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ff223260b2
* excessive actuation * text * software * check * logic * whoops * dont want to lose alert unless user interacts with it * implement * try x2 * counter * try to false trigger * use livepose * need to check for livePose noise * cmt * nl * add back * organization * setVisible and isVisible consecutively don't work * style * cant do this sadly * actually we can! * clean up * clean up * clean up * need to match torqued, paramsd, lagd, etc. (fix op sim)