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* CameraView: sync pbo with glFence instead of calling glFinish (#23293) * Sync pbo with fence * use std::unique_ptr * cameraview.cc: call glFlush after creating fence Co-authored-by: Dean Lee <deanlee3@gmail.com> old-commit-hash: d77782ea931b9fa3e7e2a31628f6ec1d35a47884