diff --git a/selfdrive/ui/soundd.py b/selfdrive/ui/soundd.py index 8225efabf..a6f5d2fc2 100644 --- a/selfdrive/ui/soundd.py +++ b/selfdrive/ui/soundd.py @@ -110,6 +110,8 @@ class Soundd: ret[written_frames:written_frames+frames_to_write] = sound_data[current_sound_frame:current_sound_frame+frames_to_write] written_frames += frames_to_write self.current_sound_frame += frames_to_write + current_sound_frame = self.current_sound_frame % len(sound_data) + loops = self.current_sound_frame // len(sound_data) return ret * self.current_volume @@ -119,7 +121,7 @@ class Soundd: data_out[:frames, 0] = self.get_sound_data(frames) def update_alert(self, new_alert): - current_alert_played_once = self.current_alert == AudibleAlert.none or self.current_sound_frame > len(self.loaded_sounds[self.current_alert]) + current_alert_played_once = self.current_alert == AudibleAlert.none or self.current_sound_frame >= len(self.loaded_sounds[self.current_alert]) if self.current_alert != new_alert and (new_alert != AudibleAlert.none or current_alert_played_once): if new_alert == AudibleAlert.warningImmediate: self.ramp_start_volume = self.current_volume @@ -162,10 +164,11 @@ class Soundd: while True: sm.update(0) - # Always update volume, even when alert is playing + # freeze volume during alerts to avoid mic feedback increasing volume if sm.updated['soundPressure']: self.spl_filter_weighted.update(sm["soundPressure"].soundPressureWeightedDb) - self.current_volume = self.calculate_volume(float(self.spl_filter_weighted.x)) + if self.current_alert == AudibleAlert.none: + self.current_volume = self.calculate_volume(float(self.spl_filter_weighted.x)) self.get_audible_alert(sm)