Files
StarPilot/selfdrive/common/visionimg.h
T
Dean Lee 4b15f8a12d Refactor image texture stuff into class (#19719)
* Refactor image texture stuff into class

* cleanup

* Update selfdrive/common/visionimg.cc

Co-authored-by: Willem Melching <willem.melching@gmail.com>
old-commit-hash: b3107e153cca4aa98b623b80fdd13b8446f76d1c
2021-01-11 15:52:58 +01:00

28 lines
432 B
C++

#pragma once
#include "visionbuf.h"
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#else
#include <GLES3/gl3.h>
#endif
#ifdef QCOM
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#undef Status
#endif
class EGLImageTexture {
public:
EGLImageTexture(const VisionBuf *buf);
~EGLImageTexture();
GLuint frame_tex = 0;
#ifdef QCOM
void *private_handle = nullptr;
EGLImageKHR img_khr = 0;
#endif
};