Files
2026-06-11 20:00:23 +08:00

274 lines
10 KiB
Python

import math
import time
from functools import wraps
from collections import OrderedDict
import numpy as np
import pyray as rl
from opendbc.car import ACCELERATION_DUE_TO_GRAVITY
from openpilot.selfdrive.ui.mici.onroad import blend_colors
from openpilot.selfdrive.ui.ui_state import ui_state, UIStatus
from openpilot.system.ui.lib.application import gui_app
from openpilot.system.ui.lib.shader_polygon import draw_polygon, Gradient
from openpilot.system.ui.widgets import Widget
from openpilot.common.filter_simple import FirstOrderFilter
# TODO: arc_bar_pts doesn't consider rounded end caps part of the angle span
TORQUE_ANGLE_SPAN = 12.7
DEBUG = False
def quantized_lru_cache(maxsize=128):
def decorator(func):
cache = OrderedDict()
@wraps(func)
def wrapper(r_mid, thickness, a0_deg, a1_deg, **kwargs):
# Quantize inputs: balanced for smoothness vs cache effectiveness
key = (round(r_mid),
round(thickness), # 1px precision for smoother height transitions
round(a0_deg * 10) / 10, # 0.1° precision for smoother angle transitions
round(a1_deg * 10) / 10,
tuple(sorted(kwargs.items())))
if key in cache:
cache.move_to_end(key)
else:
if len(cache) >= maxsize:
cache.popitem(last=False)
result = func(r_mid, thickness, a0_deg, a1_deg, **kwargs)
cache[key] = result
return cache[key]
return wrapper
return decorator
@quantized_lru_cache(maxsize=256)
def arc_bar_pts(r_mid: float, thickness: float,
a0_deg: float, a1_deg: float,
*, max_points: int = 100, cap_segs: int = 10,
cap_radius: float = 7, px_per_seg: float = 2.0) -> np.ndarray:
"""Return Nx2 np.float32 points for a single closed polygon (rounded thick arc), centered at origin."""
def get_cap(left: bool, a_deg: float):
# end cap at a1: center (a1), sweep a1→a1+180 (skip endpoints to avoid dupes)
# quarter arc (outer corner) at a1 with fixed pixel radius cap_radius
nx, ny = math.cos(math.radians(a_deg)), math.sin(math.radians(a_deg)) # outward normal
tx, ty = -ny, nx # tangent (CCW)
mx, my = nx * r_mid, ny * r_mid # mid-point at a1
if DEBUG:
rl.draw_circle(int(mx), int(my), 4, rl.PURPLE)
ex = mx + nx * (half - cap_radius)
ey = my + ny * (half - cap_radius)
if DEBUG:
rl.draw_circle(int(ex), int(ey), 2, rl.WHITE)
# sweep 90° in the local (t,n) frame: from outer edge toward inside
if not left:
alpha = np.deg2rad(np.linspace(90, 0, cap_segs + 2))[1:-1]
else:
alpha = np.deg2rad(np.linspace(180, 90, cap_segs + 2))[1:-1]
cap_end = np.c_[ex + np.cos(alpha) * cap_radius * tx + np.sin(alpha) * cap_radius * nx,
ey + np.cos(alpha) * cap_radius * ty + np.sin(alpha) * cap_radius * ny]
# bottom quarter (inner corner) at a1
ex2 = mx + nx * (-half + cap_radius)
ey2 = my + ny * (-half + cap_radius)
if DEBUG:
rl.draw_circle(int(ex2), int(ey2), 2, rl.WHITE)
if not left:
alpha2 = np.deg2rad(np.linspace(0, -90, cap_segs + 1))[:-1] # include 0 once, exclude -90
else:
alpha2 = np.deg2rad(np.linspace(90 - 90 - 90, 0 - 90 - 90, cap_segs + 1))[:-1]
cap_end_bot = np.c_[ex2 + np.cos(alpha2) * cap_radius * tx + np.sin(alpha2) * cap_radius * nx,
ey2 + np.cos(alpha2) * cap_radius * ty + np.sin(alpha2) * cap_radius * ny]
# append to the top quarter
if not left:
cap_end = np.vstack((cap_end, cap_end_bot))
else:
cap_end = np.vstack((cap_end_bot, cap_end))
return cap_end
if a1_deg < a0_deg:
a0_deg, a1_deg = a1_deg, a0_deg
half = thickness * 0.5
cap_radius = min(cap_radius, half)
span = max(1e-3, a1_deg - a0_deg)
# pick arc segment count from arc length, clamp to shader points[] budget
arc_len = r_mid * math.radians(span)
arc_segs = max(6, int(arc_len / px_per_seg))
max_arc = (max_points - (4 * cap_segs + 3)) // 2
arc_segs = max(6, min(arc_segs, max_arc))
# outer arc a0→a1
ang_o = np.deg2rad(np.linspace(a0_deg, a1_deg, arc_segs + 1))
outer = np.c_[np.cos(ang_o) * (r_mid + half),
np.sin(ang_o) * (r_mid + half)]
# end cap at a1
cap_end = get_cap(False, a1_deg)
# inner arc a1→a0
ang_i = np.deg2rad(np.linspace(a1_deg, a0_deg, arc_segs + 1))
inner = np.c_[np.cos(ang_i) * (r_mid - half),
np.sin(ang_i) * (r_mid - half)]
# start cap at a0
cap_start = get_cap(True, a0_deg)
pts = np.vstack((outer, cap_end, inner, cap_start, outer[:1])).astype(np.float32)
# Rotate to start from middle of cap for proper triangulation
pts = np.roll(pts, cap_segs, axis=0)
if DEBUG:
n = len(pts)
idx = int(time.monotonic() * 12) % max(1, n) # speed: 12 pts/sec
for i, (x, y) in enumerate(pts):
j = (i - idx) % n # rotate the gradient
t = j / n
color = rl.Color(255, int(255 * (1 - t)), int(255 * t), 255)
rl.draw_circle(int(x), int(y), 2, color)
return pts
DEFAULT_MAX_LAT_ACCEL = 3.0 # m/s^2
class TorqueBar(Widget):
def __init__(self, demo: bool = False, scale: float = 1.):
super().__init__()
self._demo = demo
self._torque_filter = FirstOrderFilter(0, 0.1, 1 / gui_app.target_fps)
self._torque_line_alpha_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
self._scale = scale
def update_filter(self, value: float):
"""Update the torque filter value (for demo mode)."""
self._torque_filter.update(value)
def _update_state(self):
if self._demo:
return
# torque line
if ui_state.sm['controlsState'].lateralControlState.which() == 'angleState':
controls_state = ui_state.sm['controlsState']
car_state = ui_state.sm['carState']
live_parameters = ui_state.sm['liveParameters']
car_control = ui_state.sm['carControl']
# Include lateral accel error in estimated torque utilization
actual_lateral_accel = controls_state.curvature * car_state.vEgo ** 2
desired_lateral_accel = controls_state.desiredCurvature * car_state.vEgo ** 2
accel_diff = (desired_lateral_accel - actual_lateral_accel)
# Include road roll in estimated torque utilization
# Roll is less accurate near standstill, so reduce its effect at low speed
roll_compensation = live_parameters.roll * ACCELERATION_DUE_TO_GRAVITY * np.interp(car_state.vEgo, [5, 15], [0.0, 1.0])
lateral_acceleration = actual_lateral_accel - roll_compensation
max_lateral_acceleration = ui_state.CP.maxLateralAccel if ui_state.CP else DEFAULT_MAX_LAT_ACCEL
if not car_control.latActive:
self._torque_filter.update(0.0)
else:
self._torque_filter.update(np.clip((lateral_acceleration + accel_diff) / max_lateral_acceleration, -1, 1))
else:
self._torque_filter.update(-ui_state.sm['carOutput'].actuatorsOutput.torque)
def _render(self, rect: rl.Rectangle) -> None:
# adjust y pos with torque
torque_line_offset = np.interp(abs(self._torque_filter.x), [0.5, 1], [22 * self._scale, 26 * self._scale])
torque_line_height = np.interp(abs(self._torque_filter.x), [0.5, 1], [14 * self._scale, 56 * self._scale])
# animate alpha and angle span
if not self._demo:
self._torque_line_alpha_filter.update(ui_state.status != UIStatus.DISENGAGED)
else:
self._torque_line_alpha_filter.update(1.0)
torque_line_bg_alpha = np.interp(abs(self._torque_filter.x), [0.5, 1.0], [0.25, 0.5])
torque_line_bg_color = rl.Color(255, 255, 255, int(255 * torque_line_bg_alpha * self._torque_line_alpha_filter.x))
if ui_state.status != UIStatus.ENGAGED and not self._demo:
torque_line_bg_color = rl.Color(255, 255, 255, int(255 * 0.15 * self._torque_line_alpha_filter.x))
# draw curved line polygon torque bar
torque_line_radius = 1200 * self._scale
top_angle = -90
torque_bg_angle_span = self._torque_line_alpha_filter.x * TORQUE_ANGLE_SPAN
torque_start_angle = top_angle - torque_bg_angle_span / 2
torque_end_angle = top_angle + torque_bg_angle_span / 2
# centerline radius & center (you already have these values)
mid_r = torque_line_radius + torque_line_height / 2
cx = rect.x + rect.width / 2 + (8 * self._scale)
cy = rect.y + rect.height + torque_line_radius - torque_line_offset
offset = np.array([cx, cy], dtype=np.float32)
# dp - pass cap_radius explicitly so the corners round properly
scaled_cap_radius = 7 * self._scale
# draw bg torque indicator line
bg_pts = arc_bar_pts(mid_r, torque_line_height, torque_start_angle, torque_end_angle,
cap_radius=scaled_cap_radius) + offset
draw_polygon(rect, bg_pts, color=torque_line_bg_color)
# draw torque indicator line
a0s = top_angle
a1s = a0s + torque_bg_angle_span / 2 * self._torque_filter.x
sl_pts = arc_bar_pts(mid_r, torque_line_height, a0s, a1s,
cap_radius=scaled_cap_radius) + offset
# draw beautiful gradient from center to 65% of the bg torque bar width
start_grad_pt = cx / rect.width
if self._torque_filter.x < 0:
end_grad_pt = (cx * (1 - 0.65) + (min(bg_pts[:, 0]) * 0.65)) / rect.width
else:
end_grad_pt = (cx * (1 - 0.65) + (max(bg_pts[:, 0]) * 0.65)) / rect.width
# fade to orange as we approach max torque
start_color = blend_colors(
rl.Color(255, 255, 255, int(255 * 0.9 * self._torque_line_alpha_filter.x)),
rl.Color(255, 200, 0, int(255 * self._torque_line_alpha_filter.x)), # yellow
max(0, abs(self._torque_filter.x) - 0.75) * 4,
)
end_color = blend_colors(
rl.Color(255, 255, 255, int(255 * 0.9 * self._torque_line_alpha_filter.x)),
rl.Color(255, 115, 0, int(255 * self._torque_line_alpha_filter.x)), # orange
max(0, abs(self._torque_filter.x) - 0.75) * 4,
)
if ui_state.status != UIStatus.ENGAGED and not self._demo:
start_color = end_color = rl.Color(255, 255, 255, int(255 * 0.35 * self._torque_line_alpha_filter.x))
gradient = Gradient(
start=(start_grad_pt, 0),
end=(end_grad_pt, 0),
colors=[
start_color,
end_color,
],
stops=[0.0, 1.0],
)
draw_polygon(rect, sl_pts, gradient=gradient)
# draw center torque bar dot
if abs(self._torque_filter.x) < 0.5:
dot_y = rect.y + rect.height - torque_line_offset - torque_line_height / 2
rl.draw_circle(int(cx), int(dot_y), int(10 * self._scale) // 2,
rl.Color(182, 182, 182, int(255 * 0.9 * self._torque_line_alpha_filter.x)))