mirror of
https://github.com/firestar5683/StarPilot.git
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22a8575199
Keep official openpilot ancestry and dependency licenses. Store resources directly in Git, remove LFS setup requirements, and leave the downloadable big model outside the source tree.
456 lines
18 KiB
C
456 lines
18 KiB
C
/*
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* SPDX-FileCopyrightText: Copyright (c) 2019-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: MIT
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GSP_STATIC_CONFIG_H
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#define GSP_STATIC_CONFIG_H
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//
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// This header describes the set of static GPU configuration information
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// that is collected during GSP RM init and made available to the
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// CPU RM (aka GSP client) via NV_RM_RPC_GET_GSP_STATIC_INFO() call.
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#include "ctrl/ctrl0080/ctrl0080gpu.h"
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#include "ctrl/ctrl2080/ctrl2080bios.h"
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#include "ctrl/ctrl2080/ctrl2080fb.h"
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#include "ctrl/ctrl2080/ctrl2080gpu.h"
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#include "vgpu/rpc_headers.h"
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#include "nvacpitypes.h"
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#include "ctrl/ctrl0073/ctrl0073system.h"
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#define MAX_DSM_SUPPORTED_FUNCS_RTN_LEN 8 // # bytes to store supported functions
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#define NV_ACPI_GENERIC_FUNC_COUNT 8
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#define REGISTRY_TABLE_ENTRY_TYPE_UNKNOWN 0
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#define REGISTRY_TABLE_ENTRY_TYPE_DWORD 1
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#define REGISTRY_TABLE_ENTRY_TYPE_BINARY 2
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#define REGISTRY_TABLE_ENTRY_TYPE_STRING 3
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typedef struct PACKED_REGISTRY_ENTRY
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{
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NvU32 nameOffset;
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NvU8 type;
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NvU32 data;
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NvU32 length;
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} PACKED_REGISTRY_ENTRY;
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typedef struct PACKED_REGISTRY_TABLE
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{
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NvU32 size;
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NvU32 numEntries;
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} PACKED_REGISTRY_TABLE;
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/* Indicates the current state of mux */
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typedef enum
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{
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dispMuxState_None = 0,
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dispMuxState_IntegratedGPU,
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dispMuxState_DiscreteGPU,
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} DISPMUXSTATE;
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typedef struct {
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// supported function status and cache
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NvU32 suppFuncStatus;
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NvU8 suppFuncs[MAX_DSM_SUPPORTED_FUNCS_RTN_LEN];
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NvU32 suppFuncsLen;
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NvBool bArg3isInteger;
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// callback status and cache
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NvU32 callbackStatus;
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NvU32 callback;
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} ACPI_DSM_CACHE;
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typedef struct {
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ACPI_DSM_CACHE dsm[ACPI_DSM_FUNCTION_COUNT];
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ACPI_DSM_FUNCTION dispStatusHotplugFunc;
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ACPI_DSM_FUNCTION dispStatusConfigFunc;
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ACPI_DSM_FUNCTION perfPostPowerStateFunc;
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ACPI_DSM_FUNCTION stereo3dStateActiveFunc;
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NvU32 dsmPlatCapsCache[ACPI_DSM_FUNCTION_COUNT];
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NvU32 MDTLFeatureSupport;
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// cache of generic func/subfunction remappings.
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ACPI_DSM_FUNCTION dsmCurrentFunc[NV_ACPI_GENERIC_FUNC_COUNT];
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NvU32 dsmCurrentSubFunc[NV_ACPI_GENERIC_FUNC_COUNT];
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NvU32 dsmCurrentFuncSupport;
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} ACPI_DATA;
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typedef struct DOD_METHOD_DATA
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{
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NV_STATUS status;
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NvU32 acpiIdListLen;
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NvU32 acpiIdList[NV0073_CTRL_SYSTEM_ACPI_ID_MAP_MAX_DISPLAYS];
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} DOD_METHOD_DATA;
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typedef struct JT_METHOD_DATA
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{
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NV_STATUS status;
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NvU32 jtCaps;
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NvU16 jtRevId;
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NvBool bSBIOSCaps;
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} JT_METHOD_DATA;
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typedef struct MUX_METHOD_DATA_ELEMENT
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{
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NvU32 acpiId;
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NvU32 mode;
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NV_STATUS status;
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} MUX_METHOD_DATA_ELEMENT;
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typedef struct MUX_METHOD_DATA
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{
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NvU32 tableLen;
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MUX_METHOD_DATA_ELEMENT acpiIdMuxModeTable[NV0073_CTRL_SYSTEM_ACPI_ID_MAP_MAX_DISPLAYS];
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MUX_METHOD_DATA_ELEMENT acpiIdMuxPartTable[NV0073_CTRL_SYSTEM_ACPI_ID_MAP_MAX_DISPLAYS];
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MUX_METHOD_DATA_ELEMENT acpiIdMuxStateTable[NV0073_CTRL_SYSTEM_ACPI_ID_MAP_MAX_DISPLAYS];
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} MUX_METHOD_DATA;
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typedef struct CAPS_METHOD_DATA
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{
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NV_STATUS status;
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NvU32 optimusCaps;
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} CAPS_METHOD_DATA;
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typedef struct ACPI_METHOD_DATA
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{
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NvBool bValid;
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DOD_METHOD_DATA dodMethodData;
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JT_METHOD_DATA jtMethodData;
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MUX_METHOD_DATA muxMethodData;
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CAPS_METHOD_DATA capsMethodData;
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} ACPI_METHOD_DATA;
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#define MAX_GROUP_COUNT 2
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// #include "gpu/nvbitmask.h"
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typedef enum
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{
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RM_ENGINE_TYPE_NULL = (0x00000000),
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RM_ENGINE_TYPE_GR0 = (0x00000001),
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RM_ENGINE_TYPE_GR1 = (0x00000002),
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RM_ENGINE_TYPE_GR2 = (0x00000003),
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RM_ENGINE_TYPE_GR3 = (0x00000004),
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RM_ENGINE_TYPE_GR4 = (0x00000005),
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RM_ENGINE_TYPE_GR5 = (0x00000006),
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RM_ENGINE_TYPE_GR6 = (0x00000007),
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RM_ENGINE_TYPE_GR7 = (0x00000008),
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RM_ENGINE_TYPE_COPY0 = (0x00000009),
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RM_ENGINE_TYPE_COPY1 = (0x0000000a),
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RM_ENGINE_TYPE_COPY2 = (0x0000000b),
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RM_ENGINE_TYPE_COPY3 = (0x0000000c),
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RM_ENGINE_TYPE_COPY4 = (0x0000000d),
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RM_ENGINE_TYPE_COPY5 = (0x0000000e),
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RM_ENGINE_TYPE_COPY6 = (0x0000000f),
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RM_ENGINE_TYPE_COPY7 = (0x00000010),
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RM_ENGINE_TYPE_COPY8 = (0x00000011),
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RM_ENGINE_TYPE_COPY9 = (0x00000012),
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RM_ENGINE_TYPE_COPY10 = (0x00000013),
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RM_ENGINE_TYPE_COPY11 = (0x00000014),
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RM_ENGINE_TYPE_COPY12 = (0x00000015),
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RM_ENGINE_TYPE_COPY13 = (0x00000016),
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RM_ENGINE_TYPE_COPY14 = (0x00000017),
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RM_ENGINE_TYPE_COPY15 = (0x00000018),
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RM_ENGINE_TYPE_COPY16 = (0x00000019),
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RM_ENGINE_TYPE_COPY17 = (0x0000001a),
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RM_ENGINE_TYPE_COPY18 = (0x0000001b),
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RM_ENGINE_TYPE_COPY19 = (0x0000001c),
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RM_ENGINE_TYPE_NVDEC0 = (0x0000001d),
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RM_ENGINE_TYPE_NVDEC1 = (0x0000001e),
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RM_ENGINE_TYPE_NVDEC2 = (0x0000001f),
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RM_ENGINE_TYPE_NVDEC3 = (0x00000020),
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RM_ENGINE_TYPE_NVDEC4 = (0x00000021),
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RM_ENGINE_TYPE_NVDEC5 = (0x00000022),
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RM_ENGINE_TYPE_NVDEC6 = (0x00000023),
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RM_ENGINE_TYPE_NVDEC7 = (0x00000024),
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RM_ENGINE_TYPE_NVENC0 = (0x00000025),
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RM_ENGINE_TYPE_NVENC1 = (0x00000026),
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RM_ENGINE_TYPE_NVENC2 = (0x00000027),
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// Bug 4175886 - Use this new value for all chips once GB20X is released
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RM_ENGINE_TYPE_NVENC3 = (0x00000028),
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RM_ENGINE_TYPE_VP = (0x00000029),
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RM_ENGINE_TYPE_ME = (0x0000002a),
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RM_ENGINE_TYPE_PPP = (0x0000002b),
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RM_ENGINE_TYPE_MPEG = (0x0000002c),
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RM_ENGINE_TYPE_SW = (0x0000002d),
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RM_ENGINE_TYPE_TSEC = (0x0000002e),
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RM_ENGINE_TYPE_VIC = (0x0000002f),
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RM_ENGINE_TYPE_MP = (0x00000030),
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RM_ENGINE_TYPE_SEC2 = (0x00000031),
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RM_ENGINE_TYPE_HOST = (0x00000032),
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RM_ENGINE_TYPE_DPU = (0x00000033),
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RM_ENGINE_TYPE_PMU = (0x00000034),
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RM_ENGINE_TYPE_FBFLCN = (0x00000035),
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RM_ENGINE_TYPE_NVJPEG0 = (0x00000036),
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RM_ENGINE_TYPE_NVJPEG1 = (0x00000037),
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RM_ENGINE_TYPE_NVJPEG2 = (0x00000038),
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RM_ENGINE_TYPE_NVJPEG3 = (0x00000039),
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RM_ENGINE_TYPE_NVJPEG4 = (0x0000003a),
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RM_ENGINE_TYPE_NVJPEG5 = (0x0000003b),
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RM_ENGINE_TYPE_NVJPEG6 = (0x0000003c),
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RM_ENGINE_TYPE_NVJPEG7 = (0x0000003d),
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RM_ENGINE_TYPE_OFA0 = (0x0000003e),
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RM_ENGINE_TYPE_OFA1 = (0x0000003f),
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RM_ENGINE_TYPE_RESERVED40 = (0x00000040),
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RM_ENGINE_TYPE_RESERVED41 = (0x00000041),
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RM_ENGINE_TYPE_RESERVED42 = (0x00000042),
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RM_ENGINE_TYPE_RESERVED43 = (0x00000043),
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RM_ENGINE_TYPE_RESERVED44 = (0x00000044),
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RM_ENGINE_TYPE_RESERVED45 = (0x00000045),
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RM_ENGINE_TYPE_RESERVED46 = (0x00000046),
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RM_ENGINE_TYPE_RESERVED47 = (0x00000047),
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RM_ENGINE_TYPE_RESERVED48 = (0x00000048),
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RM_ENGINE_TYPE_RESERVED49 = (0x00000049),
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RM_ENGINE_TYPE_RESERVED4a = (0x0000004a),
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RM_ENGINE_TYPE_RESERVED4b = (0x0000004b),
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RM_ENGINE_TYPE_RESERVED4c = (0x0000004c),
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RM_ENGINE_TYPE_RESERVED4d = (0x0000004d),
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RM_ENGINE_TYPE_RESERVED4e = (0x0000004e),
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RM_ENGINE_TYPE_RESERVED4f = (0x0000004f),
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RM_ENGINE_TYPE_RESERVED50 = (0x00000050),
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RM_ENGINE_TYPE_RESERVED51 = (0x00000051),
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RM_ENGINE_TYPE_RESERVED52 = (0x00000052),
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RM_ENGINE_TYPE_RESERVED53 = (0x00000053),
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RM_ENGINE_TYPE_LAST = (0x00000054),
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} RM_ENGINE_TYPE;
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//
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// The duplicates in the RM_ENGINE_TYPE. Using define instead of putting them
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// in the enum to make sure that each item in the enum has a unique number.
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//
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#define RM_ENGINE_TYPE_GRAPHICS RM_ENGINE_TYPE_GR0
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#define RM_ENGINE_TYPE_BSP RM_ENGINE_TYPE_NVDEC0
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#define RM_ENGINE_TYPE_MSENC RM_ENGINE_TYPE_NVENC0
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#define RM_ENGINE_TYPE_CIPHER RM_ENGINE_TYPE_TSEC
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#define RM_ENGINE_TYPE_NVJPG RM_ENGINE_TYPE_NVJPEG0
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#define RM_ENGINE_TYPE_COPY_SIZE 20
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// Bug 4175886 - Use this new value for all chips once GB20X is released
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#define RM_ENGINE_TYPE_NVENC_SIZE 4
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#define RM_ENGINE_TYPE_NVJPEG_SIZE 8
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#define RM_ENGINE_TYPE_NVDEC_SIZE 8
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#define RM_ENGINE_TYPE_OFA_SIZE 2
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#define RM_ENGINE_TYPE_GR_SIZE 8
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#define NVGPU_ENGINE_CAPS_MASK_BITS 32
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#define NVGPU_ENGINE_CAPS_MASK_ARRAY_MAX ((RM_ENGINE_TYPE_LAST-1)/NVGPU_ENGINE_CAPS_MASK_BITS + 1)
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#define NVGPU_GET_ENGINE_CAPS_MASK(caps, id) (caps[(id)/NVGPU_ENGINE_CAPS_MASK_BITS] & NVBIT((id) % NVGPU_ENGINE_CAPS_MASK_BITS))
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#define NVGPU_SET_ENGINE_CAPS_MASK(caps, id) (caps[(id)/NVGPU_ENGINE_CAPS_MASK_BITS] |= NVBIT((id) % NVGPU_ENGINE_CAPS_MASK_BITS))
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// #include "gpu/gpu.h" // COMPUTE_BRANDING_TYPE
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// #include "gpu/gpu_acpi_data.h" // ACPI_METHOD_DATA
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// #include "vgpu/rpc_headers.h" // MAX_GPC_COUNT
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// #include "platform/chipset/chipset.h" // BUSINFO
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// #include "gpu/nvbitmask.h" // NVGPU_ENGINE_CAPS_MASK_ARRAY_MAX
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typedef struct
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{
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NvU16 deviceID; // deviceID
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NvU16 vendorID; // vendorID
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NvU16 subdeviceID; // subsystem deviceID
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NvU16 subvendorID; // subsystem vendorID
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NvU8 revisionID; // revision ID
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} BUSINFO;
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// VF related info for GSP-RM
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typedef struct GSP_VF_INFO
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{
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NvU32 totalVFs;
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NvU32 firstVFOffset;
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NvU64 FirstVFBar0Address;
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NvU64 FirstVFBar1Address;
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NvU64 FirstVFBar2Address;
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NvBool b64bitBar0;
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NvBool b64bitBar1;
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NvBool b64bitBar2;
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} GSP_VF_INFO;
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// Cache config registers from pcie space
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typedef struct
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{
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// Link capabilities
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NvU32 linkCap;
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} GSP_PCIE_CONFIG_REG;
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typedef struct
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{
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NvU32 ecidLow;
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NvU32 ecidHigh;
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NvU32 ecidExtended;
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} EcidManufacturingInfo;
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typedef struct
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{
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NvU64 nonWprHeapOffset;
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NvU64 frtsOffset;
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} FW_WPR_LAYOUT_OFFSET;
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// Fetched from GSP-RM into CPU-RM
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typedef struct GspStaticConfigInfo_t
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{
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NvU8 grCapsBits[NV0080_CTRL_GR_CAPS_TBL_SIZE];
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NV2080_CTRL_GPU_GET_GID_INFO_PARAMS gidInfo;
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NV2080_CTRL_BIOS_GET_SKU_INFO_PARAMS SKUInfo;
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NV2080_CTRL_CMD_FB_GET_FB_REGION_INFO_PARAMS fbRegionInfoParams;
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NV0080_CTRL_GPU_GET_SRIOV_CAPS_PARAMS sriovCaps;
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NvU32 sriovMaxGfid;
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NvU32 engineCaps[NVGPU_ENGINE_CAPS_MASK_ARRAY_MAX];
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NvBool poisonFuseEnabled;
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NvU64 fb_length;
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NvU64 fbio_mask;
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NvU32 fb_bus_width;
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NvU32 fb_ram_type;
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NvU64 fbp_mask;
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NvU32 l2_cache_size;
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NvU8 gpuNameString[NV2080_GPU_MAX_NAME_STRING_LENGTH];
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NvU8 gpuShortNameString[NV2080_GPU_MAX_NAME_STRING_LENGTH];
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NvU16 gpuNameString_Unicode[NV2080_GPU_MAX_NAME_STRING_LENGTH];
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NvBool bGpuInternalSku;
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NvBool bIsQuadroGeneric;
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NvBool bIsQuadroAd;
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NvBool bIsNvidiaNvs;
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NvBool bIsVgx;
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NvBool bGeforceSmb;
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NvBool bIsTitan;
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NvBool bIsTesla;
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NvBool bIsMobile;
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NvBool bIsGc6Rtd3Allowed;
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NvBool bIsGc8Rtd3Allowed;
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NvBool bIsGcOffRtd3Allowed;
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NvBool bIsGcoffLegacyAllowed;
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NvBool bIsMigSupported;
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/* "Total Board Power" refers to power requirement of GPU,
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* while in GC6 state. Majority of this power will be used
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* to keep V-RAM active to preserve its content.
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* Some energy maybe consumed by Always-on components on GPU chip.
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* This power will be provided by 3.3v voltage rail.
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*/
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NvU16 RTD3GC6TotalBoardPower;
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/* PERST# (i.e. PCI Express Reset) is a sideband signal
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* generated by the PCIe Host to indicate the PCIe devices,
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* that the power-rails and the reference-clock are stable.
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* The endpoint device typically uses this signal as a global reset.
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*/
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NvU16 RTD3GC6PerstDelay;
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NvU64 bar1PdeBase;
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NvU64 bar2PdeBase;
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NvBool bVbiosValid;
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NvU32 vbiosSubVendor;
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NvU32 vbiosSubDevice;
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NvBool bPageRetirementSupported;
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NvBool bSplitVasBetweenServerClientRm;
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NvBool bClRootportNeedsNosnoopWAR;
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VIRTUAL_DISPLAY_GET_NUM_HEADS_PARAMS displaylessMaxHeads;
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VIRTUAL_DISPLAY_GET_MAX_RESOLUTION_PARAMS displaylessMaxResolution;
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NvU64 displaylessMaxPixels;
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// Client handle for internal RMAPI control.
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NvHandle hInternalClient;
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// Device handle for internal RMAPI control.
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NvHandle hInternalDevice;
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// Subdevice handle for internal RMAPI control.
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NvHandle hInternalSubdevice;
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NvBool bSelfHostedMode;
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NvBool bAtsSupported;
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NvBool bIsGpuUefi;
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NvBool bIsEfiInit;
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EcidManufacturingInfo ecidInfo[MAX_GROUP_COUNT];
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FW_WPR_LAYOUT_OFFSET fwWprLayoutOffset;
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} GspStaticConfigInfo;
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// Pushed from CPU-RM to GSP-RM
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typedef struct GspSystemInfo
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{
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NvU64 gpuPhysAddr;
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NvU64 gpuPhysFbAddr;
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NvU64 gpuPhysInstAddr;
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NvU64 gpuPhysIoAddr;
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NvU64 nvDomainBusDeviceFunc;
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NvU64 simAccessBufPhysAddr;
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NvU64 notifyOpSharedSurfacePhysAddr;
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NvU64 pcieAtomicsOpMask;
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NvU64 consoleMemSize;
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NvU64 maxUserVa;
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NvU32 pciConfigMirrorBase;
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NvU32 pciConfigMirrorSize;
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NvU32 PCIDeviceID;
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NvU32 PCISubDeviceID;
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NvU32 PCIRevisionID;
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NvU32 pcieAtomicsCplDeviceCapMask;
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NvU8 oorArch;
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NvU64 clPdbProperties;
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NvU32 Chipset;
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NvBool bGpuBehindBridge;
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NvBool bFlrSupported;
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NvBool b64bBar0Supported;
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NvBool bMnocAvailable;
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NvU32 chipsetL1ssEnable;
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NvBool bUpstreamL0sUnsupported;
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NvBool bUpstreamL1Unsupported;
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NvBool bUpstreamL1PorSupported;
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NvBool bUpstreamL1PorMobileOnly;
|
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NvBool bSystemHasMux;
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NvU8 upstreamAddressValid;
|
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BUSINFO FHBBusInfo;
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BUSINFO chipsetIDInfo;
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ACPI_METHOD_DATA acpiMethodData;
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NvU32 hypervisorType;
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NvBool bIsPassthru;
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NvU64 sysTimerOffsetNs;
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GSP_VF_INFO gspVFInfo;
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NvBool bIsPrimary;
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|
NvBool isGridBuild;
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GSP_PCIE_CONFIG_REG pcieConfigReg;
|
|
NvU32 gridBuildCsp;
|
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NvBool bPreserveVideoMemoryAllocations;
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NvBool bTdrEventSupported;
|
|
NvBool bFeatureStretchVblankCapable;
|
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NvBool bEnableDynamicGranularityPageArrays;
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|
NvBool bClockBoostSupported;
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NvBool bRouteDispIntrsToCPU;
|
|
NvU64 hostPageSize;
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} GspSystemInfo;
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#endif /* GSP_STATIC_CONFIG_H */
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