462 lines
18 KiB
Python
462 lines
18 KiB
Python
import pyray as rl
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import numpy as np
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from collections.abc import Callable
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from openpilot.common.filter_simple import FirstOrderFilter, BounceFilter
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from openpilot.common.swaglog import cloudlog
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from openpilot.system.ui.lib.application import gui_app
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from openpilot.system.ui.lib.scroll_panel2 import GuiScrollPanel2, ScrollState
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from openpilot.system.ui.widgets import Widget
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from openpilot.system.ui.widgets.nav_widget import NavWidget
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ITEM_SPACING = 20
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LINE_COLOR = rl.GRAY
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LINE_PADDING = 40
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ANIMATION_SCALE = 0.6
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MOVE_LIFT = 20
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MOVE_OVERLAY_ALPHA = 0.65
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SCROLL_RC = 0.15
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EDGE_SHADOW_WIDTH = 20
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MIN_ZOOM_ANIMATION_TIME = 0.075 # seconds
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DO_ZOOM = False
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DO_JELLO = False
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class ScrollIndicator(Widget):
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HORIZONTAL_MARGIN = 4
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def __init__(self):
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super().__init__()
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self._txt_scroll_indicator = gui_app.texture("icons_mici/settings/horizontal_scroll_indicator.png", 96, 48)
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self._scroll_offset: float = 0.0
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self._content_size: float = 0.0
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self._viewport: rl.Rectangle = rl.Rectangle(0, 0, 0, 0)
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def update(self, scroll_offset: float, content_size: float, viewport: rl.Rectangle) -> None:
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self._scroll_offset = scroll_offset
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self._content_size = content_size
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self._viewport = viewport
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def _render(self, _):
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# scale indicator width based on content size
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indicator_w = float(np.interp(self._content_size, [1000, 3000], [300, 100]))
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# position based on scroll ratio
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slide_range = self._viewport.width - indicator_w
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max_scroll = self._content_size - self._viewport.width
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scroll_ratio = (-self._scroll_offset / abs(max_scroll)) if abs(max_scroll) > 1e-3 else 0.0
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x = self._viewport.x + scroll_ratio * slide_range
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# don't bounce up when NavWidget shows
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y = max(self._viewport.y, 0) + self._viewport.height - self._txt_scroll_indicator.height / 2
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# squeeze when overscrolling past edges
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dest_left = max(x, self._viewport.x)
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dest_right = min(x + indicator_w, self._viewport.x + self._viewport.width)
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dest_w = max(indicator_w / 2, dest_right - dest_left)
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# keep within viewport after applying minimum width
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dest_left = min(dest_left, self._viewport.x + self._viewport.width - dest_w)
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dest_left = max(dest_left, self._viewport.x)
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src_rec = rl.Rectangle(0, 0, self._txt_scroll_indicator.width, self._txt_scroll_indicator.height)
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dest_rec = rl.Rectangle(dest_left, y, dest_w, self._txt_scroll_indicator.height)
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rl.draw_texture_pro(self._txt_scroll_indicator, src_rec, dest_rec, rl.Vector2(0, 0), 0.0,
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rl.Color(255, 255, 255, int(255 * 0.45)))
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class _Scroller(Widget):
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"""Should use wrapper below to reduce boilerplate"""
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def __init__(self, items: list[Widget], horizontal: bool = True, snap_items: bool = False, spacing: int = ITEM_SPACING,
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pad: int = ITEM_SPACING, scroll_indicator: bool = True, edge_shadows: bool = True):
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super().__init__()
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self._items: list[Widget] = []
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self._horizontal = horizontal
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self._snap_items = snap_items
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self._spacing = spacing
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self._pad = pad
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self._reset_scroll_at_show = True
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self._scrolling_to: tuple[float | None, bool] = (None, False) # target offset, block_interaction
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self._scrolling_to_filter = FirstOrderFilter(0.0, SCROLL_RC, 1 / gui_app.target_fps)
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self._zoom_filter = FirstOrderFilter(1.0, 0.2, 1 / gui_app.target_fps)
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self._zoom_out_t: float = 0.0
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# layout state
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self._visible_items: list[Widget] = []
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self._content_size: float = 0.0
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self._scroll_offset: float = 0.0
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self._item_pos_filter = BounceFilter(0.0, 0.05, 1 / gui_app.target_fps)
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# when not pressed, snap to closest item to be center
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self._scroll_snap_filter = FirstOrderFilter(0.0, 0.05, 1 / gui_app.target_fps)
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self.scroll_panel = GuiScrollPanel2(self._horizontal, handle_out_of_bounds=not self._snap_items)
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self._scroll_enabled: bool | Callable[[], bool] = True
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self._show_scroll_indicator = scroll_indicator and self._horizontal
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self._scroll_indicator = ScrollIndicator()
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self._edge_shadows = edge_shadows and self._horizontal
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# move animation state
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# on move; lift src widget -> wait -> move all -> wait -> drop src widget
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self._overlay_filter = FirstOrderFilter(0.0, 0.05, 1 / gui_app.target_fps)
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self._move_animations: dict[Widget, FirstOrderFilter] = {}
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self._move_lift: dict[Widget, FirstOrderFilter] = {}
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# these are used to wait before moving/dropping, also to move onto next part of the animation earlier for timing
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self._pending_lift: set[Widget] = set()
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self._pending_move: set[Widget] = set()
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self.add_widgets(items)
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def set_reset_scroll_at_show(self, scroll: bool):
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self._reset_scroll_at_show = scroll
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def scroll_to(self, pos: float, smooth: bool = False, block_interaction: bool = False):
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assert not block_interaction or smooth, "Instant scroll cannot block user interaction"
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# already there
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if abs(pos) < 1:
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return
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# FIXME: the padding correction doesn't seem correct
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scroll_offset = self.scroll_panel.get_offset() - pos
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if smooth:
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self._scrolling_to_filter.x = self.scroll_panel.get_offset()
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self._scrolling_to = scroll_offset, block_interaction
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else:
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self.scroll_panel.set_offset(scroll_offset)
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@property
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def is_auto_scrolling(self) -> bool:
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return self._scrolling_to[0] is not None
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@property
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def items(self) -> list[Widget]:
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return self._items
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@property
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def content_size(self) -> float:
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return self._content_size
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def add_widget(self, item: Widget) -> None:
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self._items.append(item)
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# preserve original touch valid callback
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original_touch_valid_callback = item._touch_valid_callback
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item.set_touch_valid_callback(lambda: self.scroll_panel.is_touch_valid() and self.enabled and self._scrolling_to[0] is None
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and not self.moving_items and (original_touch_valid_callback() if
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original_touch_valid_callback else True))
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def add_widgets(self, items: list[Widget]) -> None:
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for item in items:
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self.add_widget(item)
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def set_scrolling_enabled(self, enabled: bool | Callable[[], bool]) -> None:
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"""Set whether scrolling is enabled (does not affect widget enabled state)."""
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self._scroll_enabled = enabled
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def _update_state(self):
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if DO_ZOOM:
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if self._scrolling_to[0] is not None or self.scroll_panel.state != ScrollState.STEADY:
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self._zoom_out_t = rl.get_time() + MIN_ZOOM_ANIMATION_TIME
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self._zoom_filter.update(0.85)
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else:
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if self._zoom_out_t is not None:
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if rl.get_time() > self._zoom_out_t:
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self._zoom_filter.update(1.0)
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else:
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self._zoom_filter.update(0.85)
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# Cancel auto-scroll if user starts manually scrolling (unless block_interaction)
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if (self.scroll_panel.state in (ScrollState.PRESSED, ScrollState.MANUAL_SCROLL) and
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self._scrolling_to[0] is not None and not self._scrolling_to[1]):
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self._scrolling_to = None, False
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if self._scrolling_to[0] is not None and len(self._pending_lift) == 0:
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self._scrolling_to_filter.update(self._scrolling_to[0])
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self.scroll_panel.set_offset(self._scrolling_to_filter.x)
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if abs(self._scrolling_to_filter.x - self._scrolling_to[0]) < 1:
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self.scroll_panel.set_offset(self._scrolling_to[0])
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self._scrolling_to = None, False
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def _get_scroll(self, visible_items: list[Widget], content_size: float) -> float:
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scroll_enabled = self._scroll_enabled() if callable(self._scroll_enabled) else self._scroll_enabled
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self.scroll_panel.set_enabled(scroll_enabled and self.enabled and not self._scrolling_to[1])
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self.scroll_panel.update(self._rect, content_size)
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if not self._snap_items:
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return self.scroll_panel.get_offset()
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# Snap closest item to center
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center_pos = self._rect.x + self._rect.width / 2 if self._horizontal else self._rect.y + self._rect.height / 2
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closest_delta_pos = float('inf')
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scroll_snap_idx: int | None = None
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for idx, item in enumerate(visible_items):
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if self._horizontal:
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delta_pos = (item.rect.x + item.rect.width / 2) - center_pos
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else:
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delta_pos = (item.rect.y + item.rect.height / 2) - center_pos
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if abs(delta_pos) < abs(closest_delta_pos):
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closest_delta_pos = delta_pos
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scroll_snap_idx = idx
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if scroll_snap_idx is not None:
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snap_item = visible_items[scroll_snap_idx]
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if self.is_pressed:
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# no snapping until released
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self._scroll_snap_filter.x = 0
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else:
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# TODO: this doesn't handle two small buttons at the edges well
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if self._horizontal:
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snap_delta_pos = (center_pos - (snap_item.rect.x + snap_item.rect.width / 2)) / 10
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snap_delta_pos = min(snap_delta_pos, -self.scroll_panel.get_offset() / 10)
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snap_delta_pos = max(snap_delta_pos, (self._rect.width - self.scroll_panel.get_offset() - content_size) / 10)
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else:
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snap_delta_pos = (center_pos - (snap_item.rect.y + snap_item.rect.height / 2)) / 10
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snap_delta_pos = min(snap_delta_pos, -self.scroll_panel.get_offset() / 10)
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snap_delta_pos = max(snap_delta_pos, (self._rect.height - self.scroll_panel.get_offset() - content_size) / 10)
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self._scroll_snap_filter.update(snap_delta_pos)
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self.scroll_panel.set_offset(self.scroll_panel.get_offset() + self._scroll_snap_filter.x)
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return self.scroll_panel.get_offset()
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@property
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def moving_items(self) -> bool:
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return len(self._move_animations) > 0 or len(self._move_lift) > 0
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def move_item(self, from_idx: int, to_idx: int):
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assert self._horizontal
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if from_idx == to_idx:
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return
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if self.moving_items:
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cloudlog.warning(f"Already moving items, cannot move from {from_idx} to {to_idx}")
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return
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item = self._items.pop(from_idx)
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self._items.insert(to_idx, item)
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# store original position in content space of all affected widgets to animate from
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for idx in range(min(from_idx, to_idx), max(from_idx, to_idx) + 1):
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affected_item = self._items[idx]
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self._move_animations[affected_item] = FirstOrderFilter(affected_item.rect.x - self._scroll_offset, SCROLL_RC, 1 / gui_app.target_fps)
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self._pending_move.add(affected_item)
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# lift only src widget to make it more clear which one is moving
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self._move_lift[item] = FirstOrderFilter(0.0, SCROLL_RC, 1 / gui_app.target_fps)
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self._pending_lift.add(item)
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def _do_move_animation(self, item: Widget, target_x: float, target_y: float) -> tuple[float, float]:
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# wait a frame before moving so we match potential pending scroll animation
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can_start_move = len(self._pending_lift) == 0
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if item in self._move_lift:
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lift_filter = self._move_lift[item]
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# Animate lift
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if len(self._pending_move) > 0:
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lift_filter.update(MOVE_LIFT)
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# start moving when almost lifted
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if abs(lift_filter.x - MOVE_LIFT) < 2:
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self._pending_lift.discard(item)
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else:
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# if done moving, animate down
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lift_filter.update(0)
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if abs(lift_filter.x) < 1:
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del self._move_lift[item]
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target_y -= lift_filter.x
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# Animate move
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if item in self._move_animations:
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move_filter = self._move_animations[item]
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# compare/update in content space to match filter
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content_x = target_x - self._scroll_offset
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if can_start_move:
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move_filter.update(content_x)
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# drop when close to target
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if abs(move_filter.x - content_x) < 10:
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self._pending_move.discard(item)
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# finished moving
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if abs(move_filter.x - content_x) < 1:
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del self._move_animations[item]
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target_x = move_filter.x + self._scroll_offset
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return target_x, target_y
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def _layout(self):
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self._visible_items = [item for item in self._items if item.is_visible]
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self._content_size = sum(item.rect.width if self._horizontal else item.rect.height for item in self._visible_items)
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self._content_size += self._spacing * (len(self._visible_items) - 1)
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self._content_size += self._pad * 2
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self._scroll_offset = self._get_scroll(self._visible_items, self._content_size)
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self._item_pos_filter.update(self._scroll_offset)
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cur_pos = 0
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for idx, item in enumerate(self._visible_items):
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spacing = self._spacing if (idx > 0) else self._pad
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# Nicely lay out items horizontally/vertically
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if self._horizontal:
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x = self._rect.x + cur_pos + spacing
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y = self._rect.y + (self._rect.height - item.rect.height) / 2
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cur_pos += item.rect.width + spacing
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else:
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x = self._rect.x + (self._rect.width - item.rect.width) / 2
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y = self._rect.y + cur_pos + spacing
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cur_pos += item.rect.height + spacing
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# Consider scroll
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if self._horizontal:
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x += self._scroll_offset
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else:
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y += self._scroll_offset
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# Add some jello effect when scrolling
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if DO_JELLO:
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if self._horizontal:
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cx = self._rect.x + self._rect.width / 2
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jello_offset = self._scroll_offset - np.interp(x + item.rect.width / 2,
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[self._rect.x, cx, self._rect.x + self._rect.width],
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[self._item_pos_filter.x, self._scroll_offset, self._item_pos_filter.x])
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x -= np.clip(jello_offset, -20, 20)
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else:
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cy = self._rect.y + self._rect.height / 2
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jello_offset = self._scroll_offset - np.interp(y + item.rect.height / 2,
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[self._rect.y, cy, self._rect.y + self._rect.height],
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[self._item_pos_filter.x, self._scroll_offset, self._item_pos_filter.x])
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y -= np.clip(jello_offset, -20, 20)
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# Animate moves if needed
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x, y = self._do_move_animation(item, x, y)
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# Update item state
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item.set_position(x, y)
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item.set_parent_rect(self._rect)
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def _render_item(self, item: Widget):
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# Skip rendering if not in viewport
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if not rl.check_collision_recs(item.rect, self._rect):
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return
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# Scale each element around its own origin when scrolling
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scale = self._zoom_filter.x
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if scale != 1.0:
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rl.rl_push_matrix()
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rl.rl_scalef(scale, scale, 1.0)
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rl.rl_translatef((1 - scale) * (item.rect.x + item.rect.width / 2) / scale,
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(1 - scale) * (item.rect.y + item.rect.height / 2) / scale, 0)
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item.render()
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rl.rl_pop_matrix()
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else:
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item.render()
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def _render(self, _):
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rl.begin_scissor_mode(int(self._rect.x), int(self._rect.y),
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int(self._rect.width), int(self._rect.height))
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for item in reversed(self._visible_items):
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if item in self._move_lift:
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continue
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self._render_item(item)
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# Dim background if moving items, lifted items are above
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self._overlay_filter.update(MOVE_OVERLAY_ALPHA if len(self._pending_move) else 0.0)
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if self._overlay_filter.x > 0.01:
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rl.draw_rectangle_rec(self._rect, rl.Color(0, 0, 0, int(255 * self._overlay_filter.x)))
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for item in self._move_lift:
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self._render_item(item)
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rl.end_scissor_mode()
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# Draw edge shadows on top of scroller content
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if self._edge_shadows:
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rl.draw_rectangle_gradient_h(int(self._rect.x), int(self._rect.y),
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EDGE_SHADOW_WIDTH, int(self._rect.height),
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rl.Color(0, 0, 0, 204), rl.BLANK)
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right_x = int(self._rect.x + self._rect.width - EDGE_SHADOW_WIDTH)
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rl.draw_rectangle_gradient_h(right_x, int(self._rect.y),
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EDGE_SHADOW_WIDTH, int(self._rect.height),
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rl.BLANK, rl.Color(0, 0, 0, 204))
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# Draw scroll indicator on top of edge shadows
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if self._show_scroll_indicator and len(self._visible_items) > 0:
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self._scroll_indicator.update(self._scroll_offset, self._content_size, self._rect)
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self._scroll_indicator.render()
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def show_event(self):
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super().show_event()
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for item in self._items:
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item.show_event()
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if self._reset_scroll_at_show:
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self.scroll_panel.set_offset(0.0)
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self._overlay_filter.x = 0.0
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self._move_animations.clear()
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self._move_lift.clear()
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self._pending_lift.clear()
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self._pending_move.clear()
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self._scrolling_to = None, False
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self._scrolling_to_filter.x = 0.0
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def hide_event(self):
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super().hide_event()
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for item in self._items:
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item.hide_event()
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class Scroller(Widget):
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"""Wrapper for _Scroller so that children do not need to call events or pass down enabled for nav stack."""
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def __init__(self, **kwargs):
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super().__init__()
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self._scroller = self._child(_Scroller([], **kwargs))
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# pass down enabled to child widget for nav stack
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self._scroller.set_enabled(lambda: self.enabled)
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def _render(self, _):
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self._scroller.render(self._rect)
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class NavScroller(NavWidget, Scroller):
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"""Full screen Scroller that properly supports nav stack w/ animations"""
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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# pass down enabled to child widget for nav stack + disable while swiping away NavWidget
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self._scroller.set_enabled(lambda: self.enabled and not self.is_dismissing)
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def _back_enabled(self) -> bool:
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# Vertical scrollers need to be at the top to swipe away to prevent erroneous swipes
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# TODO: only used for offroad alerts, remove when horizontal
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return self._scroller._horizontal or self._scroller.scroll_panel.get_offset() >= -20 # some tolerance
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# TODO: only used for a few vertical scrollers, remove when horizontal
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class NavRawScrollPanel(NavWidget):
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# can swipe anywhere, only when at top
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BACK_TOUCH_AREA_PERCENTAGE = 1.0
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def __init__(self):
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super().__init__()
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self._scroll_panel = GuiScrollPanel2(horizontal=False)
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self._scroll_panel.set_enabled(lambda: self.enabled and not self.is_dismissing)
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def show_event(self):
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super().show_event()
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self._scroll_panel.set_offset(0)
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def _back_enabled(self) -> bool:
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return self._scroll_panel.get_offset() >= -20
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