mirror of
https://github.com/dragonpilot/dragonpilot.git
synced 2026-09-30 19:33:42 +08:00
enable flake8 E231: missing whitespace after comma
This commit is contained in:
+11
-11
@@ -27,8 +27,8 @@ if __name__ == "__main__":
|
||||
|
||||
pygame.init()
|
||||
pygame.display.set_caption('livedm')
|
||||
screen = pygame.display.set_mode((320,640), pygame.DOUBLEBUF)
|
||||
camera_surface = pygame.surface.Surface((160,320), 0, 24).convert()
|
||||
screen = pygame.display.set_mode((320, 640), pygame.DOUBLEBUF)
|
||||
camera_surface = pygame.surface.Surface((160, 320), 0, 24).convert()
|
||||
|
||||
while 1:
|
||||
polld = poller.poll(1000)
|
||||
@@ -46,34 +46,34 @@ if __name__ == "__main__":
|
||||
faceOrientation[1] *= -1
|
||||
facePosition[0] *= -1
|
||||
|
||||
img = np.zeros((320,160,3))
|
||||
img = np.zeros((320, 160, 3))
|
||||
if faceProb > 0.4:
|
||||
cv2.putText(img, 'you', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (255,255,0))
|
||||
cv2.putText(img, 'you', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (255, 255, 0))
|
||||
cv2.rectangle(img, (int(facePosition[0]*160+40), int(facePosition[1]*320+120)),\
|
||||
(int(facePosition[0]*160+120), int(facePosition[1]*320+200)), (255,255,0), 1)
|
||||
(int(facePosition[0]*160+120), int(facePosition[1]*320+200)), (255, 255, 0), 1)
|
||||
|
||||
not_blink = evt.driverMonitoring.leftBlinkProb + evt.driverMonitoring.rightBlinkProb < 1
|
||||
|
||||
if evt.driverMonitoring.leftEyeProb > 0.6:
|
||||
cv2.line(img, (int(facePosition[0]*160+95), int(facePosition[1]*320+140)),\
|
||||
(int(facePosition[0]*160+105), int(facePosition[1]*320+140)), (255,255,0), 2)
|
||||
(int(facePosition[0]*160+105), int(facePosition[1]*320+140)), (255, 255, 0), 2)
|
||||
if not_blink:
|
||||
cv2.line(img, (int(facePosition[0]*160+99), int(facePosition[1]*320+143)),\
|
||||
(int(facePosition[0]*160+101), int(facePosition[1]*320+143)), (255,255,0), 2)
|
||||
(int(facePosition[0]*160+101), int(facePosition[1]*320+143)), (255, 255, 0), 2)
|
||||
|
||||
if evt.driverMonitoring.rightEyeProb > 0.6:
|
||||
cv2.line(img, (int(facePosition[0]*160+55), int(facePosition[1]*320+140)),\
|
||||
(int(facePosition[0]*160+65), int(facePosition[1]*320+140)), (255,255,0), 2)
|
||||
(int(facePosition[0]*160+65), int(facePosition[1]*320+140)), (255, 255, 0), 2)
|
||||
if not_blink:
|
||||
cv2.line(img, (int(facePosition[0]*160+59), int(facePosition[1]*320+143)),\
|
||||
(int(facePosition[0]*160+61), int(facePosition[1]*320+143)), (255,255,0), 2)
|
||||
(int(facePosition[0]*160+61), int(facePosition[1]*320+143)), (255, 255, 0), 2)
|
||||
|
||||
else:
|
||||
cv2.putText(img, 'you not found', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (64,64,64))
|
||||
cv2.putText(img, 'you not found', (int(facePosition[0]*160+40), int(facePosition[1]*320+110)), cv2.FONT_ITALIC, 0.5, (64, 64, 64))
|
||||
draw_pose(img, faceOrientation, facePosition,
|
||||
W = 160, H = 320, xyoffset = (0, 0), faceprob=faceProb)
|
||||
|
||||
pygame.surfarray.blit_array(camera_surface, img.swapaxes(0,1))
|
||||
pygame.surfarray.blit_array(camera_surface, img.swapaxes(0, 1))
|
||||
camera_surface_2x = pygame.transform.scale2x(camera_surface)
|
||||
screen.blit(camera_surface_2x, (0, 0))
|
||||
pygame.display.flip()
|
||||
|
||||
Reference in New Issue
Block a user