enable flake8 E231: missing whitespace after comma

This commit is contained in:
Adeeb Shihadeh
2020-05-31 12:37:52 -07:00
parent ddcc78d2d5
commit efd5dffb1e
60 changed files with 228 additions and 228 deletions
+11 -11
View File
@@ -27,8 +27,8 @@ if __name__ == "__main__":
pygame.init()
pygame.display.set_caption('livedm')
screen = pygame.display.set_mode((320,640), pygame.DOUBLEBUF)
camera_surface = pygame.surface.Surface((160,320), 0, 24).convert()
screen = pygame.display.set_mode((320, 640), pygame.DOUBLEBUF)
camera_surface = pygame.surface.Surface((160, 320), 0, 24).convert()
while 1:
polld = poller.poll(1000)
@@ -46,34 +46,34 @@ if __name__ == "__main__":
faceOrientation[1] *= -1
facePosition[0] *= -1
img = np.zeros((320,160,3))
img = np.zeros((320, 160, 3))
if faceProb > 0.4:
cv2.putText(img, 'you', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (255,255,0))
cv2.putText(img, 'you', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (255, 255, 0))
cv2.rectangle(img, (int(facePosition[0]*160+40), int(facePosition[1]*320+120)),\
(int(facePosition[0]*160+120), int(facePosition[1]*320+200)), (255,255,0), 1)
(int(facePosition[0]*160+120), int(facePosition[1]*320+200)), (255, 255, 0), 1)
not_blink = evt.driverMonitoring.leftBlinkProb + evt.driverMonitoring.rightBlinkProb < 1
if evt.driverMonitoring.leftEyeProb > 0.6:
cv2.line(img, (int(facePosition[0]*160+95), int(facePosition[1]*320+140)),\
(int(facePosition[0]*160+105), int(facePosition[1]*320+140)), (255,255,0), 2)
(int(facePosition[0]*160+105), int(facePosition[1]*320+140)), (255, 255, 0), 2)
if not_blink:
cv2.line(img, (int(facePosition[0]*160+99), int(facePosition[1]*320+143)),\
(int(facePosition[0]*160+101), int(facePosition[1]*320+143)), (255,255,0), 2)
(int(facePosition[0]*160+101), int(facePosition[1]*320+143)), (255, 255, 0), 2)
if evt.driverMonitoring.rightEyeProb > 0.6:
cv2.line(img, (int(facePosition[0]*160+55), int(facePosition[1]*320+140)),\
(int(facePosition[0]*160+65), int(facePosition[1]*320+140)), (255,255,0), 2)
(int(facePosition[0]*160+65), int(facePosition[1]*320+140)), (255, 255, 0), 2)
if not_blink:
cv2.line(img, (int(facePosition[0]*160+59), int(facePosition[1]*320+143)),\
(int(facePosition[0]*160+61), int(facePosition[1]*320+143)), (255,255,0), 2)
(int(facePosition[0]*160+61), int(facePosition[1]*320+143)), (255, 255, 0), 2)
else:
cv2.putText(img, 'you not found', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (64,64,64))
cv2.putText(img, 'you not found', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (64, 64, 64))
draw_pose(img, faceOrientation, facePosition,
W = 160, H = 320, xyoffset = (0, 0), faceprob=faceProb)
pygame.surfarray.blit_array(camera_surface, img.swapaxes(0,1))
pygame.surfarray.blit_array(camera_surface, img.swapaxes(0, 1))
camera_surface_2x = pygame.transform.scale2x(camera_surface)
screen.blit(camera_surface_2x, (0, 0))
pygame.display.flip()