Files
StarPilot/system/ui
Shane Smiskol e1912fa5be raylib: speed up polygon shader (#36275)
* actually works

* fix shader grad

* switch

* our own triangulate

* this is amazing

* ok 100 is too much for 3x. 10?

* fix colors

* review intern chad

* fmt

* rm for the line count

* bye

* rm

* see the diff

* start to revert nulleffect

* fix

* fix

* always feather

* aliasing doesn't seem necessary

* aliasing doesn't seem necessary

* fix lane lines disappearing halfway up due to buggy deduping -- very simple triangulation function takes ~same CPU time + same GPU utilization on PC (nvidia-smi)

* remove old

* even simpler triangulate

* this is useless

* more revert

* split color out again

* clean up ai bs

* back to original names

* more clean up

* stop it

* this limiting logic split out feels more even // less super dense

* typing

* clean up a little

* move to get grad color

* RM

* flip

* document

* clean up

* clean up

* clean

* clean up

* not a "state"

* clean up

* that did nothing

* cmt
2025-10-08 03:51:37 -07:00
..
2025-07-18 19:19:26 -07:00
2025-08-28 08:19:39 -07:00
2025-10-01 00:32:09 -07:00
2025-10-01 00:32:09 -07:00

ui

The user interfaces here are built with raylib.

Quick start:

Style guide:

  • All graphical elements should subclass Widget.
    • Prefer a stateful widget over a function for easy migration from QT
  • All internal class variables and functions should be prefixed with _