mirror of
https://github.com/firestar5683/StarPilot.git
synced 2026-09-03 22:53:44 +08:00
9798511e2e
Keep the PiP side-camera contribution from PR #83 opt-in and off-road configurable. Credit to Prabhaav Pillai for the original implementation.
285 lines
9.5 KiB
Python
285 lines
9.5 KiB
Python
from __future__ import annotations
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import json
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import platform
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import time
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import weakref
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import pyray as rl
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from msgq.visionipc import VisionIpcClient, VisionStreamType
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from openpilot.selfdrive.ui.ui_state import ui_state
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from openpilot.starpilot.common.vision_bsm import get_fresh_vasm_state
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PIP_SHADER_VERSION = """
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#version 300 es
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precision mediump float;
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"""
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if platform.system() == "Darwin":
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PIP_SHADER_VERSION = """
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#version 330 core
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"""
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PIP_VERTEX_SHADER = PIP_SHADER_VERSION + """
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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in vec3 vertexNormal;
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in vec4 vertexColor;
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uniform mat4 mvp;
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out vec2 fragTexCoord;
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out vec4 fragColor;
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void main() {
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fragTexCoord = vertexTexCoord;
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fragColor = vertexColor;
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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}
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"""
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PIP_FRAGMENT_SHADER = PIP_SHADER_VERSION + """
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in vec2 fragTexCoord;
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uniform sampler2D texture0;
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uniform sampler2D texture1;
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uniform vec2 uCropMin;
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uniform vec2 uCropSize;
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out vec4 fragColor;
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void main() {
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vec2 uv = uCropMin + fragTexCoord * uCropSize;
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float y = texture(texture0, uv).r;
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vec2 c = texture(texture1, uv).ra - 0.5;
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vec3 rgb = vec3(y + 1.402 * c.y, y - 0.344 * c.x - 0.714 * c.y, y + 1.772 * c.x);
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vec2 p = fragTexCoord - 0.5;
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float dist = length(p);
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float edge = 0.02;
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float alpha = 1.0 - smoothstep(0.5 - edge, 0.5, dist);
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fragColor = vec4(rgb, alpha);
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}
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"""
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UNIFORM_VEC2 = rl.ShaderUniformDataType.SHADER_UNIFORM_VEC2
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CONNECTION_RETRY_INTERVAL = 0.2
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PARAM_REFRESH_INTERVAL = 2.0
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# Bubble geometry
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BUBBLE_RADIUS_FRACTION = 0.3
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BUBBLE_RADIUS_MIN = 180
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BUBBLE_RADIUS_MAX = 420
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BUBBLE_MARGIN = 24
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class PipSideCamera:
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"""Renders a circular pip bubble of the adjacent side window from the dcamera."""
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def __init__(self):
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self._params = ui_state.params
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self._params_memory = ui_state.params_memory
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self.client = VisionIpcClient("camerad", VisionStreamType.VISION_STREAM_DRIVER, conflate=True)
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self._stream_type = VisionStreamType.VISION_STREAM_DRIVER
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self._last_connection_attempt = 0.0
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self.frame = None
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self._last_frame_id = -1
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self._texture_needs_update = True
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self.texture_y: rl.Texture | None = None
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self.texture_uv: rl.Texture | None = None
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self._closed = False
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self._enabled = False
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self._show_on_blinker = False
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self._show_on_bsm = False
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self._mask = {}
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self._last_param_refresh = 0.0
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self.shader = rl.load_shader_from_memory(PIP_VERTEX_SHADER, PIP_FRAGMENT_SHADER)
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self._texture1_loc = rl.get_shader_location(self.shader, "texture1")
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self._crop_min_loc = rl.get_shader_location(self.shader, "uCropMin")
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self._crop_size_loc = rl.get_shader_location(self.shader, "uCropSize")
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self_ref = weakref.ref(self)
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def offroad_transition_callback():
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if (ref := self_ref()) is not None:
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ref._offroad_transition()
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self._offroad_transition_callback = offroad_transition_callback
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ui_state.add_offroad_transition_callback(self._offroad_transition_callback)
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def _offroad_transition(self):
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self._clear_textures()
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self.frame = None
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self._last_frame_id = -1
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self._last_connection_attempt = 0.0
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self.client = VisionIpcClient("camerad", self._stream_type, conflate=True)
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def close(self):
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if self._closed:
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return
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self._closed = True
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if getattr(self, "_offroad_transition_callback", None) is not None:
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ui_state.remove_offroad_transition_callback(self._offroad_transition_callback)
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self._offroad_transition_callback = None
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self._clear_textures()
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if self.shader and self.shader.id:
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rl.unload_shader(self.shader)
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self.shader.id = 0
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self.frame = None
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self.client = None
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def __del__(self):
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self.close()
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def _refresh_config(self, force: bool = False):
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now = time.monotonic()
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if not force and now - self._last_param_refresh < PARAM_REFRESH_INTERVAL:
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return
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self._last_param_refresh = now
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self._enabled = self._params.get_bool("PIPPreviewEnabled") and self._params.get_bool("GalaxyDeveloperMode")
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self._show_on_blinker = self._params.get_bool("PIPPreviewShowOnBlinker")
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self._show_on_bsm = self._params.get_bool("PIPPreviewShowOnBSM")
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try:
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raw = self._params.get("PIPPreviewMask")
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if isinstance(raw, (bytes, str)):
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raw = json.loads(raw)
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self._mask = raw if isinstance(raw, dict) else {}
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except (TypeError, ValueError, json.JSONDecodeError):
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self._mask = {}
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def active_sides(self) -> list[str]:
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"""Return the car-side keys ('left'/'right') whose preview bubble should show."""
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if not ui_state.started:
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return []
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self._refresh_config()
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if not self._enabled or not self._mask:
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return []
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car_state = ui_state.sm["carState"] if ui_state.sm.valid.get("carState", False) else None
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if car_state is None:
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return []
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vasm_left, vasm_right = get_fresh_vasm_state(self._params_memory)
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left_blinker = bool(car_state.leftBlinker)
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right_blinker = bool(car_state.rightBlinker)
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left_bsm = bool(car_state.leftBlindspot) or vasm_left
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right_bsm = bool(car_state.rightBlindspot) or vasm_right
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sides = []
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if self._mask.get("center_left") and ((self._show_on_blinker and left_blinker) or (self._show_on_bsm and left_bsm)):
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sides.append("left")
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if self._mask.get("center_right") and ((self._show_on_blinker and right_blinker) or (self._show_on_bsm and right_bsm)):
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sides.append("right")
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return sides
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def _crop_rect(self, side: str) -> rl.Rectangle | None:
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center = self._mask.get(f"center_{side}")
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size = self._mask.get("crop_size")
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if not center or len(center) < 2 or not size:
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return None
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try:
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cx, cy = float(center[0]), float(center[1])
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half = float(size) / 2.0
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except (TypeError, ValueError):
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return None
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if half <= 0:
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return None
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return rl.Rectangle(cx - half, cy - half, size, size)
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def _bubble_rect(self, content_rect: rl.Rectangle, side: str) -> rl.Rectangle:
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radius = int(min(content_rect.width, content_rect.height) * BUBBLE_RADIUS_FRACTION)
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radius = max(BUBBLE_RADIUS_MIN, min(radius, BUBBLE_RADIUS_MAX))
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margin = BUBBLE_MARGIN
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cx = content_rect.x + margin + radius if side == "left" else content_rect.x + content_rect.width - margin - radius
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cy = content_rect.y + content_rect.height - margin - radius
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return rl.Rectangle(cx - radius, cy - radius, radius * 2, radius * 2)
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def render(self, content_rect: rl.Rectangle):
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if not ui_state.started:
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return
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sides = self.active_sides()
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if not sides:
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return
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if not self._ensure_connection():
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return
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buffer = self.client.recv(timeout_ms=0)
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if buffer:
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self.frame = buffer
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self._last_frame_id = int(getattr(buffer, "frame_id", -1))
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self._texture_needs_update = True
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if self.frame is None:
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return
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if not self.texture_y or not self.texture_uv:
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return
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if self._texture_needs_update:
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y_data = self.frame.data[: self.frame.uv_offset]
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uv_data = self.frame.data[self.frame.uv_offset:]
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rl.update_texture(self.texture_y, rl.ffi.cast("void *", rl.ffi.from_buffer(y_data)))
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rl.update_texture(self.texture_uv, rl.ffi.cast("void *", rl.ffi.from_buffer(uv_data)))
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self._texture_needs_update = False
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for side in sides:
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crop = self._crop_rect(side)
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if crop is None:
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continue
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bubble = self._bubble_rect(content_rect, side)
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self._draw_bubble(bubble, crop)
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def _draw_bubble(self, bubble: rl.Rectangle, crop: rl.Rectangle):
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cx = bubble.x + bubble.width / 2
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cy = bubble.y + bubble.height / 2
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radius = bubble.width / 2
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rl.draw_circle(int(round(cx)), int(round(cy)), radius, rl.BLACK)
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rl.draw_circle_lines(int(round(cx)), int(round(cy)), radius, rl.Color(255, 255, 255, 120))
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tex_w = float(self.texture_y.width)
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tex_h = float(self.texture_y.height)
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crop_min = rl.Vector2(crop.x / tex_w, crop.y / tex_h)
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crop_size = rl.Vector2(crop.width / tex_w, crop.height / tex_h)
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src_rect = rl.Rectangle(0, 0, tex_w, tex_h)
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dst_rect = rl.Rectangle(bubble.x, bubble.y, bubble.width, bubble.height)
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rl.begin_shader_mode(self.shader)
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rl.set_shader_value(self.shader, self._crop_min_loc, crop_min, UNIFORM_VEC2)
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rl.set_shader_value(self.shader, self._crop_size_loc, crop_size, UNIFORM_VEC2)
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rl.set_shader_value_texture(self.shader, self._texture1_loc, self.texture_uv)
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rl.draw_texture_pro(self.texture_y, src_rect, dst_rect, rl.Vector2(0, 0), 0.0, rl.WHITE)
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rl.end_shader_mode()
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def _ensure_connection(self) -> bool:
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if not self.client.is_connected():
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self.frame = None
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self._last_frame_id = -1
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now = rl.get_time()
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if now - self._last_connection_attempt < CONNECTION_RETRY_INTERVAL:
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return False
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self._last_connection_attempt = now
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self._clear_textures()
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if not self.client.connect(False) or not self.client.num_buffers:
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return False
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self._initialize_textures()
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return True
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def _initialize_textures(self):
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self._clear_textures()
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self.texture_y = rl.load_texture_from_image(rl.Image(None, int(self.client.stride),
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int(self.client.height), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE))
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self.texture_uv = rl.load_texture_from_image(rl.Image(None, int(self.client.stride // 2),
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int(self.client.height // 2), 1, rl.PixelFormat.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA))
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def _clear_textures(self):
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if self.texture_y and self.texture_y.id:
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rl.unload_texture(self.texture_y)
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self.texture_y = None
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if self.texture_uv and self.texture_uv.id:
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rl.unload_texture(self.texture_uv)
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self.texture_uv = None
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