Files
onepilot/tsk/tools_menu/keyboard.py
T
2025-09-06 21:02:37 -07:00

217 lines
10 KiB
Python

# tsk/tools_menu/keyboard.py
import pyray as rl
from openpilot.system.ui.lib.application import gui_app
from tsk.common.key_file_manager import KeyFileManager
class KeyboardDialog:
"""A full-screen keyboard."""
def __init__(self):
self.key_file_manager = KeyFileManager()
self.key_status_text = "Key not installed"
self.input_text = ""
self.max_input_length = 32
self.show_install_button = False
self.install_success = False # Added success flag
# Font and Color Definitions
self.font_size = 100
self.key_status_font_size = 90 # Added key status font size
self.keyboard_bg_color = rl.Color(51, 51, 51, 255) # Solid dark gray
self.keyboard_border_color = rl.BLACK
self.keyboard_border_thickness = 4
self.x_button_text = " X " # X with spaces
self.x_button_text_color = rl.Color(150, 150, 150, 255) # Brighter gray
self.input_box_bg_color = rl.BLACK # Black background
self.input_box_border_color = rl.WHITE # White border
self.input_text_color_1 = rl.Color(120, 120, 120, 255) # Darker light gray
self.input_text_color_2 = rl.DARKGRAY
# Calculate Input Box Dimensions
widest_char = max("0123456789abcdef", key=lambda c: rl.measure_text_ex(gui_app.font(), c, self.font_size, 0).x)
self.char_width = rl.measure_text_ex(gui_app.font(), widest_char, self.font_size, 0).x
self.input_box_width = self.char_width * self.max_input_length
# Calculate "X" Button Dimensions
x_text_size = rl.measure_text_ex(gui_app.font(), self.x_button_text, self.font_size, 0)
self.x_button_width = int(x_text_size.x * 1.2) # Add some padding
self.x_button_height = int(x_text_size.y * 1.2) # Add some padding
# Define Keyboard Layout and Dimensions
self.keyboard_layout = ["1234567890", "abcdef<"]
self.keyboard_button_height = 200
self.keyboard_spacing = 0
self.keyboard_button_width_row1 = gui_app.width / len(self.keyboard_layout[0])
self.keyboard_button_width_row2 = gui_app.width / len(self.keyboard_layout[1])
def update_key_status(self):
"""Updates the key status text."""
key = self.key_file_manager.installed_key
self.key_status_text = f"Key installed: {key}" if key else "Key not installed"
def draw_x_button(self, rect: rl.Rectangle, text: str) -> bool:
"""Draws the "X" button and handles click detection."""
is_pressed = rl.check_collision_point_rec(rl.get_mouse_position(), rect) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT)
# Draw button rectangle
rl.draw_rectangle_rec(rect, self.keyboard_bg_color)
# Draw text
text_size = rl.measure_text_ex(gui_app.font(), text, self.font_size, 0)
text_x = rect.x + (rect.width - text_size.x) / 2
text_y = rect.y + (rect.height - text_size.y) / 2
rl.draw_text_ex(gui_app.font(), text, rl.Vector2(text_x, text_y), self.font_size, 0, self.x_button_text_color)
return is_pressed
def draw_keyboard(self, rect: rl.Rectangle) -> None:
"""Draws the on-screen keyboard."""
start_x = rect.x
start_y = rect.y
for row_index, row in enumerate(self.keyboard_layout):
button_width = self.keyboard_button_width_row1 if row_index == 0 else self.keyboard_button_width_row2
for key_index, key in enumerate(row):
button_x = start_x + key_index * (button_width + self.keyboard_spacing)
button_y = start_y + row_index * (self.keyboard_button_height + self.keyboard_spacing)
button_rect = rl.Rectangle(button_x, button_y, button_width, self.keyboard_button_height)
is_pressed = rl.check_collision_point_rec(rl.get_mouse_position(), button_rect) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT)
# Draw button rectangle
rl.draw_rectangle_rec(button_rect, self.keyboard_bg_color)
rl.draw_rectangle_lines_ex(button_rect, self.keyboard_border_thickness, self.keyboard_border_color)
# Draw text
text_size = rl.measure_text_ex(gui_app.font(), key, self.font_size, 0)
text_x = button_x + (button_width - text_size.x) / 2
text_y = button_y + (self.keyboard_button_height - text_size.y) / 2
rl.draw_text_ex(gui_app.font(), key, rl.Vector2(text_x, text_y), self.font_size, 0, rl.LIGHTGRAY)
if is_pressed:
if key == "<":
self.input_text = self.input_text[:-1]
else:
if len(self.input_text) < self.max_input_length:
self.input_text += key
self.show_install_button = len(self.input_text) == self.max_input_length
self.install_success = False # Reset success flag when input changes
@staticmethod
def ask():
"""Displays the TSK Keyboard dialog."""
dialog_open = True
dialog = KeyboardDialog()
# Get the current key and set it as the default text
installed_key = dialog.key_file_manager.installed_key
if installed_key:
dialog.input_text = installed_key
dialog.show_install_button = len(dialog.input_text) == dialog.max_input_length
dialog.update_key_status() # Initial key status update
def render_dialog():
nonlocal dialog_open
# Calculate vertical centering
keyboard_height = 2 * dialog.keyboard_button_height
available_height = gui_app.height - keyboard_height
total_content_height = 0
# Key Status Label
dialog.update_key_status()
key_status_text_size = rl.measure_text_ex(gui_app.font(), dialog.key_status_text, dialog.key_status_font_size, 0)
total_content_height += key_status_text_size.y
# Input Box
input_box_height = dialog.font_size * 1.5
total_content_height += input_box_height
# Remaining Characters Label / Install Button / Success Label
total_content_height += dialog.font_size # Approximate height
vertical_offset = (available_height - total_content_height) / 2
# Key Status Label
key_status_text_x = (gui_app.width - key_status_text_size.x) / 2
key_status_text_y = 20 + vertical_offset # Apply vertical offset
rl.draw_text_ex(gui_app.font(), dialog.key_status_text, rl.Vector2(key_status_text_x, key_status_text_y), dialog.key_status_font_size, 0, rl.LIGHTGRAY) # Light gray
# Input Box
input_box_x = (gui_app.width - dialog.input_box_width) / 2
input_box_y = key_status_text_y + key_status_text_size.y + 20 # Apply vertical offset
rl.draw_rectangle(int(input_box_x), int(input_box_y), int(dialog.input_box_width), int(input_box_height), dialog.input_box_bg_color)
rl.draw_rectangle_lines(int(input_box_x), int(input_box_y), int(dialog.input_box_width), int(input_box_height), dialog.input_box_border_color)
# Draw input text with color cycling
input_text_x = input_box_x + 5
input_text_y = input_box_y + (input_box_height - rl.measure_text_ex(gui_app.font(), "A", dialog.font_size, 0).y) / 2
x_offset = 0
for i, char in enumerate(dialog.input_text):
color = dialog.input_text_color_1 if (i // 4) % 2 == 0 else dialog.input_text_color_2
char_width = rl.measure_text_ex(gui_app.font(), char, dialog.font_size, 0).x
rl.draw_text_ex(gui_app.font(), char, rl.Vector2(input_text_x + x_offset, input_text_y), dialog.font_size, 0, color)
x_offset += char_width
# Remaining Characters Label / Install Button / Success Label
remaining_chars = dialog.max_input_length - len(dialog.input_text)
remaining_text_y = input_box_y + input_box_height + 10 # Apply vertical offset
if dialog.install_success:
# Success Label
success_text = "Success!"
success_text_size = rl.measure_text_ex(gui_app.font(), success_text, dialog.font_size, 0)
success_text_x = (gui_app.width - success_text_size.x) / 2
rl.draw_text_ex(gui_app.font(), success_text, rl.Vector2(success_text_x, remaining_text_y), dialog.font_size, 0, rl.GREEN)
elif dialog.show_install_button:
# Install Button
install_text = "Install this key"
install_text_size = rl.measure_text_ex(gui_app.font(), install_text, dialog.font_size, 0)
install_button_width = install_text_size.x + 40 # Add some padding
install_button_height = install_text_size.y + 20 # Add some padding
install_button_x = (gui_app.width - install_button_width) / 2
install_button_rect = rl.Rectangle(install_button_x, remaining_text_y, install_button_width, install_button_height)
if rl.check_collision_point_rec(rl.get_mouse_position(), install_button_rect) and rl.is_mouse_button_pressed(rl.MouseButton.MOUSE_BUTTON_LEFT):
# Install key
dialog.key_file_manager.install_key(dialog.input_text)
dialog.install_success = True
dialog.show_install_button = False
rl.draw_rectangle_rec(install_button_rect, dialog.keyboard_bg_color) # Keyboard background color
install_text_x = install_button_x + (install_button_width - install_text_size.x) / 2
install_text_y = remaining_text_y + (install_button_height - install_text_size.y) / 2
rl.draw_text_ex(gui_app.font(), install_text, rl.Vector2(install_text_x, install_text_y), dialog.font_size, 0, rl.LIGHTGRAY) # Light gray text
else:
# Remaining Characters Label
remaining_text = f"{remaining_chars} characters left"
remaining_text_size = rl.measure_text_ex(gui_app.font(), remaining_text, dialog.font_size, 0)
remaining_text_x = (gui_app.width - remaining_text_size.x) / 2
rl.draw_text_ex(gui_app.font(), remaining_text, rl.Vector2(remaining_text_x, remaining_text_y), dialog.font_size, 0, rl.DARKGRAY)
# "X" Button (Top Right - All the way to the edge)
button_x = gui_app.width - dialog.x_button_width
button_y = 0
if dialog.draw_x_button(rl.Rectangle(button_x, button_y, dialog.x_button_width, dialog.x_button_height), dialog.x_button_text):
dialog_open = False
# Keyboard
keyboard_x = 0
keyboard_y = gui_app.height - 2 * dialog.keyboard_button_height
keyboard_width = gui_app.width
keyboard_height = 2 * dialog.keyboard_button_height
dialog.draw_keyboard(rl.Rectangle(keyboard_x, keyboard_y, keyboard_width, keyboard_height))
# Main loop
while dialog_open and not rl.window_should_close():
rl.begin_drawing()
rl.clear_background(rl.BLACK)
render_dialog()
rl.end_drawing()