) || (hovered_sig && has(item_sigs, hovered_sig))) { auto index = model->index(i / model->columnCount(), i % model->columnCount()); emit model->dataChanged(index, index, {Qt::DisplayRole}); } @@ -157,7 +158,7 @@ void BinaryView::mousePressEvent(QMouseEvent *event) { void BinaryView::highlightPosition(const QPoint &pos) { if (auto index = indexAt(viewport()->mapFromGlobal(pos)); index.isValid()) { auto item = (BinaryViewModel::Item *)index.internalPointer(); - const cabana::Signal *sig = item->sigs.isEmpty() ? nullptr : item->sigs.back(); + const cabana::Signal *sig = item->sigs.empty() ? nullptr : item->sigs.back(); highlight(sig); } } @@ -208,12 +209,12 @@ void BinaryView::refresh() { highlightPosition(QCursor::pos()); } -QSet BinaryView::getOverlappingSignals() const { - QSet overlapping; +std::set BinaryView::getOverlappingSignals() const { + std::set overlapping; for (const auto &item : model->items) { if (item.sigs.size() > 1) { for (auto s : item.sigs) { - if (s->type == cabana::Signal::Type::Normal) overlapping += s; + if (s->type == cabana::Signal::Type::Normal) overlapping.insert(s); } } } @@ -404,7 +405,9 @@ bool BinaryItemDelegate::hasSignal(const QModelIndex &index, int dx, int dy, con if (!index.isValid()) return false; auto model = (const BinaryViewModel*)(index.model()); int idx = (index.row() + dy) * model->columnCount() + index.column() + dx; - return (idx >=0 && idx < model->items.size()) ? model->items[idx].sigs.contains(sig) : false; + if (idx < 0 || idx >= (int)model->items.size()) return false; + auto &s = model->items[idx].sigs; + return std::find(s.begin(), s.end(), sig) != s.end(); } void BinaryItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const { @@ -421,7 +424,7 @@ void BinaryItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &op auto color = bin_view->resize_sig ? bin_view->resize_sig->color : option.palette.color(QPalette::Active, QPalette::Highlight); painter->fillRect(option.rect, color); painter->setPen(option.palette.color(QPalette::BrightText)); - } else if (!bin_view->selectionModel()->hasSelection() || !item->sigs.contains(bin_view->resize_sig)) { // not resizing + } else if (!bin_view->selectionModel()->hasSelection() || std::find(item->sigs.begin(), item->sigs.end(), bin_view->resize_sig) == item->sigs.end()) { // not resizing if (item->sigs.size() > 0) { for (auto &s : item->sigs) { if (s == bin_view->hovered_sig) { @@ -433,7 +436,7 @@ void BinaryItemDelegate::paint(QPainter *painter, const QStyleOptionViewItem &op } else if (item->valid && item->bg_color.alpha() > 0) { painter->fillRect(option.rect, item->bg_color); } - auto color_role = item->sigs.contains(bin_view->hovered_sig) ? QPalette::BrightText : QPalette::Text; + auto color_role = (std::find(item->sigs.begin(), item->sigs.end(), bin_view->hovered_sig) != item->sigs.end()) ? QPalette::BrightText : QPalette::Text; painter->setPen(option.palette.color(bin_view->is_message_active ? QPalette::Normal : QPalette::Disabled, color_role)); } diff --git a/tools/cabana/binaryview.h b/tools/cabana/binaryview.h index 920deb0018..e568228b37 100644 --- a/tools/cabana/binaryview.h +++ b/tools/cabana/binaryview.h @@ -1,10 +1,9 @@ #pragma once +#include #include #include -#include -#include #include #include @@ -51,7 +50,7 @@ public: bool is_msb = false; bool is_lsb = false; uint8_t val; - QList sigs; + std::vector sigs; bool valid = false; }; std::vector items; @@ -68,7 +67,7 @@ public: BinaryView(QWidget *parent = nullptr); void setMessage(const MessageId &message_id); void highlight(const cabana::Signal *sig); - QSet getOverlappingSignals() const; + std::set getOverlappingSignals() const; void updateState() { model->updateState(); } void paintEvent(QPaintEvent *event) override { is_message_active = can->isMessageActive(model->msg_id); diff --git a/tools/cabana/chart/chartswidget.cc b/tools/cabana/chart/chartswidget.cc index efae1dded0..acdb6d064d 100644 --- a/tools/cabana/chart/chartswidget.cc +++ b/tools/cabana/chart/chartswidget.cc @@ -166,7 +166,7 @@ void ChartsWidget::removeTab(int index) { void ChartsWidget::updateTabBar() { for (int i = 0; i < tabbar->count(); ++i) { const auto &charts_in_tab = tab_charts[tabbar->tabData(i).toInt()]; - tabbar->setTabText(i, QString("Tab %1 (%2)").arg(i + 1).arg(charts_in_tab.count())); + tabbar->setTabText(i, QString("Tab %1 (%2)").arg(i + 1).arg((int)charts_in_tab.size())); } } @@ -204,7 +204,7 @@ void ChartsWidget::showValueTip(double sec) { } void ChartsWidget::updateState() { - if (charts.isEmpty()) return; + if (charts.empty()) return; const auto &time_range = can->timeRange(); const double cur_sec = can->currentSec(); @@ -248,7 +248,7 @@ void ChartsWidget::updateToolBar() { redo_zoom_action->setVisible(is_zoomed); reset_zoom_action->setVisible(is_zoomed); reset_zoom_btn->setText(is_zoomed ? tr("%1-%2").arg(can->timeRange()->first, 0, 'f', 2).arg(can->timeRange()->second, 0, 'f', 2) : ""); - remove_all_btn->setEnabled(!charts.isEmpty()); + remove_all_btn->setEnabled(!charts.empty()); } void ChartsWidget::settingChanged() { @@ -282,9 +282,9 @@ ChartView *ChartsWidget::createChart(int pos) { chart->setMinimumWidth(CHART_MIN_WIDTH); chart->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed); QObject::connect(chart, &ChartView::axisYLabelWidthChanged, align_timer, qOverload<>(&QTimer::start)); - pos = std::clamp(pos, 0, charts.size()); - charts.insert(pos, chart); - currentCharts().insert(pos, chart); + pos = std::clamp(pos, 0, (int)charts.size()); + charts.insert(charts.begin() + pos, chart); + currentCharts().insert(currentCharts().begin() + pos, chart); updateLayout(true); updateToolBar(); return chart; @@ -303,7 +303,7 @@ void ChartsWidget::showChart(const MessageId &id, const cabana::Signal *sig, boo void ChartsWidget::splitChart(ChartView *src_chart) { if (src_chart->sigs.size() > 1) { - int pos = charts.indexOf(src_chart) + 1; + int pos = std::find(charts.begin(), charts.end(), src_chart) - charts.begin() + 1; for (auto it = src_chart->sigs.begin() + 1; it != src_chart->sigs.end(); /**/) { auto c = createChart(pos); src_chart->chart()->removeSeries(it->series); @@ -434,7 +434,7 @@ void ChartsWidget::newChart() { SignalSelector dlg(tr("New Chart"), this); if (dlg.exec() == QDialog::Accepted) { auto items = dlg.seletedItems(); - if (!items.isEmpty()) { + if (!items.empty()) { auto c = createChart(); for (auto it : items) { c->addSignal(it->msg_id, it->sig); @@ -444,10 +444,10 @@ void ChartsWidget::newChart() { } void ChartsWidget::removeChart(ChartView *chart) { - charts.removeOne(chart); + charts.erase(std::remove(charts.begin(), charts.end(), chart), charts.end()); chart->deleteLater(); for (auto &[_, list] : tab_charts) { - list.removeOne(chart); + list.erase(std::remove(list.begin(), list.end(), chart), list.end()); } updateToolBar(); updateLayout(true); @@ -461,7 +461,7 @@ void ChartsWidget::removeAll() { } tab_charts.clear(); - if (!charts.isEmpty()) { + if (!charts.empty()) { for (auto c : charts) { delete c; } @@ -561,10 +561,11 @@ void ChartsContainer::dropEvent(QDropEvent *event) { auto chart = qobject_cast(event->source()); if (w != chart) { for (auto &[_, list] : charts_widget->tab_charts) { - list.removeOne(chart); + list.erase(std::remove(list.begin(), list.end(), chart), list.end()); } - int to = w ? charts_widget->currentCharts().indexOf(w) + 1 : 0; - charts_widget->currentCharts().insert(to, chart); + auto &cur = charts_widget->currentCharts(); + int to = w ? std::find(cur.begin(), cur.end(), w) - cur.begin() + 1 : 0; + cur.insert(cur.begin() + to, chart); charts_widget->updateLayout(true); charts_widget->updateTabBar(); event->acceptProposedAction(); diff --git a/tools/cabana/chart/chartswidget.h b/tools/cabana/chart/chartswidget.h index f87b1276c5..ef3fbc471a 100644 --- a/tools/cabana/chart/chartswidget.h +++ b/tools/cabana/chart/chartswidget.h @@ -81,7 +81,7 @@ private: bool eventFilter(QObject *obj, QEvent *event) override; void newTab(); void removeTab(int index); - inline QList ¤tCharts() { return tab_charts[tabbar->tabData(tabbar->currentIndex()).toInt()]; } + inline std::vector ¤tCharts() { return tab_charts[tabbar->tabData(tabbar->currentIndex()).toInt()]; } ChartView *findChart(const MessageId &id, const cabana::Signal *sig); QLabel *title_label; @@ -100,8 +100,8 @@ private: QUndoStack *zoom_undo_stack; ToolButton *remove_all_btn; - QList charts; - std::unordered_map> tab_charts; + std::vector charts; + std::unordered_map> tab_charts; TabBar *tabbar; ChartsContainer *charts_container; QScrollArea *charts_scroll; diff --git a/tools/cabana/chart/signalselector.cc b/tools/cabana/chart/signalselector.cc index 168bf824df..6f2fd8de46 100644 --- a/tools/cabana/chart/signalselector.cc +++ b/tools/cabana/chart/signalselector.cc @@ -102,8 +102,8 @@ void SignalSelector::addItemToList(QListWidget *parent, const MessageId id, cons parent->setItemWidget(new_item, label); } -QList SignalSelector::seletedItems() { - QList ret; +std::vector SignalSelector::seletedItems() { + std::vector ret; for (int i = 0; i < selected_list->count(); ++i) ret.push_back((ListItem *)selected_list->item(i)); return ret; } diff --git a/tools/cabana/chart/signalselector.h b/tools/cabana/chart/signalselector.h index f46779f044..5b6e37e56a 100644 --- a/tools/cabana/chart/signalselector.h +++ b/tools/cabana/chart/signalselector.h @@ -15,7 +15,7 @@ public: }; SignalSelector(QString title, QWidget *parent); - QList seletedItems(); + std::vector seletedItems(); inline void addSelected(const MessageId &id, const cabana::Signal *sig) { addItemToList(selected_list, id, sig, true); } private: diff --git a/tools/cabana/streams/socketcanstream.cc b/tools/cabana/streams/socketcanstream.cc index 4f558ba049..768465d5a3 100644 --- a/tools/cabana/streams/socketcanstream.cc +++ b/tools/cabana/streams/socketcanstream.cc @@ -1,6 +1,14 @@ #include "tools/cabana/streams/socketcanstream.h" +#include +#include +#include +#include +#include +#include + #include +#include #include #include #include @@ -9,7 +17,7 @@ SocketCanStream::SocketCanStream(QObject *parent, SocketCanStreamConfig config_) : config(config_), LiveStream(parent) { if (!available()) { - throw std::runtime_error("SocketCAN plugin not available"); + throw std::runtime_error("SocketCAN not available"); } qDebug() << "Connecting to SocketCAN device" << config.device.c_str(); @@ -18,50 +26,73 @@ SocketCanStream::SocketCanStream(QObject *parent, SocketCanStreamConfig config_) } } +SocketCanStream::~SocketCanStream() { + stop(); + if (sock_fd >= 0) { + ::close(sock_fd); + sock_fd = -1; + } +} + bool SocketCanStream::available() { - return QCanBus::instance()->plugins().contains("socketcan"); + int fd = socket(PF_CAN, SOCK_RAW, CAN_RAW); + if (fd < 0) return false; + ::close(fd); + return true; } bool SocketCanStream::connect() { - // Connecting might generate some warnings about missing socketcan/libsocketcan libraries - // These are expected and can be ignored, we don't need the advanced features of libsocketcan - QString errorString; - device.reset(QCanBus::instance()->createDevice("socketcan", QString::fromStdString(config.device), &errorString)); - device->setConfigurationParameter(QCanBusDevice::CanFdKey, true); - - if (!device) { - qDebug() << "Failed to create SocketCAN device" << errorString; + sock_fd = socket(PF_CAN, SOCK_RAW, CAN_RAW); + if (sock_fd < 0) { + qDebug() << "Failed to create CAN socket"; return false; } - if (!device->connectDevice()) { - qDebug() << "Failed to connect to device"; + // Enable CAN-FD + int fd_enable = 1; + setsockopt(sock_fd, SOL_CAN_RAW, CAN_RAW_FD_FRAMES, &fd_enable, sizeof(fd_enable)); + + struct ifreq ifr = {}; + strncpy(ifr.ifr_name, config.device.c_str(), IFNAMSIZ - 1); + if (ioctl(sock_fd, SIOCGIFINDEX, &ifr) < 0) { + qDebug() << "Failed to get interface index for" << config.device.c_str(); + ::close(sock_fd); + sock_fd = -1; return false; } + struct sockaddr_can addr = {}; + addr.can_family = AF_CAN; + addr.can_ifindex = ifr.ifr_ifindex; + if (bind(sock_fd, (struct sockaddr *)&addr, sizeof(addr)) < 0) { + qDebug() << "Failed to bind CAN socket"; + ::close(sock_fd); + sock_fd = -1; + return false; + } + + // Set read timeout so the thread can check for interruption + struct timeval tv = {.tv_sec = 0, .tv_usec = 100000}; // 100ms + setsockopt(sock_fd, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(tv)); + return true; } void SocketCanStream::streamThread() { - while (!QThread::currentThread()->isInterruptionRequested()) { - QThread::msleep(1); + struct canfd_frame frame; - auto frames = device->readAllFrames(); - if (frames.size() == 0) continue; + while (!QThread::currentThread()->isInterruptionRequested()) { + ssize_t nbytes = read(sock_fd, &frame, sizeof(frame)); + if (nbytes <= 0) continue; + + uint8_t len = (nbytes == CAN_MTU) ? frame.len : frame.len; // works for both CAN and CAN-FD MessageBuilder msg; auto evt = msg.initEvent(); - auto canData = evt.initCan(frames.size()); - - for (uint i = 0; i < frames.size(); i++) { - if (!frames[i].isValid()) continue; - - canData[i].setAddress(frames[i].frameId()); - canData[i].setSrc(0); - - auto payload = frames[i].payload(); - canData[i].setDat(kj::arrayPtr((uint8_t*)payload.data(), payload.size())); - } + auto canData = evt.initCan(1); + canData[0].setAddress(frame.can_id & CAN_EFF_MASK); + canData[0].setSrc(0); + canData[0].setDat(kj::arrayPtr(frame.data, len)); handleEvent(capnp::messageToFlatArray(msg)); } @@ -95,12 +126,19 @@ OpenSocketCanWidget::OpenSocketCanWidget(QWidget *parent) : AbstractOpenStreamWi void OpenSocketCanWidget::refreshDevices() { device_edit->clear(); - for (auto device : QCanBus::instance()->availableDevices(QStringLiteral("socketcan"))) { - device_edit->addItem(device.name()); + // Scan /sys/class/net/ for CAN interfaces (type 280 = ARPHRD_CAN) + QDir net_dir("/sys/class/net"); + for (const auto &iface : net_dir.entryList(QDir::Dirs | QDir::NoDotAndDotDot)) { + QFile type_file(net_dir.filePath(iface) + "/type"); + if (type_file.open(QIODevice::ReadOnly)) { + int type = type_file.readAll().trimmed().toInt(); + if (type == 280) { + device_edit->addItem(iface); + } + } } } - AbstractStream *OpenSocketCanWidget::open() { try { return new SocketCanStream(qApp, config); diff --git a/tools/cabana/streams/socketcanstream.h b/tools/cabana/streams/socketcanstream.h index dc3cf7928a..3c5cd184f7 100644 --- a/tools/cabana/streams/socketcanstream.h +++ b/tools/cabana/streams/socketcanstream.h @@ -1,10 +1,5 @@ #pragma once -#include - -#include -#include -#include #include #include "tools/cabana/streams/livestream.h" @@ -17,7 +12,7 @@ class SocketCanStream : public LiveStream { Q_OBJECT public: SocketCanStream(QObject *parent, SocketCanStreamConfig config_ = {}); - ~SocketCanStream() { stop(); } + ~SocketCanStream(); static bool available(); inline std::string routeName() const override { @@ -29,7 +24,7 @@ protected: bool connect(); SocketCanStreamConfig config = {}; - std::unique_ptr device; + int sock_fd = -1; }; class OpenSocketCanWidget : public AbstractOpenStreamWidget { diff --git a/tools/cabana/tools/findsignal.cc b/tools/cabana/tools/findsignal.cc index 3dc28bb159..b131893942 100644 --- a/tools/cabana/tools/findsignal.cc +++ b/tools/cabana/tools/findsignal.cc @@ -33,7 +33,7 @@ void FindSignalModel::search(std::function cmp) { beginResetModel(); std::mutex lock; - const auto prev_sigs = !histories.isEmpty() ? histories.back() : initial_signals; + const auto prev_sigs = !histories.empty() ? histories.back() : initial_signals; filtered_signals.clear(); filtered_signals.reserve(prev_sigs.size()); @@ -71,11 +71,11 @@ void FindSignalModel::search(std::function cmp) { } void FindSignalModel::undo() { - if (!histories.isEmpty()) { + if (!histories.empty()) { beginResetModel(); histories.pop_back(); filtered_signals.clear(); - if (!histories.isEmpty()) filtered_signals = histories.back(); + if (!histories.empty()) filtered_signals = histories.back(); endResetModel(); } } @@ -186,7 +186,7 @@ FindSignalDlg::FindSignalDlg(QWidget *parent) : QDialog(parent, Qt::WindowFlags( } void FindSignalDlg::search() { - if (model->histories.isEmpty()) { + if (model->histories.empty()) { setInitialSignals(); } auto v1 = value1->text().toDouble(); @@ -260,12 +260,12 @@ void FindSignalDlg::setInitialSignals() { } void FindSignalDlg::modelReset() { - properties_group->setEnabled(model->histories.isEmpty()); - message_group->setEnabled(model->histories.isEmpty()); - search_btn->setText(model->histories.isEmpty() ? tr("Find") : tr("Find Next")); - reset_btn->setEnabled(!model->histories.isEmpty()); + properties_group->setEnabled(model->histories.empty()); + message_group->setEnabled(model->histories.empty()); + search_btn->setText(model->histories.empty() ? tr("Find") : tr("Find Next")); + reset_btn->setEnabled(!model->histories.empty()); undo_btn->setEnabled(model->histories.size() > 1); - search_btn->setEnabled(model->rowCount() > 0 || model->histories.isEmpty()); + search_btn->setEnabled(model->rowCount() > 0 || model->histories.empty()); stats_label->setVisible(true); stats_label->setText(tr("%1 matches. right click on an item to create signal. double click to open message").arg(model->filtered_signals.size())); } diff --git a/tools/cabana/tools/findsignal.h b/tools/cabana/tools/findsignal.h index 5ef7461fee..239a08c9c4 100644 --- a/tools/cabana/tools/findsignal.h +++ b/tools/cabana/tools/findsignal.h @@ -2,6 +2,8 @@ #include #include +#include +#include #include #include @@ -26,14 +28,14 @@ public: QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override; QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; int columnCount(const QModelIndex &parent = QModelIndex()) const override { return 3; } - int rowCount(const QModelIndex &parent = QModelIndex()) const override { return std::min(filtered_signals.size(), 300); } + int rowCount(const QModelIndex &parent = QModelIndex()) const override { return std::min((int)filtered_signals.size(), 300); } void search(std::function cmp); void reset(); void undo(); - QList filtered_signals; - QList initial_signals; - QList> histories; + std::vector filtered_signals; + std::vector initial_signals; + std::vector> histories; uint64_t last_time = std::numeric_limits::max(); }; diff --git a/tools/cabana/tools/findsimilarbits.cc b/tools/cabana/tools/findsimilarbits.cc index 7cc7b5004f..8062b61199 100644 --- a/tools/cabana/tools/findsimilarbits.cc +++ b/tools/cabana/tools/findsimilarbits.cc @@ -1,6 +1,7 @@ #include "tools/cabana/tools/findsimilarbits.h" #include +#include #include #include @@ -114,10 +115,10 @@ void FindSimilarBitsDlg::find() { search_btn->setEnabled(true); } -QList FindSimilarBitsDlg::calcBits(uint8_t bus, uint32_t selected_address, int byte_idx, - int bit_idx, uint8_t find_bus, bool equal, int min_msgs_cnt) { - QHash> mismatches; - QHash msg_count; +std::vector FindSimilarBitsDlg::calcBits(uint8_t bus, uint32_t selected_address, int byte_idx, + int bit_idx, uint8_t find_bus, bool equal, int min_msgs_cnt) { + std::unordered_map> mismatches; + std::unordered_map msg_count; const auto &events = can->allEvents(); int bit_to_find = -1; for (const CanEvent *e : events) { @@ -143,14 +144,14 @@ QList FindSimilarBitsDlg::calcBits(uint8_ } } - QList result; + std::vector result; result.reserve(mismatches.size()); for (auto it = mismatches.begin(); it != mismatches.end(); ++it) { - if (auto cnt = msg_count[it.key()]; cnt > min_msgs_cnt) { - auto &mismatched = it.value(); - for (int i = 0; i < mismatched.size(); ++i) { + if (auto cnt = msg_count[it->first]; cnt > (uint32_t)min_msgs_cnt) { + auto &mismatched = it->second; + for (int i = 0; i < (int)mismatched.size(); ++i) { if (float perc = (mismatched[i] / (double)cnt) * 100; perc < 50) { - result.push_back({it.key(), (uint32_t)i / 8, (uint32_t)i % 8, mismatched[i], cnt, perc}); + result.push_back({it->first, (uint32_t)i / 8, (uint32_t)i % 8, mismatched[i], cnt, perc}); } } } diff --git a/tools/cabana/tools/findsimilarbits.h b/tools/cabana/tools/findsimilarbits.h index 77bfac19ca..3451360654 100644 --- a/tools/cabana/tools/findsimilarbits.h +++ b/tools/cabana/tools/findsimilarbits.h @@ -1,5 +1,7 @@ #pragma once +#include + #include #include #include @@ -22,7 +24,7 @@ private: uint32_t address, byte_idx, bit_idx, mismatches, total; float perc; }; - QList calcBits(uint8_t bus, uint32_t selected_address, int byte_idx, int bit_idx, uint8_t find_bus, + std::vector calcBits(uint8_t bus, uint32_t selected_address, int byte_idx, int bit_idx, uint8_t find_bus, bool equal, int min_msgs_cnt); void find(); From 06b2c68e03240d33174621e664d3ac04fdd954f8 Mon Sep 17 00:00:00 2001 From: royjr Date: Sun, 1 Mar 2026 21:14:41 -0500 Subject: [PATCH 08/23] macOS: fix cabana builds (#37518) --- tools/cabana/streams/routes.cc | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/tools/cabana/streams/routes.cc b/tools/cabana/streams/routes.cc index 07d8d1a0b1..1e69a45cea 100644 --- a/tools/cabana/streams/routes.cc +++ b/tools/cabana/streams/routes.cc @@ -74,9 +74,8 @@ RoutesDialog::RoutesDialog(QWidget *parent) : QDialog(parent) { QPointer self = this; std::thread([self]() { std::string result = PyDownloader::getDevices(); - auto [success, error_code] = checkApiResponse(result); - QMetaObject::invokeMethod(qApp, [self, r = QString::fromStdString(result), success, error_code]() { - if (self) self->parseDeviceList(r, success, error_code); + QMetaObject::invokeMethod(qApp, [self, r = QString::fromStdString(result), response = checkApiResponse(result)]() { + if (self) self->parseDeviceList(r, response.first, response.second); }, Qt::QueuedConnection); }).detach(); } @@ -117,9 +116,8 @@ void RoutesDialog::fetchRoutes() { std::thread([self, did, start_ms, end_ms, preserved, request_id]() { std::string result = PyDownloader::getDeviceRoutes(did, start_ms, end_ms, preserved); if (!self || self->fetch_id_ != request_id) return; - auto [success, error_code] = checkApiResponse(result); - QMetaObject::invokeMethod(qApp, [self, r = QString::fromStdString(result), success, error_code, request_id]() { - if (self && self->fetch_id_ == request_id) self->parseRouteList(r, success, error_code); + QMetaObject::invokeMethod(qApp, [self, r = QString::fromStdString(result), response = checkApiResponse(result), request_id]() { + if (self && self->fetch_id_ == request_id) self->parseRouteList(r, response.first, response.second); }, Qt::QueuedConnection); }).detach(); } From 443cd795a3024925e49da650befd619e2270ccf2 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Mon, 2 Mar 2026 15:37:18 -0800 Subject: [PATCH 09/23] Onboarding: set real width --- selfdrive/ui/mici/layouts/onboarding.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/selfdrive/ui/mici/layouts/onboarding.py b/selfdrive/ui/mici/layouts/onboarding.py index 7b619f31ec..09769a11e6 100644 --- a/selfdrive/ui/mici/layouts/onboarding.py +++ b/selfdrive/ui/mici/layouts/onboarding.py @@ -445,7 +445,7 @@ class OnboardingWindow(Widget): self._state = OnboardingState.TERMS if not self._accepted_terms else OnboardingState.ONBOARDING - self.set_rect(rl.Rectangle(0, 0, 458, gui_app.height)) + self.set_rect(rl.Rectangle(0, 0, gui_app.width, gui_app.height)) # Windows self._terms = TermsPage(on_accept=self._on_terms_accepted, on_decline=self._on_terms_declined) From 3504ccb639659686dbc1b42f758aaf7491729097 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Mon, 2 Mar 2026 19:49:50 -0800 Subject: [PATCH 10/23] ui: keyboard goes back on . or / (#37534) switch back to letters on . or / --- selfdrive/ui/mici/widgets/dialog.py | 5 +++-- system/ui/mici_setup.py | 2 +- system/ui/widgets/mici_keyboard.py | 7 ++++++- 3 files changed, 10 insertions(+), 4 deletions(-) diff --git a/selfdrive/ui/mici/widgets/dialog.py b/selfdrive/ui/mici/widgets/dialog.py index 619c1ca28f..b2662d8a3b 100644 --- a/selfdrive/ui/mici/widgets/dialog.py +++ b/selfdrive/ui/mici/widgets/dialog.py @@ -103,11 +103,12 @@ class BigInputDialog(BigDialogBase): hint: str, default_text: str = "", minimum_length: int = 1, - confirm_callback: Callable[[str], None] | None = None): + confirm_callback: Callable[[str], None] | None = None, + auto_return_to_letters: str = ""): super().__init__() self._hint_label = UnifiedLabel(hint, font_size=35, text_color=rl.Color(255, 255, 255, int(255 * 0.35)), font_weight=FontWeight.MEDIUM) - self._keyboard = MiciKeyboard() + self._keyboard = MiciKeyboard(auto_return_to_letters=auto_return_to_letters) self._keyboard.set_text(default_text) self._keyboard.set_enabled(lambda: self.enabled and not self.is_dismissing) # for nav stack + NavWidget self._minimum_length = minimum_length diff --git a/system/ui/mici_setup.py b/system/ui/mici_setup.py index 75ea316ece..5761fd1212 100755 --- a/system/ui/mici_setup.py +++ b/system/ui/mici_setup.py @@ -623,7 +623,7 @@ class Setup(Widget): gui_app.pop_widgets_to(self._software_selection_page, instant=True) # don't reset sliders self._download(url) - keyboard = BigInputDialog("custom software URL", confirm_callback=handle_keyboard_result) + keyboard = BigInputDialog("custom software URL...", confirm_callback=handle_keyboard_result, auto_return_to_letters="./") gui_app.push_widget(keyboard) def _download(self, url: str): diff --git a/system/ui/widgets/mici_keyboard.py b/system/ui/widgets/mici_keyboard.py index 18384fd905..74f1f56346 100644 --- a/system/ui/widgets/mici_keyboard.py +++ b/system/ui/widgets/mici_keyboard.py @@ -146,8 +146,9 @@ class CapsState(IntEnum): class MiciKeyboard(Widget): - def __init__(self): + def __init__(self, auto_return_to_letters: str = ""): super().__init__() + self._auto_return_to_letters = auto_return_to_letters lower_chars = [ "qwertyuiop", @@ -305,6 +306,10 @@ class MiciKeyboard(Widget): if self._caps_state == CapsState.UPPER: self._set_uppercase(False) + # Switch back to letters after common URL delimiters + if self._closest_key[0].char in self._auto_return_to_letters and self._current_keys in (self._special_keys, self._super_special_keys): + self._set_uppercase(False) + # ensure minimum selected animation time key_selected_dt = rl.get_time() - (self._selected_key_t or 0) cur_t = rl.get_time() From 90af6be9b8d0f25f527371b75477a66341d95ac5 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Mon, 2 Mar 2026 23:24:43 -0800 Subject: [PATCH 11/23] Render offroad text centered --- selfdrive/ui/mici/onroad/augmented_road_view.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/selfdrive/ui/mici/onroad/augmented_road_view.py b/selfdrive/ui/mici/onroad/augmented_road_view.py index 9287406821..2c083e84b9 100644 --- a/selfdrive/ui/mici/onroad/augmented_road_view.py +++ b/selfdrive/ui/mici/onroad/augmented_road_view.py @@ -247,7 +247,7 @@ class AugmentedRoadView(CameraView): # Draw darkened background and text if not onroad if not ui_state.started: rl.draw_rectangle(int(self.rect.x), int(self.rect.y), int(self.rect.width), int(self.rect.height), rl.Color(0, 0, 0, 175)) - self._offroad_label.render(self._content_rect) + self._offroad_label.render(self._rect) # publish uiDebug msg = messaging.new_message('uiDebug') From 2ebf09eb0705b097167900c5575ab0376525449f Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Mon, 2 Mar 2026 23:25:23 -0800 Subject: [PATCH 12/23] Clear frame on offroad transition --- selfdrive/ui/mici/onroad/cameraview.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/selfdrive/ui/mici/onroad/cameraview.py b/selfdrive/ui/mici/onroad/cameraview.py index 89a4926ce9..62fcfd0654 100644 --- a/selfdrive/ui/mici/onroad/cameraview.py +++ b/selfdrive/ui/mici/onroad/cameraview.py @@ -155,11 +155,11 @@ class CameraView(Widget): # Prevent old frames from showing when going onroad. Qt has a separate thread # which drains the VisionIpcClient SubSocket for us. Re-connecting is not enough # and only clears internal buffers, not the message queue. - self.frame = None self.available_streams.clear() if self.client: del self.client self.client = VisionIpcClient(self._name, self._stream_type, conflate=True) + self.frame = None def _set_placeholder_color(self, color: rl.Color): """Set a placeholder color to be drawn when no frame is available.""" From 91b77522680dfa2987b2eb9f510862b2a1e2315e Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Tue, 3 Mar 2026 01:06:51 -0800 Subject: [PATCH 13/23] Setup: improvements (#37264) * pressed state for larger sliders * wifibutton * fix * clean up * some work * don't nee this now * stash * more * new pressed bigcircle * black * interp * just check position * clean up and fix slider reset * fix custom * no speed * stash * even chatter couldn't figure this one out * makes sense to combine together, less split mentality * clean that up * fix lag * match ui.py prio to eliminate lag on wifiui show event. separately, why is this slow? * night mode * delay scroll over * fix auto scrolling * stash * waiting looks disabled * clean up and don't reset sliders until user goes back * rm * fix * add termsheader back * fix callbacks * ctrl alt l * fix text spacing * clean up * stash * fix style * i want to go back * guard on exit * kinda useless stuff * Revert "kinda useless stuff" This reverts commit a4acbac31523408f358c5f68262cb630aa13ad8e. * Revert "guard on exit" This reverts commit 63ccfbf64edfbe1a144a441681f5ec78d8021ff7. * wide * setup pressed! * grow animation * 10s after initial * slow fast * start onboarding (terms) * rm duplicate page * add qr code * final grey * fix visual lag on first start * clean up dead code * dont exit from cancel * revert grey * clean up, REVIEW ME * Revert "clean up, REVIEW ME" This reverts commit c66fa60947c5f922520e7cf58c630b4bbe2d0177. * reboot slider * kb fix * Revert "kb fix" This reverts commit 883039448e6c37ae1d25d4f75ada6e96b6736358. * ./ goes to letters * Revert "./ goes to letters" This reverts commit 0d97442427edb1a000638863a3f2181204ddc160. * clean up * some more clean up * more * clean up * rename block * reset pending scroll so it can't use stale data in rare sequence * remove unused assets * clean up imports * fix updater * clean up * fix double reboot * demo time - reset to setup on reboot * let manager restart * Revert "demo time - reset to setup on reboot" This reverts commit 9468657e8438a1ce8fcb5266403b7bb3539f131f. * url... and no grow animation on start button * one next button * grow instead of shake wifi button * 36 pt font size in setup * touch up onboarding a lil * Revert "rm cpp bz2 (#37332)" This reverts commit f4a36f7f743f2fb3499af4ab6769a8819150917f. * more onboarding and clean up * clean up * wow what an amazing future clean up * back to software select * fix * copy * fix dm confirmation dialog not disabling widget underneath, all fixed with real nav stack in here * uploading * lint * add review terms to device w/ close button * todo * remove old Terms vertical scrolling classes * use new Scroller! * installer * tweak to match figma exactly * revert * fixup updater * demo day * demo day v2 * ... for percent while finishing setup * demo day v3 * demo day v4 * remove ... * demo day v6 -- "why does it do that!!" * demo day v7 -- no flash * hmm * demo day v7 * prebuilt * revert demo day * scroll after pop animation * back -> retry * stash fixes * damn, need back_callback * scroll over immediately if already in network setup * tweaks * going down is confusing * more * Revert "more" This reverts commit 29ce75b1f81eb40e7527a71d27842d9a66802206. * Revert "going down is confusing" This reverts commit 0cd2ae30d4135db1ccba6478429b45e886714e9c. * dupl * nl * sort functions * more clean up from merge * move * more * dismiss to download (hack) * Revert "dismiss to download (hack)" This reverts commit 53c45ed1f63db1f0cebbce0dfab1777c8658f505. * onboarding work * set brightness and timeout in root onboarding only * clean up * type * keep 5m for settings preview * switch back to letters on . or / * reset first step scroller * custom software warning goes down network comes up and back cb fix * clean up * smaller qr * ReviewTermsPage just for device as NavWidget * clean up * installer: stay on 100% * reset has internet while in wifiui * try this * try this * see what error we get exactly see what error we get exactly * not final solution but see how good * rm * copy changes * reset on disconnect * for separate pr * Revert "reset on disconnect" This reverts commit 552372fa4d497ba7d9de7f2edb730ee63798ffa4. * revert this, too buggy * fix for updater * sort * fix test * minor cleanup * more leaks than this rn * onboarding clean up * clean up application * click delay to small button * clean up * reset more state * fix training guide not cleaning up driverview * Revert "fix training guide not cleaning up driverview" This reverts commit cac7c5f436056cc9e747f80905d390790fb83c22. * simpler fix :( * nice catch, if you go back to terms it will reset 300s timeout and brightness * duplicate show * unused --- selfdrive/assets/icons_mici/setup/cancel.png | 3 + .../assets/icons_mici/setup/continue.png | 3 + .../icons_mici/setup/continue_disabled.png | 3 + .../icons_mici/setup/continue_pressed.png | 3 + selfdrive/assets/icons_mici/setup/restore.png | 4 +- selfdrive/ui/installer/installer.cc | 12 +- selfdrive/ui/mici/layouts/main.py | 6 +- selfdrive/ui/mici/layouts/onboarding.py | 467 +++++++----------- selfdrive/ui/mici/layouts/settings/device.py | 30 +- selfdrive/ui/mici/tests/test_widget_leaks.py | 4 +- selfdrive/ui/mici/widgets/button.py | 13 +- system/ui/lib/application.py | 3 + system/ui/mici_setup.py | 455 +++++++---------- system/ui/mici_updater.py | 28 +- system/ui/widgets/button.py | 1 + system/ui/widgets/nav_widget.py | 8 +- 16 files changed, 456 insertions(+), 587 deletions(-) create mode 100644 selfdrive/assets/icons_mici/setup/cancel.png create mode 100644 selfdrive/assets/icons_mici/setup/continue.png create mode 100644 selfdrive/assets/icons_mici/setup/continue_disabled.png create mode 100644 selfdrive/assets/icons_mici/setup/continue_pressed.png diff --git a/selfdrive/assets/icons_mici/setup/cancel.png b/selfdrive/assets/icons_mici/setup/cancel.png new file mode 100644 index 0000000000..f50cc9ef3f --- /dev/null +++ b/selfdrive/assets/icons_mici/setup/cancel.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a6892bd4d9b14b587fa491a6d608562e38819b4c618b1d7a3e8c384f05d52a2b +size 1245 diff --git a/selfdrive/assets/icons_mici/setup/continue.png b/selfdrive/assets/icons_mici/setup/continue.png new file mode 100644 index 0000000000..7a67bb0c96 --- /dev/null +++ b/selfdrive/assets/icons_mici/setup/continue.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3428d8fcf2ecf9542c524706124f82b7fc809453c63418c9234ac9df5d85bd24 +size 10074 diff --git a/selfdrive/assets/icons_mici/setup/continue_disabled.png b/selfdrive/assets/icons_mici/setup/continue_disabled.png new file mode 100644 index 0000000000..8a2bcc2ffe --- /dev/null +++ b/selfdrive/assets/icons_mici/setup/continue_disabled.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b2810add4943dd4f20a984ed6011b520925919a58d5c0dd0d846fc4d7f8a1d02 +size 7109 diff --git a/selfdrive/assets/icons_mici/setup/continue_pressed.png b/selfdrive/assets/icons_mici/setup/continue_pressed.png new file mode 100644 index 0000000000..3eaee7bf1c --- /dev/null +++ b/selfdrive/assets/icons_mici/setup/continue_pressed.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3a3a87454a3d2f1ebb327211062c52480de945673dcfd137c5da3df8fa98d731 +size 22400 diff --git a/selfdrive/assets/icons_mici/setup/restore.png b/selfdrive/assets/icons_mici/setup/restore.png index 5eff924040..5c62086f64 100644 --- a/selfdrive/assets/icons_mici/setup/restore.png +++ b/selfdrive/assets/icons_mici/setup/restore.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1f5ee67cd334d259ac33f932281db36533877009b5769c92d9cff3054fd5627c -size 2942 +oid sha256:63c1499106621a4d927c21b2b04c87235a927216d9f513a0205f0fe03b8c799b +size 12320 diff --git a/selfdrive/ui/installer/installer.cc b/selfdrive/ui/installer/installer.cc index 338bcad34e..ec7a4adc92 100644 --- a/selfdrive/ui/installer/installer.cc +++ b/selfdrive/ui/installer/installer.cc @@ -81,16 +81,14 @@ void run(const char* cmd) { } void finishInstall() { - BeginDrawing(); - ClearBackground(BLACK); - if (tici_device) { + if (tici_device) { + BeginDrawing(); + ClearBackground(BLACK); const char *m = "Finishing install..."; int text_width = MeasureText(m, FONT_SIZE); DrawTextEx(font_display, m, (Vector2){(float)(GetScreenWidth() - text_width)/2 + FONT_SIZE, (float)(GetScreenHeight() - FONT_SIZE)/2}, FONT_SIZE, 0, WHITE); - } else { - DrawTextEx(font_display, "finishing setup", (Vector2){12, 0}, 77, 0, (Color){255, 255, 255, (unsigned char)(255 * 0.9)}); - } - EndDrawing(); + EndDrawing(); + } util::sleep_for(60 * 1000); } diff --git a/selfdrive/ui/mici/layouts/main.py b/selfdrive/ui/mici/layouts/main.py index 2c3fea0d32..95258e2795 100644 --- a/selfdrive/ui/mici/layouts/main.py +++ b/selfdrive/ui/mici/layouts/main.py @@ -53,7 +53,7 @@ class MiciMainLayout(Scroller): gui_app.push_widget(self) # Start onboarding if terms or training not completed, make sure to push after self - self._onboarding_window = OnboardingWindow() + self._onboarding_window = OnboardingWindow(lambda: gui_app.pop_widgets_to(self)) if not self._onboarding_window.completed: gui_app.push_widget(self._onboarding_window) @@ -79,7 +79,7 @@ class MiciMainLayout(Scroller): def _handle_transitions(self): # Don't pop if onboarding - if gui_app.get_active_widget() == self._onboarding_window: + if gui_app.widget_in_stack(self._onboarding_window): return if ui_state.started != self._prev_onroad: @@ -105,7 +105,7 @@ class MiciMainLayout(Scroller): def _on_interactive_timeout(self): # Don't pop if onboarding - if gui_app.get_active_widget() == self._onboarding_window: + if gui_app.widget_in_stack(self._onboarding_window): return if ui_state.started: diff --git a/selfdrive/ui/mici/layouts/onboarding.py b/selfdrive/ui/mici/layouts/onboarding.py index 09769a11e6..cf633192ea 100644 --- a/selfdrive/ui/mici/layouts/onboarding.py +++ b/selfdrive/ui/mici/layouts/onboarding.py @@ -1,29 +1,23 @@ -from enum import IntEnum - -import weakref import math import numpy as np +import qrcode import pyray as rl +from collections.abc import Callable from openpilot.common.filter_simple import FirstOrderFilter -from openpilot.system.hardware import HARDWARE from openpilot.system.ui.lib.application import FontWeight, gui_app from openpilot.system.ui.widgets import Widget -from openpilot.system.ui.widgets.button import SmallButton, SmallCircleIconButton -from openpilot.system.ui.widgets.label import UnifiedLabel -from openpilot.system.ui.widgets.slider import SmallSlider -from openpilot.system.ui.mici_setup import TermsHeader, TermsPage as SetupTermsPage -from openpilot.selfdrive.ui.ui_state import ui_state, device -from openpilot.selfdrive.ui.mici.onroad.driver_state import DriverStateRenderer -from openpilot.selfdrive.ui.mici.onroad.driver_camera_dialog import BaseDriverCameraDialog +from openpilot.system.ui.widgets.button import SmallCircleIconButton +from openpilot.system.ui.widgets.scroller import NavScroller, Scroller +from openpilot.system.ui.widgets.nav_widget import NavWidget +from openpilot.system.ui.mici_setup import GreyBigButton, BigPillButton from openpilot.system.ui.widgets.label import gui_label from openpilot.system.ui.lib.multilang import tr from openpilot.system.version import terms_version, training_version - - -class OnboardingState(IntEnum): - TERMS = 0 - ONBOARDING = 1 - DECLINE = 2 +from openpilot.selfdrive.ui.ui_state import ui_state, device +from openpilot.selfdrive.ui.mici.widgets.button import BigCircleButton +from openpilot.selfdrive.ui.mici.widgets.dialog import BigConfirmationDialogV2 +from openpilot.selfdrive.ui.mici.onroad.driver_state import DriverStateRenderer +from openpilot.selfdrive.ui.mici.onroad.driver_camera_dialog import BaseDriverCameraDialog class DriverCameraSetupDialog(BaseDriverCameraDialog): @@ -57,91 +51,62 @@ class DriverCameraSetupDialog(BaseDriverCameraDialog): rl.end_scissor_mode() -class TrainingGuidePreDMTutorial(SetupTermsPage): - def __init__(self, continue_callback): - super().__init__(continue_callback, continue_text="continue") - self._title_header = TermsHeader("driver monitoring setup", gui_app.texture("icons_mici/setup/green_dm.png", 60, 60)) +class TrainingGuidePreDMTutorial(NavScroller): + def __init__(self, continue_callback: Callable[[], None]): + super().__init__() - self._dm_label = UnifiedLabel("Next, we'll ensure comma four is mounted properly.\n\nIf it does not have a clear view of the driver, " + - "unplug and remount before continuing.", 42, - FontWeight.ROMAN) + continue_button = BigPillButton("next") + continue_button.set_click_callback(continue_callback) + + self._scroller.add_widgets([ + GreyBigButton("driver monitoring\ncheck", "scroll to continue", + gui_app.texture("icons_mici/setup/green_dm.png", 64, 64)), + GreyBigButton("", "Next, we'll check if comma four can detect the driver properly."), + GreyBigButton("", "openpilot uses the cabin camera to check if the driver is distracted."), + GreyBigButton("", "If it does not have a clear view of the driver, unplug and remount before continuing."), + continue_button, + ]) def show_event(self): super().show_event() # Get driver monitoring model ready for next step - ui_state.params.put_bool("IsDriverViewEnabled", True) - - @property - def _content_height(self): - return self._dm_label.rect.y + self._dm_label.rect.height - self._scroll_panel.get_offset() - - def _render_content(self, scroll_offset): - self._title_header.render(rl.Rectangle( - self._rect.x + 16, - self._rect.y + 16 + scroll_offset, - self._title_header.rect.width, - self._title_header.rect.height, - )) - - self._dm_label.render(rl.Rectangle( - self._rect.x + 16, - self._title_header.rect.y + self._title_header.rect.height + 16, - self._rect.width - 32, - self._dm_label.get_content_height(int(self._rect.width - 32)), - )) + ui_state.params.put_bool_nonblocking("IsDriverViewEnabled", True) -class DMBadFaceDetected(SetupTermsPage): - def __init__(self, continue_callback, back_callback): - super().__init__(continue_callback, back_callback, continue_text="power off") - self._title_header = TermsHeader("make sure comma four can see your face", gui_app.texture("icons_mici/setup/orange_dm.png", 60, 60)) - self._dm_label = UnifiedLabel("Re-mount if your face is occluded or driver monitoring has difficulty tracking your face.", 42, FontWeight.ROMAN) +class DMBadFaceDetected(NavScroller): + def __init__(self): + super().__init__() - @property - def _content_height(self): - return self._dm_label.rect.y + self._dm_label.rect.height - self._scroll_panel.get_offset() + back_button = BigPillButton("back") + back_button.set_click_callback(self.dismiss) - def _render_content(self, scroll_offset): - self._title_header.render(rl.Rectangle( - self._rect.x + 16, - self._rect.y + 16 + scroll_offset, - self._title_header.rect.width, - self._title_header.rect.height, - )) - - self._dm_label.render(rl.Rectangle( - self._rect.x + 16, - self._title_header.rect.y + self._title_header.rect.height + 16, - self._rect.width - 32, - self._dm_label.get_content_height(int(self._rect.width - 32)), - )) + self._scroller.add_widgets([ + GreyBigButton("looking for driver", "make sure comma\nfour can see your face", + gui_app.texture("icons_mici/setup/orange_dm.png", 64, 64)), + GreyBigButton("", "Remount if your face is blocked, or driver monitoring has difficulty tracking your face."), + back_button, + ]) -class TrainingGuideDMTutorial(Widget): +class TrainingGuideDMTutorial(NavWidget): PROGRESS_DURATION = 4 LOOKING_THRESHOLD_DEG = 30.0 - def __init__(self, continue_callback): + def __init__(self, continue_callback: Callable[[], None]): super().__init__() - self_ref = weakref.ref(self) - self._back_button = SmallCircleIconButton(gui_app.texture("icons_mici/setup/driver_monitoring/dm_question.png", 28, 48)) - self._back_button.set_click_callback(lambda: self_ref() and self_ref()._show_bad_face_page()) + self._back_button.set_click_callback(lambda: gui_app.push_widget(self._bad_face_page)) + self._back_button.set_touch_valid_callback(lambda: self.enabled and not self.is_dismissing) # for nav stack self._good_button = SmallCircleIconButton(gui_app.texture("icons_mici/setup/driver_monitoring/dm_check.png", 42, 42)) + self._good_button.set_touch_valid_callback(lambda: self.enabled and not self.is_dismissing) # for nav stack - # Wrap the continue callback to restore settings - def wrapped_continue_callback(): - device.set_offroad_brightness(None) - continue_callback() - - self._good_button.set_click_callback(wrapped_continue_callback) + self._good_button.set_click_callback(continue_callback) self._good_button.set_enabled(False) self._progress = FirstOrderFilter(0.0, 0.5, 1 / gui_app.target_fps) self._dialog = DriverCameraSetupDialog() - self._bad_face_page = DMBadFaceDetected(HARDWARE.shutdown, lambda: self_ref() and self_ref()._hide_bad_face_page()) - self._should_show_bad_face_page = False + self._bad_face_page = DMBadFaceDetected() # Disable driver monitoring model when device times out for inactivity def inactivity_callback(): @@ -149,23 +114,11 @@ class TrainingGuideDMTutorial(Widget): device.add_interactive_timeout_callback(inactivity_callback) - def _show_bad_face_page(self): - self._bad_face_page.show_event() - self.hide_event() - self._should_show_bad_face_page = True - - def _hide_bad_face_page(self): - self._bad_face_page.hide_event() - self.show_event() - self._should_show_bad_face_page = False - def show_event(self): super().show_event() self._dialog.show_event() self._progress.x = 0.0 - device.set_offroad_brightness(100) - def _update_state(self): super()._update_state() if device.awake and not ui_state.params.get_bool("IsDriverViewEnabled"): @@ -185,7 +138,8 @@ class TrainingGuideDMTutorial(Widget): looking_center = False # stay at 100% once reached - if (dm_state.faceDetected and looking_center) or self._progress.x > 0.99: + in_bad_face = gui_app.get_active_widget() == self._bad_face_page + if ((dm_state.faceDetected and looking_center) or self._progress.x > 0.99) and not in_bad_face: slow = self._progress.x < 0.25 duration = self.PROGRESS_DURATION * 2 if slow else self.PROGRESS_DURATION self._progress.x += 1.0 / (duration * gui_app.target_fps) @@ -196,9 +150,6 @@ class TrainingGuideDMTutorial(Widget): self._good_button.set_enabled(self._progress.x >= 0.999) def _render(self, _): - if self._should_show_bad_face_page: - return self._bad_face_page.render(self._rect) - self._dialog.render(self._rect) rl.draw_rectangle_gradient_v(int(self._rect.x), int(self._rect.y + self._rect.height - 80), @@ -255,228 +206,193 @@ class TrainingGuideDMTutorial(Widget): )) # rounded border + rl.begin_scissor_mode(int(self._rect.x), int(self._rect.y), int(self._rect.width), int(self._rect.height)) rl.draw_rectangle_rounded_lines_ex(self._rect, 0.2 * 1.02, 10, 50, rl.BLACK) + rl.end_scissor_mode() -class TrainingGuideRecordFront(SetupTermsPage): - def __init__(self, continue_callback): - def on_back(): - ui_state.params.put_bool("RecordFront", False) - continue_callback() - - def on_continue(): - ui_state.params.put_bool("RecordFront", True) - continue_callback() - - super().__init__(on_continue, back_callback=on_back, back_text="no", continue_text="yes") - self._title_header = TermsHeader("improve driver monitoring", gui_app.texture("icons_mici/setup/green_dm.png", 60, 60)) - - self._dm_label = UnifiedLabel("Do you want to upload driver camera data?", 42, - FontWeight.ROMAN) - - def show_event(self): - super().show_event() - # Disable driver monitoring model after last step - ui_state.params.put_bool("IsDriverViewEnabled", False) - - @property - def _content_height(self): - return self._dm_label.rect.y + self._dm_label.rect.height - self._scroll_panel.get_offset() - - def _render_content(self, scroll_offset): - self._title_header.render(rl.Rectangle( - self._rect.x + 16, - self._rect.y + 16 + scroll_offset, - self._title_header.rect.width, - self._title_header.rect.height, - )) - - self._dm_label.render(rl.Rectangle( - self._rect.x + 16, - self._title_header.rect.y + self._title_header.rect.height + 16, - self._rect.width - 32, - self._dm_label.get_content_height(int(self._rect.width - 32)), - )) - - -class TrainingGuideAttentionNotice(SetupTermsPage): - def __init__(self, continue_callback): - super().__init__(continue_callback, continue_text="continue") - self._title_header = TermsHeader("driver assistance", gui_app.texture("icons_mici/setup/warning.png", 60, 60)) - self._warning_label = UnifiedLabel("1. openpilot is a driver assistance system.\n\n" + - "2. You must pay attention at all times.\n\n" + - "3. You must be ready to take over at any time.\n\n" + - "4. You are fully responsible for driving the car.", 42, - FontWeight.ROMAN) - - @property - def _content_height(self): - return self._warning_label.rect.y + self._warning_label.rect.height - self._scroll_panel.get_offset() - - def _render_content(self, scroll_offset): - self._title_header.render(rl.Rectangle( - self._rect.x + 16, - self._rect.y + 16 + scroll_offset, - self._title_header.rect.width, - self._title_header.rect.height, - )) - - self._warning_label.render(rl.Rectangle( - self._rect.x + 16, - self._title_header.rect.y + self._title_header.rect.height + 16, - self._rect.width - 32, - self._warning_label.get_content_height(int(self._rect.width - 32)), - )) - - -class TrainingGuide(Widget): - def __init__(self, completed_callback=None): +class TrainingGuideRecordFront(NavScroller): + def __init__(self, continue_callback: Callable[[], None]): super().__init__() - self._completed_callback = completed_callback - self._step = 0 - self_ref = weakref.ref(self) + def show_accept_dialog(): + def on_accept(): + ui_state.params.put_bool_nonblocking("RecordFront", True) + continue_callback() - def on_continue(): - if obj := self_ref(): - obj._advance_step() + gui_app.push_widget(BigConfirmationDialogV2("allow data uploading", "icons_mici/setup/driver_monitoring/dm_check.png", exit_on_confirm=False, + confirm_callback=on_accept)) + + def show_decline_dialog(): + def on_decline(): + ui_state.params.put_bool_nonblocking("RecordFront", False) + continue_callback() + + gui_app.push_widget(BigConfirmationDialogV2("no, don't upload", "icons_mici/setup/cancel.png", exit_on_confirm=False, confirm_callback=on_decline)) + + self._accept_button = BigCircleButton("icons_mici/setup/driver_monitoring/dm_check.png") + self._accept_button.set_click_callback(show_accept_dialog) + + self._decline_button = BigCircleButton("icons_mici/setup/cancel.png") + self._decline_button.set_click_callback(show_decline_dialog) + + self._scroller.add_widgets([ + GreyBigButton("driver camera data", "do you want to share video data for training?", + gui_app.texture("icons_mici/setup/green_dm.png", 64, 64)), + GreyBigButton("", "Sharing your data with comma helps improve openpilot for everyone."), + self._accept_button, + self._decline_button, + ]) + + +class TrainingGuideAttentionNotice(Scroller): + def __init__(self, continue_callback: Callable[[], None]): + super().__init__() + + continue_button = BigPillButton("next") + continue_button.set_click_callback(continue_callback) + + self._scroller.add_widgets([ + GreyBigButton("what is openpilot?", "scroll to continue", + gui_app.texture("icons_mici/setup/green_info.png", 64, 64)), + GreyBigButton("", "1. openpilot is a driver assistance system."), + GreyBigButton("", "2. You must pay attention at all times."), + GreyBigButton("", "3. You must be ready to take over at any time."), + GreyBigButton("", "4. You are fully responsible for driving the car."), + continue_button, + ]) + + +class TrainingGuide(NavWidget): + def __init__(self, completed_callback: Callable[[], None]): + super().__init__() self._steps = [ - TrainingGuideAttentionNotice(continue_callback=on_continue), - TrainingGuidePreDMTutorial(continue_callback=on_continue), - TrainingGuideDMTutorial(continue_callback=on_continue), - TrainingGuideRecordFront(continue_callback=on_continue), + TrainingGuideAttentionNotice(continue_callback=lambda: gui_app.push_widget(self._steps[1])), + TrainingGuidePreDMTutorial(continue_callback=lambda: gui_app.push_widget(self._steps[2])), + TrainingGuideDMTutorial(continue_callback=lambda: gui_app.push_widget(self._steps[3])), + TrainingGuideRecordFront(continue_callback=completed_callback), ] + self._steps[0].set_enabled(lambda: self.enabled and not self.is_dismissing) # for nav stack + def show_event(self): super().show_event() - device.set_override_interactive_timeout(300) + self._steps[0].show_event() - def hide_event(self): - super().hide_event() - device.set_override_interactive_timeout(None) + def _render(self, _): + self._steps[0].render(self._rect) - def _advance_step(self): - if self._step < len(self._steps) - 1: - self._step += 1 - self._steps[self._step].show_event() - else: - self._step = 0 - if self._completed_callback: - self._completed_callback() + +class QRCodeWidget(Widget): + def __init__(self, url: str, size: int = 170): + super().__init__() + self.set_rect(rl.Rectangle(0, 0, size, size)) + self._size = size + self._qr_texture: rl.Texture | None = None + self._generate_qr(url) + + def _generate_qr(self, url: str): + qr = qrcode.QRCode(version=1, error_correction=qrcode.constants.ERROR_CORRECT_L, box_size=10, border=0) + qr.add_data(url) + qr.make(fit=True) + + pil_img = qr.make_image(fill_color="white", back_color="black").convert('RGBA') + img_array = np.array(pil_img, dtype=np.uint8) + + rl_image = rl.Image() + rl_image.data = rl.ffi.cast("void *", img_array.ctypes.data) + rl_image.width = pil_img.width + rl_image.height = pil_img.height + rl_image.mipmaps = 1 + rl_image.format = rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 + + self._qr_texture = rl.load_texture_from_image(rl_image) + + def _render(self, _): + if self._qr_texture: + scale = self._size / self._qr_texture.height + rl.draw_texture_ex(self._qr_texture, rl.Vector2(self._rect.x, self._rect.y), 0.0, scale, rl.WHITE) + + def __del__(self): + if self._qr_texture and self._qr_texture.id != 0: + rl.unload_texture(self._qr_texture) + + +class TermsPage(Scroller): + def __init__(self, on_accept, on_decline): + super().__init__() + + def show_accept_dialog(): + gui_app.push_widget(BigConfirmationDialogV2("accept\nterms", "icons_mici/setup/driver_monitoring/dm_check.png", + confirm_callback=on_accept)) + + def show_decline_dialog(): + gui_app.push_widget(BigConfirmationDialogV2("decline &\nuninstall", "icons_mici/setup/cancel.png", + red=True, exit_on_confirm=False, confirm_callback=on_decline)) + + self._accept_button = BigCircleButton("icons_mici/setup/driver_monitoring/dm_check.png") + self._accept_button.set_click_callback(show_accept_dialog) + + self._decline_button = BigCircleButton("icons_mici/setup/cancel.png", red=True) + self._decline_button.set_click_callback(show_decline_dialog) + + self._scroller.add_widgets([ + GreyBigButton("terms and\nconditions", "scroll to continue", + gui_app.texture("icons_mici/setup/green_info.png", 64, 64)), + GreyBigButton("swipe for QR code", "or go to https://comma.ai/terms", + gui_app.texture("icons_mici/setup/small_slider/slider_arrow.png", 64, 56, flip_x=True)), + QRCodeWidget("https://comma.ai/terms"), + GreyBigButton("", "You must accept the Terms & Conditions to use openpilot."), + self._accept_button, + self._decline_button, + ]) def _render(self, _): rl.draw_rectangle_rec(self._rect, rl.BLACK) - if self._step < len(self._steps): - self._steps[self._step].render(self._rect) - - -class DeclinePage(Widget): - def __init__(self, back_callback=None): - super().__init__() - self._uninstall_slider = SmallSlider("uninstall openpilot", self._on_uninstall) - - self._back_button = SmallButton("back") - self._back_button.set_click_callback(back_callback) - - self._warning_header = TermsHeader("you must accept the\nterms to use openpilot", - gui_app.texture("icons_mici/setup/red_warning.png", 66, 60)) - - def _on_uninstall(self): - ui_state.params.put_bool("DoUninstall", True) - gui_app.request_close() - - def _render(self, _): - self._warning_header.render(rl.Rectangle( - self._rect.x + 16, - self._rect.y + 16, - self._warning_header.rect.width, - self._warning_header.rect.height, - )) - - self._back_button.set_opacity(1 - self._uninstall_slider.slider_percentage) - self._back_button.render(rl.Rectangle( - self._rect.x + 8, - self._rect.y + self._rect.height - self._back_button.rect.height, - self._back_button.rect.width, - self._back_button.rect.height, - )) - - self._uninstall_slider.render(rl.Rectangle( - self._rect.x + self._rect.width - self._uninstall_slider.rect.width, - self._rect.y + self._rect.height - self._uninstall_slider.rect.height, - self._uninstall_slider.rect.width, - self._uninstall_slider.rect.height, - )) - - -class TermsPage(SetupTermsPage): - def __init__(self, on_accept=None, on_decline=None): - super().__init__(on_accept, on_decline, "decline") - - info_txt = gui_app.texture("icons_mici/setup/green_info.png", 60, 60) - self._title_header = TermsHeader("terms & conditions", info_txt) - - self._terms_label = UnifiedLabel("You must accept the Terms and Conditions to use openpilot. " + - "Read the latest terms at https://comma.ai/terms before continuing.", 36, - FontWeight.ROMAN) - - @property - def _content_height(self): - return self._terms_label.rect.y + self._terms_label.rect.height - self._scroll_panel.get_offset() - - def _render_content(self, scroll_offset): - self._title_header.set_position(self._rect.x + 16, self._rect.y + 12 + scroll_offset) - self._title_header.render() - - self._terms_label.render(rl.Rectangle( - self._rect.x + 16, - self._title_header.rect.y + self._title_header.rect.height + self.ITEM_SPACING, - self._rect.width - 100, - self._terms_label.get_content_height(int(self._rect.width - 100)), - )) + super()._render(_) class OnboardingWindow(Widget): - def __init__(self): + def __init__(self, completed_callback: Callable[[], None]): super().__init__() + self._completed_callback = completed_callback self._accepted_terms: bool = ui_state.params.get("HasAcceptedTerms") == terms_version self._training_done: bool = ui_state.params.get("CompletedTrainingVersion") == training_version - self._state = OnboardingState.TERMS if not self._accepted_terms else OnboardingState.ONBOARDING - self.set_rect(rl.Rectangle(0, 0, gui_app.width, gui_app.height)) # Windows - self._terms = TermsPage(on_accept=self._on_terms_accepted, on_decline=self._on_terms_declined) + self._terms = TermsPage(on_accept=self._on_terms_accepted, on_decline=self._on_uninstall) + self._terms.set_enabled(lambda: self.enabled) # for nav stack self._training_guide = TrainingGuide(completed_callback=self._on_completed_training) - self._decline_page = DeclinePage(back_callback=self._on_decline_back) + self._training_guide.set_enabled(lambda: self.enabled) # for nav stack + + def _on_uninstall(self): + ui_state.params.put_bool("DoUninstall", True) def show_event(self): super().show_event() device.set_override_interactive_timeout(300) + device.set_offroad_brightness(100) def hide_event(self): super().hide_event() + # FIXME: when nav stack sends hide event to widget 2 below on push, this needs to be moved device.set_override_interactive_timeout(None) + device.set_offroad_brightness(None) @property def completed(self) -> bool: return self._accepted_terms and self._training_done - def _on_terms_declined(self): - self._state = OnboardingState.DECLINE - - def _on_decline_back(self): - self._state = OnboardingState.TERMS - def close(self): - ui_state.params.put_bool("IsDriverViewEnabled", False) - gui_app.pop_widget() + ui_state.params.put_bool_nonblocking("IsDriverViewEnabled", False) + self._completed_callback() def _on_terms_accepted(self): ui_state.params.put("HasAcceptedTerms", terms_version) - self._state = OnboardingState.ONBOARDING + gui_app.push_widget(self._training_guide) def _on_completed_training(self): ui_state.params.put("CompletedTrainingVersion", training_version) @@ -484,9 +400,4 @@ class OnboardingWindow(Widget): def _render(self, _): rl.draw_rectangle_rec(self._rect, rl.BLACK) - if self._state == OnboardingState.TERMS: - self._terms.render(self._rect) - elif self._state == OnboardingState.ONBOARDING: - self._training_guide.render(self._rect) - elif self._state == OnboardingState.DECLINE: - self._decline_page.render(self._rect) + self._terms.render(self._rect) diff --git a/selfdrive/ui/mici/layouts/settings/device.py b/selfdrive/ui/mici/layouts/settings/device.py index b7ee5b6f45..ed29a6a84a 100644 --- a/selfdrive/ui/mici/layouts/settings/device.py +++ b/selfdrive/ui/mici/layouts/settings/device.py @@ -13,15 +13,39 @@ from openpilot.selfdrive.ui.mici.widgets.dialog import BigDialog, BigConfirmatio from openpilot.selfdrive.ui.mici.widgets.pairing_dialog import PairingDialog from openpilot.selfdrive.ui.mici.onroad.driver_camera_dialog import DriverCameraDialog from openpilot.selfdrive.ui.mici.layouts.onboarding import TrainingGuide, TermsPage +from openpilot.system.ui.mici_setup import BigPillButton from openpilot.system.ui.lib.application import gui_app, FontWeight, MousePos from openpilot.system.ui.lib.multilang import tr from openpilot.system.ui.widgets import Widget -from openpilot.selfdrive.ui.ui_state import ui_state +from openpilot.selfdrive.ui.ui_state import device, ui_state from openpilot.system.ui.widgets.label import MiciLabel from openpilot.system.ui.widgets.html_render import HtmlModal, HtmlRenderer from openpilot.system.athena.registration import UNREGISTERED_DONGLE_ID +class ReviewTermsPage(TermsPage, NavScroller): + """TermsPage with NavWidget swipe-to-dismiss for reviewing in device settings.""" + def __init__(self): + super().__init__(on_accept=self.dismiss, on_decline=self.dismiss) + self._accept_button.set_visible(False) + self._decline_button.set_visible(False) + + close_button = BigPillButton("close") + close_button.set_click_callback(self.dismiss) + self._scroller.add_widget(close_button) + + +class ReviewTrainingGuide(TrainingGuide): + def show_event(self): + super().show_event() + device.set_override_interactive_timeout(300) + + def hide_event(self): + super().hide_event() + device.set_override_interactive_timeout(None) + ui_state.params.put_bool_nonblocking("IsDriverViewEnabled", False) + + class MiciFccModal(NavRawScrollPanel): def __init__(self, file_path: str | None = None, text: str | None = None): super().__init__() @@ -311,11 +335,11 @@ class DeviceLayoutMici(NavScroller): driver_cam_btn.set_enabled(lambda: ui_state.is_offroad()) review_training_guide_btn = BigButton("review\ntraining guide", "", "icons_mici/settings/device/info.png") - review_training_guide_btn.set_click_callback(lambda: gui_app.push_widget(TrainingGuide(completed_callback=gui_app.pop_widget))) + review_training_guide_btn.set_click_callback(lambda: gui_app.push_widget(ReviewTrainingGuide(completed_callback=lambda: gui_app.pop_widgets_to(self)))) review_training_guide_btn.set_enabled(lambda: ui_state.is_offroad()) terms_btn = BigButton("terms &\nconditions", "", "icons_mici/settings/device/info.png") - terms_btn.set_click_callback(lambda: gui_app.push_widget(TermsPage(on_accept=gui_app.pop_widget))) + terms_btn.set_click_callback(lambda: gui_app.push_widget(ReviewTermsPage())) terms_btn.set_enabled(lambda: ui_state.is_offroad()) self._scroller.add_widgets([ diff --git a/selfdrive/ui/mici/tests/test_widget_leaks.py b/selfdrive/ui/mici/tests/test_widget_leaks.py index be12839cd7..ea7af84293 100755 --- a/selfdrive/ui/mici/tests/test_widget_leaks.py +++ b/selfdrive/ui/mici/tests/test_widget_leaks.py @@ -68,7 +68,9 @@ def test_dialogs_do_not_leak(): for ctor in ( # mici - MiciDriverCameraDialog, MiciTrainingGuide, MiciOnboardingWindow, MiciPairingDialog, + MiciDriverCameraDialog, MiciPairingDialog, + lambda: MiciTrainingGuide(lambda: None), + lambda: MiciOnboardingWindow(lambda: None), lambda: BigDialog("test", "test"), lambda: BigConfirmationDialogV2("test", "icons_mici/settings/network/new/trash.png"), lambda: BigInputDialog("test"), diff --git a/selfdrive/ui/mici/widgets/button.py b/selfdrive/ui/mici/widgets/button.py index b5bd65e2de..5559a1181c 100644 --- a/selfdrive/ui/mici/widgets/button.py +++ b/selfdrive/ui/mici/widgets/button.py @@ -120,6 +120,7 @@ class BigButton(Widget): self._scale_filter = BounceFilter(1.0, 0.1, 1 / gui_app.target_fps) self._click_delay = 0.075 self._shake_start: float | None = None + self._grow_animation_until: float | None = None self._rotate_icon_t: float | None = None @@ -145,6 +146,9 @@ class BigButton(Widget): self._txt_pressed_bg = gui_app.texture("icons_mici/buttons/button_rectangle_pressed.png", 402, 180) self._txt_disabled_bg = gui_app.texture("icons_mici/buttons/button_rectangle_disabled.png", 402, 180) + def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None: + super().set_touch_valid_callback(lambda: touch_callback() and self._grow_animation_until is None) + def _width_hint(self) -> int: # Single line if scrolling, so hide behind icon if exists icon_size = self._icon_size[0] if self._txt_icon and self._scroll and self.value else 0 @@ -182,6 +186,9 @@ class BigButton(Widget): def trigger_shake(self): self._shake_start = rl.get_time() + def trigger_grow_animation(self, duration: float = 0.65): + self._grow_animation_until = rl.get_time() + duration + @property def _shake_offset(self) -> float: SHAKE_DURATION = 0.5 @@ -197,6 +204,10 @@ class BigButton(Widget): super().set_position(x + self._shake_offset, y) def _handle_background(self) -> tuple[rl.Texture, float, float, float]: + if self._grow_animation_until is not None: + if rl.get_time() >= self._grow_animation_until: + self._grow_animation_until = None + # draw _txt_default_bg txt_bg = self._txt_default_bg if not self.enabled: @@ -204,7 +215,7 @@ class BigButton(Widget): elif self.is_pressed: txt_bg = self._txt_pressed_bg - scale = self._scale_filter.update(PRESSED_SCALE if self.is_pressed else 1.0) + scale = self._scale_filter.update(PRESSED_SCALE if self.is_pressed or self._grow_animation_until is not None else 1.0) btn_x = self._rect.x + (self._rect.width * (1 - scale)) / 2 btn_y = self._rect.y + (self._rect.height * (1 - scale)) / 2 return txt_bg, btn_x, btn_y, scale diff --git a/system/ui/lib/application.py b/system/ui/lib/application.py index 98e05e1127..8bb919cfe1 100644 --- a/system/ui/lib/application.py +++ b/system/ui/lib/application.py @@ -431,6 +431,9 @@ class GuiApplication: return self._nav_stack[-1] return None + def widget_in_stack(self, widget: object) -> bool: + return widget in self._nav_stack + def add_nav_stack_tick(self, tick_function: Callable[[], None]): if tick_function not in self._nav_stack_ticks: self._nav_stack_ticks.append(tick_function) diff --git a/system/ui/mici_setup.py b/system/ui/mici_setup.py index 5761fd1212..22ba8c4032 100755 --- a/system/ui/mici_setup.py +++ b/system/ui/mici_setup.py @@ -1,5 +1,4 @@ #!/usr/bin/env python3 -from abc import abstractmethod import os import re import threading @@ -14,21 +13,21 @@ import pyray as rl from cereal import log from openpilot.common.filter_simple import FirstOrderFilter +from openpilot.system.hardware import HARDWARE, TICI from openpilot.common.realtime import config_realtime_process, set_core_affinity from openpilot.common.swaglog import cloudlog from openpilot.common.utils import run_cmd -from openpilot.system.hardware import HARDWARE, TICI from openpilot.system.ui.lib.application import gui_app, FontWeight from openpilot.system.ui.lib.wifi_manager import WifiManager -from openpilot.system.ui.lib.scroll_panel2 import GuiScrollPanel2 from openpilot.system.ui.widgets import Widget from openpilot.system.ui.widgets.nav_widget import NavWidget -from openpilot.system.ui.widgets.button import (IconButton, SmallButton, WideRoundedButton, SmallerRoundedButton, - SmallCircleIconButton, WidishRoundedButton, FullRoundedButton) +from openpilot.system.ui.widgets.button import SmallButton from openpilot.system.ui.widgets.label import UnifiedLabel +from openpilot.system.ui.widgets.scroller import Scroller, NavScroller, ITEM_SPACING from openpilot.system.ui.widgets.slider import LargerSlider, SmallSlider -from openpilot.selfdrive.ui.mici.layouts.settings.network import WifiUIMici +from openpilot.selfdrive.ui.mici.layouts.settings.network import WifiNetworkButton, WifiUIMici from openpilot.selfdrive.ui.mici.widgets.dialog import BigInputDialog +from openpilot.selfdrive.ui.mici.widgets.button import BigButton NetworkType = log.DeviceState.NetworkType @@ -122,9 +121,9 @@ class SoftwareSelectionPage(NavWidget): use_custom_software_callback: Callable): super().__init__() - self._openpilot_slider = LargerSlider("slide to use\nopenpilot", use_openpilot_callback) + self._openpilot_slider = LargerSlider("slide to install\nopenpilot", use_openpilot_callback) self._openpilot_slider.set_enabled(lambda: self.enabled and not self.is_dismissing) - self._custom_software_slider = LargerSlider("slide to use\ncustom software", use_custom_software_callback, green=False) + self._custom_software_slider = LargerSlider("slide to install\nother software", use_custom_software_callback, green=False) self._custom_software_slider.set_enabled(lambda: self.enabled and not self.is_dismissing) def show_event(self): @@ -161,199 +160,24 @@ class SoftwareSelectionPage(NavWidget): self._custom_software_slider.render(custom_software_rect) -class TermsHeader(Widget): - def __init__(self, text: str, icon_texture: rl.Texture): - super().__init__() - - self._title = UnifiedLabel(text, 36, text_color=rl.Color(255, 255, 255, int(255 * 0.9)), - font_weight=FontWeight.BOLD, alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE, - line_height=0.8) - self._icon_texture = icon_texture - - self.set_rect(rl.Rectangle(0, 0, gui_app.width - 16 * 2, self._icon_texture.height)) - - def set_title(self, text: str): - self._title.set_text(text) - - def set_icon(self, icon_texture: rl.Texture): - self._icon_texture = icon_texture - - def _render(self, _): - rl.draw_texture_ex(self._icon_texture, rl.Vector2(self._rect.x, self._rect.y), - 0.0, 1.0, rl.WHITE) - - # May expand outside parent rect - title_content_height = self._title.get_content_height(int(self._rect.width - self._icon_texture.width - 16)) - title_rect = rl.Rectangle( - self._rect.x + self._icon_texture.width + 16, - self._rect.y + (self._rect.height - title_content_height) / 2, - self._rect.width - self._icon_texture.width - 16, - title_content_height, - ) - self._title.render(title_rect) - - -class TermsPage(Widget): - ITEM_SPACING = 20 - - def __init__(self, continue_callback: Callable, back_callback: Callable | None = None, - back_text: str = "back", continue_text: str = "accept"): - super().__init__() - - # TODO: use Scroller - self._scroll_panel = GuiScrollPanel2(horizontal=False) - - self._continue_text = continue_text - self._continue_slider: bool = continue_text in ("reboot", "power off") - self._continue_button: WideRoundedButton | FullRoundedButton | SmallSlider - if self._continue_slider: - self._continue_button = SmallSlider(continue_text, confirm_callback=continue_callback) - self._scroll_panel.set_enabled(lambda: not self._continue_button.is_pressed) - elif back_callback is not None: - self._continue_button = WideRoundedButton(continue_text) - else: - self._continue_button = FullRoundedButton(continue_text) - self._continue_button.set_enabled(False) - self._continue_button.set_opacity(0.0) - self._continue_button.set_touch_valid_callback(self._scroll_panel.is_touch_valid) - if not self._continue_slider: - self._continue_button.set_click_callback(continue_callback) - - self._enable_back = back_callback is not None - self._back_button = SmallButton(back_text) - self._back_button.set_opacity(0.0) - self._back_button.set_touch_valid_callback(self._scroll_panel.is_touch_valid) - self._back_button.set_click_callback(back_callback) - - self._scroll_down_indicator = IconButton(gui_app.texture("icons_mici/setup/scroll_down_indicator.png", 64, 78)) - self._scroll_down_indicator.set_enabled(False) - - def reset(self): - self._scroll_panel.set_offset(0) - self._continue_button.set_enabled(False) - self._continue_button.set_opacity(0.0) - self._back_button.set_enabled(False) - self._back_button.set_opacity(0.0) - self._scroll_down_indicator.set_opacity(1.0) - - def show_event(self): - super().show_event() - self.reset() - - @property - @abstractmethod - def _content_height(self): - pass - - @property - def _scrolled_down_offset(self): - return -self._content_height + (self._continue_button.rect.height + 16 + 30) - - @abstractmethod - def _render_content(self, scroll_offset): - pass - - def _render(self, _): - rl.draw_rectangle_rec(self._rect, rl.BLACK) - scroll_offset = round(self._scroll_panel.update(self._rect, self._content_height + self._continue_button.rect.height + 16)) - - if scroll_offset <= self._scrolled_down_offset: - # don't show back if not enabled - if self._enable_back: - self._back_button.set_enabled(True) - self._back_button.set_opacity(1.0, smooth=True) - self._continue_button.set_enabled(True) - self._continue_button.set_opacity(1.0, smooth=True) - self._scroll_down_indicator.set_opacity(0.0, smooth=True) - else: - self._back_button.set_enabled(False) - self._back_button.set_opacity(0.0, smooth=True) - self._continue_button.set_enabled(False) - self._continue_button.set_opacity(0.0, smooth=True) - self._scroll_down_indicator.set_opacity(1.0, smooth=True) - - # Render content - self._render_content(scroll_offset) - - # black gradient at top and bottom for scrolling content - rl.draw_rectangle_gradient_v(int(self._rect.x), int(self._rect.y), - int(self._rect.width), 20, rl.BLACK, rl.BLANK) - rl.draw_rectangle_gradient_v(int(self._rect.x), int(self._rect.y + self._rect.height - 20), - int(self._rect.width), 20, rl.BLANK, rl.BLACK) - - # fade out back button as slider is moved - if self._continue_slider and scroll_offset <= self._scrolled_down_offset: - self._back_button.set_opacity(1.0 - self._continue_button.slider_percentage) - self._back_button.set_visible(self._continue_button.slider_percentage < 0.99) - - self._back_button.render(rl.Rectangle( - self._rect.x + 8, - self._rect.y + self._rect.height - self._back_button.rect.height, - self._back_button.rect.width, - self._back_button.rect.height, - )) - - continue_x = self._rect.x + 8 - if self._enable_back: - continue_x = self._rect.x + self._rect.width - self._continue_button.rect.width - 8 - if self._continue_slider: - continue_x += 8 - self._continue_button.render(rl.Rectangle( - continue_x, - self._rect.y + self._rect.height - self._continue_button.rect.height, - self._continue_button.rect.width, - self._continue_button.rect.height, - )) - - self._scroll_down_indicator.render(rl.Rectangle( - self._rect.x + self._rect.width - self._scroll_down_indicator.rect.width - 8, - self._rect.y + self._rect.height - self._scroll_down_indicator.rect.height - 8, - self._scroll_down_indicator.rect.width, - self._scroll_down_indicator.rect.height, - )) - - -class CustomSoftwareWarningPage(TermsPage): +class CustomSoftwareWarningPage(NavScroller): def __init__(self, continue_callback: Callable, back_callback: Callable): - super().__init__(continue_callback, back_callback) + super().__init__() + self.set_back_callback(back_callback) - self._title_header = TermsHeader("use caution installing\n3rd party software", - gui_app.texture("icons_mici/setup/warning.png", 66, 60)) - self._body = UnifiedLabel("• It has not been tested by comma.\n" + - "• It may not comply with relevant safety standards.\n" + - "• It may cause damage to your device and/or vehicle.\n", 36, text_color=rl.Color(255, 255, 255, int(255 * 0.9)), - font_weight=FontWeight.ROMAN) + self._continue_button = BigPillButton("next") + self._continue_button.set_click_callback(continue_callback) - self._restore_header = TermsHeader("how to backup &\nrestore", gui_app.texture("icons_mici/setup/restore.png", 60, 60)) - self._restore_body = UnifiedLabel("To restore your device to a factory state later, use https://flash.comma.ai", - 36, text_color=rl.Color(255, 255, 255, int(255 * 0.9)), - font_weight=FontWeight.ROMAN) - - @property - def _content_height(self): - return self._restore_body.rect.y + self._restore_body.rect.height - self._scroll_panel.get_offset() - - def _render_content(self, scroll_offset): - self._title_header.set_position(self._rect.x + 16, self._rect.y + 8 + scroll_offset) - self._title_header.render() - - body_rect = rl.Rectangle( - self._rect.x + 8, - self._title_header.rect.y + self._title_header.rect.height + self.ITEM_SPACING, - self._rect.width - 50, - self._body.get_content_height(int(self._rect.width - 50)), - ) - self._body.render(body_rect) - - self._restore_header.set_position(self._rect.x + 16, self._body.rect.y + self._body.rect.height + self.ITEM_SPACING) - self._restore_header.render() - - self._restore_body.render(rl.Rectangle( - self._rect.x + 8, - self._restore_header.rect.y + self._restore_header.rect.height + self.ITEM_SPACING, - self._rect.width - 50, - self._restore_body.get_content_height(int(self._rect.width - 50)), - )) + self._scroller.add_widgets([ + GreyBigButton("use caution", "when installing\n3rd party software", + gui_app.texture("icons_mici/setup/warning.png", 64, 58)), + GreyBigButton("", "• It has not been tested by comma"), + GreyBigButton("", "• It may not comply with relevant safety standards."), + GreyBigButton("", "• It may cause damage to your device and/or vehicle."), + GreyBigButton("how to restore to a\nfactory state later", "https://flash.comma.ai", + gui_app.texture("icons_mici/setup/restore.png", 64, 64)), + self._continue_button, + ]) class DownloadingPage(Widget): @@ -391,11 +215,9 @@ class DownloadingPage(Widget): )) -class FailedPage(NavWidget): +class FailedPageBase(Widget): def __init__(self, reboot_callback: Callable, retry_callback: Callable, title: str = "download failed"): super().__init__() - self.set_back_callback(retry_callback) - self._title_label = UnifiedLabel(title, 64, text_color=rl.Color(255, 255, 255, int(255 * 0.9)), font_weight=FontWeight.DISPLAY) self._reason_label = UnifiedLabel("", 36, text_color=rl.Color(255, 255, 255, int(255 * 0.9 * 0.65)), @@ -446,11 +268,86 @@ class FailedPage(NavWidget): )) -class NetworkSetupPage(NavWidget): +class FailedPage(FailedPageBase, NavWidget): + def __init__(self, reboot_callback: Callable, retry_callback: Callable, title: str = "download failed"): + super().__init__(reboot_callback, retry_callback, title) + self.set_back_callback(retry_callback) + + +class GreyBigButton(BigButton): + """Users should manage newlines with this class themselves""" + + LABEL_HORIZONTAL_PADDING = 30 + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.set_touch_valid_callback(lambda: False) + + self._rect.width = 476 + + self._label.set_font_size(36) + self._label.set_font_weight(FontWeight.BOLD) + self._label.set_line_height(1.0) + + self._sub_label.set_font_size(36) + self._sub_label.set_text_color(rl.Color(255, 255, 255, int(255 * 0.9))) + self._sub_label.set_font_weight(FontWeight.DISPLAY_REGULAR) + self._sub_label.set_alignment_vertical(rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE if not self._label.text else + rl.GuiTextAlignmentVertical.TEXT_ALIGN_BOTTOM) + self._sub_label.set_line_height(0.95) + + @property + def LABEL_VERTICAL_PADDING(self): + return BigButton.LABEL_VERTICAL_PADDING if self._label.text else 18 + + def _width_hint(self) -> int: + return int(self._rect.width - self.LABEL_HORIZONTAL_PADDING * 2) + + def _render(self, _): + rl.draw_rectangle_rounded(self._rect, 0.4, 10, rl.Color(255, 255, 255, int(255 * 0.15))) + self._draw_content(self._rect.y) + + +class BigPillButton(BigButton): + def __init__(self, *args, green: bool = False, disabled_background: bool = False, **kwargs): + self._green = green + self._disabled_background = disabled_background + super().__init__(*args, **kwargs) + + self._label.set_font_size(48) + self._label.set_alignment(rl.GuiTextAlignment.TEXT_ALIGN_CENTER) + self._label.set_alignment_vertical(rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE) + + def _load_images(self): + if self._green: + self._txt_default_bg = gui_app.texture("icons_mici/setup/start_button.png", 402, 180) + self._txt_pressed_bg = gui_app.texture("icons_mici/setup/start_button_pressed.png", 402, 180) + else: + self._txt_default_bg = gui_app.texture("icons_mici/setup/continue.png", 402, 180) + self._txt_pressed_bg = gui_app.texture("icons_mici/setup/continue_pressed.png", 402, 180) + self._txt_disabled_bg = gui_app.texture("icons_mici/setup/continue_disabled.png", 402, 180) + + def set_green(self, green: bool): + if self._green != green: + self._green = green + self._load_images() + + def _update_label_layout(self): + # Don't change label text size + pass + + def _handle_background(self) -> tuple[rl.Texture, float, float, float]: + txt_bg, btn_x, btn_y, scale = super()._handle_background() + + if self._disabled_background: + txt_bg = self._txt_disabled_bg + return txt_bg, btn_x, btn_y, scale + + +class NetworkSetupPageBase(Scroller): def __init__(self, network_monitor: NetworkConnectivityMonitor, continue_callback: Callable[[bool], None], - back_callback: Callable[[], None] | None): + disable_connect_hint: bool = False): super().__init__() - self.set_back_callback(back_callback) self._wifi_manager = WifiManager() self._wifi_manager.set_active(True) @@ -459,83 +356,106 @@ class NetworkSetupPage(NavWidget): self._prev_has_internet = False self._wifi_ui = WifiUIMici(self._wifi_manager) - self._no_wifi_txt = gui_app.texture("icons_mici/settings/network/wifi_strength_slash.png", 58, 50) - self._wifi_full_txt = gui_app.texture("icons_mici/settings/network/wifi_strength_full.png", 58, 50) - self._waiting_text = "waiting for internet..." - self._network_header = TermsHeader(self._waiting_text, self._no_wifi_txt) + self._connect_button = GreyBigButton("connect to\ninternet", "swipe down to go back", + gui_app.texture("icons_mici/setup/small_slider/slider_arrow.png", 64, 56, flip_x=True)) + self._connect_button.set_visible(not disable_connect_hint) - back_txt = gui_app.texture("icons_mici/setup/back_new.png", 37, 32) - self._back_button = SmallCircleIconButton(back_txt) - self._back_button.set_click_callback(back_callback) - self._back_button.set_enabled(lambda: self.enabled) # for nav stack - - self._wifi_button = SmallerRoundedButton("wifi") + self._wifi_button = WifiNetworkButton(self._wifi_manager) self._wifi_button.set_click_callback(lambda: gui_app.push_widget(self._wifi_ui)) - self._wifi_button.set_enabled(lambda: self.enabled) - self._continue_button = WidishRoundedButton("continue") - self._continue_button.set_enabled(False) + self._show_time = 0.0 + self._pending_has_internet_scroll = False + self._pending_continue_grow_animation = False + self._pending_wifi_grow_animation = False + + def on_waiting_click(): + offset = (self._wifi_button.rect.x + self._wifi_button.rect.width / 2) - (self._rect.x + self._rect.width / 2) + self._scroller.scroll_to(offset, smooth=True, block_interaction=True) + # trigger grow when wifi button in view + self._pending_wifi_grow_animation = True + + self._waiting_button = BigPillButton("waiting for\ninternet...", disabled_background=True) + self._waiting_button.set_click_callback(on_waiting_click) + self._continue_button = BigPillButton("install openpilot", green=True) self._continue_button.set_click_callback(lambda: continue_callback(self._custom_software)) + self._scroller.add_widgets([ + self._connect_button, + self._wifi_button, + self._continue_button, + self._waiting_button, + ]) + gui_app.add_nav_stack_tick(self._nav_stack_tick) def show_event(self): super().show_event() + self._show_time = rl.get_time() self._prev_has_internet = False - self._network_monitor.reset() - self._set_has_internet(False) + self._pending_has_internet_scroll = False + self._pending_continue_grow_animation = False + self._pending_wifi_grow_animation = False def _nav_stack_tick(self): self._wifi_manager.process_callbacks() has_internet = self._network_monitor.network_connected.is_set() - if has_internet != self._prev_has_internet: - self._set_has_internet(has_internet) - if has_internet: - gui_app.pop_widgets_to(self) - self._prev_has_internet = has_internet + if has_internet and not self._prev_has_internet: + self._pending_has_internet_scroll = True + self._prev_has_internet = has_internet - def _set_has_internet(self, has_internet: bool): - if has_internet: - self._network_header.set_title("connected to internet") - self._network_header.set_icon(self._wifi_full_txt) - self._continue_button.set_enabled(lambda: self.enabled) - else: - self._network_header.set_title(self._waiting_text) - self._network_header.set_icon(self._no_wifi_txt) - self._continue_button.set_enabled(False) + if self._pending_has_internet_scroll: + # Scrolls over to continue button, then grows once in view + elapsed = rl.get_time() - self._show_time + if elapsed > 0.5: + self._pending_has_internet_scroll = False + + def scroll_to_download(): + self._scroller._layout() + end_offset = -(self._scroller.content_size - self._rect.width) + remaining = self._scroller.scroll_panel.get_offset() - end_offset + self._scroller.scroll_to(remaining, smooth=True, block_interaction=True) + self._pending_continue_grow_animation = True + + # Animate WifiUi down first before scroll + gui_app.pop_widgets_to(self, scroll_to_download) def set_custom_software(self, custom_software: bool): self._custom_software = custom_software + self._continue_button.set_text("install openpilot" if not custom_software else "choose software") + self._continue_button.set_green(not custom_software) - def _render(self, _): - self._network_header.render(rl.Rectangle( - self._rect.x + 16, - self._rect.y + 16, - self._rect.width - 32, - self._network_header.rect.height, - )) + def set_is_updater(self): + self._continue_button.set_text("download\n& install") + self._continue_button.set_green(False) - self._back_button.render(rl.Rectangle( - self._rect.x + 8, - self._rect.y + self._rect.height - self._back_button.rect.height, - self._back_button.rect.width, - self._back_button.rect.height, - )) + def _update_state(self): + super()._update_state() - self._wifi_button.render(rl.Rectangle( - self._rect.x + 8 + self._back_button.rect.width + 10, - self._rect.y + self._rect.height - self._wifi_button.rect.height, - self._wifi_button.rect.width, - self._wifi_button.rect.height, - )) + if self._pending_continue_grow_animation: + btn_right = self._continue_button.rect.x + self._continue_button.rect.width + visible_right = self._rect.x + self._rect.width + if btn_right < visible_right + 50: + self._pending_continue_grow_animation = False + self._continue_button.trigger_grow_animation() - self._continue_button.render(rl.Rectangle( - self._rect.x + self._rect.width - self._continue_button.rect.width - 8, - self._rect.y + self._rect.height - self._continue_button.rect.height, - self._continue_button.rect.width, - self._continue_button.rect.height, - )) + if self._pending_wifi_grow_animation and abs(self._wifi_button.rect.x - ITEM_SPACING) < 50: + self._pending_wifi_grow_animation = False + self._wifi_button.trigger_grow_animation() + + if self._network_monitor.network_connected.is_set(): + self._continue_button.set_visible(True) + self._waiting_button.set_visible(False) + else: + self._continue_button.set_visible(False) + self._waiting_button.set_visible(True) + + +class NetworkSetupPage(NetworkSetupPageBase, NavScroller): + def __init__(self, network_monitor: NetworkConnectivityMonitor, continue_callback: Callable[[bool], None], + back_callback: Callable[[], None] | None): + super().__init__(network_monitor, continue_callback) + self.set_back_callback(back_callback) class Setup(Widget): @@ -557,13 +477,13 @@ class Setup(Widget): self._start_page.set_click_callback(getting_started_button_callback) self._start_page.set_enabled(lambda: self.enabled) # for nav stack - self._network_setup_page = NetworkSetupPage(self._network_monitor, self._network_setup_continue_button_callback, - self._pop_to_software_selection) + self._network_setup_page = NetworkSetupPage(self._network_monitor, self._network_setup_continue_callback, self._pop_to_software_selection) + self._software_selection_page = SoftwareSelectionPage(self._use_openpilot, lambda: gui_app.push_widget(self._custom_software_warning_page)) self._download_failed_page = FailedPage(HARDWARE.reboot, self._pop_to_software_selection) - self._custom_software_warning_page = CustomSoftwareWarningPage(self._software_selection_custom_software_continue, self._pop_to_software_selection) + self._custom_software_warning_page = CustomSoftwareWarningPage(lambda: self._push_network_setup(True), self._pop_to_software_selection) self._downloading_page = DownloadingPage() @@ -602,17 +522,14 @@ class Setup(Widget): time.sleep(0.1) gui_app.request_close() else: - self._push_network_setup(custom_software=False) + self._push_network_setup() - def _push_network_setup(self, custom_software: bool): + def _push_network_setup(self, custom_software: bool = False): + # to fire the correct continue callback later self._network_setup_page.set_custom_software(custom_software) - gui_app.push_widget(self._network_setup_page) + gui_app.pop_widgets_to(self._software_selection_page, lambda: gui_app.push_widget(self._network_setup_page)) - def _software_selection_custom_software_continue(self): - gui_app.pop_widgets_to(self._software_selection_page, instant=True) # don't reset sliders - self._push_network_setup(custom_software=True) - - def _network_setup_continue_button_callback(self, custom_software): + def _network_setup_continue_callback(self, custom_software: bool): if not custom_software: gui_app.pop_widgets_to(self._software_selection_page, instant=True) # don't reset sliders self._download(OPENPILOT_URL) diff --git a/system/ui/mici_updater.py b/system/ui/mici_updater.py index c98b310709..50ea412925 100755 --- a/system/ui/mici_updater.py +++ b/system/ui/mici_updater.py @@ -7,11 +7,10 @@ from enum import IntEnum from openpilot.system.hardware import HARDWARE from openpilot.system.ui.lib.application import gui_app, FontWeight -from openpilot.system.ui.lib.wifi_manager import WifiManager from openpilot.system.ui.widgets import Widget from openpilot.system.ui.widgets.label import UnifiedLabel from openpilot.system.ui.widgets.button import FullRoundedButton -from openpilot.system.ui.mici_setup import NetworkSetupPage, FailedPage, NetworkConnectivityMonitor +from openpilot.system.ui.mici_setup import NetworkSetupPageBase, FailedPageBase, NetworkConnectivityMonitor class Screen(IntEnum): @@ -32,16 +31,14 @@ class Updater(Widget): self.progress_text = "loading" self.process = None self.update_thread = None - self._wifi_manager = WifiManager() - self._wifi_manager.set_active(True) - - self._network_setup_page = NetworkSetupPage(self._wifi_manager, self._network_setup_continue_callback, - self._network_setup_back_callback) - self._network_setup_page.set_enabled(lambda: self.enabled) # for nav stack - self._network_monitor = NetworkConnectivityMonitor() self._network_monitor.start() + self._network_setup_page = NetworkSetupPageBase(self._network_monitor, self._network_setup_continue_callback, + disable_connect_hint=True) + self._network_setup_page.set_is_updater() + self._network_setup_page.set_enabled(lambda: self.enabled) # for nav stack + # Buttons self._continue_button = FullRoundedButton("continue") self._continue_button.set_click_callback(lambda: self.set_current_screen(Screen.WIFI)) @@ -52,8 +49,8 @@ class Updater(Widget): text_color=rl.Color(255, 255, 255, int(255 * 0.9)), font_weight=FontWeight.ROMAN) - self._update_failed_page = FailedPage(HARDWARE.reboot, self._update_failed_retry_callback, - title="update failed") + self._update_failed_page = FailedPageBase(HARDWARE.reboot, self._update_failed_retry_callback, + title="update failed") self._progress_title_label = UnifiedLabel("", 64, text_color=rl.Color(255, 255, 255, int(255 * 0.9)), font_weight=FontWeight.DISPLAY, line_height=0.8) @@ -61,10 +58,7 @@ class Updater(Widget): font_weight=FontWeight.ROMAN, alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_BOTTOM) - def _network_setup_back_callback(self): - self.set_current_screen(Screen.PROMPT) - - def _network_setup_continue_callback(self): + def _network_setup_continue_callback(self, _): self.install_update() def _update_failed_retry_callback(self): @@ -160,14 +154,10 @@ class Updater(Widget): rect.height, )) - def _update_state(self): - self._wifi_manager.process_callbacks() - def _render(self, rect: rl.Rectangle): if self.current_screen == Screen.PROMPT: self.render_prompt_screen(rect) elif self.current_screen == Screen.WIFI: - self._network_setup_page.set_has_internet(self._network_monitor.network_connected.is_set()) self._network_setup_page.render(rect) elif self.current_screen == Screen.PROGRESS: self.render_progress_screen(rect) diff --git a/system/ui/widgets/button.py b/system/ui/widgets/button.py index 67125d7091..a608344710 100644 --- a/system/ui/widgets/button.py +++ b/system/ui/widgets/button.py @@ -228,6 +228,7 @@ class SmallCircleIconButton(Widget): class SmallButton(Widget): def __init__(self, text: str): super().__init__() + self._click_delay = 0.075 self._opacity_filter = FirstOrderFilter(1.0, 0.1, 1 / gui_app.target_fps) self._load_assets() diff --git a/system/ui/widgets/nav_widget.py b/system/ui/widgets/nav_widget.py index 67203d53f4..3292c53ce8 100644 --- a/system/ui/widgets/nav_widget.py +++ b/system/ui/widgets/nav_widget.py @@ -63,7 +63,7 @@ class NavWidget(Widget, abc.ABC): self._playing_dismiss_animation = False # released and animating away self._y_pos_filter = BounceFilter(0.0, 0.1, 1 / gui_app.target_fps, bounce=1) - self._back_callback: Callable[[], None] | None = None # persistent callback for any back navigation + self._back_callback: Callable[[], None] | None = None # persistent callback for user-initiated back navigation self._dismiss_callback: Callable[[], None] | None = None # transient callback for programmatic dismiss # TODO: move this state into NavBar @@ -150,12 +150,12 @@ class NavWidget(Widget, abc.ABC): if new_y > self._rect.height + DISMISS_PUSH_OFFSET - 10: gui_app.pop_widget() - if self._back_callback is not None: - self._back_callback() - + # Only one callback should ever be fired if self._dismiss_callback is not None: self._dismiss_callback() self._dismiss_callback = None + elif self._back_callback is not None: + self._back_callback() self._playing_dismiss_animation = False self._drag_start_pos = None From 92f9684fdb79a14a8a95d3755390e43abc4131a1 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Tue, 3 Mar 2026 01:13:11 -0800 Subject: [PATCH 14/23] Revert "use vendored raylib from dependencies repo" (#37537) Revert "use vendored raylib from dependencies repo (#37489)" This reverts commit 037497939778c3fff8d721b60b7c85ac7f995683. --- SConstruct | 3 +- pyproject.toml | 2 +- scripts/lint/check_raylib_includes.sh | 10 + selfdrive/ui/SConscript | 9 +- selfdrive/ui/installer/installer.cc | 2 +- third_party/raylib/.gitignore | 4 + third_party/raylib/Darwin/libraylib.a | 3 + third_party/raylib/build.sh | 93 + third_party/raylib/include/raygui.h | 5759 ++++++++++++++++++++++++ third_party/raylib/include/raylib.h | 1766 ++++++++ third_party/raylib/include/raymath.h | 2949 ++++++++++++ third_party/raylib/include/rlgl.h | 5262 ++++++++++++++++++++++ third_party/raylib/larch64/libraylib.a | 3 + third_party/raylib/x86_64/libraylib.a | 3 + uv.lock | 40 +- 15 files changed, 15882 insertions(+), 26 deletions(-) create mode 100755 scripts/lint/check_raylib_includes.sh create mode 100644 third_party/raylib/.gitignore create mode 100644 third_party/raylib/Darwin/libraylib.a create mode 100755 third_party/raylib/build.sh create mode 100644 third_party/raylib/include/raygui.h create mode 100644 third_party/raylib/include/raylib.h create mode 100644 third_party/raylib/include/raymath.h create mode 100644 third_party/raylib/include/rlgl.h create mode 100644 third_party/raylib/larch64/libraylib.a create mode 100644 third_party/raylib/x86_64/libraylib.a diff --git a/SConstruct b/SConstruct index 7003abbf05..da70bc3924 100644 --- a/SConstruct +++ b/SConstruct @@ -48,10 +48,9 @@ if arch != "larch64": import ncurses import openssl3 import python3_dev - import raylib import zeromq import zstd - pkgs = [bzip2, capnproto, eigen, ffmpeg_pkg, libjpeg, libyuv, ncurses, openssl3, raylib, zeromq, zstd] + pkgs = [bzip2, capnproto, eigen, ffmpeg_pkg, libjpeg, libyuv, ncurses, openssl3, zeromq, zstd] py_include = python3_dev.INCLUDE_DIR else: # TODO: remove when AGNOS has our new vendor pkgs diff --git a/pyproject.toml b/pyproject.toml index d0020b21e7..6516c8cd5b 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -73,7 +73,7 @@ dependencies = [ "zstandard", # ui - "raylib @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=raylib", + "raylib > 5.5.0.3", "qrcode", "jeepney", ] diff --git a/scripts/lint/check_raylib_includes.sh b/scripts/lint/check_raylib_includes.sh new file mode 100755 index 0000000000..e3be73a489 --- /dev/null +++ b/scripts/lint/check_raylib_includes.sh @@ -0,0 +1,10 @@ +#!/usr/bin/env bash + +FAIL=0 + +if grep -n '#include "third_party/raylib/include/raylib\.h"' $@ | grep -v '^system/ui/raylib/raylib\.h'; then + echo -e "Bad raylib include found! Use '#include \"system/ui/raylib/raylib.h\"' instead\n" + FAIL=1 +fi + +exit $FAIL diff --git a/selfdrive/ui/SConscript b/selfdrive/ui/SConscript index bebfd0011f..4d7448c62f 100644 --- a/selfdrive/ui/SConscript +++ b/selfdrive/ui/SConscript @@ -16,17 +16,12 @@ env.Command( action=f"python3 {generator}", ) -try: - import raylib -except ImportError: - raylib = None -if GetOption('extras') and arch == "larch64" and raylib is not None: +if GetOption('extras') and arch == "larch64": # build installers if arch != "Darwin": raylib_env = env.Clone() - raylib_env['CPPPATH'] += [raylib.INCLUDE_DIR] - raylib_env['LIBPATH'] += [raylib.LIB_DIR] + raylib_env['LIBPATH'] += [f'#third_party/raylib/{arch}/'] raylib_env['LINKFLAGS'].append('-Wl,-strip-debug') raylib_libs = common + ["raylib"] diff --git a/selfdrive/ui/installer/installer.cc b/selfdrive/ui/installer/installer.cc index ec7a4adc92..9c35b0465e 100644 --- a/selfdrive/ui/installer/installer.cc +++ b/selfdrive/ui/installer/installer.cc @@ -6,7 +6,7 @@ #include "common/swaglog.h" #include "common/util.h" #include "system/hardware/hw.h" -#include "raylib.h" +#include "third_party/raylib/include/raylib.h" int freshClone(); int cachedFetch(const std::string &cache); diff --git a/third_party/raylib/.gitignore b/third_party/raylib/.gitignore new file mode 100644 index 0000000000..6b1d3ad748 --- /dev/null +++ b/third_party/raylib/.gitignore @@ -0,0 +1,4 @@ +/raylib_repo/ +/raylib_python_repo/ +/wheel/ +!*.a diff --git a/third_party/raylib/Darwin/libraylib.a b/third_party/raylib/Darwin/libraylib.a new file mode 100644 index 0000000000..dd2e9b33f1 --- /dev/null +++ b/third_party/raylib/Darwin/libraylib.a @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fd045c1d4bca5c9b2ad044ea730826ff6cedeef0b64451b123717b136f1cd702 +size 6392532 diff --git a/third_party/raylib/build.sh b/third_party/raylib/build.sh new file mode 100755 index 0000000000..d20f9d33af --- /dev/null +++ b/third_party/raylib/build.sh @@ -0,0 +1,93 @@ +#!/usr/bin/env bash +set -e + +export SOURCE_DATE_EPOCH=0 +export ZERO_AR_DATE=1 + +SUDO="" + +# Use sudo if not root +if [[ ! $(id -u) -eq 0 ]]; then + if [[ -z $(which sudo) ]]; then + echo "Please install sudo or run as root" + exit 1 + fi + SUDO="sudo" +fi + +DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )" +cd $DIR + +RAYLIB_PLATFORM="PLATFORM_DESKTOP" + +ARCHNAME=$(uname -m) +if [ -f /TICI ]; then + ARCHNAME="larch64" + RAYLIB_PLATFORM="PLATFORM_COMMA" +elif [[ "$OSTYPE" == "linux"* ]]; then + # required dependencies on Linux PC + $SUDO apt install \ + libxcursor-dev \ + libxi-dev \ + libxinerama-dev \ + libxrandr-dev +fi + +if [[ "$OSTYPE" == "darwin"* ]]; then + ARCHNAME="Darwin" +fi + +INSTALL_DIR="$DIR/$ARCHNAME" +rm -rf $INSTALL_DIR +mkdir -p $INSTALL_DIR + +INSTALL_H_DIR="$DIR/include" +rm -rf $INSTALL_H_DIR +mkdir -p $INSTALL_H_DIR + +if [ ! -d raylib_repo ]; then + git clone -b master --no-tags https://github.com/commaai/raylib.git raylib_repo +fi + +cd raylib_repo + +COMMIT=${1:-3425bd9d1fb292ede4d80f97a1f4f258f614cffc} +git fetch origin $COMMIT +git reset --hard $COMMIT +git clean -xdff . + +cd src + +make -j$(nproc) PLATFORM=$RAYLIB_PLATFORM RAYLIB_RELEASE_PATH=$INSTALL_DIR +cp raylib.h raymath.h rlgl.h $INSTALL_H_DIR/ +echo "raylib development files installed/updated in $INSTALL_H_DIR" + +# this commit needs to be in line with raylib +set -x +RAYGUI_COMMIT="76b36b597edb70ffaf96f046076adc20d67e7827" +curl -fsSLo $INSTALL_H_DIR/raygui.h https://raw.githubusercontent.com/raysan5/raygui/$RAYGUI_COMMIT/src/raygui.h + +if [ -f /TICI ]; then + + # Building the python bindings + cd $DIR + + if [ ! -d raylib_python_repo ]; then + git clone -b master --no-tags https://github.com/commaai/raylib-python-cffi.git raylib_python_repo + fi + + cd raylib_python_repo + + BINDINGS_COMMIT="a0710d95af3c12fd7f4b639589be9a13dad93cb6" + git fetch origin $BINDINGS_COMMIT + git reset --hard $BINDINGS_COMMIT + git clean -xdff . + + RAYLIB_PLATFORM=$RAYLIB_PLATFORM RAYLIB_INCLUDE_PATH=$INSTALL_H_DIR RAYLIB_LIB_PATH=$INSTALL_DIR python setup.py bdist_wheel + cd $DIR + + rm -rf wheel + mkdir wheel + cp raylib_python_repo/dist/*.whl wheel/ + +fi diff --git a/third_party/raylib/include/raygui.h b/third_party/raylib/include/raygui.h new file mode 100644 index 0000000000..fe233a16cf --- /dev/null +++ b/third_party/raylib/include/raygui.h @@ -0,0 +1,5759 @@ +/******************************************************************************************* +* +* raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided. +* +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development +* +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization +* +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads +* by default any previously loaded font (texture, recs, glyphs). +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls +* - WindowBox --> StatusBar, Panel +* - GroupBox --> Line +* - Line +* - Panel --> StatusBar +* - ScrollPanel --> StatusBar +* - TabBar --> Button +* +* # Basic Controls +* - Label +* - LabelButton --> Label +* - Button +* - Toggle +* - ToggleGroup --> Toggle +* - ToggleSlider +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color). +* +* +* RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* +* The global style array size is fixed and depends on the number of controls and properties: +* +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* +* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values. +* +* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those +* properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* +* Custom control properties can be defined using the EXTENDED properties for each independent control. +* +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler +* +* +* RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. +* +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* +* The global icons array size is fixed and depends on the number of icons and size: +* +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons +* +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout +* +* CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details). +* +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool +* +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug +* +* VERSIONS HISTORY: +* 4.5-dev (Sep-2024) Current dev version... +* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes +* ADDED: GuiValueBoxFloat() +* ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP +* ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH +* ADDED: Multiple new icons +* REVIEWED: GuiTabBar(), close tab with mouse middle button +* REVIEWED: GuiScrollPanel(), scroll speed proportional to content +* REVIEWED: GuiDropdownBox(), support roll up and hidden arrow +* REVIEWED: GuiTextBox(), cursor position initialization +* REVIEWED: GuiSliderPro(), control value change check +* REVIEWED: GuiGrid(), simplified implementation +* REVIEWED: GuiIconText(), increase buffer size and reviewed padding +* REVIEWED: GuiDrawText(), improved wrap mode drawing +* REVIEWED: GuiScrollBar(), minor tweaks +* REVIEWED: Functions descriptions, removed wrong return value reference +* REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion +* +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* +* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes +* REMOVED: GuiScrollBar(), only internal +* REDESIGNED: GuiPanel() to support text parameter +* REDESIGNED: GuiScrollPanel() to support text parameter +* REDESIGNED: GuiColorPicker() to support text parameter +* REDESIGNED: GuiColorPanel() to support text parameter +* REDESIGNED: GuiColorBarAlpha() to support text parameter +* REDESIGNED: GuiColorBarHue() to support text parameter +* REDESIGNED: GuiTextInputBox() to support password +* +* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) +* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures +* REVIEWED: External icons usage logic +* REVIEWED: GuiLine() for centered alignment when including text +* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ +* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency +* Projects updated and multiple tweaks +* +* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file +* REDESIGNED: GuiTextBoxMulti() +* REMOVED: GuiImageButton*() +* Multiple minor tweaks and bugs corrected +* +* 2.9 (17-Mar-2021) REMOVED: Tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) ADDED: Possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* ADDED: 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* REDESIGNED: Style system (breaking change) +* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts +* REVIEWED: GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Complete redesign of style system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* +* DEPENDENCIES: +* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION_MAJOR 4 +#define RAYGUI_VERSION_MINOR 5 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "4.5-dev" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RAYGUIAPI + #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +#ifndef RAYGUI_MALLOC + #define RAYGUI_MALLOC(sz) malloc(sz) +#endif +#ifndef RAYGUI_CALLOC + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RAYGUI_FREE + #define RAYGUI_FREE(p) free(p) +#endif + +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RAYGUI_SUPPORT_LOG_INFO +#if defined(RAYGUI_SUPPORT_LOG_INFO) + #define RAYGUI_LOG(...) printf(__VA_ARGS__) +#else + #define RAYGUI_LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // TODO: Texture2D type is very coupled to raylib, required by Font type + // It should be redesigned to be provided by user + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture2D; + + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + + // GlyphInfo, font characters glyphs info + typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data + } GlyphInfo; + + // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data + } Font; +#endif + +// Style property +// NOTE: Used when exporting style as code for convenience +typedef struct GuiStyleProp { + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value +} GuiStyleProp; + +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + +// Gui control state +typedef enum { + STATE_NORMAL = 0, + STATE_FOCUSED, + STATE_PRESSED, + STATE_DISABLED +} GuiState; + +// Gui control text alignment +typedef enum { + TEXT_ALIGN_LEFT = 0, + TEXT_ALIGN_CENTER, + TEXT_ALIGN_RIGHT +} GuiTextAlignment; + +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + +// Gui controls +typedef enum { + // Default -> populates to all controls when set + DEFAULT = 0, + + // Basic controls + LABEL, // Used also for: LABELBUTTON + BUTTON, + TOGGLE, // Used also for: TOGGLEGROUP + SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER + PROGRESSBAR, + CHECKBOX, + COMBOBOX, + DROPDOWNBOX, + TEXTBOX, // Used also for: TEXTBOXMULTI + VALUEBOX, + SPINNER, // Uses: BUTTON, VALUEBOX + LISTVIEW, + COLORPICKER, + SCROLLBAR, + STATUSBAR +} GuiControl; + +// Gui base properties for every control +// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) +typedef enum { + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED + BORDER_WIDTH, // Control border size, 0 for no border + //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls + //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls + //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING, // Control text padding, not considering border + TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls +} GuiControlProperty; + +// TODO: Which text styling properties should be global or per-control? +// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while +// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and +// should be configured by user as needed while defining the UI layout + +// Gui extended properties depend on control +// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) +//---------------------------------------------------------------------------------- +// DEFAULT extended properties +// NOTE: Those properties are common to all controls or global +// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? +typedef enum { + TEXT_SIZE = 16, // Text size (glyphs max height) + TEXT_SPACING, // Text spacing between glyphs + LINE_COLOR, // Line control color + BACKGROUND_COLOR, // Background color + TEXT_LINE_SPACING, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) + TEXT_WRAP_MODE // Text wrap-mode inside text bounds + //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline + //TEXT_DECORATION_THICK // Text decoration line thickness +} GuiDefaultProperty; + +// Other possible text properties: +// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... + +// Label +//typedef enum { } GuiLabelProperty; + +// Button/Spinner +//typedef enum { } GuiButtonProperty; + +// Toggle/ToggleGroup +typedef enum { + GROUP_PADDING = 16, // ToggleGroup separation between toggles +} GuiToggleProperty; + +// Slider/SliderBar +typedef enum { + SLIDER_WIDTH = 16, // Slider size of internal bar + SLIDER_PADDING // Slider/SliderBar internal bar padding +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, // ProgressBar internal padding +} GuiProgressBarProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed +} GuiScrollBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 // CheckBox internal check padding +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, // ComboBox right button width + COMBO_BUTTON_SPACING // ComboBox button separation +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, // DropdownBox arrow separation from border and items + DROPDOWN_ITEMS_SPACING, // DropdownBox items separation + DROPDOWN_ARROW_HIDDEN, // DropdownBox arrow hidden + DROPDOWN_ROLL_UP // DropdownBox roll up flag (default rolls down) +} GuiDropdownBoxProperty; + +// TextBox/TextBoxMulti/ValueBox/Spinner +typedef enum { + TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable +} GuiTextBoxProperty; + +// Spinner +typedef enum { + SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPIN_BUTTON_SPACING, // Spinner buttons separation +} GuiSpinnerProperty; + +// ListView +typedef enum { + LIST_ITEMS_HEIGHT = 16, // ListView items height + LIST_ITEMS_SPACING, // ListView items separation + SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) + SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) + LIST_ITEMS_BORDER_WIDTH // ListView items border width +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, + HUEBAR_WIDTH, // ColorPicker right hue bar width + HUEBAR_PADDING, // ColorPicker right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow +} GuiColorPickerProperty; + +#define SCROLLBAR_LEFT_SIDE 0 +#define SCROLLBAR_RIGHT_SIDE 1 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Global gui state control functions +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property + +// Styles loading functions +RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) +RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style + +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + +// Icons functionality +RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) +#if !defined(RAYGUI_NO_ICONS) +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif + +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control +RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() +//---------------------------------------------------------------------------------------------------------- + +#if !defined(RAYGUI_NO_ICONS) + +#if !defined(RAYGUI_CUSTOM_ICONS) +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + ICON_NONE = 0, + ICON_FOLDER_FILE_OPEN = 1, + ICON_FILE_SAVE_CLASSIC = 2, + ICON_FOLDER_OPEN = 3, + ICON_FOLDER_SAVE = 4, + ICON_FILE_OPEN = 5, + ICON_FILE_SAVE = 6, + ICON_FILE_EXPORT = 7, + ICON_FILE_ADD = 8, + ICON_FILE_DELETE = 9, + ICON_FILETYPE_TEXT = 10, + ICON_FILETYPE_AUDIO = 11, + ICON_FILETYPE_IMAGE = 12, + ICON_FILETYPE_PLAY = 13, + ICON_FILETYPE_VIDEO = 14, + ICON_FILETYPE_INFO = 15, + ICON_FILE_COPY = 16, + ICON_FILE_CUT = 17, + ICON_FILE_PASTE = 18, + ICON_CURSOR_HAND = 19, + ICON_CURSOR_POINTER = 20, + ICON_CURSOR_CLASSIC = 21, + ICON_PENCIL = 22, + ICON_PENCIL_BIG = 23, + ICON_BRUSH_CLASSIC = 24, + ICON_BRUSH_PAINTER = 25, + ICON_WATER_DROP = 26, + ICON_COLOR_PICKER = 27, + ICON_RUBBER = 28, + ICON_COLOR_BUCKET = 29, + ICON_TEXT_T = 30, + ICON_TEXT_A = 31, + ICON_SCALE = 32, + ICON_RESIZE = 33, + ICON_FILTER_POINT = 34, + ICON_FILTER_BILINEAR = 35, + ICON_CROP = 36, + ICON_CROP_ALPHA = 37, + ICON_SQUARE_TOGGLE = 38, + ICON_SYMMETRY = 39, + ICON_SYMMETRY_HORIZONTAL = 40, + ICON_SYMMETRY_VERTICAL = 41, + ICON_LENS = 42, + ICON_LENS_BIG = 43, + ICON_EYE_ON = 44, + ICON_EYE_OFF = 45, + ICON_FILTER_TOP = 46, + ICON_FILTER = 47, + ICON_TARGET_POINT = 48, + ICON_TARGET_SMALL = 49, + ICON_TARGET_BIG = 50, + ICON_TARGET_MOVE = 51, + ICON_CURSOR_MOVE = 52, + ICON_CURSOR_SCALE = 53, + ICON_CURSOR_SCALE_RIGHT = 54, + ICON_CURSOR_SCALE_LEFT = 55, + ICON_UNDO = 56, + ICON_REDO = 57, + ICON_REREDO = 58, + ICON_MUTATE = 59, + ICON_ROTATE = 60, + ICON_REPEAT = 61, + ICON_SHUFFLE = 62, + ICON_EMPTYBOX = 63, + ICON_TARGET = 64, + ICON_TARGET_SMALL_FILL = 65, + ICON_TARGET_BIG_FILL = 66, + ICON_TARGET_MOVE_FILL = 67, + ICON_CURSOR_MOVE_FILL = 68, + ICON_CURSOR_SCALE_FILL = 69, + ICON_CURSOR_SCALE_RIGHT_FILL = 70, + ICON_CURSOR_SCALE_LEFT_FILL = 71, + ICON_UNDO_FILL = 72, + ICON_REDO_FILL = 73, + ICON_REREDO_FILL = 74, + ICON_MUTATE_FILL = 75, + ICON_ROTATE_FILL = 76, + ICON_REPEAT_FILL = 77, + ICON_SHUFFLE_FILL = 78, + ICON_EMPTYBOX_SMALL = 79, + ICON_BOX = 80, + ICON_BOX_TOP = 81, + ICON_BOX_TOP_RIGHT = 82, + ICON_BOX_RIGHT = 83, + ICON_BOX_BOTTOM_RIGHT = 84, + ICON_BOX_BOTTOM = 85, + ICON_BOX_BOTTOM_LEFT = 86, + ICON_BOX_LEFT = 87, + ICON_BOX_TOP_LEFT = 88, + ICON_BOX_CENTER = 89, + ICON_BOX_CIRCLE_MASK = 90, + ICON_POT = 91, + ICON_ALPHA_MULTIPLY = 92, + ICON_ALPHA_CLEAR = 93, + ICON_DITHERING = 94, + ICON_MIPMAPS = 95, + ICON_BOX_GRID = 96, + ICON_GRID = 97, + ICON_BOX_CORNERS_SMALL = 98, + ICON_BOX_CORNERS_BIG = 99, + ICON_FOUR_BOXES = 100, + ICON_GRID_FILL = 101, + ICON_BOX_MULTISIZE = 102, + ICON_ZOOM_SMALL = 103, + ICON_ZOOM_MEDIUM = 104, + ICON_ZOOM_BIG = 105, + ICON_ZOOM_ALL = 106, + ICON_ZOOM_CENTER = 107, + ICON_BOX_DOTS_SMALL = 108, + ICON_BOX_DOTS_BIG = 109, + ICON_BOX_CONCENTRIC = 110, + ICON_BOX_GRID_BIG = 111, + ICON_OK_TICK = 112, + ICON_CROSS = 113, + ICON_ARROW_LEFT = 114, + ICON_ARROW_RIGHT = 115, + ICON_ARROW_DOWN = 116, + ICON_ARROW_UP = 117, + ICON_ARROW_LEFT_FILL = 118, + ICON_ARROW_RIGHT_FILL = 119, + ICON_ARROW_DOWN_FILL = 120, + ICON_ARROW_UP_FILL = 121, + ICON_AUDIO = 122, + ICON_FX = 123, + ICON_WAVE = 124, + ICON_WAVE_SINUS = 125, + ICON_WAVE_SQUARE = 126, + ICON_WAVE_TRIANGULAR = 127, + ICON_CROSS_SMALL = 128, + ICON_PLAYER_PREVIOUS = 129, + ICON_PLAYER_PLAY_BACK = 130, + ICON_PLAYER_PLAY = 131, + ICON_PLAYER_PAUSE = 132, + ICON_PLAYER_STOP = 133, + ICON_PLAYER_NEXT = 134, + ICON_PLAYER_RECORD = 135, + ICON_MAGNET = 136, + ICON_LOCK_CLOSE = 137, + ICON_LOCK_OPEN = 138, + ICON_CLOCK = 139, + ICON_TOOLS = 140, + ICON_GEAR = 141, + ICON_GEAR_BIG = 142, + ICON_BIN = 143, + ICON_HAND_POINTER = 144, + ICON_LASER = 145, + ICON_COIN = 146, + ICON_EXPLOSION = 147, + ICON_1UP = 148, + ICON_PLAYER = 149, + ICON_PLAYER_JUMP = 150, + ICON_KEY = 151, + ICON_DEMON = 152, + ICON_TEXT_POPUP = 153, + ICON_GEAR_EX = 154, + ICON_CRACK = 155, + ICON_CRACK_POINTS = 156, + ICON_STAR = 157, + ICON_DOOR = 158, + ICON_EXIT = 159, + ICON_MODE_2D = 160, + ICON_MODE_3D = 161, + ICON_CUBE = 162, + ICON_CUBE_FACE_TOP = 163, + ICON_CUBE_FACE_LEFT = 164, + ICON_CUBE_FACE_FRONT = 165, + ICON_CUBE_FACE_BOTTOM = 166, + ICON_CUBE_FACE_RIGHT = 167, + ICON_CUBE_FACE_BACK = 168, + ICON_CAMERA = 169, + ICON_SPECIAL = 170, + ICON_LINK_NET = 171, + ICON_LINK_BOXES = 172, + ICON_LINK_MULTI = 173, + ICON_LINK = 174, + ICON_LINK_BROKE = 175, + ICON_TEXT_NOTES = 176, + ICON_NOTEBOOK = 177, + ICON_SUITCASE = 178, + ICON_SUITCASE_ZIP = 179, + ICON_MAILBOX = 180, + ICON_MONITOR = 181, + ICON_PRINTER = 182, + ICON_PHOTO_CAMERA = 183, + ICON_PHOTO_CAMERA_FLASH = 184, + ICON_HOUSE = 185, + ICON_HEART = 186, + ICON_CORNER = 187, + ICON_VERTICAL_BARS = 188, + ICON_VERTICAL_BARS_FILL = 189, + ICON_LIFE_BARS = 190, + ICON_INFO = 191, + ICON_CROSSLINE = 192, + ICON_HELP = 193, + ICON_FILETYPE_ALPHA = 194, + ICON_FILETYPE_HOME = 195, + ICON_LAYERS_VISIBLE = 196, + ICON_LAYERS = 197, + ICON_WINDOW = 198, + ICON_HIDPI = 199, + ICON_FILETYPE_BINARY = 200, + ICON_HEX = 201, + ICON_SHIELD = 202, + ICON_FILE_NEW = 203, + ICON_FOLDER_ADD = 204, + ICON_ALARM = 205, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, + ICON_WARNING = 220, + ICON_HELP_BOX = 221, + ICON_INFO_BOX = 222, + ICON_PRIORITY = 223, + ICON_LAYERS_ISO = 224, + ICON_LAYERS2 = 225, + ICON_MLAYERS = 226, + ICON_MAPS = 227, + ICON_HOT = 228, + ICON_229 = 229, + ICON_230 = 230, + ICON_231 = 231, + ICON_232 = 232, + ICON_233 = 233, + ICON_234 = 234, + ICON_235 = 235, + ICON_236 = 236, + ICON_237 = 237, + ICON_238 = 238, + ICON_239 = 239, + ICON_240 = 240, + ICON_241 = 241, + ICON_242 = 242, + ICON_243 = 243, + ICON_244 = 244, + ICON_245 = 245, + ICON_246 = 246, + ICON_247 = 247, + ICON_248 = 248, + ICON_249 = 249, + ICON_250 = 250, + ICON_251 = 251, + ICON_252 = 252, + ICON_253 = 253, + ICON_254 = 254, + ICON_255 = 255, +} GuiIconName; +#endif + +#endif + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include // required for: isspace() [GuiTextBox()] +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() +#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] +#include // Required for: roundf() [GuiColorPicker()] + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) +#endif + +#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) + +// Embedded icons, no external file provided +#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) +#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons +#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so, +// every array element defines 32 pixels (bits) of information +// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) +// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) +#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons data for all gui possible icons (allocated on data segment by default) +// +// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, +// every 16x16 icon requires 8 integers (16*16/32) to be stored +// +// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), +// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS +// +// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING + 0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX + 0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX + 0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0, // ICON_PRIORITY + 0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000, // ICON_LAYERS_ISO + 0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0, // ICON_LAYERS2 + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0, // ICON_MLAYERS + 0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0, // ICON_MAPS + 0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70, // ICON_HOT + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 +}; + +// NOTE: A pointer to current icons array should be defined +static unsigned int *guiIconsPtr = guiIcons; + +#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS + +#ifndef RAYGUI_ICON_SIZE + #define RAYGUI_ICON_SIZE 0 +#endif + +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties +#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency + +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control) +static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down +static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement + +//---------------------------------------------------------------------------------- +// Style data array for all gui style properties (allocated on data segment by default) +// +// NOTE 1: First set of BASE properties are generic to all controls but could be individually +// overwritten per control, first set of EXTENDED properties are generic to all controls and +// can not be overwritten individually but custom EXTENDED properties can be used by control +// +// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), +// but default gui style could always be recovered with GuiLoadStyleDefault() +// +// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +//---------------------------------------------------------------------------------- +static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; + +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static float GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +static int TextToInteger(const char *text); // Get integer value from text +static float TextToFloat(const char *text); // Get float value from text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text +static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) + +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) + +static int GetTextWidth(const char *text); // Gui get text width using gui font and style +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups +void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } + +// Disable gui global state +// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups +void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Check if gui is locked (global state) +bool GuiIsLocked(void) { return guiLocked; } + +// Set gui controls alpha global state +void GuiSetAlpha(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If we try to setup a font but default style has not been + // lazily loaded before, it will be overwritten, so we need to force + // default style loading first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) + { + for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +int GuiWindowBox(Rectangle bounds, const char *title) +{ + // Window title bar height (including borders) + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) + #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 + #endif + + int result = 0; + //GuiState state = guiState; + + int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, + statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiStatusBar(statusBar, title); // Draw window header as status bar + GuiPanel(windowPanel, NULL); // Draw window base + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + result = GuiButton(closeButtonRec, "x"); +#else + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return result; // Window close button clicked: result = 1 +} + +// Group Box control with text name +int GuiGroupBox(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_GROUPBOX_LINE_THICK) + #define RAYGUI_GROUPBOX_LINE_THICK 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); + //-------------------------------------------------------------------- + + return result; +} + +// Line control +int GuiLine(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #define RAYGUI_LINE_MARGIN_TEXT 12 + #endif + #if !defined(RAYGUI_LINE_TEXT_PADDING) + #define RAYGUI_LINE_TEXT_PADDING 4 + #endif + + int result = 0; + GuiState state = guiState; + + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = bounds.height; + textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; + textBounds.y = bounds.y; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- + + return result; +} + +// Panel control +int GuiPanel(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_PANEL_BORDER_WIDTH) + #define RAYGUI_PANEL_BORDER_WIDTH 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + } + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + //-------------------------------------------------------------------- + + return result; +} + +// Tab Bar control +// NOTE: Using GuiToggle() for the TABS +int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) +{ + #define RAYGUI_TABBAR_ITEM_WIDTH 160 + + int result = -1; + //GuiState state = guiState; + + Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + } + else + { + toggle = false; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + if (toggle) *active = i; + } + + // Close tab with middle mouse button pressed + if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + return result; // Return as result the current TAB closing requested +} + +// Scroll Panel control +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) +{ + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + #define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20 + + int result = 0; + GuiState state = guiState; + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + } + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + + // Calculate view area (area without the scrollbars) + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; + + float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; + float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + +#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) + if (hasHorizontalScrollBar) + { + if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } +#endif + float wheelMove = GetMouseWheelMove(); + + // Set scrolling speed with mouse wheel based on ratio between bounds and content + Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; + if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; + + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; + else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + else scrollPos.x = 0.0f; + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + else scrollPos.y = 0.0f; + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return result; +} + +// Label control +int GuiLabel(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + //... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Button control, returns true when clicked +int GuiButton(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //------------------------------------------------------------------ + + return result; // Button pressed: result = 1 +} + +// Label button control +int GuiLabelButton(Rectangle bounds, const char *text) +{ + GuiState state = guiState; + bool pressed = false; + + // NOTE: We force bounds.width to be all text + float textWidth = (float)GetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return pressed; +} + +// Toggle Button control +int GuiToggle(Rectangle bounds, const char *text, bool *active) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (active == NULL) active = &temp; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_NORMAL; + *active = !(*active); + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); + } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Group control +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) +{ + #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) + #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 + #endif + + int result = 0; + float initBoundsX = bounds.x; + + int temp = 0; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, rows); + + int prevRow = rows[0]; + + for (int i = 0; i < itemCount; i++) + { + if (prevRow != rows[i]) + { + bounds.x = initBoundsX; + bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + prevRow = rows[i]; + } + + if (i == (*active)) + { + toggle = true; + GuiToggle(bounds, items[i], &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, items[i], &toggle); + if (toggle) *active = i; + } + + bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + } + + return result; +} + +// Toggle Slider control extended +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + //bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int itemCount = 0; + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; +} + +// Check Box control, returns 1 when state changed +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (checked == NULL) checked = &temp; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + *checked = !(*checked); + result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); + + if (*checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); + } + + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Combo Box control +int GuiComboBox(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox + } + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return result; +} + +// Dropdown Box control +// NOTE: Returns mouse click +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + int itemSelected = *active; + int itemFocused = -1; + + int direction = 0; // Dropdown box open direction: down (default) + if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); + + Rectangle itemBounds = bounds; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + + // Check focused and selected item + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + itemSelected = i; + result = 1; // Item selected + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + result = 1; + state = STATE_PRESSED; + } + else state = STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen, NULL); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); + } + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); + } + } + + if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) + { + // Draw arrows (using icon if available) +#if defined(RAYGUI_NO_ICONS) + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL +#endif + } + //-------------------------------------------------------------------- + + *active = itemSelected; + + // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... + return result; // Mouse click: result = 1 +} + +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +{ + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = 0; + GuiState state = guiState; + + bool multiline = false; // TODO: Consider multiline text input + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); + int textLength = (int)strlen(text); // Get current text length + int thisCursorIndex = textBoxCursorIndex; + if (thisCursorIndex > textLength) thisCursorIndex = textLength; + int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + + // Cursor rectangle + // NOTE: Position X value should be updated + Rectangle cursor = { + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Auto-cursor movement logic + // NOTE: Cursor moves automatically when key down after some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; + else + { + autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter + autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter + } + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + + // Update control + //-------------------------------------------------------------------- + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiControlExclusiveMode && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode + { + Vector2 mousePosition = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // If text does not fit in the textbox and current cursor position is out of bounds, + // we add an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + } + + int codepoint = GetCharPressed(); // Get Unicode codepoint + if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); + + // Add codepoint to text, at current cursor position + // NOTE: Make sure we do not overflow buffer size + if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) + { + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + + // Move cursor to start + if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; + + // Delete codepoint from text, after current cursor position + if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move backward text from cursor position + for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; + + textLength -= codepointSize; + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Delete related codepoints from text, before current cursor position + if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) + { + int i = textBoxCursorIndex - 1; + int accCodepointSize = 0; + + // Move cursor to the end of word if on space already + while ((i > 0) && isspace(text[i])) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + i, &prevCodepointSize); + i -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move cursor to the start of the word + while ((i > 0) && !isspace(text[i])) + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + i, &prevCodepointSize); + i -= prevCodepointSize; + accCodepointSize += prevCodepointSize; + } + + // Move forward text from cursor position + for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + textBoxCursorIndex -= accCodepointSize; + textLength -= accCodepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move backward text from cursor position + for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + + textBoxCursorIndex -= codepointSize; + textLength -= codepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Move cursor position with keys + if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + } + } + else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + } + } + + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i++) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GetTextWidth(text + textIndexOffset); + if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = textLength; + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && IsKeyPressed(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + result = 1; + } + } + else + { + if (CheckCollisionPointRec(mousePosition, bounds)) + { + state = STATE_FOCUSED; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + textBoxCursorIndex = textLength; // GLOBAL: Place cursor index to the end of current text + result = 1; + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); + } + else if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); + } + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); + + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; // Mouse button pressed: result = 1 +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, textSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + return pressed; +} +*/ + +// Spinner control, returns selected value +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + int result = 1; + GuiState state = guiState; + + int tempValue = *value; + + Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, + bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#else + if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#endif + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + *value = tempValue; + return result; +} + +// Value Box control, updates input text with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + sprintf(textValue, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + } + + // Delete text + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + // NOTE: We are not clamp values until user input finishes + //if (*value > maxValue) *value = maxValue; + //else if (*value < minValue) *value = minValue; + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + result = 1; + } + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Floating point Value Box control, updates input val_str with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + //sprintf(textValue, "%2.2f", *value); + + Rectangle textBounds = {0}; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if (((key >= 48) && (key <= 57)) || + (key == '.') || + ((keyCount == 0) && (key == '+')) || // NOTE: Sign can only be in first position + ((keyCount == 0) && (key == '-'))) + { + textValue[keyCount] = (char)key; + keyCount++; + + valueHasChanged = true; + } + } + } + + // Pressed backspace + if (IsKeyPressed(KEY_BACKSPACE)) + { + if (keyCount > 0) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToFloat(textValue); + + if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, + bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, + bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, + (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, + GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + float oldValue = *value; + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; + } + } + else state = STATE_FOCUSED; + } + + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + } + + // Control value change check + if (oldValue == *value) result = 0; + else result = 1; + + // Slider bar limits check + float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + if (sliderWidth > 0) // Slider + { + slider.x += sliderValue; + slider.width = (float)sliderWidth; + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = sliderValue; + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + + // Draw slider internal bar (depends on state) + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Slider control extended, returns selected value and has text +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); +} + +// Slider Bar control extended, returns selected value +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); +} + +// Progress Bar control extended, shows current progress value +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + // Progress bar + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if (*value > maxValue) *value = maxValue; + + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } + + // Draw slider internal progress bar (depends on state) + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Status Bar control +int GuiStatusBar(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Dummy rectangle control, intended for placeholding +int GuiDummyRec(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); + //------------------------------------------------------------------ + + return result; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) +{ + int result = 0; + int itemCount = 0; + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; +} + +// List View control with extended parameters +int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) +{ + int result = 0; + GuiState state = guiState; + + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = (active == NULL)? -1 : *active; + + // Check if we need a scroll bar + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + Vector2 mousePoint = GetMousePosition(); + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + int wheelMove = (int)GetMouseWheelMove(); + startIndex -= wheelMove; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); + + if (state == STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); + } + else + { + if (((startIndex + i) == itemSelected) && (active != NULL)) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); + } + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); + } + else + { + // Draw item normal + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (active != NULL) *active = itemSelected; + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + return result; +} + +// Color Panel control - Color (RGBA) variant. +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. + + GuiColorPanelHSV(bounds, text, &hsv); + + // Check if the hsv was changed, only then change the color. + // This is required, because the Color->HSV->Color conversion has precision errors. + // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. + // Otherwise GuiColorPanel would often modify it's color without user input. + // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. + if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) + { + Vector3 rgb = ConvertHSVtoRGB(hsv); + + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + color->a }; + } + return result; +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +{ + #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) + #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 + #endif + + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + + // Draw alpha bar: checked background + if (state != STATE_DISABLED) + { + int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Hue control +// Returns hue value normalized [0..1] +// NOTE: Other similar bars (for reference): +// Color GuiColorBarSat() [WHITE->color] +// Color GuiColorBarValue() [BLACK->color], HSV/HSL +// float GuiColorBarLuminance() [BLACK->WHITE] +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) +{ + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + + } + else state = STATE_FOCUSED; + + /*if (IsKeyDown(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (IsKeyDown(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + // Draw hue bar:color bars + // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + GuiColorPanel(bounds, NULL, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + GuiColorBarHue(boundsHue, NULL, &hsv.x); + + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; + + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + GuiColorPanelHSV(bounds, NULL, colorHsv); + + const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control - HSV variant +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + pickerSelector = mousePoint; + + if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; + if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; + if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; + if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Message Box control +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) +{ + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) + #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) + #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 + #endif + + int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + //int textWidth = GetTextWidth(message) + 2; + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; + textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Text Input Box control, ask for text +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) +{ + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) + #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 + #endif + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int result = -1; + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + int textSize = GetTextWidth(message) + 2; + + textBounds.x = bounds.x + bounds.width/2 - textSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)textSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + if (secretViewActive != NULL) + { + static char stars[] = "****************"; + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; + + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); + } + else + { + if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; + } + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + if (result >= 0) textEditMode = false; + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return result; // Result is the pressed button index +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) +{ + // Grid lines alpha amount + #if !defined(RAYGUI_GRID_ALPHA) + #define RAYGUI_GRID_ALPHA 0.15f + #endif + + int result = 0; + GuiState state = guiState; + + Vector2 mousePoint = GetMousePosition(); + Vector2 currentMouseCell = { -1, -1 }; + + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; + + int color = GuiGetStyle(DEFAULT, LINE_COLOR); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); + + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + } + + if (mouseCell != NULL) *mouseCell = currentMouseCell; + return result; +} + +//---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +// NOTE: By default a binary file is expected, that file could contain a custom font, +// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) +void GuiLoadStyle(const char *fileName) +{ + #define MAX_LINE_BUFFER_SIZE 256 + + bool tryBinary = false; + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[256] = { 0 }; + char fontFileName[256] = { 0 }; + sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; + + if (charmapFileName[0] != '0') + { + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); + } + + if (fontFileName[0] != '\0') + { + // In case a font is already loaded and it is not default internal font, unload it + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints + } + + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile != NULL) + { + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); + + if (fileDataSize > 0) + { + unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); + + GuiLoadStyleFromMemory(fileData, fileDataSize); + + RAYGUI_FREE(fileData); + } + + fclose(rgsFile); + } + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // We set this variable first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(SPINNER, TEXT_PADDING, 0); + GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); + GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); + GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); + GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RL_FREE(guiFont.recs); + RL_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + } +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_NO_ICONS) + return NULL; +#else + static char buffer[1024] = { 0 }; + static char iconBuffer[16] = { 0 }; + + if (text != NULL) + { + memset(buffer, 0, 1024); + sprintf(buffer, "#%03i#", iconId); + + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + + return buffer; + } + else + { + sprintf(iconBuffer, "#%03i#", iconId); + + return iconBuffer; + } +#endif +} + +#if !defined(RAYGUI_NO_ICONS) +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } + +// Load raygui icons file (.rgi) +// NOTE: In case nameIds are required, they can be requested with loadIconsName, +// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], +// WARNING: guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + // Style File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // S*S pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + + FILE *rgiFile = fopen(fileName, "rb"); + + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + fread(signature, 1, 4, rgiFile); + fread(&version, sizeof(short), 1, rgiFile); + fread(&reserved, sizeof(short), 1, rgiFile); + fread(&iconCount, sizeof(short), 1, rgiFile); + fread(&iconSize, sizeof(short), 1, rgiFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); + } + } + else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); + + // Read icons data directly over internal icons array + fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) +{ + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + { + #if !defined(RAYGUI_STANDALONE) + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); + #endif + } + + if ((k == 15) || (k == 31)) y++; + } + } +} + +// Set icon drawing size +void GuiSetIconScale(int scale) +{ + if (scale >= 1) guiIconScale = scale; +} + +#endif // !RAYGUI_NO_ICONS + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Load style from memory +// WARNING: Binary files only +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; + + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Font loading is highly dependant on raylib API to load font data and image + +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); + + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + RAYGUI_FREE(imFont.data); + + // Validate font atlas texture was loaded correctly + if (font.texture.id != 0) + { + // Load font recs data + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + } + else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } +#endif + } +} + +// Gui get text width considering icon +static int GetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! + + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds + switch (control) + { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case SPINNER: + // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER + default: + { + // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() + if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } + break; + } + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: We support up to 999 values for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if !defined(RAYGUI_NO_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe we have an icon! + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + *iconId = TextToInteger(iconValue); + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character: '\0' + if (*iconId >= 0) text += (pos + 1); + } + } +#endif + + return text; +} + +// Get text divided into lines (by line-breaks '\n') +const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textSize = (int)strlen(text); + + lines[0] = text; + int len = 0; + *count = 1; + //int lineSize = 0; // Stores current line size, not returned + + for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if (text[i] == '\n') + { + //lineSize = len; + k++; + lines[k] = &text[i + 1]; // WARNING: next value is valid? + len = 0; + *count += 1; + } + else len++; + } + + //lines[*count - 1].size = len; + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: We can't use GuiTextSplit() function because it can be already used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) + { + int iconId = 0; + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + float textBoundsWidthOffset = 0.0f; + + // NOTE: We get text size after icon has been processed + // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GetTextWidth(lines[i]); + + // If text requires an icon, add size to measure + if (iconId >= 0) + { + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; + + // WARNING: If only icon provided, text could be pointing to EOF character: '\0' +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; +#endif + } + + // Check guiTextAlign global variables + switch (alignment) + { + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + default: break; + } + + // NOTE: Make sure we get pixel-perfect coordinates, + // In case of decimals we got weird text positioning + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if !defined(RAYGUI_NO_ICONS) + if (iconId >= 0) + { + // NOTE: We consider icon height, probably different than text size + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + } +#endif + // Get size in bytes of text, + // considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int lastSpaceIndex = 0; + bool tempWrapCharMode = false; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + + int ellipsisWidth = GetTextWidth("..."); + bool textOverflow = false; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but we need to draw all of the bad bytes using the '?' symbol moving one byte + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Wrap mode text measuring, to validate if + // it can be drawn or a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + + if (tempWrapCharMode) // Wrap at char level when too long words + { + wrapMode = TEXT_WRAP_WORD; + tempWrapCharMode = false; + } + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + if (codepoint == 32) lastSpaceIndex = c; + + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + int nextSpaceIndex2 = 0; + float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); + + if (nextWordSize > textBounds.width - textBoundsWidthOffset) + { + // Considering the case the next word is longer than bounds + tempWrapCharMode = true; + wrapMode = TEXT_WRAP_CHAR; + } + else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // TODO: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textSizeX > textBounds.width) + { + if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + else if (!textOverflow) + { + textOverflow = true; + + for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) + { + DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + else + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + //--------------------------------------------------------------------------------- + } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) + { + Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); + } +} + +// Split controls text into multiple strings +// Also check for multiple columns (required by GuiToggleGroup()) +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + // NOTE: Those definitions could be externally provided if required + + // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user + // textRow is an externally provided array of integers that stores row number for every splitted string + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 1; + + if (textRow != NULL) textRow[0] = 0; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) + { + result[counter] = buffer + i + 1; + + if (textRow != NULL) + { + if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; + else textRow[counter] = textRow[counter - 1]; + } + + buffer[i] = '\0'; // Set an end of string at this point + + counter++; + if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + + *count = counter; + + return result; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +// Scroll bar control (used by GuiScrollPanel()) +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + int valueRange = maxValue - minValue; + if (valueRange <= 0) valueRange = 1; + + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; + } + else // horizontal + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiControlExclusiveMode = false; + guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Handle mouse wheel + int wheel = (int)GetMouseWheelMove(); + if (wheel != 0) value += wheel; + + // Handle mouse button down + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + guiControlExclusiveMode = true; + guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + + state = STATE_PRESSED; + } + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) + { + if (IsKeyDown(KEY_DOWN)) value += 5; + else if (IsKeyDown(KEY_UP)) value -= 5; + } + else + { + if (IsKeyDown(KEY_RIGHT)) value += 5; + else if (IsKeyDown(KEY_LEFT)) value -= 5; + } + */ + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar + + // Draw arrows (using icon if available) + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { +#if defined(RAYGUI_NO_ICONS) + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(isVertical? "#121#" : "#118#", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? "#120#" : "#119#", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL +#endif + } + //-------------------------------------------------------------------- + + return value; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) + #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 + #endif + + static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} + +// Draw rectangle with vertical gradient fill color +// NOTE: This function is only used by GuiColorPicker() +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; + DrawRectangleGradientEx(bounds, color1, color2, color2, color1); +} + +// Split string into multiple strings +const char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + } + + *count = counter; + return result; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Get float value from text +// NOTE: This function replaces atof() [stdlib.h] +// WARNING: Only '.' character is understood as decimal point +static float TextToFloat(const char *text) +{ + float value = 0.0f; + float sign = 1.0f; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1.0f; + text++; + } + + int i = 0; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); + + if (text[i++] != '.') value *= sign; + else + { + float divisor = 10.0f; + for (; ((text[i] >= '0') && (text[i] <= '9')); i++) + { + value += ((float)(text[i] - '0'))/divisor; + divisor = divisor*10.0f; + } + } + + return value; +} + +// Encode codepoint into UTF-8 text (char array size returned as parameter) +static const char *CodepointToUTF8(int codepoint, int *byteSize) +{ + static char utf8[6] = { 0 }; + int size = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *byteSize = size; + + return utf8; +} + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned +// Total number of bytes processed are returned as a parameter +// NOTE: the standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +static int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint */ + if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/third_party/raylib/include/raylib.h b/third_party/raylib/include/raylib.h new file mode 100644 index 0000000000..ea973ff1ba --- /dev/null +++ b/third_party/raylib/include/raylib.h @@ -0,0 +1,1766 @@ +/********************************************************************************************** +* +* raylib v5.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) +* +* FEATURES: +* - NO external dependencies, all required libraries included with raylib +* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, +* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. +* - Written in plain C code (C99) in PascalCase/camelCase notation +* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) +* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] +* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) +* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) +* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! +* - Flexible Materials system, supporting classic maps and PBR maps +* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) +* - Shaders support, including Model shaders and Postprocessing shaders +* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] +* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) +* - VR stereo rendering with configurable HMD device parameters +* - Bindings to multiple programming languages available! +* +* NOTES: +* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] +* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) +* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) +* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) +* +* DEPENDENCIES (included): +* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input +* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input +* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading +* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management +* +* OPTIONAL DEPENDENCIES (included): +* [rcore] msf_gif (Miles Fogle) for GIF recording +* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm +* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm +* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation +* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage +* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) +* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) +* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms +* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation +* [rtext] stb_truetype (Sean Barret) for ttf fonts loading +* [rtext] stb_rect_pack (Sean Barret) for rectangles packing +* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation +* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) +* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) +* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) +* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) +* [raudio] dr_wav (David Reid) for WAV audio file loading +* [raudio] dr_flac (David Reid) for FLAC audio file loading +* [raudio] dr_mp3 (David Reid) for MP3 audio file loading +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading +* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading +* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading +* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage +* +* +* LICENSE: zlib/libpng +* +* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software: +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYLIB_H +#define RAYLIB_H + +#include // Required for: va_list - Only used by TraceLogCallback + +#define RAYLIB_VERSION_MAJOR 5 +#define RAYLIB_VERSION_MINOR 6 +#define RAYLIB_VERSION_PATCH 0 +#define RAYLIB_VERSION "5.6-dev" + +// Function specifiers in case library is build/used as a shared library +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) + #if defined(__TINYC__) + #define __declspec(x) __attribute__((x)) + #endif + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#else + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) + #endif +#endif + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Allow custom memory allocators +// NOTE: Require recompiling raylib sources +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(ptr) free(ptr) +#endif + +// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) +// Plain structures in C++ (without constructors) can be initialized with { } +// This is called aggregate initialization (C++11 feature) +#if defined(__cplusplus) + #define CLITERAL(type) type +#else + #define CLITERAL(type) (type) +#endif + +// Some compilers (mostly macos clang) default to C++98, +// where aggregate initialization can't be used +// So, give a more clear error stating how to fix this +#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) + #error "C++11 or later is required. Add -std=c++11" +#endif + +// NOTE: We set some defines with some data types declared by raylib +// Other modules (raymath, rlgl) also require some of those types, so, +// to be able to use those other modules as standalone (not depending on raylib) +// this defines are very useful for internal check and avoid type (re)definitions +#define RL_COLOR_TYPE +#define RL_RECTANGLE_TYPE +#define RL_VECTOR2_TYPE +#define RL_VECTOR3_TYPE +#define RL_VECTOR4_TYPE +#define RL_QUATERNION_TYPE +#define RL_MATRIX_TYPE + +// Some Basic Colors +// NOTE: Custom raylib color palette for amazing visuals on WHITE background +#define _rl_LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray +#define _rl_GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray +#define _rl_DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray +#define _rl_YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow +#define _rl_GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold +#define _rl_ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange +#define _rl_PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink +#define _rl_RED CLITERAL(Color){ 230, 41, 55, 255 } // Red +#define _rl_MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon +#define _rl_GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green +#define _rl_LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime +#define _rl_DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green +#define _rl_SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue +#define _rl_BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue +#define _rl_DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue +#define _rl_PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple +#define _rl_VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet +#define _rl_DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple +#define _rl_BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige +#define _rl_BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown +#define _rl_DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown + +#define _rl_WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White +#define _rl_BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black +#define _rl_BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) +#define _rl_MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta +#define _rl_RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) + +#ifndef OPENPILOT_RAYLIB + #define LIGHTGRAY _rl_LIGHTGRAY + #define GRAY _rl_GRAY + #define DARKGRAY _rl_DARKGRAY + #define YELLOW _rl_YELLOW + #define GOLD _rl_GOLD + #define ORANGE _rl_ORANGE + #define PINK _rl_PINK + #define RED _rl_RED + #define MAROON _rl_MAROON + #define GREEN _rl_GREEN + #define LIME _rl_LIME + #define DARKGREEN _rl_DARKGREEN + #define SKYBLUE _rl_SKYBLUE + #define BLUE _rl_BLUE + #define DARKBLUE _rl_DARKBLUE + #define PURPLE _rl_PURPLE + #define VIOLET _rl_VIOLET + #define DARKPURPLE _rl_DARKBLUE + #define BEIGE _rl_BEIGE + #define BROWN _rl_BROWN + #define DARKBROWN _rl_DARKBROWN + + #define WHITE _rl_WHITE + #define BLACK _rl_BLACK + #define BLANK _rl_BLANK + #define MAGENTA _rl_MAGENTA + #define RAYWHITE _rl_RAYWHITE +#else + #define RAYLIB_LIGHTGRAY _rl_LIGHTGRAY + #define RAYLIB_GRAY _rl_GRAY + #define RAYLIB_DARKGRAY _rl_DARKGRAY + #define RAYLIB_YELLOW _rl_YELLOW + #define RAYLIB_GOLD _rl_GOLD + #define RAYLIB_ORANGE _rl_ORANGE + #define RAYLIB_PINK _rl_PINK + #define RAYLIB_RED _rl_RED + #define RAYLIB_MAROON _rl_MAROON + #define RAYLIB_GREEN _rl_GREEN + #define RAYLIB_LIME _rl_LIME + #define RAYLIB_DARKGREEN _rl_DARKGREEN + #define RAYLIB_SKYBLUE _rl_SKYBLUE + #define RAYLIB_BLUE _rl_BLUE + #define RAYLIB_DARKBLUE _rl_DARKBLUE + #define RAYLIB_PURPLE _rl_PURPLE + #define RAYLIB_VIOLET _rl_VIOLET + #define RAYLIB_DARKPURPLE _rl_DARKBLUE + #define RAYLIB_BEIGE _rl_BEIGE + #define RAYLIB_BROWN _rl_BROWN + #define RAYLIB_DARKBROWN _rl_DARKBROWN + + #define RAYLIB_WHITE _rl_WHITE + #define RAYLIB_BLACK _rl_BLACK + #define RAYLIB_BLANK _rl_BLANK + #define RAYLIB_MAGENTA _rl_MAGENTA + #define RAYLIB_RAYWHITE _rl_RAYWHITE +#endif + +//---------------------------------------------------------------------------------- +// Structures Definition +//---------------------------------------------------------------------------------- +// Boolean type +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) + typedef enum bool { false = 0, true = !false } bool; + #define RL_BOOL_TYPE +#endif + +// Vector2, 2 components +typedef struct Vector2 { + float x; // Vector x component + float y; // Vector y component +} Vector2; + +// Vector3, 3 components +typedef struct Vector3 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component +} Vector3; + +// Vector4, 4 components +typedef struct Vector4 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component + float w; // Vector w component +} Vector4; + +// Quaternion, 4 components (Vector4 alias) +typedef Vector4 Quaternion; + +// Matrix, 4x4 components, column major, OpenGL style, right-handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; + +// Color, 4 components, R8G8B8A8 (32bit) +typedef struct Color { + unsigned char r; // Color red value + unsigned char g; // Color green value + unsigned char b; // Color blue value + unsigned char a; // Color alpha value +} Color; + +// Rectangle, 4 components +typedef struct Rectangle { + float x; // Rectangle top-left corner position x + float y; // Rectangle top-left corner position y + float width; // Rectangle width + float height; // Rectangle height +} Rectangle; + +// Image, pixel data stored in CPU memory (RAM) +typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Image; + +// Texture, tex data stored in GPU memory (VRAM) +typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Texture; + +// Texture2D, same as Texture +typedef Texture Texture2D; + +// TextureCubemap, same as Texture +typedef Texture TextureCubemap; + +// RenderTexture, fbo for texture rendering +typedef struct RenderTexture { + unsigned int id; // OpenGL framebuffer object id + Texture texture; // Color buffer attachment texture + Texture depth; // Depth buffer attachment texture +} RenderTexture; + +// RenderTexture2D, same as RenderTexture +typedef RenderTexture RenderTexture2D; + +// NPatchInfo, n-patch layout info +typedef struct NPatchInfo { + Rectangle source; // Texture source rectangle + int left; // Left border offset + int top; // Top border offset + int right; // Right border offset + int bottom; // Bottom border offset + int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 +} NPatchInfo; + +// GlyphInfo, font characters glyphs info +typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data +} GlyphInfo; + +// Font, font texture and GlyphInfo array data +typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data +} Font; + +// Camera, defines position/orientation in 3d space +typedef struct Camera3D { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic + int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +} Camera3D; + +typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D + +// Camera2D, defines position/orientation in 2d space +typedef struct Camera2D { + Vector2 offset; // Camera offset (displacement from target) + Vector2 target; // Camera target (rotation and zoom origin) + float rotation; // Camera rotation in degrees + float zoom; // Camera zoom (scaling), should be 1.0f by default +} Camera2D; + +// Mesh, vertex data and vao/vbo +typedef struct Mesh { + int vertexCount; // Number of vertices stored in arrays + int triangleCount; // Number of triangles stored (indexed or not) + + // Vertex attributes data + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) + float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) + + // Animation vertex data + float *animVertices; // Animated vertex positions (after bones transformations) + float *animNormals; // Animated normals (after bones transformations) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) + float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) + Matrix *boneMatrices; // Bones animated transformation matrices + int boneCount; // Number of bones + + // OpenGL identifiers + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) +} Mesh; + +// Shader +typedef struct Shader { + unsigned int id; // Shader program id + int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) +} Shader; + +// MaterialMap +typedef struct MaterialMap { + Texture2D texture; // Material map texture + Color color; // Material map color + float value; // Material map value +} MaterialMap; + +// Material, includes shader and maps +typedef struct Material { + Shader shader; // Material shader + MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) + float params[4]; // Material generic parameters (if required) +} Material; + +// Transform, vertex transformation data +typedef struct Transform { + Vector3 translation; // Translation + Quaternion rotation; // Rotation + Vector3 scale; // Scale +} Transform; + +// Bone, skeletal animation bone +typedef struct BoneInfo { + char name[32]; // Bone name + int parent; // Bone parent +} BoneInfo; + +// Model, meshes, materials and animation data +typedef struct Model { + Matrix transform; // Local transform matrix + + int meshCount; // Number of meshes + int materialCount; // Number of materials + Mesh *meshes; // Meshes array + Material *materials; // Materials array + int *meshMaterial; // Mesh material number + + // Animation data + int boneCount; // Number of bones + BoneInfo *bones; // Bones information (skeleton) + Transform *bindPose; // Bones base transformation (pose) +} Model; + +// ModelAnimation +typedef struct ModelAnimation { + int boneCount; // Number of bones + int frameCount; // Number of animation frames + BoneInfo *bones; // Bones information (skeleton) + Transform **framePoses; // Poses array by frame + char name[32]; // Animation name +} ModelAnimation; + +// Ray, ray for raycasting +typedef struct Ray { + Vector3 position; // Ray position (origin) + Vector3 direction; // Ray direction (normalized) +} Ray; + +// RayCollision, ray hit information +typedef struct RayCollision { + bool hit; // Did the ray hit something? + float distance; // Distance to the nearest hit + Vector3 point; // Point of the nearest hit + Vector3 normal; // Surface normal of hit +} RayCollision; + +// BoundingBox +typedef struct BoundingBox { + Vector3 min; // Minimum vertex box-corner + Vector3 max; // Maximum vertex box-corner +} BoundingBox; + +// Wave, audio wave data +typedef struct Wave { + unsigned int frameCount; // Total number of frames (considering channels) + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) + void *data; // Buffer data pointer +} Wave; + +// Opaque structs declaration +// NOTE: Actual structs are defined internally in raudio module +typedef struct rAudioBuffer rAudioBuffer; +typedef struct rAudioProcessor rAudioProcessor; + +// AudioStream, custom audio stream +typedef struct AudioStream { + rAudioBuffer *buffer; // Pointer to internal data used by the audio system + rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects + + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +} AudioStream; + +// Sound +typedef struct Sound { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) +} Sound; + +// Music, audio stream, anything longer than ~10 seconds should be streamed +typedef struct Music { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) + bool looping; // Music looping enable + + int ctxType; // Type of music context (audio filetype) + void *ctxData; // Audio context data, depends on type +} Music; + +// VrDeviceInfo, Head-Mounted-Display device parameters +typedef struct VrDeviceInfo { + int hResolution; // Horizontal resolution in pixels + int vResolution; // Vertical resolution in pixels + float hScreenSize; // Horizontal size in meters + float vScreenSize; // Vertical size in meters + float eyeToScreenDistance; // Distance between eye and display in meters + float lensSeparationDistance; // Lens separation distance in meters + float interpupillaryDistance; // IPD (distance between pupils) in meters + float lensDistortionValues[4]; // Lens distortion constant parameters + float chromaAbCorrection[4]; // Chromatic aberration correction parameters +} VrDeviceInfo; + +// VrStereoConfig, VR stereo rendering configuration for simulator +typedef struct VrStereoConfig { + Matrix projection[2]; // VR projection matrices (per eye) + Matrix viewOffset[2]; // VR view offset matrices (per eye) + float leftLensCenter[2]; // VR left lens center + float rightLensCenter[2]; // VR right lens center + float leftScreenCenter[2]; // VR left screen center + float rightScreenCenter[2]; // VR right screen center + float scale[2]; // VR distortion scale + float scaleIn[2]; // VR distortion scale in +} VrStereoConfig; + +// File path list +typedef struct FilePathList { + unsigned int capacity; // Filepaths max entries + unsigned int count; // Filepaths entries count + char **paths; // Filepaths entries +} FilePathList; + +// Automation event +typedef struct AutomationEvent { + unsigned int frame; // Event frame + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +} AutomationEvent; + +// Automation event list +typedef struct AutomationEventList { + unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) + unsigned int count; // Events entries count + AutomationEvent *events; // Events entries +} AutomationEventList; + +//---------------------------------------------------------------------------------- +// Enumerators Definition +//---------------------------------------------------------------------------------- +// System/Window config flags +// NOTE: Every bit registers one state (use it with bit masks) +// By default all flags are set to 0 +typedef enum { + FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU + FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen + FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window + FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) + FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window + FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) + FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) + FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused + FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top + FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized + FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer + FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI + FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode + FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X + FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) +} ConfigFlags; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; + +// Keyboard keys (US keyboard layout) +// NOTE: Use GetKeyPressed() to allow redefining +// required keys for alternative layouts +typedef enum { + KEY_NULL = 0, // Key: NULL, used for no key pressed + // Alphanumeric keys + KEY_APOSTROPHE = 39, // Key: ' + KEY_COMMA = 44, // Key: , + KEY_MINUS = 45, // Key: - + KEY_PERIOD = 46, // Key: . + KEY_SLASH = 47, // Key: / + KEY_ZERO = 48, // Key: 0 + KEY_ONE = 49, // Key: 1 + KEY_TWO = 50, // Key: 2 + KEY_THREE = 51, // Key: 3 + KEY_FOUR = 52, // Key: 4 + KEY_FIVE = 53, // Key: 5 + KEY_SIX = 54, // Key: 6 + KEY_SEVEN = 55, // Key: 7 + KEY_EIGHT = 56, // Key: 8 + KEY_NINE = 57, // Key: 9 + KEY_SEMICOLON = 59, // Key: ; + KEY_EQUAL = 61, // Key: = + KEY_A = 65, // Key: A | a + KEY_B = 66, // Key: B | b + KEY_C = 67, // Key: C | c + KEY_D = 68, // Key: D | d + KEY_E = 69, // Key: E | e + KEY_F = 70, // Key: F | f + KEY_G = 71, // Key: G | g + KEY_H = 72, // Key: H | h + KEY_I = 73, // Key: I | i + KEY_J = 74, // Key: J | j + KEY_K = 75, // Key: K | k + KEY_L = 76, // Key: L | l + KEY_M = 77, // Key: M | m + KEY_N = 78, // Key: N | n + KEY_O = 79, // Key: O | o + KEY_P = 80, // Key: P | p + KEY_Q = 81, // Key: Q | q + KEY_R = 82, // Key: R | r + KEY_S = 83, // Key: S | s + KEY_T = 84, // Key: T | t + KEY_U = 85, // Key: U | u + KEY_V = 86, // Key: V | v + KEY_W = 87, // Key: W | w + KEY_X = 88, // Key: X | x + KEY_Y = 89, // Key: Y | y + KEY_Z = 90, // Key: Z | z + KEY_LEFT_BRACKET = 91, // Key: [ + KEY_BACKSLASH = 92, // Key: '\' + KEY_RIGHT_BRACKET = 93, // Key: ] + KEY_GRAVE = 96, // Key: ` + // Function keys + KEY_SPACE = 32, // Key: Space + KEY_ESCAPE = 256, // Key: Esc + KEY_ENTER = 257, // Key: Enter + KEY_TAB = 258, // Key: Tab + KEY_BACKSPACE = 259, // Key: Backspace + KEY_INSERT = 260, // Key: Ins + KEY_DELETE = 261, // Key: Del + KEY_RIGHT = 262, // Key: Cursor right + KEY_LEFT = 263, // Key: Cursor left + KEY_DOWN = 264, // Key: Cursor down + KEY_UP = 265, // Key: Cursor up + KEY_PAGE_UP = 266, // Key: Page up + KEY_PAGE_DOWN = 267, // Key: Page down + KEY_HOME = 268, // Key: Home + KEY_END = 269, // Key: End + KEY_CAPS_LOCK = 280, // Key: Caps lock + KEY_SCROLL_LOCK = 281, // Key: Scroll down + KEY_NUM_LOCK = 282, // Key: Num lock + KEY_PRINT_SCREEN = 283, // Key: Print screen + KEY_PAUSE = 284, // Key: Pause + KEY_F1 = 290, // Key: F1 + KEY_F2 = 291, // Key: F2 + KEY_F3 = 292, // Key: F3 + KEY_F4 = 293, // Key: F4 + KEY_F5 = 294, // Key: F5 + KEY_F6 = 295, // Key: F6 + KEY_F7 = 296, // Key: F7 + KEY_F8 = 297, // Key: F8 + KEY_F9 = 298, // Key: F9 + KEY_F10 = 299, // Key: F10 + KEY_F11 = 300, // Key: F11 + KEY_F12 = 301, // Key: F12 + KEY_LEFT_SHIFT = 340, // Key: Shift left + KEY_LEFT_CONTROL = 341, // Key: Control left + KEY_LEFT_ALT = 342, // Key: Alt left + KEY_LEFT_SUPER = 343, // Key: Super left + KEY_RIGHT_SHIFT = 344, // Key: Shift right + KEY_RIGHT_CONTROL = 345, // Key: Control right + KEY_RIGHT_ALT = 346, // Key: Alt right + KEY_RIGHT_SUPER = 347, // Key: Super right + KEY_KB_MENU = 348, // Key: KB menu + // Keypad keys + KEY_KP_0 = 320, // Key: Keypad 0 + KEY_KP_1 = 321, // Key: Keypad 1 + KEY_KP_2 = 322, // Key: Keypad 2 + KEY_KP_3 = 323, // Key: Keypad 3 + KEY_KP_4 = 324, // Key: Keypad 4 + KEY_KP_5 = 325, // Key: Keypad 5 + KEY_KP_6 = 326, // Key: Keypad 6 + KEY_KP_7 = 327, // Key: Keypad 7 + KEY_KP_8 = 328, // Key: Keypad 8 + KEY_KP_9 = 329, // Key: Keypad 9 + KEY_KP_DECIMAL = 330, // Key: Keypad . + KEY_KP_DIVIDE = 331, // Key: Keypad / + KEY_KP_MULTIPLY = 332, // Key: Keypad * + KEY_KP_SUBTRACT = 333, // Key: Keypad - + KEY_KP_ADD = 334, // Key: Keypad + + KEY_KP_ENTER = 335, // Key: Keypad Enter + KEY_KP_EQUAL = 336, // Key: Keypad = + // Android key buttons + KEY_BACK = 4, // Key: Android back button + KEY_MENU = 5, // Key: Android menu button + KEY_VOLUME_UP = 24, // Key: Android volume up button + KEY_VOLUME_DOWN = 25 // Key: Android volume down button +} KeyboardKey; + +// Add backwards compatibility support for deprecated names +#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT +#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT +#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE + +// Mouse buttons +typedef enum { + MOUSE_BUTTON_LEFT = 0, // Mouse button left + MOUSE_BUTTON_RIGHT = 1, // Mouse button right + MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) + MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) + MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) + MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) + MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) +} MouseButton; + +// Mouse cursor +typedef enum { + MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape + MOUSE_CURSOR_ARROW = 1, // Arrow shape + MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape + MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape + MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor + MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape + MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape + MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape +} MouseCursor; + +// Gamepad buttons +typedef enum { + GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking + GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button + GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button + GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button + GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button + GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) + GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) + GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button + GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button + GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) + GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) + GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) + GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left + GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right +} GamepadButton; + +// Gamepad axis +typedef enum { + GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis + GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis + GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis + GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis + GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] +} GamepadAxis; + +// Material map index +typedef enum { + MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) + MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) + MATERIAL_MAP_NORMAL, // Normal material + MATERIAL_MAP_ROUGHNESS, // Roughness material + MATERIAL_MAP_OCCLUSION, // Ambient occlusion material + MATERIAL_MAP_EMISSION, // Emission material + MATERIAL_MAP_HEIGHT, // Heightmap material + MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_BRDF // Brdf material +} MaterialMapIndex; + +#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO +#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS + +// Shader location index +typedef enum { + SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) + SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) + SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf + SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds + SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights + SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices +} ShaderLocationIndex; + +#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO +#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + SHADER_UNIFORM_INT, // Shader uniform type: int + SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} ShaderUniformDataType; + +// Shader attribute data types +typedef enum { + SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} ShaderAttributeDataType; + +// Pixel formats +// NOTE: Support depends on OpenGL version and platform +typedef enum { + PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} PixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + TEXTURE_FILTER_BILINEAR, // Linear filtering + TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} TextureFilter; + +// Texture parameters: wrap mode +typedef enum { + TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode + TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode + TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode + TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode +} TextureWrap; + +// Cubemap layouts +typedef enum { + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces +} CubemapLayout; + +// Font type, defines generation method +typedef enum { + FONT_DEFAULT = 0, // Default font generation, anti-aliased + FONT_BITMAP, // Bitmap font generation, no anti-aliasing + FONT_SDF // SDF font generation, requires external shader +} FontType; + +// Color blending modes (pre-defined) +typedef enum { + BLEND_ALPHA = 0, // Blend textures considering alpha (default) + BLEND_ADDITIVE, // Blend textures adding colors + BLEND_MULTIPLIED, // Blend textures multiplying colors + BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) +} BlendMode; + +// Gesture +// NOTE: Provided as bit-wise flags to enable only desired gestures +typedef enum { + GESTURE_NONE = 0, // No gesture + GESTURE_TAP = 1, // Tap gesture + GESTURE_DOUBLETAP = 2, // Double tap gesture + GESTURE_HOLD = 4, // Hold gesture + GESTURE_DRAG = 8, // Drag gesture + GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture + GESTURE_SWIPE_LEFT = 32, // Swipe left gesture + GESTURE_SWIPE_UP = 64, // Swipe up gesture + GESTURE_SWIPE_DOWN = 128, // Swipe down gesture + GESTURE_PINCH_IN = 256, // Pinch in gesture + GESTURE_PINCH_OUT = 512 // Pinch out gesture +} Gesture; + +// Camera system modes +typedef enum { + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person +} CameraMode; + +// Camera projection +typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection +} CameraProjection; + +// N-patch layout +typedef enum { + NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles + NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles + NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles +} NPatchLayout; + +// Callbacks to hook some internal functions +// WARNING: These callbacks are intended for advanced users +typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages +typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data +typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data +typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data +typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data + +//------------------------------------------------------------------------------------ +// Global Variables Definition +//------------------------------------------------------------------------------------ +// It's lonely here... + +//------------------------------------------------------------------------------------ +// Window and Graphics Device Functions (Module: core) +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Window-related functions +RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context +RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) +RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully +RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen +RLAPI bool IsWindowHidden(void); // Check if window is currently hidden +RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized +RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized +RLAPI bool IsWindowFocused(void); // Check if window is currently focused +RLAPI bool IsWindowResized(void); // Check if window has been resized last frame +RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled +RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags +RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags +RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution +RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable +RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable +RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized +RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) +RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) +RLAPI void SetWindowTitle(const char *title); // Set title for window +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window +RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowSize(int width, int height); // Set window dimensions +RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] +RLAPI void SetWindowFocused(void); // Set window focused +RLAPI void *GetWindowHandle(void); // Get native window handle +RLAPI int GetScreenWidth(void); // Get current screen width +RLAPI int GetScreenHeight(void); // Get current screen height +RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) +RLAPI int GetMonitorCount(void); // Get number of connected monitors +RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed +RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position +RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) +RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres +RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres +RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate +RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor +RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor +RLAPI void SetClipboardText(const char *text); // Set clipboard text content +RLAPI const char *GetClipboardText(void); // Get clipboard text content +RLAPI Image GetClipboardImage(void); // Get clipboard image content +RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling + +// Cursor-related functions +RLAPI void ShowCursor(void); // Shows cursor +RLAPI void HideCursor(void); // Hides cursor +RLAPI bool IsCursorHidden(void); // Check if cursor is not visible +RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) +RLAPI void DisableCursor(void); // Disables cursor (lock cursor) +RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen + +// Drawing-related functions +RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) +RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing +RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) +RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) +RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) +RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode +RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture +RLAPI void EndTextureMode(void); // Ends drawing to render texture +RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing +RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) +RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) +RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) +RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) +RLAPI void EndScissorMode(void); // End scissor mode +RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) +RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) + +// VR stereo config functions for VR simulator +RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters +RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config + +// Shader management functions +// NOTE: Shader functionality is not available on OpenGL 1.1 +RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) +RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location +RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value +RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector +RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) +RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) +RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) + +// Screen-space-related functions +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix + +// Timing-related functions +RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) +RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) +RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() +RLAPI int GetFPS(void); // Get current FPS + +// Custom frame control functions +// NOTE: Those functions are intended for advanced users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Random values generation functions +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated +RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence + +// Misc. functions +RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) +RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) + +// NOTE: Following functions implemented in module [utils] +//------------------------------------------------------------------ +RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) +RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator +RLAPI void MemFree(void *ptr); // Internal memory free + +// Set custom callbacks +// WARNING: Callbacks setup is intended for advanced users +RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log +RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader +RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver +RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader +RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver + +// Files management functions +RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) +RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() +RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success +RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string +RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() +RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +//------------------------------------------------------------------ + +// File system functions +RLAPI bool FileExists(const char *fileName); // Check if file exists +RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists +RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) +RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') +RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string +RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) +RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) +RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) +RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) +RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) +RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success +RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result +RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths +RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window +RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths +RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) + +// Compression/Encoding functionality +RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code +RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) +RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) + + +// Automation events functionality +RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file +RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording +RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event + +//------------------------------------------------------------------------------------ +// Input Handling Functions (Module: core) +//------------------------------------------------------------------------------------ + +// Input-related functions: keyboard +RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again +RLAPI bool IsKeyDown(int key); // Check if a key is being pressed +RLAPI bool IsKeyReleased(int key); // Check if a key has been released once +RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed +RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty +RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) + +// Input-related functions: gamepads +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) + +// Input-related functions: mouse +RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once +RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed +RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once +RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed +RLAPI int GetMouseX(void); // Get mouse position X +RLAPI int GetMouseY(void); // Get mouse position Y +RLAPI Vector2 GetMousePosition(void); // Get mouse position XY +RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames +RLAPI void SetMousePosition(int x, int y); // Set mouse position XY +RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset +RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling +RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y +RLAPI void SetMouseCursor(int cursor); // Set mouse cursor + +// Input-related functions: touch +RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) +RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) +RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) +RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index +RLAPI int GetTouchPointCount(void); // Get number of touch points + +//------------------------------------------------------------------------------------ +// Gestures and Touch Handling Functions (Module: rgestures) +//------------------------------------------------------------------------------------ +RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags +RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected +RLAPI int GetGestureDetected(void); // Get latest detected gesture +RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds +RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector +RLAPI float GetGestureDragAngle(void); // Get gesture drag angle +RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta +RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle + +//------------------------------------------------------------------------------------ +// Camera System Functions (Module: rcamera) +//------------------------------------------------------------------------------------ +RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation + +//------------------------------------------------------------------------------------ +// Basic Shapes Drawing Functions (Module: shapes) +//------------------------------------------------------------------------------------ +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing +RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing +RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing + +// Basic shapes drawing functions +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] +RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) +RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation +RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle +RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle +RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle +RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) +RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) +RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse +RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline +RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring +RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline +RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) +RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline +RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters +RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges +RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) +RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) +RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides +RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters + +// Splines drawing functions +RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points +RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points +RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points +RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point +RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points + +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] +RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear +RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline +RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom +RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier +RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier + +// Basic shapes collision detection functions +RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles +RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles +RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] +RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision + +//------------------------------------------------------------------------------------ +// Texture Loading and Drawing Functions (Module: textures) +//------------------------------------------------------------------------------------ + +// Image loading functions +// NOTE: These functions do not require GPU access +RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) +RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer +RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' +RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data +RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) +RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) +RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer +RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success + +// Image generation functions +RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient +RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data + +// Image manipulation functions +RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) +RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) +RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) +RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format +RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) +RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle +RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value +RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color +RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image +RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image +RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) +RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) +RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color +RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image +RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +RLAPI void ImageFlipVertical(Image *image); // Flip image vertically +RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) +RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg +RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg +RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint +RLAPI void ImageColorInvert(Image *image); // Modify image color: invert +RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale +RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) +RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color +RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) +RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) +RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() +RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle +RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position + +// Image drawing functions +// NOTE: Image software-rendering functions (CPU) +RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color +RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image +RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) +RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image +RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) +RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) +RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image +RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) +RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) +RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image +RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image +RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image +RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) +RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image +RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) +RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) + +// Texture loading functions +// NOTE: These functions require GPU access +RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) +RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported +RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) +RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) +RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) +RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data +RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data + +// Texture configuration functions +RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture +RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode +RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode + +// Texture drawing functions +RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D +RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 +RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters +RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely + +// Color/pixel related functions +RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal +RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) +RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] +RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] +RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] +RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] +RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color +RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f +RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint +RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] +RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value +RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format +RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer +RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format + +//------------------------------------------------------------------------------------ +// Font Loading and Text Drawing Functions (Module: text) +//------------------------------------------------------------------------------------ + +// Font loading/unloading functions +RLAPI Font GetFontDefault(void); // Get the default Font +RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height +RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) +RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success + +// Text drawing functions +RLAPI void DrawFPS(int posX, int posY); // Draw current FPS +RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) +RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) + +// Text font info functions +RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks +RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font +RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font +RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found +RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found +RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + +// Text codepoints management functions (unicode characters) +RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) + +// Text strings management functions (no UTF-8 strings, only byte chars) +// NOTE: Some strings allocate memory internally for returned strings, just be careful! +RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied +RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal +RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending +RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) +RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string +RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) +RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter +RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! +RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string +RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string +RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string +RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string + +RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) +RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) + +//------------------------------------------------------------------------------------ +// Basic 3d Shapes Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Basic geometric 3D shapes drawing functions +RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line +RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space +RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube +RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) +RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires +RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) +RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere +RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters +RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires +RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone +RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos +RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires +RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos +RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos +RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos +RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ +RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line +RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) + +//------------------------------------------------------------------------------------ +// Model 3d Loading and Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Model management functions +RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) +RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) +RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) +RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) + +// Model drawing functions +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points +RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture +RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source +RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation + +// Mesh management functions +RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids +RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU +RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms +RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits +RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes + +// Mesh generation functions +RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh +RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) +RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh +RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) +RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) +RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh +RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh +RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh +RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh +RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data +RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data + +// Material loading/unloading functions +RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file +RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) +RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) +RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) +RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh + +// Model animations loading/unloading functions +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file +RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) +RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) +RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data +RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match + +// Collision detection functions +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad + +//------------------------------------------------------------------------------------ +// Audio Loading and Playing Functions (Module: audio) +//------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); + +// Audio device management functions +RLAPI void InitAudioDevice(void); // Initialize audio device and context +RLAPI void CloseAudioDevice(void); // Close the audio device and context +RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +RLAPI float GetMasterVolume(void); // Get master volume (listener) + +// Wave/Sound loading/unloading functions +RLAPI Wave LoadWave(const char *fileName); // Load wave data from file +RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) +RLAPI Sound LoadSound(const char *fileName); // Load sound from file +RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data +RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) +RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data +RLAPI void UnloadWave(Wave wave); // Unload wave data +RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) +RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success +RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + +// Wave/Sound management functions +RLAPI void PlaySound(Sound sound); // Play a sound +RLAPI void StopSound(Sound sound); // Stop playing a sound +RLAPI void PauseSound(Sound sound); // Pause a sound +RLAPI void ResumeSound(Sound sound); // Resume a paused sound +RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing +RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) +RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave +RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range +RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array +RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + +// Music management functions +RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file +RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) +RLAPI void UnloadMusicStream(Music music); // Unload music stream +RLAPI void PlayMusicStream(Music music); // Start music playing +RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing +RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming +RLAPI void StopMusicStream(Music music); // Stop music playing +RLAPI void PauseMusicStream(Music music); // Pause music playing +RLAPI void ResumeMusicStream(Music music); // Resume playing paused music +RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) +RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) +RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) +RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) +RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + +// AudioStream management functions +RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) +RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) +RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data +RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream +RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream +RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream +RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing +RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream +RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) +RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) +RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' +RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' +RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline + +#if defined(__cplusplus) +} +#endif + +#endif // RAYLIB_H diff --git a/third_party/raylib/include/raymath.h b/third_party/raylib/include/raymath.h new file mode 100644 index 0000000000..5b5e4c74ff --- /dev/null +++ b/third_party/raylib/include/raymath.h @@ -0,0 +1,2949 @@ +/********************************************************************************************** +* +* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions +* +* CONVENTIONS: +* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all +* math operations performed by the library consider the structure as it was column-major +* It is like transposed versions of the matrices are used for all the maths +* It benefits some functions making them cache-friendly and also avoids matrix +* transpositions sometimes required by OpenGL +* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3] +* - Functions are always self-contained, no function use another raymath function inside, +* required code is directly re-implemented inside +* - Functions input parameters are always received by value (2 unavoidable exceptions) +* - Functions use always a "result" variable for return (except C++ operators) +* - Functions are always defined inline +* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience) +* - No compound literals used to make sure libray is compatible with C++ +* +* CONFIGURATION: +* #define RAYMATH_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYMATH_STATIC_INLINE +* Define static inline functions code, so #include header suffices for use. +* This may use up lots of memory. +* +* #define RAYMATH_DISABLE_CPP_OPERATORS +* Disables C++ operator overloads for raymath types. +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYMATH_H +#define RAYMATH_H + +#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_STATIC_INLINE) + #error "Specifying both RAYMATH_IMPLEMENTATION and RAYMATH_STATIC_INLINE is contradictory" +#endif + +// Function specifiers definition +#if defined(RAYMATH_IMPLEMENTATION) + #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RMAPI __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll) + #elif defined(BUILD_LIBTYPE_SHARED) + #define RMAPI __attribute__((visibility("default"))) // We are building raylib as a Unix shared library (.so/.dylib) + #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RMAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) + #else + #define RMAPI extern inline // Provide external definition + #endif +#elif defined(RAYMATH_STATIC_INLINE) + #define RMAPI static inline // Functions may be inlined, no external out-of-line definition +#else + #if defined(__TINYC__) + #define RMAPI static inline // plain inline not supported by tinycc (See issue #435) + #else + #define RMAPI inline // Functions may be inlined or external definition used + #endif +#endif + + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif + +#ifndef EPSILON + #define EPSILON 0.000001f +#endif + +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif + +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Get float vector for Matrix +#ifndef MatrixToFloat + #define MatrixToFloat(mat) (MatrixToFloatV(mat).v) +#endif + +// Get float vector for Vector3 +#ifndef Vector3ToFloat + #define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if !defined(RL_VECTOR2_TYPE) +// Vector2 type +typedef struct Vector2 { + float x; + float y; +} Vector2; +#define RL_VECTOR2_TYPE +#endif + +#if !defined(RL_VECTOR3_TYPE) +// Vector3 type +typedef struct Vector3 { + float x; + float y; + float z; +} Vector3; +#define RL_VECTOR3_TYPE +#endif + +#if !defined(RL_VECTOR4_TYPE) +// Vector4 type +typedef struct Vector4 { + float x; + float y; + float z; + float w; +} Vector4; +#define RL_VECTOR4_TYPE +#endif + +#if !defined(RL_QUATERNION_TYPE) +// Quaternion type +typedef Vector4 Quaternion; +#define RL_QUATERNION_TYPE +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix type (OpenGL style 4x4 - right handed, column major) +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif + +// NOTE: Helper types to be used instead of array return types for *ToFloat functions +typedef struct float3 { + float v[3]; +} float3; + +typedef struct float16 { + float v[16]; +} float16; + +#include // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf() + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Utils math +//---------------------------------------------------------------------------------- + +// Clamp float value +RMAPI float Clamp(float value, float min, float max) +{ + float result = (value < min)? min : value; + + if (result > max) result = max; + + return result; +} + +// Calculate linear interpolation between two floats +RMAPI float Lerp(float start, float end, float amount) +{ + float result = start + amount*(end - start); + + return result; +} + +// Normalize input value within input range +RMAPI float Normalize(float value, float start, float end) +{ + float result = (value - start)/(end - start); + + return result; +} + +// Remap input value within input range to output range +RMAPI float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd) +{ + float result = (value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart; + + return result; +} + +// Wrap input value from min to max +RMAPI float Wrap(float value, float min, float max) +{ + float result = value - (max - min)*floorf((value - min)/(max - min)); + + return result; +} + +// Check whether two given floats are almost equal +RMAPI int FloatEquals(float x, float y) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector2 math +//---------------------------------------------------------------------------------- + +// Vector with components value 0.0f +RMAPI Vector2 Vector2Zero(void) +{ + Vector2 result = { 0.0f, 0.0f }; + + return result; +} + +// Vector with components value 1.0f +RMAPI Vector2 Vector2One(void) +{ + Vector2 result = { 1.0f, 1.0f }; + + return result; +} + +// Add two vectors (v1 + v2) +RMAPI Vector2 Vector2Add(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x + v2.x, v1.y + v2.y }; + + return result; +} + +// Add vector and float value +RMAPI Vector2 Vector2AddValue(Vector2 v, float add) +{ + Vector2 result = { v.x + add, v.y + add }; + + return result; +} + +// Subtract two vectors (v1 - v2) +RMAPI Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x - v2.x, v1.y - v2.y }; + + return result; +} + +// Subtract vector by float value +RMAPI Vector2 Vector2SubtractValue(Vector2 v, float sub) +{ + Vector2 result = { v.x - sub, v.y - sub }; + + return result; +} + +// Calculate vector length +RMAPI float Vector2Length(Vector2 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y)); + + return result; +} + +// Calculate vector square length +RMAPI float Vector2LengthSqr(Vector2 v) +{ + float result = (v.x*v.x) + (v.y*v.y); + + return result; +} + +// Calculate two vectors dot product +RMAPI float Vector2DotProduct(Vector2 v1, Vector2 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y); + + return result; +} + +// Calculate two vectors cross product +RMAPI float Vector2CrossProduct(Vector2 v1, Vector2 v2) +{ + float result = (v1.x*v2.y - v1.y*v2.x); + + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) +{ + float result = sqrtf((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) +{ + float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate angle between two vectors +// NOTE: Angle is calculated from origin point (0, 0) +RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) +{ + float result = 0.0f; + + float dot = v1.x*v2.x + v1.y*v2.y; + float det = v1.x*v2.y - v1.y*v2.x; + + result = atan2f(det, dot); + + return result; +} + +// Calculate angle defined by a two vectors line +// NOTE: Parameters need to be normalized +// Current implementation should be aligned with glm::angle +RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) +{ + float result = 0.0f; + + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior + result = -atan2f(end.y - start.y, end.x - start.x); + + return result; +} + +// Scale vector (multiply by value) +RMAPI Vector2 Vector2Scale(Vector2 v, float scale) +{ + Vector2 result = { v.x*scale, v.y*scale }; + + return result; +} + +// Multiply vector by vector +RMAPI Vector2 Vector2Multiply(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x*v2.x, v1.y*v2.y }; + + return result; +} + +// Negate vector +RMAPI Vector2 Vector2Negate(Vector2 v) +{ + Vector2 result = { -v.x, -v.y }; + + return result; +} + +// Divide vector by vector +RMAPI Vector2 Vector2Divide(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x/v2.x, v1.y/v2.y }; + + return result; +} + +// Normalize provided vector +RMAPI Vector2 Vector2Normalize(Vector2 v) +{ + Vector2 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + } + + return result; +} + +// Transforms a Vector2 by a given Matrix +RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat) +{ + Vector2 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = 0; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) +{ + Vector2 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + + return result; +} + +// Calculate reflected vector to normal +RMAPI Vector2 Vector2Reflect(Vector2 v, Vector2 normal) +{ + Vector2 result = { 0 }; + + float dotProduct = (v.x*normal.x + v.y*normal.y); // Dot product + + result.x = v.x - (2.0f*normal.x)*dotProduct; + result.y = v.y - (2.0f*normal.y)*dotProduct; + + return result; +} + +// Get min value for each pair of components +RMAPI Vector2 Vector2Min(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector2 Vector2Max(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + + return result; +} + +// Rotate vector by angle +RMAPI Vector2 Vector2Rotate(Vector2 v, float angle) +{ + Vector2 result = { 0 }; + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.x = v.x*cosres - v.y*sinres; + result.y = v.x*sinres + v.y*cosres; + + return result; +} + +// Move Vector towards target +RMAPI Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) +{ + Vector2 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float value = (dx*dx) + (dy*dy); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector2 Vector2Invert(Vector2 v) +{ + Vector2 result = { 1.0f/v.x, 1.0f/v.y }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max) +{ + Vector2 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + + return result; +} + +// Clamp the magnitude of the vector between two min and max values +RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max) +{ + Vector2 result = v; + + float length = (v.x*v.x) + (v.y*v.y); + if (length > 0.0f) + { + length = sqrtf(length); + + float scale = 1; // By default, 1 as the neutral element. + if (length < min) + { + scale = min/length; + } + else if (length > max) + { + scale = max/length; + } + + result.x = v.x*scale; + result.y = v.y*scale; + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector2Equals(Vector2 p, Vector2 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector2 Vector2Refract(Vector2 v, Vector2 n, float r) +{ + Vector2 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + + result = v; + } + + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector3 math +//---------------------------------------------------------------------------------- + +// Vector with components value 0.0f +RMAPI Vector3 Vector3Zero(void) +{ + Vector3 result = { 0.0f, 0.0f, 0.0f }; + + return result; +} + +// Vector with components value 1.0f +RMAPI Vector3 Vector3One(void) +{ + Vector3 result = { 1.0f, 1.0f, 1.0f }; + + return result; +} + +// Add two vectors +RMAPI Vector3 Vector3Add(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; + + return result; +} + +// Add vector and float value +RMAPI Vector3 Vector3AddValue(Vector3 v, float add) +{ + Vector3 result = { v.x + add, v.y + add, v.z + add }; + + return result; +} + +// Subtract two vectors +RMAPI Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; + + return result; +} + +// Subtract vector by float value +RMAPI Vector3 Vector3SubtractValue(Vector3 v, float sub) +{ + Vector3 result = { v.x - sub, v.y - sub, v.z - sub }; + + return result; +} + +// Multiply vector by scalar +RMAPI Vector3 Vector3Scale(Vector3 v, float scalar) +{ + Vector3 result = { v.x*scalar, v.y*scalar, v.z*scalar }; + + return result; +} + +// Multiply vector by vector +RMAPI Vector3 Vector3Multiply(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z }; + + return result; +} + +// Calculate two vectors cross product +RMAPI Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + + return result; +} + +// Calculate one vector perpendicular vector +RMAPI Vector3 Vector3Perpendicular(Vector3 v) +{ + Vector3 result = { 0 }; + + float min = fabsf(v.x); + Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; + + if (fabsf(v.y) < min) + { + min = fabsf(v.y); + Vector3 tmp = {0.0f, 1.0f, 0.0f}; + cardinalAxis = tmp; + } + + if (fabsf(v.z) < min) + { + Vector3 tmp = {0.0f, 0.0f, 1.0f}; + cardinalAxis = tmp; + } + + // Cross product between vectors + result.x = v.y*cardinalAxis.z - v.z*cardinalAxis.y; + result.y = v.z*cardinalAxis.x - v.x*cardinalAxis.z; + result.z = v.x*cardinalAxis.y - v.y*cardinalAxis.x; + + return result; +} + +// Calculate vector length +RMAPI float Vector3Length(const Vector3 v) +{ + float result = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + + return result; +} + +// Calculate vector square length +RMAPI float Vector3LengthSqr(const Vector3 v) +{ + float result = v.x*v.x + v.y*v.y + v.z*v.z; + + return result; +} + +// Calculate two vectors dot product +RMAPI float Vector3DotProduct(Vector3 v1, Vector3 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + result = sqrtf(dx*dx + dy*dy + dz*dz); + + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + result = dx*dx + dy*dy + dz*dz; + + return result; +} + +// Calculate angle between two vectors +RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); + float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + result = atan2f(len, dot); + + return result; +} + +// Negate provided vector (invert direction) +RMAPI Vector3 Vector3Negate(Vector3 v) +{ + Vector3 result = { -v.x, -v.y, -v.z }; + + return result; +} + +// Divide vector by vector +RMAPI Vector3 Vector3Divide(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z }; + + return result; +} + +// Normalize provided vector +RMAPI Vector3 Vector3Normalize(Vector3 v) +{ + Vector3 result = v; + + float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length != 0.0f) + { + float ilength = 1.0f/length; + + result.x *= ilength; + result.y *= ilength; + result.z *= ilength; + } + + return result; +} + +//Calculate the projection of the vector v1 on to v2 +RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v2.x*mag; + result.y = v2.y*mag; + result.z = v2.z*mag; + + return result; +} + +//Calculate the rejection of the vector v1 on to v2 +RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v1.x - (v2.x*mag); + result.y = v1.y - (v2.y*mag); + result.z = v1.z - (v2.z*mag); + + return result; +} + +// Orthonormalize provided vectors +// Makes vectors normalized and orthogonal to each other +// Gram-Schmidt function implementation +RMAPI void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2) +{ + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Normalize(*v1); + Vector3 v = *v1; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + v1->x *= ilength; + v1->y *= ilength; + v1->z *= ilength; + + // Vector3CrossProduct(*v1, *v2) + Vector3 vn1 = { v1->y*v2->z - v1->z*v2->y, v1->z*v2->x - v1->x*v2->z, v1->x*v2->y - v1->y*v2->x }; + + // Vector3Normalize(vn1); + v = vn1; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vn1.x *= ilength; + vn1.y *= ilength; + vn1.z *= ilength; + + // Vector3CrossProduct(vn1, *v1) + Vector3 vn2 = { vn1.y*v1->z - vn1.z*v1->y, vn1.z*v1->x - vn1.x*v1->z, vn1.x*v1->y - vn1.y*v1->x }; + + *v2 = vn2; +} + +// Transforms a Vector3 by a given Matrix +RMAPI Vector3 Vector3Transform(Vector3 v, Matrix mat) +{ + Vector3 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = v.z; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; + + return result; +} + +// Transform a vector by quaternion rotation +RMAPI Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) +{ + Vector3 result = { 0 }; + + result.x = v.x*(q.x*q.x + q.w*q.w - q.y*q.y - q.z*q.z) + v.y*(2*q.x*q.y - 2*q.w*q.z) + v.z*(2*q.x*q.z + 2*q.w*q.y); + result.y = v.x*(2*q.w*q.z + 2*q.x*q.y) + v.y*(q.w*q.w - q.x*q.x + q.y*q.y - q.z*q.z) + v.z*(-2*q.w*q.x + 2*q.y*q.z); + result.z = v.x*(-2*q.w*q.y + 2*q.x*q.z) + v.y*(2*q.w*q.x + 2*q.y*q.z)+ v.z*(q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z); + + return result; +} + +// Rotates a vector around an axis +RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle) +{ + // Using Euler-Rodrigues Formula + // Ref.: https://en.wikipedia.org/w/index.php?title=Euler%E2%80%93Rodrigues_formula + + Vector3 result = v; + + // Vector3Normalize(axis); + float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + angle /= 2.0f; + float a = sinf(angle); + float b = axis.x*a; + float c = axis.y*a; + float d = axis.z*a; + a = cosf(angle); + Vector3 w = { b, c, d }; + + // Vector3CrossProduct(w, v) + Vector3 wv = { w.y*v.z - w.z*v.y, w.z*v.x - w.x*v.z, w.x*v.y - w.y*v.x }; + + // Vector3CrossProduct(w, wv) + Vector3 wwv = { w.y*wv.z - w.z*wv.y, w.z*wv.x - w.x*wv.z, w.x*wv.y - w.y*wv.x }; + + // Vector3Scale(wv, 2*a) + a *= 2; + wv.x *= a; + wv.y *= a; + wv.z *= a; + + // Vector3Scale(wwv, 2) + wwv.x *= 2; + wwv.y *= 2; + wwv.z *= 2; + + result.x += wv.x; + result.y += wv.y; + result.z += wv.z; + + result.x += wwv.x; + result.y += wwv.y; + result.z += wwv.z; + + return result; +} + +// Move Vector towards target +RMAPI Vector3 Vector3MoveTowards(Vector3 v, Vector3 target, float maxDistance) +{ + Vector3 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float value = (dx*dx) + (dy*dy) + (dz*dz); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) +{ + Vector3 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + + return result; +} + +// Calculate cubic hermite interpolation between two vectors and their tangents +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, float amount) +{ + Vector3 result = { 0 }; + + float amountPow2 = amount*amount; + float amountPow3 = amount*amount*amount; + + result.x = (2*amountPow3 - 3*amountPow2 + 1)*v1.x + (amountPow3 - 2*amountPow2 + amount)*tangent1.x + (-2*amountPow3 + 3*amountPow2)*v2.x + (amountPow3 - amountPow2)*tangent2.x; + result.y = (2*amountPow3 - 3*amountPow2 + 1)*v1.y + (amountPow3 - 2*amountPow2 + amount)*tangent1.y + (-2*amountPow3 + 3*amountPow2)*v2.y + (amountPow3 - amountPow2)*tangent2.y; + result.z = (2*amountPow3 - 3*amountPow2 + 1)*v1.z + (amountPow3 - 2*amountPow2 + amount)*tangent1.z + (-2*amountPow3 + 3*amountPow2)*v2.z + (amountPow3 - amountPow2)*tangent2.z; + + return result; +} + +// Calculate reflected vector to normal +RMAPI Vector3 Vector3Reflect(Vector3 v, Vector3 normal) +{ + Vector3 result = { 0 }; + + // I is the original vector + // N is the normal of the incident plane + // R = I - (2*N*(DotProduct[I, N])) + + float dotProduct = (v.x*normal.x + v.y*normal.y + v.z*normal.z); + + result.x = v.x - (2.0f*normal.x)*dotProduct; + result.y = v.y - (2.0f*normal.y)*dotProduct; + result.z = v.z - (2.0f*normal.z)*dotProduct; + + return result; +} + +// Get min value for each pair of components +RMAPI Vector3 Vector3Min(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector3 Vector3Max(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + + return result; +} + +// Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c) +// NOTE: Assumes P is on the plane of the triangle +RMAPI Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c) +{ + Vector3 result = { 0 }; + + Vector3 v0 = { b.x - a.x, b.y - a.y, b.z - a.z }; // Vector3Subtract(b, a) + Vector3 v1 = { c.x - a.x, c.y - a.y, c.z - a.z }; // Vector3Subtract(c, a) + Vector3 v2 = { p.x - a.x, p.y - a.y, p.z - a.z }; // Vector3Subtract(p, a) + float d00 = (v0.x*v0.x + v0.y*v0.y + v0.z*v0.z); // Vector3DotProduct(v0, v0) + float d01 = (v0.x*v1.x + v0.y*v1.y + v0.z*v1.z); // Vector3DotProduct(v0, v1) + float d11 = (v1.x*v1.x + v1.y*v1.y + v1.z*v1.z); // Vector3DotProduct(v1, v1) + float d20 = (v2.x*v0.x + v2.y*v0.y + v2.z*v0.z); // Vector3DotProduct(v2, v0) + float d21 = (v2.x*v1.x + v2.y*v1.y + v2.z*v1.z); // Vector3DotProduct(v2, v1) + + float denom = d00*d11 - d01*d01; + + result.y = (d11*d20 - d01*d21)/denom; + result.z = (d00*d21 - d01*d20)/denom; + result.x = 1.0f - (result.z + result.y); + + return result; +} + +// Projects a Vector3 from screen space into object space +// NOTE: We are avoiding calling other raymath functions despite available +RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view) +{ + Vector3 result = { 0 }; + + // Calculate unprojected matrix (multiply view matrix by projection matrix) and invert it + Matrix matViewProj = { // MatrixMultiply(view, projection); + view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12, + view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13, + view.m0*projection.m2 + view.m1*projection.m6 + view.m2*projection.m10 + view.m3*projection.m14, + view.m0*projection.m3 + view.m1*projection.m7 + view.m2*projection.m11 + view.m3*projection.m15, + view.m4*projection.m0 + view.m5*projection.m4 + view.m6*projection.m8 + view.m7*projection.m12, + view.m4*projection.m1 + view.m5*projection.m5 + view.m6*projection.m9 + view.m7*projection.m13, + view.m4*projection.m2 + view.m5*projection.m6 + view.m6*projection.m10 + view.m7*projection.m14, + view.m4*projection.m3 + view.m5*projection.m7 + view.m6*projection.m11 + view.m7*projection.m15, + view.m8*projection.m0 + view.m9*projection.m4 + view.m10*projection.m8 + view.m11*projection.m12, + view.m8*projection.m1 + view.m9*projection.m5 + view.m10*projection.m9 + view.m11*projection.m13, + view.m8*projection.m2 + view.m9*projection.m6 + view.m10*projection.m10 + view.m11*projection.m14, + view.m8*projection.m3 + view.m9*projection.m7 + view.m10*projection.m11 + view.m11*projection.m15, + view.m12*projection.m0 + view.m13*projection.m4 + view.m14*projection.m8 + view.m15*projection.m12, + view.m12*projection.m1 + view.m13*projection.m5 + view.m14*projection.m9 + view.m15*projection.m13, + view.m12*projection.m2 + view.m13*projection.m6 + view.m14*projection.m10 + view.m15*projection.m14, + view.m12*projection.m3 + view.m13*projection.m7 + view.m14*projection.m11 + view.m15*projection.m15 }; + + // Calculate inverted matrix -> MatrixInvert(matViewProj); + // Cache the matrix values (speed optimization) + float a00 = matViewProj.m0, a01 = matViewProj.m1, a02 = matViewProj.m2, a03 = matViewProj.m3; + float a10 = matViewProj.m4, a11 = matViewProj.m5, a12 = matViewProj.m6, a13 = matViewProj.m7; + float a20 = matViewProj.m8, a21 = matViewProj.m9, a22 = matViewProj.m10, a23 = matViewProj.m11; + float a30 = matViewProj.m12, a31 = matViewProj.m13, a32 = matViewProj.m14, a33 = matViewProj.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + Matrix matViewProjInv = { + (a11*b11 - a12*b10 + a13*b09)*invDet, + (-a01*b11 + a02*b10 - a03*b09)*invDet, + (a31*b05 - a32*b04 + a33*b03)*invDet, + (-a21*b05 + a22*b04 - a23*b03)*invDet, + (-a10*b11 + a12*b08 - a13*b07)*invDet, + (a00*b11 - a02*b08 + a03*b07)*invDet, + (-a30*b05 + a32*b02 - a33*b01)*invDet, + (a20*b05 - a22*b02 + a23*b01)*invDet, + (a10*b10 - a11*b08 + a13*b06)*invDet, + (-a00*b10 + a01*b08 - a03*b06)*invDet, + (a30*b04 - a31*b02 + a33*b00)*invDet, + (-a20*b04 + a21*b02 - a23*b00)*invDet, + (-a10*b09 + a11*b07 - a12*b06)*invDet, + (a00*b09 - a01*b07 + a02*b06)*invDet, + (-a30*b03 + a31*b01 - a32*b00)*invDet, + (a20*b03 - a21*b01 + a22*b00)*invDet }; + + // Create quaternion from source point + Quaternion quat = { source.x, source.y, source.z, 1.0f }; + + // Multiply quat point by unprojecte matrix + Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv) + matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w, + matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w, + matViewProjInv.m2*quat.x + matViewProjInv.m6*quat.y + matViewProjInv.m10*quat.z + matViewProjInv.m14*quat.w, + matViewProjInv.m3*quat.x + matViewProjInv.m7*quat.y + matViewProjInv.m11*quat.z + matViewProjInv.m15*quat.w }; + + // Normalized world points in vectors + result.x = qtransformed.x/qtransformed.w; + result.y = qtransformed.y/qtransformed.w; + result.z = qtransformed.z/qtransformed.w; + + return result; +} + +// Get Vector3 as float array +RMAPI float3 Vector3ToFloatV(Vector3 v) +{ + float3 buffer = { 0 }; + + buffer.v[0] = v.x; + buffer.v[1] = v.y; + buffer.v[2] = v.z; + + return buffer; +} + +// Invert the given vector +RMAPI Vector3 Vector3Invert(Vector3 v) +{ + Vector3 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max) +{ + Vector3 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + result.z = fminf(max.z, fmaxf(min.z, v.z)); + + return result; +} + +// Clamp the magnitude of the vector between two values +RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max) +{ + Vector3 result = v; + + float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z); + if (length > 0.0f) + { + length = sqrtf(length); + + float scale = 1; // By default, 1 as the neutral element. + if (length < min) + { + scale = min/length; + } + else if (length > max) + { + scale = max/length; + } + + result.x = v.x*scale; + result.y = v.y*scale; + result.z = v.z*scale; + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector3Equals(Vector3 p, Vector3 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) +{ + Vector3 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y + v.z*n.z; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + v.z = r*v.z - (r*dot + d)*n.z; + + result = v; + } + + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector4 math +//---------------------------------------------------------------------------------- + +RMAPI Vector4 Vector4Zero(void) +{ + Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f }; + return result; +} + +RMAPI Vector4 Vector4One(void) +{ + Vector4 result = { 1.0f, 1.0f, 1.0f, 1.0f }; + return result; +} + +RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z, + v1.w + v2.w + }; + return result; +} + +RMAPI Vector4 Vector4AddValue(Vector4 v, float add) +{ + Vector4 result = { + v.x + add, + v.y + add, + v.z + add, + v.w + add + }; + return result; +} + +RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z, + v1.w - v2.w + }; + return result; +} + +RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add) +{ + Vector4 result = { + v.x - add, + v.y - add, + v.z - add, + v.w - add + }; + return result; +} + +RMAPI float Vector4Length(Vector4 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + return result; +} + +RMAPI float Vector4LengthSqr(Vector4 v) +{ + float result = (v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w); + return result; +} + +RMAPI float Vector4DotProduct(Vector4 v1, Vector4 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w); + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector4Distance(Vector4 v1, Vector4 v2) +{ + float result = sqrtf( + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w)); + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2) +{ + float result = + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w); + + return result; +} + +RMAPI Vector4 Vector4Scale(Vector4 v, float scale) +{ + Vector4 result = { v.x*scale, v.y*scale, v.z*scale, v.w*scale }; + return result; +} + +// Multiply vector by vector +RMAPI Vector4 Vector4Multiply(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z, v1.w*v2.w }; + return result; +} + +// Negate vector +RMAPI Vector4 Vector4Negate(Vector4 v) +{ + Vector4 result = { -v.x, -v.y, -v.z, -v.w }; + return result; +} + +// Divide vector by vector +RMAPI Vector4 Vector4Divide(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z, v1.w/v2.w }; + return result; +} + +// Normalize provided vector +RMAPI Vector4 Vector4Normalize(Vector4 v) +{ + Vector4 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + result.z = v.z*ilength; + result.w = v.w*ilength; + } + + return result; +} + +// Get min value for each pair of components +RMAPI Vector4 Vector4Min(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + result.w = fminf(v1.w, v2.w); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector4 Vector4Max(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + result.w = fmaxf(v1.w, v2.w); + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector4 Vector4Lerp(Vector4 v1, Vector4 v2, float amount) +{ + Vector4 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + result.w = v1.w + amount*(v2.w - v1.w); + + return result; +} + +// Move Vector towards target +RMAPI Vector4 Vector4MoveTowards(Vector4 v, Vector4 target, float maxDistance) +{ + Vector4 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float dw = target.w - v.w; + float value = (dx*dx) + (dy*dy) + (dz*dz) + (dw*dw); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + result.w = v.w + dw/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector4 Vector4Invert(Vector4 v) +{ + Vector4 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z, 1.0f/v.w }; + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector4Equals(Vector4 p, Vector4 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w))))); + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix math +//---------------------------------------------------------------------------------- + +// Compute matrix determinant +RMAPI float MatrixDeterminant(Matrix mat) +{ + float result = 0.0f; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; + + return result; +} + +// Get the trace of the matrix (sum of the values along the diagonal) +RMAPI float MatrixTrace(Matrix mat) +{ + float result = (mat.m0 + mat.m5 + mat.m10 + mat.m15); + + return result; +} + +// Transposes provided matrix +RMAPI Matrix MatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +RMAPI Matrix MatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + +// Get identity matrix +RMAPI Matrix MatrixIdentity(void) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Add two matrices +RMAPI Matrix MatrixAdd(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0 + right.m0; + result.m1 = left.m1 + right.m1; + result.m2 = left.m2 + right.m2; + result.m3 = left.m3 + right.m3; + result.m4 = left.m4 + right.m4; + result.m5 = left.m5 + right.m5; + result.m6 = left.m6 + right.m6; + result.m7 = left.m7 + right.m7; + result.m8 = left.m8 + right.m8; + result.m9 = left.m9 + right.m9; + result.m10 = left.m10 + right.m10; + result.m11 = left.m11 + right.m11; + result.m12 = left.m12 + right.m12; + result.m13 = left.m13 + right.m13; + result.m14 = left.m14 + right.m14; + result.m15 = left.m15 + right.m15; + + return result; +} + +// Subtract two matrices (left - right) +RMAPI Matrix MatrixSubtract(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0 - right.m0; + result.m1 = left.m1 - right.m1; + result.m2 = left.m2 - right.m2; + result.m3 = left.m3 - right.m3; + result.m4 = left.m4 - right.m4; + result.m5 = left.m5 - right.m5; + result.m6 = left.m6 - right.m6; + result.m7 = left.m7 - right.m7; + result.m8 = left.m8 - right.m8; + result.m9 = left.m9 - right.m9; + result.m10 = left.m10 - right.m10; + result.m11 = left.m11 - right.m11; + result.m12 = left.m12 - right.m12; + result.m13 = left.m13 - right.m13; + result.m14 = left.m14 - right.m14; + result.m15 = left.m15 - right.m15; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +RMAPI Matrix MatrixMultiply(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +// Get translation matrix +RMAPI Matrix MatrixTranslate(float x, float y, float z) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Create rotation matrix from axis and angle +// NOTE: Angle should be provided in radians +RMAPI Matrix MatrixRotate(Vector3 axis, float angle) +{ + Matrix result = { 0 }; + + float x = axis.x, y = axis.y, z = axis.z; + + float lengthSquared = x*x + y*y + z*z; + + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float ilength = 1.0f/sqrtf(lengthSquared); + x *= ilength; + y *= ilength; + z *= ilength; + } + + float sinres = sinf(angle); + float cosres = cosf(angle); + float t = 1.0f - cosres; + + result.m0 = x*x*t + cosres; + result.m1 = y*x*t + z*sinres; + result.m2 = z*x*t - y*sinres; + result.m3 = 0.0f; + + result.m4 = x*y*t - z*sinres; + result.m5 = y*y*t + cosres; + result.m6 = z*y*t + x*sinres; + result.m7 = 0.0f; + + result.m8 = x*z*t + y*sinres; + result.m9 = y*z*t - x*sinres; + result.m10 = z*z*t + cosres; + result.m11 = 0.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = 0.0f; + result.m15 = 1.0f; + + return result; +} + +// Get x-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateX(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m5 = cosres; + result.m6 = sinres; + result.m9 = -sinres; + result.m10 = cosres; + + return result; +} + +// Get y-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateY(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m2 = -sinres; + result.m8 = sinres; + result.m10 = cosres; + + return result; +} + +// Get z-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZ(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m1 = sinres; + result.m4 = -sinres; + result.m5 = cosres; + + return result; +} + + +// Get xyz-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateXYZ(Vector3 angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosz = cosf(-angle.z); + float sinz = sinf(-angle.z); + float cosy = cosf(-angle.y); + float siny = sinf(-angle.y); + float cosx = cosf(-angle.x); + float sinx = sinf(-angle.x); + + result.m0 = cosz*cosy; + result.m1 = (cosz*siny*sinx) - (sinz*cosx); + result.m2 = (cosz*siny*cosx) + (sinz*sinx); + + result.m4 = sinz*cosy; + result.m5 = (sinz*siny*sinx) + (cosz*cosx); + result.m6 = (sinz*siny*cosx) - (cosz*sinx); + + result.m8 = -siny; + result.m9 = cosy*sinx; + result.m10= cosy*cosx; + + return result; +} + +// Get zyx-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZYX(Vector3 angle) +{ + Matrix result = { 0 }; + + float cz = cosf(angle.z); + float sz = sinf(angle.z); + float cy = cosf(angle.y); + float sy = sinf(angle.y); + float cx = cosf(angle.x); + float sx = sinf(angle.x); + + result.m0 = cz*cy; + result.m4 = cz*sy*sx - cx*sz; + result.m8 = sz*sx + cz*cx*sy; + result.m12 = 0; + + result.m1 = cy*sz; + result.m5 = cz*cx + sz*sy*sx; + result.m9 = cx*sz*sy - cz*sx; + result.m13 = 0; + + result.m2 = -sy; + result.m6 = cy*sx; + result.m10 = cy*cx; + result.m14 = 0; + + result.m3 = 0; + result.m7 = 0; + result.m11 = 0; + result.m15 = 1; + + return result; +} + +// Get scaling matrix +RMAPI Matrix MatrixScale(float x, float y, float z) +{ + Matrix result = { x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Get perspective projection matrix +RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = ((float)nearPlane*2.0f)/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + + result.m4 = 0.0f; + result.m5 = ((float)nearPlane*2.0f)/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; + result.m11 = -1.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; + result.m15 = 0.0f; + + return result; +} + +// Get perspective projection matrix +// NOTE: Fovy angle must be provided in radians +RMAPI Matrix MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + double top = nearPlane*tan(fovY*0.5); + double bottom = -top; + double right = top*aspect; + double left = -right; + + // MatrixFrustum(-right, right, -top, top, near, far); + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = ((float)nearPlane*2.0f)/rl; + result.m5 = ((float)nearPlane*2.0f)/tb; + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; + result.m11 = -1.0f; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; + + return result; +} + +// Get orthographic projection matrix +RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = 2.0f/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + result.m4 = 0.0f; + result.m5 = 2.0f/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + result.m8 = 0.0f; + result.m9 = 0.0f; + result.m10 = -2.0f/fn; + result.m11 = 0.0f; + result.m12 = -((float)left + (float)right)/rl; + result.m13 = -((float)top + (float)bottom)/tb; + result.m14 = -((float)farPlane + (float)nearPlane)/fn; + result.m15 = 1.0f; + + return result; +} + +// Get camera look-at matrix (view matrix) +RMAPI Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) +{ + Matrix result = { 0 }; + + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Subtract(eye, target) + Vector3 vz = { eye.x - target.x, eye.y - target.y, eye.z - target.z }; + + // Vector3Normalize(vz) + Vector3 v = vz; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vz.x *= ilength; + vz.y *= ilength; + vz.z *= ilength; + + // Vector3CrossProduct(up, vz) + Vector3 vx = { up.y*vz.z - up.z*vz.y, up.z*vz.x - up.x*vz.z, up.x*vz.y - up.y*vz.x }; + + // Vector3Normalize(x) + v = vx; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vx.x *= ilength; + vx.y *= ilength; + vx.z *= ilength; + + // Vector3CrossProduct(vz, vx) + Vector3 vy = { vz.y*vx.z - vz.z*vx.y, vz.z*vx.x - vz.x*vx.z, vz.x*vx.y - vz.y*vx.x }; + + result.m0 = vx.x; + result.m1 = vy.x; + result.m2 = vz.x; + result.m3 = 0.0f; + result.m4 = vx.y; + result.m5 = vy.y; + result.m6 = vz.y; + result.m7 = 0.0f; + result.m8 = vx.z; + result.m9 = vy.z; + result.m10 = vz.z; + result.m11 = 0.0f; + result.m12 = -(vx.x*eye.x + vx.y*eye.y + vx.z*eye.z); // Vector3DotProduct(vx, eye) + result.m13 = -(vy.x*eye.x + vy.y*eye.y + vy.z*eye.z); // Vector3DotProduct(vy, eye) + result.m14 = -(vz.x*eye.x + vz.y*eye.y + vz.z*eye.z); // Vector3DotProduct(vz, eye) + result.m15 = 1.0f; + + return result; +} + +// Get float array of matrix data +RMAPI float16 MatrixToFloatV(Matrix mat) +{ + float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Quaternion math +//---------------------------------------------------------------------------------- + +// Add two quaternions +RMAPI Quaternion QuaternionAdd(Quaternion q1, Quaternion q2) +{ + Quaternion result = {q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w}; + + return result; +} + +// Add quaternion and float value +RMAPI Quaternion QuaternionAddValue(Quaternion q, float add) +{ + Quaternion result = {q.x + add, q.y + add, q.z + add, q.w + add}; + + return result; +} + +// Subtract two quaternions +RMAPI Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2) +{ + Quaternion result = {q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w}; + + return result; +} + +// Subtract quaternion and float value +RMAPI Quaternion QuaternionSubtractValue(Quaternion q, float sub) +{ + Quaternion result = {q.x - sub, q.y - sub, q.z - sub, q.w - sub}; + + return result; +} + +// Get identity quaternion +RMAPI Quaternion QuaternionIdentity(void) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Computes the length of a quaternion +RMAPI float QuaternionLength(Quaternion q) +{ + float result = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + + return result; +} + +// Normalize provided quaternion +RMAPI Quaternion QuaternionNormalize(Quaternion q) +{ + Quaternion result = { 0 }; + + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Invert provided quaternion +RMAPI Quaternion QuaternionInvert(Quaternion q) +{ + Quaternion result = q; + + float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w; + + if (lengthSq != 0.0f) + { + float invLength = 1.0f/lengthSq; + + result.x *= -invLength; + result.y *= -invLength; + result.z *= -invLength; + result.w *= invLength; + } + + return result; +} + +// Calculate two quaternion multiplication +RMAPI Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) +{ + Quaternion result = { 0 }; + + float qax = q1.x, qay = q1.y, qaz = q1.z, qaw = q1.w; + float qbx = q2.x, qby = q2.y, qbz = q2.z, qbw = q2.w; + + result.x = qax*qbw + qaw*qbx + qay*qbz - qaz*qby; + result.y = qay*qbw + qaw*qby + qaz*qbx - qax*qbz; + result.z = qaz*qbw + qaw*qbz + qax*qby - qay*qbx; + result.w = qaw*qbw - qax*qbx - qay*qby - qaz*qbz; + + return result; +} + +// Scale quaternion by float value +RMAPI Quaternion QuaternionScale(Quaternion q, float mul) +{ + Quaternion result = { 0 }; + + result.x = q.x*mul; + result.y = q.y*mul; + result.z = q.z*mul; + result.w = q.w*mul; + + return result; +} + +// Divide two quaternions +RMAPI Quaternion QuaternionDivide(Quaternion q1, Quaternion q2) +{ + Quaternion result = { q1.x/q2.x, q1.y/q2.y, q1.z/q2.z, q1.w/q2.w }; + + return result; +} + +// Calculate linear interpolation between two quaternions +RMAPI Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + + result.x = q1.x + amount*(q2.x - q1.x); + result.y = q1.y + amount*(q2.y - q1.y); + result.z = q1.z + amount*(q2.z - q1.z); + result.w = q1.w + amount*(q2.w - q1.w); + + return result; +} + +// Calculate slerp-optimized interpolation between two quaternions +RMAPI Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + + // QuaternionLerp(q1, q2, amount) + result.x = q1.x + amount*(q2.x - q1.x); + result.y = q1.y + amount*(q2.y - q1.y); + result.z = q1.z + amount*(q2.z - q1.z); + result.w = q1.w + amount*(q2.w - q1.w); + + // QuaternionNormalize(q); + Quaternion q = result; + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Calculates spherical linear interpolation between two quaternions +RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; + + if (cosHalfTheta < 0) + { + q2.x = -q2.x; q2.y = -q2.y; q2.z = -q2.z; q2.w = -q2.w; + cosHalfTheta = -cosHalfTheta; + } + + if (fabsf(cosHalfTheta) >= 1.0f) result = q1; + else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); + else + { + float halfTheta = acosf(cosHalfTheta); + float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta); + + if (fabsf(sinHalfTheta) < EPSILON) + { + result.x = (q1.x*0.5f + q2.x*0.5f); + result.y = (q1.y*0.5f + q2.y*0.5f); + result.z = (q1.z*0.5f + q2.z*0.5f); + result.w = (q1.w*0.5f + q2.w*0.5f); + } + else + { + float ratioA = sinf((1 - amount)*halfTheta)/sinHalfTheta; + float ratioB = sinf(amount*halfTheta)/sinHalfTheta; + + result.x = (q1.x*ratioA + q2.x*ratioB); + result.y = (q1.y*ratioA + q2.y*ratioB); + result.z = (q1.z*ratioA + q2.z*ratioB); + result.w = (q1.w*ratioA + q2.w*ratioB); + } + } + + return result; +} + +// Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t) +{ + float t2 = t*t; + float t3 = t2*t; + float h00 = 2*t3 - 3*t2 + 1; + float h10 = t3 - 2*t2 + t; + float h01 = -2*t3 + 3*t2; + float h11 = t3 - t2; + + Quaternion p0 = QuaternionScale(q1, h00); + Quaternion m0 = QuaternionScale(outTangent1, h10); + Quaternion p1 = QuaternionScale(q2, h01); + Quaternion m1 = QuaternionScale(inTangent2, h11); + + Quaternion result = { 0 }; + + result = QuaternionAdd(p0, m0); + result = QuaternionAdd(result, p1); + result = QuaternionAdd(result, m1); + result = QuaternionNormalize(result); + + return result; +} + +// Calculate quaternion based on the rotation from one vector to another +RMAPI Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) +{ + Quaternion result = { 0 }; + + float cos2Theta = (from.x*to.x + from.y*to.y + from.z*to.z); // Vector3DotProduct(from, to) + Vector3 cross = { from.y*to.z - from.z*to.y, from.z*to.x - from.x*to.z, from.x*to.y - from.y*to.x }; // Vector3CrossProduct(from, to) + + result.x = cross.x; + result.y = cross.y; + result.z = cross.z; + result.w = 1.0f + cos2Theta; + + // QuaternionNormalize(q); + // NOTE: Normalize to essentially nlerp the original and identity to 0.5 + Quaternion q = result; + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Get a quaternion for a given rotation matrix +RMAPI Quaternion QuaternionFromMatrix(Matrix mat) +{ + Quaternion result = { 0 }; + + float fourWSquaredMinus1 = mat.m0 + mat.m5 + mat.m10; + float fourXSquaredMinus1 = mat.m0 - mat.m5 - mat.m10; + float fourYSquaredMinus1 = mat.m5 - mat.m0 - mat.m10; + float fourZSquaredMinus1 = mat.m10 - mat.m0 - mat.m5; + + int biggestIndex = 0; + float fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if (fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + + if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + + if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + float biggestVal = sqrtf(fourBiggestSquaredMinus1 + 1.0f)*0.5f; + float mult = 0.25f/biggestVal; + + switch (biggestIndex) + { + case 0: + result.w = biggestVal; + result.x = (mat.m6 - mat.m9)*mult; + result.y = (mat.m8 - mat.m2)*mult; + result.z = (mat.m1 - mat.m4)*mult; + break; + case 1: + result.x = biggestVal; + result.w = (mat.m6 - mat.m9)*mult; + result.y = (mat.m1 + mat.m4)*mult; + result.z = (mat.m8 + mat.m2)*mult; + break; + case 2: + result.y = biggestVal; + result.w = (mat.m8 - mat.m2)*mult; + result.x = (mat.m1 + mat.m4)*mult; + result.z = (mat.m6 + mat.m9)*mult; + break; + case 3: + result.z = biggestVal; + result.w = (mat.m1 - mat.m4)*mult; + result.x = (mat.m8 + mat.m2)*mult; + result.y = (mat.m6 + mat.m9)*mult; + break; + } + + return result; +} + +// Get a matrix for a given quaternion +RMAPI Matrix QuaternionToMatrix(Quaternion q) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float a2 = q.x*q.x; + float b2 = q.y*q.y; + float c2 = q.z*q.z; + float ac = q.x*q.z; + float ab = q.x*q.y; + float bc = q.y*q.z; + float ad = q.w*q.x; + float bd = q.w*q.y; + float cd = q.w*q.z; + + result.m0 = 1 - 2*(b2 + c2); + result.m1 = 2*(ab + cd); + result.m2 = 2*(ac - bd); + + result.m4 = 2*(ab - cd); + result.m5 = 1 - 2*(a2 + c2); + result.m6 = 2*(bc + ad); + + result.m8 = 2*(ac + bd); + result.m9 = 2*(bc - ad); + result.m10 = 1 - 2*(a2 + b2); + + return result; +} + +// Get rotation quaternion for an angle and axis +// NOTE: Angle must be provided in radians +RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + + if (axisLength != 0.0f) + { + angle *= 0.5f; + + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Normalize(axis) + length = axisLength; + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + float sinres = sinf(angle); + float cosres = cosf(angle); + + result.x = axis.x*sinres; + result.y = axis.y*sinres; + result.z = axis.z*sinres; + result.w = cosres; + + // QuaternionNormalize(q); + Quaternion q = result; + length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + } + + return result; +} + +// Get the rotation angle and axis for a given quaternion +RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) +{ + if (fabsf(q.w) > 1.0f) + { + // QuaternionNormalize(q); + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + q.x = q.x*ilength; + q.y = q.y*ilength; + q.z = q.z*ilength; + q.w = q.w*ilength; + } + + Vector3 resAxis = { 0.0f, 0.0f, 0.0f }; + float resAngle = 2.0f*acosf(q.w); + float den = sqrtf(1.0f - q.w*q.w); + + if (den > EPSILON) + { + resAxis.x = q.x/den; + resAxis.y = q.y/den; + resAxis.z = q.z/den; + } + else + { + // This occurs when the angle is zero. + // Not a problem: just set an arbitrary normalized axis. + resAxis.x = 1.0f; + } + + *outAxis = resAxis; + *outAngle = resAngle; +} + +// Get the quaternion equivalent to Euler angles +// NOTE: Rotation order is ZYX +RMAPI Quaternion QuaternionFromEuler(float pitch, float yaw, float roll) +{ + Quaternion result = { 0 }; + + float x0 = cosf(pitch*0.5f); + float x1 = sinf(pitch*0.5f); + float y0 = cosf(yaw*0.5f); + float y1 = sinf(yaw*0.5f); + float z0 = cosf(roll*0.5f); + float z1 = sinf(roll*0.5f); + + result.x = x1*y0*z0 - x0*y1*z1; + result.y = x0*y1*z0 + x1*y0*z1; + result.z = x0*y0*z1 - x1*y1*z0; + result.w = x0*y0*z0 + x1*y1*z1; + + return result; +} + +// Get the Euler angles equivalent to quaternion (roll, pitch, yaw) +// NOTE: Angles are returned in a Vector3 struct in radians +RMAPI Vector3 QuaternionToEuler(Quaternion q) +{ + Vector3 result = { 0 }; + + // Roll (x-axis rotation) + float x0 = 2.0f*(q.w*q.x + q.y*q.z); + float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y); + result.x = atan2f(x0, x1); + + // Pitch (y-axis rotation) + float y0 = 2.0f*(q.w*q.y - q.z*q.x); + y0 = y0 > 1.0f ? 1.0f : y0; + y0 = y0 < -1.0f ? -1.0f : y0; + result.y = asinf(y0); + + // Yaw (z-axis rotation) + float z0 = 2.0f*(q.w*q.z + q.x*q.y); + float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z); + result.z = atan2f(z0, z1); + + return result; +} + +// Transform a quaternion given a transformation matrix +RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat) +{ + Quaternion result = { 0 }; + + result.x = mat.m0*q.x + mat.m4*q.y + mat.m8*q.z + mat.m12*q.w; + result.y = mat.m1*q.x + mat.m5*q.y + mat.m9*q.z + mat.m13*q.w; + result.z = mat.m2*q.x + mat.m6*q.y + mat.m10*q.z + mat.m14*q.w; + result.w = mat.m3*q.x + mat.m7*q.y + mat.m11*q.z + mat.m15*q.w; + + return result; +} + +// Check whether two given quaternions are almost equal +RMAPI int QuaternionEquals(Quaternion p, Quaternion q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))) || + (((fabsf(p.x + q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y + q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z + q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w + q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))); + + return result; +} + +// Decompose a transformation matrix into its rotational, translational and scaling components +RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale) +{ + // Extract translation. + translation->x = mat.m12; + translation->y = mat.m13; + translation->z = mat.m14; + + // Extract upper-left for determinant computation + const float a = mat.m0; + const float b = mat.m4; + const float c = mat.m8; + const float d = mat.m1; + const float e = mat.m5; + const float f = mat.m9; + const float g = mat.m2; + const float h = mat.m6; + const float i = mat.m10; + const float A = e*i - f*h; + const float B = f*g - d*i; + const float C = d*h - e*g; + + // Extract scale + const float det = a*A + b*B + c*C; + Vector3 abc = { a, b, c }; + Vector3 def = { d, e, f }; + Vector3 ghi = { g, h, i }; + + float scalex = Vector3Length(abc); + float scaley = Vector3Length(def); + float scalez = Vector3Length(ghi); + Vector3 s = { scalex, scaley, scalez }; + + if (det < 0) s = Vector3Negate(s); + + *scale = s; + + // Remove scale from the matrix if it is not close to zero + Matrix clone = mat; + if (!FloatEquals(det, 0)) + { + clone.m0 /= s.x; + clone.m4 /= s.x; + clone.m8 /= s.x; + clone.m1 /= s.y; + clone.m5 /= s.y; + clone.m9 /= s.y; + clone.m2 /= s.z; + clone.m6 /= s.z; + clone.m10 /= s.z; + + // Extract rotation + *rotation = QuaternionFromMatrix(clone); + } + else + { + // Set to identity if close to zero + *rotation = QuaternionIdentity(); + } +} + +#if defined(__cplusplus) && !defined(RAYMATH_DISABLE_CPP_OPERATORS) + +// Optional C++ math operators +//------------------------------------------------------------------------------- + +// Vector2 operators +static constexpr Vector2 Vector2Zeros = { 0, 0 }; +static constexpr Vector2 Vector2Ones = { 1, 1 }; +static constexpr Vector2 Vector2UnitX = { 1, 0 }; +static constexpr Vector2 Vector2UnitY = { 0, 1 }; + +inline Vector2 operator + (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Add(lhs, rhs); +} + +inline const Vector2& operator += (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Add(lhs, rhs); + return lhs; +} + +inline Vector2 operator - (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Subtract(lhs, rhs); +} + +inline const Vector2& operator -= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Subtract(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const float& rhs) +{ + return Vector2Scale(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const float& rhs) +{ + lhs = Vector2Scale(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Multiply(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Multiply(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs) +{ + return Vector2Transform(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const Matrix& rhs) +{ + lhs = Vector2Transform(lhs, rhs); + return lhs; +} + +inline Vector2 operator / (const Vector2& lhs, const float& rhs) +{ + return Vector2Scale(lhs, 1.0f / rhs); +} + +inline const Vector2& operator /= (Vector2& lhs, const float& rhs) +{ + lhs = Vector2Scale(lhs, 1.0f / rhs); + return lhs; +} + +inline Vector2 operator / (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Divide(lhs, rhs); +} + +inline const Vector2& operator /= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector2& lhs, const Vector2& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y); +} + +inline bool operator != (const Vector2& lhs, const Vector2& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y); +} + +// Vector3 operators +static constexpr Vector3 Vector3Zeros = { 0, 0, 0 }; +static constexpr Vector3 Vector3Ones = { 1, 1, 1 }; +static constexpr Vector3 Vector3UnitX = { 1, 0, 0 }; +static constexpr Vector3 Vector3UnitY = { 0, 1, 0 }; +static constexpr Vector3 Vector3UnitZ = { 0, 0, 1 }; + +inline Vector3 operator + (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Add(lhs, rhs); +} + +inline const Vector3& operator += (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Add(lhs, rhs); + return lhs; +} + +inline Vector3 operator - (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Subtract(lhs, rhs); +} + +inline const Vector3& operator -= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Subtract(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const float& rhs) +{ + return Vector3Scale(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const float& rhs) +{ + lhs = Vector3Scale(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Multiply(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Multiply(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs) +{ + return Vector3Transform(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const Matrix& rhs) +{ + lhs = Vector3Transform(lhs, rhs); + return lhs; +} + +inline Vector3 operator / (const Vector3& lhs, const float& rhs) +{ + return Vector3Scale(lhs, 1.0f / rhs); +} + +inline const Vector3& operator /= (Vector3& lhs, const float& rhs) +{ + lhs = Vector3Scale(lhs, 1.0f / rhs); + return lhs; +} + +inline Vector3 operator / (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Divide(lhs, rhs); +} + +inline const Vector3& operator /= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector3& lhs, const Vector3& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z); +} + +inline bool operator != (const Vector3& lhs, const Vector3& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z); +} + +// Vector4 operators +static constexpr Vector4 Vector4Zeros = { 0, 0, 0, 0 }; +static constexpr Vector4 Vector4Ones = { 1, 1, 1, 1 }; +static constexpr Vector4 Vector4UnitX = { 1, 0, 0, 0 }; +static constexpr Vector4 Vector4UnitY = { 0, 1, 0, 0 }; +static constexpr Vector4 Vector4UnitZ = { 0, 0, 1, 0 }; +static constexpr Vector4 Vector4UnitW = { 0, 0, 0, 1 }; + +inline Vector4 operator + (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Add(lhs, rhs); +} + +inline const Vector4& operator += (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Add(lhs, rhs); + return lhs; +} + +inline Vector4 operator - (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Subtract(lhs, rhs); +} + +inline const Vector4& operator -= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Subtract(lhs, rhs); + return lhs; +} + +inline Vector4 operator * (const Vector4& lhs, const float& rhs) +{ + return Vector4Scale(lhs, rhs); +} + +inline const Vector4& operator *= (Vector4& lhs, const float& rhs) +{ + lhs = Vector4Scale(lhs, rhs); + return lhs; +} + +inline Vector4 operator * (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Multiply(lhs, rhs); +} + +inline const Vector4& operator *= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Multiply(lhs, rhs); + return lhs; +} + +inline Vector4 operator / (const Vector4& lhs, const float& rhs) +{ + return Vector4Scale(lhs, 1.0f / rhs); +} + +inline const Vector4& operator /= (Vector4& lhs, const float& rhs) +{ + lhs = Vector4Scale(lhs, 1.0f / rhs); + return lhs; +} + +inline Vector4 operator / (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Divide(lhs, rhs); +} + +inline const Vector4& operator /= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector4& lhs, const Vector4& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z) && FloatEquals(lhs.w, rhs.w); +} + +inline bool operator != (const Vector4& lhs, const Vector4& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z) || !FloatEquals(lhs.w, rhs.w); +} + +// Quaternion operators +static constexpr Quaternion QuaternionZeros = { 0, 0, 0, 0 }; +static constexpr Quaternion QuaternionOnes = { 1, 1, 1, 1 }; +static constexpr Quaternion QuaternionUnitX = { 0, 0, 0, 1 }; + +inline Quaternion operator + (const Quaternion& lhs, const float& rhs) +{ + return QuaternionAddValue(lhs, rhs); +} + +inline const Quaternion& operator += (Quaternion& lhs, const float& rhs) +{ + lhs = QuaternionAddValue(lhs, rhs); + return lhs; +} + +inline Quaternion operator - (const Quaternion& lhs, const float& rhs) +{ + return QuaternionSubtractValue(lhs, rhs); +} + +inline const Quaternion& operator -= (Quaternion& lhs, const float& rhs) +{ + lhs = QuaternionSubtractValue(lhs, rhs); + return lhs; +} + +inline Quaternion operator * (const Quaternion& lhs, const Matrix& rhs) +{ + return QuaternionTransform(lhs, rhs); +} + +inline const Quaternion& operator *= (Quaternion& lhs, const Matrix& rhs) +{ + lhs = QuaternionTransform(lhs, rhs); + return lhs; +} + +// Matrix operators +inline Matrix operator + (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixAdd(lhs, rhs); +} + +inline const Matrix& operator += (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixAdd(lhs, rhs); + return lhs; +} + +inline Matrix operator - (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixSubtract(lhs, rhs); +} + +inline const Matrix& operator -= (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixSubtract(lhs, rhs); + return lhs; +} + +inline Matrix operator * (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixMultiply(lhs, rhs); +} + +inline const Matrix& operator *= (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixMultiply(lhs, rhs); + return lhs; +} +//------------------------------------------------------------------------------- +#endif // C++ operators + +#endif // RAYMATH_H diff --git a/third_party/raylib/include/rlgl.h b/third_party/raylib/include/rlgl.h new file mode 100644 index 0000000000..92971df627 --- /dev/null +++ b/third_party/raylib/include/rlgl.h @@ -0,0 +1,5262 @@ +/********************************************************************************************** +* +* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API +* +* DESCRIPTION: +* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0) +* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) +* +* ADDITIONAL NOTES: +* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are +* initialized on rlglInit() to accumulate vertex data +* +* When an internal state change is required all the stored vertex data is renderer in batch, +* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch +* +* Some resources are also loaded for convenience, here the complete list: +* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data +* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 +* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) +* +* Internal buffer (and resources) must be manually unloaded calling rlglClose() +* +* CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11 +* #define GRAPHICS_API_OPENGL_21 +* #define GRAPHICS_API_OPENGL_33 +* #define GRAPHICS_API_OPENGL_43 +* #define GRAPHICS_API_OPENGL_ES2 +* #define GRAPHICS_API_OPENGL_ES3 +* Use selected OpenGL graphics backend, should be supported by platform +* Those preprocessor defines are only used on rlgl module, if OpenGL version is +* required by any other module, use rlGetVersion() to check it +* +* #define RLGL_IMPLEMENTATION +* Generates the implementation of the library into the included file +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation +* +* #define RLGL_RENDER_TEXTURES_HINT +* Enable framebuffer objects (fbo) support (enabled by default) +* Some GPUs could not support them despite the OpenGL version +* +* #define RLGL_SHOW_GL_DETAILS_INFO +* Show OpenGL extensions and capabilities detailed logs on init +* +* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT +* Enable debug context (only available on OpenGL 4.3) +* +* rlgl capabilities could be customized just defining some internal +* values before library inclusion (default values listed): +* +* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits +* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +* +* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack +* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +* +* When loading a shader, the following vertex attributes and uniform +* location names are tried to be set automatically: +* +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +* +* DEPENDENCIES: +* - OpenGL libraries (depending on platform and OpenGL version selected) +* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLGL_H +#define RLGL_H + +#define RLGL_VERSION "5.0" + +// Function specifiers in case library is build/used as a shared library +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) +#elif defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) +#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) +#endif + +// Function specifiers definition +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +// Support TRACELOG macros +#ifndef TRACELOG + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +// Allow custom memory allocators +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(n,sz) realloc(n,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(p) free(p) +#endif + +// Security check in case no GRAPHICS_API_OPENGL_* defined +#if !defined(GRAPHICS_API_OPENGL_11) && \ + !defined(GRAPHICS_API_OPENGL_21) && \ + !defined(GRAPHICS_API_OPENGL_33) && \ + !defined(GRAPHICS_API_OPENGL_43) && \ + !defined(GRAPHICS_API_OPENGL_ES2) && \ + !defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_33 +#endif + +// Security check in case multiple GRAPHICS_API_OPENGL_* defined +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_21) + #undef GRAPHICS_API_OPENGL_21 + #endif + #if defined(GRAPHICS_API_OPENGL_33) + #undef GRAPHICS_API_OPENGL_33 + #endif + #if defined(GRAPHICS_API_OPENGL_43) + #undef GRAPHICS_API_OPENGL_43 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + #undef GRAPHICS_API_OPENGL_ES2 + #endif +#endif + +// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality +// WARNING: Specific parts are checked with #if defines +#if defined(GRAPHICS_API_OPENGL_21) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL 4.3 uses OpenGL 3.3 Core functionality +#if defined(GRAPHICS_API_OPENGL_43) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) +#if defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_ES2 +#endif + +// Support framebuffer objects by default +// NOTE: Some driver implementation do not support it, despite they should +#define RLGL_RENDER_TEXTURES_HINT + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- + +// Default internal render batch elements limits +#ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // This is the maximum amount of elements (quads) per batch + // NOTE: Be careful with text, every letter maps to a quad + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + // We reduce memory sizes for embedded systems (RPI and HTML5) + // NOTE: On HTML5 (emscripten) this is allocated on heap, + // by default it's only 16MB!...just take care... + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 + #endif +#endif +#ifndef RL_DEFAULT_BATCH_BUFFERS + #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#endif +#ifndef RL_DEFAULT_BATCH_DRAWCALLS + #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +#endif +#ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS + #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +#endif + +// Internal Matrix stack +#ifndef RL_MAX_MATRIX_STACK_SIZE + #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack +#endif + +// Shader limits +#ifndef RL_MAX_SHADER_LOCATIONS + #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +#endif + +// Projection matrix culling +#ifndef RL_CULL_DISTANCE_NEAR + #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance +#endif +#ifndef RL_CULL_DISTANCE_FAR + #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance +#endif + +// Texture parameters (equivalent to OpenGL defines) +#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S +#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T +#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER +#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER + +#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST +#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR +#define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) +#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) + +#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT +#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE +#define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT +#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT + +// Matrix modes (equivalent to OpenGL) +#define RL_MODELVIEW 0x1700 // GL_MODELVIEW +#define RL_PROJECTION 0x1701 // GL_PROJECTION +#define RL_TEXTURE 0x1702 // GL_TEXTURE + +// Primitive assembly draw modes +#define RL_LINES 0x0001 // GL_LINES +#define RL_TRIANGLES 0x0004 // GL_TRIANGLES +#define RL_QUADS 0x0007 // GL_QUADS + +// GL equivalent data types +#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE +#define RL_FLOAT 0x1406 // GL_FLOAT + +// GL buffer usage hint +#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW +#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ +#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY +#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW +#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ +#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY +#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW +#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ +#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY + +// GL Shader type +#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER +#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER +#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER + +// GL blending factors +#define RL_ZERO 0 // GL_ZERO +#define RL_ONE 1 // GL_ONE +#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR +#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR +#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA +#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA +#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA +#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA +#define RL_DST_COLOR 0x0306 // GL_DST_COLOR +#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR +#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE +#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR +#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR +#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA +#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA + +// GL blending functions/equations +#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD +#define RL_MIN 0x8007 // GL_MIN +#define RL_MAX 0x8008 // GL_MAX +#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT +#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT +#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION +#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) +#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA +#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB +#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB +#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA +#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA +#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR + +#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER +#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER + +// Default shader vertex attribute locations +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#endif + #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 +#endif +#ifdef RL_SUPPORT_MESH_GPU_SKINNING +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 +#endif +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) + // Boolean type +typedef enum bool { false = 0, true = !false } bool; +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix, 4x4 components, column major, OpenGL style, right handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif + +// Dynamic vertex buffers (position + texcoords + colors + indices arrays) +typedef struct rlVertexBuffer { + int elementCount; // Number of elements in the buffer (QUADS) + + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) +} rlVertexBuffer; + +// Draw call type +// NOTE: Only texture changes register a new draw, other state-change-related elements are not +// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any +// of those state-change happens (this is done in core module) +typedef struct rlDrawCall { + int mode; // Drawing mode: LINES, TRIANGLES, QUADS + int vertexCount; // Number of vertex of the draw + int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) + //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId + //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId + unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes + + //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default + //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default +} rlDrawCall; + +// rlRenderBatch type +typedef struct rlRenderBatch { + int bufferCount; // Number of vertex buffers (multi-buffering support) + int currentBuffer; // Current buffer tracking in case of multi-buffering + rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data + + rlDrawCall *draws; // Draw calls array, depends on textureId + int drawCounter; // Draw calls counter + float currentDepth; // Current depth value for next draw +} rlRenderBatch; + +// OpenGL version +typedef enum { + RL_OPENGL_11 = 1, // OpenGL 1.1 + RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) + RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) + RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) + RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) + RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) +} rlGlVersion; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + RL_LOG_ALL = 0, // Display all logs + RL_LOG_TRACE, // Trace logging, intended for internal use only + RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + RL_LOG_INFO, // Info logging, used for program execution info + RL_LOG_WARNING, // Warning logging, used on recoverable failures + RL_LOG_ERROR, // Error logging, used on unrecoverable failures + RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + RL_LOG_NONE // Disable logging +} rlTraceLogLevel; + +// Texture pixel formats +// NOTE: Support depends on OpenGL version +typedef enum { + RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} rlPixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + RL_TEXTURE_FILTER_BILINEAR, // Linear filtering + RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} rlTextureFilter; + +// Color blending modes (pre-defined) +typedef enum { + RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) + RL_BLEND_ADDITIVE, // Blend textures adding colors + RL_BLEND_MULTIPLIED, // Blend textures multiplying colors + RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) +} rlBlendMode; + +// Shader location point type +typedef enum { + RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) + RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) + RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf +} rlShaderLocationIndex; + +#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO +#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + RL_SHADER_UNIFORM_INT, // Shader uniform type: int + RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int + RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) + RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) + RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) + RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} rlShaderUniformDataType; + +// Shader attribute data types +typedef enum { + RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} rlShaderAttributeDataType; + +// Framebuffer attachment type +// NOTE: By default up to 8 color channels defined, but it can be more +typedef enum { + RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 + RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 + RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 + RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 + RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 + RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 + RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 + RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 + RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth + RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil +} rlFramebufferAttachType; + +// Framebuffer texture attachment type +typedef enum { + RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side + RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d + RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer +} rlFramebufferAttachTextureType; + +// Face culling mode +typedef enum { + RL_CULL_FACE_FRONT = 0, + RL_CULL_FACE_BACK +} rlCullMode; + +//------------------------------------------------------------------------------------ +// Functions Declaration - Matrix operations +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed +RLAPI void rlPushMatrix(void); // Push the current matrix to stack +RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack +RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix +RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix +RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix +RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix +RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix +RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area +RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances +RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near +RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far + +//------------------------------------------------------------------------------------ +// Functions Declaration - Vertex level operations +//------------------------------------------------------------------------------------ +RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) +RLAPI void rlEnd(void); // Finish vertex providing +RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int +RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float +RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float +RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float +RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float +RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte +RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float +RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float + +//------------------------------------------------------------------------------------ +// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) +// NOTE: This functions are used to completely abstract raylib code from OpenGL layer, +// some of them are direct wrappers over OpenGL calls, some others are custom +//------------------------------------------------------------------------------------ + +// Vertex buffers state +RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) +RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) +RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) +RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) +RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) +RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) +RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index +RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index +#if defined(GRAPHICS_API_OPENGL_11) +RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer +RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer +#endif + +// Textures state +RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot +RLAPI void rlEnableTexture(unsigned int id); // Enable texture +RLAPI void rlDisableTexture(void); // Disable texture +RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap +RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap +RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) +RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) + +// Shader state +RLAPI void rlEnableShader(unsigned int id); // Enable shader program +RLAPI void rlDisableShader(void); // Disable shader program + +// Framebuffer state +RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) +RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer +RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer +RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers +RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer +RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) + +// General render state +RLAPI void rlEnableColorBlend(void); // Enable color blending +RLAPI void rlDisableColorBlend(void); // Disable color blending +RLAPI void rlEnableDepthTest(void); // Enable depth test +RLAPI void rlDisableDepthTest(void); // Disable depth test +RLAPI void rlEnableDepthMask(void); // Enable depth write +RLAPI void rlDisableDepthMask(void); // Disable depth write +RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling +RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling +RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control +RLAPI void rlSetCullFace(int mode); // Set face culling mode +RLAPI void rlEnableScissorTest(void); // Enable scissor test +RLAPI void rlDisableScissorTest(void); // Disable scissor test +RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test +RLAPI void rlEnableWireMode(void); // Enable wire mode +RLAPI void rlEnablePointMode(void); // Enable point mode +RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode +RLAPI void rlSetLineWidth(float width); // Set the line drawing width +RLAPI float rlGetLineWidth(void); // Get the line drawing width +RLAPI void rlEnableSmoothLines(void); // Enable line aliasing +RLAPI void rlDisableSmoothLines(void); // Disable line aliasing +RLAPI void rlEnableStereoRender(void); // Enable stereo rendering +RLAPI void rlDisableStereoRender(void); // Disable stereo rendering +RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled + +RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color +RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) +RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes +RLAPI void rlSetBlendMode(int mode); // Set blending mode +RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) +RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) + +//------------------------------------------------------------------------------------ +// Functions Declaration - rlgl functionality +//------------------------------------------------------------------------------------ +// rlgl initialization functions +RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) +RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) +RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) +RLAPI int rlGetVersion(void); // Get current OpenGL version +RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width +RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width +RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height +RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height + +RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id +RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id +RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations + +// Render batch management +// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode +// but this render batch API is exposed in case of custom batches are required +RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system +RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system +RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) +RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) +RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch +RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex + +RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits + +//------------------------------------------------------------------------------------------------------------------------ + +// Vertex buffers management +RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported +RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object +RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object +RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer +RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer +RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) +RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration +RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor +RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided +RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) +RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements +RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing +RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing + +// Textures management +RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data +RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) +RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU +RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats +RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format +RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory +RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture +RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data +RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) + +// Framebuffer management (fbo) +RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer +RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer +RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete +RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU + +// Shaders management +RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings +RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) +RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program +RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program +RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform +RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute +RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform +RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix +RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices +RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler +RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) + +// Compute shader management +RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program +RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) + +// Shader buffer storage object management (ssbo) +RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) +RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) +RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data +RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer +RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) +RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers +RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size + +// Buffer management +RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture + +// Matrix state management +RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix +RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix +RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix +RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) +RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) +RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering +RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering + +// Quick and dirty cube/quad buffers load->draw->unload +RLAPI void rlLoadDrawCube(void); // Load and draw a cube +RLAPI void rlLoadDrawQuad(void); // Load and draw a quad + +#if defined(__cplusplus) +} +#endif + +#endif // RLGL_H + +/*********************************************************************************** +* +* RLGL IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RLGL_IMPLEMENTATION) + +// Expose OpenGL functions from glad in raylib +#if defined(BUILD_LIBTYPE_SHARED) + #define GLAD_API_CALL_EXPORT + #define GLAD_API_CALL_EXPORT_BUILD +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(__APPLE__) + #include // OpenGL 1.1 library for OSX + #include // OpenGL extensions library + #else + // APIENTRY for OpenGL function pointer declarations is required + #if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #endif + // WINGDIAPI definition. Some Windows OpenGL headers need it + #if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #endif + + #include // OpenGL 1.1 library + #endif +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + #define GLAD_MALLOC RL_MALLOC + #define GLAD_FREE RL_FREE + + #define GLAD_GL_IMPLEMENTATION + #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + #include // OpenGL ES 3.0 library + #define GL_GLEXT_PROTOTYPES + #include // OpenGL ES 2.0 extensions library +#elif defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, + // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + #define GLAD_GLES2_IMPLEMENTATION + #include "external/glad_gles2.h" + #else + #define GL_GLEXT_PROTOTYPES + //#include // EGL library -> not required, platform layer + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library + #endif + + // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi + // provided headers (despite being defined in official Khronos GLES2 headers) + #if defined(PLATFORM_DRM) + typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + #endif +#endif + +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] +#include // Required for: sqrtf(), sinf(), cosf(), floor(), log() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +#ifndef GL_SHADING_LANGUAGE_VERSION + #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif +#ifndef GL_ETC1_RGB8_OES + #define GL_ETC1_RGB8_OES 0x8D64 +#endif +#ifndef GL_COMPRESSED_RGB8_ETC2 + #define GL_COMPRESSED_RGB8_ETC2 0x9274 +#endif +#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC + #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#endif +#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#endif +#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR + #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR + #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 +#endif + +#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#endif + +#ifndef GL_PROGRAM_POINT_SIZE + #define GL_PROGRAM_POINT_SIZE 0x8642 +#endif + +#ifndef GL_LINE_WIDTH + #define GL_LINE_WIDTH 0x0B21 +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #define GL_UNSIGNED_SHORT_5_6_5 0x8363 + #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + #define GL_LUMINANCE 0x1909 + #define GL_LUMINANCE_ALPHA 0x190A +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + #define glClearDepth glClearDepthf + #if !defined(GRAPHICS_API_OPENGL_ES3) + #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER + #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER + #endif +#endif + +// Default shader vertex attribute names to set location points +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS +#endif + +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW + #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION + #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR + #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES + #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +typedef struct rlglData { + rlRenderBatch *currentBatch; // Current render batch + rlRenderBatch defaultBatch; // Default internal render batch + + struct { + int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) + float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) + float normalx, normaly, normalz; // Current active normal (added on glVertex*()) + unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) + + int currentMatrixMode; // Current matrix mode + Matrix *currentMatrix; // Current matrix pointer + Matrix modelview; // Default modelview matrix + Matrix projection; // Default projection matrix + Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale + bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) + Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop + int stackCounter; // Matrix stack counter + + unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) + unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) + unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) + unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) + unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture + int *defaultShaderLocs; // Default shader locations pointer to be used on rendering + unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) + int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) + + bool stereoRender; // Stereo rendering flag + Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices + Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices + + // Blending variables + int currentBlendMode; // Blending mode active + int glBlendSrcFactor; // Blending source factor + int glBlendDstFactor; // Blending destination factor + int glBlendEquation; // Blending equation + int glBlendSrcFactorRGB; // Blending source RGB factor + int glBlendDestFactorRGB; // Blending destination RGB factor + int glBlendSrcFactorAlpha; // Blending source alpha factor + int glBlendDestFactorAlpha; // Blending destination alpha factor + int glBlendEquationRGB; // Blending equation for RGB + int glBlendEquationAlpha; // Blending equation for alpha + bool glCustomBlendModeModified; // Custom blending factor and equation modification status + + int framebufferWidth; // Current framebuffer width + int framebufferHeight; // Current framebuffer height + + } State; // Renderer state + struct { + bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) + bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) + bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) + bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) + bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) + bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) + bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) + bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) + bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) + bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) + bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) + bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) + bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) + bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) + bool computeShader; // Compute shaders support (GL_ARB_compute_shader) + bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) + + float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) + int maxDepthBits; // Maximum bits for depth component + + } ExtSupported; // Extensions supported flags +} rlglData; + +typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; +static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static rlglData RLGL = { 0 }; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) +// NOTE: VAO functionality is exposed through extensions (OES) +static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; +static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; +static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; + +// NOTE: Instancing functionality could also be available through extension +static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; +static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; +static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static void rlLoadShaderDefault(void); // Load default shader +static void rlUnloadShaderDefault(void); // Unload default shader +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name +#endif // RLGL_SHOW_GL_DETAILS_INFO +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) + +// Auxiliar matrix math functions +typedef struct rl_float16 { + float v[16]; +} rl_float16; +static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data +#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix +static Matrix rlMatrixIdentity(void); // Get identity matrix +static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices +static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix +static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix operations +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlMatrixMode(int mode) +{ + switch (mode) + { + case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; + case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; + case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; + default: break; + } +} + +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + glFrustum(left, right, bottom, top, znear, zfar); +} + +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + glOrtho(left, right, bottom, top, znear, zfar); +} + +void rlPushMatrix(void) { glPushMatrix(); } +void rlPopMatrix(void) { glPopMatrix(); } +void rlLoadIdentity(void) { glLoadIdentity(); } +void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } +void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } +void rlScalef(float x, float y, float z) { glScalef(x, y, z); } +void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Choose the current matrix to be transformed +void rlMatrixMode(int mode) +{ + if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; + else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; + //else if (mode == RL_TEXTURE) // Not supported + + RLGL.State.currentMatrixMode = mode; +} + +// Push the current matrix into RLGL.State.stack +void rlPushMatrix(void) +{ + if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); + + if (RLGL.State.currentMatrixMode == RL_MODELVIEW) + { + RLGL.State.transformRequired = true; + RLGL.State.currentMatrix = &RLGL.State.transform; + } + + RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; + RLGL.State.stackCounter++; +} + +// Pop lattest inserted matrix from RLGL.State.stack +void rlPopMatrix(void) +{ + if (RLGL.State.stackCounter > 0) + { + Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; + *RLGL.State.currentMatrix = mat; + RLGL.State.stackCounter--; + } + + if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) + { + RLGL.State.currentMatrix = &RLGL.State.modelview; + RLGL.State.transformRequired = false; + } +} + +// Reset current matrix to identity matrix +void rlLoadIdentity(void) +{ + *RLGL.State.currentMatrix = rlMatrixIdentity(); +} + +// Multiply the current matrix by a translation matrix +void rlTranslatef(float x, float y, float z) +{ + Matrix matTranslation = { + 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a rotation matrix +// NOTE: The provided angle must be in degrees +void rlRotatef(float angle, float x, float y, float z) +{ + Matrix matRotation = rlMatrixIdentity(); + + // Axis vector (x, y, z) normalization + float lengthSquared = x*x + y*y + z*z; + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float inverseLength = 1.0f/sqrtf(lengthSquared); + x *= inverseLength; + y *= inverseLength; + z *= inverseLength; + } + + // Rotation matrix generation + float sinres = sinf(DEG2RAD*angle); + float cosres = cosf(DEG2RAD*angle); + float t = 1.0f - cosres; + + matRotation.m0 = x*x*t + cosres; + matRotation.m1 = y*x*t + z*sinres; + matRotation.m2 = z*x*t - y*sinres; + matRotation.m3 = 0.0f; + + matRotation.m4 = x*y*t - z*sinres; + matRotation.m5 = y*y*t + cosres; + matRotation.m6 = z*y*t + x*sinres; + matRotation.m7 = 0.0f; + + matRotation.m8 = x*z*t + y*sinres; + matRotation.m9 = y*z*t - x*sinres; + matRotation.m10 = z*z*t + cosres; + matRotation.m11 = 0.0f; + + matRotation.m12 = 0.0f; + matRotation.m13 = 0.0f; + matRotation.m14 = 0.0f; + matRotation.m15 = 1.0f; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a scaling matrix +void rlScalef(float x, float y, float z) +{ + Matrix matScale = { + x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by another matrix +void rlMultMatrixf(const float *matf) +{ + // Matrix creation from array + Matrix mat = { matf[0], matf[4], matf[8], matf[12], + matf[1], matf[5], matf[9], matf[13], + matf[2], matf[6], matf[10], matf[14], + matf[3], matf[7], matf[11], matf[15] }; + + *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a perspective matrix generated by parameters +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + Matrix matFrustum = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matFrustum.m0 = ((float) znear*2.0f)/rl; + matFrustum.m1 = 0.0f; + matFrustum.m2 = 0.0f; + matFrustum.m3 = 0.0f; + + matFrustum.m4 = 0.0f; + matFrustum.m5 = ((float) znear*2.0f)/tb; + matFrustum.m6 = 0.0f; + matFrustum.m7 = 0.0f; + + matFrustum.m8 = ((float)right + (float)left)/rl; + matFrustum.m9 = ((float)top + (float)bottom)/tb; + matFrustum.m10 = -((float)zfar + (float)znear)/fn; + matFrustum.m11 = -1.0f; + + matFrustum.m12 = 0.0f; + matFrustum.m13 = 0.0f; + matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; + matFrustum.m15 = 0.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); +} + +// Multiply the current matrix by an orthographic matrix generated by parameters +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + // NOTE: If left-right and top-botton values are equal it could create a division by zero, + // response to it is platform/compiler dependant + Matrix matOrtho = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matOrtho.m0 = 2.0f/rl; + matOrtho.m1 = 0.0f; + matOrtho.m2 = 0.0f; + matOrtho.m3 = 0.0f; + matOrtho.m4 = 0.0f; + matOrtho.m5 = 2.0f/tb; + matOrtho.m6 = 0.0f; + matOrtho.m7 = 0.0f; + matOrtho.m8 = 0.0f; + matOrtho.m9 = 0.0f; + matOrtho.m10 = -2.0f/fn; + matOrtho.m11 = 0.0f; + matOrtho.m12 = -((float)left + (float)right)/rl; + matOrtho.m13 = -((float)top + (float)bottom)/tb; + matOrtho.m14 = -((float)zfar + (float)znear)/fn; + matOrtho.m15 = 1.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); +} +#endif + +// Set the viewport area (transformation from normalized device coordinates to window coordinates) +// NOTE: We store current viewport dimensions +void rlViewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + +// Set clip planes distances +void rlSetClipPlanes(double nearPlane, double farPlane) +{ + rlCullDistanceNear = nearPlane; + rlCullDistanceFar = farPlane; +} + +// Get cull plane distance near +double rlGetCullDistanceNear(void) +{ + return rlCullDistanceNear; +} + +// Get cull plane distance far +double rlGetCullDistanceFar(void) +{ + return rlCullDistanceFar; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vertex level operations +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlBegin(int mode) +{ + switch (mode) + { + case RL_LINES: glBegin(GL_LINES); break; + case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; + case RL_QUADS: glBegin(GL_QUADS); break; + default: break; + } +} + +void rlEnd(void) { glEnd(); } +void rlVertex2i(int x, int y) { glVertex2i(x, y); } +void rlVertex2f(float x, float y) { glVertex2f(x, y); } +void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } +void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } +void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } +void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } +void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } +void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Initialize drawing mode (how to organize vertex) +void rlBegin(int mode) +{ + // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS + // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; + } +} + +// Finish vertex providing +void rlEnd(void) +{ + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, + // as well as depth buffer bit-depth (16bit or 24bit or 32bit) + // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) + RLGL.currentBatch->currentDepth += (1.0f/20000.0f); +} + +// Define one vertex (position) +// NOTE: Vertex position data is the basic information required for drawing +void rlVertex3f(float x, float y, float z) +{ + float tx = x; + float ty = y; + float tz = z; + + // Transform provided vector if required + if (RLGL.State.transformRequired) + { + tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; + ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; + tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; + } + + // WARNING: We can't break primitives when launching a new batch + // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices + // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 + if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) + { + if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) + { + // Reached the maximum number of vertices for RL_LINES drawing + // Launch a draw call but keep current state for next vertices comming + // NOTE: We add +1 vertex to the check for security + rlCheckRenderBatchLimit(2 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) + { + rlCheckRenderBatchLimit(3 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) + { + rlCheckRenderBatchLimit(4 + 1); + } + } + + // Add vertices + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; + + // Add current texcoord + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; + + // Add current normal + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; + + // Add current color + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; + + RLGL.State.vertexCounter++; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; +} + +// Define one vertex (position) +void rlVertex2f(float x, float y) +{ + rlVertex3f(x, y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (position) +void rlVertex2i(int x, int y) +{ + rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (texture coordinate) +// NOTE: Texture coordinates are limited to QUADS only +void rlTexCoord2f(float x, float y) +{ + RLGL.State.texcoordx = x; + RLGL.State.texcoordy = y; +} + +// Define one vertex (normal) +// NOTE: Normals limited to TRIANGLES only? +void rlNormal3f(float x, float y, float z) +{ + float normalx = x; + float normaly = y; + float normalz = z; + if (RLGL.State.transformRequired) + { + normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; + normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; + normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; + } + float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); + if (length != 0.0f) + { + float ilength = 1.0f/length; + normalx *= ilength; + normaly *= ilength; + normalz *= ilength; + } + RLGL.State.normalx = normalx; + RLGL.State.normaly = normaly; + RLGL.State.normalz = normalz; +} + +// Define one vertex (color) +void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) +{ + RLGL.State.colorr = x; + RLGL.State.colorg = y; + RLGL.State.colorb = z; + RLGL.State.colora = w; +} + +// Define one vertex (color) +void rlColor4f(float r, float g, float b, float a) +{ + rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); +} + +// Define one vertex (color) +void rlColor3f(float x, float y, float z) +{ + rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); +} + +#endif + +//-------------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) +//-------------------------------------------------------------------------------------- + +// Set current texture to use +void rlSetTexture(unsigned int id) +{ + if (id == 0) + { +#if defined(GRAPHICS_API_OPENGL_11) + rlDisableTexture(); +#else + // NOTE: If quads batch limit is reached, we force a draw call and next batch starts + if (RLGL.State.vertexCounter >= + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) + { + rlDrawRenderBatch(RLGL.currentBatch); + } +#endif + } + else + { +#if defined(GRAPHICS_API_OPENGL_11) + rlEnableTexture(id); +#else + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + } +#endif + } +} + +// Select and active a texture slot +void rlActiveTextureSlot(int slot) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glActiveTexture(GL_TEXTURE0 + slot); +#endif +} + +// Enable texture +void rlEnableTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, id); +} + +// Disable texture +void rlDisableTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Enable texture cubemap +void rlEnableTextureCubemap(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); +#endif +} + +// Disable texture cubemap +void rlDisableTextureCubemap(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Set texture parameters (wrap mode/filter mode) +void rlTextureParameters(unsigned int id, int param, int value) +{ + glBindTexture(GL_TEXTURE_2D, id); + +#if !defined(GRAPHICS_API_OPENGL_11) + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); +#endif + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); +#endif + } + else glTexParameteri(GL_TEXTURE_2D, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); +#endif + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Set cubemap parameters (wrap mode/filter mode) +void rlCubemapParameters(unsigned int id, int param, int value) +{ +#if !defined(GRAPHICS_API_OPENGL_11) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); + } + else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Enable shader program +void rlEnableShader(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(id); +#endif +} + +// Disable shader program +void rlDisableShader(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(0); +#endif +} + +// Enable rendering to texture (fbo) +void rlEnableFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); +#endif +} + +// return the active render texture (fbo) +unsigned int rlGetActiveFramebuffer(void) +{ + GLint fboId = 0; +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); +#endif + return fboId; +} + +// Disable rendering to texture +void rlDisableFramebuffer(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Blit active framebuffer to main framebuffer +void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); +#endif +} + +// Bind framebuffer object (fbo) +void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(target, framebuffer); +#endif +} + +// Activate multiple draw color buffers +// NOTE: One color buffer is always active by default +void rlActiveDrawBuffers(int count) +{ +#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) + // NOTE: Maximum number of draw buffers supported is implementation dependant, + // it can be queried with glGet*() but it must be at least 8 + //GLint maxDrawBuffers = 0; + //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); + + if (count > 0) + { + if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); + else + { + unsigned int buffers[8] = { +#if defined(GRAPHICS_API_OPENGL_ES3) + GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT, + GL_COLOR_ATTACHMENT4_EXT, + GL_COLOR_ATTACHMENT5_EXT, + GL_COLOR_ATTACHMENT6_EXT, + GL_COLOR_ATTACHMENT7_EXT, +#else + GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3, + GL_COLOR_ATTACHMENT4, + GL_COLOR_ATTACHMENT5, + GL_COLOR_ATTACHMENT6, + GL_COLOR_ATTACHMENT7, +#endif + }; + +#if defined(GRAPHICS_API_OPENGL_ES3) + glDrawBuffersEXT(count, buffers); +#else + glDrawBuffers(count, buffers); +#endif + } + } + else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); +#endif +} + +//---------------------------------------------------------------------------------- +// General render state configuration +//---------------------------------------------------------------------------------- + +// Enable color blending +void rlEnableColorBlend(void) { glEnable(GL_BLEND); } + +// Disable color blending +void rlDisableColorBlend(void) { glDisable(GL_BLEND); } + +// Enable depth test +void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } + +// Disable depth test +void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } + +// Enable depth write +void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } + +// Disable depth write +void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } + +// Enable backface culling +void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } + +// Disable backface culling +void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } + +// Set color mask active for screen read/draw +void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } + +// Set face culling mode +void rlSetCullFace(int mode) +{ + switch (mode) + { + case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; + case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; + default: break; + } +} + +// Enable scissor test +void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } + +// Disable scissor test +void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } + +// Scissor test +void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } + +// Enable wire mode +void rlEnableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif +} + +// Enable point mode +void rlEnablePointMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + glEnable(GL_PROGRAM_POINT_SIZE); +#endif +} + +// Disable wire mode +void rlDisableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + +// Set the line drawing width +void rlSetLineWidth(float width) { glLineWidth(width); } + +// Get the line drawing width +float rlGetLineWidth(void) +{ + float width = 0; + glGetFloatv(GL_LINE_WIDTH, &width); + return width; +} + +// Enable line aliasing +void rlEnableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_LINE_SMOOTH); +#endif +} + +// Disable line aliasing +void rlDisableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_LINE_SMOOTH); +#endif +} + +// Enable stereo rendering +void rlEnableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = true; +#endif +} + +// Disable stereo rendering +void rlDisableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = false; +#endif +} + +// Check if stereo render is enabled +bool rlIsStereoRenderEnabled(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + return RLGL.State.stereoRender; +#else + return false; +#endif +} + +// Clear color buffer with color +void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + // Color values clamp to 0.0f(0) and 1.0f(255) + float cr = (float)r/255; + float cg = (float)g/255; + float cb = (float)b/255; + float ca = (float)a/255; + + glClearColor(cr, cg, cb, ca); +} + +// Clear used screen buffers (color and depth) +void rlClearScreenBuffers(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... +} + +// Check and log OpenGL error codes +void rlCheckErrors(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int check = 1; + while (check) + { + const GLenum err = glGetError(); + switch (err) + { + case GL_NO_ERROR: check = 0; break; + case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; + case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; + case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; + case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; + case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; + case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; + case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; + default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; + } + } +#endif +} + +// Set blend mode +void rlSetBlendMode(int mode) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) + { + rlDrawRenderBatch(RLGL.currentBatch); + + switch (mode) + { + case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; + case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_CUSTOM: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() + glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); + + } break; + case RL_BLEND_CUSTOM_SEPARATE: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() + glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); + glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); + + } break; + default: break; + } + + RLGL.State.currentBlendMode = mode; + RLGL.State.glCustomBlendModeModified = false; + } +#endif +} + +// Set blending mode factor and equation +void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || + (RLGL.State.glBlendDstFactor != glDstFactor) || + (RLGL.State.glBlendEquation != glEquation)) + { + RLGL.State.glBlendSrcFactor = glSrcFactor; + RLGL.State.glBlendDstFactor = glDstFactor; + RLGL.State.glBlendEquation = glEquation; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +// Set blending mode factor and equation separately for RGB and alpha +void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || + (RLGL.State.glBlendDestFactorRGB != glDstRGB) || + (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || + (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || + (RLGL.State.glBlendEquationRGB != glEqRGB) || + (RLGL.State.glBlendEquationAlpha != glEqAlpha)) + { + RLGL.State.glBlendSrcFactorRGB = glSrcRGB; + RLGL.State.glBlendDestFactorRGB = glDstRGB; + RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; + RLGL.State.glBlendDestFactorAlpha = glDstAlpha; + RLGL.State.glBlendEquationRGB = glEqRGB; + RLGL.State.glBlendEquationAlpha = glEqAlpha; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL Debug +//---------------------------------------------------------------------------------- +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) +static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) +{ + // Ignore non-significant error/warning codes (NVidia drivers) + // NOTE: Here there are the details with a sample output: + // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) + // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) + // will use VIDEO memory as the source for buffer object operations. (severity: low) + // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) + // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have + // a defined base level and cannot be used for texture mapping. (severity: low) + if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; + + const char *msgSource = NULL; + switch (source) + { + case GL_DEBUG_SOURCE_API: msgSource = "API"; break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; + case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; + case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; + case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; + case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; + default: break; + } + + const char *msgType = NULL; + switch (type) + { + case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; + case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; + case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; + case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; + case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; + case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; + default: break; + } + + const char *msgSeverity = "DEFAULT"; + switch (severity) + { + case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; + case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; + case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; + case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; + default: break; + } + + TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); + TRACELOG(LOG_WARNING, " > Type: %s", msgType); + TRACELOG(LOG_WARNING, " > Source = %s", msgSource); + TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); +} +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - rlgl functionality +//---------------------------------------------------------------------------------- + +// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states +void rlglInit(int width, int height) +{ + // Enable OpenGL debug context if required +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) + if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) + { + glDebugMessageCallback(rlDebugMessageCallback, 0); + // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); + + // Debug context options: + // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints + // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Init default white texture + unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) + RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + + if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); + + // Init default Shader (customized for GL 3.3 and ES2) + // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs + rlLoadShaderDefault(); + RLGL.State.currentShaderId = RLGL.State.defaultShaderId; + RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; + + // Init default vertex arrays buffers + // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; + RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; + RLGL.currentBatch = &RLGL.defaultBatch; + + // Init stack matrices (emulating OpenGL 1.1) + for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); + + // Init internal matrices + RLGL.State.transform = rlMatrixIdentity(); + RLGL.State.projection = rlMatrixIdentity(); + RLGL.State.modelview = rlMatrixIdentity(); + RLGL.State.currentMatrix = &RLGL.State.modelview; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + + // Initialize OpenGL default states + //---------------------------------------------------------- + // Init state: Depth test + glDepthFunc(GL_LEQUAL); // Type of depth testing to apply + glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) + + // Init state: Blending mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) + glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) + + // Init state: Culling + // NOTE: All shapes/models triangles are drawn CCW + glCullFace(GL_BACK); // Cull the back face (default) + glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) + glEnable(GL_CULL_FACE); // Enable backface culling + + // Init state: Cubemap seamless +#if defined(GRAPHICS_API_OPENGL_33) + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + // Init state: Color hints (deprecated in OpenGL 3.0+) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation + glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Store screen size into global variables + RLGL.State.framebufferWidth = width; + RLGL.State.framebufferHeight = height; + + TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); + //---------------------------------------------------------- +#endif + + // Init state: Color/Depth buffers clear + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) + glClearDepth(1.0f); // Set clear depth value (default) + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) +} + +// Vertex Buffer Object deinitialization (memory free) +void rlglClose(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlUnloadRenderBatch(RLGL.defaultBatch); + + rlUnloadShaderDefault(); // Unload default shader + + glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); +#endif +} + +// Load OpenGL extensions +// NOTE: External loader function must be provided +void rlLoadExtensions(void *loader) +{ +#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 + // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) + if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + + // Get number of supported extensions + GLint numExt = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Get supported extensions list + // WARNING: glGetStringi() not available on OpenGL 2.1 + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + // Register supported extensions flags + // Optional OpenGL 2.1 extensions + RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; + RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); + RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; + RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; + RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; +#else + // Register supported extensions flags + // OpenGL 3.3 extensions supported by default (core) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; +#endif + + // Optional OpenGL 3.3 extensions + RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; + RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT + RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC + #if defined(GRAPHICS_API_OPENGL_43) + RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; + RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; + #endif + +#endif // GRAPHICS_API_OPENGL_33 + +#if defined(GRAPHICS_API_OPENGL_ES3) + // Register supported extensions flags + // OpenGL ES 3.0 extensions supported by default (or it should be) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.texDepthWebGL = true; + RLGL.ExtSupported.maxDepthBits = 24; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; + // TODO: Check for additional OpenGL ES 3.0 supported extensions: + //RLGL.ExtSupported.texCompDXT = true; + //RLGL.ExtSupported.texCompETC1 = true; + //RLGL.ExtSupported.texCompETC2 = true; + //RLGL.ExtSupported.texCompPVRT = true; + //RLGL.ExtSupported.texCompASTC = true; + //RLGL.ExtSupported.maxAnisotropyLevel = true; + //RLGL.ExtSupported.computeShader = true; + //RLGL.ExtSupported.ssbo = true; + +#elif defined(GRAPHICS_API_OPENGL_ES2) + + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + // TODO: Support GLAD loader for OpenGL ES 3.0 + if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); + #endif + + // Get supported extensions list + GLint numExt = 0; + const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) + const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string + + // NOTE: We have to duplicate string because glGetString() returns a const string + int size = strlen(extensions) + 1; // Get extensions string size in bytes + char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); + strcpy(extensionsDup, extensions); + extList[numExt] = extensionsDup; + + for (int i = 0; i < size; i++) + { + if (extensionsDup[i] == ' ') + { + extensionsDup[i] = '\0'; + numExt++; + extList[numExt] = &extensionsDup[i + 1]; + } + } + + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); +#endif + + // Check required extensions + for (int i = 0; i < numExt; i++) + { + // Check VAO support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) + { + // The extension is supported by our hardware and driver, try to get related functions pointers + // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... + glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); + //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted + + if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; + } + + // Check instanced rendering support + if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays + { + // Specific check + if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); + } + else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); + } + else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); + } + + // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) + { + // GL_ANGLE_draw_instanced doesn't exist + if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + } + else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + } + + // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + + // Check NPOT textures support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; + + // Check texture float support + if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; + + // Check depth texture support + if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; + if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format + if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; + + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL + + // Check texture compression support: DXT + if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; + + // Check texture compression support: ETC1 + if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; + + // Check texture compression support: ETC2/EAC + if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; + + // Check texture compression support: PVR + if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; + + // Check texture compression support: ASTC + if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; + + // Check anisotropic texture filter support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; + + // Check clamp mirror wrap mode support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; + } + + // Free extensions pointers + RL_FREE(extList); + RL_FREE(extensionsDup); // Duplicated string must be deallocated +#endif // GRAPHICS_API_OPENGL_ES2 + + // Check OpenGL information and capabilities + //------------------------------------------------------------------------------ + // Show current OpenGL and GLSL version + TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); + TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); + TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); + TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); + TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Anisotropy levels capability is an extension + #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + #endif + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Show some OpenGL GPU capabilities + TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); + GLint capability = 0; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); + #if !defined(GRAPHICS_API_OPENGL_ES2) + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); + glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); + if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); + #endif + glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); + TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); + GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); + glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); + for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); + RL_FREE(compFormats); + +#if defined(GRAPHICS_API_OPENGL_43) + glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); +#endif // GRAPHICS_API_OPENGL_43 +#else // RLGL_SHOW_GL_DETAILS_INFO + + // Show some basic info about GL supported features + if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); + else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); + if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); + else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); + if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); + if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); + if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); + if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); + if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); + if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); + if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 +} + +// Get current OpenGL version +int rlGetVersion(void) +{ + int glVersion = 0; +#if defined(GRAPHICS_API_OPENGL_11) + glVersion = RL_OPENGL_11; +#endif +#if defined(GRAPHICS_API_OPENGL_21) + glVersion = RL_OPENGL_21; +#elif defined(GRAPHICS_API_OPENGL_43) + glVersion = RL_OPENGL_43; +#elif defined(GRAPHICS_API_OPENGL_33) + glVersion = RL_OPENGL_33; +#endif +#if defined(GRAPHICS_API_OPENGL_ES3) + glVersion = RL_OPENGL_ES_30; +#elif defined(GRAPHICS_API_OPENGL_ES2) + glVersion = RL_OPENGL_ES_20; +#endif + + return glVersion; +} + +// Set current framebuffer width +void rlSetFramebufferWidth(int width) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferWidth = width; +#endif +} + +// Set current framebuffer height +void rlSetFramebufferHeight(int height) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferHeight = height; +#endif +} + +// Get default framebuffer width +int rlGetFramebufferWidth(void) +{ + int width = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + width = RLGL.State.framebufferWidth; +#endif + return width; +} + +// Get default framebuffer height +int rlGetFramebufferHeight(void) +{ + int height = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + height = RLGL.State.framebufferHeight; +#endif + return height; +} + +// Get default internal texture (white texture) +// NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 +unsigned int rlGetTextureIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultTextureId; +#endif + return id; +} + +// Get default shader id +unsigned int rlGetShaderIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultShaderId; +#endif + return id; +} + +// Get default shader locs +int *rlGetShaderLocsDefault(void) +{ + int *locs = NULL; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + locs = RLGL.State.defaultShaderLocs; +#endif + return locs; +} + +// Render batch management +//------------------------------------------------------------------------------------------------ +// Load render batch +rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) +{ + rlRenderBatch batch = { 0 }; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) + //-------------------------------------------------------------------------------------------- + batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); + + for (int i = 0; i < numBuffers; i++) + { + batch.vertexBuffer[i].elementCount = bufferElements; + + batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad + batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad +#if defined(GRAPHICS_API_OPENGL_33) + batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) +#endif + + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; + for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; + for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; + + int k = 0; + + // Indices can be initialized right now + for (int j = 0; j < (6*bufferElements); j += 6) + { + batch.vertexBuffer[i].indices[j] = 4*k; + batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; + batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 3] = 4*k; + batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; + + k++; + } + + RLGL.State.vertexCounter = 0; + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); + //-------------------------------------------------------------------------------------------- + + // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs + //-------------------------------------------------------------------------------------------- + for (int i = 0; i < numBuffers; i++) + { + if (RLGL.ExtSupported.vao) + { + // Initialize Quads VAO + glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); + glBindVertexArray(batch.vertexBuffer[i].vaoId); + } + + // Quads - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + + // Vertex texcoord buffer (shader-location = 1) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + + // Vertex normal buffer (shader-location = 2) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + // Fill index buffer + glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); +#if defined(GRAPHICS_API_OPENGL_33) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + //-------------------------------------------------------------------------------------------- + + // Init draw calls tracking system + //-------------------------------------------------------------------------------------------- + batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); + + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch.draws[i].mode = RL_QUADS; + batch.draws[i].vertexCount = 0; + batch.draws[i].vertexAlignment = 0; + //batch.draws[i].vaoId = 0; + //batch.draws[i].shaderId = 0; + batch.draws[i].textureId = RLGL.State.defaultTextureId; + //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); + //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); + } + + batch.bufferCount = numBuffers; // Record buffer count + batch.drawCounter = 1; // Reset draws counter + batch.currentDepth = -1.0f; // Reset depth value + //-------------------------------------------------------------------------------------------- +#endif + + return batch; +} + +// Unload default internal buffers vertex data from CPU and GPU +void rlUnloadRenderBatch(rlRenderBatch batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Unbind everything + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // Unload all vertex buffers data + for (int i = 0; i < batch.bufferCount; i++) + { + // Unbind VAO attribs data + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(batch.vertexBuffer[i].vaoId); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); + glBindVertexArray(0); + } + + // Delete VBOs from GPU (VRAM) + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); + + // Delete VAOs from GPU (VRAM) + if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); + + // Free vertex arrays memory from CPU (RAM) + RL_FREE(batch.vertexBuffer[i].vertices); + RL_FREE(batch.vertexBuffer[i].texcoords); + RL_FREE(batch.vertexBuffer[i].normals); + RL_FREE(batch.vertexBuffer[i].colors); + RL_FREE(batch.vertexBuffer[i].indices); + } + + // Unload arrays + RL_FREE(batch.vertexBuffer); + RL_FREE(batch.draws); +#endif +} + +// Draw render batch +// NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) +void rlDrawRenderBatch(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Update batch vertex buffers + //------------------------------------------------------------------------------------------------------------ + // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) + // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) + if (RLGL.State.vertexCounter > 0) + { + // Activate elements VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + + // Vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer + + // Texture coordinates buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer + + // Normals buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer + + // Colors buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer + + // NOTE: glMapBuffer() causes sync issue + // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job + // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() + // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new + // allocated pointer immediately even if GPU is still working with the previous data + + // Another option: map the buffer object into client's memory + // Probably this code could be moved somewhere else... + // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // if (batch->vertexBuffer[batch->currentBuffer].vertices) + // { + // Update vertex data + // } + // glUnmapBuffer(GL_ARRAY_BUFFER); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + } + //------------------------------------------------------------------------------------------------------------ + + // Draw batch vertex buffers (considering VR stereo if required) + //------------------------------------------------------------------------------------------------------------ + Matrix matProjection = RLGL.State.projection; + Matrix matModelView = RLGL.State.modelview; + + int eyeCount = 1; + if (RLGL.State.stereoRender) eyeCount = 2; + + for (int eye = 0; eye < eyeCount; eye++) + { + if (eyeCount == 2) + { + // Setup current eye viewport (half screen width) + rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); + + // Set current eye view offset to modelview matrix + rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); + // Set current eye projection matrix + rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); + } + + // Draw buffers + if (RLGL.State.vertexCounter > 0) + { + // Set current shader and upload current MVP matrix + glUseProgram(RLGL.State.currentShaderId); + + // Create modelview-projection matrix and upload to shader + Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); + } + + // WARNING: For the following setup of the view, model, and normal matrices, it is expected that + // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + + // Bind vertex attrib: texcoord (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + + // Bind vertex attrib: normal (shader-location = 2) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); + } + + // Setup some default shader values + glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 + + // Activate additional sampler textures + // Those additional textures will be common for all draw calls of the batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] > 0) + { + glActiveTexture(GL_TEXTURE0 + 1 + i); + glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); + } + } + + // Activate default sampler2D texture0 (one texture is always active for default batch shader) + // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls + glActiveTexture(GL_TEXTURE0); + + for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) + { + // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default + glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); + + if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); + else + { + #if defined(GRAPHICS_API_OPENGL_33) + // We need to define the number of indices to be processed: elementCount*6 + // NOTE: The final parameter tells the GPU the offset in bytes from the + // start of the index buffer to the location of the first index to process + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); + #endif + } + + vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); + } + + if (!RLGL.ExtSupported.vao) + { + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO + + glUseProgram(0); // Unbind shader program + } + + // Restore viewport to default measures + if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); + //------------------------------------------------------------------------------------------------------------ + + // Reset batch buffers + //------------------------------------------------------------------------------------------------------------ + // Reset vertex counter for next frame + RLGL.State.vertexCounter = 0; + + // Reset depth for next draw + batch->currentDepth = -1.0f; + + // Restore projection/modelview matrices + RLGL.State.projection = matProjection; + RLGL.State.modelview = matModelView; + + // Reset RLGL.currentBatch->draws array + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch->draws[i].mode = RL_QUADS; + batch->draws[i].vertexCount = 0; + batch->draws[i].textureId = RLGL.State.defaultTextureId; + } + + // Reset active texture units for next batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; + + // Reset draws counter to one draw for the batch + batch->drawCounter = 1; + //------------------------------------------------------------------------------------------------------------ + + // Change to next buffer in the list (in case of multi-buffering) + batch->currentBuffer++; + if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; +#endif +} + +// Set the active render batch for rlgl +void rlSetRenderBatchActive(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); + + if (batch != NULL) RLGL.currentBatch = batch; + else RLGL.currentBatch = &RLGL.defaultBatch; +#endif +} + +// Update and draw internal render batch +void rlDrawRenderBatchActive(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside +#endif +} + +// Check internal buffer overflow for a given number of vertex +// and force a rlRenderBatch draw call if required +bool rlCheckRenderBatchLimit(int vCount) +{ + bool overflow = false; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.vertexCounter + vCount) >= + (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) + { + overflow = true; + + // Store current primitive drawing mode and texture id + int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; + int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; + + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside + + // Restore state of last batch so we can continue adding vertices + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; + } +#endif + + return overflow; +} + +// Textures data management +//----------------------------------------------------------------------------------------- +// Convert image data to OpenGL texture (returns OpenGL valid Id) +unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) +{ + unsigned int id = 0; + + glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding + + // Check texture format support by OpenGL 1.1 (compressed textures not supported) +#if defined(GRAPHICS_API_OPENGL_11) + if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); + return id; + } +#else + if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || + (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); + return id; + } +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); + return id; + } +#endif +#endif // GRAPHICS_API_OPENGL_11 + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glGenTextures(1, &id); // Generate texture id + + glBindTexture(GL_TEXTURE_2D, id); + + int mipWidth = width; + int mipHeight = height; + int mipOffset = 0; // Mipmap data offset, only used for tracelog + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + + // Load the different mipmap levels + for (int i = 0; i < mipmapCount; i++) + { + unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); + + if (glInternalFormat != 0) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); +#if !defined(GRAPHICS_API_OPENGL_11) + else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + } + + mipWidth /= 2; + mipHeight /= 2; + mipOffset += mipSize; // Increment offset position to next mipmap + if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + } + + // Texture parameters configuration + // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used + if (RLGL.ExtSupported.texNPOT) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis + } + else + { + // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis + } +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis +#endif + + // Magnification and minification filters + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + +#if defined(GRAPHICS_API_OPENGL_33) + if (mipmapCount > 1) + { + // Activate Trilinear filtering if mipmaps are available + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } +#endif + + // At this point we have the texture loaded in GPU and texture parameters configured + + // NOTE: If mipmaps were not in data, they are not generated automatically + + // Unbind current texture + glBindTexture(GL_TEXTURE_2D, 0); + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); + + return id; +} + +// Load depth texture/renderbuffer (to be attached to fbo) +// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions +unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // In case depth textures not supported, we force renderbuffer usage + if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; + + // NOTE: We let the implementation to choose the best bit-depth + // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F + unsigned int glInternalFormat = GL_DEPTH_COMPONENT; + +#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) + // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) + // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) + { + if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; + else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; + else glInternalFormat = GL_DEPTH_COMPONENT16; + } +#endif + + if (!useRenderBuffer && RLGL.ExtSupported.texDepth) + { + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glBindTexture(GL_TEXTURE_2D, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); + } + else + { + // Create the renderbuffer that will serve as the depth attachment for the framebuffer + // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices + glGenRenderbuffers(1, &id); + glBindRenderbuffer(GL_RENDERBUFFER, id); + glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); + + glBindRenderbuffer(GL_RENDERBUFFER, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); + } +#endif + + return id; +} + +// Load texture cubemap +// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), +// expected the following convention: +X, -X, +Y, -Y, +Z, -Z +unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int mipSize = size; + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + + unsigned int dataSize = rlGetPixelDataSize(size, size, format); + + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if (glInternalFormat != 0) + { + // Load cubemap faces/mipmaps + for (int i = 0; i < 6*mipmapCount; i++) + { + int mipmapLevel = i/6; + int face = i%6; + + if (data == NULL) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); + else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); + } + else + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); + else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); + } + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + if (face == 5) + { + mipSize /= 2; + if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipSize < 1) mipSize = 1; + + dataSize = rlGetPixelDataSize(mipSize, mipSize, format); + } + } + } + + // Set cubemap texture sampling parameters + if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if defined(GRAPHICS_API_OPENGL_33) + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 +#endif + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); + + return id; +} + +// Update already loaded texture in GPU with new data +// NOTE: We don't know safely if internal texture format is the expected one... +void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) +{ + glBindTexture(GL_TEXTURE_2D, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); +} + +// Get OpenGL internal formats and data type from raylib PixelFormat +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) +{ + *glInternalFormat = 0; + *glFormat = 0; + *glType = 0; + + switch (format) + { + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + #if !defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_ES3) + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #else + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + #if defined(GRAPHICS_API_OPENGL_21) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; + #else // defined(GRAPHICS_API_OPENGL_ES2) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + #endif + #endif + #endif + #elif defined(GRAPHICS_API_OPENGL_33) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #endif + #if !defined(GRAPHICS_API_OPENGL_11) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + #endif + default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; + } +} + +// Unload texture from GPU memory +void rlUnloadTexture(unsigned int id) +{ + glDeleteTextures(1, &id); +} + +// Generate mipmap data for selected texture +// NOTE: Only supports GPU mipmap generation +void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_2D, id); + + // Check if texture is power-of-two (POT) + bool texIsPOT = false; + + if (((width > 0) && ((width & (width - 1)) == 0)) && + ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; + + if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) + { + //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE + glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically + + #define MIN(a,b) (((a)<(b))? (a):(b)) + #define MAX(a,b) (((a)>(b))? (a):(b)) + + *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); + + glBindTexture(GL_TEXTURE_2D, 0); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); +#endif +} + +// Read texture pixel data +void *rlReadTexturePixels(unsigned int id, int width, int height, int format) +{ + void *pixels = NULL; + +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + glBindTexture(GL_TEXTURE_2D, id); + + // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) + // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE + //int width, height, format; + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); + + // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding + // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting + // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) + // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + unsigned int size = rlGetPixelDataSize(width, height, format); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + pixels = RL_MALLOC(size); + glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); + + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + // glGetTexImage() is not available on OpenGL ES 2.0 + // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id + // Two possible Options: + // 1 - Bind texture to color fbo attachment and glReadPixels() + // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() + // We are using Option 1, just need to care for texture format on retrieval + // NOTE: This behaviour could be conditioned by graphic driver... + unsigned int fboId = rlLoadFramebuffer(); + + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + glBindTexture(GL_TEXTURE_2D, 0); + + // Attach our texture to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); + + // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format + pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + // Clean up temporal fbo + rlUnloadFramebuffer(fboId); +#endif + + return pixels; +} + +// Read screen pixel data (color buffer) +unsigned char *rlReadScreenPixels(int width, int height) +{ + unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); + + // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer + // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); + + // Flip image vertically! + unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); + + for (int y = height - 1; y >= 0; y--) + { + for (int x = 0; x < (width*4); x++) + { + imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line + + // Set alpha component value to 255 (no trasparent image retrieval) + // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! + if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; + } + } + + RL_FREE(screenData); + + return imgData; // NOTE: image data should be freed +} + +// Framebuffer management (fbo) +//----------------------------------------------------------------------------------------- +// Load a framebuffer to be used for rendering +// NOTE: No textures attached +unsigned int rlLoadFramebuffer(void) +{ + unsigned int fboId = 0; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGenFramebuffers(1, &fboId); // Create the framebuffer object + glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer +#endif + + return fboId; +} + +// Attach color buffer texture to an fbo (unloads previous attachment) +// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture +void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + + switch (attachType) + { + case RL_ATTACHMENT_COLOR_CHANNEL0: + case RL_ATTACHMENT_COLOR_CHANNEL1: + case RL_ATTACHMENT_COLOR_CHANNEL2: + case RL_ATTACHMENT_COLOR_CHANNEL3: + case RL_ATTACHMENT_COLOR_CHANNEL4: + case RL_ATTACHMENT_COLOR_CHANNEL5: + case RL_ATTACHMENT_COLOR_CHANNEL6: + case RL_ATTACHMENT_COLOR_CHANNEL7: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); + else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); + + } break; + case RL_ATTACHMENT_DEPTH: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + case RL_ATTACHMENT_STENCIL: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + default: break; + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Verify render texture is complete +bool rlFramebufferComplete(unsigned int id) +{ + bool result = false; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) + { + switch (status) + { + case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; +#endif + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; + default: break; + } + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + result = (status == GL_FRAMEBUFFER_COMPLETE); +#endif + + return result; +} + +// Unload framebuffer from GPU memory +// NOTE: All attached textures/cubemaps/renderbuffers are also deleted +void rlUnloadFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + // Query depth attachment to automatically delete texture/renderbuffer + int depthType = 0, depthId = 0; + glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); + + // TODO: Review warning retrieving object name in WebGL + // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name + // https://registry.khronos.org/webgl/specs/latest/1.0/ + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); + + unsigned int depthIdU = (unsigned int)depthId; + if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); + else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); + + // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, + // the texture image is automatically detached from the currently bound framebuffer + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteFramebuffers(1, &id); + + TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); +#endif +} + +// Vertex data management +//----------------------------------------------------------------------------------------- +// Load a new attributes buffer +unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Load a new attributes element buffer +unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Enable vertex buffer (VBO) +void rlEnableVertexBuffer(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer (VBO) +void rlDisableVertexBuffer(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, 0); +#endif +} + +// Enable vertex buffer element (VBO element) +void rlEnableVertexBufferElement(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer element (VBO element) +void rlDisableVertexBufferElement(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +#endif +} + +// Update vertex buffer with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Update vertex buffer elements with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Enable vertex array object (VAO) +bool rlEnableVertexArray(unsigned int vaoId) +{ + bool result = false; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(vaoId); + result = true; + } +#endif + return result; +} + +// Disable vertex array object (VAO) +void rlDisableVertexArray(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) glBindVertexArray(0); +#endif +} + +// Enable vertex attribute index +void rlEnableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glEnableVertexAttribArray(index); +#endif +} + +// Disable vertex attribute index +void rlDisableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDisableVertexAttribArray(index); +#endif +} + +// Draw vertex array +void rlDrawVertexArray(int offset, int count) +{ + glDrawArrays(GL_TRIANGLES, offset, count); +} + +// Draw vertex array elements +void rlDrawVertexArrayElements(int offset, int count, const void *buffer) +{ + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); +} + +// Draw vertex array instanced +void rlDrawVertexArrayInstanced(int offset, int count, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); +#endif +} + +// Draw vertex array elements instanced +void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); +#endif +} + +#if defined(GRAPHICS_API_OPENGL_11) +// Enable vertex state pointer +void rlEnableStatePointer(int vertexAttribType, void *buffer) +{ + if (buffer != NULL) glEnableClientState(vertexAttribType); + switch (vertexAttribType) + { + case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; + case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; + case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; + case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; + //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors + default: break; + } +} + +// Disable vertex state pointer +void rlDisableStatePointer(int vertexAttribType) +{ + glDisableClientState(vertexAttribType); +} +#endif + +// Load vertex array object (VAO) +unsigned int rlLoadVertexArray(void) +{ + unsigned int vaoId = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glGenVertexArrays(1, &vaoId); + } +#endif + return vaoId; +} + +// Set vertex attribute +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT + // Additional types (depends on OpenGL version or extensions): + // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, + // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV + + size_t offsetNative = offset; + glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); +#endif +} + +// Set vertex attribute divisor +void rlSetVertexAttributeDivisor(unsigned int index, int divisor) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glVertexAttribDivisor(index, divisor); +#endif +} + +// Unload vertex array object (VAO) +void rlUnloadVertexArray(unsigned int vaoId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(0); + glDeleteVertexArrays(1, &vaoId); + TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); + } +#endif +} + +// Unload vertex buffer (VBO) +void rlUnloadVertexBuffer(unsigned int vboId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteBuffers(1, &vboId); + //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); +#endif +} + +// Shaders management +//----------------------------------------------------------------------------------------------- +// Load shader from code strings +// NOTE: If shader string is NULL, using default vertex/fragment shaders +unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int vertexShaderId = 0; + unsigned int fragmentShaderId = 0; + + // Compile vertex shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); + else vertexShaderId = RLGL.State.defaultVShaderId; + + // Compile fragment shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + else fragmentShaderId = RLGL.State.defaultFShaderId; + + // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id + if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; + else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) + { + // One of or both shader are new, we need to compile a new shader program + id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); + + // We can detach and delete vertex/fragment shaders (if not default ones) + // NOTE: We detach shader before deletion to make sure memory is freed + if (vertexShaderId != RLGL.State.defaultVShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, vertexShaderId); + glDeleteShader(vertexShaderId); + } + if (fragmentShaderId != RLGL.State.defaultFShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, fragmentShaderId); + glDeleteShader(fragmentShaderId); + } + + // In case shader program loading failed, we assign default shader + if (id == 0) + { + // In case shader loading fails, we return the default shader + TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); + id = RLGL.State.defaultShaderId; + } + /* + else + { + // Get available shader uniforms + // NOTE: This information is useful for debug... + int uniformCount = -1; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); + + for (int i = 0; i < uniformCount; i++) + { + int namelen = -1; + int num = -1; + char name[256] = { 0 }; // Assume no variable names longer than 256 + GLenum type = GL_ZERO; + + // Get the name of the uniforms + glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); + + name[namelen] = 0; + TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); + } + } + */ + } +#endif + + return id; +} + +// Compile custom shader and return shader id +unsigned int rlCompileShader(const char *shaderCode, int type) +{ + unsigned int shader = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + shader = glCreateShader(type); + glShaderSource(shader, 1, &shaderCode, NULL); + + GLint success = 0; + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + + if (success == GL_FALSE) + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; + #endif + default: break; + } + + int maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetShaderInfoLog(shader, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); + RL_FREE(log); + } + + shader = 0; + } + else + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; + #endif + default: break; + } + } +#endif + + return shader; +} + +// Load custom shader strings and return program id +unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + GLint success = 0; + program = glCreateProgram(); + + glAttachShader(program, vShaderId); + glAttachShader(program, fShaderId); + + // NOTE: Default attribute shader locations must be Bound before linking + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); +#endif + + // NOTE: If some attrib name is no found on the shader, it locations becomes -1 + + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); + } +#endif + return program; +} + +// Unload shader program +void rlUnloadShaderProgram(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteProgram(id); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); +#endif +} + +// Get shader location uniform +int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetUniformLocation(shaderId, uniformName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); +#endif + return location; +} + +// Get shader location attribute +int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetAttribLocation(shaderId, attribName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); +#endif + return location; +} + +// Set shader value uniform +void rlSetUniform(int locIndex, const void *value, int uniformType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (uniformType) + { + case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; + #if !defined(GRAPHICS_API_OPENGL_ES2) + case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; + #endif + case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); + + // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() + } +#endif +} + +// Set shader value attribute +void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (attribType) + { + case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); + } +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrix(int locIndex, Matrix mat) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + float matfloat[16] = { + mat.m0, mat.m1, mat.m2, mat.m3, + mat.m4, mat.m5, mat.m6, mat.m7, + mat.m8, mat.m9, mat.m10, mat.m11, + mat.m12, mat.m13, mat.m14, mat.m15 + }; + glUniformMatrix4fv(locIndex, 1, false, matfloat); +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) + glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); +#elif defined(GRAPHICS_API_OPENGL_ES2) + // WARNING: WebGL does not support Matrix transpose ("true" parameter) + // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix + glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); +#endif +} + +// Set shader value uniform sampler +void rlSetUniformSampler(int locIndex, unsigned int textureId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Check if texture is already active + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == textureId) + { + glUniform1i(locIndex, 1 + i); + return; + } + } + + // Register a new active texture for the internal batch system + // NOTE: Default texture is always activated as GL_TEXTURE0 + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == 0) + { + glUniform1i(locIndex, 1 + i); // Activate new texture unit + RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing + break; + } + } +#endif +} + +// Set shader currently active (id and locations) +void rlSetShader(unsigned int id, int *locs) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.State.currentShaderId != id) + { + rlDrawRenderBatch(RLGL.currentBatch); + RLGL.State.currentShaderId = id; + RLGL.State.currentShaderLocs = locs; + } +#endif +} + +// Load compute shader program +unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + GLint success = 0; + program = glCreateProgram(); + glAttachShader(program, shaderId); + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); + } +#else + TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + + return program; +} + +// Dispatch compute shader (equivalent to *draw* for graphics pilepine) +void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDispatchCompute(groupX, groupY, groupZ); +#endif +} + +// Load shader storage buffer object (SSBO) +unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) +{ + unsigned int ssbo = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + glGenBuffers(1, &ssbo); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); + glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); + if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + + return ssbo; +} + +// Unload shader storage buffer object (SSBO) +void rlUnloadShaderBuffer(unsigned int ssboId) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDeleteBuffers(1, &ssboId); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + +} + +// Update SSBO buffer data +void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); +#endif +} + +// Get SSBO buffer size +unsigned int rlGetShaderBufferSize(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_43) + GLint64 size = 0; + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); + return (size > 0)? (unsigned int)size : 0; +#else + return 0; +#endif +} + +// Read SSBO buffer data (GPU->CPU) +void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); +#endif +} + +// Bind SSBO buffer +void rlBindShaderBuffer(unsigned int id, unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); +#endif +} + +// Copy SSBO buffer data +void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_COPY_READ_BUFFER, srcId); + glBindBuffer(GL_COPY_WRITE_BUFFER, destId); + glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); +#endif +} + +// Bind image texture +void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) +{ +#if defined(GRAPHICS_API_OPENGL_43) + unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; + + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif +} + +// Matrix state management +//----------------------------------------------------------------------------------------- +// Get internal modelview matrix +Matrix rlGetMatrixModelview(void) +{ + Matrix matrix = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_MODELVIEW_MATRIX, mat); + matrix.m0 = mat[0]; + matrix.m1 = mat[1]; + matrix.m2 = mat[2]; + matrix.m3 = mat[3]; + matrix.m4 = mat[4]; + matrix.m5 = mat[5]; + matrix.m6 = mat[6]; + matrix.m7 = mat[7]; + matrix.m8 = mat[8]; + matrix.m9 = mat[9]; + matrix.m10 = mat[10]; + matrix.m11 = mat[11]; + matrix.m12 = mat[12]; + matrix.m13 = mat[13]; + matrix.m14 = mat[14]; + matrix.m15 = mat[15]; +#else + matrix = RLGL.State.modelview; +#endif + return matrix; +} + +// Get internal projection matrix +Matrix rlGetMatrixProjection(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_PROJECTION_MATRIX,mat); + Matrix m; + m.m0 = mat[0]; + m.m1 = mat[1]; + m.m2 = mat[2]; + m.m3 = mat[3]; + m.m4 = mat[4]; + m.m5 = mat[5]; + m.m6 = mat[6]; + m.m7 = mat[7]; + m.m8 = mat[8]; + m.m9 = mat[9]; + m.m10 = mat[10]; + m.m11 = mat[11]; + m.m12 = mat[12]; + m.m13 = mat[13]; + m.m14 = mat[14]; + m.m15 = mat[15]; + return m; +#else + return RLGL.State.projection; +#endif +} + +// Get internal accumulated transform matrix +Matrix rlGetMatrixTransform(void) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // TODO: Consider possible transform matrices in the RLGL.State.stack + // Is this the right order? or should we start with the first stored matrix instead of the last one? + //Matrix matStackTransform = rlMatrixIdentity(); + //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); + mat = RLGL.State.transform; +#endif + return mat; +} + +// Get internal projection matrix for stereo render (selected eye) +Matrix rlGetMatrixProjectionStereo(int eye) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.projectionStereo[eye]; +#endif + return mat; +} + +// Get internal view offset matrix for stereo render (selected eye) +Matrix rlGetMatrixViewOffsetStereo(int eye) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.viewOffsetStereo[eye]; +#endif + return mat; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void rlSetMatrixModelview(Matrix view) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.modelview = view; +#endif +} + +// Set a custom projection matrix (replaces internal projection matrix) +void rlSetMatrixProjection(Matrix projection) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projection = projection; +#endif +} + +// Set eyes projection matrices for stereo rendering +void rlSetMatrixProjectionStereo(Matrix right, Matrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projectionStereo[0] = right; + RLGL.State.projectionStereo[1] = left; +#endif +} + +// Set eyes view offsets matrices for stereo rendering +void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.viewOffsetStereo[0] = right; + RLGL.State.viewOffsetStereo[1] = left; +#endif +} + +// Load and draw a quad in NDC +void rlLoadDrawQuad(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int quadVAO = 0; + unsigned int quadVBO = 0; + + float vertices[] = { + // Positions Texcoords + -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &quadVAO); + glBindVertexArray(quadVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &quadVBO); + glBindBuffer(GL_ARRAY_BUFFER, quadVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, texcoords) + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords + + // Draw quad + glBindVertexArray(quadVAO); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glBindVertexArray(0); + + // Delete buffers (VBO and VAO) + glDeleteBuffers(1, &quadVBO); + glDeleteVertexArrays(1, &quadVAO); +#endif +} + +// Load and draw a cube in NDC +void rlLoadDrawCube(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int cubeVAO = 0; + unsigned int cubeVBO = 0; + + float vertices[] = { + // Positions Normals Texcoords + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &cubeVAO); + glBindVertexArray(cubeVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &cubeVBO); + glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, normals, texcoords) + glBindVertexArray(cubeVAO); + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + + // Draw cube + glBindVertexArray(cubeVAO); + glDrawArrays(GL_TRIANGLES, 0, 36); + glBindVertexArray(0); + + // Delete VBO and VAO + glDeleteBuffers(1, &cubeVBO); + glDeleteVertexArrays(1, &cubeVAO); +#endif +} + +// Get name string for pixel format +const char *rlGetPixelFormatName(unsigned int format) +{ + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp + default: return "UNKNOWN"; break; + } +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Load default shader (just vertex positioning and texture coloring) +// NOTE: This shader program is used for internal buffers +// NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlLoadShaderDefault(void) +{ + RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + + // NOTE: All locations must be reseted to -1 (no location) + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; + + // Vertex shader directly defined, no external file required + const char *defaultVShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#endif + + "uniform mat4 mvp; \n" + "void main() \n" + "{ \n" + " fragTexCoord = vertexTexCoord; \n" + " fragColor = vertexColor; \n" + " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" + "} \n"; + + // Fragment shader directly defined, no external file required + const char *defaultFShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + + // NOTE: Compiled vertex/fragment shaders are not deleted, + // they are kept for re-use as default shaders in case some shader loading fails + RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader + RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader + + RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); + + if (RLGL.State.defaultShaderId > 0) + { + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); + + // Set default shader locations: attributes locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + + // Set default shader locations: uniform locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); + } + else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); +} + +// Unload default shader +// NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlUnloadShaderDefault(void) +{ + glUseProgram(0); + + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); + glDeleteShader(RLGL.State.defaultVShaderId); + glDeleteShader(RLGL.State.defaultFShaderId); + + glDeleteProgram(RLGL.State.defaultShaderId); + + RL_FREE(RLGL.State.defaultShaderLocs); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); +} + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +// Get compressed format official GL identifier name +static const char *rlGetCompressedFormatName(int format) +{ + switch (format) + { + // GL_EXT_texture_compression_s3tc + case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; + case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; + case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; + case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; + // GL_3DFX_texture_compression_FXT1 + case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; + case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; + // GL_IMG_texture_compression_pvrtc + case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; + case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; + case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; + case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; + // GL_OES_compressed_ETC1_RGB8_texture + case 0x8D64: return "GL_ETC1_RGB8_OES"; break; + // GL_ARB_texture_compression_rgtc + case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; + case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; + case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; + case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; + // GL_ARB_texture_compression_bptc + case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; + case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; + case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; + case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; + // GL_ARB_ES3_compatibility + case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; + case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; + case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; + case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; + case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; + case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; + case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; + case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; + // GL_KHR_texture_compression_astc_hdr + case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; + case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; + case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; + case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; + case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; + case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; + case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; + case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; + case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; + case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; + case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; + case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; + case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; + case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; + case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; + case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; + case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; + case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; + case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; + case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; + case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; + case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; + case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; + case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; + case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; + case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; + case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; + case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; + default: return "GL_COMPRESSED_UNKNOWN"; break; + } +} +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +// Get pixel data size in bytes (image or texture) +// NOTE: Size depends on pixel format +static int rlGetPixelDataSize(int width, int height, int format) +{ + int dataSize = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; + else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + } + + return dataSize; +} + +// Auxiliar math functions + +// Get float array of matrix data +static rl_float16 rlMatrixToFloatV(Matrix mat) +{ + rl_float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + +// Get identity matrix +static Matrix rlMatrixIdentity(void) +{ + Matrix result = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +static Matrix rlMatrixMultiply(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +// Transposes provided matrix +static Matrix rlMatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +static Matrix rlMatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + +#endif // RLGL_IMPLEMENTATION diff --git a/third_party/raylib/larch64/libraylib.a b/third_party/raylib/larch64/libraylib.a new file mode 100644 index 0000000000..fa538e5214 --- /dev/null +++ b/third_party/raylib/larch64/libraylib.a @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f760af8b4693cf60e3760341e5275890d78d933da2354c4bad0572ec575b970a +size 2001860 diff --git a/third_party/raylib/x86_64/libraylib.a b/third_party/raylib/x86_64/libraylib.a new file mode 100644 index 0000000000..ea124c1bcf --- /dev/null +++ b/third_party/raylib/x86_64/libraylib.a @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3c928e849b51b04d8e3603cd649184299efed0e9e0fb02201612b967b31efd73 +size 2771092 diff --git a/uv.lock b/uv.lock index e12842ac5b..f5c128fcb7 100644 --- a/uv.lock +++ b/uv.lock @@ -116,12 +116,12 @@ wheels = [ [[package]] name = "bzip2" version = "1.0.8" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=bzip2&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=bzip2&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } [[package]] name = "capnproto" version = "1.0.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=capnproto&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=capnproto&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } [[package]] name = "casadi" @@ -381,7 +381,7 @@ wheels = [ [[package]] name = "eigen" version = "3.4.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } [[package]] name = "execnet" @@ -395,7 +395,7 @@ wheels = [ [[package]] name = "ffmpeg" version = "7.1.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } [[package]] name = "fonttools" @@ -442,7 +442,7 @@ wheels = [ [[package]] name = "gcc-arm-none-eabi" 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"https://files.pythonhosted.org/packages/2c/66/a307e61c953ace906ba68ba1174ed8f1e90e68d5fc3e3af9fb7dc46d68d1/raylib-5.5.0.4-cp312-cp312-win_amd64.whl", hash = "sha256:553043a050a31f2ef072f26d3a70373f838a04733f7c5b26a4e9ee3f8caf06ec", size = 1708354, upload-time = "2025-12-11T15:27:45.979Z" }, +] [[package]] name = "requests" @@ -1664,7 +1674,7 @@ wheels = [ [[package]] name = "zeromq" version = "4.3.5" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=zeromq&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=zeromq&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } [[package]] name = "zstandard" @@ -1694,4 +1704,4 @@ wheels = [ [[package]] name = "zstd" version = "1.5.6" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=zstd&rev=releases#de7c914a461f68a5fb80d57d534181b6350afe8f" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=zstd&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } From 56ed3771970ea92d4ba4b33e86802208416f7e99 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Tue, 3 Mar 2026 17:23:48 -0800 Subject: [PATCH 15/23] Zipapp fixes (#37538) * zip app fixes * add nl * rename * emoji was brok * bytes --- release/pack.py | 2 +- .../mici/layouts/settings/network/__init__.py | 155 +----------------- .../settings/network/network_layout.py | 154 +++++++++++++++++ .../ui/mici/layouts/settings/settings.py | 2 +- system/ui/lib/emoji.py | 12 +- system/ui/lib/multilang.py | 2 +- system/ui/mici_setup.py | 3 +- 7 files changed, 168 insertions(+), 162 deletions(-) create mode 100644 selfdrive/ui/mici/layouts/settings/network/network_layout.py diff --git a/release/pack.py b/release/pack.py index 92ff68fe76..8979e0e618 100755 --- a/release/pack.py +++ b/release/pack.py @@ -12,7 +12,7 @@ from openpilot.common.basedir import BASEDIR DIRS = ['cereal', 'openpilot'] -EXTS = ['.png', '.py', '.ttf', '.capnp', '.json', '.fnt', '.mo'] +EXTS = ['.png', '.py', '.ttf', '.capnp', '.json', '.fnt', '.mo', '.po'] INTERPRETER = '/usr/bin/env python3' diff --git a/selfdrive/ui/mici/layouts/settings/network/__init__.py b/selfdrive/ui/mici/layouts/settings/network/__init__.py index 553a74fc60..ddbab4b478 100644 --- a/selfdrive/ui/mici/layouts/settings/network/__init__.py +++ b/selfdrive/ui/mici/layouts/settings/network/__init__.py @@ -1,13 +1,9 @@ import pyray as rl -from openpilot.system.ui.widgets.scroller import NavScroller -from openpilot.selfdrive.ui.mici.layouts.settings.network.wifi_ui import WifiUIMici, WifiIcon -from openpilot.selfdrive.ui.mici.widgets.button import BigButton, BigMultiToggle, BigParamControl, BigToggle -from openpilot.selfdrive.ui.mici.widgets.dialog import BigInputDialog -from openpilot.selfdrive.ui.ui_state import ui_state -from openpilot.selfdrive.ui.lib.prime_state import PrimeType +from openpilot.selfdrive.ui.mici.layouts.settings.network.wifi_ui import WifiIcon +from openpilot.selfdrive.ui.mici.widgets.button import BigButton from openpilot.system.ui.lib.application import gui_app -from openpilot.system.ui.lib.wifi_manager import WifiManager, Network, MeteredType, ConnectStatus, SecurityType, normalize_ssid +from openpilot.system.ui.lib.wifi_manager import WifiManager, ConnectStatus, SecurityType, normalize_ssid class WifiNetworkButton(BigButton): @@ -62,148 +58,3 @@ class WifiNetworkButton(BigButton): lock_x = icon_x + self._txt_icon.width - self._lock_txt.width + 7 lock_y = icon_y + self._txt_icon.height - self._lock_txt.height + 8 rl.draw_texture_ex(self._lock_txt, (lock_x, lock_y), 0.0, 1.0, rl.WHITE) - - -class NetworkLayoutMici(NavScroller): - def __init__(self): - super().__init__() - - self._wifi_manager = WifiManager() - self._wifi_manager.set_active(False) - self._wifi_ui = WifiUIMici(self._wifi_manager) - - self._wifi_manager.add_callbacks( - networks_updated=self._on_network_updated, - ) - - # ******** Tethering ******** - def tethering_toggle_callback(checked: bool): - self._tethering_toggle_btn.set_enabled(False) - self._tethering_password_btn.set_enabled(False) - self._network_metered_btn.set_enabled(False) - self._wifi_manager.set_tethering_active(checked) - - self._tethering_toggle_btn = BigToggle("enable tethering", "", toggle_callback=tethering_toggle_callback) - - def tethering_password_callback(password: str): - if password: - self._tethering_toggle_btn.set_enabled(False) - self._tethering_password_btn.set_enabled(False) - self._wifi_manager.set_tethering_password(password) - - def tethering_password_clicked(): - tethering_password = self._wifi_manager.tethering_password - dlg = BigInputDialog("enter password...", tethering_password, minimum_length=8, - confirm_callback=tethering_password_callback) - gui_app.push_widget(dlg) - - txt_tethering = gui_app.texture("icons_mici/settings/network/tethering.png", 64, 54) - self._tethering_password_btn = BigButton("tethering password", "", txt_tethering) - self._tethering_password_btn.set_click_callback(tethering_password_clicked) - - # ******** Network Metered ******** - def network_metered_callback(value: str): - self._network_metered_btn.set_enabled(False) - metered = { - 'default': MeteredType.UNKNOWN, - 'metered': MeteredType.YES, - 'unmetered': MeteredType.NO - }.get(value, MeteredType.UNKNOWN) - self._wifi_manager.set_current_network_metered(metered) - - # TODO: signal for current network metered type when changing networks, this is wrong until you press it once - # TODO: disable when not connected - self._network_metered_btn = BigMultiToggle("network usage", ["default", "metered", "unmetered"], select_callback=network_metered_callback) - self._network_metered_btn.set_enabled(False) - - self._wifi_button = WifiNetworkButton(self._wifi_manager) - self._wifi_button.set_click_callback(lambda: gui_app.push_widget(self._wifi_ui)) - - # ******** Advanced settings ******** - # ******** Roaming toggle ******** - self._roaming_btn = BigParamControl("enable roaming", "GsmRoaming", toggle_callback=self._toggle_roaming) - - # ******** APN settings ******** - self._apn_btn = BigButton("apn settings", "edit") - self._apn_btn.set_click_callback(self._edit_apn) - - # ******** Cellular metered toggle ******** - self._cellular_metered_btn = BigParamControl("cellular metered", "GsmMetered", toggle_callback=self._toggle_cellular_metered) - - # Main scroller ---------------------------------- - self._scroller.add_widgets([ - self._wifi_button, - self._network_metered_btn, - self._tethering_toggle_btn, - self._tethering_password_btn, - # /* Advanced settings - self._roaming_btn, - self._apn_btn, - self._cellular_metered_btn, - # */ - ]) - - # Set initial config - roaming_enabled = ui_state.params.get_bool("GsmRoaming") - metered = ui_state.params.get_bool("GsmMetered") - self._wifi_manager.update_gsm_settings(roaming_enabled, ui_state.params.get("GsmApn") or "", metered) - - def _update_state(self): - super()._update_state() - - # If not using prime SIM, show GSM settings and enable IPv4 forwarding - show_cell_settings = ui_state.prime_state.get_type() in (PrimeType.NONE, PrimeType.LITE) - self._wifi_manager.set_ipv4_forward(show_cell_settings) - self._roaming_btn.set_visible(show_cell_settings) - self._apn_btn.set_visible(show_cell_settings) - self._cellular_metered_btn.set_visible(show_cell_settings) - - def show_event(self): - super().show_event() - self._wifi_manager.set_active(True) - - # Process wifi callbacks while at any point in the nav stack - gui_app.add_nav_stack_tick(self._wifi_manager.process_callbacks) - - def hide_event(self): - super().hide_event() - self._wifi_manager.set_active(False) - - gui_app.remove_nav_stack_tick(self._wifi_manager.process_callbacks) - - def _toggle_roaming(self, checked: bool): - self._wifi_manager.update_gsm_settings(checked, ui_state.params.get("GsmApn") or "", ui_state.params.get_bool("GsmMetered")) - - def _edit_apn(self): - def update_apn(apn: str): - apn = apn.strip() - if apn == "": - ui_state.params.remove("GsmApn") - else: - ui_state.params.put("GsmApn", apn) - - self._wifi_manager.update_gsm_settings(ui_state.params.get_bool("GsmRoaming"), apn, ui_state.params.get_bool("GsmMetered")) - - current_apn = ui_state.params.get("GsmApn") or "" - dlg = BigInputDialog("enter APN...", current_apn, minimum_length=0, confirm_callback=update_apn) - gui_app.push_widget(dlg) - - def _toggle_cellular_metered(self, checked: bool): - self._wifi_manager.update_gsm_settings(ui_state.params.get_bool("GsmRoaming"), ui_state.params.get("GsmApn") or "", checked) - - def _on_network_updated(self, networks: list[Network]): - # Update tethering state - tethering_active = self._wifi_manager.is_tethering_active() - # TODO: use real signals (like activated/settings changed, etc.) to speed up re-enabling buttons - self._tethering_toggle_btn.set_enabled(True) - self._tethering_password_btn.set_enabled(True) - self._network_metered_btn.set_enabled(lambda: not tethering_active and bool(self._wifi_manager.ipv4_address)) - self._tethering_toggle_btn.set_checked(tethering_active) - - # Update network metered - self._network_metered_btn.set_value( - { - MeteredType.UNKNOWN: 'default', - MeteredType.YES: 'metered', - MeteredType.NO: 'unmetered' - }.get(self._wifi_manager.current_network_metered, 'default')) diff --git a/selfdrive/ui/mici/layouts/settings/network/network_layout.py b/selfdrive/ui/mici/layouts/settings/network/network_layout.py new file mode 100644 index 0000000000..9f6fae4b5f --- /dev/null +++ b/selfdrive/ui/mici/layouts/settings/network/network_layout.py @@ -0,0 +1,154 @@ +from openpilot.system.ui.widgets.scroller import NavScroller +from openpilot.selfdrive.ui.mici.layouts.settings.network import WifiNetworkButton +from openpilot.selfdrive.ui.mici.layouts.settings.network.wifi_ui import WifiUIMici +from openpilot.selfdrive.ui.mici.widgets.button import BigButton, BigMultiToggle, BigParamControl, BigToggle +from openpilot.selfdrive.ui.mici.widgets.dialog import BigInputDialog +from openpilot.selfdrive.ui.ui_state import ui_state +from openpilot.selfdrive.ui.lib.prime_state import PrimeType +from openpilot.system.ui.lib.application import gui_app +from openpilot.system.ui.lib.wifi_manager import WifiManager, Network, MeteredType + + +class NetworkLayoutMici(NavScroller): + def __init__(self): + super().__init__() + + self._wifi_manager = WifiManager() + self._wifi_manager.set_active(False) + self._wifi_ui = WifiUIMici(self._wifi_manager) + + self._wifi_manager.add_callbacks( + networks_updated=self._on_network_updated, + ) + + # ******** Tethering ******** + def tethering_toggle_callback(checked: bool): + self._tethering_toggle_btn.set_enabled(False) + self._tethering_password_btn.set_enabled(False) + self._network_metered_btn.set_enabled(False) + self._wifi_manager.set_tethering_active(checked) + + self._tethering_toggle_btn = BigToggle("enable tethering", "", toggle_callback=tethering_toggle_callback) + + def tethering_password_callback(password: str): + if password: + self._tethering_toggle_btn.set_enabled(False) + self._tethering_password_btn.set_enabled(False) + self._wifi_manager.set_tethering_password(password) + + def tethering_password_clicked(): + tethering_password = self._wifi_manager.tethering_password + dlg = BigInputDialog("enter password...", tethering_password, minimum_length=8, + confirm_callback=tethering_password_callback) + gui_app.push_widget(dlg) + + txt_tethering = gui_app.texture("icons_mici/settings/network/tethering.png", 64, 54) + self._tethering_password_btn = BigButton("tethering password", "", txt_tethering) + self._tethering_password_btn.set_click_callback(tethering_password_clicked) + + # ******** Network Metered ******** + def network_metered_callback(value: str): + self._network_metered_btn.set_enabled(False) + metered = { + 'default': MeteredType.UNKNOWN, + 'metered': MeteredType.YES, + 'unmetered': MeteredType.NO + }.get(value, MeteredType.UNKNOWN) + self._wifi_manager.set_current_network_metered(metered) + + # TODO: signal for current network metered type when changing networks, this is wrong until you press it once + # TODO: disable when not connected + self._network_metered_btn = BigMultiToggle("network usage", ["default", "metered", "unmetered"], select_callback=network_metered_callback) + self._network_metered_btn.set_enabled(False) + + self._wifi_button = WifiNetworkButton(self._wifi_manager) + self._wifi_button.set_click_callback(lambda: gui_app.push_widget(self._wifi_ui)) + + # ******** Advanced settings ******** + # ******** Roaming toggle ******** + self._roaming_btn = BigParamControl("enable roaming", "GsmRoaming", toggle_callback=self._toggle_roaming) + + # ******** APN settings ******** + self._apn_btn = BigButton("apn settings", "edit") + self._apn_btn.set_click_callback(self._edit_apn) + + # ******** Cellular metered toggle ******** + self._cellular_metered_btn = BigParamControl("cellular metered", "GsmMetered", toggle_callback=self._toggle_cellular_metered) + + # Main scroller ---------------------------------- + self._scroller.add_widgets([ + self._wifi_button, + self._network_metered_btn, + self._tethering_toggle_btn, + self._tethering_password_btn, + # /* Advanced settings + self._roaming_btn, + self._apn_btn, + self._cellular_metered_btn, + # */ + ]) + + # Set initial config + roaming_enabled = ui_state.params.get_bool("GsmRoaming") + metered = ui_state.params.get_bool("GsmMetered") + self._wifi_manager.update_gsm_settings(roaming_enabled, ui_state.params.get("GsmApn") or "", metered) + + def _update_state(self): + super()._update_state() + + # If not using prime SIM, show GSM settings and enable IPv4 forwarding + show_cell_settings = ui_state.prime_state.get_type() in (PrimeType.NONE, PrimeType.LITE) + self._wifi_manager.set_ipv4_forward(show_cell_settings) + self._roaming_btn.set_visible(show_cell_settings) + self._apn_btn.set_visible(show_cell_settings) + self._cellular_metered_btn.set_visible(show_cell_settings) + + def show_event(self): + super().show_event() + self._wifi_manager.set_active(True) + + # Process wifi callbacks while at any point in the nav stack + gui_app.add_nav_stack_tick(self._wifi_manager.process_callbacks) + + def hide_event(self): + super().hide_event() + self._wifi_manager.set_active(False) + + gui_app.remove_nav_stack_tick(self._wifi_manager.process_callbacks) + + def _toggle_roaming(self, checked: bool): + self._wifi_manager.update_gsm_settings(checked, ui_state.params.get("GsmApn") or "", ui_state.params.get_bool("GsmMetered")) + + def _edit_apn(self): + def update_apn(apn: str): + apn = apn.strip() + if apn == "": + ui_state.params.remove("GsmApn") + else: + ui_state.params.put("GsmApn", apn) + + self._wifi_manager.update_gsm_settings(ui_state.params.get_bool("GsmRoaming"), apn, ui_state.params.get_bool("GsmMetered")) + + current_apn = ui_state.params.get("GsmApn") or "" + dlg = BigInputDialog("enter APN...", current_apn, minimum_length=0, confirm_callback=update_apn) + gui_app.push_widget(dlg) + + def _toggle_cellular_metered(self, checked: bool): + self._wifi_manager.update_gsm_settings(ui_state.params.get_bool("GsmRoaming"), ui_state.params.get("GsmApn") or "", checked) + + def _on_network_updated(self, networks: list[Network]): + # Update tethering state + tethering_active = self._wifi_manager.is_tethering_active() + # TODO: use real signals (like activated/settings changed, etc.) to speed up re-enabling buttons + self._tethering_toggle_btn.set_enabled(True) + self._tethering_password_btn.set_enabled(True) + self._network_metered_btn.set_enabled(lambda: not tethering_active and bool(self._wifi_manager.ipv4_address)) + self._tethering_toggle_btn.set_checked(tethering_active) + + # Update network metered + self._network_metered_btn.set_value( + { + MeteredType.UNKNOWN: 'default', + MeteredType.YES: 'metered', + MeteredType.NO: 'unmetered' + }.get(self._wifi_manager.current_network_metered, 'default')) diff --git a/selfdrive/ui/mici/layouts/settings/settings.py b/selfdrive/ui/mici/layouts/settings/settings.py index c7fb3201f5..8e037ccf88 100644 --- a/selfdrive/ui/mici/layouts/settings/settings.py +++ b/selfdrive/ui/mici/layouts/settings/settings.py @@ -2,7 +2,7 @@ from openpilot.common.params import Params from openpilot.system.ui.widgets.scroller import NavScroller from openpilot.selfdrive.ui.mici.widgets.button import BigButton from openpilot.selfdrive.ui.mici.layouts.settings.toggles import TogglesLayoutMici -from openpilot.selfdrive.ui.mici.layouts.settings.network import NetworkLayoutMici +from openpilot.selfdrive.ui.mici.layouts.settings.network.network_layout import NetworkLayoutMici from openpilot.selfdrive.ui.mici.layouts.settings.device import DeviceLayoutMici, PairBigButton from openpilot.selfdrive.ui.mici.layouts.settings.developer import DeveloperLayoutMici from openpilot.selfdrive.ui.mici.layouts.settings.firehose import FirehoseLayout diff --git a/system/ui/lib/emoji.py b/system/ui/lib/emoji.py index 37228e2d45..ad4c272c8d 100644 --- a/system/ui/lib/emoji.py +++ b/system/ui/lib/emoji.py @@ -1,12 +1,13 @@ import io import re +import functools +from importlib.resources import as_file from PIL import Image, ImageDraw, ImageFont import pyray as rl from openpilot.system.ui.lib.application import FONT_DIR -_emoji_font: ImageFont.FreeTypeFont | None = None _cache: dict[str, rl.Texture] = {} EMOJI_REGEX = re.compile( @@ -33,11 +34,10 @@ EMOJI_REGEX = re.compile( flags=re.UNICODE ) -def _load_emoji_font() -> ImageFont.FreeTypeFont | None: - global _emoji_font - if _emoji_font is None: - _emoji_font = ImageFont.truetype(str(FONT_DIR.joinpath("NotoColorEmoji.ttf")), 109) - return _emoji_font +@functools.cache +def _load_emoji_font() -> ImageFont.FreeTypeFont: + with as_file(FONT_DIR.joinpath("NotoColorEmoji.ttf")) as font_path: + return ImageFont.truetype(io.BytesIO(font_path.read_bytes()), 109) def find_emoji(text): return [(m.start(), m.end(), m.group()) for m in EMOJI_REGEX.finditer(text)] diff --git a/system/ui/lib/multilang.py b/system/ui/lib/multilang.py index 7f191bc75e..3c6a6b8564 100644 --- a/system/ui/lib/multilang.py +++ b/system/ui/lib/multilang.py @@ -74,7 +74,7 @@ def load_translations(path) -> tuple[dict[str, str], dict[str, list[str]]]: translations: msgid -> msgstr plurals: msgid -> [msgstr[0], msgstr[1], ...] """ - with open(str(path), encoding='utf-8') as f: + with path.open(encoding='utf-8') as f: lines = f.readlines() translations: dict[str, str] = {} diff --git a/system/ui/mici_setup.py b/system/ui/mici_setup.py index 22ba8c4032..5dc9905ddf 100755 --- a/system/ui/mici_setup.py +++ b/system/ui/mici_setup.py @@ -25,7 +25,8 @@ from openpilot.system.ui.widgets.button import SmallButton from openpilot.system.ui.widgets.label import UnifiedLabel from openpilot.system.ui.widgets.scroller import Scroller, NavScroller, ITEM_SPACING from openpilot.system.ui.widgets.slider import LargerSlider, SmallSlider -from openpilot.selfdrive.ui.mici.layouts.settings.network import WifiNetworkButton, WifiUIMici +from openpilot.selfdrive.ui.mici.layouts.settings.network import WifiNetworkButton +from openpilot.selfdrive.ui.mici.layouts.settings.network.wifi_ui import WifiUIMici from openpilot.selfdrive.ui.mici.widgets.dialog import BigInputDialog from openpilot.selfdrive.ui.mici.widgets.button import BigButton From 0c452dbafe223cfe971803b80d3d2e20009536f5 Mon Sep 17 00:00:00 2001 From: royjr Date: Tue, 3 Mar 2026 23:12:53 -0500 Subject: [PATCH 16/23] cabana: fix right pane width limitation (#37527) Update chartswidget.cc --- tools/cabana/chart/chartswidget.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tools/cabana/chart/chartswidget.cc b/tools/cabana/chart/chartswidget.cc index acdb6d064d..44dca42152 100644 --- a/tools/cabana/chart/chartswidget.cc +++ b/tools/cabana/chart/chartswidget.cc @@ -427,7 +427,7 @@ void ChartsWidget::doAutoScroll() { } QSize ChartsWidget::minimumSizeHint() const { - return QSize(CHART_MIN_WIDTH * 1.5 * qApp->devicePixelRatio(), QWidget::minimumSizeHint().height()); + return QSize(CHART_MIN_WIDTH * 1.5, QWidget::minimumSizeHint().height()); } void ChartsWidget::newChart() { From 7e1a8d41a1b83e53ef483956513f7e2974ac042d Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Tue, 3 Mar 2026 21:45:49 -0800 Subject: [PATCH 17/23] steering arc: enable for angle cars (#37078) * enable for angle cars * use carparams * less roll at low speed, it's too pronounced * clean up --- selfdrive/ui/mici/onroad/hud_renderer.py | 3 +-- selfdrive/ui/mici/onroad/torque_bar.py | 20 +++++++++++++++----- 2 files changed, 16 insertions(+), 7 deletions(-) diff --git a/selfdrive/ui/mici/onroad/hud_renderer.py b/selfdrive/ui/mici/onroad/hud_renderer.py index 3b056c3e0f..21e30e7426 100644 --- a/selfdrive/ui/mici/onroad/hud_renderer.py +++ b/selfdrive/ui/mici/onroad/hud_renderer.py @@ -172,8 +172,7 @@ class HudRenderer(Widget): def _render(self, rect: rl.Rectangle) -> None: """Render HUD elements to the screen.""" - if ui_state.sm['controlsState'].lateralControlState.which() != 'angleState': - self._torque_bar.render(rect) + self._torque_bar.render(rect) if self.is_cruise_set: self._draw_set_speed(rect) diff --git a/selfdrive/ui/mici/onroad/torque_bar.py b/selfdrive/ui/mici/onroad/torque_bar.py index d7c9f27a92..1338c8dfb3 100644 --- a/selfdrive/ui/mici/onroad/torque_bar.py +++ b/selfdrive/ui/mici/onroad/torque_bar.py @@ -145,6 +145,9 @@ def arc_bar_pts(cx: float, cy: float, return pts +DEFAULT_MAX_LAT_ACCEL = 3.0 # m/s^2 + + class TorqueBar(Widget): def __init__(self, demo: bool = False): super().__init__() @@ -165,16 +168,23 @@ class TorqueBar(Widget): controls_state = ui_state.sm['controlsState'] car_state = ui_state.sm['carState'] live_parameters = ui_state.sm['liveParameters'] - lateral_acceleration = controls_state.curvature * car_state.vEgo ** 2 - live_parameters.roll * ACCELERATION_DUE_TO_GRAVITY - # TODO: pull from carparams - max_lateral_acceleration = 3 + car_control = ui_state.sm['carControl'] - # from selfdrived + # Include lateral accel error in estimated torque utilization actual_lateral_accel = controls_state.curvature * car_state.vEgo ** 2 desired_lateral_accel = controls_state.desiredCurvature * car_state.vEgo ** 2 accel_diff = (desired_lateral_accel - actual_lateral_accel) - self._torque_filter.update(min(max(lateral_acceleration / max_lateral_acceleration + accel_diff, -1), 1)) + # Include road roll in estimated torque utilization + # Roll is less accurate near standstill, so reduce its effect at low speed + roll_compensation = live_parameters.roll * ACCELERATION_DUE_TO_GRAVITY * np.interp(car_state.vEgo, [5, 15], [0.0, 1.0]) + lateral_acceleration = actual_lateral_accel - roll_compensation + max_lateral_acceleration = ui_state.CP.maxLateralAccel if ui_state.CP else DEFAULT_MAX_LAT_ACCEL + + if not car_control.latActive: + self._torque_filter.update(0.0) + else: + self._torque_filter.update(np.clip((lateral_acceleration + accel_diff) / max_lateral_acceleration, -1, 1)) else: self._torque_filter.update(-ui_state.sm['carOutput'].actuatorsOutput.torque) From 20d484c7cb0791de581dc59955e92a166f996106 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Wed, 4 Mar 2026 01:23:56 -0800 Subject: [PATCH 18/23] reset: recover needs to reboot (#37546) fix not rebooting --- system/ui/mici_reset.py | 1 + 1 file changed, 1 insertion(+) diff --git a/system/ui/mici_reset.py b/system/ui/mici_reset.py index a459927eeb..5ad959badb 100755 --- a/system/ui/mici_reset.py +++ b/system/ui/mici_reset.py @@ -91,6 +91,7 @@ class Reset(Widget): if self._mode == ResetMode.RECOVER: self._cancel_button.set_text("reboot") + self._cancel_button.set_click_callback(self._do_reboot) self._cancel_button.render(rl.Rectangle( rect.x + 8, rect.y + rect.height - self._cancel_button.rect.height, From 6795b09d0a84f460d2ce673dff454c2c8c8bacd1 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Wed, 4 Mar 2026 03:16:29 -0800 Subject: [PATCH 19/23] file_downloader: stream downloads in a single HTTP request (#37549) The Python file downloader was making a separate HTTP Range request per 1MB chunk via URLFile.read(), causing massive latency overhead. Use a single streaming GET request instead, matching the old C++ behavior. Co-authored-by: Claude Opus 4.6 --- tools/lib/file_downloader.py | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/tools/lib/file_downloader.py b/tools/lib/file_downloader.py index c9c26bb307..5b31a5894c 100755 --- a/tools/lib/file_downloader.py +++ b/tools/lib/file_downloader.py @@ -60,8 +60,16 @@ def cmd_download(args): return try: - uf = URLFile(url, cache=False) - total = uf.get_length() + # Stream the file in a single HTTP request instead of making + # a separate Range request per chunk (which was very slow). + pool = URLFile.pool_manager() + r = pool.request("GET", url, preload_content=False) + if r.status not in (200, 206): + sys.stderr.write(f"ERROR:HTTP {r.status}\n") + sys.stderr.flush() + sys.exit(1) + + total = int(r.headers.get('content-length', 0)) if total <= 0: sys.stderr.write("ERROR:File not found or empty\n") sys.stderr.flush() @@ -73,8 +81,7 @@ def cmd_download(args): downloaded = 0 chunk_size = 1024 * 1024 with os.fdopen(tmp_fd, 'wb') as f: - while downloaded < total: - data = uf.read(min(chunk_size, total - downloaded)) + for data in r.stream(chunk_size): f.write(data) downloaded += len(data) sys.stderr.write(f"PROGRESS:{downloaded}:{total}\n") @@ -91,6 +98,8 @@ def cmd_download(args): except OSError: pass raise + finally: + r.release_conn() except Exception as e: sys.stderr.write(f"ERROR:{e}\n") From e97a1d1a44d2b7e1b56e2368524094f8c9108b12 Mon Sep 17 00:00:00 2001 From: Shane Smiskol Date: Wed, 4 Mar 2026 04:34:48 -0800 Subject: [PATCH 20/23] updater: zipapp and additional fixes (#37550) * new updater zipapp * fix deadlock from agnos.py throwing timeout errors, never hitting failed screen! + try catch the whole process for errors while starting process * add todo * set core affinity like setup in updater * fix import * rezip --- system/hardware/tici/updater_magic | 4 ++-- system/ui/mici_updater.py | 23 +++++++++++++++++++---- system/ui/tici_updater.py | 11 ++++++++--- 3 files changed, 29 insertions(+), 9 deletions(-) diff --git a/system/hardware/tici/updater_magic b/system/hardware/tici/updater_magic index ec586dbcb3..9674d85f00 100755 --- a/system/hardware/tici/updater_magic +++ b/system/hardware/tici/updater_magic @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c44fb88b3b1643b6b44ae8ac9880348bd0257ff90f4084cbe889de91d71653fe -size 25111329 +oid sha256:d815a9140e69242d85e57f74a14c6372809eebefe8958be9152efa7874928ccc +size 71215510 diff --git a/system/ui/mici_updater.py b/system/ui/mici_updater.py index 50ea412925..cd1f99062c 100755 --- a/system/ui/mici_updater.py +++ b/system/ui/mici_updater.py @@ -5,7 +5,9 @@ import threading import pyray as rl from enum import IntEnum -from openpilot.system.hardware import HARDWARE +from openpilot.common.realtime import config_realtime_process, set_core_affinity +from openpilot.system.hardware import HARDWARE, TICI +from openpilot.common.swaglog import cloudlog from openpilot.system.ui.lib.application import gui_app, FontWeight from openpilot.system.ui.widgets import Widget from openpilot.system.ui.widgets.label import UnifiedLabel @@ -34,6 +36,7 @@ class Updater(Widget): self._network_monitor = NetworkConnectivityMonitor() self._network_monitor.start() + # TODO: network page is rendered inline, not pushed on nav stack, so auto-dismiss on internet connect doesn't work self._network_setup_page = NetworkSetupPageBase(self._network_monitor, self._network_setup_continue_callback, disable_connect_hint=True) self._network_setup_page.set_is_updater() @@ -93,9 +96,13 @@ class Updater(Widget): def _run_update_process(self): # TODO: just import it and run in a thread without a subprocess - cmd = [self.updater, "--swap", self.manifest] - self.process = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, - text=True, bufsize=1, universal_newlines=True) + try: + cmd = [self.updater, "--swap", self.manifest] + self.process = subprocess.Popen(cmd, stdout=subprocess.PIPE, + text=True, bufsize=1, universal_newlines=True) + except Exception: + self.set_current_screen(Screen.FAILED) + return if self.process.stdout is not None: for line in self.process.stdout: @@ -169,6 +176,14 @@ class Updater(Widget): def main(): + config_realtime_process(0, 51) + # attempt to affine. AGNOS will start setup with all cores, should only fail when manually launching with screen off + if TICI: + try: + set_core_affinity([5]) + except OSError: + cloudlog.exception("Failed to set core affinity for updater process") + if len(sys.argv) < 3: print("Usage: updater.py ") sys.exit(1) diff --git a/system/ui/tici_updater.py b/system/ui/tici_updater.py index 9824638cd0..3a3b0987d0 100755 --- a/system/ui/tici_updater.py +++ b/system/ui/tici_updater.py @@ -67,9 +67,14 @@ class Updater(Widget): def _run_update_process(self): # TODO: just import it and run in a thread without a subprocess - cmd = [self.updater, "--swap", self.manifest] - self.process = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, - text=True, bufsize=1, universal_newlines=True) + try: + cmd = [self.updater, "--swap", self.manifest] + self.process = subprocess.Popen(cmd, stdout=subprocess.PIPE, + text=True, bufsize=1, universal_newlines=True) + except Exception: + self.progress_text = "Update failed" + self.show_reboot_button = True + return if self.process.stdout is not None: for line in self.process.stdout: From cd22ee3327fcb5c6b286db2c67fded7931bfc8f7 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Wed, 4 Mar 2026 09:50:23 -0800 Subject: [PATCH 21/23] rm openssl3 package (#37551) * rm openssl3 package * upgrade * lil more --- SConstruct | 3 +- pyproject.toml | 4 +- uv.lock | 129 +++++++++++++++++++++---------------------------- 3 files changed, 58 insertions(+), 78 deletions(-) diff --git a/SConstruct b/SConstruct index da70bc3924..18bf040cf0 100644 --- a/SConstruct +++ b/SConstruct @@ -46,11 +46,10 @@ if arch != "larch64": import libjpeg import libyuv import ncurses - import openssl3 import python3_dev import zeromq import zstd - pkgs = [bzip2, capnproto, eigen, ffmpeg_pkg, libjpeg, libyuv, ncurses, openssl3, zeromq, zstd] + pkgs = [bzip2, capnproto, eigen, ffmpeg_pkg, libjpeg, libyuv, ncurses, zeromq, zstd] py_include = python3_dev.INCLUDE_DIR else: # TODO: remove when AGNOS has our new vendor pkgs diff --git a/pyproject.toml b/pyproject.toml index 6516c8cd5b..c581dbfd8b 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -32,12 +32,12 @@ dependencies = [ "ffmpeg @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=ffmpeg", "libjpeg @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=libjpeg", "libyuv @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=libyuv", - "openssl3 @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=openssl3", "python3-dev @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=python3-dev", "zstd @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=zstd", "ncurses @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=ncurses", "zeromq @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=zeromq", "git-lfs @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=git-lfs", + "gcc-arm-none-eabi @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=gcc-arm-none-eabi", # body / webrtcd "av", @@ -103,12 +103,10 @@ testing = [ dev = [ "matplotlib", "opencv-python-headless", - "gcc-arm-none-eabi @ git+https://github.com/commaai/dependencies.git@releases#subdirectory=gcc-arm-none-eabi", ] tools = [ "metadrive-simulator @ git+https://github.com/commaai/metadrive.git@minimal ; (platform_machine != 'aarch64')", - "dearpygui>=2.1.0; (sys_platform != 'linux' or platform_machine != 'aarch64')", # not vended for linux aarch64 ] [project.urls] diff --git a/uv.lock b/uv.lock index f5c128fcb7..4f04da00c6 100644 --- a/uv.lock +++ b/uv.lock @@ -116,12 +116,12 @@ wheels = [ [[package]] name = "bzip2" version = "1.0.8" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=bzip2&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=bzip2&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "capnproto" version = "1.0.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=capnproto&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=capnproto&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "casadi" @@ -359,16 +359,6 @@ wheels = [ { url = "https://files.pythonhosted.org/packages/ff/fa/d3c15189f7c52aaefbaea76fb012119b04b9013f4bf446cb4eb4c26c4e6b/cython-3.2.4-py3-none-any.whl", hash = "sha256:732fc93bc33ae4b14f6afaca663b916c2fdd5dcbfad7114e17fb2434eeaea45c", size = 1257078, upload-time = "2026-01-04T14:14:12.373Z" }, ] -[[package]] -name = "dearpygui" -version = "2.2" -source = { registry = "https://pypi.org/simple" } -wheels = [ - { url = "https://files.pythonhosted.org/packages/17/c8/b4afdac89c7bf458513366af3143f7383d7b09721637989c95788d93e24c/dearpygui-2.2-cp312-cp312-macosx_13_0_arm64.whl", hash = "sha256:34ceae1ca1b65444e49012d6851312e44f08713da1b8cc0150cf41f1c207af9c", size = 1931443, upload-time = "2026-02-17T14:21:54.394Z" }, - { url = "https://files.pythonhosted.org/packages/43/93/a2d083b2e0edb095be815662cc41e40cf9ea7b65d6323e47bb30df7eb284/dearpygui-2.2-cp312-cp312-manylinux1_x86_64.whl", hash = "sha256:e1fae9ae59fec0e41773df64c80311a6ba67696219dde5506a2a4c013e8bcdfa", size = 2592645, upload-time = "2026-02-17T14:22:02.869Z" }, - { url = "https://files.pythonhosted.org/packages/80/ba/eae13acaad479f522db853e8b1ccd695a7bc8da2b9685c1d70a3b318df89/dearpygui-2.2-cp312-cp312-win_amd64.whl", hash = "sha256:7d399543b5a26ab6426ef3bbd776e55520b491b3e169647bde5e6b2de3701b35", size = 1830531, upload-time = "2026-02-17T14:21:43.386Z" }, -] - [[package]] name = "dnspython" version = "2.8.0" @@ -381,7 +371,7 @@ wheels = [ [[package]] name = "eigen" version = "3.4.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "execnet" @@ -395,7 +385,7 @@ wheels = [ [[package]] name = "ffmpeg" version = "7.1.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "fonttools" @@ -442,7 +432,7 @@ wheels = [ [[package]] name = "gcc-arm-none-eabi" version = "13.2.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=gcc-arm-none-eabi&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=gcc-arm-none-eabi&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "ghp-import" @@ -459,7 +449,7 @@ wheels = [ [[package]] name = "git-lfs" version = "3.6.1" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=git-lfs&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=git-lfs&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "google-crc32c" @@ -577,7 +567,7 @@ wheels = [ [[package]] name = "libjpeg" version = "3.1.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libjpeg&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libjpeg&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "libusb1" @@ -593,7 +583,7 @@ wheels = [ [[package]] name = "libyuv" version = "1922.0" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libyuv&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=libyuv&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "markdown" @@ -745,7 +735,7 @@ wheels = [ [[package]] name = "ncurses" version = "6.5" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ncurses&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=ncurses&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } [[package]] name = "numpy" @@ -800,6 +790,7 @@ dependencies = [ { name = "cython" }, { name = "eigen" }, { name = "ffmpeg" }, + { name = "gcc-arm-none-eabi" }, { name = "git-lfs" }, { name = "inputs" }, { name = "jeepney" }, @@ -809,7 +800,6 @@ dependencies = [ { name = "libyuv" }, { name = "ncurses" }, { name = "numpy" }, - { name = "openssl3" }, { name = "psutil" }, { name = "pycapnp" }, { name = "pycryptodome" }, @@ -837,7 +827,6 @@ dependencies = [ [package.optional-dependencies] dev = [ - { name = "gcc-arm-none-eabi" }, { name = "matplotlib" }, { name = "opencv-python-headless" }, ] @@ -860,7 +849,6 @@ testing = [ { name = "ty" }, ] tools = [ - { name = "dearpygui", marker = "platform_machine != 'aarch64' or sys_platform != 'linux'" }, { name = "metadrive-simulator", marker = "platform_machine != 'aarch64'" }, ] @@ -877,10 +865,9 @@ requires-dist = [ { name = "coverage", marker = "extra == 'testing'" }, { name = "crcmod-plus" }, { name = "cython" }, - { name = "dearpygui", marker = "(platform_machine != 'aarch64' and extra == 'tools') or (sys_platform != 'linux' and extra == 'tools')", specifier = ">=2.1.0" }, { name = "eigen", git = "https://github.com/commaai/dependencies.git?subdirectory=eigen&rev=releases" }, { name = "ffmpeg", git = "https://github.com/commaai/dependencies.git?subdirectory=ffmpeg&rev=releases" }, - { name = "gcc-arm-none-eabi", marker = "extra == 'dev'", git = "https://github.com/commaai/dependencies.git?subdirectory=gcc-arm-none-eabi&rev=releases" }, + { name = "gcc-arm-none-eabi", git = "https://github.com/commaai/dependencies.git?subdirectory=gcc-arm-none-eabi&rev=releases" }, { name = "git-lfs", git = "https://github.com/commaai/dependencies.git?subdirectory=git-lfs&rev=releases" }, { name = "hypothesis", marker = "extra == 'testing'", specifier = "==6.47.*" }, { name = "inputs" }, @@ -896,7 +883,6 @@ requires-dist = [ { name = "ncurses", git = "https://github.com/commaai/dependencies.git?subdirectory=ncurses&rev=releases" }, { name = "numpy", specifier = ">=2.0" }, { name = "opencv-python-headless", marker = "extra == 'dev'" }, - { name = "openssl3", git = "https://github.com/commaai/dependencies.git?subdirectory=openssl3&rev=releases" }, { name = "pre-commit-hooks", marker = "extra == 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+1687,4 @@ wheels = [ [[package]] name = "zstd" version = "1.5.6" -source = { git = "https://github.com/commaai/dependencies.git?subdirectory=zstd&rev=releases#12581f30b45b570dd0bbc36055fe1532f5a8ef60" } +source = { git = "https://github.com/commaai/dependencies.git?subdirectory=zstd&rev=releases#9777ee38aa5ca9439843125392af38ed1262e500" } From fc372e2ae1741399cac662abbf4dc5f68eae5598 Mon Sep 17 00:00:00 2001 From: Adeeb Shihadeh Date: Wed, 4 Mar 2026 12:36:40 -0800 Subject: [PATCH 22/23] ui needs pillow --- pyproject.toml | 1 + uv.lock | 2 ++ 2 files changed, 3 insertions(+) diff --git a/pyproject.toml b/pyproject.toml index c581dbfd8b..5b77eb76d8 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -76,6 +76,7 @@ dependencies = [ "raylib > 5.5.0.3", "qrcode", "jeepney", + "pillow", ] [project.optional-dependencies] diff --git a/uv.lock b/uv.lock index 4f04da00c6..743521fb2f 100644 --- a/uv.lock +++ b/uv.lock @@ -800,6 +800,7 @@ dependencies = [ { name = "libyuv" }, { name = "ncurses" }, { name = "numpy" }, + { name = "pillow" }, { name = "psutil" }, { name = "pycapnp" }, { name = "pycryptodome" }, @@ -883,6 +884,7 @@ requires-dist = [ { name = "ncurses", git = "https://github.com/commaai/dependencies.git?subdirectory=ncurses&rev=releases" }, { name = "numpy", specifier = ">=2.0" }, { name = "opencv-python-headless", marker = "extra == 'dev'" }, + { name = "pillow" }, { name = "pre-commit-hooks", marker = "extra == 'testing'" }, { name = "psutil" }, { name = "pycapnp" }, From 6bea70ac865b6814639332dd1f7dcd3cd2ee7f29 Mon Sep 17 00:00:00 2001 From: Jason Wen Date: Wed, 4 Mar 2026 23:15:10 -0500 Subject: [PATCH 23/23] pandad: gate unsupported pandas before flashing (#1754) --- selfdrive/pandad/pandad.py | 30 ++++++++++++++++++------------ 1 file changed, 18 insertions(+), 12 deletions(-) diff --git a/selfdrive/pandad/pandad.py b/selfdrive/pandad/pandad.py index a0bca3f239..bda349aec2 100755 --- a/selfdrive/pandad/pandad.py +++ b/selfdrive/pandad/pandad.py @@ -32,8 +32,7 @@ def flash_panda(panda_serial: str) -> Panda: raise # skip flashing if the detected panda is not supported - supported_panda = check_panda_support(panda) - if not supported_panda: + if panda.get_type() not in Panda.SUPPORTED_DEVICES: cloudlog.warning(f"Panda {panda_serial} is not supported (hw_type: {panda.get_type()}), skipping flash...") return panda @@ -69,10 +68,19 @@ def flash_panda(panda_serial: str) -> Panda: return panda -def check_panda_support(panda) -> bool: - hw_type = panda.get_type() - if hw_type in Panda.SUPPORTED_DEVICES: - return True +def check_panda_support(panda_serials: list[str]) -> bool: + unsupported = [] + for serial in panda_serials: + panda = Panda(serial) + hw_type = panda.get_type() + panda.close() + if hw_type in Panda.SUPPORTED_DEVICES: + return True + + unsupported.append((serial, hw_type)) + + for serial, hw_type in unsupported: + cloudlog.warning(f"Panda {serial} is not supported (hw_type: {hw_type}), skipping...") return False @@ -126,6 +134,10 @@ def main() -> None: cloudlog.info(f"{len(panda_serials)} panda(s) found, connecting - {panda_serials}") + # skip flashing and health check if no supported panda is detected + if not check_panda_support(panda_serials): + continue + # Flash the first panda panda_serial = panda_serials[0] panda = flash_panda(panda_serial) @@ -143,12 +155,6 @@ def main() -> None: # log panda fw version params.put("PandaSignatures", panda.get_signature()) - # skip health check if the detected panda is not supported - supported_panda = check_panda_support(panda) - if not supported_panda: - cloudlog.warning(f"Panda {panda.get_usb_serial()} is not supported (hw_type: {panda.get_type()}), skipping health check...") - continue - # check health for lost heartbeat health = panda.health() if health["heartbeat_lost"]: